
thx sallad4ever ~ your reply is so fast!Sallad4ever wrote:
Halo Vikon![]()
[General]
- Re-size your BG, your current BG size is 1088x768 maximum allowed is 1024x768fixed
- Delete osb file then do a full-submitfixed
- Disable the countdown on all diff, you won't need itfixed
[Normal]
00:00:431 (1) - The spinner is to short and sudden, better remove it fixed
Combo mod fixedSPOILER00:04:843 (5) - add NC ( new combo)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5)
00:09:549 (3) - NC
00:10:431 (1) - remove NC then add NC in 00:11:019 (5)
00:14:254 (7) - NC
00:15:137 (1) - remove NC then add NC in 00:16:314 (5)
00:18:961 (5) - NC
00:23:666 (4) - ^
00:26:902 (6) - ^
[Hard]
01:19:255 (1) - Unrankable spinner, spinner must have bonus score of min 2000 in auto
01:23:961 (1) - ^
01:28:667 (1) - ^
01:38:078 (1) - ^
01:42:784 (1) - ^
01:47:490 (1) - ^
all fixed
Combo mod fixedSPOILER00:04:843 (8) - NC to make it consistent with 00:14:255 (1)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5) to make consistent with 00:15:725 (1)
00:23:667 (9) - NC
00:30:725 (1) - remove NC
[Special]
01:01:312 (6) - unsnapped object fixed
01:01:606 (7) - ^ fixed
01:46:901 (13,14) - Double notes, delete 13 fixed
01:55:284 (1) - lengthen this spinner to 01:56:314 and don't forget to delete the spinner at 01:55:872 (1) fixed
02:18:446 (1) - idk about this, maybe delete it? it's an uncertain note for me,too. ok~ let's delete it.[color]
Combo modSPOILER00:30:137 (1) - remove NC
sorry idk the pattern in combo for this diff
Pretty nice, I like your hitsound usage
Good luck with your map
Star~
Fixed !tsukamaete wrote:
8-) awesome
but Special ! should be OA-1
tommyufo88 wrote:
star
Also, thx Kecco's mod,fixed some combos, and grid problems.samipale wrote:
被wmfchris召唤而来,希望对你有帮助謝你和wmf了~ 我也期待他的taiko diff中
SPOILER[Easy]
HP Drain 0 OA 0,are you crazy?起码两个总共+5格吧XD~ Easy是最難做的map,也是我最不懂做的difficulty, HP drain 3, OA 2
我偷懒不mod hitsound了...
[Normal]
HP Drain -1~2 ,OA -1 HP Drain -1, OA -1
个人觉得default clap不适合音乐,建议不要用default clap作为主hitsound,只在拍尾拍就足够了我再調整一下~
00:12:784(1,2,3) - 能不能换种摆法跟前面的(1,2,3)看起来不同?因为距离差不多很容易混淆已換成slider了
00:22:637(3) - 换种摆法?理由同上換成拱形
继续偷懒...
[Hard]
好多跳 <_< 曾聽說過跳是Beatmap的精髓嘛0_0
00:03:814(7) - 有点难看,叠好他?
00:08:078(6) - new combo?
00:59:108(4) - 删去这circle
01:23:961(1) - 换成1/4 slider,不要叠
01:28:667(1) - ^
01:38:078(1) - ^
01:42:784(1) - ^
01:47:490(1) - ^
fixed~
偷懒..
[Special !]
这曲子听起来用二连四连设计note更加舒服,为什么某些地方执着用五连(还有少部分地方的3连)呢?
說來又對,但最初做圖的時候沒有太留意。做好了又覺得有點古怪,但不能太清晰地指出
00:30:725(5) - new combo?为了好看点
00:43:667(2) - 这里跟之后的(1)用0.8x的距离比较好,不然会影响后面的跳的感觉
01:05:137(1,2,3,4) - 这个..能排成一个规则点的图形么?
01:16:314(1,2,3,4) - <_< 能排得好看点么?
01:28:078(13) - 个人认为应该跟前面一样new combo?虽然只有一个slider,后面也是
fixed
高潮nice~
这里有个建议,例如00:45:725跟01:04:549跳后面也跟着跳的地方距离的差别比较难辨认,个人觉得要不做得像hard那样明显一点(或者制造不同形状容易辨认)。。要不把前面的跳取消掉对后面的跳...嘛这只是个人看法,而且我也没测试过...
形狀改了
hitsound
mod得比较乱,只参考下吧 <_< 沒闗係-_-,因為我的hitsound就是下得很亂,沒有一個準則,覺得好聽就下了~~
00:26:608(6) - remove clap?同感! 所以在你mod前已經remove了 XD
00:28:372(11,12) - 拍尾加clap的话加这里效果比较好吧?11可以,但是12加Finish好像效果較好
00:34:549(1) - remove clap?手多了 0_0,察覺不了
00:48:372(1) - remove all finish(the start and the end) and all add whistle
00:48:814(2) - 加上whistle?
