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aka:pishifat wrote:
Zetera
would be nice if the overlaps you were using were... cleaner i guess? right now they're just "somewhere under another object," but if you made them consistently overlapping the same amount for each one, it would look more structured/less messy (so like compare current overlaps vs consistent overlaps)
pishifat wrote:
smd
desperatediffs: 00:38:123 - should have a drumwhistle like 00:35:529 - sounds like what on lower diffs wehre they're mapped with the exact same rhythmzzzzzzzzzzzzzzzzzz Applied
hard
00:37:637 (4,5,6) - not really liking how 1/2 spacing here is visually the same as 1/1 spacing right before it at 00:36:664 (1,2) - .... but then again if you make it less pattern is ruined why do you do this to me I made the 1/1 spacing a little bit higher, but I suppose it's fine since the tails use regular 1/2-spacing
Nozhomi wrote:
Hi~ request in-game moe- Easy :
- 00:09:096 (3,1) - Honestly I don't like how flow works here. Even if new combo could make it work, continue movement from the actual end of 00:10:394 (1) - is more logic for player. I think it's really fine since there is a 2/1-gap and I intentionally break the flow a bit there
- 00:11:691 (3,4) - Invert timeline position of them (http://puu.sh/kg3sY/28d521b60e.jpg) because miss 00:12:339 - sounds really akward when you play it. They are following the main melody though :c
- 00:16:879 (3,4) - ^ ^
- 00:28:556 (1) - Curve it juste a little more to catch better 00:29:529 (2,3) - . Okay!
- Insane :
- 00:16:231 (5) - I would move it to 336:304 for two reasons : first, it would make a good pattern by align 00:15:583 (1,2,5) - , and second, it makes spacing more coherent to similar parts of the song (but you have to replace 00:16:718 (6,7,8,9) - if you do it). Hmm I prefer the current low over that to be honest
- 00:34:394 (3) - I don't like this flow who force a triangle invert at movement of your slider, it would work better like that -> http://puu.sh/kg4zt/c4db683f0c.jpg . Changed! Nice suggestion
Other diffs have no problem.
Mukyu~
Thanks everyone! ^3^CrimsonClaw wrote:
catchy
Additionally:
Change background resolution to 1366x768 - and probably higher quality. Scaling it even more (to 1366x768) doesn't make sense. I still need to find a higher quality background though
Can't really find moar.. Aber ey. Es ist 2 Uhr morgens, don't blame me!
Nozhomi wrote:pishifat wrote:
smd
zetera
would be nice if the overlaps you were using were... cleaner i guess? right now they're just "somewhere under another object," but if you made them consistently overlapping the same amount for each one, it would look more structured/less messy (so like compare current overlaps vs consistent overlaps) Tried to fix them accordingly. If only there was a tool to measure the distance of those..
CrimsonClaw wrote:
catchyZetera's Insaneaka:pishifat wrote:
Zetera
would be nice if the overlaps you were using were... cleaner i guess? right now they're just "somewhere under another object," but if you made them consistently overlapping the same amount for each one, it would look more structured/less messy (so like compare current overlaps vs consistent overlaps)
00:05:529 (2,4)
00:10:231 (4,5)
00:11:691 (1,1)
00:11:853 (2,1)
00:13:475 (2,4)
00:17:529 (3,2)
00:24:015 (3,1)
00:34:231 (2,4)
00:36:339 (1,3)
00:36:664 (2,1) Thank you, helped me out!
Other Stuffz:
00:05:204 (1) - too high spacing I guess, reduce to 3x (or increase the spacing between those 00:06:339 (4,1) ) Agreed, made something like a blanket.
00:07:799 (1) - make it a proper blanket here and use some more spacing probably? I disagree. Creating a blanket would not follow my intentions and would alter the player's movement.
00:09:096 (1,2) - you have been using high spaced jumps here, wouldn't it be nice if you did that 00:09:096 (1,2) - here too? I used this pattern to keep the oval flow. I can decrease the spacing of said pattern tho. Also, you linked the same thing twice.
00:13:637 (3) - increase spacing a bit to stress that beat even more Used the same spacing as 00:12:664 (1,2) - have. I only did this with eye measurement before, so it wasn't exactly similar.
