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Hanatan - Shiwa [OsuMania]

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ArcherLove

puxtu wrote:

god dammit usagi, go be a BAT already
I agree!!
nice mapset~
Topic Starter
puxtu

ExUsagi wrote:

hey hey cool down guys.. i believe it's kinda wrong to call this mapset is overmapped.. this chart has a great rhythm that synced with the music, everything makes the song more lives, the pattern's makes sense too... it's not about how to make a beauty look on the patterns, but how to make the patterns give a harmony to the song.. i do believe this mapset is successful overall...

but still, i also believe that overmapping in any way is not good either.. at least, please, if this chart is overmapped, give the charter reason and explanation which part was overmapped, and why it should be fixed, in this case, we need more 'real' modders who able to mod in 'real' way....
i aware the charter is now give up with their chart already, they demotivated by this experience...
please, we, as a charter want to listen your explanation & your feedback, we don't need this 'overmap' word, it wont change our map.. we don't need a drama too.. I'm totally agree with this guy. READ THIS CAREFULLY PLS

[HD]
you said you layer the guitar rhythm, well that's kinda make sense.. but some part actually have no cue sound for the guitar sound.. (this also what the other people thinks as overmap, but lol no), the rhythm itself is actually make sense because of those ghost notes.. well i'll point out those ghost notes below..

00:19:536 (19536|0) - 00:20:833 (20833|3) - 00:22:131 (22131|1) - 00:22:455 (22455|1) - 00:26:347 (26347|1) - you can use 'Open Difficulty As Reference', and pick Bilqis's MX.. those are actually have no cue sound.. arite remapped this part

[Conclusion]
do a self mod, and find more ghost notes to remove.. it's actually allowed to put some ghost notes, and actually it's ok to overmap a bit, but if the ghost notes & overmap is occurred in most part of this chart, that's what we should worry about.. DONE

and if you want an answer, is this map is overmapped, or this is bad chart for rank? i am sure i already mention it above, everything is fine actually..

find at least 3 or 4 recheck for HD & MX diffs from the expert if you still aware of this overmap issue.. :u ok I'll find some expert
and don't worry, you got my full support for this mapset..

hmm... as player.. i want to see this ranked.. so good luck!
thanks man
updated and waiting for bilqis update

puxtu wrote:

god dammit usagi, go be a BAT already
*wishes granted
bilqiscutee

ExUsagi wrote:

Spy wrote:

Well,I shouldn't say it obviously,there was a person focus on "overmap" to satirize someone because his map ever got same comment.
==a i think i know who.. and this paragraph below actually is for the 'one' that we mention...

overload moe moe kyun
hey hey cool down guys.. i believe it's kinda wrong to call this mapset is overmapped.. this chart has a great rhythm that synced with the music, everything makes the song more lives, the pattern's makes sense too... it's not about how to make a beauty look on the patterns, but how to make the patterns give a harmony to the song.. i do believe this mapset is successful overall...

but still, i also believe that overmapping in any way is not good either.. at least, please, if this chart is overmapped, give the charter reason and explanation which part was overmapped, and why it should be fixed, in this case, we need more 'real' modders who able to mod in 'real' way....
i aware the charter is now give up with their chart already, they demotivated by this experience...
please, we, as a charter want to listen your explanation & your feedback, we don't need this 'overmap' word, it wont change our map.. we don't need a drama too..

oh well, i will re-check this chart anyway..

[Bilqis's MX]
the last 1/8 stream & 1/4 burst after 03:04:455 (184455|1,184455|0,184455|3,184455|2) - obviously needs to be nerfed down

03:05:185 (185185|2) - remove
03:06:158 (186158|2) - remove

03:06:401 (186401|3,186442|2,186482|1,186523|0,186563|3,186604|2,186644|0,186685|1,186725|2,186766|3,186806|0,186847|1,186888|3,186928|2,186969|1,187009|0) - i believe this is correct, but with some 'unique' thought in particular way, this also the part that peoples thinks it's "overmapped".. but lol no, it's just a diff spikes imo, and i believe this is fitting with the music rhythm.. i suggest you to layer the percussion only http://puu.sh/dGrqF.jpg

03:11:374 (191374|2,191428|3,191469|2,191509|1,191550|0,191590|3,191631|2,191671|1,191712|0,191752|3,191752|2,191833|0,191833|1) - this parts a have a bit awkward rhythm imo, the piano roll seemed to be 1/12 bsd too... :v http://puu.sh/dGrwr.jpg < to avoid diff spikes

03:17:266 (197266|1,197347|2,197428|3,197428|1,197752|0,197752|2) - ctrl+H?

03:22:454 (202454|3,202454|2) - inaudible, remove
03:43:861 (223861|1) - ^ same, remove
applied all thank you o/
[HD]
you said you layer the guitar rhythm, well that's kinda make sense.. but some part actually have no cue sound for the guitar sound.. (this also what the other people thinks as overmap, but lol no), the rhythm itself is actually make sense because of those ghost notes.. well i'll point out those ghost notes below..

00:19:536 (19536|0) - 00:20:833 (20833|3) - 00:22:131 (22131|1) - 00:22:455 (22455|1) - 00:26:347 (26347|1) - you can use 'Open Difficulty As Reference', and pick Bilqis's MX.. those are actually have no cue sound..

[Conclusion]
do a self mod, and find more ghost notes to remove.. it's actually allowed to put some ghost notes, and actually it's ok to overmap a bit, but if the ghost notes & overmap is occurred in most part of this chart, that's what we should worry about..

and if you want an answer, is this map is overmapped, or this is bad chart for rank? i am sure i already mention it above, everything is fine actually..

find at least 3 or 4 recheck for HD & MX diffs from the expert if you still aware of this overmap issue.. :u
and don't worry, you got my full support for this mapset..

hmm... as player.. i want to see this ranked.. so good luck!
update
puu.sh/fAc9F/6159c881f2.rar
Topic Starter
puxtu
alright ready for next mods!
[FX] AEM
as puxtu's request.

[MX]
00:04:455 (4455|0) - change to normal note :: is there a reason why you map a LN here?, i would map like this at this part http://puu.sh/fAmIT/733caef83a.jpg
00:11:104 (11104|0,11590|3) - do something about this :: you follow the drums and piano at this part, and vocal notes coming out of nowhere. I would feel a lot better if I mapped only drums and piano here.
00:14:833 (14833|0) - change to normal note :: same as 00:04:455 (4455|0) -
Consider 00:12:239 - http://puu.sh/fAnwX/45f6514205.jpg :: I just feel better with this pattern.
Consider 00:16:617 - http://puu.sh/fAnG1/b47a5df600.jpg :: I think you forgot a note here
00:18:077 - add 4th note, 00:18:158 - add 1st note, 00:18:239 - add 4th note :: This is a MX diff, so I think this is not a big problem here.
00:19:698 - add 2nd note. :: listen to the music, the singer is about to burst out. lol
00:20:996 - ^
00:23:915 (23915|1) - change to LN ends here 00:24:239 - , and 00:24:239 - add 4th note. :: this is somewhat a catchy pattern, I don't know what does it called, but i called it like a Hold & Release pattern.
00:28:536 (28536|2) - delete :: no Snare-like sound here.
00:29:104 - same as 00:23:915 (23915|1) - :: but just a LN.
00:29:752 - add 3rd note. :: there is a sound here.
00:30:077 - ^
00:32:347 - http://puu.sh/fAoEb/86161adcf2.jpg :: is there a reason why you spread these notes like that?, and 00:32:671 (32671|3) - change to normal note :: is there a reason why you map a LN here too?
00:39:158 - change to LN, ends here 00:39:482 - :: in HD diff, there's a LN but why in MX diff doesn't have a LN?
Consider 00:40:617 (40617|2) - move to 2nd :: this is quite confused while playing for me. Just me though.
00:40:617 (40617|2,46617|1,46942|0,47590|1) - :: same as 00:11:104 (11104|0,11590|3) -
00:48:806 - http://puu.sh/fApmv/9b5c7343d3.jpg :: This part is almost exactly the same as HD diff, so add mote notes should not be a problem here.
00:55:698 - http://puu.sh/fApBt/bfa61d56f6.jpg :: No need to shorten these LNs. Personally, If you map a pattern like this will be better.
01:04:617 - add 1st note, and 01:04:779 (64779|0) - change to 3rd. :: Emphasize a bit.
01:17:915 (77915|0,77996|1) - move to 3rd, and 01:18:077 (78077|2) - move to 2nd. :: a tricky note here. well, at least it fun for fingers.
01:21:969 - remove 2nd or 3rd note. :: the beat is not that HEAVY.
01:23:266 - ^ :: but 2nd or 4th note.
01:24:563 - ^ :: but 1st or 4th note.
01:25:861 - ^ :: but 3rd or 4th note.
Consider 01:27:806 - http://puu.sh/fAqif/b091daa00e.jpg :: Personally, I like this pattern more.
01:36:563 - add 2nd note. :: EMPHASIZING.
01:37:861 - add 3rd note. :: ^
01:38:023 (98023|0) - delete :: i can't hear anything.
01:38:104 - http://puu.sh/fAqCl/a362eca3c8.jpg :: This is what i can hear, and my pattern too.
01:48:888 - http://puu.sh/fAqJB/745f5c8d64.jpg :: Almost exactly same as HD, so i do something with this.
01:49:536 - add 1st note. :: EMPHASIZING.
01:50:509 (110509|1) - delete :: It's not that heavy.
01:51:806 (111806|3,111806|1,111806|0) - delete 1 of them (remain 1 LN.) or rearrange this part. :: You can skip this, if you want to refer these notes to the vocal.
01:59:428 - :: you can map like 01:17:915 (77915|0,77996|1) -
02:01:212 (121212|1) - move to 3rd. :: this 02:01:374 (121374|1) - is going to confuse your finger.
02:03:644 - map like 00:48:401 - :: Is there a reason why you don't map like what you did?
02:04:455 - add 4th note. :: similar to 00:48:888 -
02:05:104 - add 3rd note :: EMPHASIZING.
02:06:077 - remove any of them (remain LN) :: It's not that heavy.
02:06:401 - add 3rd note. :: EMPHASIZING.
02:06:563 - check this :: I think there is something might goes wrong here. Too loud.
02:08:509 - add a note :: in HD, it has. but why MX don't have a note here?
02:11:266 (131266|0) - delete :: It's not that heavy.
02:12:888 - add 3rd note. :: EMPHASIZING.
02:15:969 (135969|3) - delete :: It's not that heavy.
02:16:617 - and 02:16:942 - add a note. :: why don't you keep the flow like in HD diff?
02:17:752 (137752|1) - delete :: It's not that heavy.
02:18:725 - add 2nd note. :: EMPHASIZING.
02:24:563 (144563|1) - move to 3rd note. :: The next note is not the same as THIS NOTE.
03:04:779 - add 4th note. :: EMPHASIZING.
03:05:266 - like 00:18:077 - but longer. :: more FUN. :p
03:07:536 - add 1st note. :: I'm a drumer, and I find this EMPHASIZING. :)
03:08:347 (188347|0) - delete :: not that heavy, and apply a bass.wav to another note.
03:08:509 - like 03:07:212 - :: LET'S ROCK!
03:16:131 - http://puu.sh/fAsFD/a5f752c768.jpg :: I think the drumer is having fun here. lol
03:21:158 - add 3rd note. :: did you forget a note here?
03:25:536 - add 2nd note. :: did you forget a note here?
03:27:320 - add 2nd note. :: EMPHASIZING.
03:27:806 (207806|0) - change to LN, ends here 03:28:131 - :: it's a bass.wav but I combine this note as both piano and bass. :)
03:29:104 (209104|0) - delete :: not that heavy.
03:29:428 - add 3rd note. :: EMPHASIZING.
03:31:374 - add 2nd note. :: OH, LISTEN TO THE SINGER, SHE IS CU****G
03:44:671 - add 4th note. :: EmPhAsIzInG.
Topic Starter
puxtu

