Wirrek The Cat wrote:
I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(
Wait what the...
IMO, Ar9.5 and OD9 would be the best option
Wirrek The Cat wrote:
I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(
Aka wrote:
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
why it should be pointless? if you add the SV by 0.000001 manually via notepad, it'll make almost all the sliders unsnappedFort wrote:
because ~0.000001 is close to 0 = pointless
I asked some people to testplay as well and almost every one agree that AR 10 is a must in this map, anyways if you keep AR 10 up OD to 9, because the hitwindow of OD 8 is too big for a fast AR like 10 and can cause lock notes OD -1 respect to AR is always better.Aka wrote:
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.Mazzerin wrote:
theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..
It happens sometimes, my problem is not about increasing difficulty is about low od with high ar, OD 8 is ok for me with maybe AR 9,5, but with AR 10 don't you think the OD is really low considering that there are more diffs in this set with the same OD and less AR??Blue Dragon wrote:
notelocking at 200bpm?
Blue Dragon wrote:
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
It's called a challenge, and as reading is considered a skill, accuracy should also be considered a skill.Blue Dragon wrote:
It's called a challenge, and as streaming and aiming are considered skills, reading also should be.
well is the same about 10 I don't think someone that can FC this map can have problems reading AR10, anyways I don't have problem with current or 9,7 9,5 AR, my only complain is OD being too low. Anyways we are just making suggestions in the end is only caren choise what settings or changes he will apply or no, and we should respect that, others than the unrank reason are subjetives suggestionsnooblet wrote:
Blue Dragon wrote:
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.It's called a challenge, and as reading is considered a skill, accuracy should also be considered a skill.Blue Dragon wrote:
It's called a challenge, and as streaming and aiming are considered skills, reading also should be.
Edit: although OD 9 does seem like a little bit overkill
@Natsu, could you give examples of where something like AR 9.7 would somehow make this map unbearably hard to read? The patterns in this map are quite possibly the easiest patterns possible for a map of this difficulty, I find it hard to believe anyone in the target audience (at least 96% acc + half the combo) would have trouble reading them. Besides, reading should be considered a skill as well.
true! very true!Natsu wrote:
is only caren choise what settings or changes he will apply or no, and we should respect that, others than the unrank reason are subjetives suggestions
'just add HR' is a shit argument and you know it.Blue Dragon wrote:
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
there isn't any unsnapped slider or I'm missing something? if you are talking about the SV being 0.99999999 that doesn't matter and is just a weird bug, so there is not need to fix that, that is just like asking ¨distance snap is wrong is 0.01 off¨, so basically you are asking the mapper to do something that's just unnecesary.wendao wrote:
A: 00:01:900 (2) - Hey this slider's end is unsnapped, snap 'em!!!
B: why? isn't it pointless?
A: what? is it that hard to change it?
B: why should I? It won't affect the gameplay tho.
A: but it's in the rules!
B: ah really? k den I'll fix.
ok. I'm sorry for causing much trouble with this mapset.
I'll do anything for sake of the neat-ness of the beatmapNatsu wrote:
there isn't any unsnapped slider or I'm missing something? if you are talking about the SV being 0.99999999 that doesn't matter and is just a weird bug, so there is not need to fix that, that is just like asking ¨distance snap is wrong is 0.01 off¨, so basically you are asking the mapper to do something that's just unnecesary.
Anyways I'll check this after sleep a bit.
was going to bubble, but check this ^ first, send me a pm when you reply.Yales wrote:
Add CRN to tag pls!!