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Rita - it's just farewell

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subarasikibuta
:)
Sallad4ever
Halo Vikon :)

[General]

- Re-size your BG, your current BG size is 1088x768 maximum allowed is 1024x768
- Delete osb file then do a full-submit
- Disable the countdown on all diff, you won't need it

[Normal]
00:00:431 (1) - The spinner is to short and sudden, better remove it
Combo mod
SPOILER
00:04:843 (5) - add NC ( new combo)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5)
00:09:549 (3) - NC
00:10:431 (1) - remove NC then add NC in 00:11:019 (5)
00:14:254 (7) - NC
00:15:137 (1) - remove NC then add NC in 00:16:314 (5)
00:18:961 (5) - NC
00:23:666 (4) - ^
00:26:902 (6) - ^

[Hard]
01:19:255 (1) - Unrankable spinner, spinner must have bonus score of min 2000 in auto
01:23:961 (1) - ^
01:28:667 (1) - ^
01:38:078 (1) - ^
01:42:784 (1) - ^
01:47:490 (1) - ^
Combo mod
SPOILER
00:04:843 (8) - NC to make it consistent with 00:14:255 (1)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5) to make consistent with 00:15:725 (1)
00:23:667 (9) - NC
00:30:725 (1) - remove NC

[Special]
01:01:312 (6) - unsnapped object
01:01:606 (7) - ^
01:46:901 (13,14) - Double notes, delete 13
01:55:284 (1) - lengthen this spinner to 01:56:314 and don't forget to delete the spinner at 01:55:872 (1)
02:18:446 (1) - idk about this, maybe delete it?
Combo mod
SPOILER
00:30:137 (1) - remove NC
sorry idk the pattern in combo for this diff :o

Pretty nice, I like your hitsound usage
Good luck with your map
Star~
Topic Starter
Vikon

Sallad4ever wrote:

Halo Vikon :)

[General]

- Re-size your BG, your current BG size is 1088x768 maximum allowed is 1024x768fixed
- Delete osb file then do a full-submitfixed
- Disable the countdown on all diff, you won't need itfixed

[Normal]
00:00:431 (1) - The spinner is to short and sudden, better remove it fixed
Combo mod fixed
SPOILER
00:04:843 (5) - add NC ( new combo)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5)
00:09:549 (3) - NC
00:10:431 (1) - remove NC then add NC in 00:11:019 (5)
00:14:254 (7) - NC
00:15:137 (1) - remove NC then add NC in 00:16:314 (5)
00:18:961 (5) - NC
00:23:666 (4) - ^
00:26:902 (6) - ^

[Hard]
01:19:255 (1) - Unrankable spinner, spinner must have bonus score of min 2000 in auto
01:23:961 (1) - ^
01:28:667 (1) - ^
01:38:078 (1) - ^
01:42:784 (1) - ^
01:47:490 (1) - ^
all fixed

Combo mod fixed
SPOILER
00:04:843 (8) - NC to make it consistent with 00:14:255 (1)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5) to make consistent with 00:15:725 (1)
00:23:667 (9) - NC
00:30:725 (1) - remove NC

[Special]
01:01:312 (6) - unsnapped object fixed
01:01:606 (7) - ^ fixed
01:46:901 (13,14) - Double notes, delete 13 fixed
01:55:284 (1) - lengthen this spinner to 01:56:314 and don't forget to delete the spinner at 01:55:872 (1) fixed
02:18:446 (1) - idk about this, maybe delete it? it's an uncertain note for me,too. ok~ let's delete it.[color]

Combo mod
SPOILER
00:30:137 (1) - remove NC
sorry idk the pattern in combo for this diff :o

Pretty nice, I like your hitsound usage
Good luck with your map
Star~
thx sallad4ever ~ your reply is so fast!
I like the hitsound,too~ XD
tsuka
8-) awesome
but Special ! should be OA-1
Topic Starter
Vikon

tsukamaete wrote:

8-) awesome
but Special ! should be OA-1
Fixed !
但花了一段時間去理解甚麼是OA XD

我曾打算把[Hard] 降OA 和 HP drain, 使它變做Hard圖示( 現在是Insane 圖示)
但一直降好像也還是四星半,再降就變成與normal的設定無異了(除了note size)
Sakura
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
No tags?
The beatmap set needs an Easy diff as it stands now Normal has too many stuff derailing it from an Easy that your probably better off mapping another difficulty

[Normal]
No problems found

[Hard]
No problems found.

