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Kodora

NeBuSC2 wrote:

change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
Please delete & redownload map, mp3 was changed.
coolguy2829
RIP in peace.
nooblet
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
uzzi

nooblet wrote:

Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
I think its just to keep the original feel of the map intact.
iMega

nooblet wrote:

Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.

LOL NO
cheatreal without ar10 is not cheatreal.
JappyBabes

- [ U z z I ] - wrote:

nooblet wrote:

Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
I think its just to keep the original feel of the map intact.
The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.

Blue Dragon wrote:

don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
If this was mixing in 1/3, 1/6, lots of doubles/quads and changing BPM I could see why OD8 might even seem high but this is such an incredibly simple map in terms of rhythm, and 200BPM at that. I know that osu is a score attack game but don't deny the existence of accuracy, OD8 is a complete joke for this map.
l0li

NeBuSC2 wrote:

change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
They did.. months ago and that's why you have that delay.
You probably didnt re-DL the map since simply updating it through the client does not update the mp3 sadly.
cr1mmy
ar10 one love
Natsu
caren you can call me when you reply to QAT mod c:
Quanteck
wouldn't OD 8.5 or 9 be better on the Extra diff?
Gero
Don't give up.
Athrun
Never give up caren!!
wendao

Kodora wrote:

@wendao: Please don't mod stuff like decimal values for slider velocity - it doesn't affect anything while playing anyway, so changing it for like ~0.000001would be pointless and changing this only may cause unsnapped sliders.
>pointless

wow. and there's a BN who didn't know how to make a quality diff / beatmap.

nvm. I can't win a single argument with BNs anyway. :lol:
Ciyus Miapah
because ~0.000001 is close to 0 = pointless
Mekurukito
just cos 1 slider is messed up...Yet I still FCed it how? i had no problems with that little slider
nooblet

JappyBabes wrote:

The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.
Thank you.

iMega wrote:

nooblet wrote:

LOL NO
cheatreal without ar10 is not cheatreal.
If you want to play AR 10 cheatreal then modify the diff yourself and play it unranked.

Ranked maps should be of the "best" quality, and AR 10 is clearly unnecessary here. Plays and looks much better with a slightly lower AR.
-Aeryn-
I think that ar10 and od8 is fine (for Extra), however learning towards ar9.5 and od8.5 would be alright too. I feel that ar9 would be awkwardly low (i always played this map ar10, even when i wasn't good at ar10) and od9 would be really on the harder side nomod. I feel like i'm kinda in the target audience for that difficulty, and od9 is a bit much, though it would inflate PP for those that can play it.

I really don't like the slider-circle-slider with that aggressive spacing in the last kiai time though. The difficulty spike from the spacing at the end feels fun, but those circles i'm just gonna break on 50 times and be annoyed.
Wirrek The Cat
I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(
Frc

Wirrek The Cat wrote:

I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(

Wait what the...



IMO, Ar9.5 and OD9 would be the best option
Leiwa
In Extra
  1. You should reduce AR to 9.3~9.5. There are not "unreadable" notes and this is only 200 BPM, so AR10 doesn't make sense.
  2. 01:07:291 - You changed SV to 1.00x here, but song sounds almost same.
    If you can, you should remap ~01:16:891, at least add some hitsounds to make some difference.
  3. 02:01:891 (3,4,5) - This triplet doesn't follow your overmapping cycle. you should change them.like this
  4. 02:48:691 (3,4,5) - ^ (Why you ignore 02:48:916 and make bad overmap? You should follow song.)
  5. 02:16:891 (6) - not big issue, but only this doesn't follow DS. you should put around (495,303)
  6. 04:10:966 (2) - You should remove this note because There is no sound.
Good luck on rerank

Edit:wide screen supportがいくつかのdiffでonになっているのでoffにしておいたほうが良いと思います
Kodora
Actually I agree that OD could be raised to 9 in Extra - 8 feels quite easy here as map don't have any large streams, + rhythm is very repetitive & predictable. OD 9 would be more challenging and would fit better for Extra challenging tier.


