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Uchida Maaya - Gimme! Revolution

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Flask
Congratz!!!
Satellite
omedetou !
AllStar12
Congrats you guys!! \:D/
rui
Congratz!
Luna-
Congratz!~ :D
Xinely
grats scanter
Leiwa
Congratz! :)
Beige
Congratz! ㅊㅊ
Frobe
gratz \o/
Reol
Congratz!
Asahina Momoko
omedetoooooo(∩・▽・∩)
Mei
gratz _(:3
Topic Starter
scanter

eINess wrote:

음.. 일단은 축하축하
일단은 ㄱㅅㄱㅅ

HabiHolic wrote:

왜 랭크로 안갔죠?
아 ㅋㅋㅋㅋㅋ
쓰고서 깨달으신듯 ㅋㅋ

No Dap wrote:

oh Guy san Dx baka ww

ㅊㅋㅊㅋ
ㄷㅊ!

ByBy_ChAn wrote:

yay gratz ! :3 scanter ! Sry for my uncoming mod ;^;
it's okay xD anyway thanks~

Enon wrote:

ㅅㅅ
ㄱㅅㄱㅅ

iyasine wrote:

omedeto-!
ありがとう! 癒し音さん!

Flask wrote:

Congratz!!!
thanks!!! /me was Flasked

Satellite wrote:

omedetou !
ありがとう! osu! needs more senya!

AllStar12 wrote:

Congrats you guys!! \:D/
thanks AllStar <3

rui wrote:

Congratz!
ルイさん感謝!

Dark Accelerator wrote:

Congratz!~ :D
thanks :D

Xinely wrote:

grats scanter
thanks moenely-san ㅋㅋㅋㅋㅋㅋ

Urushi38 wrote:

Congratz! :)
arigatou \o3o/

W h i t e wrote:

Congratz! ㅊㅊ
ㄷㅊ!

Frobe wrote:

gratz \o/
ㄷㅊ! 내가 깡패다!

M o k o r i wrote:

omedetoooooo(∩・▽・∩)
ありがとおおおおおおおおおうううううう。最近, これめっちゃ流行ずっているし wwwwwwwww

[ HalLoWeeN ] wrote:

Congratz!
thanks!

Mei wrote:

gratz _(:3
thanks Mei jiang \o3o/ 谢谢
Ujimatsu Chiya
^이보다 리플 잘하시는 분 없을듯
Topic Starter
scanter

eINess wrote:

^이보다 리플 잘하시는 분 없을듯
제가 좀 한 리플하죠 ㅋㅋ
Sylith
헐 지금봄 ㅋㅋ

ㅊㅋㅊㅋ
Broccoly
리플렉비트나 하셈
IamKwaN
Greetings, your map has to be taken out from the Qualified session.

Reasons for Disqualification


  1. The spread between Normal and Hard is unbalanced compared to others. Hard is having a lot of jumps (for example, 01:10:857 (5) - 01:12:191 (2) - 01:29:024 (3) - 01:55:691 (5) - 01:58:357 (5) - 02:01:856 (7) - 02:43:522 (4) - 03:22:355 (1) - 03:35:188 (1) - etc), complex (but creative) patterns (e.g. 01:00:191 (6,7,8,1) - 01:39:691 (4,5,6) - etc) and some repetitive overlaps (like 02:59:855 (1,2,1,2,1,2,1,2) - 03:17:021 (1,2,1,2,1,2) - ) which make the difficulty really high, while Normal is being very casual. Graphically, the problem can be visualized as:
    N <--------------> H <---> I
    Nerfing the Hard would lead to ruin of the difficulty, therefore the Team has come to a consensus: add a casual Hard with plain distance snap usage and avoid using complicated patterns to fix it.
  2. 02:31:856 (1) - In both Insane and Hard, this is wrong snapped for the piano on the reversed arrow, it should be snapped on 1/6. The most feasible and consistent way of fixing would be replacing it by a 1/2 slider.
___________________________________________________________________________________________________________________

Additional Modding


[Storyboard]
  1. Not a must, try cropping unnecessary transparency and resizing the lyric images as much as possible though this is stated in the ranking criteria.
[Insane]
  1. 00:48:192 (1,2,3) - This kind of anti-jump pattern can hardly be found throughout the whole difficulty, if it's an accidental misplacement, fix it. Or else, tell me the intention.
From now on, the mapset is going to be handled by BNs. Should you have any inquires, feel free to poke me or the Team for a helping hand.
Topic Starter
scanter
뭔가 느낌이 좀 쌔하긴 했는데 ㅋㅋ 언랭당했네 에고 ㅠㅠ

will apply asap

btw, sorry Sekai-nyan and Guy ;w;
Ozato Fumika
:/
Ujimatsu Chiya
하드 격차때문에 어렵게 찍었다가 이지때문에 내렸더니....
Topic Starter
scanter

IamKwaN wrote:

Greetings, your map has to be taken out from the Qualified session.

