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Topic Starter
Ulysses
In advance, I am not trying to create any drama here, so please hopefully stop after this clarification.
Greetings Loctav, I apologize if I offended your team. That 'Additional Modding' part is written by an only person who is Desperate-kun, and the DQ result and its reason are determined by various of QAT members, I think I am not wrong? My statement was, the 'Additional Modding' part is full of misunderstanding and 'unfamiliar' to some concepts. As you can see Desperate-kun even believe I did not use a proper hitnormal at 01:10:407 (2) , which that note has two different hitsounds and a proper hitnormal, it proves Desperate-kun was really mess while modding this map.
Additionally, I disagree the former DQ reason, comparing to only maximum of 4 QAT members, I have been finding over 30 testers who are #3 - #30000 to play the map and I do not find they have difficulties on playing that part due to 'unproper feedback of hitsounding'. Maps are for players, not for QAT, hence why QAT can unrank a map due to unproper of hitsounding feedback in a part which has proper feedback of hitsounding to players? My view in this DQ reason can simplified as below:
  1. 02:16:064: This part has really enough hitsounding feedback to players, as I wrote above.
  2. The keysounds are already single sounds at every single clicking separate objects, thus they are rankable. Silenced hitnormal with a 90% whistle / finish hitsound has no problem, what if I change the whistle/ finish to hitnormal? They sound the same.
  3. A non-silence hitnormal would definitely destroy aesthetic feeling of that part, since if I want the keysound/ piano sounds play a volume of 90%, the hitnormal would sound 90% loud as well.
I do not know how QAT determine whether an object has enough hitsounding feedback or no enough, but views by players are ' This is enoguh.' A single softhitnormal with only 20% volume appears nearly every maps nowadays and QATs find them normal and see them as objects which have 'enough hitsounding feedback' , so why not keysound with much higher volume?
Topic Starter
Ulysses
Thank you so much for helping with my map.
Lust
That should conclude the discussion then. Poke me when you want to move this set forward, nold.

EDIT: Unlocked on the mapper's request. That was a quick turn around eh? Good luck with requalification!
ToifAmri
gg :)
lightr
I lost my mind with these hitsound.
It's awesome and intoxicating.
quiz-chan_DELETED
honestly, no changes were necessary. why can i (as a 1000pp player) say that nothing was really misleading or unbelievably hard?

the map was better the way it was before
of course, #opinions
Ciyus Miapah
:/
Timorisu
The hitsounds ARE a problem though. They don't give enough feedback to stay in tact and could thus result in random 100s. I only played the Insane diff though, but it has the same problem in the triple section. I don't get the problem about adding a slightly more responsive hitnormal...
Yales
..
Topic Starter
Ulysses
As some of the QATs wish, I added soft-hitnormal10,11,12,13,14,16 which are audible but also not the horribly noisy one provided by some QATs, instead I found a lower pitch but still audible clock-tic tock sound, and Desperate-kun, who disqualified this map, permitted with this hitnormal usage, this map is therefore ready to be qualified again.
I changed does not mean I agree with your former DQ reason, however rather than throwing all my effort on this map away is stupider than changing this, plus I already found the rightest solution that do not affect the aesthetic feeling that much comparing to your solution, thus I decided to change. @Timorisu, you get random 100s in Insane does not imply the hitsounding feedback causes problem nor is the feedback not enough to players, it is just because <input stupid and totally weightless "you just suck at this game, because if you can not play this or understand this, you obviously suck" argument here>

To sum up, all the issues were 'fixed', everyone please sit down and wait for the re-qualification, as long as BNs are still wiling to help.
AruOtta
I checked everything and that seems rankable to me

So bubble :3
AruOtta
Rebubble (since it have been breaked because of a diff name update)
Kibbleru

Yales wrote:

Yep. GG BN and thank you.
don't u mean qat? /me runs
Yales

Kibbleru wrote:

don't u mean qat? /me runs
Ha, fixed. xD Whatever, le't just sit down and wait the requalifquation. The message was clear enough anyway.
quiz-chan_DELETED
disappointing..

but at least you keep at it. go for it!

EDIT: seems like my version was outdated.. good luck!

