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Touhosu! / Dodge the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,291
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woodrow kelvin
good ^u^
Mira-san
Heh. Still up for this.
Touhou
Is this ever going to happen? I Hope so.
Nyxa
I doubt it. Touhou and osu aren't exactly compatible.

Mainly because osu is full of whiners who can't handle retrying a bit
Trash Boat
I can handle retrying
- Marco -
In this video



peppy said that touhosu is done but needs more developing before pubblishing
deadbeat
he actually more or less confirmed touhosu before that expo. and has done so a few times since then :p
Railander

seasonS wrote:

Heftig wrote:

It's coming at the beginning of next year! :) HYPE HYPE HYPE
Is it really?
I know Volumax has already showed us the progress on their danmaku mode. And I'm surprised it's coming since I haven't seen any progress.
where have you seen it?
TheLukay
Q_Q please do it some day
Chirimu-Chan
He could release it as a non-submitting gamemode to the cutting edge build, or set a third Update stream: "Unstable" or "If you like crashs, here ya go"
Sarcasm detected
Bara-
It's already confirmed to come, and I'm really curious to this mode
Can't wait to see it
glustora
This is a dream come true.
Oh peppy why are you so pure and generous, you awesome dude.

Can't wait for it to be integrated into the game!
Jutschl

Railander wrote:

seasonS wrote:

It's coming at the beginning of next year! :) HYPE HYPE HYPE
Is it really?
I know Volumax has already showed us the progress on their danmaku mode. And I'm surprised it's coming since I haven't seen any progress.
Anybody got news on Touhosu?

Something? Anyone? Please?
Phzm
Oh gawd... If it's really happening i'm gonna have no life anymore.

Love you peppy.
Touhou
Still waiting for this to happen, will (probably) quit standard for it.

Any updates? .... please?
P i k u
I hope it is coming soon D:
Kaguya Hourain
Live thread!
Trash Boat
This will come along with osu! next?
Yauxo

Trash Boat wrote:

This will come along with osu! next?
If I had to guess, probably. Would make the most sense.
Green Platinum
Is the name Touhosu! final?
PatZar

peppy wrote:

This map has been deleted on the request of its creator. It is no longer available.
Vulkin
I hope someone puts at least a concept image about the final product!
lehmakari
Nice IDEA
- Marco -
TOUHOSU HYPE
Bursst
Hmm looks interesting...
Netinus
2015 and touhosu not exist...
drum drum

Netinus wrote:

2015 and touhosu not exist...
the year is still young my friend
Sea_Food

drum drum wrote:

Netinus wrote:

2015 and touhosu not exist...
the year is still young my friend
You guys are starting to remind of the bitcoin community
Karuta-_old_1

Netinus wrote:

2015 and touhosu not exist...
Peppy should hire ZUN for this
leepdesu

[MY] yummy90 XP wrote:

Peppy should hire ZUN for this
It's not like money is an issue for this right? RIGHT?
Karuta-_old_1

-LeeP- wrote:

It's not like money is an issue for this right? RIGHT?
Why -LeeP- why do you have to read my post

ok, here goes

Let''s start a campaign for people to throw money instead of stars
Sea_Food
So now this turned into the kickstarter community.
Trash Boat
at least it isnt the punchstarter one :D
Netinus
Touhosu come in 2015 then?
Jing Yuan
im going to play touhou while waiting
arviejhay
is this a new mode?
if so. in the future we will going to have Touhosu! mappers, Touhosu! BNs, anything lol
Netinus
Peppy inform us about Touhosu -w-
Frc
I don´t really think a danmaku fits in a rhythm game like osu!, it seems really weird to me.
Trash Boat
there was a video depicting a possible idea for touhosu!, the bullet waves were very accurate, so I guess it could be something like that
Yauxo

Trash Boat wrote:

there was a video depicting a possible idea for touhosu!, the bullet waves were very accurate, so I guess it could be something like that
Mind linking said video?
Karuta-_old_1

FrcV wrote:

I don´t really think a danmaku fits in a rhythm game like osu!, it seems really weird to me.
There was a really good one I played before on the computer (which lets you pick a song and start playing), I uninstalled it since it is only a trial version
and that was like 3 years ago

the idea works but ranking it complicates the whole thing even more especially when you have 30k+ beatmaps out there

the guys who started this post wasn't even sure if peppy would take this seriously in the first place but it is definitely coming to osu! and the number of supporters (stars) keep increasing everyday
Firstdrew
Maybe something similar to Beat Hazard? The bullets fired go with the beat of the song, and the intensity of the song, also depends on how strong your bullets are.
Yauxo

-[Drew]- wrote:

Maybe something similar to Beat Hazard? The bullets fired go with the beat of the song, and the intensity of the song, also depends on how strong your bullets are.
That's what I'd guess. I'd be so hyped if it was like BeatHazard and if you could map it the way I have it in my mind (place bullets from the angles, how many, blah blah)
Serraionga
Oh god, I'm TOTALLY supporting this.

Just imagine playing touhosu with friends. It's PoFV all over again :^)
Netinus
Peppy >.<
LightDreamer
Immagine the skins!!!!!!
abraker
Something tells me 2015 will be the year of the clans and 2016 be there year of Touhosu!. Or let both be 2015.

please?...
Comet
I'm not letting this thread die, and it probably won't even if I didn't comment.

Where's Flyte or Peppy when you need them :P
Andruchon
We need this! Touhou in osu! would be just perfect.
Arzenvald
it's gonna be really interesting to see another game mode in osu..
touhosu.. catchy
-Maus-
Weak, Beat Hazard rip-off
drum drum

Transformau5 wrote:

Weak, Beat Hazard rip-off
no........not really
-Maus-

drum drum wrote:

Transformau5 wrote:

Weak, Beat Hazard rip-off
no........not really
Rhytmic bullet hell, it's actually the same, no matter how you put it.
Jing Yuan

Transformau5 wrote:

Rhytmic bullet hell, it's actually the same, no matter how you put it.
i would still be ok with it
Bunnrei
I'm quite interested as to how this would turn out o3o
FrzR
tfw bump but dem stars
-Maus-

Mofu kun wrote:

Transformau5 wrote:

Rhytmic bullet hell, it's actually the same, no matter how you put it.
i would still be ok with it
It's actually a rip-off AND indirect robbing of Beat Hazard devs.
drum drum
but touhou :?:
Raen

Transformau5 wrote:

It's actually a rip-off AND indirect robbing of Beat Hazard devs.
Hey i dont want to start an argument here. Just my opinion on your comments. The people on here want a touhou-ish gamemode. As the touhou fanbase on here is pretty big(the number of songs too) im sure most of the players would be happy if a touhou+osu gamemode was implemented. Fans of bullet hell games might start playing this game too, bringing more popularity to osu.

If you think its a rip off, what do u want us to do? Play beat hazard?
So you're telling the devs not to implement something because it looks similar to another game?

After looking up beat hazard, i dont understand why you're so upset.
The game is $10+ on steam. Well, osu's free.
And beat hazard has amazing graphics. I doubt the osu! client can handle that.
Plus, we dont even know how the gamemode will be like exactly. Will it be exactly like beat hazard? We dont know that.

Also,

Transformau5 wrote:

Rhytmic bullet hell, it's actually the same, no matter how you put it.
So...if one rhythmic bullet hell game is made means nobody else can make it? Then i can say..
"osu is a rhythmic game. It was made earlier than beat hazard, which is also a rhythmic game. Therefore it is a rip-off of osu." Fair enough?

As you can see, i have nothing to do. But i cant leave this forum seeing your hateful comments on this wonderful idea.
All this shit aside, peppy plz update us on this idea thus far, im sure all of us are greatly anticipating it ;_;
-Maus-

NoBodyYouKnow0 wrote:

Transformau5 wrote:

It's actually a rip-off AND indirect robbing of Beat Hazard devs.
Hey i dont want to start an argument here. Just my opinion on your comments. The people on here want a touhou-ish gamemode. As the touhou fanbase on here is pretty big(the number of songs too) im sure most of the players would be happy if a touhou+osu gamemode was implemented. Fans of bullet hell games might start playing this game too, bringing more popularity to osu.
First of all, making opinions about the others' opinions is actually bound to starting an arguement.
Second, I'm not against people liking Touhou, I didn't say that.