Ok well unless you have a very good reason for not having an Easy i cant star it yet until it's at least complete, please forum PM me if you have a good reason or for a remod
Topic Starter
Vikon
I have tried to decrease the difficulty of [Normal] so that I hope [Easy] is not a necessity.
also, I am not good at making easy, it's quite hard to well sync with the song in [Easy]

Anyway, let's try to make an [Easy], see is it better to have 4 difficulties.
wmfchris
irc modded, star~
tommyufo88
star:)
tommyufo88

tommyufo88 wrote:

star :)
Sakura
Modding only Easy since i already modded the other diffs before and found no problems
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[Easy]
00:31:608 (1) - 1/2 distance between notes is a no-no for an Easy, either stack below previous one or turn into a slider or something.
00:46:314 (1,2) - Try to minimize the use of odd spacing (not a multiple of 1/1) on an Easy
Well and other similars, however this wont stop me from giving you your star as it's really too minor and the map feels easy enough ^^ Good job! ~
Topic Starter
Vikon
thx Sakura301~

it is really hard to balance between the difficulty and well sync in [Easy]. to avoid this, i don't want to make an easy at the beginning. :o
If it is easy enough, I would like to preserve some style of the map instead of just using those same long notes~
skyflying
:) nice
Colin Hou
[General]:
  1. Very completed map, nice work.
  2. don't care much for the star rating. your [Hard] is [I] but it's not very insane except the jumps (they are just the same with [Insane]? maybe just make them shorter).
[Easy]:
  1. 00:42:784 (4) - disable the grid snap to place this.
  2. 00:53:961 (2) - add a back to this slider then you should do some change to 00:55:137 (1) and notes after it.
  3. 00:58:667 (2) - ^
[Normal]:
  1. 00:12:783 (1,2,3) - make this a back-slider?
[Hard]:
  1. 00:06:461 (2) - whistle at the end
  2. 00:09:990 (11,12) - just let 11 cover 12 totally. spacing is not that important here.
[Special !]:
  1. some combos are to high(like 17) but I think it's fine.
  2. I mean this diff is perfect :3
Good job, have a star.

**I have seen this BG for thousands times now finally know the source orz.
Topic Starter
Vikon
Thx Colin!!

How can you know I have worried about the star rating lol? Therefore I take your advice, shorten the length of jump~
and other suggestions do help the map, thank you for modding~
SamiPale
被wmfchris召唤而来,希望对你有帮助 :)

SPOILER
[Easy]
HP Drain 0 OA 0,are you crazy?起码两个总共+5格吧

我偷懒不mod hitsound了...

[Normal]
HP Drain -1~2 ,OA -1
个人觉得default clap不适合音乐,建议不要用default clap作为主hitsound,只在拍尾拍就足够了
00:12:784(1,2,3) - 能不能换种摆法跟前面的(1,2,3)看起来不同?因为距离差不多很容易混淆
00:22:637(3) - 换种摆法?理由同上

继续偷懒...

[Hard]
好多跳 <_<
00:03:814(7) - 有点难看,叠好他?
00:08:078(6) - new combo?
00:59:108(4) - 删去这circle
01:23:961(1) - 换成1/4 slider,不要叠
01:28:667(1) - ^
01:38:078(1) - ^
01:42:784(1) - ^
01:47:490(1) - ^

偷懒..

[Special !]
这曲子听起来用二连四连设计note更加舒服,为什么某些地方执着用五连(还有少部分地方的3连)呢?

00:30:725(5) - new combo?为了好看点
00:43:667(2) - 这里跟之后的(1)用0.8x的距离比较好,不然会影响后面的跳的感觉
01:05:137(1,2,3,4) - 这个..能排成一个规则点的图形么?
01:16:314(1,2,3,4) - <_< 能排得好看点么?
01:28:078(13) - 个人认为应该跟前面一样new combo?虽然只有一个slider,后面也是

高潮nice~

这里有个建议,例如00:45:725跟01:04:549跳后面也跟着跳的地方距离的差别比较难辨认,个人觉得要不做得像hard那样明显一点(或者制造不同形状容易辨认)。。要不把前面的跳取消掉对后面的跳...嘛这只是个人看法,而且我也没测试过...

hitsound
mod得比较乱,只参考下吧 <_<
00:26:608(6) - remove clap?
00:28:372(11,12) - 拍尾加clap的话加这里效果比较好吧?
00:34:549(1) - remove clap?
00:48:372(1) - remove all finish(the start and the end) and all add whistle
00:48:814(2) - 加上whistle?
00:50:431(1) - 这里建议换成default whistle,或者压低finish的音量
01:11:608(4,5) - 两个slider的开头都加finish如何?
01:13:225(6,1,2,3) - finish太多了吧...建议删剩两个,然后四个都加whistle
01:14:402(6) - suggestion,finish?
01:18:667(7,8,1) - suggestion,剩下(8)一个finish?
01:27:343(10,11,12) - suggestion,删掉clap,只在12加whistle
01:46:167(10,11,12) - ^

カタハネ...骗我kudosu,跟v2b串通好的么...