[FX] AEM wrote:

03:31:374 - add 2nd note. :: OH, LISTEN TO THE SINGER, SHE IS CU****G
LOL
thanks for mods aem <3
Sorarei
blue is important things that you should change
red totally unrankable

[MX]

i like how you map it , it's almost perfectly placed. where some your sampleset doesn't placed properly. so i try to make sv for this diff and it's good.
the speed change itself seems not smooth ( i will plan to make it more good if you like it ) .

00:18:725 (18725|2,19050|0,19374|1,19698|2,20023|0,20347|0,20671|2,20996|1,21320|3,21644|0,21969|3,22293|3,22617|1) - this cymbal sampleset actually doesn't represent the song's cymbal, so better remove it

00:23:590 (23590|0,23590|3) - change this to normal note. and set sv by 0.50x in 00:23:590 - and 0.75x in 00:23:915 - . because the hold note that you're using seems to not work for drum.

00:28:779 (28779|3,28779|0) - same like before, change to normal note and set sv by 0.50x in 00:28:779 - and 0.85x in 00:29:104 -

00:31:374 - add sv by 0.90x

00:33:644 - add sv by 1.0x (as default speed)

00:55:942 (55942|1) - i see this note work for piano sound, but the most piano sound that you're presenting is hold note. it's hard to noticeable and it will make the player confused how this note work for. so my suggest is remove or make this to hold note.

01:38:833 (98833|3,98833|0) - change to normal note, and set sv by 0.50x and 0.75 between 1/1 (same with the early suggest)

01:44:023 (104023|0,104023|1) - change to normal note and set sv by 0.60x and 0.85x between 1/1

01:46:617 - add sv by 0.90x

01:48:563 - add sv by 1.0x (as default speed)

02:11:185 (131185|1) - this keep bugging me :/ , remove this would better.

02:21:644 - add sv by 0.50x then 0.90x in 02:22:293 -

02:22:942 - add sv by 0.75x after that add 0.85x in 02:33:320 - (the phase where the reff going to blow, ahh i don't know how to tell it lol)

02:54:077 - heavenly moment, so add sv 0.65x

03:02:833 - add sv by 1.0x (this would make the note to not bump)

03:29:104 (209104|2) - again, where the cymbal are supposed to use at finish in this song. (the drum rule can't doing hihat - snare - cymbal at once lol . also it's hand logic)

03:35:590 - add sv by 0.90x
REDYUMiKA

From StaR's HQ Modding Team


  1. As your old request, we will evaluate this chart whether it deserve to move to the qualified status.
    Please call me after you apply the Reiko's mod.
Topic Starter
puxtu
omg <3
bilqiscutee

[FX] AEM wrote:

as puxtu's request.

[MX]
00:04:455 (4455|0) - change to normal note :: is there a reason why you map a LN here?, i would map like this at this part http://puu.sh/fAmIT/733caef83a.jpg
00:11:104 (11104|0,11590|3) - do something about this :: you follow the drums and piano at this part, and vocal notes coming out of nowhere. I would feel a lot better if I mapped only drums and piano here.
00:14:833 (14833|0) - change to normal note :: same as 00:04:455 (4455|0) -
Consider 00:12:239 - http://puu.sh/fAnwX/45f6514205.jpg :: I just feel better with this pattern.
Consider 00:16:617 - http://puu.sh/fAnG1/b47a5df600.jpg :: I think you forgot a note here
00:18:077 - add 4th note, 00:18:158 - add 1st note, 00:18:239 - add 4th note :: This is a MX diff, so I think this is not a big problem here.
00:19:698 - add 2nd note. :: listen to the music, the singer is about to burst out. lol
00:20:996 - ^
00:23:915 (23915|1) - change to LN ends here 00:24:239 - , and 00:24:239 - add 4th note. :: this is somewhat a catchy pattern, I don't know what does it called, but i called it like a Hold & Release pattern.
00:28:536 (28536|2) - delete :: no Snare-like sound here.
00:29:104 - same as 00:23:915 (23915|1) - :: but just a LN.
00:29:752 - add 3rd note. :: there is a sound here.
00:30:077 - ^
00:32:347 - http://puu.sh/fAoEb/86161adcf2.jpg :: is there a reason why you spread these notes like that?, and 00:32:671 (32671|3) - change to normal note :: is there a reason why you map a LN here too?
00:39:158 - change to LN, ends here 00:39:482 - :: in HD diff, there's a LN but why in MX diff doesn't have a LN?
Consider 00:40:617 (40617|2) - move to 2nd :: this is quite confused while playing for me. Just me though.
00:40:617 (40617|2,46617|1,46942|0,47590|1) - :: same as 00:11:104 (11104|0,11590|3) -
00:48:806 - http://puu.sh/fApmv/9b5c7343d3.jpg :: This part is almost exactly the same as HD diff, so add mote notes should not be a problem here.
00:55:698 - http://puu.sh/fApBt/bfa61d56f6.jpg :: No need to shorten these LNs. Personally, If you map a pattern like this will be better.
01:04:617 - add 1st note, and 01:04:779 (64779|0) - change to 3rd. :: Emphasize a bit.
01:17:915 (77915|0,77996|1) - move to 3rd, and 01:18:077 (78077|2) - move to 2nd. :: a tricky note here. well, at least it fun for fingers.
01:21:969 - remove 2nd or 3rd note. :: the beat is not that HEAVY.
01:23:266 - ^ :: but 2nd or 4th note.
01:24:563 - ^ :: but 1st or 4th note.
01:25:861 - ^ :: but 3rd or 4th note.
Consider 01:27:806 - http://puu.sh/fAqif/b091daa00e.jpg :: Personally, I like this pattern more.
01:36:563 - add 2nd note. :: EMPHASIZING.
01:37:861 - add 3rd note. :: ^
01:38:023 (98023|0) - delete :: i can't hear anything.
01:38:104 - http://puu.sh/fAqCl/a362eca3c8.jpg :: This is what i can hear, and my pattern too.
01:48:888 - http://puu.sh/fAqJB/745f5c8d64.jpg :: Almost exactly same as HD, so i do something with this.
01:49:536 - add 1st note. :: EMPHASIZING.
01:50:509 (110509|1) - delete :: It's not that heavy.
01:51:806 (111806|3,111806|1,111806|0) - delete 1 of them (remain 1 LN.) or rearrange this part. :: You can skip this, if you want to refer these notes to the vocal.
01:59:428 - :: you can map like 01:17:915 (77915|0,77996|1) -
02:01:212 (121212|1) - move to 3rd. :: this 02:01:374 (121374|1) - is going to confuse your finger.
02:03:644 - map like 00:48:401 - :: Is there a reason why you don't map like what you did?
02:04:455 - add 4th note. :: similar to 00:48:888 -
02:05:104 - add 3rd note :: EMPHASIZING.
02:06:077 - remove any of them (remain LN) :: It's not that heavy.
02:06:401 - add 3rd note. :: EMPHASIZING.
02:06:563 - check this :: I think there is something might goes wrong here. Too loud.
02:08:509 - add a note :: in HD, it has. but why MX don't have a note here?
02:11:266 (131266|0) - delete :: It's not that heavy.
02:12:888 - add 3rd note. :: EMPHASIZING.
02:15:969 (135969|3) - delete :: It's not that heavy.
02:16:617 - and 02:16:942 - add a note. :: why don't you keep the flow like in HD diff?
02:17:752 (137752|1) - delete :: It's not that heavy.
02:18:725 - add 2nd note. :: EMPHASIZING.
02:24:563 (144563|1) - move to 3rd note. :: The next note is not the same as THIS NOTE.
03:04:779 - add 4th note. :: EMPHASIZING.
03:05:266 - like 00:18:077 - but longer. :: more FUN. :p
03:07:536 - add 1st note. :: I'm a drumer, and I find this EMPHASIZING. :)
03:08:347 (188347|0) - delete :: not that heavy, and apply a bass.wav to another note.
03:08:509 - like 03:07:212 - :: LET'S ROCK!
03:16:131 - http://puu.sh/fAsFD/a5f752c768.jpg :: I think the drumer is having fun here. lol
03:21:158 - add 3rd note. :: did you forget a note here?
03:25:536 - add 2nd note. :: did you forget a note here?
03:27:320 - add 2nd note. :: EMPHASIZING.
03:27:806 (207806|0) - change to LN, ends here 03:28:131 - :: it's a bass.wav but I combine this note as both piano and bass. :)
03:29:104 (209104|0) - delete :: not that heavy.
03:29:428 - add 3rd note. :: EMPHASIZING.
03:31:374 - add 2nd note. :: OH, LISTEN TO THE SINGER, SHE IS CU****G
03:44:671 - add 4th note. :: EmPhAsIzInG.
wow a good mod, but sorry i cant reply because of my stupid connection :o
almost applied all, jst ejected a lil bit :)
thx so much..