NoBodyYouKnow0 wrote:

If you think its a rip off, what do u want us to do? Play beat hazard?
So you're telling the devs not to implement something because it looks similar to another game?
Hold it right there.
1) What if I actually do want you to play it? Ripping the whole game that is globally available feels just unfair for me.
2) It's just my opinion, don't judge me by making things up, that's the worst thing I keep experiencing for some time.

Then you wrote:

After looking up beat hazard, i dont understand why you're so upset.
The game is $10+ on steam. Well, osu's free.
And beat hazard has amazing graphics. I doubt the osu! client can handle that.
1) So what? I didn't say that the whole osu! is the worst evil, I just said I don't feel alright with creating a mode like that.
2) And why did you even say that, it has nothing to do with the case at all.
3) "This game is paid, ours is not, it gives us the full right to steal their concept, yay!"
4) If you put much effort into making a game then simply got it ripped off and the game lost popularity, wouldn't you be upset? I'm not a dev, but let's just be fair.


Next, you wrote:

Plus, we dont even know how the gamemode will be like exactly. Will it be exactly like beat hazard? We dont know that.
1)Yet people are getting more and more willing to make it look like BH.
2) Is it even sure that this is gonna be implemented?

And then, you wrote:

Also,

Transformau5 wrote:

Rhytmic bullet hell, it's actually the same, no matter how you put it.
So...if one rhythmic bullet hell game is made means nobody else can make it? Then i can say..
"osu is a rhythmic game. It was made earlier than beat hazard, which is also a rhythmic game. Therefore it is a rip-off of osu." Fair enough?
Now you're mistaking game concept and the whole genre. Making a game of a genre is not bad, what's bad is copying a game.

Out of boredom, you wrote:

As you can see, i have nothing to do. But i cant leave this forum seeing your hateful comments on this wonderful idea.
Then don't write your opinons about others. My comments are not hateful, but they /might/ be like that if you don't stop saying bullshit like that. I'm negative about the idea and I have the full right to say what I think and why I think like that. It's you stating that I'm such an oh-no-he's-here baddie just because I disagree with the idea.
Jing Yuan

Transformau5 wrote:

Out of boredom, you wrote:

As you can see, i have nothing to do. But i cant leave this forum seeing your hateful comments on this wonderful idea.
Then don't write your opinons about others. My comments are not hateful, but they /might/ be like that if you don't stop saying bullshit like that. I'm negative about the idea and I have the full right to say what I think and why I think like that. It's you stating that I'm such an oh-no-he's-here baddie just because I disagree with the idea.
isn't this almost like a dictatorship?
if you have an opinion, and then you put that opinion on the internet, you have to be ready for people's opinions on your opinions.
you can't get angry when someone else doesn't happen to like your opinion
-Maus-

Mofu kun wrote:

isn't this almost like a dictatorship?
if you have an opinion, and then you put that opinion on the internet, you have to be ready for people's opinions on your opinions.
you can't get angry when someone else doesn't happen to like your opinion
I wouldn't be mad about it if he/she/it talked about it normally instead of saying that they're hateful, that's just forcing one's opinion, because by saying my posts are hateful, bad or rude, it's like telling me to change my opinion just because one doesn't like it. Even more, this user is like "oh, how dare you comment negatively on this wonderful idea, you malicious scoundrel! Only changing your mind shalt avert your wrongdoings!"- I have the right to have my own opinion and what's meant to be reviewed here are my posts or my opinions stated in them, not my character.
I'm not forcing anyone to think like me, I'm just stating my opinion and I don't think I'm the one being a dictator here.
Deppyforce
Omg why did I never think of this before O.o
Come On Add This!!
andeh

Transformau5 wrote:

Mofu kun wrote:

isn't this almost like a dictatorship?
if you have an opinion, and then you put that opinion on the internet, you have to be ready for people's opinions on your opinions.
you can't get angry when someone else doesn't happen to like your opinion
I wouldn't be mad about it if he/she/it talked about it normally instead of saying that they're hateful, that's just forcing one's opinion, because by saying my posts are hateful, bad or rude, it's like telling me to change my opinion just because one doesn't like it. Even more, this user is like "oh, how dare you comment negatively on this wonderful idea, you malicious scoundrel! Only changing your mind shalt avert your wrongdoings!"- I have the right to have my own opinion and what's meant to be reviewed here are my posts or my opinions stated in them, not my character.
I'm not forcing anyone to think like me, I'm just stating my opinion and I don't think I'm the one being a dictator here.
Man, this is a feature request. Stop arguing, just chill, it's only others opinion.