About AR: 10 is definitely feels too fast and doesn't works well with choosen patterns, but if crn wanna keep it close as possible to "original" settings I have nothing against this - please consider map's age, and reading fast approach rates is part of skill too. For those who do not want or can't play AR10, there is one more Extra diff with lower AR to enjoy.

500th post in thread hype
PatZar
lol hype
Aka
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
Cillit Bang

Aka wrote:

actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR


After a little testing i can confirm that the map feels then to fast for the toned down AR

to make it lower you would need a full rework >.>
Tachibana Rika

Blue Dragon wrote:

don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
This.
wendao

Fort wrote:

because ~0.000001 is close to 0 = pointless
why it should be pointless? if you add the SV by 0.000001 manually via notepad, it'll make almost all the sliders unsnapped

beatmap's quality is not just how neat is the pattern, or how beautiful is the slider shape

quality of a beatmap starts with the beatmap's setup, especially slider velocity.

if you're going to say that it'll make the slider unsnapped, why there's "Recalculate Slider Lengths" then? It's the same when you change the Slider Velocity in-game, you must click the "Recalculate Slider Lengths" thing again.

if you said that it's pointless, you just don't know how to make a neat / quality beatmap.
Natsu

Aka wrote:

actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
I asked some people to testplay as well and almost every one agree that AR 10 is a must in this map, anyways if you keep AR 10 up OD to 9, because the hitwindow of OD 8 is too big for a fast AR like 10 and can cause lock notes OD -1 respect to AR is always better.

Anyways caren reply to mods and I'll help you with requalify.
Frostmourne
omg do not increase OD please, OD 8 is just fine.
OD 9 is unnecessarily difficult ~
Kodora

wendao wrote:

quality of a beatmap starts with the beatmap's setup, especially slider velocity.
You do understand that you basically suggested to increase SV on each diff by less than ~0.00000000001? Having decimal value for SV in notepad doesn't do anything and is an intended calculation.
Ciyus Miapah
slider art

maybe i need to talk with VINXIS
DT-sama
Keep AR10 and change OD to at least 8.5 plsplspls.
OD8 extras must die.
Mazzerin
theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..
Mismagius

Mazzerin wrote:

theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
Vuelo Eluko
od8 hit window is too large, kind of takes the rhythm out of the rhythm game on a map that crazy.
almost makes it not matter if you mash or not, its no surprise the people who were able to clear it got pretty good accuracy.
ErunamoJAZZ
in my opinion, OD8 is fine.
Pls, maps are created to be fun, not to break fingers. If anyone feel this "easy", will use mods.


EDIT:
Note: no kudo. Are just comments.
to kloyd: first, a replay (i dont play 2 weeks ago.. so... may be i am a good tester today xD) http://puu.sh/gDff5/af4f8b6c3a.osr
00:23:491 (1,2) - it was a bit hard to read, bc the circle was stacked on rigth, and looks hidden here!. http://puu.sh/gDeA1/b2dbb2c4aa.jpg
00:59:041 - delete whistle and put in 00:59:191 - ?
02:07:441 (2) - this does not feel comfortable, imo, pls, consider stack over (1)
02:12:241 (2) - ^
03:34:741 (4) - this is like overmapping?, is cool, but you are losting the note in 03:34:891 - , may be a Ctrl+G will works.
03:53:941 (5) - ^

and... idk, some stacks are no perfects, like 03:36:541 (2) - ... are intentional? :P


Nice diff!
Natsu
As I said before OD 8 hitwindow is too large for such a high AR, OD9 or OD 8,5 is a better option to prevent lock notes, also there is another Extra diff that has OD 8 i think, all should be fine. There is not forcing difficulty just by increasing the OD, is about balancing AR and OD.
Mismagius
notelocking at 200bpm?
Natsu

Blue Dragon wrote:

notelocking at 200bpm?
It happens sometimes, my problem is not about increasing difficulty is about low od with high ar, OD 8 is ok for me with maybe AR 9,5, but with AR 10 don't you think the OD is really low considering that there are more diffs in this set with the same OD and less AR??

Anyways I guess is better if we wait for caren reply first before discussing more about this.
nooblet

Blue Dragon wrote:

OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.