Reikosaka wrote:

blue is important things that you should change
red totally unrankable

[MX]

i like how you map it , it's almost perfectly placed. where some your sampleset doesn't placed properly. so i try to make sv for this diff and it's good.
the speed change itself seems not smooth ( i will plan to make it more good if you like it ) .

00:18:725 (18725|2,19050|0,19374|1,19698|2,20023|0,20347|0,20671|2,20996|1,21320|3,21644|0,21969|3,22293|3,22617|1) - this cymbal sampleset actually doesn't represent the song's cymbal, so better remove it

00:23:590 (23590|0,23590|3) - change this to normal note. and set sv by 0.50x in 00:23:590 - and 0.75x in 00:23:915 - . because the hold note that you're using seems to not work for drum.

00:28:779 (28779|3,28779|0) - same like before, change to normal note and set sv by 0.50x in 00:28:779 - and 0.85x in 00:29:104 -

00:31:374 - add sv by 0.90x

00:33:644 - add sv by 1.0x (as default speed)

00:55:942 (55942|1) - i see this note work for piano sound, but the most piano sound that you're presenting is hold note. it's hard to noticeable and it will make the player confused how this note work for. so my suggest is remove or make this to hold note.

01:38:833 (98833|3,98833|0) - change to normal note, and set sv by 0.50x and 0.75 between 1/1 (same with the early suggest)

01:44:023 (104023|0,104023|1) - change to normal note and set sv by 0.60x and 0.85x between 1/1

01:46:617 - add sv by 0.90x

01:48:563 - add sv by 1.0x (as default speed)

02:11:185 (131185|1) - this keep bugging me :/ , remove this would better.

02:21:644 - add sv by 0.50x then 0.90x in 02:22:293 -

02:22:942 - add sv by 0.75x after that add 0.85x in 02:33:320 - (the phase where the reff going to blow, ahh i don't know how to tell it lol)

02:54:077 - heavenly moment, so add sv 0.65x

03:02:833 - add sv by 1.0x (this would make the note to not bump)

03:29:104 (209104|2) - again, where the cymbal are supposed to use at finish in this song. (the drum rule can't doing hihat - snare - cymbal at once lol . also it's hand logic)

03:35:590 - add sv by 0.90x
i think you wont come here :v
applied some sv, cause i dont want to make more sv changes on this map
thank youu~
here my update
puu.sh/fDcFB/5238a4e34e.rar
Topic Starter
puxtu
thx beb
updated.
[AyanoTatemaya]
do not update this~
currently modding atm...
will edit this as soon as im finished.


hi pux. here's your urgent mod as requested. :)

i read the previous post, and there seems to be a drama going on~ oh well

i would greatly appreciate if you guys made your replies line per line, instead of just saying "almost all of them were applied/rejected some". we modders took quite a lot of our time in modding and the least we can expect is for you to say what exactly you've applied and what's not. :)
col: 1|2|3|4

[bilqis' MX]
(so many puush :D )
the pattern, tbh, needs to be improved a lot. so~ here. :)
od = 7.5. there's a considerable amount of lns on this diff, coupled with the fact that this is a 4K diff.

i'll try to make your patterns more comfortable (avoiding unnecessary jacks, since this is a nice and calm song) and follow the correct melody of what the song is trying to say. :)

00:03:644 (3644|0,3806|1) - swap col, then move 00:03:969 (3969|0) - to 2. even though you probably meant the jacks to be there 'cause of the basskicks, considering that the note density is kinda high, we may need to balance the pattern a little bit.
00:04:293 - to 00:05:915 - you might wanna rearrange it to this~ http://puu.sh/fDl35/b4fe32c68c.jpg (note that i made a note in 00:04:455 - into a ln). make it more pitch relevant and more balanced.
00:06:077 (6077|0) - move to 3 to avoid the unnecessary 3 jacks
00:06:563 (6563|3,6725|2) - swap col, to mirror 00:07:374 (7374|0,7374|3,7698|1,7698|2,7698|3) -
00:08:023 (8023|0,8347|1) - swap col, then move 00:08:509 (8509|2) - to 2.
00:08:833 (8833|0) - move to 2
00:09:969 (9969|3) - move to 3
00:11:104 - http://puu.sh/fDm7D/c18bc681a0.jpg better flow.
00:12:725 - http://puu.sh/fDmzV/572df58558.jpg
00:14:996 - http://puu.sh/fDmSj/578117cfaf.jpg (best to follow the pitch of the vocals here, more comfortable and balanced)
00:15:806 (15806|0,16293|2,16455|1) - move to 4, 2 and 4 respectively. the previous pattern at 00:16:455 - doesnt complement this part of the song imo.
00:17:104 (17104|1) - idk, it might just be me, but i feel that this ln isnt necessarily needed at this point. and since there's no basskicks (only the bass guitar) on 00:17:266 - a single note will suffice. move 00:17:266 (17266|2) - to 2
00:17:266 (17266|1,17428|2,17590|2) - ctrl+h. better flow~
00:22:293 (22293|3) - move to 2.
00:23:347 (23347|1) - remove. no sound. (played at 25%)
00:24:725 (24725|0,24725|3) - ctrl+h for pitch relevancy
00:26:185 (26185|2,26509|1) - ctrl+h
00:26:833 - http://puu.sh/fDp0B/5f8f72268b.jpg
00:29:915 - add a note at 1
00:33:158 (33158|2) - move to 2
00:35:915 (35915|0) - move this to 3. makes more sense that way.
00:37:698 (37698|2) - remove, then move 00:37:698 (37698|1) - to 3. 1 note here is enough.
00:40:374 - add a note at 2.
00:43:212 (43212|3) - move to 3
00:43:698 (43698|0,43698|1,43861|3,43861|2,44023|0,44023|1) - kinda weak pattern in terms of coherence to this part. i suggest http://puu.sh/fDqvH/3ff3c98d82.jpg
00:45:969 (45969|0) - end this at 00:46:131 - . better if you follow the piano here instead of stacking another instrument, which in this case is too minute/soft.
00:47:104 (47104|3) - remove. then move 00:47:104 (47104|1) - to 3. remember, this is a 4k, and there's only a limited no of cols available. so try not to make some of your patterns cramped. :)
00:47:590 (47590|2) - ^, plus this is only a basskick, not a drumclap. 2 notes would suffice.
00:47:752 - http://puu.sh/fDrpj/2643ea7a34.jpg
00:48:806 - http://puu.sh/fDs09/1e4fd1ab04.jpg
00:50:833 - http://puu.sh/fDslh/ce36cff834.jpg
00:52:131 (52131|3) - move to 1, move 00:52:131 (52131|2) - to 4, then add a note on 00:52:293 - at col 3
00:52:942 - http://puu.sh/fDsS1/8c9ab83e00.jpg
00:57:320 - remove 00:57:320 (57320|2) - , then http://puu.sh/fDt9F/d9fd281f5f.jpg
01:02:428 - http://puu.sh/fDttb/1df3f48bcc.jpg
01:08:996 - http://puu.sh/fDugP/85c6a945c3.jpg
01:15:644 (75644|3) - move to 3
01:17:428 - http://puu.sh/fDuKD/d17f586185.jpg
01:19:698 (79698|3) - turn into a single note, then move 01:20:023 (80023|2) - to 4 and finally turn 01:19:861 (79861|2) - into a 1/2 ln.
01:21:969 - http://puu.sh/fDvK3/ca78f58c98.jpg
01:27:806 - http://puu.sh/fDwgt/f140c8a024.jpg
01:32:996 - better if you let the lns represent the vocals, while the single notes represent the piano. so, here :) http://puu.sh/fDx3j/5207ab7e3a.jpg
01:39:969 - http://puu.sh/fDxwf/9aac48b16a.jpg
01:41:590 (101590|1,101752|2) - swap col then 01:41:915 (101915|3,102077|2) - swap col
01:43:698 (103698|1,103698|2) - move to 1 and 4 to accent the drumclap
01:42:725 - http://puu.sh/fDybN/2f23ce489b.jpg
01:45:158 - http://puu.sh/fDyD7/23cfba7b0c.jpg
01:48:239 (108239|2) - remove, then 01:48:239 (108239|3,108563|2) - swap col
01:48:725 (108725|0) - move to 3, then 01:48:806 - note at 1
01:49:861 (109861|3) - single note, then move 01:50:185 (110185|1) - to 4
01:50:996 (110996|0) - remove, then turn 01:50:996 (110996|1) - into a 1/2 ln and move 01:51:158 (111158|2) - to 1
01:52:131 (112131|2) - move to 2, then 01:52:293 (112293|1) - remove
01:52:779 - http://puu.sh/fDzKp/f373cdb040.jpg - it feels better if you follow the vocals for the lns in this part. also, i've remove some notes for the snare. they can be justified since this is only a 4k diff, and removing it would be a great trade-off between overmapping and playability+comfortability.
01:54:401 (114401|1,114401|0,114725|1) - then swap cols
01:57:482 (117482|1) - remove, then move 01:57:482 (117482|2) - to 2. and then, 01:57:806 (117806|2,117969|1,118131|2) - swap cols.
02:03:482 (123482|1) - move to 4
02:06:563 (126563|2) - remove
02:07:050 (127050|2) - ctrl+h
02:08:671 (128671|1) - move to 3
02:11:185 (131185|1,131266|2) - move 1 space to the left
02:14:833 (134833|0) - move to 2
02:16:617 (136617|2) - move to 4, then 02:16:779 (136779|1,136942|0,137104|1) - swap col
02:17:266 (137266|2,137428|1,137752|2) - ctrl+h, then add a note on 02:17:752 - at col 3 to emphasize the finish~
02:19:050 (139050|0) - better if you move this to 02:18:969 - at the same col to accent the snares. 2 notes at 02:19:050 - will do even if this is a drumfinish (since they're both lns)
02:22:293 - http://puu.sh/fDBjD/f1a598d177.jpg you might wanna tweak the sv at this part to accomodate this change.
02:26:347 (146347|3,146509|2) - ctrl+j
02:28:942 (148942|0,149104|2) - ^
02:32:023 - http://puu.sh/fDC4L/ec81949a66.jpg
from 02:34:617 - to 02:42:077 - you might wanna consider remapping the said part, esp the lns.
02:45:969 - you can add a note here
02:47:266 - http://puu.sh/fDCsn/5a69642838.jpg
02:48:563 (168563|1) - move to 4
02:49:698 (169698|2,169861|1) - ctrl+h
02:50:833 (170833|1) - move to 3
02:52:779 - http://puu.sh/fDCK1/f5d761cb35.jpg
02:59:266 - http://puu.sh/fDCXP/d57d215d7e.jpg
03:05:752 - add a note at 1
03:06:239 (186239|1) - since you're following the drums here, remove, then add a note at 03:06:322 - on 2
03:06:806 - note at 4, then 03:06:888 (186888|3) - move to 2
03:07:212 (187212|3) - move to 2, then a note at 03:07:374 - on 1
03:07:212 - http://puu.sh/fDDOb/e348105a7d.jpg
03:08:347 (188347|3,188509|2) - move to 2 and 4
03:10:293 - note at 1
03:10:455 (190455|1,190536|2,190617|1) - ctrl+h
03:13:861 (193861|2,194023|3,194185|2) - swap col
03:19:211 (199211|1) - remove, then move 03:19:212 (199212|2) - to 2
03:26:671 - note at 2, then 03:26:833 - note at 4
03:27:482 (207482|3) - move to 3
03:29:104 (209104|2,209266|1,209428|2,209590|1,209915|2) - ctrl+h
03:31:212 (211212|1,211212|3) - move 1 space to the left, then move 03:31:374 (211374|0) - to 4 to accent the vocals.
03:35:915 (215915|0) - remove, then move 03:35:915 (215915|1) - to 1