00:50:431(1) - 这里建议换成default whistle,或者压低finish的音量壓低了
01:11:608(4,5) - 两个slider的开头都加finish如何?
01:13:225(6,1,2,3) - finish太多了吧...建议删剩两个,然后四个都加whistle
01:14:402(6) - suggestion,finish?
01:18:667(7,8,1) - suggestion,剩下(8)一个finish?
01:27:343(10,11,12) - suggestion,删掉clap,只在12加whistle
01:46:167(10,11,12) - ^
カタハネ...骗我kudosu
嗯。。也许需要更多hitsound mod
edit:不用在意ENHI的,只要玩起来像那个难度就行了0_0
這麼多人知我很在意E,N,H,I 那些圖示 0_0!?!
其實這也是美觀的問題嚕~ 總覺得ENHI較 ENII好看 xD (別打我)
Thx NatsumeRin~~~NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
MP3后面没map到的地方要剪掉的= = cut掉後面,會使map辨認不到這個檔嗎-_-??...我試試,如果會的話,從[special !]來看,後沒聲音的只有9秒,沒關係吧(希望...)
[Easy]
slider tick rate: 2
00:53:961 (2) - 感觉再重复次会更好吗……
00:58:667 (2) - ^
01:35:137 (2) - 这个note后面的break太短了,不如消掉。
取消break了,最初的概念是:「大概3秒的空檔,新手的HP會被扣光嗎.....?」XD
[Normal]
01:02:784 (1) - 这个上面改tick音感觉有点蛇足了,因为slider不走整拍= =
01:51:314 (4) - 参考下别人怎么画这个slider的可能能画更好点= =(我自己不会画啦……)
改完了,但好像修改後的slider更......(-_-||||)
[Hard]
整体是不是变过spacing?感觉有些乱啊……虽然还是可以读,不过作为Hard间距变化频率有些高了……除此之外,基本就没什么问题了
這裏變spacing的,應該主要是平時(1.3~1.5)和jump(1.8) 之間的差別。 1.3慢慢地變1.4 再到最後變1.5,這裏應該察覺不到的... 也就是你指的是jump吧? 如果沒有這些jump,歌曲起伏之間不太能突顯,好像有點平淡(個人覺得)
[Special!]
00:33:961 (1,2) - 个人觉得clap音量太大了。后面有不少类似点,不都写了。
01:09:696 (2) - 我觉得可能晚1/4 end更好。
01:17:784 (5,6,7) - 小囧,阅读困难
01:56:314 (2,1) - switch new combo.
好,全改了 ( 改了鼓聲的音量,竟沒留意clap的音量-_-....)
我觉得整体已经不错了~
Leorda wrote:
NI HAO
[General]
Maybe capitalize the word at Title to It's Just Farewell?
[Easy]
01:21:019 (4) - Make symetric?
01:24:549 (2) - Make parallel?
01:43:372 (2) - Make symetric?
01:43:372 (2,3) - Spacing?
[Normal]
This diff need an audio-lead
[Hard]
This diff need an audio-lead
all fixed! thx Leorda
ALL fixed! Thx Leorda!
01:08:372 (3) - Make symetric?
01:28:667 (1) - Move the new combo to 01:28:078 (11)?
[Special !]
1) This diff need an audio-lead
2) Delete "!" in diff name, it's awful
01:20:725 (6) - Overlapped by slider doesn't looks good, IMO
01:24:990 (5) - ^
Not bad
STAR
Ekaru wrote:
Special:
01:17:196 (3) - Move from where it currently is [under the (1)]. Will make it much easier to read.but it is a good way to make them good-looking ( I think)
01:09:255 (1,2,3) - Try stacking the sliders, I think it looks better. fixed
01:11:608 (4,5,6) - Same as the last one. fixed
Hard:
Good job! thx~![]()
Normal:
Fine, I guess.
Easy:
Come up with patterns that do *not* have hit objects start or end on blue ticks (slider repeats on blue ticks are fine, though).
no objects start on blue ticks now, only sliders end on blue ticks
This pattern is really awkward for a newbie. Since the song itself is slow but the beat itself is fast you can use red ticks to your advantage. Don't overuse them, but use theme when it'll make a more intuitive pattern than these awkward blue ticks.
You can also apply this to Normal to make it better/funner, but it isn't needed.
----------------
Good job, definitely rankable, though improving Easy would be nice.
S i R i R u wrote:
Nice map ~ Nice song XD
Sharon's waiting to ask Saturio
01:01:765 (6,7) - Move left 1 grid Lv 3 ?
01:29:278 (1,2,3,4,5,6,7) - maybe move up 1 grid lv 3 for beautyful pile up with next part ? :3
ps. maybe you need to add Guest name in TAG :3 fixed
deepsea wrote:
Normal
Overall its nothing wrong but I pesonally dont like too many notes on 1/4 for normal difficulty, at least in fward half of a song. This is my personal opinon though.