嗯。。也许需要更多hitsound mod

edit:不用在意ENHI的,只要玩起来像那个难度就行了
Kecco
•Overall•
All right.

•Special !•
00:03:372 (10) - New combo.
00:06:313 (1) - No New Combo.
00:08:960 (12) - New Combo.
00:12:490 (10) - ^
00:15:725 (1) - No New combo.
00:26:902 (7) - New Combo.
01:28:078 (13) - ^
02:04:254 (10) - ^
02:07:784 (10) - ^

•Hard•
00:48:814 (2,3) - Make those more near, please.
01:50:725 (3) - and 01:51:608 (2) - Look on the grid, they aren't on the same place perfectly, fix them.

Other diffs are Ok.
Good map~
Nice Map~
Star~
Topic Starter
Vikon

samipale wrote:

被wmfchris召唤而来,希望对你有帮助 :) 謝你和wmf了~ 我也期待他的taiko diff中

SPOILER
[Easy]
HP Drain 0 OA 0,are you crazy?起码两个总共+5格吧XD~ Easy是最難做的map,也是我最不懂做的difficulty, HP drain 3, OA 2

我偷懒不mod hitsound了...

[Normal]
HP Drain -1~2 ,OA -1 HP Drain -1, OA -1
个人觉得default clap不适合音乐,建议不要用default clap作为主hitsound,只在拍尾拍就足够了我再調整一下~
00:12:784(1,2,3) - 能不能换种摆法跟前面的(1,2,3)看起来不同?因为距离差不多很容易混淆已換成slider了
00:22:637(3) - 换种摆法?理由同上換成拱形

继续偷懒...

[Hard]
好多跳 <_< 曾聽說過跳是Beatmap的精髓嘛0_0
00:03:814(7) - 有点难看,叠好他?
00:08:078(6) - new combo?
00:59:108(4) - 删去这circle
01:23:961(1) - 换成1/4 slider,不要叠
01:28:667(1) - ^
01:38:078(1) - ^
01:42:784(1) - ^
01:47:490(1) - ^
fixed~


偷懒..

[Special !]
这曲子听起来用二连四连设计note更加舒服,为什么某些地方执着用五连(还有少部分地方的3连)呢?
說來又對,但最初做圖的時候沒有太留意。做好了又覺得有點古怪,但不能太清晰地指出

00:30:725(5) - new combo?为了好看点
00:43:667(2) - 这里跟之后的(1)用0.8x的距离比较好,不然会影响后面的跳的感觉
01:05:137(1,2,3,4) - 这个..能排成一个规则点的图形么?
01:16:314(1,2,3,4) - <_< 能排得好看点么?
01:28:078(13) - 个人认为应该跟前面一样new combo?虽然只有一个slider,后面也是
fixed

高潮nice~

这里有个建议,例如00:45:725跟01:04:549跳后面也跟着跳的地方距离的差别比较难辨认,个人觉得要不做得像hard那样明显一点(或者制造不同形状容易辨认)。。要不把前面的跳取消掉对后面的跳...嘛这只是个人看法,而且我也没测试过...
形狀改了


hitsound
mod得比较乱,只参考下吧 <_< 沒闗係-_-,因為我的hitsound就是下得很亂,沒有一個準則,覺得好聽就下了~~
00:26:608(6) - remove clap?同感! 所以在你mod前已經remove了 XD
00:28:372(11,12) - 拍尾加clap的话加这里效果比较好吧?11可以,但是12加Finish好像效果較好
00:34:549(1) - remove clap?手多了 0_0,察覺不了
00:48:372(1) - remove all finish(the start and the end) and all add whistle
00:48:814(2) - 加上whistle?
00:50:431(1) - 这里建议换成default whistle,或者压低finish的音量壓低了
01:11:608(4,5) - 两个slider的开头都加finish如何?
01:13:225(6,1,2,3) - finish太多了吧...建议删剩两个,然后四个都加whistle
01:14:402(6) - suggestion,finish?
01:18:667(7,8,1) - suggestion,剩下(8)一个finish?
01:27:343(10,11,12) - suggestion,删掉clap,只在12加whistle
01:46:167(10,11,12) - ^

カタハネ...骗我kudosu

嗯。。也许需要更多hitsound mod

edit:不用在意ENHI的,只要玩起来像那个难度就行了0_0
這麼多人知我很在意E,N,H,I 那些圖示 0_0!?!
其實這也是美觀的問題嚕~ 總覺得ENHI較 ENII好看 xD (別打我)
Also, thx Kecco's mod,fixed some combos, and grid problems.
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Delete the osb file, then "Full submission"

[Special!]