(took me 3 1/2 hours, so i think that would cover me not modding the other diffs, since i rarely mod maps with long draining time~)

good luck :)
and here's a star~
Topic Starter
puxtu
roger that
why don't you poke me when you're done modding my map :c
alright thx for mods ayano
*paging bilqis...
bilqiscutee
That's mod :o :o
i dont know my diff have many problem :(
To puxtu : i will finish ayano's mod ASAP, wait pls u.u


edited:

[AyanoTatemaya] wrote:

do not update this~
currently modding atm...
will edit this as soon as im finished.


hi pux. here's your urgent mod as requested. :)

i read the previous post, and there seems to be a drama going on~ oh well

i would greatly appreciate if you guys made your replies line per line, instead of just saying "almost all of them were applied/rejected some". we modders took quite a lot of our time in modding and the least we can expect is for you to say what exactly you've applied and what's not. :)
col: 1|2|3|4

[bilqis' MX]
(so many puush :D )
the pattern, tbh, needs to be improved a lot. so~ here. :)
od = 7.5. there's a considerable amount of lns on this diff, coupled with the fact that this is a 4K diff.

i'll try to make your patterns more comfortable (avoiding unnecessary jacks, since this is a nice and calm song) and follow the correct melody of what the song is trying to say. :)

00:03:644 (3644|0,3806|1) - swap col, then move 00:03:969 (3969|0) - to 2. even though you probably meant the jacks to be there 'cause of the basskicks, considering that the note density is kinda high, we may need to balance the pattern a little bit.
00:04:293 - to 00:05:915 - you might wanna rearrange it to this~ http://puu.sh/fDl35/b4fe32c68c.jpg (note that i made a note in 00:04:455 - into a ln). make it more pitch relevant and more balanced.
00:06:077 (6077|0) - move to 3 to avoid the unnecessary 3 jacks
00:06:563 (6563|3,6725|2) - swap col, to mirror 00:07:374 (7374|0,7374|3,7698|1,7698|2,7698|3) -
00:08:023 (8023|0,8347|1) - swap col, then move 00:08:509 (8509|2) - to 2.
00:08:833 (8833|0) - move to 2
00:09:969 (9969|3) - move to 3
00:11:104 - http://puu.sh/fDm7D/c18bc681a0.jpg better flow.
00:12:725 - http://puu.sh/fDmzV/572df58558.jpg
00:14:996 - http://puu.sh/fDmSj/578117cfaf.jpg (best to follow the pitch of the vocals here, more comfortable and balanced)
00:15:806 (15806|0,16293|2,16455|1) - move to 4, 2 and 4 respectively. the previous pattern at 00:16:455 - doesnt complement this part of the song imo.
00:17:104 (17104|1) - idk, it might just be me, but i feel that this ln isnt necessarily needed at this point. and since there's no basskicks (only the bass guitar) on 00:17:266 - a single note will suffice. move 00:17:266 (17266|2) - to 2
00:17:266 (17266|1,17428|2,17590|2) - ctrl+h. better flow~
00:22:293 (22293|3) - move to 2.
00:23:347 (23347|1) - remove. no sound. (played at 25%)
00:24:725 (24725|0,24725|3) - ctrl+h for pitch relevancy
00:26:185 (26185|2,26509|1) - ctrl+h
00:26:833 - http://puu.sh/fDp0B/5f8f72268b.jpg
00:29:915 - add a note at 1
00:33:158 (33158|2) - move to 2 no, its fine keep on 3 :)
00:35:915 (35915|0) - move this to 3. makes more sense that way. no, i dont want make hammer
00:37:698 (37698|2) - remove, then move 00:37:698 (37698|1) - to 3. 1 note here is enough. re-arrage this
00:40:374 - add a note at 2.
00:43:212 (43212|3) - move to 3
00:43:698 (43698|0,43698|1,43861|3,43861|2,44023|0,44023|1) - kinda weak pattern in terms of coherence to this part. i suggest http://puu.sh/fDqvH/3ff3c98d82.jpg
00:45:969 (45969|0) - end this at 00:46:131 - . better if you follow the piano here instead of stacking another instrument, which in this case is too minute/soft.
00:47:104 (47104|3) - remove. then move 00:47:104 (47104|1) - to 3. remember, this is a 4k, and there's only a limited no of cols available. so try not to make some of your patterns cramped. :)
00:47:590 (47590|2) - ^, plus this is only a basskick, not a drumclap. 2 notes would suffice.
00:47:752 - http://puu.sh/fDrpj/2643ea7a34.jpg
00:48:806 - http://puu.sh/fDs09/1e4fd1ab04.jpg
00:50:833 - http://puu.sh/fDslh/ce36cff834.jpg
00:52:131 (52131|3) - move to 1, move 00:52:131 (52131|2) - to 4, then add a note on 00:52:293 - at col 3
00:52:942 - http://puu.sh/fDsS1/8c9ab83e00.jpg
00:57:320 - remove 00:57:320 (57320|2) - , then http://puu.sh/fDt9F/d9fd281f5f.jpg
01:02:428 - http://puu.sh/fDttb/1df3f48bcc.jpg
01:08:996 - http://puu.sh/fDugP/85c6a945c3.jpg
01:15:644 (75644|3) - move to 3
01:17:428 - http://puu.sh/fDuKD/d17f586185.jpg
01:19:698 (79698|3) - turn into a single note, then move 01:20:023 (80023|2) - to 4 and finally turn 01:19:861 (79861|2) - into a 1/2 ln.
01:21:969 - http://puu.sh/fDvK3/ca78f58c98.jpg
01:27:806 - http://puu.sh/fDwgt/f140c8a024.jpg
01:32:996 - better if you let the lns represent the vocals, while the single notes represent the piano. so, here :) http://puu.sh/fDx3j/5207ab7e3a.jpg
01:39:969 - http://puu.sh/fDxwf/9aac48b16a.jpg
01:41:590 (101590|1,101752|2) - swap col then 01:41:915 (101915|3,102077|2) - swap col
01:43:698 (103698|1,103698|2) - move to 1 and 4 to accent the drumclap
01:42:725 - http://puu.sh/fDybN/2f23ce489b.jpg
01:45:158 - http://puu.sh/fDyD7/23cfba7b0c.jpg
01:48:239 (108239|2) - remove, then 01:48:239 (108239|3,108563|2) - swap col
01:48:725 (108725|0) - move to 3, then 01:48:806 - note at 1
01:49:861 (109861|3) - single note, then move 01:50:185 (110185|1) - to 4
01:50:996 (110996|0) - remove, then turn 01:50:996 (110996|1) - into a 1/2 ln and move 01:51:158 (111158|2) - to 1
01:52:131 (112131|2) - move to 2, then 01:52:293 (112293|1) - remove
01:52:779 - http://puu.sh/fDzKp/f373cdb040.jpg - it feels better if you follow the vocals for the lns in this part. also, i've remove some notes for the snare. they can be justified since this is only a 4k diff, and removing it would be a great trade-off between overmapping and playability+comfortability.
01:54:401 (114401|1,114401|0,114725|1) - then swap cols
01:57:482 (117482|1) - remove, then move 01:57:482 (117482|2) - to 2. and then, 01:57:806 (117806|2,117969|1,118131|2) - swap cols.
02:03:482 (123482|1) - move to 4
02:06:563 (126563|2) - remove
02:07:050 (127050|2) - ctrl+h
02:08:671 (128671|1) - move to 3
02:11:185 (131185|1,131266|2) - move 1 space to the left
02:14:833 (134833|0) - move to 2
02:16:617 (136617|2) - move to 4, then 02:16:779 (136779|1,136942|0,137104|1) - swap col
02:17:266 (137266|2,137428|1,137752|2) - ctrl+h, then add a note on 02:17:752 - at col 3 to emphasize the finish~
02:19:050 (139050|0) - better if you move this to 02:18:969 - at the same col to accent the snares. 2 notes at 02:19:050 - will do even if this is a drumfinish (since they're both lns)
02:22:293 - http://puu.sh/fDBjD/f1a598d177.jpg you might wanna tweak the sv at this part to accomodate this change.
02:26:347 (146347|3,146509|2) - ctrl+j
02:28:942 (148942|0,149104|2) - ^
02:32:023 - http://puu.sh/fDC4L/ec81949a66.jpg
from 02:34:617 - to 02:42:077 - you might wanna consider remapping the said part, esp the lns.
02:45:969 - you can add a note here
02:47:266 - http://puu.sh/fDCsn/5a69642838.jpg
02:48:563 (168563|1) - move to 4
02:49:698 (169698|2,169861|1) - ctrl+h
02:50:833 (170833|1) - move to 3
02:52:779 - http://puu.sh/fDCK1/f5d761cb35.jpg
02:59:266 - http://puu.sh/fDCXP/d57d215d7e.jpg
03:05:752 - add a note at 1
03:06:239 (186239|1) - since you're following the drums here, remove, then add a note at 03:06:322 - on 2
03:06:806 - note at 4, then 03:06:888 (186888|3) - move to 2
03:07:212 (187212|3) - move to 2, then a note at 03:07:374 - on 1
03:07:212 - http://puu.sh/fDDOb/e348105a7d.jpg
03:08:347 (188347|3,188509|2) - move to 2 and 4
03:10:293 - note at 1
03:10:455 (190455|1,190536|2,190617|1) - ctrl+h
03:13:861 (193861|2,194023|3,194185|2) - swap col
03:19:211 (199211|1) - remove, then move 03:19:212 (199212|2) - to 2
03:26:671 - note at 2, then 03:26:833 - note at 4
03:27:482 (207482|3) - move to 3
03:29:104 (209104|2,209266|1,209428|2,209590|1,209915|2) - ctrl+h
03:31:212 (211212|1,211212|3) - move 1 space to the left, then move 03:31:374 (211374|0) - to 4 to accent the vocals.
03:35:915 (215915|0) - remove, then move 03:35:915 (215915|1) - to 1

(took me 3 1/2 hours, so i think that would cover me not modding the other diffs, since i rarely mod maps with long draining time~)

good luck :)
and here's a star~
applied all except that gets a reply ;)
thank you ayano <3

up gan
puu.sh/fG7yD/7f3a9c761a.rar
Topic Starter
puxtu
alright updated.
REDYUMiKA

From StaR's HQ Modding Team


  1. Sure, I will check all the contents whether it's really fine to deserve a Qualified state by this weekend.
REDYUMiKA

From StaR's HQ Modding Team

《 Qualification Check : "First Phase" 》
[Timing points]
Based on MX, and should be also considered for HD's points where are the same problem to be fixed.