and yes, why not. I'm gonna bookmark this.
JhowM
If I remember correctly in this mode you are supposed to dodge things (danmaku), not shoot things like that beat hazard game
Oinari-sama
Please focus your discussions on how features can be implemented. You can talk about philosophy / something else in private chat.
Factorial
...
Shawic
Cool idea :)
Yauxo
Im still waiting for some fresh information about this mode. I mean, we only know "yeah, it'll happen" and "Infos early 2015" (Japan Expo Q&A Video) (I think, if Iam not mistaken) and .. uh. Yea. Thats it. Give us some hints or insights D:

Im so hyped for it and want to play it ;A;
Ironsoul27
a new osu mode would be awesome cant wait to see it released
Serraionga

Transformau5 wrote:

blablabla
I find it quite cynical to state something like "this is just a beat hazard ripoff haha umad!!1" as if it was a fact, and then after being confronted you appeal to the "it's my opinion, respect it plz!!1". It's okay to think like that, but not in the way you did.

More over, this Beat Hazard game you talk about came on 2010/2011. The first Windows game about Touhou came on 2002 (which it has the concept we want on this mode). Interestingly enough, this actual thread was created BEFORE that game of yours even came out.

So yeah, better do your research before posting nonsense.
___


I'm still concerned about how all the mechanics would adapt to this game (sliders, spinners, etc) and how would things like lifes/bombs work (implying it's going to be finished, of course). To be fair, the potential this mode has is incredibly huge. :>
-Maus-

Serraionga wrote:

I find it quite cynical to state something like "this is just a beat hazard ripoff haha umad!!1" as if it was a fact, and then after being confronted you appeal to the "it's my opinion, respect it plz!!1". It's okay to think like that, but not in the way you did.
And yet it's all right to judge others and say "you are this, you are that" basing on their opinion? I said I don't feel alright about this being made and someone else comes up saying my posts are hateful, therefore forcing positive opinion on this idea. Speak about being an asshole.

Serraionga wrote:

More over, this Beat Hazard game you talk about came on 2010/2011. The first Windows game about Touhou came on 2002 (which it has the concept we want on this mode). Interestingly enough, this actual thread was created BEFORE that game of yours even came out.
So yeah, better do your research before posting nonsense.
1) I'm not saying the whole idea is bad (even though I don't see the point of creating touhou-like mode). I've seen posts suggesting it to be like BH, hence my unsupport.
2) I have nothing particular against the OP, as stated above.
3) Calling my opinion a nonsense just after judging my point of view about the idea and suggestions related to it, denying your own statement.
drum drum
can we stop arguing now
Yauxo

Serraionga wrote:

I'm still concerned about how all the mechanics would adapt to this game (sliders, spinners, etc) and how would things like lifes/bombs work (implying it's going to be finished, of course). To be fair, the potential this mode has is incredibly huge. :>
If I had to assume, this is how I see things being implemented:

Circle: Basic shot
Slider: single (maybe bigger?) shot at the beginning of the Slider, multiple (smaller?) shots from the Slidertrail, single (maybe bigger?) shot from the Slidertail
Spinner: Maybe similar to CtB, multiple random shots from all over the screen

CS: The higher, the higher the bullet size (CS 2 bullets are not as big as CS 4 bullets)
AR: I dont effing know ... D: Maybe nothing like in Taiko
OD: Damage of the shots/bomb spawn rate
HP: Literally HP. The higher the setting, the less HP you have.
(Note: Either OD or HP could set the HP regen rate for this, not sure where to put this)

SV: The faster the Slidervelocity, the faster the shotspeed and playercharacter
Tickrate: Maybe a bigger shot out of the multiple small ones on each tick of a Slider?