00:18:177 (1) - same as ^ I intentionally broke the oval flow at 00:17:529 (3,4,1) - to stress this beat. Also, I used a spacing different to the one for the objects 3 and 4. So imo, it is stressed enough.
00:14:448 (2) - strg+j this slider for flow-purposes Fine.
00:16:231 (3) - same as ^ - additionaly: try to even it a bit This slider was intentional, because there is a slight break between it and the following object. So I broke the flow to make the gap somewhat more understandable.MOVEThanks guys!osu file format v14
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Thank you very much! Some little parts of the mod I didn't really get, oh well.OzzyOzrock wrote:
[General][Oni]
- Don't be afraid to use 2.80SV! It's rankable, and believe me when I say that it'll make this map much easier for players. (by this I mean DO IT) Ehh... Why would there be a need for 2,8x SV here... I am a noob taiko player and I can read and play it just fine, there is no 1/8 or anything confusing in the diffs o.o I changed it to 1,6x SV for now, to have it a bit faster and fit the pace of the song better, but I don't think I will use anything higher than that
The "MOOOVE"s can be big notes yeah yeah?I don't think they are as strong as the vocals in the last part D:[Muzukashii]
- HP6, we're going to go upwards in HP for this song, because of how short it is and how HP works very poorly in taiko. I'll explain along the way. Okay, fixed
- 00:08:772 (22,23,24,25,26) - d dd dk would be cool to follow vocals again, so it can be (vocals -> drums -> vocals ->drums) Fixed
- 00:23:691 (68) - finisher too? Both of the call out sounds as big notes would fit nicely. Applied
- 00:28:880 (86,87,88) - kdk? Fits vocals and actually sounds nice as a rhythm. Fixed!
- 00:31:799 (97) - Remove finish...
00:32:448 (99,100,101) - Then add a finisher to each of these? Similar to authentic style vocal emphasizing :p Nah, for me, the first vocals are much more strong than these... I added a finish for the call out too though
About the spread issues, I added a few dons at different places to fill up 1/1-gaps, not at those you mentioned though. The reason is that I want to emphasize the special breaks there when the vocals end and start at red ticks.
- OD5, as 4 is very low and players should be accurate at this level anyways. Alright
- HP7, short songs need higher HP to be worth anything. Okay Okay
- 00:24:015 (48) - Finisher on this note doesn't quite fit too well since without mapping the first shout, it seems like you're following an instrument. May as well follow that assumption through and remove the finisher. Instead I added the call out, as Muzu is not dense enough anyway right?
- 00:27:258 - Adding a don should make for better spread, Futsuu is already about as empty as this diff is.
- 00:29:853 - ^
- 00:32:448 (68) - k? It looks like you're commiting to the vocals so you may as well. Fixed!
- 00:36:339 - Add a don for the same spread reasons as before. Oni is kinda intense here.
[Futsuu][Kantan]
- HP8, because HP rules are different for taiko. (You can currently pass with 40% LOL) This is so weird lel
- HP4, amounts lower than this are very effortless. I suppose you mean OD? Then fixd
- 00:07:799 (11,12,13,14,15) - Notice how this is 1/2? I think you can restructure this part to have an even mapping. I recommend d kdd k d k d k d kdd k
- d k d (break goes here) (onbeat is here, where you repeat) I didn't quite understand what you mean because one timestamp is missing. I just kept it as it is for now and added a little bit more density? ;w;
- 00:31:799 (48) - Delete, for the sake of a 1/1 break. Uhh.. I'm not going to delete the most important vocal around here :c
MOVE BITCH
- HP9, same reason (except you can literally be a dead cat and pass this diff) Alright
- OD4, same reason. Yey
- 00:18:177 (16,17,18,19,20) - I don't know, in other diffs you map this part of the song easier but here it's a hard part. Maybe put this d k d k d at the Reduced density
- middle of this section? Like so:
Nah, I don't really think this fits..
