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petit milady - Koi wa Milk Tea

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Crystal
owo

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. 既然你没有把15的diff加到mapset里 把"lgdry15"从tags里删掉

[buhei's Insane]
  1. 00:04:553 (2,3,1) - 整体移到384|88如何? 根据前几秒的间距设定这里很容易以为是1/4间距
  2. 00:46:479 (3) - 把这个滑条加一个折返? 因为00:46:725有人声 不要漏掉比较好 如果改 考虑把4拉近一点
  3. 00:55:946 (1,1,1,1,1,1,1,1,1) - 这些1/3不好读,实际上也不太好打 我的建议是要么改成和00:09:717 (1,1,1,1) - 一样的多边形跳,要么1/3折返.
  4. 01:15:619 (1,1,1,1,1,1,1,1,1) - 同上
  5. 不黑大大太神惹owo

[Ts8zs' Insane]
  1. 00:02:832 (1,2,3,4,5,6,7) - 开头这些放的看起来很零散, 打起来也是有点找不着北的感觉 建议每个1/4间隔的滑条缩短距离 到1.6~1.8左右感觉还行
  2. 00:07:996 (5) - 为什么不用和之前一样的节奏呢? http://puu.sh/fdAtF/c6a23b218f.jpg
  3. 00:38:242 (2,3,4) - 间距太confusing,感觉是1/2的 考虑改小点
  4. 00:47:340 - 漏音,话说这么放真的好吗...
  5. 00:59:266 (5) - 0|152 和00:57:914 (1,2,3) - 一致
  6. 01:18:938 (5) - ^ 488|152
  7. 感觉这个diff还需要更多改进...

[Hard]
  1. OD-1
  2. 00:07:258 (4) - 其实这里没有音吧 如果是为了降低节奏难度的话建议 http://puu.sh/fdBHh/b6e2030c10.jpg
  3. 00:08:733 (1,2) - ^
  4. 00:17:586 (1,1) - 取消NC
  5. 00:47:094 (1,2,3) - 也是和前面一样改成3/4比较好 因为间距这里本来就有些怪(相对于这个难度其他地方而言), 另一方面降低下难度

[Normal]
  1. OD-2
  2. 00:20:537 - 从这里开始有点NC spam, 建议每2个(一个combo小于5个objects的)合并成1个 像00:55:946 (1,1,1) - 这种可以无所谓
  3. 01:17:094 (1) - 344|168
  4. 感觉整体来说flow有点缠在一起的感觉(?) 下次做normal的时候注意flow要舒展开来 也就是说要转转圈 不要有太多overlap

[Easy]
  1. 00:00:865 (1,1) - 转盘间隔太短了 要么删掉转盘改成几个note 要么转盘后空出1500ms(还是1000?)的间距;w;
  2. 00:41:438 (1,2) - 会不会太难了点? 考虑改成1/2 http://puu.sh/fdDCD/aefc7c9328.jpg
  3. 00:44:143 (1) - 取消NC
  4. 00:48:078 (1,1) - 这里转盘好像也是 建议问下QAT
  5. 00:55:946 (1) - ;w;太弯曲了点 http://puu.sh/fdDQl/826d193eb7.jpg 改成这样足够了

good luck!
Topic Starter
ak74

Crystal wrote:

owo

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. 既然你没有把15的diff加到mapset里 把"lgdry15"从tags里删掉

[Hard]
  1. OD-1
  2. 00:07:258 (4) - 其实这里没有音吧 如果是为了降低节奏难度的话建议 http://puu.sh/fdBHh/b6e2030c10.jpg
  3. 00:08:733 (1,2) - ^
  4. 00:17:586 (1,1) - 取消NC
  5. 00:47:094 (1,2,3) - 也是和前面一样改成3/4比较好 因为间距这里本来就有些怪(相对于这个难度其他地方而言), 另一方面降低下难度

[Normal]
  1. OD-2
  2. 00:20:537 - 从这里开始有点NC spam, 建议每2个(一个combo小于5个objects的)合并成1个 像00:55:946 (1,1,1) - 这种可以无所谓
  3. 01:17:094 (1) - 344|168
  4. 感觉整体来说flow有点缠在一起的感觉(?) 下次做normal的时候注意flow要舒展开来 也就是说要转转圈 不要有太多overlap

[Easy]
  1. 00:00:865 (1,1) - 转盘间隔太短了 要么删掉转盘改成几个note 要么转盘后空出1500ms(还是1000?)的间距;w;
  2. 00:41:438 (1,2) - 会不会太难了点? 考虑改成1/2 http://puu.sh/fdDCD/aefc7c9328.jpg
  3. 00:44:143 (1) - 取消NC
  4. 00:48:078 (1,1) - 这里转盘好像也是 建议问下QAT
  5. 00:55:946 (1) - ;w;太弯曲了点 http://puu.sh/fdDQl/826d193eb7.jpg 改成这样足够了

good luck!
Almost all accept,thx~ :)
Topic Starter
ak74
..
SoGa
As In-Game Request

[General]
  1. Disable Widescreen Support
  2. Disable letterbox during breaks
  3. The following hitsound is unused:
    1. soft-sliderslide7.wav
  4. The Normal diff 2nd Kiai time is not the same as your Easy neither your Hard , pls fix it ,i think it is consider unrankable idk ~
[Easy]
  1. Actually u can increas od and hp to 2
  2. 00:01:356 unnecessary Green line , Delete
  3. 00:01:848 ^
  4. 00:02:832 (2) - Slider's Head could have add finish
  5. 00:04:799 (4) - ^
  6. 00:06:766 (1) - ^
  7. 00:08:733 (1) - NC this one , this one should not be NC since u NC the first part with 2white ticks , this one should do the same for consistency
  8. 00:10:701 (1) - Add Finish pls
  9. 00:16:602 (1,3) - Swap NC
  10. 00:20:537 (1,2) - Actually , i don't recommend this kind of rhythm in an Easy Diff, is kinda hard for newby to react it , but if u still want to , u can keep it (personal opinion)
  11. 00:22:504 (1) - NC
  12. 00:26:438 (1) - NC
  13. 00:35:291 (1,2) - Swap NC,better don't use NC following Vocal , in the slider 00:36:274 (2) - has a down beat and also it is on a white tick , so i do recommend to use a NC there
  14. 00:43:160 (4,1) - ^
  15. 00:46:110 (1) - Delete the clap on head , just stay with the Finish
  16. 00:48:078 (1) - i would like to delete this Spinner , it is too short , and also is hard for newby to react , and then , i doubt this one is Unrankable during someone said , after a spinner an easy diff should has 4 gap for the next note , i mean , this (Easy 难度 的转盘之后的note 得有4拍的空格,所以不建议放转盘)
  17. 00:50:045 (1) - such a downbeat and u add nothing , consider to add a Finish here
  18. 00:52:012 (1) - NC
  19. 00:53:487 (1) - ^ After doing this , u will get something like this
  20. 00:52:012 (1,2) - hmm,this kind of overlapping is kinda ugly ,consider to change it like , moving 00:53:487 (1) - to the right corner of 00:52:012 (1) - so u will get another partern so far without overlapping and it is more beauty i think .(Personal Opinion)
  21. 00:57:422 (1,2) - Swap NC and also add a FInish in slider's Head of this slider 00:57:914 (2) -
  22. 01:01:356 (1,2) - Swap NC
  23. 01:05:783 (1,1) - Consider Adding Finsih on head
  24. 01:09:225 (1) - Add Finish on Tail
  25. 01:17:586 (2) - Finish on head
  26. 01:19:553 (1) - I think Finish fit more better than whistle
  27. 01:21:028 (1,2) - Swap NC
  28. 00:28:405 (1) - And such rhythm , i would change something like this more easier Dont be so greedy to a easy diff lol.