...anything I missed?
JhowM

Yauxo wrote:

CS: The higher, the higher the bullet size (CS 2 bullets are not as big as CS 4 bullets)
AR: I dont effing know ... D: Maybe nothing like in Taiko
OD: Damage of the shots/bomb spawn rate
HP: Literally HP. The higher the setting, the less HP you have.
(Note: Either OD or HP could set the HP regen rate for this, not sure where to put this)

SV: The faster the Slidervelocity, the faster the shotspeed and playercharacter
Tickrate: Maybe a bigger shot out of the multiple small ones on each tick of a Slider?
IMO sudden change of player speed (SV) would be bad - a key for SLOW (shift?) is better for bullet dodging, as opposed to CtB dash for catching things.
For the OD: think bullet density/pattern complexity - leave HP drain (damage of the shots) and recover for the HP setting?
And CS would work best with not too big size difference and changing only from specific ranges, like CS 0-3/4-5/6-10

Here is one thing you forgot: the HITSOUNDS - could determine the shape/size of the bullets for a specific object (each combination of hitsounds makes an unique bullet/pattern)
Also the lasers, they could fit somewhere (repeat sliders?)

Imagine there is an indicator of where/when bullets are shot, that's where AR could come into play
Yauxo

JhowM wrote:

IMO sudden change of player speed (SV) would be bad - a key for SLOW (shift?) is better for bullet dodging, as opposed to CtB dash for catching things.
Youre right, I didnt think about this. Maybe let the playerspeed be determined by the basic SV of the map, so that greenlines wont change that.

JhowM wrote:

For the OD: think bullet density/pattern complexity - leave HP drain (damage of the shots) and recover for the HP setting?
Im not too sure if I'd like random bullet complexity patterns if I'd map a map. Keeping it simple and being able to make things manually fancy would be the best thing imo.
Then HP. (assuming that HP will work like this: The higher the HP, the more damage will be dealt to me and I get and the less HP regen)
The Damage of the shots and the HP regen rate in one setting doesnt make sense, as it'll always keep that 1:1 value. If I want to have an Insane map where you get lots damage (because lets say that there are only a few shits being shot at me) and have a high HP regen as well - well, I wont be able to do that, as the HP regen rate will be pretty low, since I chose a high HP setting.
Being able to set the damage on the OD would fix that, as I can set a high OD (high damage) and a high HP (high HP regen)

JhowM wrote:

And CS would work best with not too big size difference and changing only from specific ranges, like CS 0-3/4-5/6-10
I also only thought about a tiny change in CS size. Maybe have CS 2 -> CS 3 act like a change from CS4 to CS4.2

JhowM wrote:

Here is one thing you forgot: the HITSOUNDS - could determine the shape/size of the bullets for a specific object (each combination of hitsounds makes an unique bullet/pattern)
I wasnt sure if we would have so many different types of bullets (since hitsounds can be mixed with other hitsounds) so I left that out intentionally

JhowM wrote:

Imagine there is an indicator of where/when bullets are shot, that's where AR could come into play
I dont think that an indicator of when the bullets get shot is neccessary. Touhou didnt have that and we already have the music/beat as an indicator. I guess you could kinda compare that to Hidden Mod in Std?
JhowM

Yauxo wrote:

Im not too sure if I'd like random bullet complexity patterns if I'd map a map. Keeping it simple and being able to make things manually fancy would be the best thing imo.
I thought of a determined-by-OD bullet density, not random patterns, and only for converted osu! standard maps.

Yauxo wrote:

Being able to set the damage on the OD would fix that, as I can set a high OD (high damage) and a high HP (high HP regen)
Yeah, I see your point now.

Yauxo wrote:

I dont think that an indicator of when the bullets get shot is neccessary.
Yes, not necessary. That is just the only idea I had for AR
xxxafiqxxx
Wow
Factorial
Hitobjects (bullets) are:
  1. hitcircles
  2. sliderhead and slidertail
  3. sliderbody
  4. slidertick
  5. spinner
ZeethusOSU
We'll all see how good this gamemode affect osu and its gamemodes...
Jasmine
I want Touhosu! :)
CalmirageD88
We need this game-mode.. Danmaku fan will love it, especially me!
But, lot of coding makes developers seems lazy to do it (Creating new major features is more difficult than re-fix/re-apply features that already done in current development)

Anyway, let's see whats will gonna happen in the future ;)
Score_Under
Let's have a miniboss every kiai time! :D
Factorial

Score_Under wrote:

Let's have a miniboss every kiai time! :D
15 (average kiai time) seconds seems too short for a boss
Bunnrei
And there are also kiai times which last for only 1/2 (or even 1/4) of a beat, and a midboss that lasts for only a short period isn't really good.

