In advance, I am not trying to create any drama here, so please hopefully stop after this clarification.
Greetings Loctav, I apologize if I offended your team. That 'Additional Modding' part is written by an only person who is Desperate-kun, and the DQ result and its reason are determined by various of QAT members, I think I am not wrong? My statement was, the 'Additional Modding' part is full of misunderstanding and 'unfamiliar' to some concepts. As you can see Desperate-kun even believe I did not use a proper hitnormal at 01:10:407 (2) , which that note has two different hitsounds and a proper hitnormal, it proves Desperate-kun was really mess while modding this map.
Additionally, I disagree the former DQ reason, comparing to only maximum of 4 QAT members, I have been finding over 30 testers who are #3 - #30000 to play the map and I do not find they have difficulties on playing that part due to 'unproper feedback of hitsounding'. Maps are for players, not for QAT, hence why QAT can unrank a map due to unproper of hitsounding feedback in a part which has proper feedback of hitsounding to players? My view in this DQ reason can simplified as below:
Greetings Loctav, I apologize if I offended your team. That 'Additional Modding' part is written by an only person who is Desperate-kun, and the DQ result and its reason are determined by various of QAT members, I think I am not wrong? My statement was, the 'Additional Modding' part is full of misunderstanding and 'unfamiliar' to some concepts. As you can see Desperate-kun even believe I did not use a proper hitnormal at 01:10:407 (2) , which that note has two different hitsounds and a proper hitnormal, it proves Desperate-kun was really mess while modding this map.
Additionally, I disagree the former DQ reason, comparing to only maximum of 4 QAT members, I have been finding over 30 testers who are #3 - #30000 to play the map and I do not find they have difficulties on playing that part due to 'unproper feedback of hitsounding'. Maps are for players, not for QAT, hence why QAT can unrank a map due to unproper of hitsounding feedback in a part which has proper feedback of hitsounding to players? My view in this DQ reason can simplified as below:
- 02:16:064: This part has really enough hitsounding feedback to players, as I wrote above.
- The keysounds are already single sounds at every single clicking separate objects, thus they are rankable. Silenced hitnormal with a 90% whistle / finish hitsound has no problem, what if I change the whistle/ finish to hitnormal? They sound the same.
- A non-silence hitnormal would definitely destroy aesthetic feeling of that part, since if I want the keysound/ piano sounds play a volume of 90%, the hitnormal would sound 90% loud as well.