00:33:969 - first kiai starting point, ok
01:07:698 - first kiai ending point, ok

01:28:779 - the changing of x0.9 SV, acceptable.
01:32:347 - remove, it has no meaning to inherit something from the previous timing.
01:32:833 - move to 01:33:644 - , please covering the next drum-roll as x0.9 SV is.

01:38:833 - & 01:38:915 - & 01:38:996 - It’s anomaly acceptable for me the reason of really fitting to the song’s atomosphere, and can being a playable after doing a few trials. But why don’t you settle these SVs to the part of similar sections? As keeping your originality is an important thing, I can also say about the consistence of mapping, hitsounding, and SV designing.

01:46:617 - the changing of x0.9 SV, acceptable. but 01:48:563 - remove to avoid a conflict with the next timing point, and remake the drum notes to have a SV for still being x0.9 to the point of 01:49:212 -

01:49:212 - the end of previous SV changings, and second kiai starting point, ok

02:04:617 - & 02:04:779 - remove, please don't reuse kiai time too much by the short interval.

02:21:644 - & 02:22:293 - & 02:22:942 - The SV design you got is really good for me, but practically being a little tricky stuff - even though x0.5 is the stuff that it can be an acceptable, switch timing is settled to the break point of mutual LNs, so I think it needs an “aftercare” to make players feel a comfortable wile they pass these points - is the point to more improve.
  1. add a new inherited point to 02:22:131 - as setting to the x0.7 SV
  2. add a new inherited point to 02:22:212 - as setting to the x0.8 SV
02:33:320 - remove again, it has no meaning to inherit something from the previous timing.

02:54:077 - very nice, naturally acceptable.
03:02:833 - It’s just get back to the normal velocity, ok

03:04:455 - third kiai starting point, ok
03:17:266 - & 03:17:428 - remove, the same reason as the above mention.
03:35:590 - third kiai ending point, ok

03:40:779 - & 03:45:969 - maybe within the acceptable range though, really kiai is needed?

[Rechecking for "EZ"]
00:28:617 (28617|0,28779|1) - move one column to the right, and then 00:29:104 (29104|3,29104|2) - change the column to 1 & 2 for taking a balance to the previous placement, finally, 00:29:428 (29428|0) - move to 4 & 00:29:915 (29915|3) - move to 1

00:33:158 (33158|0) - You may want to remove this normal note, of course I suppose that you have intended to assign a cymbal + snare sound to both the notes, but actually the previous 2 notes also have a cymbal sound (even it’s a little), the combination of these notes is just not a comfortable at being actual playing.

00:48:401 - add a note to 2 for the drum relevances.

01:04:779 (64779|1) - move to 4 for the different pitch.

02:02:833 (122833|3) - move to 1 & 02:03:158 (123158|0) - move to 3 for the balance.

02:07:050 (127050|1) - move to 1 & 02:08:347 (128347|3) - move to 3 for the balance.

02:10:617 (130617|2) - move to 2

02:18:077 (138077|2) - move to 1 & 02:18:725 (138725|0) - move to 2

02:19:698 (139698|1) - move to 4

02:21:644 - ~ 02:23:104 - Now I cannot ignore this pattern which have some kind of potential of being a risk I hadn’t noticed when I modded in the past time. How’s this rearrangement?
  1. 02:21:644 (141644|0) - shorten this LN to 02:22:293 -
  2. 02:23:104 (143104|3) - change the point to 02:22:779 - , and move to 2
03:07:698 (187698|1) - move to 3

03:15:158 (195158|1) - move to 4

[Rechecking for "NM"]
00:22:293 - ~ 00:23:590 - It’s technically required one’s skill to some extent like as you guys can read well at least. So I want to recommend you make this placement more simple, unless you really intend to provide challenger an advanced-normal chart. Please notice that the current placement is also acceptable for me, you can choose the way.
  1. 00:22:861 (22861|3) - change the point to 00:22:779 - , and move to 1
  2. 00:23:185 (23185|0) - remove
01:37:536 - ~ 01:38:833 - the same part as the above, please also consider them.

02:20:833 (140833|2) - remove to take a relevance with another section.
02:20:347 (140347|2) - move to 2 & 02:20:671 (140671|0) - move to 3

03:16:131 - ~ 03:17:428 - It’s too monotonous to express this drum range on the whole.
  1. 03:16:293 (196293|3) - move to 3
  2. 03:16:455 (196455|1) - move to 4
  3. 03:16:617 (196617|3) - move to 3
03:31:536 (211536|1) - & 03:41:915 (221915|1) - remove

03:43:861 (223861|3) - remove & 03:44:023 (224023|1) - move to 4

[Rechecking for "HD"]
00:19:861 (19861|3) - & 00:21:158 (21158|0) - remove

00:22:293 (22293|3) - move to 2 & 00:22:455 (22455|1) - remove

00:24:077 (24077|2) - remove, this is no meaning to being here.

00:48:806 (48806|2) - remove, or add a note to the point of 00:48:725 -
anyways, you need to take a way to keep the rhythm consistence for another section.

01:05:671 (65671|2,65671|0,65752|1) - It’s actually difficult problem how to explain something. But I can clearly say the existing placement which contain the emphasized notes is practically not good to push the keys.
  1. 01:05:671 (65671|2) - remove
  2. 01:05:671 (65671|0) - change the point to 01:05:752 -
01:18:239 (78239|1) - remove

01:33:077 (93077|2) - remove, this is not preferable to be a part of drum stairs.
and, 01:32:996 - add a note to 1 for filling up the lack of sounds.

01:37:536 (97536|1) - move to 3 & 01:37:698 (97698|3) - remove

01:44:509 (104509|1) - & 01:48:806 (108806|1) - remove, and
01:48:563 (108563|1) - move to 1 & 01:48:725 (108725|0) - move to 2

02:09:806 (129806|2) - & 02:20:833 (140833|1) - remove

03:09:806 (189806|1) - remove & 03:11:590 (191590|3) - move to 2

03:16:131 - ~ 03:17:428 - the same point as your NM, please consider them.
  1. 03:16:293 (196293|3,196374|2) - move one column to the left.
  2. 03:16:455 (196455|1) - move to 4
  3. 03:16:536 - add a note to 2
  4. 03:16:617 (196617|3) - move to 3
  5. 03:16:698 (196698|2) - remove
03:22:455 (202455|2) - remove
03:30:239 (210239|2) - & 03:31:536 - & 03:32:833 - remove
03:42:563 (222563|2) - & 03:43:861 (223861|1) - remove

I will recheck bilqis's MX by tomorrow, and also second part will be mentioned about the content of your hitsoundings, metadata problems within a few days. When you consider all issues and completely check on the whole, finally you will get my qualify.
Good Luck. :oops: // Please no kudosu.
Topic Starter
puxtu

REDYUMiKA wrote:

[Timing points]
Based on MX, and should be also considered for HD's points where are the same problem to be fixed.

00:33:969 - first kiai starting point, ok
01:07:698 - first kiai ending point, ok

01:28:779 - the changing of x0.9 SV, acceptable.
01:32:347 - remove, it has no meaning to inherit something from the previous timing.
01:32:833 - move to 01:33:644 - , please covering the next drum-roll as x0.9 SV is.

01:38:833 - & 01:38:915 - & 01:38:996 - It’s anomaly acceptable for me the reason of really fitting to the song’s atomosphere, and can being a playable after doing a few trials. But why don’t you settle these SVs to the part of similar sections? As keeping your originality is an important thing, I can also say about the consistence of mapping, hitsounding, and SV designing.

01:46:617 - the changing of x0.9 SV, acceptable. but 01:48:563 - remove to avoid a conflict with the next timing point, and remake the drum notes to have a SV for still being x0.9 to the point of 01:49:212 -

01:49:212 - the end of previous SV changings, and second kiai starting point, ok

02:04:617 - & 02:04:779 - remove, please don't reuse kiai time too much by the short interval.

02:21:644 - & 02:22:293 - & 02:22:942 - The SV design you got is really good for me, but practically being a little tricky stuff - even though x0.5 is the stuff that it can be an acceptable, switch timing is settled to the break point of mutual LNs, so I think it needs an “aftercare” to make players feel a comfortable wile they pass these points - is the point to more improve.
  1. add a new inherited point to 02:22:131 - as setting to the x0.7 SV
  2. add a new inherited point to 02:22:212 - as setting to the x0.8 SV
02:33:320 - remove again, it has no meaning to inherit something from the previous timing.

02:54:077 - very nice, naturally acceptable.
03:02:833 - It’s just get back to the normal velocity, ok

03:04:455 - third kiai starting point, ok
03:17:266 - & 03:17:428 - remove, the same reason as the above mention.
03:35:590 - third kiai ending point, ok

03:40:779 - & 03:45:969 - maybe within the acceptable range though, really kiai is needed?
this is mx, right?
REDYUMiKA

puxtu wrote:

this is mx, right?
Yes, basically this is for MX. ;)
Topic Starter
puxtu
ok updated.
fixed all problems, thanks yumi ;)
REDYUMiKA

From StaR's HQ Modding Team


  1. Confirmed, you're surely doing very well.
Topic Starter
puxtu
woah thank you!
bilqiscutee

REDYUMiKA wrote:

[notice]

From StaR's HQ Modding Team

《 Qualification Check : "First Phase" 》
[Timing points]
Based on MX, and should be also considered for HD's points where are the same problem to be fixed.

