Updated.
Kurai wrote:
[Ovoui's Easy]fixé
- OUlah, tu spams un peu trop les claps au point que ça en devient un petit peu énervant. Prends plutôt exemple sur la diff de Nozho et évite d'en mettre tout les 2/1.
![]()
- 00:42:390 (3) - Ce slider est trop long de 1/4 de temps. fixé
- 00:43:990 (3) - ^
Représente... TAITAI
Ty for your mod :3ByBy_ChAn wrote:
it's fine imoOvoui's Easy
- 00:08:390(4)- imo the slider is not straight well . Move the red gap to x:177 y:218 i don't want want a right angle wit the 2
- 00:14:790(4)- Add whistle on sliderslide for consistency done
- 00:17:590(3)- Space error fixed
- 00:18:390(4)- Add whistle on sliderslide done
- 00:21:990(2)- Remove finish because there's no cymbal emphasis . Keep just clap :3 fixed
- 00:22:062(2)- Place it to x:280 y:290 to align perfect with the previous note there isn't any object here ;w;
- 00:22:390(3)- Hmm maybe try this ? not really beautful i think ;w;
- 00:24:390(1)- imo add whistle on sliderslide . Also move the first gap on x:219 y:317 and the last gap on x:321 y:309 to make a better blanket with (5)- done
- 00:29:990(1)- Remove NC for consistency this nc is nice, it's on the "cliquez"
- 00:38:790(3)- Remove finish from slider's head because no cymbal emphasis done
- 00:42:390(3)- This slider is not snapped on white tick fixed
- 00:43:990(3)- Not snapped on white tick fixed
- 00:46:790(4,5)- I feel that the flow is a little awkward . Try this : i want to keep these sliders parrallel
- 00:48:790(1)- Remove from slider's tail and head finish because no cymbal emphasis fixed
- 00:49:590(2)- ^ fixed
- 00:51:990(1)- Remove NC no because this is the only "carrément in this song"
- 00:52:390(1)- Remove finish from slider's reverse arrow because no cymbal emphasis . Maybe clap works ? it's fine imo
- 00:55:990(1)- Maybe remove NC for consistency ? this nc follow the lyrics
- 00:57:790(1)- Add finish with addition soft because cymbal emphasis
Kurai wrote:
J'te ramène un PD de 20€
[Nozhomi's Normal]Représente... TAITAI
- 00:09:590 (1) - whistle? - Fix
- 00:15:590 (4) - whistle sur le début? - Fix
- 00:20:590 (4) - whistle? - Fix
- 00:21:790 (3) - whistle sur la fin? - Fix
- 00:29:590 (2) - Franchement, le reverse sur le tick bleu est vraiment étrange là. 2 simples sliders 1/2 seraient plus approprié ici. - Fix
- 00:30:390 (1) - Après toutes les notes après ce spinner, tu pourrais encore essayer de mettre un peu plus de whistle pour donner un peu plus de dynamisme à la map, un peu comme pour les suggestions que j'ai fait sur la première moitié de la map. - J'ai essayé.
Thk Kurai bb <3 and ByBy :3ByBy_ChAn wrote:
Noz's Normal
- 00:21:790(3)- Here works a kick slider . It will fit the beat well - I think it's fine like this.
- 00:23:990(1)- Unsnapped slider . Snap it to 1/4 - I follow rhythm here and it's snap correctly.
- 00:29:590(2)- ^ - ^
- 00:54:710(1)- Add finish on slder's head - Fix
- 00:55:190(2,3)- Unsnapped sliders . They must be snapped to 1/4 slider. Alsoadd finish on sliders's head - I follow rhythm here and it's snap correctly.
- 00:56:790(1)- Space error andadd finish because I feel there's cymbal emphasis - Fix spacing but a finish don't fit.
- 00:57:590(1)- Remove NC - Fix
- 00:57:690(1)- Add finish with addition soft - Ok soft but not finish.
That's all ! Good Map ! :3
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Kurai wrote:
J'te ramène un PD de 20€ VIENS DANS MON CAMION
[Insane]
- 00:25:790 - Pourquoi tu mets pas de note ici?
ici je suis les paroles, je trouve que ça fait un peu trop si je follow tout avec l'instru avec.
- 00:26:590 - ^
Représente... TAITAI
ByBy_ChAn wrote:
Bonjour CB ! I don't believe that I mod a map by a BAT \:D/
Let's begin ( I will mod in english but maybe I will write some words in french I guess )asdf - nazi or suggestion
asdf - unrankable issueGeneral
- There's no problem . Tres bien ! :3
Hard
- 00:25:790()- You can add here a note to not skip the beat what ? there is already a note
- 00:35:590(3)- Here works a kick slider , no 1/4 slider there is nothing audibl on blue ticks, a kick slider will sound wrong.
