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Royal Republic - Underwear

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Asphyxia

[-MrSergio-] wrote:

Here I am as requested in game :3

[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain) I follow stanzas so I'd like to keep them as they are
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you I'll take that as a compliment :D
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo I added 2 notes, but yes, fixed

kakifly wrote:

m4m from your queue

General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game I'll see what Lally does
Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg Fixed
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ? Sure
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion I added it a special shape, so fixed in a way
  4. 01:25:189 (3) - forgot to nc? Not really, here I want to break the NC pattern of mine to keep these in a same combo, it'd be awkward if they wouldn't
  5. 01:27:931 (1) - imo i dont think this needs a new combo I just messed up, zz... fixed
  6. 01:30:031 (5) - add nc to follow your usual nc pattern? Yeah, fixed
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat Alright, hope it's not too confusing now since it starts at blue tick
[/list]

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J? Fixed
  2. Nothing else OwO nice map
Thank you so much everyone for their awesome mods, fixed mostly everything! Difficulty update; http://puu.sh/dVORv/1ef9491ca2.txt
Topic Starter
Lally

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better i follow the vocal here
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - ) vocal again
  5. 01:14:989 (4,1) - Blanket lazy
  6. 01:45:912 (1) - end the spinner at 01:49:962 -

[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high no
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO vocal again
  4. 01:03:589 - ^-^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -

[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit) done
  5. 00:53:689 (4) - Ctrl-G


    not fixed other things on this diffs due my preference for the flow

That's it from me, good luck with ranking!
updated everything ty o3o
Mystima
Herro, M4M from your queue :3

Pantsu:
  1. 00:10:114 (1) - Overmapped note, there is no sound in the song there. I suggest something like this:
  2. 01:27:289 (3,1) - Tilt the green slider more towards the red. Example: Edit Forget about the colors and look at the sliders
  3. 01:49:737 - A note is missing here. (You can hear for drumhits)

    Thats it for me.
    Fun map and gl on getting it ranked. :D
Topic Starter
Lally
just added the circle notting else has been fixed , updated
Fortune_old_1
Hi from your queue!

Normal

  1. 00:22:789 (3,4) - There are sounds clearly at 00:23:389 and 00:23:689. But the slider reverse is at 00:23:539. This plays quite awkward. Try to match with 00:23:389 or 00:23:689. I prefer this rythm.
  2. 00:39:289 (1) - newbies can miss the timing when to hit it. I suggest a slider here. 00:39:289 - 00:39:589
  3. 00:50:389 (3) - you can make it more pretty. like..
  4. 01:10:789 (1) - 172||343 is better for the symmetry
  5. 01:14:989 (4,1) - balnket perfectly
  6. 01:25:189 (3,4) - ^
  7. 01:38:712 (3) - extend the slider to make reverse at 01:39:312. maybe it should be. Current rythm hears awkward imo.
  8. 01:41:112 (3) - ^

Hard

  1. 00:10:189 (4) - it seems no matter when you change into 1/4 rythm
  2. 00:39:139 (1) - i can't hear any sound at 00:39:439. There's no note at here even in Insane diff. make it like this
  3. 00:58:489 (7,1) - blank it please

Asphyxia's Insane

  1. 00:14:989 (3) - Unbend it a little like this. Its flow is little awkward
  2. 00:29:989 (1,2) - I expected a jump here. How about00:29:989 - this patttern>
  3. 01:44:712 (1,2,3,1,2) - Is it in someone's pantsu??

Pantsu!

  1. 00:04:789 (1,2) - too close! make it over 1.20x
  2. 00:10:114 - remove it. no sounds here!
  3. 00:30:439 (2) - nazi but 223||274 is better
  4. 00:52:489 (3,1,2) - you can make it more pretty :p
  5. 01:39:012 (1,1) - unstacked
  6. 01:11:027 - NC as you did it before

Good luck for rank your panties!
Asphyxia

Fortune wrote:

Asphyxia's Insane

  1. 00:14:989 (3) - Unbend it a little like this. Its flow is little awkward
    Unbent just a little, it's better if it's slightly more curved than in your picture.
  2. 00:29:989 (1,2) - I expected a jump here. How about00:29:989 - this patttern>
    Plays better, fixed.
  3. 01:44:712 (1,2,3,1,2) - Is it in someone's pantsu?? OwO
Thanks for the PANTSUtastic mod!

Insane> http://puu.sh/e9OCJ/13c82a364d.txt
Topic Starter
Lally

Fortune wrote:

Hi from your queue!