  • • 00:01:608 (3) - New combo
    • 00:11:019 (3) - ^
    • 00:17:489 (7) - ^
Topic Starter
Vikon
thx xxheroxx~
I remember I have deleted the osb file , but now I can see it again :?
actually, what is that file use for?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It seems that I need some help to mod those messy hitsound (mainly in Normal and Easy)
Also,looking forward to wmfchris, for his Taiko difficulty~
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
MP3后面没map到的地方要剪掉的= =

[Easy]
slider tick rate: 2
00:53:961 (2) - 感觉再重复次会更好吗……
00:58:667 (2) - ^
01:35:137 (2) - 这个note后面的break太短了,不如消掉。

[Normal]
01:02:784 (1) - 这个上面改tick音感觉有点蛇足了,因为slider不走整拍= =
01:51:314 (4) - 参考下别人怎么画这个slider的可能能画更好点= =(我自己不会画啦……)

[Hard]
整体是不是变过spacing?感觉有些乱啊……虽然还是可以读,不过作为Hard间距变化频率有些高了……除此之外,基本就没什么问题了

[Special!]
00:33:961 (1,2) - 个人觉得clap音量太大了。后面有不少类似点,不都写了。
01:09:696 (2) - 我觉得可能晚1/4 end更好。
01:17:784 (5,6,7) - 小囧,阅读困难
01:56:314 (2,1) - switch new combo.

我觉得整体已经不错了~
Topic Starter
Vikon

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
MP3后面没map到的地方要剪掉的= = cut掉後面,會使map辨認不到這個檔嗎-_-??...我試試,如果會的話,從[special !]來看,後沒聲音的只有9秒,沒關係吧(希望...)

[Easy]
slider tick rate: 2
00:53:961 (2) - 感觉再重复次会更好吗……
00:58:667 (2) - ^
01:35:137 (2) - 这个note后面的break太短了,不如消掉。
取消break了,最初的概念是:「大概3秒的空檔,新手的HP會被扣光嗎.....?」XD

[Normal]
01:02:784 (1) - 这个上面改tick音感觉有点蛇足了,因为slider不走整拍= =
01:51:314 (4) - 参考下别人怎么画这个slider的可能能画更好点= =(我自己不会画啦……)
改完了,但好像修改後的slider更......(-_-||||)

[Hard]
整体是不是变过spacing?感觉有些乱啊……虽然还是可以读,不过作为Hard间距变化频率有些高了……除此之外,基本就没什么问题了
這裏變spacing的,應該主要是平時(1.3~1.5)和jump(1.8) 之間的差別。 1.3慢慢地變1.4 再到最後變1.5,這裏應該察覺不到的... 也就是你指的是jump吧? 如果沒有這些jump,歌曲起伏之間不太能突顯,好像有點平淡(個人覺得)

[Special!]
00:33:961 (1,2) - 个人觉得clap音量太大了。后面有不少类似点,不都写了。
01:09:696 (2) - 我觉得可能晚1/4 end更好。
01:17:784 (5,6,7) - 小囧,阅读困难
01:56:314 (2,1) - switch new combo.
好,全改了 ( 改了鼓聲的音量,竟沒留意clap的音量-_-....)

我觉得整体已经不错了~
Thx NatsumeRin~~~
修改了mp3, cut走了最後沒有聲音的七秒,而有聲音,而沒map的,我打算讓人玩完,看成績的時候,還有點音樂伴奏較好-_-,較完整
Arusha Shuna
Request Accepted

General
01:19:034 (Ki) - pointless kiai time, remove this or do something

no major problems found in ALL diffs, good work! ;)
STAR!
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
Spread should be ENHI not ENII

[General]
How sweet song :3
I see a bit of Kiai Time, make it longer :D
A yuri bg! try do found other cute yuri bgs :D

[Easy]
Change Snap Divisore to 1/4, since you mapped with it.

[Hard]
Map is good, but check all map's spacing.

[Special !]
Diff's Title: Special! not Special(space)!
Topic Starter
Vikon
Thx tmokb93 and Arusha Shuna~

about the kiai time, I don't like those shining notes, they are too bright for me, that's why I just take if for fountain :D
and I'm not good at choosing a picture, so I think there is one and that is fine~

Also, The [Special !], I like [Special !] rather than [Special!] since the 「!」is too silmlar to the 「l」, so I use a space between them to make them clear~ I think it is good-looking.