    ———ds————
  29. 00:16:602 (1,2) - Why does this one JUMP ?better get close these two to ds1.0 as u did whole map
[Normal]
  1. 00:06:274 (1,2) - Swap NC
  2. 00:14:143 (1,2,3,4) - i would like to change this rhythm as below
  3. 00:16:602 (1,1) - Is this NC really should be spam like this ?
  4. 00:23:487 (1,2) - Swap NC
  5. 00:26:930 (1,3) - Swap NC
  6. 00:29:389 (1) - NC
  7. 00:41:438 (1,2,3) - i would prefer to change this one to a 1/2 Slieder
  8. 00:47:340 (1,1) - Doubt , after a spinner , u have to leave 1 gap of 拍子 (Nm Diff 转盘后得有1拍位置,其实这个我也不是很清楚,建议问多点人,不知道低bpm有没有例外)
  9. 00:55:946 (1,1,1,1) - I don't think this one should be spam like this , i mean NC,and this is a little bit hard i think lol
  10. 00:58:897 (3) - NC
  11. 01:02:586 (1) - NC
  12. 01:03:815 (1,2,3) - I would prefer this rhythm instead
  13. 01:04:799 (3,2) - This kind of Overlap is ugly ,actually u could move this one to left side tho 01:06:151 (2) - ,there is so many space , why would u like to 原地转
  14. 01:05:783 (1,2,3,4,1,2,3) - i prefer this NC instead (Personal Opinion)
  15. 01:25:455 (1,2,1,2,1) - ^
  16. 01:15:619 (1,1,1,1) - as the sameone i had mentioned above
  17. 01:17:094 (1,2) - can we blanket this one
  18. 01:19:061 (3) - ^
[Hard]
  1. 00:08:733 (1,2) - How about this
  2. 00:23:487 (3,4) - Blanket 好像有点问题 ovo
  3. 00:12:668 (3,4) - 这俩个spacing放近点
  4. 00:51:520 (3,3) - Blanket this one pls~
  5. 00:57:422 (1,2,3) - it's not necessary to spam Finish like this way
  6. 01:17:094 (1,2,3) - ^
End
Topic Starter
ak74

SoGa wrote:

As In-Game Request

[General]
  1. Disable Widescreen Support
  2. Disable letterbox during breaks
  3. The following hitsound is unused:
    1. soft-sliderslide7.wav
  4. The Normal diff 2nd Kiai time is not the same as your Easy neither your Hard , pls fix it ,i think it is consider unrankable idk ~
[Easy]
  1. Actually u can increas od and hp to 2
  2. 00:01:356 unnecessary Green line , Delete
  3. 00:01:848 ^
  4. 00:02:832 (2) - Slider's Head could have add finish
  5. 00:04:799 (4) - ^
  6. 00:06:766 (1) - ^
  7. 00:08:733 (1) - NC this one , this one should not be NC since u NC the first part with 2white ticks , this one should do the same for consistency
  8. 00:10:701 (1) - Add Finish pls
  9. 00:16:602 (1,3) - Swap NC
  10. 00:20:537 (1,2) - Actually , i don't recommend this kind of rhythm in an Easy Diff, is kinda hard for newby to react it , but if u still want to , u can keep it (personal opinion)
  11. 00:22:504 (1) - NC
  12. 00:26:438 (1) - NC
  13. 00:35:291 (1,2) - Swap NC,better don't use NC following Vocal , in the slider 00:36:274 (2) - has a down beat and also it is on a white tick , so i do recommend to use a NC there
  14. 00:43:160 (4,1) - ^
  15. 00:46:110 (1) - Delete the clap on head , just stay with the Finish
  16. 00:48:078 (1) - i would like to delete this Spinner , it is too short , and also is hard for newby to react , and then , i doubt this one is Unrankable during someone said , after a spinner an easy diff should has 4 gap for the next note , i mean , this (Easy 难度 的转盘之后的note 得有4拍的空格,所以不建议放转盘)
  17. 00:50:045 (1) - such a downbeat and u add nothing , consider to add a Finish here
  18. 00:52:012 (1) - NC
  19. 00:53:487 (1) - ^ After doing this , u will get something like this
  20. 00:52:012 (1,2) - hmm,this kind of overlapping is kinda ugly ,consider to change it like , moving 00:53:487 (1) - to the right corner of 00:52:012 (1) - so u will get another partern so far without overlapping and it is more beauty i think .(Personal Opinion)
  21. 00:57:422 (1,2) - Swap NC and also add a FInish in slider's Head of this slider 00:57:914 (2) -
  22. 01:01:356 (1,2) - Swap NC
  23. 01:05:783 (1,1) - Consider Adding Finsih on head
  24. 01:09:225 (1) - Add Finish on Tail
  25. 01:17:586 (2) - Finish on head
  26. 01:19:553 (1) - I think Finish fit more better than whistle
  27. 01:21:028 (1,2) - Swap NC
  28. 00:28:405 (1) - And such rhythm , i would change something like this more easier Dont be so greedy to a easy diff lol.

    ———ds————
  29. 00:16:602 (1,2) - Why does this one JUMP ?better get close these two to ds1.0 as u did whole map
[Normal]
  1. 00:06:274 (1,2) - Swap NC
  2. 00:14:143 (1,2,3,4) - i would like to change this rhythm as below
  3. 00:16:602 (1,1) - Is this NC really should be spam like this ?
  4. 00:23:487 (1,2) - Swap NC
  5. 00:26:930 (1,3) - Swap NC
  6. 00:29:389 (1) - NC
  7. 00:41:438 (1,2,3) - i would prefer to change this one to a 1/2 Slieder
  8. 00:47:340 (1,1) - Doubt , after a spinner , u have to leave 1 gap of 拍子 (Nm Diff 转盘后得有1拍位置,其实这个我也不是很清楚,建议问多点人,不知道低bpm有没有例外)
  9. 00:55:946 (1,1,1,1) - I don't think this one should be spam like this , i mean NC,and this is a little bit hard i think lol
  10. 00:58:897 (3) - NC
  11. 01:02:586 (1) - NC
  12. 01:03:815 (1,2,3) - I would prefer this rhythm instead
  13. 01:04:799 (3,2) - This kind of Overlap is ugly ,actually u could move this one to left side tho 01:06:151 (2) - ,there is so many space , why would u like to 原地转
  14. 01:05:783 (1,2,3,4,1,2,3) - i prefer this NC instead (Personal Opinion)
  15. 01:25:455 (1,2,1,2,1) - ^
  16. 01:15:619 (1,1,1,1) - as the sameone i had mentioned above
  17. 01:17:094 (1,2) - can we blanket this one
  18. 01:19:061 (3) - ^
[Hard]
  1. 00:08:733 (1,2) - How about this
  2. 00:23:487 (3,4) - Blanket 好像有点问题 ovo
  3. 00:12:668 (3,4) - 这俩个spacing放近点
  4. 00:51:520 (3,3) - Blanket this one pls~
  5. 00:57:422 (1,2,3) - it's not necessary to spam Finish like this way
  6. 01:17:094 (1,2,3) - ^
End
You've done all of what I forget to do and want to do.
useful,Thx~
:)
lkx_Shore
easy,01:27:422 (2) - 加Finish?
soft-sliderslide7 ←,不黑用的是Normal轨,所以soft是用不到的...
喊我回来
Narcissu
為什麼我跑到哪就看見lkx泡到哪