00:33:969 - first kiai starting point, ok
01:07:698 - first kiai ending point, ok

01:28:779 - the changing of x0.9 SV, acceptable.
01:32:347 - remove, it has no meaning to inherit something from the previous timing. fixed
01:32:833 - move to 01:33:644 - but there's drum sound here 01:32:833 , please covering the next drum-roll as x0.9 SV is.

01:38:833 - & 01:38:915 - & 01:38:996 - It’s anomaly acceptable for me the reason of really fitting to the song’s atomosphere, and can being a playable after doing a few trials. But why don’t you settle these SVs to the part of similar sections? As keeping your originality is an important thing, I can also say about the consistence of mapping, hitsounding, and SV designing. set these sv on the same part/sounds

01:46:617 - the changing of x0.9 SV, acceptable. but 01:48:563 - remove to avoid a conflict with the next timing point, and remake the drum notes to have a SV for still being x0.9 to the point of 01:49:212 - fixed, and re-arrage part with drum sounds

01:49:212 - the end of previous SV changings, and second kiai starting point, ok

02:04:617 - & 02:04:779 - remove, please don't reuse kiai time too much by the short interval. fixed

02:21:644 - & 02:22:293 - & 02:22:942 - The SV design you got is really good for me, but practically being a little tricky stuff - even though x0.5 is the stuff that it can be an acceptable, switch timing is settled to the break point of mutual LNs, so I think it needs an “aftercare” to make players feel a comfortable wile they pass these points - is the point to more improve.
  1. add a new inherited point to 02:22:131 - as setting to the x0.7 SV
  2. add a new inherited point to 02:22:212 - as setting to the x0.8 SV
^ okay

02:33:320 - remove again, it has no meaning to inherit something from the previous timing. fixed

02:54:077 - very nice, naturally acceptable.
03:02:833 - It’s just get back to the normal velocity, ok

03:04:455 - third kiai starting point, ok
03:17:266 - & 03:17:428 - remove, the same reason as the above mention. fixed
03:35:590 - third kiai ending point, ok

03:40:779 - & 03:45:969 - maybe within the acceptable range though, really kiai is needed? sorry, deleted
Thanks Yumika :)
update
http://puu.sh/fMc8J/8c9b605993.rar
Topic Starter
puxtu
ok updated
REDYUMiKA

From StaR's HQ Modding Team

《 Qualification Check : "Second Phase" 》
[General]
  1. Please disable the widescreen support. <2015.02.15>
1. Timing Check :
  • --->Unsnapped issue was resolved.
2. Metadata Check :

3. BG's data Check : *
  1. It's recommended to resize the current resolution 1365*768 ---> 1366*768 for 16:9
4. HP/OD FIX Check : *
  1. "NM" ・・・ HP7.5 & OD7.5 ---> HP7.0 & OD7.0
5. Audio FIX Check :
  • wav files : & mp3 file :
  1. <Unrankable> hihat.wav has violated the current ranking criteria for the reason of the insufficient length, exchange it for (Sample.1). <2015.02.15>

  2. <Unrankable> ride.wav has violated the current ranking criteria for the reason of the range of delay, exchange it for (Sample.2). <2015.02.15>
  3. "MX" ・・・ The standard point of base volume has been set to a little-high values. 70% ---> 50%
[Rechecking for "bilqis's MX"]
00:11:428 - add a note to 3 for taking a consistence to the drum beats.

00:23:509 (23509|1) - change the point to 00:23:428 - There is a possibility of missing a note because this rhythm is a little hard to grasp just before the hopping SV changes. Actually it won’t be a defective stuff even though you put a note to only the clear point that obviously enable us to hear the emphasized beats.

00:24:401 - make it as double-notes to take a relevance to the others.

00:26:185 (26185|1) - change to normal note. I suppose that you just intended to focus on the vocal assigning to this LN, but the previous one is actually no function to express the voice extensions. All is to make more simple keeping your styles, without being any confusions.

00:28:779 (28779|1) - remove & 00:30:563 (30563|1) - remove

01:02:428 (62428|0,62509|1) - there is no meaning to being a shape of soft-jacks.
  1. 01:02:428 (62428|0) - move to 2
  2. 01:02:509 (62509|1) - move to 1
01:03:644 (63644|1) - remove & 01:11:752 (71752|1) - remove

01:16:779 - ~ 01:18:077 - considering the below mods, how’s this rearrangement? ---> (e.g.1)
  1. 01:16:942 - single beat would be moderate rather than putting note as double.
  2. 01:17:915 - ~ 01:18:077 - this drum roll should be dealt by one hand.
01:27:806 - ~ 01:28:455 - there are many obscure sounds here. ---> (e.g.2)
It's recommended to use the LN placement to the former stair.

01:29:428 (89428|2,89590|0,89752|2) - please rearrange them to take a balance.
  1. 01:29:428 (89428|2) - move to 1
  2. 01:29:590 (89590|0) - move to 3
  3. 01:29:752 (89752|2) - move to 1
01:44:023 (104023|1,104023|0) - shorten this LN to 01:44:185 - take a relevance to the others.

01:41:915 (101915|1) - remove

01:47:590 - ~ 01:48:725 - Rearrangement opinion. ---> (e.g.3)

01:54:239 (114239|1,114401|1) - remove & 01:54:320 (114320|2) - move to 2

02:09:806 (129806|0,129806|1) - remove them

02:10:617 - ~ 02:12:563 - Rearrangement opinion. ---> (e.g.4)

02:32:023 (152023|3) - shorten this LN to 02:32:185 -
02:32:671 (152671|2,153320|2) - move them to 4

02:59:915 - ~ 03:00:563 - Rearrangement opinion. ---> (e.g.5)

03:06:969 (186969|1) - remove
03:07:212 (187212|1) - change the point to 03:07:131 -
03:07:536 (187536|3) - change the point to 03:07:455 -
03:11:509 (191509|3) - remove
03:12:158 (192158|1) - remove
03:12:239 (192239|0) - move to 2

03:16:698 (196698|2) - remove
03:17:266 (197266|2) - change the point to 03:17:347 -

03:23:915 (203915|1) - Don’t you set this note to the point of 03:23:833 - ?

03:27:158 - ~ 03:27:806 - Rearrangement opinion. ---> (e.g.6)

03:31:698 (211698|3) - change the point to 03:31:617 -
03:31:861 (211861|0) - remove

03:35:590 - ~ 03:38:185 - Rearrangement opinion. ---> (e.g.7)
*I guess you followed guitar sounds with several LNs, but please use it moderately.

03:40:293 - add a note to 4

03:41:915 (221915|3) - remove

Good Luck. :oops: // Please no kudosu.

All the placement checks was done. The remaining one is the check of your hitsoundings.
bilqiscutee, please consider the above content, and recheck hitsounds yourself before moving on the our check.
Keeping your efforts just a little more! :)
bilqiscutee

REDYUMiKA wrote:

From StaR's HQ Modding Team

《 Qualification Check : "Second Phase" 》
[General]
  1. Please disable the widescreen support. <2015.02.15>
1. Timing Check :
  • --->Unsnapped issue was resolved.
2. Metadata Check :

3. BG's data Check : *
  1. It's recommended to resize the current resolution 1365*768 ---> 1366*768 for 16:9
4. HP/OD FIX Check : *
  1. "NM" ・・・ HP7.5 & OD7.5 ---> HP7.0 & OD7.0
5. Audio FIX Check :
  • wav files : & mp3 file :
  1. <Unrankable> hihat.wav has violated the current ranking criteria for the reason of the insufficient length, exchange it for (Sample.1). <2015.02.15>

  2. <Unrankable> ride.wav has violated the current ranking criteria for the reason of the range of delay, exchange it for (Sample.2). <2015.02.15>
  3. "MX" ・・・ The standard point of base volume has been set to a little-high values. 70% ---> 50%
[Rechecking for "bilqis's MX"]
00:11:428 - add a note to 3 for taking a consistence to the drum beats.

00:23:509 (23509|1) - change the point to 00:23:428 - There is a possibility of missing a note because this rhythm is a little hard to grasp just before the hopping SV changes. Actually it won’t be a defective stuff even though you put a note to only the clear point that obviously enable us to hear the emphasized beats.

00:24:401 - make it as double-notes to take a relevance to the others.

00:26:185 (26185|1) - change to normal note. I suppose that you just intended to focus on the vocal assigning to this LN, but the previous one is actually no function to express the voice extensions. All is to make more simple keeping your styles, without being any confusions.

00:28:779 (28779|1) - remove & 00:30:563 (30563|1) - remove

01:02:428 (62428|0,62509|1) - there is no meaning to being a shape of soft-jacks.
  1. 01:02:428 (62428|0) - move to 2
  2. 01:02:509 (62509|1) - move to 1
01:03:644 (63644|1) - remove & 01:11:752 (71752|1) - remove

01:16:779 - ~ 01:18:077 - considering the below mods, how’s this rearrangement? ---> (e.g.1)
  1. 01:16:942 - single beat would be moderate rather than putting note as double.
  2. 01:17:915 - ~ 01:18:077 - this drum roll should be dealt by one hand.
01:27:806 - ~ 01:28:455 - there are many obscure sounds here. ---> (e.g.2)
It's recommended to use the LN placement to the former stair.

01:29:428 (89428|2,89590|0,89752|2) - please rearrange them to take a balance.
  1. 01:29:428 (89428|2) - move to 1
  2. 01:29:590 (89590|0) - move to 3
  3. 01:29:752 (89752|2) - move to 1
01:44:023 (104023|1,104023|0) - shorten this LN to 01:44:185 - take a relevance to the others.

01:41:915 (101915|1) - remove

01:47:590 - ~ 01:48:725 - Rearrangement opinion. ---> (e.g.3)

01:54:239 (114239|1,114401|1) - remove & 01:54:320 (114320|2) - move to 2

02:09:806 (129806|0,129806|1) - remove them

02:10:617 - ~ 02:12:563 - Rearrangement opinion. ---> (e.g.4)

02:32:023 (152023|3) - shorten this LN to 02:32:185 -
02:32:671 (152671|2,153320|2) - move them to 4

02:59:915 - ~ 03:00:563 - Rearrangement opinion. ---> (e.g.5)

03:06:969 (186969|1) - remove
03:07:212 (187212|1) - change the point to 03:07:131 -
03:07:536 (187536|3) - change the point to 03:07:455 -
03:11:509 (191509|3) - remove
03:12:158 (192158|1) - remove
03:12:239 (192239|0) - move to 2

03:16:698 (196698|2) - remove
03:17:266 (197266|2) - change the point to 03:17:347 -

03:23:915 (203915|1) - Don’t you set this note to the point of 03:23:833 - ?