OK~ I checked [Hard],
canceled all jumps in the first 30sec. And the other jumps, because they are all used in new combo sections, I think it is easy to identify these notes, right?
Astom
hi ~

[general]
-01:18:667 start kiai here?

well that x3

Star :3
Eirene
[Special] :
01:46:902 (1) - remove the first clap
01:51:314 (13,14) - IMO boring part *.*, you should follow the drum (and add a new combo)
02:06:755 (6) - a bit more rounded ?

[Hard] :
00:17:490 (1) - I feel this is odd with only one combo (because of the rythm of your circle)
01:42:196 (1) - new combo ?

:3
Topic Starter
Vikon
Thx Astom and Eirene

‧Fixed the start of Kiai time
‧[Hard] according to the pattern, add new combo on 01:41:902
00:17:931 (x,x) add 2 notes with low volume drum
‧[Special !] 02:06:755 (6) became rounded
01:51:314 (13,14) In my opinion, being the ending, this pattern is fine.
Leorda
NI HAO

[General]
Maybe capitalize the word at Title to It's Just Farewell?

[Easy]
01:21:019 (4) - Make symetric?
01:24:549 (2) - Make parallel?
01:43:372 (2) - Make symetric?
01:43:372 (2,3) - Spacing?

[Normal]
This diff need an audio-lead

[Hard]
This diff need an audio-lead
01:08:372 (3) - Make symetric?
01:28:667 (1) - Move the new combo to 01:28:078 (11)?

[Special !]
1) This diff need an audio-lead
2) Delete "!" in diff name, it's awful
01:20:725 (6) - Overlapped by slider doesn't looks good, IMO
01:24:990 (5) - ^

Not bad
STAR
Topic Starter
Vikon
all fixed! thx Leorda!

Leorda wrote:

NI HAO

[General]
Maybe capitalize the word at Title to It's Just Farewell?

[Easy]
01:21:019 (4) - Make symetric?
01:24:549 (2) - Make parallel?
01:43:372 (2) - Make symetric?
01:43:372 (2,3) - Spacing?

[Normal]
This diff need an audio-lead

[Hard]
This diff need an audio-lead

all fixed! thx Leorda
ALL fixed! Thx Leorda!
01:08:372 (3) - Make symetric?
01:28:667 (1) - Move the new combo to 01:28:078 (11)?

[Special !]
1) This diff need an audio-lead
2) Delete "!" in diff name, it's awful
01:20:725 (6) - Overlapped by slider doesn't looks good, IMO
01:24:990 (5) - ^

Not bad
STAR
tsuka
the last diffi should be add more funny and different pattern
or will be playing a bit boring

/.
Ekaru
Special:

01:17:196 (3) - Move from where it currently is [under the (1)]. Will make it much easier to read. :)
01:09:255 (1,2,3) - Try stacking the sliders, I think it looks better.
01:11:608 (4,5,6) - Same as the last one.

Hard:

Good job!

Normal:

Fine, I guess.

Easy:

Come up with patterns that do *not* have hit objects start or end on blue ticks (slider repeats on blue ticks are fine, though).

This pattern is really awkward for a newbie. Since the song itself is slow but the beat itself is fast you can use red ticks to your advantage. Don't overuse them, but use theme when it'll make a more intuitive pattern than these awkward blue ticks.

You can also apply this to Normal to make it better/funner, but it isn't needed.

----------------

Good job, definitely rankable, though improving Easy would be nice.
Topic Starter
Vikon
Thx Ekaru!

Ekaru wrote:

Special:

01:17:196 (3) - Move from where it currently is [under the (1)]. Will make it much easier to read. :) but it is a good way to make them good-looking ( I think)
01:09:255 (1,2,3) - Try stacking the sliders, I think it looks better. fixed
01:11:608 (4,5,6) - Same as the last one. fixed

Hard:

Good job! thx~ :)

Normal:

Fine, I guess.

Easy:

Come up with patterns that do *not* have hit objects start or end on blue ticks (slider repeats on blue ticks are fine, though).
no objects start on blue ticks now, only sliders end on blue ticks

This pattern is really awkward for a newbie. Since the song itself is slow but the beat itself is fast you can use red ticks to your advantage. Don't overuse them, but use theme when it'll make a more intuitive pattern than these awkward blue ticks.

You can also apply this to Normal to make it better/funner, but it isn't needed.