- 00:25:961 (23,24,25,26) - k k k d d d, definitely. Futsuu has this part rather complicated and spread kinda sucks. Uhh.. not sure about this one, but I'd like to keep emphasis on the strong vocals here instead of adding filler ks... Also I don't want to have the same rhythm in every measure
tell me when you're done `_J`Desperate-kun wrote:
Alright I'm going to rearrange the Taiko Diffs so the spread will be better.
osu file format v14
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osu file format v14
[General]
AudioFilename: 10lettername - Mario Kart In Detroit.mp3
AudioLeadIn: 0
PreviewTime: 502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 18177
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999
[Metadata]
Title:Mario Kart In Detroit
TitleUnicode:Mario Kart In Detroit
Artist:10lettername
ArtistUnicode:10lettername
Creator:Desperate-kun
Version:Mao's Insane
Source:
Tags:Vidyagames Super Mario Kart Koopa Beach Mao Lanturn Zetera
BeatmapID:643095
BeatmapSetID:274189
[Difficulty]
HPDrainRate:7
CircleSize:2.5
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:2.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
2610.21824041235,648.648648648649,4,2,0,70,1,0
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Combo3 : 128,255,0
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Thanks a lot!Crimmi wrote:
Hello just a nitpicky guy here.General (Metadata, Timing, etc.)
_________________________________________________________
- That BG is kind of bad, maybe you can use one of these alternatives?
Found a better background.- Consider adding "Soyo Oka" "Move Bitch" & "Ludacris" Since their songs are used in this mashup.
Added those tags.Easy
- 00:43:475 (1) - It would be better if this was just two or three notes.
I don't think so, I prefer the map to end at the last noteNormal
- 00:05:691 (2) - It'll feel better that this was removed and (1) was extended to it's place like 00:02:610 (1,2). I would do that but I want to have some more density for spread-purposes
- 00:10:880 (2) - ^ ^
- 00:43:475 (6) - Maybe shorten this back to the red tick. Same as Easy
The upper difficulties are cool to me, Good luck~
Thank you a lot! There is much red in this mod, I'm sorry but I really prefer my rhythms for the highest difficulty. There are still some things I need to think about.Baraatje123 wrote:
As requested
[General]
Please get a better mp3. This one just randomly stops in the middle of a sound, which sound terrible This is a soundcloud mashup song, there is no other mp3 than this one. It's probably supposed to end like this
[50cc]
00:18:177 (1,2,3,4,5,6) - Uhm, did you make a mistake here with DS? Make it all 1.2 (like the rest)
[100cc]
00:08:448 (2,3,4) - Spacing? Shouldn't it be 1.2?
00:18:177 (1,2,3,4,5,6,7) - ^^
00:32:448 (4,5,6,7) - ^^
Uhm, since when are jumps allowed in Easy/Normal? O.o
These spacing changes are no problems in E/N. In Easy, that one are big gaps and they make a clean and readable pattern. In Normal, those are used to emphasize things and make more clean patterns. Newbies won't use a ruler to measure the spacing, it can be changed for the sake of certain patterns as long as it is not misreadable as another gap. These are no "jumps" either, just simple spacing changes, because the speed of movement is not significantly changed.
[150cc]
00:23:853 (2) - Please space normally, stacks as these are quite hard to play, also due the fact this is quite fast (185 bpm 1/2) I will think about this, but I really want to stress that strong vocal with the antijump - jump concept
[150cc Mirror]
00:35:042 (5) - What's the point of an extended slider? It feels a bit too much. A 1/4 is good enough I'd like to keep this one as a variation and because it follows the vocals nicely
[Speedhack, 999cc]
00:03:258 (3,4) - The fact (3) is a wiggle and (4) is a cruve feels rather weird to me. Why not make them both similar? I use wiggle sliders for "bitch" because I think it fits nicely xD
00:08:448 (3,4) - ^^ ^
00:11:853 (2) - Make it straight, for consistency with the previous similar patterns Variation is a good thing
00:13:637 (3,4) - The fact (3) is a wiggle and (4) is a cruve feels rather weird to me. Why not make them both similar?