Blue Dragon wrote:

It's called a challenge, and as streaming and aiming are considered skills, reading also should be.
It's called a challenge, and as reading is considered a skill, accuracy should also be considered a skill.
Edit: although OD 9 does seem like a little bit overkill

@Natsu, could you give examples of where something like AR 9.7 would somehow make this map unbearably hard to read? The patterns in this map are quite possibly the easiest patterns possible for a map of this difficulty, I find it hard to believe anyone in the target audience (at least 96% acc + half the combo) would have trouble reading them. Besides, reading should be considered a skill as well.
Natsu

nooblet wrote:

Blue Dragon wrote:

OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.

Blue Dragon wrote:

It's called a challenge, and as streaming and aiming are considered skills, reading also should be.
It's called a challenge, and as reading is considered a skill, accuracy should also be considered a skill.
Edit: although OD 9 does seem like a little bit overkill

@Natsu, could you give examples of where something like AR 9.7 would somehow make this map unbearably hard to read? The patterns in this map are quite possibly the easiest patterns possible for a map of this difficulty, I find it hard to believe anyone in the target audience (at least 96% acc + half the combo) would have trouble reading them. Besides, reading should be considered a skill as well.
well is the same about 10 I don't think someone that can FC this map can have problems reading AR10, anyways I don't have problem with current or 9,7 9,5 AR, my only complain is OD being too low. Anyways we are just making suggestions in the end is only caren choise what settings or changes he will apply or no, and we should respect that, others than the unrank reason are subjetives suggestions
moya
lets just make it AR10 OD10 CS10 HP10
CSLM

Natsu wrote:

is only caren choise what settings or changes he will apply or no, and we should respect that, others than the unrank reason are subjetives suggestions
true! very true!
i don't see why so many polemic for the OD, if is 8, 8.1, 8.2, 8.3, 8.4, 8.5, 8.6, 8.7, 8.8, 8.9 or 9, why the polemic? a extra is great with the OD 8 or the OD 9 (especially if is of 200 bpm), also if all of you wanna my opinion, i'm agree with ErunamoJAZZ, maps are for fun, not for break your fingers :/
if you're so pro what think this so easy, then put a mod, and that it's :3
but well, how i say before, is caren and only caren who will decide this
talutocxu
No AR10, no caren! Just keep the AR10 and your mapping style, caren-san!
If anyone can't play because AR10 is too fast, please come back to play this later when you think you are "pro" enough.
Vuelo Eluko
I feel like higher OD just makes sense because its a RHYTHM game not whack-a-mole, i mean the hit windows in osu! are already huge compared to games like beatmania, even on the highest setting like od10. od9 or od9.5 would be perfect for this one i think

that said, almost every caren map i have feels like it doesnt need to be ar10, but it works well here if only because of the way the song sounds.
Topic Starter
caren_sk
転職できたので、時間見つけてアップデートします。


i will be update this map
finish change realjob !!
JappyBabes

Blue Dragon wrote:

OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
'just add HR' is a shit argument and you know it.
Alleria
So the map being OD9 on ar10 is "forcing difficulty" but some extras being close to or 6+ stars nomod is ok and totally rankable and not forcing difficulty. If people are getting that much better at aiming and speed so that a 6 star nomod is totally fine(people actually encourage and want maps with this high of a difficulty to get ranked) then higher OD should be aswell, when did accuracy stop being a fundamental skill to have in this RHYTHM game?
Topic Starter
caren_sk
>Asphyxia
thx modding!!
all fixed(not change OD EXtra)

>Urushi38
ありがとうございます。
一部修正しました。

【ARに関して】
僕がこの譜面をランクドにしようと思ったのは、自分のためではありません。
昔からAR10で楽しんでくれた人、応援してくれた人のために、ランクドにしようと思ったからです。
そのため、ARを若干下げたほうが、万人けのランクドになるとは思いますが、変更はしません。
そういう譜面もある、と受け取って頂ければ幸いです。

Regarding AR
I would like to rank this map with AR10 nor for me but for people who enjoyed and supported it.
Therefore I'm not going to set it lower, yet I understand it would be more friendly to do.
sp thx,trancelate KSHR !!