----------------

Good job, definitely rankable, though improving Easy would be nice.
O_O-long
:)
kodomonoyume
nice song~

star~
TTTTTTTTTTTT
SP超过20了...
看了下,可以说 fine~
Saturio
Cyril Scarlet
Nice map ~ Nice song XD

Sharon's

01:01:765 (6,7) - Move left 1 grid Lv 3 ?
01:29:278 (1,2,3,4,5,6,7) - maybe move up 1 grid lv 3 for beautyful pile up with next part ? :3


ps. maybe you need to add Guest name in TAG :3
deepsea
Normal
Overall its nothing wrong but I pesonally dont like too many notes on 1/4 for normal difficulty, at least in fward half of a song. This is my personal opinon though.

Special
00:31:32(5)(1) Hard to read imo.

Overall its great first work so have a star.
DJPop
BPM: 204.000


~Easy~
I don't like soft-hitclap in this map.

~Normal~
I don't like soft-hitclap in this map.
00:12:794 (1) - remove new combo

~Hard~
I don't like soft-hitclap in this map.

~Special~
I don't like soft-hitclap in this map.
01:51:324 (13) - new combo


Wrong BPM, no star.
Topic Starter
Vikon
Thx S i R i R u, deepsea, DjPop, and other Star-giver!

S i R i R u wrote:

Nice map ~ Nice song XD

Sharon's waiting to ask Saturio
01:01:765 (6,7) - Move left 1 grid Lv 3 ?
01:29:278 (1,2,3,4,5,6,7) - maybe move up 1 grid lv 3 for beautyful pile up with next part ? :3


ps. maybe you need to add Guest name in TAG :3 fixed

deepsea wrote:

Normal
Overall its nothing wrong but I pesonally dont like too many notes on 1/4 for normal difficulty, at least in fward half of a song. This is my personal opinon though.

Special
00:31:32(5)(1) Hard to read imo. repeated (5) one more time, is it better now?

Overall its great first work so have a star.

DJPop wrote:

BPM: 204.000
I was shocked when I see the BPM was wrong :o . Personally, I think 102 is fine,those slider in 204 are too fast, so, if 102 doesn't cause serious problems, could I keep it?


~Easy~
I don't like soft-hitclap in this map.

~Normal~
I don't like soft-hitclap in this map.
00:12:794 (1) - remove new combo fixed

~Hard~
I don't like soft-hitclap in this map.

~Special~
I don't like soft-hitclap in this map.
01:51:324 (13) - new combo fixed


Wrong BPM, no star.
Saturio
fixed....
Hey DJPop, mine is bpm204...:)
Fixed diff

Download: Rita - It's Just Farewell (Vikon) [Sharon's].osu
dvorak_old
star

I know her at CC and one of my fav voice actress.
DJPop

Vikon wrote:

DJPop wrote:

BPM: 204.000
I was shocked when I see the BPM was wrong :o . Personally, I think 102 is fine,those slider in 204 are too fast, so, if 102 doesn't cause serious problems, could I keep it?
Very easy to fix, just set BPM to 204 and reduce a half of slider velocity.

Saturio wrote:

fixed....
Hey DJPop, mine is bpm204...:)
lol
Topic Starter
Vikon
Thx for DjPop! I don't know such a ratio exists between slider velocity and BPM before :?
and for the clap, In Normal, Hard, and Special, I don't want to use finish and soft-whistle so many times, but I want a sound that can excite others and feel fresh. Still, I can't find The sound yet, so I used clap (which can fresh others mind) instead.
SamiPale
为什么名字变回大写呢?wiki上写的名字我记得是全小写的
al2e10
AL2e Mod 你想mod死我咩 =3=

[Special]
- HIT sound
01:27:500 (11) - Change to wistle
01:45:735 (10,Start) - Add finish
01:46:324 (11) - Change to wistle

[Hard]
- HIT sound
00:05:735 (3,4) - Add clap
01:11:177 (2,4) - Remove clap
01:23:382 (2,3) - Add clap
01:27:500 (9) - Add wistle
01:45:735 (5) - Finish

[ALL]
Better a lot ^^
Give you a STAR !!