00:22:231 (1,2,3,4,5) - Please give the whole part 1.5 spacing. The (3) really feels like 1/4 distance. If the "Jump" becomes bigger, it'll be seen as 1/2 making it play more naturally Increased the 1/2-spacing, not that much though (I think it's more readable now)
00:24:664 (1,2,3,4,5) - Please try the following rhythm, it feels more natural (and follows the song more)Hmm I don't think so.. I like my current pattern more
00:30:664 (5) - Remove a reverse and put a circle at 00:30:988 (see above) The slider is following the vocal
00:38:610 (1,1) - Stack? 00:37:961 (2,3,1,2,1) - These make a gradually rotated pattern
00:41:529 (1,2,3,4,1,2,3) - Try this rhythm Again I think mine fits better, sorry
I like this map a lot
Only diff which needs a bit more attention is the Vidyagames (wow, I type a diff name like it is O.o)
You are free to call me after 12 sp
Good luck!
Thanks for modding!Marianna wrote:
Easy
- 00:20:124 (4,5,6) - DS error It's intentional. I wanted to have the last circle in the middle of the playfield.
NormalHard
- 00:08:448 (2,3,4) - Fixed this one, it was intentional but doesn't make much sense anymore since there were some pattern changes 00:32:448 (4,5,6,7) - DS error Intentional, to emphasize the vocals
- I see no error
![]()
Insane
- 00:24:015 (3) - This can be more beautiful I want it to be like this, for the weird vocal
- 00:30:664 (7) - And this can be more symmetrical x) Fixed!
I hope I have helped, Good Luck ♥
0,0,"bg.jpg",0,45
Wait who edited this post *stares at Desp*Mao wrote:
nice
now kissMao wrote:
Wait who edited this post *stares at Desp*
quality songbananannian wrote:
dafuq is this even
Will do when I'm ingame! Thanks!Stefan wrote:
Du könntest den Background für die Taiko Difficulties anpassen, benutz diesen Code bei [Events], zweite Zeile:0,0,"bg.jpg",0,45
Thanks a lot for the random mod ♥MoodyRPG wrote:
Random mod because games Cool
GeneralEasy
- ~
Normal
- 00:29:853 (3) - Unstack this? The gameplay can be confuse for newbies players but is only a suggestion No, this is a rumor. I've seen several testplays on Easy difficulties (not this one but anyways) and newbies never had problems with stacks.
- 00:31:150 (1) - Can you make a blanket with the next slider (optional) Done!
- 00:35:042 (3) - nazi* Maybe move the second tick to the other side? Like this slider 00:36:664 Hmm, that was not the intention, but seems nice, done!
Hard
- Good stuff
Insane
- Nothing wrong here
Mao's Insane
- 00:32:772 (8) - Crtl+G for this slider? Makes a good jump in my opinion Yes, good idea.
- 00:43:961 (6) - Unstack? Nah, I prefer to keep the weird abrupt ending as a stack here to show that
Vidyagames
- Good job
And that's it, so many diff but is a good map, I hope this will be ranked soon
- dem jumps, dem vidyagames, nice diff
Good luck
Thank you :3 You should explain what's the problem when you are just giving me coordinates, because sometimes I don't really get it (and others might find that useful too).ColdTooth wrote:
Hello there! From my queue!
[Easy]
00:11:366 (2,3) - x428 y348? Nah, would look too blocky
00:23:366 (1) - You should curve this slider like [url=puu.sh/lPU56/b6b808c96f.png]this.[/url] Flows better~ It doesn't really matter
00:31:150 (1) - Hmmm.. I was going to suggest a curved slider to fit with 00:31:799 (2) - , but that might ruin flow Did something similar, blanketed (2) but kept a straigth slider
[Normal]
Found nothing
[Hard]
00:02:610 (1,3) - Blanket is off slightly Fixed!
00:12:988 (1) - Move the 3rd point to the right a little bit, and maybe down a bit, and it should look better You are right, fixed!
[Insane]
00:35:366 (6) - x456 y212 I don't see a reason
00:41:529 (1,3) - Blanket is off Fixed
00:43:961 (6) - x12 y320? No I want to keep the stack
[Vidyagames]
00:19:799 (2) - ctrl+g? No, I prefer lower spacing here because the music is calm
00:23:042 (4,5,1) - These are 1/3rds. I can hear them. Unless you have a good reason that they should be 1/4ths There is no 1/3 here, these are on 1/4 D:
00:41:529 (1,2) - ctrl+g? Would make the flow weird...
Nice map~
Sure, it was helpful! Thank you very much :3bananannian wrote:
Hi! From my forum NM/M4M taiko queue.
d = don
k = katsu
D = big don
K = big katsu
[General]
...
