Woo! \o/ Thanks rakuen!
rip >_< I think you're rightTari wrote:
Someone needs to double-check the title since I'm uncertain of its Koiwazurai or not
From what I've heard it should of been that (according to iMage)
I think koiwazurai translates to lovesickness =/sheela901 wrote:
After running some tests (Japanese to Romaji), I think the title should be as it is. 恋 (which is Koi) is a noun, so I think the space should be placed after it. Same with Byoumei, but a little different. According to the "converter", that word forms a single noun. Unless I say something nonsense, correct me...
this.Saya wrote:
plz no unrank title is fine
oh dear....alacat wrote:
- Disqualified for difficulty gap between Hard and Insane
It is too big from Hard diff to Insane about spacing. For example, You used Almost over x1.8 distance in Insane diff at the kiai time. You should consider adding a new difficulty of Hard/Insane or fixing a gap between Hard and Insane (Try to reduce spacings in Insane diff or make more jumps in Hard diff). Well, Both diffs is nice :>
alacat wrote:
Additional Modding
[General][ Normal]
- Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. So you must change BG size. Oops, I thought I took it from the ranked one but i guess not xD Fixed
[ Hard]
- OD -1. The rate is too hard for playing beginner since this difficulty is easiest. ok, lowered to 3
- 01:34:529 (1) - Too soon after a spinner. Please delete this slider and try to make new pattern of rhythm. shortened the spinner
- 02:13:529 (1,3) - I don't agree this stack, It would confuse beginners. Fix this one, so it prevents the player from misreading. kk fixed
[ Insane]
- 03:04:529 - Please turn up the volume about 30 or 40% I can't hear anything for playing. increased to 35%
___________________________________________________________________________________________________________________
- 03:04:529 - Same. ^
- 03:47:279 - Don't use silent volume. You should consider turning up the volume over 20% kk
Then, I will ask JP staff about Romanised title. In my opinion, "Koi Wazurai" is fine. Because It's used Kanji/Katakana.
Only marathon maps (maps with a total drain time of 5 minutes or more) are allowed a single difficulty. Otherwise, it is required that you make multiple difficulties.Infevo wrote:
I can't show any understanding for the disq.
1. Most players would only use one diff anyways. And it is not like you can only progress through 1 single map set from one mapper. So in that regard the gap is completely irrelevant.
2. It is ridiculous to reason around the difficullty gaps since many mappers get ranked releases with only single maps. Why should mappers be punished who bother to map more diffs?
3. I don't have any issues with the sound volume. None at all.
4. Several players asked sincerely not to unrank this because they liked it and for them everything was fine.
5. We have an extreme lack of Sana maps.
Good idea Thanks!handsome wrote:
lol let's get this backed to ranked
rename Another to Insane, then Insane to a custom name maybe? Lovesick or something.
i'll mod this later.
Thanks lightr!lightr wrote:
Hi Joey I'm back , very sorry for late .-.
Just a few things :
Anothernice mapset,good luck with rerank it :>
- 01:34:904 (1) - i think this one need a NC added
- There are so many triple beat in KIAI like 01:06:779 (3,4,5,6,7,8) - …… , so i think use some rhythm like this would be nice.Just a suggest,feel free to ignore this. I added some, but didnt change all of them
- 03:38:466 (5) - stack with 03:37:529 (1) - slider head would be nice I agree, the distance was kinda far anyway
- 02:21:779 (4) - missing a clap on slider head I'm alternating claps here
Thanks for the mod! I appreciate it <3handsome wrote:
i'm too lazy to format this since it's one diff. anyway before things get out of hand: http://i.imgur.com/D8wmmsy.png
so here's timestamps for your clicking pleasure:
Hard: 02:37:435 / 03:34:435
Normal: 02:37:341 / 03:34:341 ahh, thanks for this, I think they are all consistent now
some small quality ammendments:
normal and hard: 01:57:029 - end break here by dragging good idea
greenline stuff:
normal: needless greenline 02:52:529 - oops, all those greenline had a purpose, I just forgot to change them >_< Fixed all
hard: needless greenline 03:49:529 -
insane: same 02:50:279 -
do note i might not 100% thorough so please check through your greenlines again~
main stuff in insane:
00:51:966 (5) - this didn't feel too comfortable to play, in my opinion. I actually like this combo a lot >_<
01:36:029 (1,3) - lol blanket fixed
01:45:685 (3,4) / 01:46:154 (6,7,8) / 04:00:591 (3) / 04:01:154 (5,6,7) - these are probably wrongly snapped, there are 1/6 notes starting from 01:46:091 - 04:01:091 - i think. be sure to correct this on Lovesick diff too, or clarify with a BAT. I think you are right about the 1/6 notes, but I am going to keep my 1/4 notes because I find them more enjoyable to play
03:04:154 (3,2) - nazi stuff fixed
03:10:529 - start the break here!! :p not consistent with other diffs~ ah, right
03:15:779 (1,2) - might be a little to excessive after break, imo. I don't think it's too bad. I lowered the distance though
everything else looks on point, good job with this. lovely patterns & sana <3.
