Please delete & redownload map, mp3 was changed.NeBuSC2 wrote:
change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
I think its just to keep the original feel of the map intact.nooblet wrote:
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
nooblet wrote:
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.- [ U z z I ] - wrote:
I think its just to keep the original feel of the map intact.nooblet wrote:
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
If this was mixing in 1/3, 1/6, lots of doubles/quads and changing BPM I could see why OD8 might even seem high but this is such an incredibly simple map in terms of rhythm, and 200BPM at that. I know that osu is a score attack game but don't deny the existence of accuracy, OD8 is a complete joke for this map.Blue Dragon wrote:
don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
They did.. months ago and that's why you have that delay.NeBuSC2 wrote:
change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
>pointlessKodora wrote:
@wendao: Please don't mod stuff like decimal values for slider velocity - it doesn't affect anything while playing anyway, so changing it for like ~0.000001would be pointless and changing this only may cause unsnapped sliders.
Thank you.JappyBabes wrote:
The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.
If you want to play AR 10 cheatreal then modify the diff yourself and play it unranked.iMega wrote:
nooblet wrote:
LOL NO
cheatreal without ar10 is not cheatreal.
Wirrek The Cat wrote:
I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(
Aka wrote:
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
This.Blue Dragon wrote:
don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
why it should be pointless? if you add the SV by 0.000001 manually via notepad, it'll make almost all the sliders unsnappedFort wrote:
because ~0.000001 is close to 0 = pointless
I asked some people to testplay as well and almost every one agree that AR 10 is a must in this map, anyways if you keep AR 10 up OD to 9, because the hitwindow of OD 8 is too big for a fast AR like 10 and can cause lock notes OD -1 respect to AR is always better.Aka wrote:
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.Mazzerin wrote:
theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..
It happens sometimes, my problem is not about increasing difficulty is about low od with high ar, OD 8 is ok for me with maybe AR 9,5, but with AR 10 don't you think the OD is really low considering that there are more diffs in this set with the same OD and less AR??Blue Dragon wrote:
notelocking at 200bpm?
Blue Dragon wrote:
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
It's called a challenge, and as reading is considered a skill, accuracy should also be considered a skill.Blue Dragon wrote:
It's called a challenge, and as streaming and aiming are considered skills, reading also should be.
well is the same about 10 I don't think someone that can FC this map can have problems reading AR10, anyways I don't have problem with current or 9,7 9,5 AR, my only complain is OD being too low. Anyways we are just making suggestions in the end is only caren choise what settings or changes he will apply or no, and we should respect that, others than the unrank reason are subjetives suggestionsnooblet wrote:
Blue Dragon wrote:
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.It's called a challenge, and as reading is considered a skill, accuracy should also be considered a skill.Blue Dragon wrote:
It's called a challenge, and as streaming and aiming are considered skills, reading also should be.
Edit: although OD 9 does seem like a little bit overkill
@Natsu, could you give examples of where something like AR 9.7 would somehow make this map unbearably hard to read? The patterns in this map are quite possibly the easiest patterns possible for a map of this difficulty, I find it hard to believe anyone in the target audience (at least 96% acc + half the combo) would have trouble reading them. Besides, reading should be considered a skill as well.
true! very true!Natsu wrote:
is only caren choise what settings or changes he will apply or no, and we should respect that, others than the unrank reason are subjetives suggestions
'just add HR' is a shit argument and you know it.Blue Dragon wrote:
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
there isn't any unsnapped slider or I'm missing something? if you are talking about the SV being 0.99999999 that doesn't matter and is just a weird bug, so there is not need to fix that, that is just like asking ¨distance snap is wrong is 0.01 off¨, so basically you are asking the mapper to do something that's just unnecesary.wendao wrote:
A: 00:01:900 (2) - Hey this slider's end is unsnapped, snap 'em!!!
B: why? isn't it pointless?
A: what? is it that hard to change it?
B: why should I? It won't affect the gameplay tho.
A: but it's in the rules!
B: ah really? k den I'll fix.
ok. I'm sorry for causing much trouble with this mapset.
I'll do anything for sake of the neat-ness of the beatmapNatsu wrote:
there isn't any unsnapped slider or I'm missing something? if you are talking about the SV being 0.99999999 that doesn't matter and is just a weird bug, so there is not need to fix that, that is just like asking ¨distance snap is wrong is 0.01 off¨, so basically you are asking the mapper to do something that's just unnecesary.