【追記:ODに関して】
agree with Blue dragon.
i want to delight everyone’s high ACC.

i think
highAR×highOD=very difficut(after playing)
highAR×lowOD×CRN(AR10mapping style)=enjoy fast playing(after playing)

ya know my steeloo.
Natsu
All seems ok, my only complain is why KRN's hard, Oracle's Insane and your extra all have the same OD8 and RLC' Extra is using 8.5, my sugggestion is this:

KRN's hard = OD 7
Oracle's Insane = OD 8
Both Extras = 8.5

that's what make more sense to me right now, if you agree with me send me a pm, I'll rebubble this
Topic Starter
caren_sk
update.

ok natsu !!
follow your opinion, its ranked for everone !!
HabiHolic
call me Natsu's rebubbled
wendao
A: 00:01:900 (2) - Hey this slider's end is unsnapped, snap 'em!!!
B: why? isn't it pointless?
A: what? is it that hard to change it?
B: why should I? It won't affect the gameplay tho.
A: but it's in the rules!
B: ah really? k den I'll fix.

ok. I'm sorry for causing much trouble with this mapset.
Natsu

wendao wrote:

A: 00:01:900 (2) - Hey this slider's end is unsnapped, snap 'em!!!
B: why? isn't it pointless?
A: what? is it that hard to change it?
B: why should I? It won't affect the gameplay tho.
A: but it's in the rules!
B: ah really? k den I'll fix.

ok. I'm sorry for causing much trouble with this mapset.
there isn't any unsnapped slider or I'm missing something? if you are talking about the SV being 0.99999999 that doesn't matter and is just a weird bug, so there is not need to fix that, that is just like asking ¨distance snap is wrong is 0.01 off¨, so basically you are asking the mapper to do something that's just unnecesary.

Anyways I'll check this after sleep a bit.
wendao

Natsu wrote:

there isn't any unsnapped slider or I'm missing something? if you are talking about the SV being 0.99999999 that doesn't matter and is just a weird bug, so there is not need to fix that, that is just like asking ¨distance snap is wrong is 0.01 off¨, so basically you are asking the mapper to do something that's just unnecesary.

Anyways I'll check this after sleep a bit.
I'll do anything for sake of the neat-ness of the beatmap

that's why sometimes I must be an asshole to achieve it
Sawe


Missing the spice for sb around 8k---- kind of 2 easy for almost 6 stars
Yales
Add CRN to tag pls!!
Natsu

Yales wrote:

Add CRN to tag pls!!
was going to bubble, but check this ^ first, send me a pm when you reply.
Topic Starter
caren_sk
add CRN !
Natsu
We fixed combo colours and small inconsistency (Widescreen support) everything seems fine to me, so GL
DeletedUser_4329079
Yay
Topic Starter
caren_sk
thx a lot natsu!!
FreshMint
WHOOOOOOOOOO!!!!!
HabiHolic
[Extra]

  1. 03:31:291 (1) - suggust
call me back
Osanai Yuki
OMG habiholic is come!!
Topic Starter
caren_sk
sorry,habi

keep this plz.
think that ,not need to be traced all slider end
bibilicu
@HabiHolic Can I make a quick mod on normal diff ? :3 You can rebubble don't worry Thanks HabiHolic for letting me to check Normal diff :3