03:27:158 - ~ 03:27:806 - Rearrangement opinion. ---> (e.g.6)

03:31:698 (211698|3) - change the point to 03:31:617 -
03:31:861 (211861|0) - remove

03:35:590 - ~ 03:38:185 - Rearrangement opinion. ---> (e.g.7)
*I guess you followed guitar sounds with several LNs, but please use it moderately.

03:40:293 - add a note to 4

03:41:915 (221915|3) - remove

Good Luck. :oops: // Please no kudosu.

All the placement checks was done. The remaining one is the check of your hitsoundings.
bilqiscutee, please consider the above content, and recheck hitsounds yourself before moving on the our check.
Keeping your efforts just a little more! :)
thanks yumika~
here's my update, after applied yumika's mod and re-check for hitsound
Topic Starter
puxtu
ok updated
Starry-
Hi~! From:

StaR's HQ Modding Team



[General]

Timing:
Audio:
  • Read Yumi's mod about hitsounds.
BG:
  • Read Yumi's mod about background.
Metadata:
Preview Point:
AiMod:

 ___ ___ ___ ___       
| 0 | 1 | 2 | 3 | (4K)



What why do EZ and NM have combo colours LOL. Remove that orange one.
Also, untick widescreen support for all diffs.
Finally, perhaps make the kiai in bilqis diff (specifically first kiai), the same as the other diffs.


[EZ]
00:22:942 (22942|3) - add bass hitsound?
00:28:617 (28617|1) - add snare?
00:32:509 (32509|2) - ^
00:48:401 (48401|1) - ^
01:28:293 (88293|1) - tom02 add
01:45:482 (105482|3,105969|3) - bass add
etc.
I have something to say about hitsound consistency below.

00:39:482 (39482|2) - move to 3
00:40:131 (40131|0) - move to 2
00:40:455 (40455|1) - move to 0
00:41:428 (41428|3) - move to 0, makes pattern a lot more balanced.

01:03:158 (63158|3) - move to 1

01:49:050 (109050|1) - yo this is EZ diff move to 0 (you haven't used a jack like this before)

01:59:590 (119590|0) -

02:13:536 (133536|0) - move to 1

02:17:428 (137428|0) - move to 2, feels a lot better (also works well with vocal pitch, yea i know you're not mapping to it, but its nice)
02:18:077 (138077|1) - move to 0 because of it

02:20:023 (140023|0) - move to 1

02:22:942 (142942|2) - move to 0, will balance this whole part out

02:35:590 (155590|1) - move to 3
02:36:077 (156077|3) - move to 2, plays better, more balanced, etc.etc.

02:47:752 (167752|2) - move to 3

03:35:590 (215590|0) - move to 3
03:36:239 (216239|2) - move to 0, plays better and more balanced

[NM]

00:06:239 (6239|1) - move to 2, balance

00:08:347 (8347|3) - move to 0, balance

00:10:293 (10293|3) - move to 1, balance

00:34:942 (34942|0) - more comfortable at 3

00:56:023 (56023|1) - move to 0, 3 note 1/1 jack imbalanced

01:37:212 (97212|0) - move to 3
01:37:536 (97536|1) - move to 0, more balanced and nice to play 1-2-3 triple

01:49:536 (109536|2) - more balanced at 3

01:54:401 (114401|2) - more balanced at 3

01:57:320 (117320|1) - more balanced at 0

01:58:942 (118942|2) - more balanced at 3

02:40:942 (160942|3) - move to 2?

02:48:888 (168888|2,169050|2) - move to 1, balanced

03:00:401 (180401|2) - move to 1
03:01:050 (181050|1) - move to 2
03:01:536 (181536|2) - move to 1
03:01:861 (181861|1) - move to 0

03:13:536 (193536|3) - move to 2, balance

03:34:617 (214617|2) - move to 1, balance

[Hitsound Consistency]

Honestly I've seen a few areas of hitsounds that I ignored in my mod because I think it's pretty easy to fix.
Open up EZ diff for example, then go File -> Open as Reference, and choose HD diff or something.
Then View -> Show Sample Name
Just go through each diff and check if all the hitsounds are identical or the same to each other. Certain parts can be excluded since you might be mapping to something else, but usually you want this to be the same.

[]

maybe will come back
<3
Topic Starter
puxtu
all fixedexcept the hitsound things..
how2hitsounding OTL

ok all done yumi :D
REDYUMiKA

From StaR's HQ Modding Team

《 Qualification Check : "Final Phase" 》
  • All the hitsounds checks have been completed,please rewrite these contents and add the blank.wav
  1. Fixed the error of some hitsounds.
  2. Adjusted a sound volume to each note.
  3. Added a hitsounds to all the notes, and all the difficulties including the blank wav.
  • Note : Sorry guys, the blank.wav hasn't been permitted to apply on the chart except the special case.
Topic Starter
puxtu
ok all updated, thanks yumi :)
Purpleguypwn
0|1|2|3

Overall:
Notes: Kiai time no.1 & no.2 ends on the 4rd measure of the common time signature. This means kiai time ends of a melody pattern/tone rather than the start of a new one.

EZ:
02:01:212 (121212|0) - Might want to move this to 3

NM:
00:56:185 (56185|3) - Do you really want this jack? This is the only time it occurs in this difficulty.
01:41:104 (101104|2) - Move to 0

HD:
Kiai time no.2: Seems slightly overloaded with 1|3 double notes.
Otherwise good.

Barely a mod, probably because the map is very well done right now.
Topic Starter
puxtu

Purpleguypwn wrote:

0|1|2|3

Overall:
Notes: Kiai time no.1 & no.2 ends on the 4rd measure of the common time signature. This means kiai time ends of a melody pattern/tone rather than the start of a new one.

EZ:
02:01:212 (121212|0) - Might want to move this to 3

NM:
00:56:185 (56185|3) - Do you really want this jack? This is the only time it occurs in this difficulty.
01:41:104 (101104|2) - Move to 0

HD:
Kiai time no.2: Seems slightly overloaded with 1|3 double notes.
Otherwise good.

Barely a mod, probably because the map is very well done right now.
hey thank you very much for checking, I fixed them all ;)
Arzenvald
=~=)a do some last-check with puxtu, fixed some small thing, all notes layered at Percussion & Guitars perfectly, ghost notes might because it's layered at guitar as well, so ghost-notes no more