Normal

  1. 00:22:789 (3,4) - There are sounds clearly at 00:23:389 and 00:23:689. But the slider reverse is at 00:23:539. This plays quite awkward. Try to match with 00:23:389 or 00:23:689. I prefer this rythm. following guitar
  2. 00:39:289 (1) - newbies can miss the timing when to hit it. I suggest a slider here. 00:39:289 - 00:39:589
  3. 00:50:389 (3) - you can make it more pretty. like.. is ok for me
  4. 01:10:789 (1) - 172||343 is better for the symmetry
  5. 01:14:989 (4,1) - balnket perfectly
  6. 01:25:189 (3,4) - ^
  7. 01:38:712 (3) - extend the slider to make reverse at 01:39:312. maybe it should be. Current rythm hears awkward imo. vocal here
  8. 01:41:112 (3) - ^

Hard

  1. 00:10:189 (4) - it seems no matter when you change into 1/4 rythm X
  2. 00:39:139 (1) - i can't hear any sound at 00:39:439. There's no note at here even in Insane diff. make it like this
  3. 00:58:489 (7,1) - blank it please X

Pantsu!

  1. 00:04:789 (1,2) - too close! make it over 1.20x no is ok for a good flow
  2. 00:10:114 - remove it. no sounds here! dunno..
  3. 00:30:439 (2) - nazi but 223||274 is better
  4. 00:52:489 (3,1,2) - you can make it more pretty :p personally i like this pattern
  5. 01:39:012 (1,1) - unstacked
  6. 01:11:027 - NC as you did it before

Good luck for rank your panties!

no reply = fixed and updated
Tarrasky
Hi,
m4m req in zetsubou queue ---> Zetsubou Restaurant

General

The kiai finish in 01:46:062 -

Normal

00:11:089 (1) - 00:11:989 (2) - if you look closely, you'll notice that the angle of the two are not the same, if do be the same would be cool
00:13:189 (4) - try this https://osu.ppy.sh/ss/2520691, i think improve a bit
01:03:589 - the absence of an object breaks a little the rhythm here, if you were following the vocal remake this reversearrow 01:01:189 (5) - like 01:03:589 -(yes, this set is losing consistency)
01:28:831 (2) - why you dont use this slider like 01:23:989 (2,3) - and add another circle in 01:30:031 (3) -, for me is better and more consistent :)

Hard

cs=3,8 or lower sounds better
Add a circle in 00:25:189 - to improve the consistency
00:52:789 (3) - this slider loses some previous rhythm, it's a little too long for the moment
add any object in 01:05:689 - to improve the consistency
01:42:312 (1,2,3,4,5) - there is abuse of a heavy sound here, maybe you can remove some whistle

Asphyxia's Insane

Test remove this circle 00:13:339 (1) -, for me it was more enjoyable :)
01:30:031 (1,2,3) - is better a triangle here
01:42:312 (1,2,3,4,1,2,3,4) - there is abuse of a heavy sound here, maybe you can remove some whistle
01:45:162 (2) - press Ctrl + G, improve the flow and is more beautiful, i think ^^

Pantsu!

:idea: 00:31:489 (1) - 00:33:889 (1) - 01:09:889 (1) - ead this: :idea:
osu.ppy.sh/wiki/Standard_Ranking_Criteria
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density, or visible slider ticks, and should allow for the speed change to be expected before the slider begins. Large, unexpected changes in slider velocity damage the readability and playing experience of the map.
maybe your slides may not be accepted or your map may experience a risk of being self unqualifiqued :cry:


more nothing in special
Great map, congrats :) :) :) +star and good luck > , <
Topic Starter
Lally
Tarrasky

Tarrasky wrote:

Hi,
m4m req in zetsubou queue ---> Zetsubou Restaurant

General

The kiai finish in 01:46:062 - no

Normal

00:11:089 (1) - 00:11:989 (2) - if you look closely, you'll notice that the angle of the two are not the same, if do be the same would be cool is not
00:13:189 (4) - try this https://osu.ppy.sh/ss/2520691, i think improve a bit
01:03:589 - the absence of an object breaks a little the rhythm here, if you were following the vocal remake this reversearrow 01:01:189 (5) - like 01:03:589 -(yes, this set is losing consistency) follow the vocal not the rhythm
01:28:831 (2) - why you dont use this slider like 01:23:989 (2,3) - and add another circle in 01:30:031 (3) -, for me is better and more consistent :) i don't like it sorry

Hard

cs=3,8 or lower sounds better i like it how it is
Add a circle in 00:25:189 - to improve the consistency vocal
00:52:789 (3) - this slider loses some previous rhythm, it's a little too long for the moment
add any object in 01:05:689 - to improve the consistency
01:42:312 (1,2,3,4,5) - there is abuse of a heavy sound here, maybe you can remove some whistle is the final part ._.