In the end, I have to say that this DQ actually makes sense, although I have to admit that most people won't even care about difficulty spreadInfevo wrote:
1. Most players would only use one diff anyways. And it is not like you can only progress through 1 single map set from one mapper. So in that regard the gap is completely irrelevant. Oh boy... While it is true that most players will only focus on one diff, which is usually the hardest, a proper difficulty spread is necessary so the mapset will be accessible by more players. In case of this map, it is (or more properly, was) in need of a diff that is easier than Lovesick yet harder than Hard so players who, like what I've said above, plays Hard well but is troubled at Lovesick, can enjoy the song alongside a nice fun Insane map.
2. It is ridiculous to reason around the difficullty gaps since many mappers get ranked releases with only single maps. Why should mappers be punished who bother to map more diffs? The single diff ranking only applies to maps with a draining time higher than 5:00. Otherwise, you have to adhere to the difficulty spread rule. I know it can suck, especially when you're mapping long songs, but then again...
3. I don't have any issues with the sound volume. None at all. Assuming the volume was around 20% before it got changed, I have to agree with this.
4. Several players asked sincerely not to unrank this because they liked it and for them everything was fine. Unfortunately, if the mapset indeed has something wrong (which is the difficulty spread in this case), it has to be unranked. From my experiences, players who say that everything looks fine only plays a diff (which goes back to your first point), and doesn't really care about the others. If any of these players who complained did look at the entire mapset and say there is no problem, though, I'll have to say that they're wrong in this case.
5. We have an extreme lack of Sana maps. Well we'll always lack good songs, for there are way too many good songs left unmapped \o/
I don't even know how to stop crying about this =( It doesn't even remotely make sense to me...
Hinsvar wrote:
I might as well do a full set modding so I can get this back to the qualified section. Thanks so much, I really appreciate it
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Normal>Hard
- 00:40:529 (1) - Try curving it like this so it follows 00:39:029 (2,3)'s curve. That flows better, IMO. You can even try to make a blanket between 00:40:529 (1,2). Made some changes to the combo to improve flow
- 01:00:029 (1) - Umm, what's with the NC here? Isn't your usual combo pattern putting an NC every 2 measures? oops, removed
- 02:54:029 (3) - I think I know why is the spacing inconsistent here, but I believe a blanket can still be made without having to sacrifice spacing consistency. Making the spacing consistent will also make the design look better. fixed
- 03:18:029 (1) - Move to (455,313) so this will blanket 03:17:279 (3) better? kk
>Insane
- 02:18:029 (1,2) - Uh, can you at least make it so (2)'s body won't touch (1)'s head? Looks quite messy as is, IMO. Hmm, I like how it's blanketed with the tail of slider 1. No change here unless you feel like it's absolutely necessary
>Lovesick
- 00:25:529 (1,2) - Uh, don't you think this jump is too big, especially considering the music here is not as intense as, say, the kiai sections? I recommend to make a 2.5x jump by moving (2) to (108,136). I agree, moved to (108, 138
- 01:34:810 - Consider silencing the slider's tail here with an inherited timing point that is set at 5% volume since there's nothing that can be emphasized in the song here. Feels weird to hear the soft hitnormal sound while there's nothing in the song. agreed, changed the same thing in Lovesick diff
- 01:34:904 (1) - Move this to (26,258)? Moving out a circle from a slow "extended" slider is nice, since 01:34:529 (1) will act like a build-up to a strong note which is this circle. oh yeah, I like that a lot
- 02:55:529 (1,2) - Try reducing the distance here. This jump feels a little exaggerated because the music isn't really strong. reduced the distance a little bit
- 04:01:154 (5,1) - Make a bigger jump to emphasize the cymbal at 04:01:529 (1)? It feels a little too small right now... yeah I agree, increased distance
Thanks Hinsvar <3Hinsvar wrote:
Have your well-deserved bubble.