Special
00:31:32(5)(1) Hard to read imo. repeated (5) one more time, is it better now?
Overall its great first work so have a star.
DJPop wrote:
BPM: 204.000
I was shocked when I see the BPM was wrong. Personally, I think 102 is fine,those slider in 204 are too fast, so, if 102 doesn't cause serious problems, could I keep it?
~Easy~
I don't like soft-hitclap in this map.
~Normal~
I don't like soft-hitclap in this map.
00:12:794 (1) - remove new combo fixed
~Hard~
I don't like soft-hitclap in this map.
~Special~
I don't like soft-hitclap in this map.
01:51:324 (13) - new combo fixed
Wrong BPM, no star.
Vikon wrote:
Very easy to fix, just set BPM to 204 and reduce a half of slider velocity.DJPop wrote:
BPM: 204.000
I was shocked when I see the BPM was wrong. Personally, I think 102 is fine,those slider in 204 are too fast, so, if 102 doesn't cause serious problems, could I keep it?
Saturio wrote:
fixed....
Hey DJPop, mine is bpm204...
lol
我也看到歌名是小寫的,但整體上變大寫較整齊,所以實施了samipale wrote:
为什么名字变回大写呢?wiki上写的名字我记得是全小写的
al2e10 wrote:
AL2e Mod 你想mod死我咩 =3= 搵你mod果陣,只有3個難度的(速逃...)
而chirs同sharon ge難度因為無乜問題,所以好可憐 : sharon那個已經被人skip左幾次,chris果個更加無被人mod過 XD,BPM升高一倍後,我都未通知方佢添....而家D taiko notes快到睇都睇唔清-_-"
[Special] all accepted
- HIT sound
01:27:500 (11) - Change to wistle
01:45:735 (10,Start) - Add finish
01:46:324 (11) - Change to wistle
[Hard] accepted except the clap
- HIT sound
00:05:735 (3,4) - Add clap
01:11:177 (2,4) - Remove clap
01:23:382 (2,3) - Add clap
01:27:500 (9) - Add wistle
01:45:735 (5) - Finish
[ALL]
Better a lot ^^
Give you a STAR !!
聲音不錯呀~ thx~![]()
hard可以做得唔好咁緊縛(唔明呀? XD 我是沙包,程度只足夠我玩而家ge Hard,再升我就要fail了 (逃
做得放d就好好多, 唔洗理個條 hard-=4.5 star 的roles ~
Gens wrote:
Everything else is fine.
- Rhm. There's something in the mp3 at 02:11:925 that bothers me... it's like a sudden involuntary volume change right there. Maybe change the mp3?
I know there is a problem, and asking my friend to help..
- The difficulty spread is bothering me a little bit... 3 [ I ]'s. If only you could nerf a bit more the jumps in [Hard] I will be happy. I won't force you though. I don't know if Taiko difficulties are an exception to this still... 3 [I] are not good-looking, but actually [Hard[ is really a Hard, but not insane, after playing, and you will feel that. (I had already decrease the distance of jump in [Hard], form 2.0X to 1.8x.)
- Maybe lower the OD on Normal? I guess I'm too used to see slow OD's on normal difficulties. Your choice. ok~
- I just noticed the Countdown is only enabled on [Normal]. Is that intentional? my carelessness!
- The timing sections in Sharon's at 01:17:500 are a bit misaligned. Can you fix that?
- Rokodo always says that Taiko difficulties must have 1.4 as slider velocity, though I personally don't know why.
THX for modding!
1)I'm not sure what's the timing/SV going on as it is 1.6 originallyMittenMasterzz wrote:
Taiko Mod:
Few things, 2.20 Slider velocity is a big nono >_>
1.6 for authentic scoll, or 1.4The audio should be at 100 or at least 80-90 The whole song, I can't hear the hitsounds.
Audio at 75% the whole song is perfect. imo
I love your mapping style btw <3
That is all. Star~
Well to my standerd comparison, 1.6 is authentic speed, just since osu!'s taiko scroll is shorter than the original games, it's faster. So 1.4 is as close as we can get.wmfchris wrote:
1)I'm not sure what's the timing/SV going on as it is 1.6 originallyMittenMasterzz wrote:
Taiko Mod:
Few things, 2.20 Slider velocity is a big nono >_>
1.6 for authentic scoll, or 1.4The audio should be at 100 or at least 80-90 The whole song, I can't hear the hitsounds.
Audio at 75% the whole song is perfect. imo
I love your mapping style btw <3
That is all. Star~
maybe BPM changed and snapped away?
I'll check this~
2)Thanks, but my style is considered as osu-taiko and I'm a bit away from that...
I only had 2or 3 misses with the 2.2 it's not hard, just annoying x3. (well for me it's easy, youngdow would kill it tho xD)wmfchris wrote:
about the SV <- of coz you're right, 1.4
I'm sure that no one can play that if 2.2 (except cheats and... youngdow?!?)
About hitsound %: I will ask Vikon tomorrow as he has gone to sleep ><