i thought i'd mod this but there's not really much to point out. aesthetically this map is definitely 10/10, and i don't see any real problematic parts as far as playability goes. mostly minor suggestions below.
[Time Freeze]
00:40:225 (1,2,3,4,5) - this star jump is pretty large. scaling it down to about 2.3 makes it play better in my opinion, although it's up to you.
01:04:225 (1,2) - this gap makes this long stream very awkward to finish.
01:27:975 (11) - this slider sticks out in a bad way. why not just bend it so that it flows like this or whatever
https://osu.ppy.sh/ss/289053801:30:225 (1,2,3,4) - also i find that these should be spaced out a bit more so you keep the energy from the streams although it'd be very hard to change i guess
01:35:787 (4) -
this note doesn't exist in the music as far as i can hear01:42:975 (3,4,5,6,1,2,3,4,5,6,7,8,1) - this stream should be spaced less as most of the 1/2 jumps before it aren't as fast and results in a speedup in movement that feels weird to me(the music is a bit calmer in this part, it should be acceptable). 0.9x DS is better in my opinion.
01:45:475 (1,2,1,2,3) - this is gonna break people's combos damn near every time, i feel it in my bones
reduce spacing a bit?
01:57:725 (9,10,11,12,13) - this part of the stream has an inconsistent curve - it points out a bit on the bottom
02:00:225 (1,2,3) - don't make this a stack, it just kills all the movement and that plays weird - make it flow!
02:03:350 (3,4,5,6,7,8) - try to mirror this with 02:02:975 (9,10,11,12,1,2) - by bending the 5,6,7,8 part a bit more. the shape seems a bit off.
03:12:100 (9,10,1,2) - bend this stream like a three-point slider so it doesn't stick out.
i think the part from 02:20:225 (1) - to 02:37:975 (3) - should have its own slight red combo color since it's more special than the rest of the map. you have the space for it, so why not? in addition to that, it'd be much cooler to have a simple storyboard just for extra accentuation of the kiai.