Anyways I'll check this after sleep a bit.
was going to bubble, but check this ^ first, send me a pm when you reply.Yales wrote:
Add CRN to tag pls!!
it need because the bubble will be popped after some changes from my mod and it can be qualified if is not rebubbled. Look at Gero's map.Blue Dragon modded his map and then Gero popped the bubble and then he requested to you to rebubble the respective map :pInyuschan wrote:
"You can rebubble" wtf there's no need to rebubble
Then the person who bubbled should rebubble. Gero didn't ask for rebubble to Habi actually lolByBy_ChAn wrote:
it need because the bubble will be popped after some changes from my mod and it can be qualified if is not rebubbled. Look at Gero's map.Blue Dragon modded his map and then Gero popped the bubble and then he requested to you to rebubble the respective map :pInyuschan wrote:
"You can rebubble" wtf there's no need to rebubble
I'm not BN yet ;w;Rumia- wrote:
lol byby rank hype ! ! ! ! ! !
ByBy_ChAn wrote:
yet
ByBy_ChAn wrote:
yet
ByBy_ChAn wrote:
yet
ByBy_ChAn wrote:
yet
ByBy_ChAn wrote:
yet
yeaAsphyxia wrote:
Let's not turn this into a spamfest, that wont help the mapper to get this map re-qualified.
ByBy_ChAn wrote:
yea
ByBy_ChAn wrote:
Normal Collab
- 00:01:291(2)- I suggest to move the last gap of the slider to 223|164 for a better cursor movement.Also you should recorrect the blanket with the next note
- 00:04:891(1)- I suggest to move the last gap to 304|209 for a better flow and movement of the cursor during gameplay i dont do those 1 grid stuffs since they dont really affect gameplay.
- 00:09:391()- I think you can add here a note since there's a beat which you ignore it and also I hear vocals here so definitely add a note to cover that beat youre following the drums here, im making my own sounds. btw, there's no any vocals at this part
- 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg how they can ruin cursor movement? keeping them
- 00:20:191()- I suggest to add note here because I hear perfectly a clap sound which you ignore it ;w; Adding a note will cover the clap I mean the clap will not be skipped
- 00:22:591()- ^ clap sound ignored
- 00:24:991()- ^ clap sound ignored again ;w; . Same as 00:29:791()- , 00:32:191()- , 00:34:591()- etc where's the clap sound which you ignore again, I'm making own rhythm here. Actually, try to add some 1/1 notes by yourself and see how star rating increased (not even talking how boring it would sounds)
- 01:27:049(2)- I suggest to move it to 71|274 and then move (1)- to 120|210 for a better pattern with previous slider http://puu.sh/gJElP/24ee64d6b0.jpg
- 02:14:491(1,2,1)- Instead adding a spinner after these sliders which in my opinion haven't enough recovery time I suggest to use here 1/1 slider -> 1/1 slider without reverse -> note -> 1/1 slider -> note -> note rhythm to follow the instruments much better spinner works 1000 times better with song, adding long sliders would just sounds/plays weird.
Sorry, no changes from my side. Thanks for mod anyway.
That's all from now. Mmmm....a 2013 map... when did 2013 become old, lewd
Good Luck ~
Oooh I haven't idea what I should write there ;w; Wanted to say to change them because I don't like how looks these sliders . The sliders from my pic looks much better. Sorry for my out of inspiration ;______;Kodora wrote:
ByBy_ChAn wrote:
[*]
- 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg how they can ruin cursor movement? keeping them
literally !summon Natsu I modded normal diff and it sohuld be rebubbled or idk :pErunamoJAZZ wrote:
ok, it's all ready, right?
!summon HabiHolic
Kodora didn't fix anything so there is not need for a rebubble, just wait for Irie Miyuki reply if she fix something then I'll rebuble if not someone else can rank. (Also should be nice if we stop posting, the thread look so full with spam, of course mods and constructive post are welcome)ByBy_ChAn wrote:
literally !summon Natsu I modded normal diff and it sohuld be rebubbled or idk :pErunamoJAZZ wrote:
ok, it's all ready, right?
!summon HabiHolic
I actually really dislike AR10 nor am I even slightly skilled at standard in any way but Extra diffs should most definitely NOT be below AR9 except in maybe very specific circumstances. I mean imagine if Image Material was AR8, that would be awful.GhostFrog wrote:
Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
A specific 260bpm map probably wouldn't play well with AR8, therefore no extra should be below AR9? What?Zak wrote:
I actually really dislike AR10 nor am I even slightly skilled at standard in any way but Extra diffs should most definitely NOT be below AR9 except in maybe very specific circumstances. I mean imagine if Image Material was AR8, that would be awful.GhostFrog wrote:
Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.