Wow, how'd I miss this?
My suggestion for the lifebar is to embrace the pixely-ness, and use "nearest neighbor" resizing instead of bicubic or bilinear, so there's no anti-aliasing. Given Warioware's craziness, intentional pixelization like that would fit right in. I'd just rather have it look blocky than blurry.
And yeah, the crazier the better, all around.
My suggestion for the lifebar is to embrace the pixely-ness, and use "nearest neighbor" resizing instead of bicubic or bilinear, so there's no anti-aliasing. Given Warioware's craziness, intentional pixelization like that would fit right in. I'd just rather have it look blocky than blurry.
And yeah, the crazier the better, all around.