Aka wrote:
normal
・02:55:154 (1) - pressure goes on at the end of the slider, on the downbeat. so would be great to have a clickable object instead of finishing it kk, changed
hard
・01:43:529 (1) - again about the downbeat thingy. but in additional there is a loooong guitar part and thus a slider starting from there would fit better changed to a long slider like you recommend
・02:02:466 (5) - and again about ticks. slider starting from here is not really comfortable to click since it starts from the red tick and strong vocal goes before it and on the end of slider. i'd really recommend to svap the these 02:02:279 (4,5) - objects. you have a lot of them there starting from reds but i mention the only ones which felt really not so great agreed, swapped them
・02:37:529 (5,1) - shouldnt nc be on (5) instead? oops, yeah
・03:21:029 (1,1) - its visible during the gameplay. and since you have a bit of time after the circle, a bit more spacing wouldnt hurt. you could avoid this overlap ok
insane
・01:34:529 (1,1) - 03:49:529 (1,2) - maybe you'd like to keep consistency between rhythm patterns here? i mean that 1/4 transition Gonna keep what I have here to match the vocals
poke me
Thanks for checking Alacatalacat wrote:
We discussed about Romanised Title with JP staff. So The romanised title must be "Byoumei Koiwazurai"
If you want to know the reason, Please ask me in-game/forum-pm. really hard to explain in this case haha
Thanks, Guy, Gamu, Satellite and KSHR :3
The 3rd bubble xDAka wrote:
rebubbled
yaaaay thanks satellite ^-^Satellite wrote:
Requalified. log01:26 Satellite: just some suggestion okay?
01:26 [ Joey ]: kk
01:26 Satellite: all diff 03:33:779 - changed finish better. What's do you think ?
01:27 [ Joey ]: ah yeah, I think that fits nicely
01:28 Satellite: and Hard diff
01:28 Satellite: two suggestion.
01:28 Satellite: for diff spread
01:29 Satellite: 02:01:341 (6) - remove note ?
01:29 Satellite: same as part 00:28:341 -
01:29 Satellite: I think remove note better.
01:31 [ Joey ]: kk, that feels nice
01:31 Satellite: 02:08:841 (5) -
01:31 Satellite: It's a nazi suggestion
01:31 Satellite: move x 296 y239
01:31 Satellite: 02:08:466 (3,4,5) - straight Dx
01:32 [ Joey ]: ok fixed
01:32 Satellite: 03:20:279 (5,6) -
01:32 Satellite: Changed Slider please. this pattern I think too hard
01:33 Satellite: on hard diff D=
01:34 [ Joey ]: yeah I agree, it a slow part anyways
01:35 [ Joey ]: changed to slider
01:35 Satellite: 01:07:154 (3) - ctrl + g better. because
01:35 Satellite: 01:13:154 (4) -
01:35 Satellite: 01:19:154 (4) -
01:35 Satellite: for distance snap
01:35 Satellite: only01:07:154 (3) - Large
01:36 [ Joey ]: ah right, changed
01:36 Satellite: that's all !
01:36 Satellite: update please
01:38 [ Joey ]: updated!
01:38 Satellite: kk redl now
01:39 Satellite: Version:Insane
01:39 Satellite: remove WidescreenStoryboard check
01:40 [ Joey ]: oops, removed
01:40 Satellite: update please :3
01:41 [ Joey ]: kk, updating
01:42 [ Joey ]: updated
Agree!Cometblazer wrote:
Begging to god that this map makes the cut completely and gets past the QAT, now that WWW got a 506pp HD DT run on it. Plz ;_;
But ignoring that, nice map [ Joey ]!
Holy crap L_P's alive!L_P wrote:
i like this map! and the song as well!