*insert correlation with nhato - miss you here*
yeah i just kinda finished it tonightxxdeathx wrote:
Was this the one you mapped on stream last night?
lol thanks for modding~sjoy wrote:
first mod
just some my opinion
[wub wub]
00:23:350 (2) - 我觉得叠在 1后面感觉比较好,类似这种00:16:707 (3,4) - stack去掉了
00:27:421 (4,5) - 45不同音,5放在 00:28:064 (2) - 位置如何?放00:28:707 (4)
00:29:564 (1) - 用1/1 slider 如何?ok
00:55:064 (4) - CTRL+G?ok
01:03:850 (1) - 放在300,12 ?这里摆了个菱形
01:07:493 (2) - CTRL+G?我更喜欢现在这种flow
01:10:707 (1) - NORMAL-FINISH? 而且你后面用的NORMAL 厎音参考这里00:56:993 (1) - ok
01:24:421 (1) - 我觉得用个FINISH 感觉比较好 因为你后面是BREAK ,单用WHIS感觉音太短了 参考这里03:41:564 (1) - 这里用finish听着不对
01:51:850 (1) - 同01:10:707 (1)
02:46:707 (1) - ^
03:00:421 (1) - ^ kkk
03:02:564 (4) - 3连? 和03:02:136 (1,2,3) - 对应 我一般不同时下两个三连
[Hard]
00:13:064 (3) - 28,120? 改成slider了
01:14:993 (3) - 3/4滑条+NOTE 这种组合 ,01:15:207 有个音漏了有点难受 变成1/2滑条多个NOTE如何 ok
01:58:707 (1) - 头来个S-WHIS? 这里就不加了whistle太多很吵
02:02:136 (1) - ^
02:33:850 (3) - 同01:14:993 (3) ok
[Normal]
nothing to find
it's hard to mod your map everytime
256,344,57850,6,0,B|236:280|276:248|256:184,1,160,2|0,0:0|0:0,0:0:0:0:
272,160,140136,6,0,B|244:208|300:264|268:320,1,160,2|0,0:0|0:0,0:0:0:0:
512,224,129850,2,0,P|496:272|456:320,1,99.9999999999999
376,352,130707,1,0,0:0:0:0:
296,196,31278,2,0,P|220:216|128:200,1,168,2|0,0:0|0:0,0:0:0:0:68,172,32136,1,2,0:0:0:0:
Breezy wrote:
Hey, here's my mod for a M4M!
Hope this helps in any way!
Railgun's Easy
00:22:707 (1,2) - Make these identical to each other? Because at 00:15:850 (1,2) these are identical to each other so it would make sense to do it here as well. I tried identical sliders here and they do not seem to fit, so changed the first altogether.
01:06:421 (3,4) - You could probably form some kind of slider art with this, it just looks bland as straight sliders in a Beginner difficulty. This is done intentionally, so no change.
01:43:707 (3) - Curve this slightly? It would then go more towards the next note instead of to the side, which may be helpful for a beginner. The pattern here is actually a zig-zag one in which the directional distance before and after the slider is the same, so curving it would decrease playability IMO.
02:14:136 (3,4) - Not an issue, but these slightly touch each other, maybe curve the (4) a little less? It just looks sort of scrunched up in this particular area. Reverse blanket is here, which I think is fine for gameplay, so no change.
02:53:564 (1,3) - Why not have either one of these identical to each other? A lot of your map has this sort of style so it would be cooler if you did this. Give me an example and I'll consider it. Right now I can't think of anything to replace this with.
03:41:136 (3) - Start a NC with this slider because in every other difficulty in this mapset, it starts at a NC with the last note, and it would be more consistent. The note density between the Easy and Normal is different, thus the different NC. It does not make sense to add NC here without adding NC everywhere else I used 2/1.
It's a very nice mapset, I'll shoot a star towards the success of this map!
Good luck! Hope my mod has helped the mapset improve in any way!
CSLM wrote:
hi, m4m
Unrankeable
Important
SuggestionRailgun's Easy
- 00:24:421 (2) - the another patters are maked with simmetry, and this no? Thanks, I fixed this with a different pattern
- 00:47:993 - add note plzz, sound so empty No, adding a note on the 1/1 will not fit here so I leave it intentionally blank.
- 00:57:850 (1) - this slider can be better, you don't think?: No, the current slider pattern is done intentionally for a semi-blanket.
Image + Code256,344,57850,6,0,B|236:280|276:248|256:184,1,160,2|0,0:0|0:0,0:0:0:0:- 01:23:564 (3) - move it to x332 y328 and change it for make it simmetric plz Symmetry is intentionally NOT used here to emphasize the end of the section.
- 02:20:136 (1) - the same thing what i say in 00:57:850 (1) - I tried this slider but it does not fit well with the other circle, so I won't change it for now.