聲音不錯呀~
hard可以做得唔好咁緊縛(唔明呀? XD
做得放d就好好多, 唔洗理個條 hard-=4.5 star 的roles ~
Topic Starter
Vikon

samipale wrote:

为什么名字变回大写呢?wiki上写的名字我记得是全小写的
我也看到歌名是小寫的,但整體上變大寫較整齊,所以實施了

al2e10 wrote:

AL2e Mod 你想mod死我咩 =3= 搵你mod果陣,只有3個難度的(速逃...)
而chirs同sharon ge難度因為無乜問題,所以好可憐 : sharon那個已經被人skip左幾次,chris果個更加無被人mod過 XD,BPM升高一倍後,我都未通知方佢添....而家D taiko notes快到睇都睇唔清-_-"


[Special] all accepted
- HIT sound
01:27:500 (11) - Change to wistle
01:45:735 (10,Start) - Add finish
01:46:324 (11) - Change to wistle

[Hard] accepted except the clap
- HIT sound
00:05:735 (3,4) - Add clap
01:11:177 (2,4) - Remove clap
01:23:382 (2,3) - Add clap
01:27:500 (9) - Add wistle
01:45:735 (5) - Finish

[ALL]
Better a lot ^^
Give you a STAR !!

聲音不錯呀~ thx~ :)
hard可以做得唔好咁緊縛(唔明呀? XD 我是沙包,程度只足夠我玩而家ge Hard,再升我就要fail了 (逃
做得放d就好好多, 唔洗理個條 hard-=4.5 star 的roles ~
Gens
  1. Rhm. There's something in the mp3 at 02:11:925 that bothers me... it's like a sudden involuntary volume change right there. Maybe change the mp3? :(
  2. The difficulty spread is bothering me a little bit... 3 [ I ]'s. If only you could nerf a bit more the jumps in [Hard] I will be happy. I won't force you though. I don't know if Taiko difficulties are an exception to this still...
  3. Maybe lower the OD on Normal? I guess I'm too used to see slow OD's on normal difficulties. Your choice.
  4. I just noticed the Countdown is only enabled on [Normal]. Is that intentional?
  5. The timing sections in Sharon's at 01:17:500 are a bit misaligned. Can you fix that?
  6. Rokodo always says that Taiko difficulties must have 1.4 as slider velocity, though I personally don't know why.
Everything else is fine. :)
Topic Starter
Vikon

Gens wrote:

  1. Rhm. There's something in the mp3 at 02:11:925 that bothers me... it's like a sudden involuntary volume change right there. Maybe change the mp3? :( I know there is a problem, and asking my friend to help..
  2. The difficulty spread is bothering me a little bit... 3 [ I ]'s. If only you could nerf a bit more the jumps in [Hard] I will be happy. I won't force you though. I don't know if Taiko difficulties are an exception to this still... 3 [I] are not good-looking, but actually [Hard[ is really a Hard, but not insane, after playing, and you will feel that. (I had already decrease the distance of jump in [Hard], form 2.0X to 1.8x.)
  3. Maybe lower the OD on Normal? I guess I'm too used to see slow OD's on normal difficulties. Your choice. ok~
  4. I just noticed the Countdown is only enabled on [Normal]. Is that intentional? my carelessness!
  5. The timing sections in Sharon's at 01:17:500 are a bit misaligned. Can you fix that?
  6. Rokodo always says that Taiko difficulties must have 1.4 as slider velocity, though I personally don't know why.
Everything else is fine. :) THX for modding!
MMzz
Taiko Mod:

Few things, 2.20 Slider velocity is a big nono >_>
1.6 for authentic scoll, or 1.4

The audio should be at 100 or at least 80-90 The whole song, I can't hear the hitsounds.
Audio at 75% the whole song is perfect. imo

I love your mapping style btw <3

That is all. Star~
deepsea
the last thing:
[Sharon's]
This is a really well made diff but ahhh the bright color with long period of kiai hurt my eyes. It's not a big problem though and yes my eyes are bad.

Decide this and MittenMasterzz's mod then contact me again.
Breeze
音效用得不错,就是感觉slider拉得不够漂亮

[Easy]
  1. 01:35:294 - 这之后不插入break?
  2. 01:37:500 (x) - 这里用KIAI做个喷泉效果?
[Normal]
  1. 00:17:500 (3) - New combo好认些
star
wmfchris

MittenMasterzz wrote:

Taiko Mod:

Few things, 2.20 Slider velocity is a big nono >_>
1.6 for authentic scoll, or 1.4

The audio should be at 100 or at least 80-90 The whole song, I can't hear the hitsounds.
Audio at 75% the whole song is perfect. imo

I love your mapping style btw <3

That is all. Star~
1)I'm not sure what's the timing/SV going on as it is 1.6 originally
maybe BPM changed and snapped away?
I'll check this~
2)Thanks, but my style is considered as osu-taiko and I'm a bit away from that...
MMzz

wmfchris wrote:

MittenMasterzz wrote:

Taiko Mod:

Few things, 2.20 Slider velocity is a big nono >_>
1.6 for authentic scoll, or 1.4