chatlog
20:10 *ExUsagi slaps puxtu
20:12 puxtu: YOOOOOOOOOOOOO
20:12 puxtu: xup
20:12 *ExUsagi is editing [http://osu.ppy.sh/b/487344 Hanatan - Shiwa [EZ]]
20:13 puxtu: it's perfect~
20:13 ExUsagi: 00:23:590 (23590|0) - turn into normal note
20:13 puxtu: nothing's to worry
20:13 puxtu: wat
20:13 ExUsagi: cuma sugesti
20:14 puxtu: ok changed
20:14 puxtu: gw lupa knp gw taruh ln disana
20:14 ExUsagi: 00:25:050 (25050|1,25212|0,25536|1) - 1 2 1
20:15 ExUsagi: 00:28:455 (28455|3,28617|1,28779|2,29104|1,29428|3) - 3 2 1 4 2
20:15 puxtu: lah sama aja
20:15 ExUsagi: beda, beda jadi yg main
20:15 puxtu: lah sama aja [2]
20:15 puxtu: oh gitu
20:15 puxtu: ok
20:15 ExUsagi: menekankan gimana ketika jari nekan tombol
20:15 ExUsagi: perasaannya kurang sret sama feel lagu.. =~=
20:16 ExUsagi: 00:29:915 (29915|0,30239|1,30401|0,30725|1) - 2 1 2 1
20:16 puxtu: ok wait
20:16 puxtu: lol
20:17 puxtu: dah
20:17 ExUsagi: 00:31:374 (31374|0) - kurang note
20:17 ExUsagi: ?
20:18 puxtu: dah
20:19 ExUsagi: 00:43:698 (43698|2,43861|0,44023|2,44185|0,44347|3) - ctrl + H?
20:19 puxtu: usagi woy
20:19 ExUsagi: ya?
20:19 ExUsagi: ini mod boleh lu reject sayang
20:19 ExUsagi: xP
20:19 puxtu: woy
20:19 ExUsagi: gak ada unrankable issue
20:19 ExUsagi: ya?
20:19 puxtu: anak ajaib
20:19 ExUsagi: kenape?
20:19 puxtu: slalu jadi idola
20:19 ExUsagi: ;~:
20:19 ExUsagi: ada apa pe
20:19 puxtu: woy
20:19 ExUsagi: ya?
20:20 ExUsagi: test
20:20 ExUsagi: chat gw masuk kagak?
20:20 puxtu: kaga
20:20 *ExUsagi slaps puxtu
20:20 ExUsagi: 00:49:536 (49536|0,49861|2) - ctrl + h
20:20 ExUsagi: 01:10:293 (70293|0) - ke 2
20:21 puxtu: dh
20:21 ExUsagi: http://puu.sh/gaCfu.jpg 01:17:428 (77428|2,77590|0,77752|3,77915|1,78077|0,78077|2) -
20:21 ExUsagi: transisi, kasih pattern menarik
20:22 puxtu: dafuk is that
20:22 ExUsagi: stairs
20:22 puxtu: stairs is too mainstream
20:22 puxtu: no creativty on it
20:22 ExUsagi: please
20:22 ExUsagi: bukan look, tapi 'feel'
20:22 ExUsagi: kalo stairs dimana mana, kagak creative
20:23 ExUsagi: tapi dari awal gw gak liat stairs.. ;~:
20:23 ExUsagi: gimana si lu
20:23 puxtu: iya nih gimana sih lu
20:23 puxtu: halah
20:23 ExUsagi: biar chartnya lebih lunak.. :P
20:23 puxtu: :P
20:23 puxtu: askjdfhaksdhgasjda
20:24 ExUsagi: ini mod.. .-. knape sih berat bgt ngereject :P
20:24 puxtu: yumi bilang....
20:24 puxtu: nvm
20:25 puxtu: http://puu.sh/gaCop/d45f6d6b4c.png
20:25 ExUsagi: xP
20:25 ExUsagi: maksudnya hitsoundnya
20:25 puxtu: ik
20:25 ExUsagi: gw gak nyuruh add remove kan? cuma move di tempat yg sama..? XP
20:25 ExUsagi: please gw peka pe
20:25 ExUsagi: awkwkwkwkwk
20:25 puxtu: td lo ada nyuruh ctrl+j gk?
20:25 ExUsagi: oh gak
20:25 ExUsagi: o_o
20:25 puxtu: O_O
20:26 ExUsagi: ctrl + h
20:26 ExUsagi: gak akan ngaruh sama posisi hitsound
20:26 ExUsagi: please
20:26 ExUsagi: .-.
20:26 ExUsagi: selama posisi vertikalnya gak berubah, hitsoundnya gk berubah
20:26 puxtu: oh
20:27 ExUsagi: =.= lu gk percaya temen lu sendiri pe? ok gw gak kasih icon heart baru tau rasa lu
20:27 ExUsagi: xP
20:27 ExUsagi: 01:21:320 (81320|2,81644|1,81969|3,82293|0) - 2 4 1 4
20:27 ExUsagi: ngehindarin 01:20:671 (80671|2) -
20:27 puxtu: asldkjalsdkjasdj
20:27 puxtu: 'pls
20:27 puxtu: icon
20:27 puxtu: ;(
20:27 ExUsagi: iya
20:27 ExUsagi: makanya.. gw gak bisa sembarangan ngecek
20:28 ExUsagi: takut di sentil qat
20:28 puxtu: ;V
20:28 ExUsagi: 01:35:590 (95590|0,95915|3) - 4 2
20:28 puxtu: ctrl+h
20:29 ExUsagi: xP
20:32 puxtu: gw update ya
20:32 ExUsagi: 02:14:509 (134509|2,134671|1,134833|2) - ctrl + h
20:32 ExUsagi: gw belum selesai sayang
20:33 puxtu: updating....
20:33 ExUsagi: .-.
20:35 puxtu: hoam...
20:35 ExUsagi: 03:26:185 (206185|0) - move somewhere else
20:36 *ExUsagi is editing [http://osu.ppy.sh/b/476761 Hanatan - Shiwa [NM]]
20:36 ExUsagi: pe
20:36 puxtu: apaan
20:36 ExUsagi: ... keburu gw ngantuk nih
20:36 ExUsagi: 00:05:266 (5266|2) - remove
20:37 ExUsagi: 00:13:212 (13212|3) - lu tau gk cara ganti hitsound?
20:37 puxtu: are you sure
20:37 puxtu: kaga
20:37 ExUsagi: alt + klik notenya
20:38 puxtu: nope nope nope nope nope nope
20:38 ExUsagi: atau ngga > Compose > Sample Import
20:38 puxtu: nope nope nope nope nope nope [2]
20:38 ExUsagi: .-.
20:38 ExUsagi: ok deh
20:39 ExUsagi: ok lupakan
20:39 puxtu: ok
20:40 *ExUsagi is playing [http://osu.ppy.sh/b/476761 Hanatan - Shiwa [NM]] <osu!mania> |4K|
20:40 ExUsagi: mod via testplay aja dah
20:40 ExUsagi: ngantuk gw
20:40 puxtu: yaelah baru jg jam 7
20:43 ExUsagi: 00:36:725 (36725|0) - remove, 00:36:563 (36563|1) - ini jadi LN.. inb4 hitsound gone
20:43 ExUsagi: awkwkwkwkwk
20:43 puxtu: awkwakwkwkw
20:43 ExUsagi: mati lu
20:43 puxtu: rip
20:43 ExUsagi: 00:36:563 (36563|1) - alt + click
20:44 puxtu: trus?
20:44 ExUsagi: pilih bass.wav trus apply
20:45 puxtu: ok
20:45 ExUsagi: close
20:45 ExUsagi: 00:36:563 (36563|1) - coba double click
20:45 ExUsagi: suaranya bass kan?
20:45 ExUsagi: duk duk
20:45 puxtu: ngga
20:45 ExUsagi: .-.
20:45 *ExUsagi slaps puxtu
20:45 ExUsagi: View > Show Sample NAme
20:45 puxtu: wkwk
20:46 ExUsagi: http://puu.sh/gaDnr.png kyk gini kagak
20:47 ExUsagi: 00:41:915 (41915|2) - ini juga kyk tadi
20:47 ExUsagi: dan SEEMMUUUAAAAAAA part yg lain
20:47 ExUsagi: 00:42:077 (42077|1) - jangan lupa move ini
20:48 puxtu: ok
20:48 ExUsagi: 00:52:131 (52131|2) - ^
20:48 ExUsagi: 00:57:320 (57320|1) - ^
20:48 ExUsagi: perasaan di tempat yg sama mulu
20:48 ExUsagi: .-.
20:48 *ExUsagi slaps puxtu
20:55 ExUsagi: 01:51:969 (111969|0) - nooh
20:55 ExUsagi: kata gw juga di kiai lain ada
20:55 ExUsagi: 01:57:158 (117158|2) -
20:55 puxtu: :V
20:55 ExUsagi: all ducking done
20:56 ExUsagi: lol
20:56 ExUsagi: oiyya pe
20:56 ExUsagi: View > Volume
20:56 ExUsagi: http://puu.sh/gaDOB.jpg
21:00 ExUsagi: nm ok
21:01 puxtu: ok
21:03 ExUsagi: 01:59:428 (119428|1,119509|2,119590|3) - 3 4 2
21:03 ExUsagi: ?
21:03 puxtu: asdadada
21:04 puxtu: itu yg di nm?
21:08 *ExUsagi is editing [http://osu.ppy.sh/b/476760 Hanatan - Shiwa [HD]]
21:08 *puxtu is editing [http://osu.ppy.sh/b/476760 Hanatan - Shiwa [HD]]
21:08 puxtu: ah lama ah
21:08 ExUsagi: .-.
21:09 ExUsagi: kk gw nyuruh
21:09 puxtu: no
21:10 ExUsagi: 02:53:266 (173266|1,173428|2,173428|0,173590|0,173590|3,173752|0,173752|2,173915|0,173915|3,174077|1,174077|2) -
21:10 puxtu: apaan
21:10 puxtu: no
21:10 puxtu: keep
21:10 puxtu: go away
21:11 ExUsagi: bentar http://puu.sh/gaEuj.jpg
21:11 *ExUsagi slaps puxty
21:11 ExUsagi: gah
21:11 puxtu: noppe
21:11 puxtu: kkeepp
21:11 ExUsagi: 03:08:509 (188509|0,188590|1,188671|3,188671|2,189158|0,189239|1,189320|3,189320|2) - ctrl + h
21:12 puxtu: wat
21:12 puxtu: no
21:12 puxtu: asdafafdadsds
21:12 ExUsagi: lol
21:12 ExUsagi: ok
21:12 puxtu: lol
21:12 puxtu: adadfasgsfdasffad
21:13 ExUsagi: lu gak sabar banget
21:13 ExUsagi: gw sentil jadi ganteng lu
21:13 puxtu: lakshjdjadshfljasdfjhadslalkasfdgplasdflgjfasjhdl
21:13 puxtu: awkawkakwkawkawk
21:13 ExUsagi: ok berarti hampir no changes
21:13 *ExUsagi is editing [http://osu.ppy.sh/b/476759 Hanatan - Shiwa [bilqis's MX]]
21:13 puxtu: yep
21:14 ExUsagi: keknya gw dah berkali kali ngecek ni dff
21:14 puxtu: awkwkw
21:14 puxtu: iye
21:14 puxtu: ngga bosen je?
21:14 ExUsagi: BAAANGEEET
21:14 ExUsagi: gile ngecek 3 menit
21:14 ExUsagi: per diff
21:14 puxtu: wkokokk
21:15 puxtu: gille
21:15 puxtu: speed modding mode: activated
21:15 ExUsagi: 00:07:861 (7861|0) - add hihat2.wav
21:17 ExUsagi: mati lu gimana coba ngehitsound
21:17 ExUsagi: xP
21:18 puxtu: rip
21:18 puxtu: udah
21:18 puxtu: coeg
21:18 ExUsagi: 01:23:104 (83104|2) - ^
21:19 puxtu: ok
21:20 ExUsagi: ni bookmark untuk apa
21:21 puxtu: ha?
21:21 puxtu: bookmark apaan
21:22 *puxtu is editing [http://osu.ppy.sh/b/476759 Hanatan - Shiwa [bilqis's MX]]
21:22 ExUsagi: tuh garis biru bertebaran
21:22 puxtu: kaga ada pea
21:23 ExUsagi: o_O
21:24 ExUsagi: ok checked
21:24 ExUsagi: .-.
21:24 puxtu: ok gw upload ya?
21:24 ExUsagi: ok
21:25 puxtu: ok

go
Topic Starter
puxtu
you're the man usagi
Arzenvald

puxtu wrote:

god dammit usagi, go be a BAT already
shit pe, it's became true (although it's only BN.. xP)
REDYUMiKA

From StaR's HQ Modding Team


  • All problems were resolved, it's time to deserve a qualification. Here we go.

《Bubbled》
Arzenvald
HYPE HYPE HYPE! no need to wait more long time.. checked like.. 4 times already, 5 perhaps.. xP

everyone do a great job here, congrats bilqis puxtu!
Topic Starter
puxtu
wohooo <3
thanks everyone <3
meii18
Weee gratz on first rank puxtu ~! :3
Topic Starter
puxtu

ByBy_ChAn wrote:

Weee gratz on first rank puxtu ~! :3
*second
thanks <3
Arzenvald
@by by, he already got 2 ranked map already.. .-. #themoreyouknow
bilqiscutee

ExUsagi wrote:

congrats bilqis puxtu!
thanks usagi <3 hehe
RuberusuScarlet
grats puxtu and bilqiscutee >w</
Ayachi-
Nice song
Cngrats
Julie
WOAH XD!!

Congratz puxtu!! *runs*
Akasha-
hue, im not realize its bubble and qualified :( but anyway, grats puxtu and bilqiscutee <3
Kyousuke-
Woah grats pux n qis!
Love the song <33
Sky_Demon
Grz OwO
Topic Starter
puxtu
thanks everyone o/
Vhy
wiw hanatan <3
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