IamKwaN
[I]
  1. 00:09:348 (3) - I feel like this is really odd, provided that you start all the synthesizers with slider head or circle. Why is this slider end? Move it to 00:09:471 - .
  2. 00:17:217 (3) - ^ and the spacing fits better with a gap in between.
  3. 00:37:504 (4) - How to read this halt, man; can you NC both 00:37:504 (4,4) - for a better readability? and all these 00:41:438 (4,4) - .
  4. 00:49:430 (1) - I have no idea what is this sticking to. If you are talking about the vocal and the guitar, it should be 1/6 snapped.
  5. 01:08:733 (1) - I don't know whether it's wrongly snapped to synthesizer, but I affirmed 01:08:979 (2) - is snapped wrongly. Following 1/4 snaps is more comprehensible and hitsounds go smoother.
  6. 01:26:192 (3,4,5) - Suggest this instead, I prefer something clicky on each stress. http://puu.sh/fGDXv.jpg
[H]
  1. 00:06:766 (2,3,4,5) - 我怎麼覺得這是無視音樂隨便放的節奏
  2. 00:08:733 (1,2,1,2,1,2,1,2,3) - 這裡的combo color是故意skip了黃色跟紫色的麼233 咦 我完全看不懂你的combo color pattern
  3. 00:09:225 (2) - 滑條頭沒聲音 完全沒打擊感 whistle跟音樂又不配合 真的像打空氣
  4. 00:10:209 (2) - 不是1/6 而是1/8
  5. 00:15:004 - 能加圓圈呢 這個鼓點比較重
  6. 00:32:217 (1) - 破壞了整張圖的美觀。。
  7. 00:35:783 (2) - 我都搞不懂這電音是啥snap 遲點再說
  8. 00:36:274 (3) - 鼓點是1/4 snap
  9. 00:40:455 - 坑坑坑 加個圓圈 00:41:192 - 好空呢 明明是重鼓
  10. 00:48:324 (1,2) - 音效下反了 都下在upbeat 我提議這樣的節奏 http://puu.sh/fGHBP.jpg
  11. 00:56:930 (3) - 中間跟尾巴都來點音效 沒了人聲 鼓點比前面兩個折返滑條明顯 01:16:602 (3) - 也是呢
  12. 01:04:799 (2,3,4,1) - 要不是我聽過好多次這歌 我想這DS的分配應該好難讀呢 01:24:471 (2,3,4,1) - 同上
Topic Starter
ak74

IamKwaN wrote:

[Hard]
  1. 00:06:766 (2,3,4,5) - 我怎麼覺得這是無視音樂隨便放的節奏 instrument啊,我没听错的话
  2. 00:08:733 (1,2,1,2,1,2,1,2,3) - 這裡的combo color是故意skip了黃色跟紫色的麼233 咦 我完全看不懂你的combo color pattern 改了,不知道行不行,等check
  3. 00:09:225 (2) - 滑條頭沒聲音 完全沒打擊感 whistle跟音樂又不配合 真的像打空氣 改了
  4. 00:10:209 (2) - 不是1/6 而是1/8 done
  5. 00:15:004 - 能加圓圈呢 這個鼓點比較重 比较重吗。。我觉得没有影响。。
  6. 00:32:217 (1) - 破壞了整張圖的美觀。。 我把它变弯了;w;
  7. 00:35:783 (2) - 我都搞不懂這電音是啥snap 遲點再說
  8. 00:36:274 (3) - 鼓點是1/4 snap done
  9. 00:40:455 - 坑坑坑 加個圓圈 done 00:41:192 - 好空呢 明明是重鼓 改了
  10. 00:48:324 (1,2) - 音效下反了 都下在upbeat 我提議這樣的節奏 http://puu.sh/fGHBP.jpg done
  11. 00:56:930 (3) - 中間跟尾巴都來點音效 沒了人聲 鼓點比前面兩個折返滑條明顯 01:16:602 (3) - 也是呢 done
  12. 01:04:799 (2,3,4,1) - 要不是我聽過好多次這歌 我想這DS的分配應該好難讀呢 01:24:471 (2,3,4,1) - 同上 改了
fix most,thx~
Fycho
来自pending吧的问候

[General]
  1. Artist应该是petit milady,把プチミレディ放到tags。无论是EDvideo还是动画官网都保持着petit milady的形式
  2. normal-hitclap8.wav右声道严重延迟,http://puu.sh/fQPJh/a50599a5a3.png,delay的时间必须在5ms以下。
  3. Source: 六畳間の侵略者!?
    问号和感叹号必须是全角形式,参见官网http://corona106.tv/products/cd1.html顶部的text
  4. Tags: 悠木碧的罗马名应该是Yuuki Aoi
[buhei’s Insane]
  1. 00:18:078 (1,1) –这边应该是1/8snap,放25%听一下;
  2. 01:08:733 (1,2) –这边的话,音乐里有一个鼓点在1/4的线01:09:102 –这里,类似于00:49:430 (1) –这一个,我建议你别自创1/6,打着有点突兀。可以试试http://puu.sh/fQRAd/37a7ce141f.jpg;
  3. 01:26:192 (3,4,5) –这里我建议把重音摆滑条头或者circle,01:26:438 -01:27:422 -,增强打击感。
[Hard]
  1. HP-1别和Insane一样
  2. 00:06:766 (2,3,4,5) –我建议你跟鼓点,这几个和00:02:832 (1,4) –是平行的;然后00:07:750 (6) –这里别下3/4,跟music用1/2。骏喵也说了,但是虽然这里音乐里有音,但是你得注意consistency,consistency是啥?就是你要使你整个diff看起来统一,各个方面,不是哪有音我随便跟一跟就行的。
  3. 00:10:209 (4,1) –你要在hard把1/8的摆的那么开?这已经4.0x+的spacing了
  4. 00:23:487 (3,4,1) –排列上,就看这一个梗,你本来从00:22:996 (1,2,3) –是又上往左下,结果左下没有摆满就通过00:23:979 (4,1) –折回、迂回到右上。这就导致局部排列不均匀。比如:http://puu.sh/fQV5Z/d98374a9d6.jpg,这样就比较均匀。
  5. 00:32:217 (1) –换成两个circle,这种1/4滑条本身对于hard来说难读,而且滑条尾压在重音上说不出的难受
  6. 00:35:783 (2) –我建议用个1/2滑条就行,这种hold slider应该少出现在hard里
  7. 00:36:274 (3) -00:36:766 (1) –交换nc
  8. 00:38:242 (1) –延长1/4到00:38:610 –结尾舒服些。
  9. 00:39:225 (1,2) –我个人很排斥这种3/4spam跟人声的,这种破坏了节奏,00:39:471 –00:39:963 –这些地方的音不要忽略掉
  10. 00:43:897 (1,2) –交换nc比较好。你这nc加的既不是随着大白线又不是划分梗,一般不要跟歌词加NC,这是不科学的。
  11. 00:48:815 (3,4,1) -注意间距,1/1和1/2区别
  12. 00:57:422 (1,2) –finish不合适,硬要加的话请降低音量
[Normal]
  1. ctrl+A看你的排列
  2. 00:02:832 (2) -00:10:701 (1) – finish
  3. 00:20:537 (2) –折返点应该在蓝线00:20:905 –
  4. 00:43:897 (3) –不要把重音放滑条尾
  5. 00:45:619 (1) -^
  6. 00:46:479 (2) –串人声轨去了。。
  7. 00:49:553 (1) –离转盘太近
[Easy]
  1. 00:38:242 (3,4,1) –丑。这种弯的很多的滑条不适合你这个diff
  2. 00:51:028 (2,3) –两个组合起来看形状很丑
  3. 01:21:520 (1,2) –不要弯出这么多,这种弯的多又不绕的,在sv低的情况下看起来就是难受,别扭。你可以多用横直flow
低难度懒说了,这首歌做的时候最好跟着inst轨做,不要被人声干扰到,N和H的节奏还有待提高.
Topic Starter
ak74