The audio should be at 100 or at least 80-90 The whole song, I can't hear the hitsounds.
Audio at 75% the whole song is perfect. imo

I love your mapping style btw <3

That is all. Star~
1)I'm not sure what's the timing/SV going on as it is 1.6 originally
maybe BPM changed and snapped away?
I'll check this~
2)Thanks, but my style is considered as osu-taiko and I'm a bit away from that...
Well to my standerd comparison, 1.6 is authentic speed, just since osu!'s taiko scroll is shorter than the original games, it's faster. So 1.4 is as close as we can get.
"maybe BPM changed and snapped away?"
That could work.
wmfchris
about the SV <- of coz you're right, 1.4
I'm sure that no one can play that if 2.2 (except cheats and... youngdow?!?)

About hitsound %: I will ask Vikon tomorrow as he has gone to sleep ><
Topic Starter
Vikon
經過了一天,要改的都改好了(累...)
THX ALL MODDERS!!
NatsumeRin
add wmfchris to tags.[小声]
deepsea
O_o
MMzz

wmfchris wrote:

about the SV <- of coz you're right, 1.4
I'm sure that no one can play that if 2.2 (except cheats and... youngdow?!?)

About hitsound %: I will ask Vikon tomorrow as he has gone to sleep ><
I only had 2or 3 misses with the 2.2 it's not hard, just annoying x3. (well for me it's easy, youngdow would kill it tho xD)
Lunah_old
Nice bg :oops: <3

General
hard (4.7 stars, 291 notes), Hard for osu's system is a Insane, go down to 4,5 and you have another 2 insane, must fix i think

Easy
01:23:382 (4) - hitsound finish
01:28:088 (4) - hitsound finish
Rukario
I am realllly sorry for the late mod. I was super busy.

Easy:
Fine

Normal:
00:29:559 - (1,2,3,4) In the spoilerbox is a bit different spacing than in yours which I think looks better.
Otherwise fine.

Hard:
00:04:853 - (1) One tick to the left.
Otherwise fine.

Will not mod Taiko like I said in my rules.

Special:
Fine.

Sharon's:
Everything fine,
except the really lng Kiai time. You might wanna reduce it a bit I mean this kiai time goes on for really long.
I can see the logic of putting kiai time on the chorus but the chorus in this case is a tad too long to be full with kiai time. I mean it's more than 1/4 of the song.

Really cool map and song. Star~
Topic Starter
Vikon
As the map was bubbled now, I don't want to make any unnecessary changes, sorry :?

@loweH

according to Official Ranking Submission Criteria ( viewtopic.php?f=6&t=439 )
" A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). "
many players told me that after they played, they can feel that this is a [Hard], not a [insane], so I think it's fine.

@Rukarioman

[Normal] about the spacing, they are fine, all notes are using 1.0x
[Sharon's] (the kiai time have been reduced for 10sec after I modded, so I think she won't reduce it anymore, may be such a long kiai time can be seen as her own style 8-) ?
masuo_old
star~ =ω=
Saturio
can be seen as her own style 8-) ?
hey, what do you mean Vikon?
Topic Starter
Vikon
XD
你Kiai time落果d位都算重要,所以我都無再反對,只係一開auto-mod 就會被發覺,因此有需要講下
其實都冇乜大問題,你別想太多了~ 8-)
Mafiamaster
[Easy, Normal, Hard]
Kiai Time (01:37:794) - Shouldn't this start at 01:37:500?

Edit: Bubbled
[KEKE]
star.....嘛,纯粹打酱油,我的水平找不出有意义的问题
ps:好听
owl13
STAR 8-)
MaxwellDemon
Okay, generally... I don't find any problems with this map and I am ready to rank this. However, I want to know why are the kiai times only on for the fountain? For the taiko map, I personally think the kiai time should definitely be on for the entire chorus, since it feels better that way.

Anyway, let me know about those kiai times, I suggest that the kiai should be on through the chorus for each difficulty, but that's your preferences. Nothing worth popping the bubble over though. :3

EDIT: Vikon told me that the flashy colors are too sharp (when kiai is active) for his taste, so he generally left it off. Done and done. Ranked. XD

And to anyone questioning the difficulty spread, it plays out more like E N H H/I I I instead of E N I I I I as reported in the listings.
SamiPale
Pop? I think Anime/Video game is more right

congrat~
tsuka
grats ~ 8-)
Topic Starter
Vikon
Thx my friends and all modders!!!!!!!!!!!!!!!!

終於有一個ranked的map了,~~!!
感動中 (淚奔~
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