Reasons for Disqualification


  1. The spread between Normal and Hard is unbalanced compared to others. Hard is having a lot of jumps (for example, 01:10:857 (5) - 01:12:191 (2) - 01:29:024 (3) - 01:55:691 (5) - 01:58:357 (5) - 02:01:856 (7) - 02:43:522 (4) - 03:22:355 (1) - 03:35:188 (1) - etc), complex (but creative) patterns (e.g. 01:00:191 (6,7,8,1) - 01:39:691 (4,5,6) - etc) and some repetitive overlaps (like 02:59:855 (1,2,1,2,1,2,1,2) - 03:17:021 (1,2,1,2,1,2) - ) which make the difficulty really high, while Normal is being very casual. Graphically, the problem can be visualized as:
    N <--------------> H <---> I
    Nerfing the Hard would lead to ruin of the difficulty, therefore the Team has come to a consensus: add a casual Hard with plain distance snap usage and avoid using complicated patterns to fix it. I got nerfed
  2. 02:31:856 (1) - In both Insane and Hard, this is wrong snapped for the piano on the reversed arrow, it should be snapped on 1/6. The most feasible and consistent way of fixing would be replacing it by a 1/2 slider. okay ~
___________________________________________________________________________________________________________________

Additional Modding


[Storyboard]
  1. Not a must, try cropping unnecessary transparency and resizing the lyric images as much as possible though this is stated in the ranking criteria.
fixed lyrics size, but I kept SB file
[Insane]
  1. 00:48:192 (1,2,3) - This kind of anti-jump pattern can hardly be found throughout the whole difficulty, if it's an accidental misplacement, fix it. Or else, tell me the intention. okay ~
From now on, the mapset is going to be handled by BNs. Should you have any inquires, feel free to poke me or the Team for a helping hand.
Thanks advance ! \o/
Guy
just one suggestion for requalify.

[Hard]
  1. 01:21:857 (5) - There has almost same spacing. but different rhythm 01:21:857 (5,6) - here. so Add NC this note please.
please call me again~~ ;)
Topic Starter
scanter

Guy wrote:

just one suggestion for requalify.

[Hard]
  1. 01:21:857 (5) - There has almost same spacing. but different rhythm 01:21:857 (5,6) - here. so Add NC this note please. omg my missed Dx. fixed the distance to x1.6
please call me again~~ ;)
Guy
Okay 8-)
meii18
don't requalify it yet cuz -Chata- 's version is in qualified section
Topic Starter
scanter

ByBy_ChAn wrote:

don't requalify it yet cuz -Chata- 's version is in qualified section
lel thanks
Suimya
place holder for my recheck~ =3=/


KK's Easy:
  1. 02:41:688 (5) - I suggest you to remove the clap on this slider's tail, since it's kinda sounded off to me...so yeah ;w;
  2. 02:50:521 (1) - maybe a finish on this note? it'll sound much better with music imo =3=

Hard:
  1. 03:12:355 (1,2) - don't you think this is kinda confusing, since you didn't do stuff like this in the whole map ></ so i suggest you to ctrl+g the (1) to fix this o.o

That's all, call me back owo/
Topic Starter
scanter

Sekai-nyan wrote:

place holder for my recheck~ =3=/
:O
Momochikun
The 3rd offset seems too late for me, try around -6 ? (into 00:59:518 - )
Kiai seems a bit overused, but that's just my taste ><

I like this song ~ good luck on re qualify :roll:
Topic Starter
scanter

Momochikun wrote:

The 3rd offset seems too late for me, try around -6 ? (into 00:59:518 - )
Kiai seems a bit overused, but that's just my taste ><

I like this song ~ good luck on re qualify :roll:
thanks xD will check when my work is end
Topic Starter
scanter
discussed the timing with TicClick again. thanks Momochikun!
Suimya
Checked everything in the mapset and it looks fine now to me :3


Requalified~
Ranger
리퀼 축하드려요 \:D/
kakifly
regratz \:D
[ Setsuna ]
gz
Fycho
congratz~ finally a full version:3
Topic Starter
scanter

Sekai-nyan wrote:

Checked everything in the mapset and it looks fine now to me :3


Requalified~
\o/ thanks again !

Ranger wrote:

리퀼 축하드려요 \:D/
감사합니다 헤헷

kakifly wrote:

regratz \:D
re-thanks !

[ Setsuna ] wrote:

gz
ty !

Fycho wrote:

congratz~ finally a full version:3
yay finally !
meii18
Regratz ~ scanter \o/
Ujimatsu Chiya
엉 다시됬네 축하축하!
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