Fycho wrote:

来自pending吧的问候

[General]
  1. Artist应该是petit milady,把プチミレディ放到tags。无论是EDvideo还是动画官网都保持着petit milady的形式
  2. normal-hitclap8.wav右声道严重延迟,http://puu.sh/fQPJh/a50599a5a3.png,delay的时间必须在5ms以下。
  3. Source: 六畳間の侵略者!?
    问号和感叹号必须是全角形式,参见官网http://corona106.tv/products/cd1.html顶部的text
  4. Tags: 悠木碧的罗马名应该是Yuuki Aoi
    其它都改了,hitclap8那个我会找不黑商量让他换换
[Hard]
  1. HP-1别和Insane一样 done
  2. 00:06:766 (2,3,4,5) –我建议你跟鼓点,这几个和00:02:832 (1,4) –是平行的;然后00:07:750 (6) –这里别下3/4,跟music用1/2。骏喵也说了,但是虽然这里音乐里有音,但是你得注意consistency,consistency是啥?就是你要使你整个diff看起来统一,各个方面,不是哪有音我随便跟一跟就行的。 done
  3. 00:10:209 (4,1) –你要在hard把1/8的摆的那么开?这已经4.0x+的spacing了 done
  4. 00:23:487 (3,4,1) –排列上,就看这一个梗,你本来从00:22:996 (1,2,3) –是又上往左下,结果左下没有摆满就通过00:23:979 (4,1) –折回、迂回到右上。这就导致局部排列不均匀。比如:http://puu.sh/fQV5Z/d98374a9d6.jpg,这样就比较均匀。 done
  5. 00:32:217 (1) –换成两个circle,这种1/4滑条本身对于hard来说难读,而且滑条尾压在重音上说不出的难受 done
  6. 00:35:783 (2) –我建议用个1/2滑条就行,这种hold slider应该少出现在hard里 done
  7. 00:36:274 (3) -00:36:766 (1) –交换nc done
  8. 00:38:242 (1) –延长1/4到00:38:610 –结尾舒服些。 done
  9. 00:39:225 (1,2) –我个人很排斥这种3/4spam跟人声的,这种破坏了节奏,00:39:471 –00:39:963 –这些地方的音不要忽略掉 这个地方我其实觉得还行...我再问问其它bat的意见
  10. 00:43:897 (1,2) –交换nc比较好。你这nc加的既不是随着大白线又不是划分梗,一般不要跟歌词加NC,这是不科学的。 done
  11. 00:48:815 (3,4,1) -注意间距,1/1和1/2区别 done...?
  12. 00:57:422 (1,2) –finish不合适,硬要加的话请降低音量 done
[Normal]
  1. ctrl+A看你的排列 是说都扭在一起了的意思吗...
  2. 00:02:832 (2) -00:10:701 (1) – finish
  3. 00:20:537 (2) –折返点应该在蓝线00:20:905 –
  4. 00:43:897 (3) –不要把重音放滑条尾
  5. 00:45:619 (1) -^
  6. 00:46:479 (2) –串人声轨去了。。
  7. 00:49:553 (1) –离转盘太近

    Normal all done
[Easy]
  1. 00:38:242 (3,4,1) –丑。这种弯的很多的滑条不适合你这个diff
  2. 00:51:028 (2,3) –两个组合起来看形状很丑
  3. 01:21:520 (1,2) –不要弯出这么多,这种弯的多又不绕的,在sv低的情况下看起来就是难受,别扭。你可以多用横直flow

    Easy all done
低难度懒说了,这首歌做的时候最好跟着inst轨做,不要被人声干扰到,N和H的节奏还有待提高.

great thanks飞球~ :)
Okoratu
Hi I decided to mod this because i strangely like the song ☂
MediumSlateBlue is important stuff
General
  1. buhei should reply to mods properly or
  2. I think the difficulty gap between Normal and Hard is quite big mostly because Hard features a lot of 1/4 Rhythms while Normal is 1/1 with some 1/2 rhythms... I will get more opinions on that tho
  3. if you 2 could agree on one set of combocolors that would be great
  4. you should ask here for a higher quality video because the current one is pretty low res :/
  5. here's a normal-hitclap7.wav without the 5ms delay
  6. here's a soft-hitclap7.wav without the delay
  7. "If you want a silent/blank hitsound, then you must use a 0-byte .wav file" the hitsounds affected by this ranking criteria rule are normal-sliderslide7.wav, normal-sliderslide8.wav, soft-sliderslide.wav, soft-sliderslide7.wav, you should replace them with the blank.wav linked in the Ranking Criteria because the current ones have a 200ms blank audiostream while the blank.wav only uses 44byte to define an empty audiostream, thanks
    Source
  8. soft-sliderslide7.wav is unused

buhei
  1. The way ak74qbz95xm8 splits up the kiai time makes more sense than your way because you also end your first kiai for the thing in 01:05:783 - , to make sense you would need to end your first kiai thing in 01:03:815 - , if you don't want to do that, take his kiai setup.
  2. 00:09:717 (1,1,1,1) - & 00:35:291 (1,1,1,1) - would increase spacing for both slightly so players realise that this is a different rhythm and that they acrually should be able to singletap it?
  3. 00:18:078 (1,1) - i think Fycho is wrong on the 1/8 thing here btw because the drums are clearly 1/6 o.o
  4. 00:17:586 (4) - according to your previous combopattern this should have a NC, generally you should consider halving the amount of ncs in the first section (00:10:701 - and after) because you do 1 bar combos afterwards
  5. 00:27:668 (2,3) - the sounds on the ends of these are not really loud (one time it's a vocal ending and stuff) so having their ends as soft sampleset might be more fitting
  6. 01:02:340 - & 01:03:324 - why are there soft additions? and 01:24:102 - i think this is one clap too much
  7. 00:48:078 (1) - you always used gray on slowdowns to 0.8x if i'm not wrong, but this one slows down to 1.0x, would either also slow down to 0.8x or use different color because it contradicts your own logic
  8. 01:08:733 (1,2) - on the other hand i think these aren't 1/6 but should be regular 1/4
  9. 00:49:430 (1) - snaps to a weird 1/6 tick imo just doing this would be safer or snap it to the 1/4 tick o.o
  10. 00:37:258 (3,4) - 00:39:225 (3,4) - 00:41:192 (3,4) - 00:43:160 (3,4) - these play really really weird and it's really really easy to misread these because the way you do stacks here looks so very similar to the way you do 1/4 spacing, you should really consider unstacking these for the sake of readability because they make this whole section play more awkward than it should
  11. 00:55:946 (1,1,1,1,1,1,1,1,1,1) - would work way better if they would be following some kind of circular motion instead of a back forth
this diff is nice.

Hard
  1. missing claps
    00:07:750 (2) - head
    00:40:701 (3) -
    00:43:651 (3) -
    00:45:619 (3) -
    00:57:422 (1) -
    01:17:094 (1) -
    But really instead of claps i would actuall use normal sampleset with soft additions for all of the claps in the song o.o
  2. 01:06:520 - , 01:07:504 - , 01:08:487 - , 01:26:192 - 01:27:176 - drum finishes on 40% volume fit nicely imo
  3. 01:06:151 (2,2,2) - 01:25:824 (2,2) - could use whistles on head
  4. 01:19:553 (1,2,3,4) - thanks to auto-stack this is really close ingame
    Nice.