PS: the log you requested
SPOILER
17:30 nold_1702: hi
17:30 nold_1702: why disappointing?
17:30 nold_1702: I can still change
17:30 Lizzy: i liked technonat. more like it was before
17:31 nold_1702: hello :D
17:31 Lizzy: yo!
17:31 Lizzy: felt much more engaging
17:31 nold_1702: but
17:31 nold_1702: I didn't change much
17:31 nold_1702: except the last part
17:31 nold_1702: you can update :o
17:31 nold_1702: :p
17:31 Lizzy: 00:30:464 - are you sure??
17:32 Lizzy: 00:31:321 (4) - hitnormal on end on purpose?
17:32 nold_1702: I am sure
17:32 nold_1702: I changed them back
17:32 nold_1702: 00:30:464
17:32 nold_1702: I didnt change hitsound of (4)
17:32 nold_1702: but moved its coordinate
17:33 Lizzy: just to make sure, redownloading
17:45 Lizzy: i've had a disconnect..
17:47 Lizzy: yes you're right
17:47 Lizzy: had a disconnect, sorry for that..
17:47 nold_1702: :D
17:47 nold_1702: no problem!
17:47 Lizzy: anyway
17:56 Lizzy: ok back
17:56 Lizzy: so
17:56 Lizzy: still feels a little odd, the intro parts
17:56 Lizzy: 00:30:978 - i swear something was different around here
17:57 nold_1702: 00:31:321 (4) - this object was moved
17:58 nold_1702: you really looked at this diff for many times I guess
17:58 nold_1702: how come you can recognize!
17:58 Lizzy: I've played it a hundred thousand times
17:58 Lizzy: not like it's hard heh
17:58 Lizzy: well, it's challenging and engaging
17:59 Lizzy: normally i delete things like this, but i decided to keep it just for what it is!
17:59 Lizzy: also
17:59 Lizzy: your efforts on hitsound and SB, they're astronomical
17:59 nold_1702: I am trying to find out the old verison before I changed
17:59 Lizzy: and not only that, look at those frigging inherited sections!
17:59 nold_1702: and I will then change it back
18:00 Lizzy: eye2.png - honestly, i don't get this little hoe
18:00 Lizzy: it's so out of place
18:00 nold_1702: haha
18:01 Lizzy: 02:54:550 - the additive hitsounds here are kinda loud
18:01 Lizzy: they hardly even blend in at first
18:04 nold_1702: please save this as log and post on thread

===

hey, you down there! over here!

Topic Starter
Ulysses

Lizzy wrote:

disappointing..

but at least you keep at it. go for it!
I do not disappoint anyone who was used to fond/ used to fond of this map. Many players reflected to me that the remapped parts (not the last part) are worse than before thus I changed back, no worries.

EDIT:
-eye2 is interesting to me. It splits from eye.jpg , and I tried to sb it as a creature, but do not know if it really looks like.
-lower the volume on the first pattern
Hollow Wings
qualified.
bibilicu

Hollow Wings wrote:

requalified.
Myxo
Congratulations!
Kyubey

Desperate-kun wrote:

reCongratulations!
PatZar

Kyubey wrote:

Desperate-kun wrote:

reCongratulations!
BeatofIke
Congratulations for the re-qualification nold_1702.
Zhu Yuan

Kyubey wrote:

Desperate-kun wrote:

reCongratulations!
Topic Starter
Ulysses
thank you all, but why i cannot view this map in the qualified map list?
http://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0
Kyubey

nold_1702 wrote:

thank you all, but why i cannot view this map in the qualified map list?
http://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0
Qualified section refreshes now once per hour.
PatZar
ninja^
xxdeathx

Kyubey wrote:

nold_1702 wrote:

thank you all, but why i cannot view this map in the qualified map list?
http://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0
Qualified section refreshes now once per hour.
wendao
and random non-BN / QAT come here, and says:

"re-Congrats"
Xinely
Recongrats nold

Love this map so much <3
Taskmaster
Congrats :D
Koiyuki
well
CSLM
re-gratz~
caren_sk
ReGRTZ !
Yales
ReGratz!
Chaoslitz
\:D/
Sgord1
congratz! Nice Sb
theramdans
SB is so techno~
Nakano Itsuki
Regratz!
Horo
I don't understand how no one has pointed out that with your custom histoudns disabled, there are several notes all over the map that are practically silent. I literally refuse to play this otherwise great map (fanzhen's extra) unless that gets fixed.

I'm not going to try and play seriously on fanzhen's diff or rank on it since I can't even hear what I'm doing.

Examples: 00:33:035 (3) - this is inaudible practically even WITH custom hitsounds enabled.

I understand it adds "aural aesthetics" to make silent things like this but every single high ranking player I've talked to, even without asking them, says "yeah I can't play it the hitsounds are inaudible"

I feel like this should be very seriously looked at and considered to be fixed. Please consider that I guarantee you 70% of players will play with hitsounds disabled, and even if they didn't it's still way too quiet.

Consider why there's only one score with Hidden on the difficulty even with the old scores before the DQ. There's nothing to see OR hear!