Image + Code272,160,140136,6,0,B|244:208|300:264|268:320,1,160,2|0,0:0|0:0,0:0:0:0:- 03:32:564 - add note Same as mentioned above
senya <3
GL with rank
choo choo~
Adol Christin wrote:
Hi Jonathan, from PM.
senya..... Nice!
That's all my mod. Sorry but I have 0 experience for a Easy diff, both mapping and playing..... ;;;;;;
Good luck
Breezy wrote:
Hey, here's my mod for a M4M!
Hope this helps in any way!
NormalSPOILER00:14:136 (4,5) - For this part, I would make them both curve and look identical to each other for a cooler look, and then by having these curve, the (5) would then flow into the next note more easily. i prefer straight sliders here
00:35:564 (6) - Curve this so that it can blanket with the (3) in this combo.
01:12:421 (5) - Curve this so that it ends facing the next note more.
02:00:421 (4,5) - Have these appear identical to each other? I think it would look nicer. i dont see anything wrong here
02:02:136 (1) - I would curve this slider because the next slider afterwards is curved, and you can make sort of a mirror effect here.
02:34:707 (5) - Curve this one as well for the mirroring thing I mentioned, and then this note will curve and end facing the next note, which would be easier for a beginner in a way. i prefer this one straight
02:43:064 (7,1) - Make these have the same slope? The (1) looks slightly off unless you intended this.
HardSPOILER00:10:707 (5) - To me, this curve looks barely noticeable, I would either curve this more or just make it a straight slider. i dont like curving short sliders too much
00:11:993 (8,1) - Try and have these identical?
00:54:421 (3) - This reverse slider ends facing away from the next slider, I would have it so that it faces the next slider. this is negligible in gameplay
01:19:278 (1,2,3) - I would have the (3) have the same curvature as (1) and (2) because it would look nicer and look more consistent.
02:32:993 (1,2) - I would have these identical to each other just so that it looks nicer
02:33:850 (3) - Curve this slightly so that it appears to blanket with the preceding slider. i prefer the straight connection with the stream
02:53:564 (1) - Curve this so that it it flows more into the next note. im keeping these straight as a design choice
03:20:136 (6) - ^
03:22:707 (1) - Have this curve upwards so that it is consistent with how (2) and (3) in this combo curve upward.
03:29:993 (2) - Curve this so that it looks perfectly symmetrical with this star shaped pattern that you have around here.
03:34:707 (1) - Have this reverse slider end facing the next slider instead of away from it. again it shouldnt matter
wub wubSPOILER00:04:707 (5) - Curve this so that it is similar to (6) in this combo. they are intentionally different
00:54:636 (2) - Move this a bit closer to the preceding slider so that (1,2,3,4) all have the same spacing, it would look nicer this way.
01:09:850 (4) - Curve this so that it has the same curvature as the next slider, would give off a sort of mirroring effect. i am aligning this with 01:08:993 (1) -
01:14:136 (1,2) - ^
01:49:707 (4) - Have this reverse slider end facing the stream. it wont affect game play too much at this bpm
01:55:278 (1,2,3) - In my opinion, I think having these stacked would look better.
03:04:707 (3) - Curve this so that it is consistent with the (1,2,4) in this combo.
03:09:207 (2) - Curve this so that it looks mirrored with the (4) mirroring 03:10:278 (6)
It's a very nice mapset, I'll shoot a star towards the success of this map!
Good luck! Hope my mod has helped the mapset improve in any way!
CSLM wrote:
hi, m4m
Unrankeable
Important
SuggestionGeneral
- if i'm not wrong, the timing a little bit off (but i can't test it ;w;), try to move it between 00:02:170 - and 00:02:180 - (i move it to 00:02:171 - and i can hear it better) timing is correct according to my testplayers
- wub wub... strange name... unrankeable?
Normal
- 00:20:993 (3) - delete the second curve point, plz that would kill the curve
- 00:23:350 (2) - i'm not agree with stuff like this, could be confusing, i suggest what you make the same thing what you did here: 00:23:350 (2) -
- 00:36:421 (1) - make more sense imo if you extend it to 00:42:421 - like in hard. Too with: 03:20:993 (1) -
- 02:08:993 (1,2) - this have a strange flow, look better of this way: this flow is intentional
SPOILER512,224,129850,2,0,P|496:272|456:320,1,99.9999999999999
376,352,130707,1,0,0:0:0:0:Hard
- ar7 is very slow imo, try with ar7.5 AR7 is more appropriate for this bpm
- 00:03:850 (5,6) - i don't feel very neccesary this space, looks unconsistent, too on: 00:09:850 (3,4) - and 00:12:421 (1,2) - fix it plzz i dont get what you mean
- 00:12:421 (1,2) - why you don't make it rect? plzz, looks very good rect with the blanket
- 00:31:278 (3) - this slider make a strange flow with the before it (00:30:421 (2) - ), i suggest make something like this: i think this one is pretty smooth...