Normal
  1. not so nice
  2. the following things could be cleaned up
    00:02:832 (2,4) - avoiding overlap would be nice
    00:26:930 (1,2) - blankets
    00:29:389 (4,5) - ^
    00:33:324 (3) - less curving please, the way it is now it looks so >condensed<?
    00:37:012 (2) - ^ yea
    00:55:946 (1,2,3,1) - 01:15:619 (1,2,3,1) - placement is cramped as hell
    01:06:151 (2,1) - overlapss
    01:07:135 (4,3) - overlaps
    01:25:824 (2,4) - ^eawswsws
    This diff should be a generally harder with more spacing and more 1/2 rhythms because the song is 122 bpm and the hard is using pretty much 1/4..
    If you want suggestions on how to make it harder, poke me ingame
  3. 00:47:586 (1,1) - spinner recovery time is questionably short

Easy
  1. 00:48:078 (5,1) - overlapping these that way is ughhhhhhhhh
  2. 01:19:553 (3) - wtf you can just do this and be good
  3. this could use some cleaning up as well

if any of you have any questions or want to irc with me just find me ingame
Topic Starter
ak74

Okoratu wrote:

Hi I decided to mod this because i strangely like the song ☂
MediumSlateBlue is important stuff
General
  1. buhei should reply to mods properly or
  2. I think the difficulty gap between Normal and Hard is quite big mostly because Hard features a lot of 1/4 Rhythms while Normal is 1/1 with some 1/2 rhythms... I will get more opinions on that tho
  3. if you 2 could agree on one set of combocolors that would be great
  4. you should ask here for a higher quality video because the current one is pretty low res :/
  5. here's a normal-hitclap7.wav without the 5ms delay
  6. here's a soft-hitclap7.wav without the delay
  7. "If you want a silent/blank hitsound, then you must use a 0-byte .wav file" the hitsounds affected by this ranking criteria rule are normal-sliderslide7.wav, normal-sliderslide8.wav, soft-sliderslide.wav, soft-sliderslide7.wav, you should replace them with the blank.wav linked in the Ranking Criteria because the current ones have a 200ms blank audiostream while the blank.wav only uses 44byte to define an empty audiostream, thanks
    Source
  8. soft-sliderslide7.wav is unused
    Thx a lot.These really help me. :)

Hard
  1. missing claps
    00:07:750 (2) - head
    00:40:701 (3) -
    00:43:651 (3) -
    00:45:619 (3) -
    00:57:422 (1) -
    01:17:094 (1) - all done

    But really instead of claps i would actuall use normal sampleset with soft additions for all of the claps in the song o.o
  2. 01:06:520 - , 01:07:504 - , 01:08:487 - , 01:26:192 - 01:27:176 - drum finishes on 40% volume fit nicely imo I keep the original
  3. 01:06:151 (2,2,2) - 01:25:824 (2,2) - could use whistles on head done
  4. 01:19:553 (1,2,3,4) - thanks to auto-stack this is really close ingame I have trouble in dealing these omg...my fault,I'll find others
    Nice.

Normal
  1. not so nice
  2. the following things could be cleaned up
    00:02:832 (2,4) - avoiding overlap would be nice done
    00:26:930 (1,2) - blankets done...?
    00:29:389 (4,5) - ^ done...?
    00:33:324 (3) - less curving please, the way it is now it looks so >condensed<? done
    00:37:012 (2) - ^ yea I think this one is not so bad...so I keep this
    00:55:946 (1,2,3,1) - 01:15:619 (1,2,3,1) - placement is cramped as hell Sorry,I have no idea with it...I'll find you ingame,help me plz :cry:
    01:06:151 (2,1) - overlapss &
    01:07:135 (4,3) - overlaps &
    01:25:824 (2,4) - ^eawswsws sorry,I'll try to rearrange them.
    This diff should be a generally harder with more spacing and more 1/2 rhythms because the song is 122 bpm and the hard is using pretty much 1/4..
    If you want suggestions on how to make it harder, poke me ingame
  3. 00:47:586 (1,1) - spinner recovery time is questionably short also idk how to solve it...

Easy
  1. 00:48:078 (5,1) - overlapping these that way is ughhhhhhhhh sorry,done
  2. 01:19:553 (3) - wtf you can just do this and be good yeah it does helps
  3. this could use some cleaning up as well

if any of you have any questions or want to irc with me just find me ingame
Really thx a lot and sorry a lot...
You're really kind :)
Fycho

Okoratu wrote:

00:18:078 (1,1) - i think Fycho is wrong on the 1/8 thing here btw because the drums are clearly 1/6 o.o

There are not only one soundtrack at the part, the drums are obviosuly 1/6, but what I meant was the instrument(music) track. That's 1/8o.o
Okoratu
yes, but if he wants to follow the drums, that should be fine o.o
i don't speak chinese how do i know what you told him, all i saw was timestamp and 1/8
Kuuhaku
压力山大,不过既然接了……
Kodora
wa!
Okoratu
placeholder for stuff to say about the normal
Topic Starter
ak74

Kodora wrote:

wa!
wa it's Poidora~!! Gratz for nominator... wait am I too late? :)
Kodora

ak745xm8 wrote:

Kodora wrote:

wa!
wa it's Poidora~!! Gratz for nominator... wait am I too late? :)
just a bit, it's fine :p.

hope I'll mod this later
Ringating
multimedia mod

the video is gross (2.89 MB o.O) so I found a nice 720p one that I re-encoded to an appropriately sized 480p version.
Here is the new video.

the audio was also not great (but not nearly as bad as the video) so again I found a better version and re-encoded it appropriately.
Here is the new mp3. (new offset should be around 586, but you should check that)

and finally, I found a version of your bg that is much cleaner than your current one. I cropped it to 16:9 and resized it 1366x768, then saved it as a lossless png (and it's still actually smaller than your current jpg).no kds
Topic Starter
ak74

Ringating wrote:

multimedia mod

the video is gross (2.89 MB o.O) so I found a nice 720p one that I re-encoded to an appropriately sized 480p version.
Here is the new video.

the audio was also not great (but not nearly as bad as the video) so again I found a better version and re-encoded it appropriately.
Here is the new mp3. (new offset should be around 586, but you should check that)

and finally, I found a version of your bg that is much cleaner than your current one. I cropped it to 16:9 and resized it 1366x768, then saved it as a lossless png (and it's still actually smaller than your current jpg).no kds
great thx!~~ :)
Topic Starter
ak74

Kodora wrote:

just a bit, it's fine :p.

hope I'll mod this later
really?thx a lot!~~ :)
[CSGA]Ar3sgice
hard
00:15:004 (2,3) - https://osu.ppy.sh/ss/2813388

buhei's ins
01:26:192 (3,4) - 强行凑节奏..
Topic Starter
ak74

[CSGA]Ar3sgice wrote:

hard
00:15:004 (2,3) - https://osu.ppy.sh/ss/2813388

buhei's ins
01:26:192 (3,4) - 强行凑节奏..

图做的挺好的, 令我想起以前自己的小号d8krhj4kasdu3

Hard done...