- 00:36:390(5)- Replace the 1/4 slider with a circle to fit the beat well and add a kick slider on 00:36:590()- to not skip the beat changed the pattern
- 00:39:190(3)- imo place it to x:304 y:159 to make a better blanket with previous note i don't really think it will be a better blanket.
- 00:40:033(1,2)- Hmmm I think this pattern is quite good from this pic :
i don't really like straight slider, i think these current slider flow better than yours.- 00:43:190(6)- Add NC for consistency o.o done.
- 00:57:690(1)- Add finish with addition softi don't think it will be a good idea, it sound quite noisy, even if i lower the volume.
Insane
- 00:07:590(6)- Space error what ? o.o i don't really see what is wrong here.
- 00:15:390(1)- Remove NC for consistency i keep this NC for "CLIQUEZ", it was intentional.
- 00:25:190(1)- Remove NC same scenario as ^
- 00:30:390(1)- Remove NC no, here i want to NC on each measures, enven if there is only 1 object in the previous measure.
- 00:33:790(1)- Remove NC same as ^
- 00:46:390(1)- Place it to x:170 y:193 to make a better blanket i don't think it will be a better blanket, that will ruin the constant spacing.
- 00:47:928(6)- Place it to x:501 y:183 to align perfectly with previous note and to improve the flow a little no, it will make a weird antijump, and i don't want this.
- 00:57:690(1)- Add finish with addition soft because cymbal emphasis same as Hard
That's all ! Good Map ! :3
Bonne Chance CB !
awh this, hmm, i just want to leave a 1/1 gap to give recovery. the beat on the red tick is not really noticeable when you're playing. Didn't change.ByBy_ChAn wrote:
00:25:790()- In hard diff , I wanted to say add a note on red tick to not skip the beat
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Thanks for modding.Desperate-kun wrote:
[General][Insane]
- For such a short song low HP is boring.. You can use +1 HP for Hard, Insane and Musty diff imo done for my diffs
- 00:19:590 (3,4) - I assume that's a spacing error since the very low spacing is not used anywhere else and it looks visually the same as 1/4. If it's intentional, I would still recommend you to fix it, since it may confuse certain players. o.o yes it is, it was not intentional. Accidently moved maybe, fixed
osu file format v14
[General]
AudioFilename: Clignancourt.mp3
AudioLeadIn: 0
PreviewTime: 30390
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Clignancourt
TitleUnicode:Clignancourt
Artist:Jefaischierlesgens
ArtistUnicode:Jefaischierlesgens
Creator:Cherry Blossom
Version:Noz's Normal
Source:
Tags:jfclg morsay taitai nozhomi ovoui musty
BeatmapID:589749
BeatmapSetID:255629
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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diff updatedDesperate-kun wrote:
[General]
[Ovoui's Easy]
- Your placement of claps sounds weird. There is no drum or anything that could be followed with claps on the 2nd and 4th white tick of each measure. It fits better if you place them on the 3rd white tick in each measure, like it's done in the other difficulties as well. ok i'll do it
- 00:06:390 (1,2,3) - I would Ctrl+G this rhythm-wise, so that the downbeat (big white tick) at 00:07:990 - is clickable. Strong beats like this one feel weird when there is just a slidertail. fixed
- 00:06:390 (1,2) - Better avoid stacking in the easiest difficulty of a mapset, since it can likely confuse newbies! http://puu.sh/fK6rn/d79b05c2da.jpg (Suggestion only makes sense if the above didn't get fixed, sry for my stupidity
) done
- 00:21:590 - Until here you have been placing NCs on every second big white tick, which makes much sense with the song, but here you shift it back by 2 beats for some reason I can't really get :c Unless you have a special reason, the NC should be at 00:22:390 instead. Same applies for the rest of the map, I would recommend to put NC at 00:25:590 - 00:28:790 - etc only. if you want. Here, nc are random and not really important imo
- 00:27:190 (2) - Multiple repeats on a relatively short slider like this is also a bad idea on Easy level - Newbies won't be able to read the second repeat fast enough! Try to split it into two sliders or a repeated slider and a circle. fixed but not really playable now
- 00:31:190 (3,1) - Different kinds of stacks in a single difficulty is definitely not newbie-friendly. I'd recommend you to remove this one too c: it's a 2/1 stack, it's fine imo
- 00:35:190 (1) - I talked to a QAT and we agreed that this spinner is too short for an Easy difficulty. Please end it at 00:36:790 and then remove 00:37:990 (1) to have enough recovery time afterwards. if i put the end at 00:36:790 the spinner does not make any sense, you have ears, use it thanks. in that case i have to remove it. i hate that nazi ranking process ;w;
- This difficulty needs a little more work before it can get ranked imo, but is good overall.thanks hue
![]()
diff mis a jourCherry Blossom wrote:
All updated, i'll write a modpost for Ovoui's diff.Ovoui's Easy
- 00:07:990 (3) - the spacing difference is clearly noticeable, and you should fix it. No there isn't
- 00:20:790 (3,4,5) - this looks hard to read for a beginner, because the two circles are stacked on sliders, and the slider make these circles overlapped and difficult to read, try to make something else without stacking objects here. i don't have any idea ;w; , if you want to change the pattern, do what you want
- 00:35:190 - map this part, this sounds really empty because a break here is unexpectable. Make something simple like this : there was a spinner however it fixed
Hitsounds will be copied from mine.