Ok let's go \o/



Normal Collab
  1. 00:01:291(2)- I suggest to move the last gap of the slider to 223|164 for a better cursor movement.Also you should recorrect the blanket with the next note
  2. 00:04:891(1)- I suggest to move the last gap to 304|209 for a better flow and movement of the cursor during gameplay
  3. 00:09:391()- I think you can add here a note since there's a beat which you ignore it and also I hear vocals here so definitely add a note to cover that beat
  4. 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg
  5. 00:20:191()- I suggest to add note here because I hear perfectly a clap sound which you ignore it ;w; Adding a note will cover the clap I mean the clap will not be skipped
  6. 00:22:591()- ^ clap sound ignored
  7. 00:24:991()- ^ clap sound ignored again ;w; . Same as 00:29:791()- , 00:32:191()- , 00:34:591()- etc where's the clap sound which you ignore
  8. 01:27:049(2)- I suggest to move it to 71|274 and then move (1)- to 120|210 for a better pattern with previous slider http://puu.sh/gJElP/24ee64d6b0.jpg
  9. 02:14:491(1,2,1)- Instead adding a spinner after these sliders which in my opinion haven't enough recovery time I suggest to use here 1/1 slider -> 1/1 slider without reverse -> note -> 1/1 slider -> note -> note rhythm to follow the instruments much better http://puu.sh/gJEOG/472761e48f.jpg
  10. 02:54:391()-I feel there's a important beat which you ignore.To not skip it I mean to cover it , I suggest to use 1/1 slider -> note rhythm http://puu.sh/gJF68/838e39f9df.jpg It will sound much better ;D
  11. 02:56:491(3,4)- I suggest to recorrect the pattern like here http://puu.sh/gJG3E/e07104b544.jpg to improve the flow and the movement of the cursor
  12. 03:13:591()- I suggest to add here a 2/1 slider I mean a 1/1 slider which cover 2 beats http://puu.sh/gJGjj/2f3c3350cc.jpg because there's an important beat which you ignore it
  13. 04:10:891(3)- I suggest to delete this note because after this note the spinner appears very faster and the spinner can be moved to 04:10:891()- where was (3)-

That's all from now. Mmmm....a 2013 map...

Good Luck ~
Zhu Yuan
"You can rebubble" wtf there's no need to rebubble
bibilicu

Inyuschan wrote:

"You can rebubble" wtf there's no need to rebubble
it need because the bubble will be popped after some changes from my mod and it can be qualified if is not rebubbled. Look at Gero's map.Blue Dragon modded his map and then Gero popped the bubble and then he requested to you to rebubble the respective map :p
Kodora
nvm
Zhu Yuan

ByBy_ChAn wrote:

Inyuschan wrote:

"You can rebubble" wtf there's no need to rebubble
it need because the bubble will be popped after some changes from my mod and it can be qualified if is not rebubbled. Look at Gero's map.Blue Dragon modded his map and then Gero popped the bubble and then he requested to you to rebubble the respective map :p
Then the person who bubbled should rebubble. Gero didn't ask for rebubble to Habi actually lol

Well nvm.
Rumia-
lol byby rank hype ! ! ! ! ! !
bibilicu

Rumia- wrote:

lol byby rank hype ! ! ! ! ! !
I'm not BN yet ;w;
Zhu Yuan

ByBy_ChAn wrote:

yet
ririco

ByBy_ChAn wrote:

yet
Gaia

ByBy_ChAn wrote:

yet
bibilicu
what means ? o-O
Rumia-

ByBy_ChAn wrote:

yet
Ayachi-

ByBy_ChAn wrote:

yet
Kodora

ByBy_ChAn wrote:

yet
Bladesu

ByBy_ChAn wrote:

yet
Asphyxia
Let's not turn this into a spamfest, that wont help the mapper to get this map re-qualified. :P
bibilicu

Asphyxia wrote:

Let's not turn this into a spamfest, that wont help the mapper to get this map re-qualified. :P
yea
Kyubey

ByBy_ChAn wrote:

yea

I'm so sorry...
Fatfan Kolek
You guys are so mean and you know it LOL

made me giggle though
PatZar
can i give you KD? ^
Natsu
caren let me know when kodora and Irie Miyuki reply to this : p/3980686
Kodora

ByBy_ChAn wrote:

Normal Collab
  1. 00:01:291(2)- I suggest to move the last gap of the slider to 223|164 for a better cursor movement.Also you should recorrect the blanket with the next note
  2. 00:04:891(1)- I suggest to move the last gap to 304|209 for a better flow and movement of the cursor during gameplay i dont do those 1 grid stuffs since they dont really affect gameplay.
  3. 00:09:391()- I think you can add here a note since there's a beat which you ignore it and also I hear vocals here so definitely add a note to cover that beat youre following the drums here, im making my own sounds. btw, there's no any vocals at this part
  4. 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg how they can ruin cursor movement? keeping them
  5. 00:20:191()- I suggest to add note here because I hear perfectly a clap sound which you ignore it ;w; Adding a note will cover the clap I mean the clap will not be skipped
  6. 00:22:591()- ^ clap sound ignored
  7. 00:24:991()- ^ clap sound ignored again ;w; . Same as 00:29:791()- , 00:32:191()- , 00:34:591()- etc where's the clap sound which you ignore again, I'm making own rhythm here. Actually, try to add some 1/1 notes by yourself and see how star rating increased (not even talking how boring it would sounds)
  8. 01:27:049(2)- I suggest to move it to 71|274 and then move (1)- to 120|210 for a better pattern with previous slider http://puu.sh/gJElP/24ee64d6b0.jpg
  9. 02:14:491(1,2,1)- Instead adding a spinner after these sliders which in my opinion haven't enough recovery time I suggest to use here 1/1 slider -> 1/1 slider without reverse -> note -> 1/1 slider -> note -> note rhythm to follow the instruments much better spinner works 1000 times better with song, adding long sliders would just sounds/plays weird.

Sorry, no changes from my side. Thanks for mod anyway.

That's all from now. Mmmm....a 2013 map... when did 2013 become old, lewd

Good Luck ~
bibilicu

Kodora wrote:

ByBy_ChAn wrote:

[*]
  • 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg how they can ruin cursor movement? keeping them
Oooh I haven't idea what I should write there ;w; Wanted to say to change them because I don't like how looks these sliders . The sliders from my pic looks much better. Sorry for my out of inspiration ;______;
xisver
Good map :3 Thank you.
ErunamoJAZZ
ok, it's all ready, right?

!summon HabiHolic
bibilicu

ErunamoJAZZ wrote:

ok, it's all ready, right?

!summon HabiHolic
literally !summon Natsu I modded normal diff and it sohuld be rebubbled or idk :p
Zhu Yuan
It shouldn't be rebubbled if the mapper didn't apply anything from your mod.
Natsu

ByBy_ChAn wrote:

ErunamoJAZZ wrote:

ok, it's all ready, right?

!summon HabiHolic
literally !summon Natsu I modded normal diff and it sohuld be rebubbled or idk :p
Kodora didn't fix anything so there is not need for a rebubble, just wait for Irie Miyuki reply if she fix something then I'll rebuble if not someone else can rank. (Also should be nice if we stop posting, the thread look so full with spam, of course mods and constructive post are welcome)
Topic Starter
caren_sk

ErunamoJAZZ wrote:

!summon HabiHolic
GhostFrog
Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
Topic Starter
caren_sk
no one but crn.

best fit ar10.
its ar10mapping.
Zak

GhostFrog wrote:

Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
I actually really dislike AR10 nor am I even slightly skilled at standard in any way but Extra diffs should most definitely NOT be below AR9 except in maybe very specific circumstances. I mean imagine if Image Material was AR8, that would be awful.
GhostFrog

Zak wrote:

GhostFrog wrote:

Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
I actually really dislike AR10 nor am I even slightly skilled at standard in any way but Extra diffs should most definitely NOT be below AR9 except in maybe very specific circumstances. I mean imagine if Image Material was AR8, that would be awful.
A specific 260bpm map probably wouldn't play well with AR8, therefore no extra should be below AR9? What?

This map has no even remotely confusing patterns for the higher AR to untangle (and 200bpm isn't high enough for AR8 note density alone to cause real issues) and the jumps in the map play out in such a way that you automatically read each note/movement individually, eliminating the need for the high AR aim-reading boost. The map pretty much plays on AR8 the same way it plays on AR10 and when that's true of two different approach rates, the lower one just feels better to play because it feels more like you're actually playing the map.

Thing is though, I wasn't even complaining about this map potentially being ranked with AR10 (I specfically said I don't mind that and I know the mapper wants to keep the map at AR10), but I don't understand why you think AR<9 would be inappropriate for an extra and I seriously doubt you even tried this map on AR<9 before posting what you did. Considering the purpose of my post was to get people reading this thread to make unranked AR-changed versions of this map for themselves for additional enjoyment, your response is pretty far out there.
HabiHolic
Nice! have this

ReRanked

ErunamoJAZZ
Congrats!
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