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Aka
hello


general

・soft-sliderslide7 is unused. you might wanted to use normal-sliderslide7 instead of soft? cause only N:C7 is used in the insane
・your bg is .png. please, use .jpg instead, it weights less


easy

・00:02:340 (1) - why no clap? you have clap here in all of your other diffs
・00:16:602 (1,2,3) - i'd recommend making this pattern go somewhere else. you just had one pattern 00:14:635 (1,2) - and start making another one on the same place with overlapping sliders 00:14:635 (1,1) - . such things feels not that good with that slow ar. i would recommend you to avoid overlapping and use free gridfield for mapping, to go away from this corner
・00:19:799 (1) - kicksliders are not recommended for easiest difficulty but if you really want to keep it, uh, okay. but if i were you, i'd just place a circle on white tick
・00:40:209 (1,2) - fix spacing here, it should be 1.0x
・00:52:012 (3) - i believe there should not be clap on the tail of this slider. if to follow your clap patter, it had to be in the middle of that slider, but since you dont have slidertick hitsound, you have no more place for placing it. anyway, i'd recommend to remove clap from slider tail, it doesnt really fit the music
・01:09:225 (1) - ending slider on the downbeat, strong beat is not a good idea, since players release on this sound, instead of clicking on it. if you could start slider from here instead, would be much better. (01:17:094 (4,1) - like you did here)
・00:20:537 (4,5) - 00:24:471 (1,2) - 00:26:438 (3,4) - 00:28:405 (1,2) - 00:32:340 (1,2) - 00:41:438 (2,3) - 00:45:127 (2,3) - 01:03:815 (1,2) - 01:05:783 (1,2) - 01:07:750 (1,2) - i always remembered 1/2 transitions in easiest diffs not acceptable, only if bpm is really slow.. not sure if 120 considered as slow, but i would not qualify a set with such patterns in easy. you may ask more people about them, maybe


normal

・00:19:799 (1) - either stack it with previous circle or move more to left, this is uhhh too close and imo gives strangely messy feeling
・00:37:012 (2) - this shape doesnt really look cute ): maybe try to make it more neat?
・00:44:758 (5) - 00:46:725 (2) - 00:47:709 (4) - 00:55:578 (3) - 01:03:446 (4) - 01:05:414 (4) - 01:14:266 (2) - 01:15:250 (4) - 01:22:135 (2) - 01:23:119 (4) - umm, these 1/4 are quite out of place to be honest.. it probably would be hard to control there kicksliders. i'd rather use simple circles on red ticks
・00:55:946 (1,2,3,1) - under all of these three reverse sliders, 00:57:422 (1) - is barely visible. please, make something else here to make all objects be clear to see.. something like that for example.. ;_;
01:15:619 (1,2,3,1) -


hard

・consider making your combos longer here, please. even in normal your combing is longer.
・01:09:471 (3) - told you about sliders ending on downbeats before, please, make a clickable object instead of ending a slider uwu


good luck
Ringating

Aka wrote:

・your bg is .png. please, use .jpg instead, it weights less
png is a lossless format while jpg is lossy. The image quality degrades significantly once you go under ~400 KB with jpg on most 1366x768 images, so if the file size is reasonable (<1 MB) with png then there really isn't much of a reason to not use it (when the source of the image is high quality, at least).
Aka

Ringating wrote:

image quality degrades significantly
it does not with the file i provided. maybe just a bit but not "significantly", the difference is not noticeable at all. only if you start to look at it thoroughly as hell intentionally
Topic Starter
ak74

Aka wrote:

hello


general

・soft-sliderslide7 is unused. you might wanted to use normal-sliderslide7 instead of soft? cause only N:C7 is used in the insane I'll find buhei and discuss it.
・your bg is .png. please, use .jpg instead, it weights less keep now,and I'll ask others about it


easy

・00:02:340 (1) - why no clap? you have clap here in all of your other diffs done
・00:16:602 (1,2,3) - i'd recommend making this pattern go somewhere else. you just had one pattern 00:14:635 (1,2) - and start making another one on the same place with overlapping sliders 00:14:635 (1,1) - . such things feels not that good with that slow ar. i would recommend you to avoid overlapping and use free gridfield for mapping, to go away from this corner done
・00:19:799 (1) - kicksliders are not recommended for easiest difficulty but if you really want to keep it, uh, okay. but if i were you, i'd just place a circle on white tick done
・00:40:209 (1,2) - fix spacing here, it should be 1.0x done
・00:52:012 (3) - i believe there should not be clap on the tail of this slider. if to follow your clap patter, it had to be in the middle of that slider, but since you dont have slidertick hitsound, you have no more place for placing it. anyway, i'd recommend to remove clap from slider tail, it doesnt really fit the music done
・01:09:225 (1) - ending slider on the downbeat, strong beat is not a good idea, since players release on this sound, instead of clicking on it. if you could start slider from here instead, would be much better. (01:17:094 (4,1) - like you did here) what about two circles then?
・00:20:537 (4,5) - 00:24:471 (1,2) - 00:26:438 (3,4) - 00:28:405 (1,2) - 00:32:340 (1,2) - 00:41:438 (2,3) - 00:45:127 (2,3) - 01:03:815 (1,2) - 01:05:783 (1,2) - 01:07:750 (1,2) - i always remembered 1/2 transitions in easiest diffs not acceptable, only if bpm is really slow.. not sure if 120 considered as slow, but i would not qualify a set with such patterns in easy. you may ask more people about them, maybe ok,I'll find more modders.


normal

・00:19:799 (1) - either stack it with previous circle or move more to left, this is uhhh too close and imo gives strangely messy feeling lol sorry,done :D

・00:37:012 (2) - this shape doesnt really look cute ): maybe try to make it more neat? done

・00:44:758 (5) - 00:46:725 (2) - 00:47:709 (4) - 00:55:578 (3) - 01:03:446 (4) - 01:05:414 (4) - 01:14:266 (2) - 01:15:250 (4) - 01:22:135 (2) - 01:23:119 (4) - umm, these 1/4 are quite out of place to be honest.. it probably would be hard to control there kicksliders. i'd rather use simple circles on red ticks ehhh,Okoratu advised me to add 1/4 sliders,I'll do further revision
・00:55:946 (1,2,3,1) - under all of these three reverse sliders, 00:57:422 (1) - is barely visible. please, make something else here to make all objects be clear to see.. something like that for example.. ;_; done;w;
01:15:619 (1,2,3,1) -


hard

・consider making your combos longer here, please. even in normal your combing is longer. done
・01:09:471 (3) - told you about sliders ending on downbeats before, please, make a clickable object instead of ending a slider uwu I use two circles again,is it acceptable?


good luck
Thx,your mod is helpful!~ :)
Hollow Wings
as your req

General

  1. remove soft-sliderslide7.wav, you haven't used it anywhere.
  2. normal-hitclap8.wav has 7ms delay, use audio software to edit it by yourself.
  3. soft-hitclap7.wav has 3ms delay, use audio software to edit it by yourself.

buhei's Insane

  1. general suggestion: 00:05:045 (2) - hs at those objs' tap tick, should not set hs like this which sounds really soft and quiet, effect players confused a lot in catching rhythms. at the end of 00:03:201 (2) - is fine, but at the head of 00:09:102 (2) - is not. remind this next time you map for rank, or issues like this really block your ranking way a lot.
  2. 00:18:078 (1,1) - unnecessary nc spam.
  3. 00:33:324 (4) - add nc here as the ones you did before.
  4. 00:55:946 (1,1,1,1,1,1,1,1,1) - for this special part, add nc with combo count 3 by one is better than current version imo. 01:15:619 (1,1,1,1,1,1,1,1,1) - as well. and, ofc, if you wanna consistent patterns, 00:09:717 (1,1,1) - should be changed as well.
  5. generally good. mark my words about hs issues as above.