:/
drum drum
ok just be creative and realize people dont have to put tiny kiai times
Vialle
Sounds like reflec beat
[ Scarlet Red ]
How about different characters made for touhosu! With different speeds, maybe shot types (if enemies are implemented) and different dodge-specials like a super speed or a teleport a short distance (big cool downs tho ofc) idk just throwing unpolished ideas out there I want this so bad
Bara-
I believe ppy said it will come

Also, I don't think different characters will really work tbh, much work and hard to master all
Ameth Rianno
PLEASE don't put TOUHOUosu! AS its name mode, Jun'ya Ota (ZUN) would sue this, please name it danmakusu!. I like this mode, anyway.
Ictogan

Ameth Rianno wrote:

PLEASE don't put TOUHOUosu! AS its name mode, Jun'ya Ota (ZUN) would sue this, please name it danmakusu!. I like this mode, anyway.
I doubt ZUN would sue peppy for this lol. There are hundreds of fan made Touhou games which he didn`t sue, so why would he sue this? Also, Touhosu sounds better than danmakusu IMO.
Ameth Rianno

Ictogan wrote:

There are hundreds of fan made Touhou games which he didn`t sue, so why would he sue this? Also, Touhosu sounds better than danmakusu IMO.
oh my god you should fucking check this: https://www.shrinemaiden.org/forum/inde ... 915.0.html Touhou is a danmaku game (bullet hell/danmaku), no, i don't want the touhou to be the name. there's many danmaku games, why Touhou?

"Asking for money as direct aid to make fan work is not allowed. "Please give money to do X Y Z". Examples are: begging, donations, crowdfunding and similar cases of direct monetary help."

like. you must donate for osu!supporter, huh?

and,
"The title or name should not match actual names in Touhou Project. (Do not call your work "Hakurei Reimu" or "Hakurei Shrine")"

edit: yeah ZUN didn't sue those fangames because they are not for to PAY, get it?
Professor Gila
in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever

hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;

for mod details:

Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3

Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?

Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...

Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet

btw, how do we control the character? by mouse or keyboard?
Ameth Rianno
by keyboard, ^ v < > arrows thing and of course shift for focus (slowing the player). hmm i think Relax mod is like control the character by using a mouse (like CtB), because it's the easiest way to dodge danmaku.

edit: if this is happened, i'm going to be a danmakosu! mapper.
Professor Gila

Ameth Rianno wrote:

by keyboard, ^ v < > arrows thing and of course shift for focus (slowing the player). hmm i think Relax mod is like control the character by using a mouse (like CtB), because it's the easiest way to dodge danmaku.

edit: if this is happened, i'm going to be a danmakosu! mapper.
i'm thinking what will happen if that mode is available and this map is converted to danmakosu specific mode

https://osu.ppy.sh/b/372245
Ameth Rianno
That will be actually (maybe) possible to pass. But, maybe there's an impossible barrier (like yukari's) that you can't dodge.
Professor Gila
i see

but hey, what about other elements? like sliders and spinners...

spinners should be coins, just like bananas in ctb imo

but sliders? i have no idea...

i still wondering what affects accuracy? ._.
Bedrock

lidahapi wrote:

i see

but hey, what about other elements? like sliders and spinners...

spinners should be coins, just like bananas in ctb imo

but sliders? i have no idea...

i still wondering what affects accuracy? ._.
Slider ticks could be smaller bullets, for one thing.

It's possible that grazing could either give accuracy above 100% or a higher score. Obviously hitting a bullet makes you lose accuracy though.
Professor Gila
that's great, but i have an idea!

sliders should be firing bullets, bullet tick (from slider tick) and some smaller bullets! like drops in ctb. if we don't catch the droplet, it will reduce the accuracy. as well as the smaller bullets (not tick ones), if we being hit by the bullet, no damage (or small damage? [smaller than bullet ticks and main bullets do]) is taken

for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
3312

lidahsapi wrote:

BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
how about
the higher the cs,the bigger the bullet,the smaller you are?
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