TL;DR: I don't care what kind of DJ Fanzhen stuff you do, I think it's cool and it's a novelty to play with, but impossible to time with for a ranked map. With hitsounds disabled, you either need a significantly higher hitsound Volume and/or you need to add back normal hitsounds on top of yours. The toggle is there for a reason and in this diff its practically unplayable.



EDIT: Ok so I looked a bit more into it and it seems even with hitsounds disabled, the note above and any other note referencing normal-hitnormal98.wav still plays that hitsound instead of your skins hitsound. This sound you used is NOT a valid hitsound for that note, you need to add back a normal sound on top of it. The sound is like a 1.5 sec delayed whoosh, not playable.
Bearizm
from this part 01:34:921 (1) - it's 100% overmap. I can't hear anything that supports these objects in the map. Why didn't anyone point this out either?

I wish Jenny's ver is included in here :'( it's such a good map for its time.
LKs
People's luck to have osu! in their lives,

osu!'s LUCK to have MAP CREATORS in its community.
DeletedUser_4041880
Sexy storyboard
bibilicu
This song.....reminds me when I was a little child :D
Kodora

LKs wrote:

People's luck to have osu! in their lives,

osu!'s LUCK to have MAP CREATORS in its community.
kudosu to these wise words
Deppyforce
Nice Song, I Like It!
ConGratz This Mapset Ranked XD
OmegaR
Topic Starter
Ulysses

Wookiezi wrote:

DJ S3RJ?

https://osu.ppy.sh/ss/2948232
what a horrible mistake I made.
Arphimigon
This map is <3
This SB is <3
These hitsounds are <3
Take all the <3
Bearizm

nold_1702 wrote:

Wookiezi wrote:

DJ S3RJ?

https://osu.ppy.sh/ss/2948232
what a horrible mistake I made.
aaaaaaand it's already ranked lmao

were Horo's suggestions and mine taken into consideration by the QATs?
Topic Starter
Ulysses
IMO your complaint is pointless.
OmegaR

nold_1702 wrote:

Wookiezi wrote:

DJ S3RJ?

https://osu.ppy.sh/ss/2948232
what a horrible mistake I made.
Meh, doesn't bother me. Having this map ranked is way more important <3
Kibbleru

Arphimigon wrote:

This map is <3
This SB is <3
These hitsounds are <3
Take all the <3
ts8zs
Great SB!
Bearizm

nold_1702 wrote:

IMO your complaint is pointless.
lol it's not even a complaint, it's a feedback..
ziin

Wookiezi wrote:

nold_1702 wrote:

what a horrible mistake I made.
Meh, doesn't bother me. Having this map ranked is way more important <3
It shouldn't be. Having this map perfect is way more important. (this can be fixed without unrank).

[ Madoka ] wrote:

from this part 01:34:921 (1) - it's 100% overmap. I can't hear anything that supports these objects in the map. Why didn't anyone point this out either?

I wish Jenny's ver is included in here :'( it's such a good map for its time.
nold is 100% overmap. All of his maps are overmapped. They're usually done well. It's pointless to point this out unless you feel reminding him of his overmapping style will change him.
Kayla
#2015

this map is okay but it belongs in my good unranked maps folder.
pretty sure 2 years ago half the map would violate a bunch of rules.

also what the heck is up with the silly muted hitsounds? this is 2015 people play without custom hitsounds. why are people still mapping with custom hit sounds like this? the map is completely unplayable with the muted hitsounds.

edit: played WITH custom hitsounds

the notes are STILL MUTED. when will people learn that muting hitsounds is counter productive when trying to judge timing and play this game for a good score. -.- muted hitsounds are going backwards and making artificial difficulty.
BounceBabe
If it wasn't for the bad and unreadable Insane maps, mapset would be good. Great SB idea though.
drummer260
t-t-t-techno dun dun dun nun nun ttechno 8-)
drummer260
so why cant u see were meant to be dancing together through the night :D
shioty
best storyboard
Putry-Chan27
awasome SB and Song so cool..

i like it...... :D
-SayaKai
REALLY
BEST
SB
EVER
7ambda
Even with the Taiko difficulties, Technonationalism has a much higher star rating...
Enzy
Why does maps like this keep getting ranked? T_T
Virgo
I love this map <3
Droeftoetur
.
Pandano

MultiJoozie wrote:

Wkyik's insane very bad. Why put cirlces at a place where you can't hear anything -,- stupid. It's a game to tap on the beat, not on your imagination, Learn to map...
I'd like to see your map. Don't ever judge as if you were good at mapping
Pachiru

MultiJoozie wrote:

Wkyik's insane very bad. Why put cirlces at a place where you can't hear anything -,- stupid. It's a game to tap on the beat, not on your imagination, Learn to map...






Play Normal and Hard diff before doing Insane kid.
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