Hard

  1. 00:00:865 (1) - why here's a spinner normal and easy diff don't have? maybe just remove it.
  2. 00:14:881 (2) - you really should move this to the tick at 00:15:004, or just don't miss the beat there, it's the main melody and can hardly be ignored. you can fill both of ticks with objs as well.
  3. 00:10:701 (1) - nc from here's a bit messy. give long combo and spread them at down beat tick can be better imo. do as follow: 00:12:422 (1,3) - swap nc setting; 00:13:651 (1) - remove nc; 00:18:569 (3) - add nc; 00:19:799 (1,4) - swap nc setting; 00:25:455 (1) - remove nc... do the rest by yourself, just see what logic i've mentioned before and give consistent ones after them.
  4. nc is not only used to spread patterns, but also mainly to help players read objs and rhythms. deal with nc logic before you set them, could be better than just follow detail parts without that overall system. remind this next time you map things for rank. as for this, fix all of them and i'll recheck if they're good enough.

Normal

  1. 00:44:143 (4,5) - this rhythm's too hard for noobs in normal diff, just merge them into a 5/4 slider here. 00:46:110 (1,2) -, 00:47:094 (3,4) - , 00:54:963 (2,3) - , 01:02:832 (3,4) - , 01:04:799 (3,4) - and blabla so much as well. but maybe there's better idea, try some by yourself.
  2. 00:55:946 (1,2,3) - here as well... maybe change all 1/3 repeating sliders into 2/3 sliders one by one. 01:15:619 (1,2,3) - as well.

Easy

  1. so, there's nc issues as well. 01:09:225 (1,2) - 's nc follows vocal track, 01:17:094 (4,1) - 's nc follows drum track but has same pattern in the song. so this is just easy diff and don't have much tricks to show, give consistent settings and satisfy the noobs more should be better imo. scan the all diff and fix issues like this, hope all ones' fine when i'm back.
check normal diff's nc setting by yourself as well, i'm sure i missed something.

poke me later when you are ready, i may do a recheck.
Ringating
my mod from before also had a much cleaner mp3 that you haven't applied. I strongly suggest applying the mp3 since it sounds significantly better than the current one (plus, poor mp3 quality can potentially make your map unrankable).
Topic Starter
ak74

Ringating wrote:

my mod from before also had a much cleaner mp3 that you haven't applied. I strongly suggest applying the mp3 since it sounds significantly better than the current one (plus, poor mp3 quality can potentially make your map unrankable).
In fact I can't open the web days ago and just put it aside...and my friend has got it now
tkx~ :)
smallboat
Hold will edit post

抱歉晚到 0.0

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Nothing
[Easy]
  1. 00:17:307 (2,1) - 在Easy diff盡量保持一樣間距吧,這snap距離還不算遠
  2. 00:47:799 (5,1) - Bakari說這overlap不能用在Easy diff,這要改
  3. 擺放分布應該可以再更好,右上和左下再擴散一點會比較整潔。
[Normal]
  1. 00:14:602 (2) - 這個可以刪掉,跟這00:10:422 (1,2) - 一樣,另外Normal節奏太連續會感覺這段會有些難。
  2. 00:18:290 (1,2,3) - 間距有點混亂,如果這全選起來幾乎間隙一樣,風險有點大,還是保持1.00x吧
  3. 00:43:864 (4,5) - 這跟得有點勉強,試試 :
  4. 00:46:446 (2,4) - 這兩個用1/4滑條在用Normal diff肯定被干死 (Normal都是1/1和1/2的組合節奏,幾乎沒看過1/4的),請用簡單些 :
  5. 00:55:667 (3,4,5) - 這跟Hard一樣節奏,還是做個Rhythm平衡吧,把這些折返全取消。
  6. 01:15:340 (4,5,6) - 同上
[Hard]
  1. 00:09:930 (7) - Hard的節奏大部分都是1/4折返和1/2滑條組成,實在是很不推薦用1/8,用個1/4折返2次吧
  2. 00:42:143 (9,10,11) - 前面有疊起來了這個stack會比較好
  3. 01:08:455 (1,2,3) - 2跟3應該是要更靠近的,這裡空隙怎麼一樣大
  4. 01:25:176 (5) - 忘了NC
  5. 擺放分布應該可以再更好,左上和右下再擴散一點比較整潔,現在都中心點快擠成一團
[buhei's Insane] 有很多大問題
10/22 追加 : 00:04:766 (2) - 和00:06:733 (2) - 這2個note前面音量都是5%幾乎靜音,絕對是Inaudible,請fix
  1. 00:42:389 (2) - 應該可以再轉一下,這有2/3都蓋住了
  2. 01:08:454 (1,2) - 聽不出來有1/6,01:08:823 這有1/4所以我建議放1/4
  3. 01:12:143 (3,4) - 這跟01:12:758 (5,6) - 比較會是很坑的組合,1個是1/2另一個是1/4怎麼讀,3就照間距吧。
  4. 01:20:012 (3,4,5,6) - 同上
  5. 01:23:946 (3) - 這1/4啊不是1/6 (01:23:946 (3,1) - 好像這種擺法不太行,問一下Q開頭看看)
Topic Starter
ak74

smallboat wrote:

Hold will edit post

抱歉晚到 0.0

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Nothing
[Easy]
  1. 00:17:307 (2,1) - 在Easy diff盡量保持一樣間距吧,這snap距離還不算遠
  2. 00:47:799 (5,1) - Bakari說這overlap不能用在Easy diff,這要改
  3. 擺放分布應該可以再更好,右上和左下再擴散一點會比較整潔。
[Normal]
  1. 00:14:602 (2) - 這個可以刪掉,跟這00:10:422 (1,2) - 一樣,另外Normal節奏太連續會感覺這段會有些難。
  2. 00:18:290 (1,2,3) - 間距有點混亂,如果這全選起來幾乎間隙一樣,風險有點大,還是保持1.00x吧
  3. 00:43:864 (4,5) - 這跟得有點勉強,試試 :
  4. 00:46:446 (2,4) - 這兩個用1/4滑條在用Normal diff肯定被干死 (Normal都是1/1和1/2的組合節奏,幾乎沒看過1/4的),請用簡單些 :
  5. 00:55:667 (3,4,5) - 這跟Hard一樣節奏,還是做個Rhythm平衡吧,把這些折返全取消。
  6. 01:15:340 (4,5,6) - 同上
[Hard]
  1. 00:09:930 (7) - Hard的節奏大部分都是1/4折返和1/2滑條組成,實在是很不推薦用1/8,用個1/4折返2次吧
  2. 00:42:143 (9,10,11) - 前面有疊起來了這個stack會比較好
  3. 01:08:455 (1,2,3) - 2跟3應該是要更靠近的,這裡空隙怎麼一樣大
  4. 01:25:176 (5) - 忘了NC
  5. 擺放分布應該可以再更好,左上和右下再擴散一點比較整潔,現在都中心點快擠成一團
all fixed,with Normal kiai remaped
tks~!!
:)
buhei

smallboat wrote:

[buhei's Insane]
  1. 00:42:389 (2) - 應該可以再轉一下,這有2/3都蓋住了 这根本不影响打图
  2. 01:08:454 (1,2) - 聽不出來有1/6,01:08:823 這有1/4所以我建議放1/4 适合密集节奏,听着很爽。1/6不行我就改成1/8吧
  3. 01:12:143 (3,4) - 這跟01:12:758 (5,6) - 比較會是很坑的組合,1個是1/2另一個是1/4怎麼讀,3就照間距吧。 整个kiai全是这样,最多被坑一次
  4. 01:20:012 (3,4,5,6) - 同上 同上
  5. 01:23:946 (3) - 這1/4啊不是1/6 (01:23:946 (3,1) - 好像這種擺法不太行,問一下Q開頭看看) 改了,但我还是觉得1/6听着爽
code
osu file format v14