SPOILER296,196,31278,2,0,P|220:216|128:200,1,168,2|0,0:0|0:0,0:0:0:0:68,172,32136,1,2,0:0:0:0:- 00:44:136 (2) - nc? not necessary imo
- 00:47:993 (4) - make a 1/4 slider reverse, or delete it and add 4 reverse more to 00:47:564 (3) - or something what can make enfasis in the rest of the 1/4 rhythm plz plz plz, looks so strange. too with: 00:50:136 (1,2) - 00:54:421 (3,4) - 03:32:136 (4,5) - 03:34:707 (1,2) - and 03:38:993 (3,4) - I am trying to make it easier for playing here, if i fill the 1/4 it will force players to alternate
- 01:14:564 (2,3) - unnecesary space, take it off plz i dont get it what
- 01:22:278 (6) - move the last point a little bit up, that give a nice efect
- 01:40:278 (8,9,10) - all patterns of before are triangles, and this no? variety
- 01:49:278 (3,4) - i dislike this, doesn't not have sense with the rhythm, delete the reverse on (3) and make another 1/2 slider on 01:49:707 - plz
- 01:51:850 (1) - 01:53:564 (1) - 01:56:993 (1) - 01:58:707 (1) - 02:02:136 (1) - 02:05:564 (1) - 02:07:278 (1) - 02:10:707 (1) - and the rest i don't like it because all of them are skiping a beat very strong, you could change it to 1/2 sliders or change the slider tick fecuency to 2, for make a sound in the blank space keep in mind this is a hard, im intentionally skipping them so they can be filled in the insane
- 02:10:707 (1) - change the curvature of this slider, looks very nice imo its nice and you said to change what
- 02:29:778 (1,2,3,4) - plz move this to x292 y112 for make simmetry with 02:28:064 (3,4,5,6) -
- 02:48:421 (1,4) - bad stacked
- 02:55:278 (1) - stack with the tail of 02:55:278 (1) - ? intentional
- 03:28:707 (2) - nc? as above
wub wub
- 00:03:421 (5,6) - why you don't move this to: x188 y308, for keep a perfect square with the objets of before?
- 00:04:278 (3,6) - *nazi* bad stacked
- 00:16:707 (3,4) - i don't like this stack, principially 'cause is hard to see with hidden mode, and doesn't have sense with the pattern of before, why not better a blanket? there is auto stack, it shouldnt affect hidden
- 00:18:421 (4,5) - this is very confusing, when i play it i was very confused by this part, why you don't overlap it, or stack it?
(i suggest a overlap, of that way doesn't arriun the flow). the same with 00:21:850 (5,6) - 00:25:278 (5,6) - and 00:28:707 (4,5) - [/color]- 00:30:421 (3) - why don't make it more curved, for make it similar with 00:29:564 (1) - ?
- 00:31:278 (1) - this slider is something un-simmetric, the left part is more long what the right (i duno if this was intentional)
- 00:44:136 (2) - nc? not needed
- 00:48:207 (4,2) - why don't stack it? is ugly imo this one is to actually avoid confusing hidden players
- 00:50:778 (4,3) - bad stacked (i dunno is this was intentional)
- 00:56:993 (1) - is better imo if you delete the curve point small blanket on 00:56:350 (6,7,8) -
- 01:52:493 (3,1) - bad stacked
- 02:03:421 (6) - i know what you are trying to stack it with 02:01:707 (6) - , but looks very very very strange and ugly imho, the thing what you can do is move wait what how is this ugly lol
- 02:02:564 (4,5) - to x256 y276, look much better imo i was not intending to use a triangle pattern here
- 02:10:278 (8,2,5) - bad stacked
- 02:36:850 (2) - ctrl g and move it to x240 y128? flow is intentional
- 03:28:708 (2) - nc? not needed
- 03:29:993 (3,8) - bad stacked
senya <3
GL with rank
choo choo~
Adol Christin wrote:
Hi Jonathan, from PM.
senya..... Nice!General
- Disable widescreen support in Hard, Normal and Railgun's Easy.
Wub Wub
- 00:08:136 (3,4,5,6) - Suggest not to stack them perfectly. (Move 3 and 4 slightly to downwards and right hand side) This won't ruin blanket and would be fun.
- 00:08:993 (1,2) - Suggest to duplicate (1), rotate by 180 degree and replace (2).
- 00:11:993 (4,1) - Blanket can be improved.