Thanks for your mod :3guineaQ wrote:
PM reqs fromHentai MapperCB
He only requested on easy diff (no hitsound check since it will be copied from CB's diffs :S)Eazy
fixed
- 00:07:190 (2,3) - Hmm, the circle 3 is placed awfully too close to slider 1 imho. it's fixed i guess
SPOILER
Would try to place it like this so that 3 isn't so close to slider 1 and it will be right around the center area of slider 1 <3- 00:08:390 (1) - last slider node to x:257 y:218 you failed i think
- 00:10:390 (2) - 2nd slider node to x:289 y:358 fixed
- 00:15:990 (1) - last slider node to x:350 y:150 fixed
- 00:17:590 (3) - ^^ if you do that reposition this as well i don't really understand what you want ;w;
- 00:22:390 (1) - I would curve it the other way it's nice
- 00:25:990 (3,1) - check blanket, I think this happened becus you had grid snap on :S this blanket is not too bad i think + i can't change it because of the stack with 00:27:590 (2,1) -
- 00:31:190 (3,1) - I am personally not sure about this stack finally fixed lel
- 00:33:990 (3,4) - this blanket is just really off fixed
- 00:39:990 (1) - 2nd node = x:193 y:183 3rd node = x:261 y: 192 4th node = x:292 y:169 5th node = x:330 y:174 fixed
- 00:44:790 (1) - last node : x:494 y:180 fixed
- 00:52:390 (1) - try making this into simple straight slider since this diff could little more straight sliders :3 i don't know, i like this slider because of the previous ;w;
There are a lot of minor blanket errors I did not point out, please take your time to go through them without grid snap onor not
and I'm not certain about overlaps like 00:20:790 (3,4,5) -
Damn I'm really curious about what this song is about, but I guess ignorance is a bliss :S
Desperate-kun wrote:
[Musty]
00:03:190 (1,2,3) - It might be better to replace these notes with a 2/3-reverse slider. I talked to another QAT and we agreed that the rhythm is difficult to understand here - After all, it's the first objects in the map and the music before the map starts doesn't give a hint that there will be 1/3 rhythm here, so a slider would be a better choice, even if it would reduce the amount of clickable objects here. Okay i guess
Your NCing needs some work. You sometimes place them every 2nd measure and sometimes every measure, which doesn't really make sense. If you want to place them every 2nd measure it would create some really long combos and sometimes mess things up (some special patterns would not have their seperate combo), so I'd recommend you to place them every measure. If you want to do that, you can apply the following suggestions (sometimes it doesn't have to be exactly on the big white tick if it makes sense, you will notice): MMmh, the thing is that there are some of your suggestions which doesn't fit at all to me, i am going to fix as much as i can but i cant guarantee anything
00:04:790 - Add NC.
00:11:190 - Add NC.
00:14:390 - Add NC.
00:15:990 - Add NC.
00:25:590 - Add NC.
00:27:190 - Add NC and remove the NC on the previous note. it seems weird, isnt it?
00:33:790 - Add NC.
00:44:790 - Add NC and remove the NC on the following note.
00:46:390 - Add NC.
00:47:990 - Add NC and remove the NC on the following note.
00:49:790 - Add NC.
00:55:990 - Add NC.
c'est bubbled désolé . No GDs available ;w;azer467 wrote:
Salut
Les guests diffs sont encore acceptés ? j'voudrais bien essayer d'en faire une :3
ByBy_ChAn wrote:
c'est bubbled désolé . No GDs available ;w;azer467 wrote:
Salut
Les guests diffs sont encore acceptés ? j'voudrais bien essayer d'en faire une :3
Don't ask XDNo Dap wrote:
what
is
this
song
lol
gratz