[General]
AudioFilename: ED1.mp3
AudioLeadIn: 0
PreviewTime: 49307
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Koi wa Milk Tea
TitleUnicode:恋はみるくてぃー
Artist:petit milady
ArtistUnicode:petit milady
Creator:ak74qbz95xm8
Version:buhei's Insane
Source:六畳間の侵略者!?
Tags:プチミレディ rokujouma no shinryakusha ending yuuki aoi taketatsu ayana buhei
BeatmapID:515453
BeatmapSetID:196674

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.76
SliderTickRate:1

[Events]
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Video,622,"Rokujouma (1).avi"
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//Break Periods
//Storyboard Layer 0 (Background)
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buhei
changed sth as smallboat's suggestions
osu file format v14

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Title:Koi wa Milk Tea
TitleUnicode:恋はみるくてぃー
Artist:petit milady
ArtistUnicode:petit milady
Creator:ak74qbz95xm8
Version:buhei's Insane
Source:六畳間の侵略者!?
Tags:プチミレディ rokujouma no shinryakusha ending yuuki aoi taketatsu ayana buhei
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296,180,67225,2,0,L|256:121,1,70.4,0|0,0:0|2:0,0:0:0:0:
168,42,67471,6,0,P|96:65|66:125,1,140.8,4|0,0:2|2:0,0:0:0:0:
50,202,67840,2,0,P|122:179|152:119,1,140.8,4|0,0:2|2:0,0:0:0:0:
208,198,68208,2,0,L|214:271,1,70.4,0|0,0:0|2:0,0:0:0:0:
278,337,68454,6,0,L|275:372,2,35.2,4|0|0,0:2|0:0|0:0,0:0:0:0:
351,290,68700,2,0,L|345:219,1,70.4
413,353,68946,6,0,P|454:345|499:355,1,88
510,140,69438,6,0,L|382:156,1,123.199996240234,4|0,0:2|0:0,0:0:0:0:
304,88,69807,2,0,L|312:24,1,61.5999981201172,0|8,0:0|0:0,0:0:0:0:
136,88,70176,1,0,0:0:0:0:
146,97,70422,2,0,P|166:155|142:209,1,123.199996240234
72,304,70790,2,0,L|55:245,1,61.5999981201172,0|8,0:0|0:0,0:0:0:0:
224,304,71159,1,0,0:0:0:0:
235,311,71405,6,0,L|360:328,1,123.199996240234
416,256,71774,2,0,L|408:192,1,61.5999981201172,0|8,0:0|0:0,0:0:0:0:
304,56,72143,1,0,0:0:0:0:
297,66,72389,2,0,P|233:98|177:82,1,123.199996240234
120,32,72758,1,0,0:0:0:0:
104,48,72881,2,0,L|96:112,1,61.5999981201172,8|0,0:0|0:0,0:0:0:0:
40,160,73126,2,0,L|32:224,1,61.5999981201172
104,288,73372,6,0,L|232:272,1,123.199996240234,4|0,0:2|0:0,0:0:0:0:
312,320,73741,2,0,P|344:320|376:328,1,61.5999981201172,4|8,0:2|0:0,0:0:0:0:
464,184,74110,1,0,0:0:0:0:
455,193,74356,2,0,P|399:212|341:190,1,123.199996240234,4|0,0:2|0:0,0:0:0:0:
400,80,74725,2,0,L|464:80,1,61.5999981201172,4|8,0:2|0:0,0:0:0:0:
240,40,75094,1,0,0:0:0:0:
96,136,75340,5,4,0:2:0:0:
88,232,75504,1,4,0:2:0:0:
96,144,75667,1,4,0:2:0:0:
176,200,75831,21,4,0:2:0:0:
168,296,75995,1,4,0:2:0:0:
176,208,76158,1,4,0:2:0:0:
256,264,76323,5,4,0:2:0:0:
248,360,76487,1,0,0:0:0:0:
256,272,76650,1,0,0:0:0:0:
336,328,76815,38,0,L|416:328,1,70.4
480,200,77307,6,0,P|416:208|368:168,1,123.199996240234,4|0,0:2|0:0,0:0:0:0:
352,64,77676,2,0,L|416:56,1,61.5999981201172,0|8,0:0|0:0,0:0:0:0:
240,152,78045,1,0,0:0:0:0:
245,140,78290,2,0,P|184:147|122:137,1,123.199996240234
72,56,78659,2,0,L|113:9,1,61.5999981201172,0|8,0:0|0:0,0:0:0:0:
88,248,79028,1,0,0:0:0:0:
96,257,79274,6,0,B|121:287|162:289|162:289|216:273,1,123.199996240234
296,296,79643,2,0,L|344:336,1,61.5999981201172,0|8,0:0|0:0,0:0:0:0:
352,168,80012,1,0,0:0:0:0:
360,176,80258,2,0,L|464:264,1,123.199996240234
456,120,80626,1,0,0:0:0:0:
432,120,80749,2,0,L|384:80,1,61.5999981201172,8|0,0:0|0:0,0:0:0:0:
304,96,80995,2,0,L|256:136,1,61.5999981201172
208,232,81241,6,0,P|168:176|112:160,1,123.199996240234,4|0,0:2|0:0,0:0:0:0:
64,248,81610,2,0,L|72:312,1,61.5999981201172,4|8,0:2|0:0,0:0:0:0:
304,246,81979,1,0,0:0:0:0:
304,232,82225,2,0,P|344:176|400:160,1,123.199996240234,4|0,0:2|0:0,0:0:0:0:
448,248,82594,2,0,L|440:312,1,61.5999981201172,4|8,0:2|0:0,0:0:0:0:
493,115,82963,1,0,0:0:0:0:
480,115,83208,6,0,B|444:118|417:150|417:150|355:146|327:94,1,184.799994360352,0|0,0:0|0:0,0:0:0:0:
327,94,83700,2,8,L|331:32,1,61.5999981201172
198,198,83946,2,0,L|241:241,1,61.5999981201172,0|0,0:0|2:0,0:0:0:0:
247,135,84192,6,0,L|151:39,1,132,4|0,0:2|0:2,0:0:0:0:
153,41,84684,2,0,P|160:88|144:128,1,88,0|0,2:0|2:0,0:0:0:0:
56,264,85176,6,0,P|120:296|192:288,1,140.8,4|0,0:2|0:0,0:0:0:0:
256,240,85545,2,0,P|320:208|392:216,1,140.8,4|0,0:2|0:0,0:0:0:0:
400,296,85913,2,0,P|336:328|264:320,2,140.8,0|4|4,0:0|0:2|0:2,0:0:0:0:
464,240,86528,2,0,L|488:96,1,140.8,4|0,0:2|0:0,0:0:0:0:
336,40,86897,2,0,L|312:178,1,140.8,0|4,0:0|0:2,0:0:0:0:
smallboat
Okay Bubbled
Okoratu
did buhei ever answer me, fycho, kwan, hollow wings from like 8~9 months ago, if yes where u.u
Topic Starter
ak74

Okoratu wrote:

did buhei ever answer me, fycho, kwan, hollow wings from like 8~9 months ago, if yes where u.u
sry late ;w;
very sry that we didn't reply to you in time,but it's been 9 months since your last mod and we can really not recall what we had fixed ;w;
so with apologies,I really wish you can mod the Insane diff once again ;w;
I'll also send requests to other 3
and I promise there'll be a complete mod reply. ;w;;w;
however tks in advance ;w;;w;;w;
Okoratu
actually i'll just recheck it and see if i'll qualify
my full ver set is almost done B)
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