- 00:18:421 (4,5) - According your introduction in profile, this is really, really hard to read (even the distance has been slightly reduced, it's still hard to read). Suggest to half stack them. i've got similar suggestion before, but i still dont get how this is hard to read. i even raised the AR above 8 to make these easier to identify...
- 00:21:850 (5,6) - Same.
- 00:23:350 (2,3,4) - Blanket can be improved.
- 02:14:564 (2,3,4,5,6) - I don't like the entire flow here because of the direction of slider. Suggest to blanket (3) with (2).
- 02:35:136 (3,4) - Looks not that good. You Would better duplicate (3), rotate by 180 degree, then replace (4) with it. not intending for symmetry here
- 03:15:850 (1,2) - Suggest not stack them. (then move 03:16:707 (3,4) - upwards) i personally like this stack
- 03:32:136 (1) - This should be a single circle instead of a 1/4 slider, because electric sound does not start here. with my headphones i can hear a faint sound starting here
Hard
- 00:26:778 (2,3) - Try not using overlap here. its harder to read without stack imo
- 00:51:850 (1,3) - These two stuffs touch each other, which is visible. that is intentional
- 00:51:850 (1,2) - (If you don't accept last one) Try curving these two. Blanket (3) with (2).
- 02:18:421 (4) - Suggest to curve the slider in the opposite direction.
- 03:29:993 (2,3) - These two touch each other. (or I guess you did this on purpose? ) yeah
Normal
Seems like you have placed massive single circles with 1/2-beat space (e.g. 00:44:564 (3,4,5) - ). Is that too hard in a Normal? (Even though the BPM is not that high. ) thats fine since i have an easy diff for the spread
- 00:14:136 (4,5) - Curve them. Because from (5) to (6) and (7), it seems not that smooth. this is intentional to keep the pattern clean
- 02:17:564 (3,4) - Better not overlap. that would break distance snapping
- 03:09:850 (5,6,1) - Better line up (5), (6) and the first half of (1). (you may need to change (2) for symmetry)
That's all my mod. Sorry but I have 0 experience for a Easy diff, both mapping and playing.....
Good luck
Shurelia wrote:
おっす!やったよ!
Hi , lfjlfj o/
sorry for the Really Late M4M >,<~ From Lovely Modding Quest! ~
[General]- You might want to add "Kamase-Tora" and "かませ虎" it's the lyric creator's name.
- You might want to add "Index of Night" it's the song's name in english
[Normal]
Already great for me.
[Hard]
- 01:02:778 - I don't know why but.. I feels so empty if you not map this while the other similiar patterns are mapped. im following a different layer here, which skipped a beat
- 01:20:993 (1,2) - Stacking this makes play a bit awkward for me. You might want to move (2) to elsewhere.
- 02:36:421 (1,2) - ^^
- 02:39:421 (6,1) - Swap NC this? Because it looks different with the other similar patterns. hmm i dont see anything wrong with this
[wub wub]
- 00:21:850 (5,6) - Why this one had more distance than 00:18:421 (4,5) - this ? it has a same rhythm but different jump, i suggest to make the distance same
That's all for me, Hope this help. And good luck!
Thanks for modShurelia wrote:
[Railgun's Easy]
- 02:03:850 (2) - 1.26 is a bit too far away for the current distant snap you use. You might want to move it a bit closer Done intentionally. Also see: 02:15:850 (1,2) -.
- 02:14:993 (4) - CTRL + H and rotate +15 degree this ? , It plays better for me (also looks prettier w) I prefer the current pattern. It also introduces the player to a reverse blanket, so no change.
- 02:17:564 (2) - Same case with 02:03:850 (2) - i think 1.25 is a bit too far away for me. Mentioned above
204,200,122136,6,0,P|211:123|161:63,1,160
308,184,123850,2,0,P|301:261|351:321,1,160,0|8,0:0|0:0,0:0:0:0:
Thanks for modding!Satellite wrote:
Hi !
[General]
[Railgun's Easy]
- 01:53:564 (3,4) - Cool pattern, but the flow feels a bit blah. Try this pattern ? and 01:55:278 (1) - The start place. I think that the symmetric position of this is preferable 01:53:136 (2) - here. No change, I prefer my current pattern
- 02:02:136 (1,2) - It is not preferable to use different distance snap imo. please used this code. both are within 0.1x; I increased the DS to make it easier to play
204,200,122136,6,0,P|211:123|161:63,1,160
308,184,123850,2,0,P|301:261|351:321,1,160,0|8,0:0|0:0,0:0:0:0:- 02:14:136 (3,4) - It is not preferable to use overlap on Easy diff. Please changed this pattern. Changed to a new pattern
- 02:20:136 (1) - I think that it has a slightly strange shape. Based on grid of the image, please adjust it. Ok
agreedcaptin1 wrote:
nice