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Konuko - Toumei Elegy

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[CSGA]Ar3sgice
好快...
Athrun
gratz!
hehe

sionKotori wrote:

-Chata- wrote:

what's that mean in Gonkanau?
Broccoly
I like how you made it even harder
lit120
now, it's time for pro players to play
pw384
白老板教我做鬼畜图啊
Woddles
Why is the map not visible in the Qualified beatmaps section?
Mafumafu
批示胖,四暗刻
Agorate
Gratz! ^^~
White W0lf
Grats on the re ^^
Rizia
where are you...

VINXIS
cri evrytim

Edit: OMF GHFMY%RD OMF G

Euny
such a nice map

cool aim<3 congratz
Fork
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O

The new most difficult ranked map in osu?! :o
DeletedUser_4329079

Slong150 wrote:

Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O

The new most difficult ranked map in osu?! :o

4D is still way harder
jesse1412
[Second Gonkanau]

01:56:561 (2,3,4,1) - This overlap is god damn disgusting to read. Fix pls.
Ekoro

jesus1412 wrote:

[Second Gonkanau]

01:56:561 (2,3,4,1) - This overlap is god damn disgusting to read. Fix pls.
I don't think it's that hard to read, well it can be changed like this:


or this:


02:01:266 (2,3,4) - A thing that poked me (it was on the fix when it was unrank i guess? o:), the cursor makes a sharp movement imo, somewhere like this should be good:


just my suggestions though, if it stays like that i don't mind o:
Stealth B2
why 7.03 -> 7.08?
ac8129464363

Stealth B2 wrote:

why 7.03 -> 7.08?
yolo
Broccoly
jumps are hard because AR 9.5 is low for x7.0 jumps at BPM 220; should've used AR 10 imo
blahpy

Broccoly wrote:

jumps are hard because AR 9.5 is low for x7.0 jumps at BPM 220; should've used AR 10 imo
AR9.5 is never low
E m i
more stars than Freedom Dive
Enon

Broccoly wrote:

jumps are hard because AR 9.5 is low for x7.0 jumps at BPM 220; should've used AR 10 imo
Xinying
after playing this for 20~+ tries I found some issues on Another difficulty

00:31:130 (3) - Ghost note? Might be mapping to the vocal but the consistency???? (*take note at 01:21:857)
00:33:857 (1,2) - I don't get why of all places you have to put this 2 there (*really near the message received notification)

meh , hope this gets past qualified lel
Vuelo Eluko
i do agree it should have been ar10, this isn't like back when BAT's were so iffy about ranking ar10 that stuff like Rainbow Dash being AR9 had to happen just to make it more likely to be ranked, i think it's perfectly feasible to get away with it on a map like this, i can't imagine ANYONE who can pass a map of this magnitude has any problems at all playing AR10, so why not use it?

That said, it's not worth unranking again over. I think it's healthy to make people put more effort into reading in this day and age of almost every single other map that is worth a lot of pp for top 100 players being ar10+.
Frc

Slong150 wrote:

Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O

The new most difficult ranked map in osu?! :o

If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
Yuudachi-kun
So I should wait a week before playing this again right?
Gumpy
yes
Vuelo Eluko

FrcV wrote:

Slong150 wrote:

Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O

The new most difficult ranked map in osu?! :o

If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
konekokittenzzz

FrcV wrote:

Slong150 wrote:

Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O

The new most difficult ranked map in osu?! :o

If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
TAG 4 maps do not count towards PP.
Yuudachi-kun

Gumpyyy wrote:

yes
Roger
blahpy

Riince wrote:

tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
I think you're confusing "ranked" and "give pp".
byfar
how is this spacing even allowed anymore lmao

song isnt even that intense, just high pitched
ac8129464363

blahpy wrote:

Riince wrote:

tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
I think you're confusing "ranked" and "give pp".
prolly means ranking as in global player rank
ghm12

blahpy wrote:

Riince wrote:

tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
I think you're confusing "ranked" and "give pp".
i'm almost sure tag4 isnt rankable anymore
Skubi


Tillerino plz
Rickput
I feel that 00:33:857 (1,2) - (Another diff) is awkwardly quite far to the edge of the map. I think it should be moved in about half a circle's length personally, or perhaps to like this:

Lust
Howdy Awaken, after many testplays and discussion, we have reached a consensus that this map must be disqualified over the following reasons:

[Second Gonkanau]
  1. According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
  2. 02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - After internal discussion and various testplays, we have come to the conclusion that this section has not been lowered in difficulty the way we were hoping. Lowering the spacing is still recommended. Also, we believe that the patterns can be made a lot more intuitive. 02:17:493 (1,2,3,4,1,2,1,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - focuses too heavily on the right side of the screen. More movement around the playfield will allow for a more enjoyable pattern.
  3. 01:56:220 (7,2) - This overlap (as mentioned by jesus1412 and pointed out in various testplays) has been known to cause readability issues. Please try to avoid this.
In addition to these points, across the testplays we have received we have gotten feedback that should be considered and addressed appropriately:
  1. 00:10:402 (3,4,5,6) - The back and forth down and up motion is a bit too fast and awkward for the play. Suggestions have said that unstacking 00:10:811 (6) - and moving it to another location would be pretty beneficial
  2. 00:18:039 (1,2,3,4) - Same issue as above, players have said moving 00:18:448 (4) - to another location for a more oval flow works a lot better
  3. 00:53:493 (1,2,3,1) - The slider movement is quite fast and also flows downward to 00:54:039 (1) - and back up to 00:53:902 (3) - . The confusion stems from moving to 00:53:902 (3) - and then down to 00:54:039 (1) - , which can be hard to read with the AR
  4. 01:50:766 (1,2,3,4,1,2,3,4) - Another pattern that can benefit from an oval flowing triangle, the change in directions seems to cause some issues. Here is an example that works rather well: http://puu.sh/ggXZH/a5fc78f88e.jpg
  5. 02:04:130 (1,2,3,4,5) - You have a pattern flowing in one direction, then changes rather abruptly from 02:04:675 (5,6) - . This, followed by 02:04:948 (1) - coming downwards made the whole play either confusing or weird to handle appropriately. A more clear, smooth flowing pattern going around would be more beneficial for the play you wish to create here
  6. 02:09:857 (1,2,3,4) - The angle to the triplet plays out strangely, a less harsh angle of approach would be preferred
The BNG will handle this mapset from now on. If you have any questions, feel free to contact me and good luck with requalification!
Tom94

Lust wrote:

According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :p
Henri
Pls higher ar this time ;___; ar9.5 so slow
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