Dank memes.
[Oni]
00:02:610 to 00:18:177 is the same pattern repeated 3 times in a row; a bit of variation would make the map more interesting.
Example of how I would do just that:
00:10:231 - add d Added!
00:13:312 - add k Nah I want to keep my doubles ;-; I prefer them over triplets
00:14:123 - add k Added!
00:17:853 (54) - change to k Sure!
00:20:772 (61) - delete to emphasis instrumental break No, it seems so weird because this is part of the melody
00:28:394 - could use a d I prefer the break to emphasize the vocals
00:30:339 - ^ Added!
00:32:123 - ^ Vocals
00:32:934 - ^, which would emphasize 00:33:096 (101), the snare That sounds really nice, added!
And that's pretty much it. Overall it's a nicely mapped difficulty, K's are used appropriately (although I personally disagree with 00:31:475 (96,97), I think there's not enough emphasis in the vocals to warrant those two), patterns are bouncy and fun to play, impulse is correct. The low bpm makes this a very easy oni though, which is why many of the suggestions above increase difficulty. Thanks! I like the Ks so I won't change those
[Muzukashii]
Same thing with Oni, 00:02:610 to 00:17:529 could use some variation;
00:04:394 (5) - delete I prefer to keep this - Otherwise the rhythm will be pretty boring
00:05:691 (8) - delete ^
00:10:880 (20) - delete ^
00:12:664 - add k Done
00:20:772 (42) - either delete like Oni, or move to 00:20:448 Same as Oni
00:31:799 (68) - now this is different from that in Oni; a single K is definitely not good here because of the ddK pattern. Either emphasize both (dKK) or neither (ddk). Fixed!
An alternate way (which is what I would do) is this:
67 and 71 are K's
Overall Muzu and Oni are very similar in terms of star rating, which is why the above suggestions all reduce difficulty, to make the spread looks better.
[Futsuu]
00:20:772 (30) - likewise, remove Same as Oni
00:23:366 to 00:38:934 - look, I know it's going to be very boring, which is why I'm also on the fence about this, but I would suggest maybe removing all the 3/4s and only mapping to the drum pattern. It is rare indeed that notes are placed on blue lines in Futsuu, but I guess with the bpm as low as this the rule could be waived a bit. Just note that I personally would not do so. No, the diff will be boring if I remove those. Also on this BPM they are really playable
[]
This literally took 15 minutes.
There you go! Hope you find this mod helpful, and have fun beatmapping! :3
osu file format v14
[General]
AudioFilename: 10lettername - Mario Kart In Detroit.mp3
AudioLeadIn: 0
PreviewTime: 502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999
[Metadata]
Title:Mario Kart In Detroit
TitleUnicode:Mario Kart In Detroit
Artist:10lettername
ArtistUnicode:10lettername
Creator:Desperate-kun
Version:Zetera's Insane
Source:
Tags:Vidyagames Super Mario Kart Koopa Beach Soyo Oka Move Bitch Ludacris Mao Lanturn Zetera Stefan
BeatmapID:786051
BeatmapSetID:274189
[Difficulty]
HPDrainRate:7.7
CircleSize:3
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
2610.21824041235,648.648648648649,4,2,0,70,1,0
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Combo2 : 255,0,0
Combo3 : 128,255,0
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Thanks very much! :3Sieg wrote:
Hello there. Let me try to find something I can complain about. :p
[Lanturn's Beginner][Hard]
- 00:38:934 (1) - Slider borders must never be covered up from the slider being packed in too tightly. Arguable but anyway... this is Beginner after all. I-i don't hope he will get rid of his beautiful banana xD
[Insane]
- 00:35:529 (2) - http://puu.sh/lZeud/003510eeda.jpg not extended to the lyrics but reflects the song better, aslo follows general rhythm on this hard.
- 00:38:123 (5) - ^ Nah, I have to disagree here. The rhythms should be special because of the special vocals. Also I was following vocals closely throughout the rest of the map.
Fine. Fine. Plays good, idk :3
- 00:41:529 (1,2,3) - I suggest you to increase spacing here, beats are strong and imo requires a little more stress. http://puu.sh/lZf2G/59410a3713.jpg Applied!