Asphyxia's Insane

Test remove this circle 00:13:339 (1) -, for me it was more enjoyable :)
01:30:031 (1,2,3) - is better a triangle here
01:42:312 (1,2,3,4,1,2,3,4) - there is abuse of a heavy sound here, maybe you can remove some whistle
01:45:162 (2) - press Ctrl + G, improve the flow and is more beautiful, i think ^^

Pantsu!

:idea: 00:31:489 (1) - 00:33:889 (1) - 01:09:889 (1) - ead this: :idea:
osu.ppy.sh/wiki/Standard_Ranking_Criteria
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density, or visible slider ticks, and should allow for the speed change to be expected before the slider begins. Large, unexpected changes in slider velocity damage the readability and playing experience of the map.
maybe your slides may not be accepted or your map may experience a risk of being self unqualifiqued :cry:
we will see no changes for now

more nothing in special
Great map, congrats :) :) :) +star and good luck > , <


Ty for modding and support ovo/
xxdeathx
hi, m4m from my queue

[General]
  1. Please don't use completely unrelated anime girls BG for English rock song. The BG should have something to do with the artist or album.
  2. Speaking of album, this set could use some tags like the album name We Are The Royal and the name of the band members.
  3. normal-hitfinish4.mp3 lol uh isn't this a bit...long?
  4. Pantsu has last kiai conflict with Hard and Normal
[Normal]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
  3. 00:50:389 (3,4) - If you intend to blanket something, try to improve the blankets
  4. 01:23:989 (2,3) - I'd much rather follow the strong drums on every 1/1 beat rather than 3/2 beats
[Hard]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
[Insane]
sasuga

[Pantsu]
  1. 00:02:839 (2,3,4,5,1) - These jumps are uncomfortably big for this early in the song, without any prior buildup or support from the music.
  2. 00:10:114 (1) - Either remove the NC here or remove it and add it to 00:10:039 (4) - since NC shouldn't be on blue tick.
  3. 00:10:114 (1) - this is also overmapped
  4. 00:10:039 (4,1,2,3) - volume is too low, i can't hear the hitsounds. 00:10:339 (4,5,6,7,8,9) - this whole part is iffy
  5. 00:26:839 (2) - Try curving the other way so it'll be easier to play
  6. 00:31:489 (1) - This kind of usage of red points is unrankable because the points cross each other and go backwards.
  7. 00:33:889 (1) - 01:09:889 (1) - ^
  8. 01:17:089 (1) - It'd be best of those two points didn't cross
  9. 01:38:262 (3,5,1) - These blankets could be improved.
  10. 01:38:562 (4,5) - This would play better if (4) was in the same path as the slider's curve.
  11. 01:49:737 - How come you don't map this one? It's inconsistent with Insane.
Good diffs but Hard and Normal are way too easy so there is a massive difficulty gap between Hard and Insane. Hard is mapped almost exactly like a Normal with higher SV and CS and its rhythms and spacing are like a Normal. Same goes for the Normal, which is mapped like an Easy.

My best suggestion for the Hard is to lower the SV, make circles bigger, remove multiple 1/2 slider repeats, and call it a Normal, so you can add a new Hard difficulty between the two. The current Normal might as well be renamed to Easy.

Call me back if you decide to fix the spread.
Topic Starter
Lally

xxdeathx wrote:

hi, m4m from my queue

[General]
  1. Please don't use completely unrelated anime girls BG for English rock song. The BG should have something to do with the artist or album.
  2. Speaking of album, this set could use some tags like the album name We Are The Royal and the name of the band members.
  3. normal-hitfinish4.mp3 lol uh isn't this a bit...long?
  4. Pantsu has last kiai conflict with Hard and Normal
fixed kiai,changed bg added tags about the finish 4 *-*) i love it and it not to long since is an hitsound that many mapper use u3u and it fits u3u
[Normal]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
  3. 00:50:389 (3,4) - If you intend to blanket something, try to improve the blankets
  4. 01:23:989 (2,3) - I'd much rather follow the strong drums on every 1/1 beat rather than 3/2 beats
fixed everything
[Hard]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
fixed everything
[Insane]
sasuga

[Pantsu]
  1. 00:02:839 (2,3,4,5,1) - These jumps are uncomfortably big for this early in the song, without any prior buildup or support from the music. y
  2. 00:10:114 (1) - Either remove the NC here or remove it and add it to 00:10:039 (4) - since NC shouldn't be on blue tick.y
  3. 00:10:114 (1) - this is also overmapped o3o waw forst time that somebody say is overmapped T_T)) ugugugu fixed anyway
  4. 00:10:039 (4,1,2,3) - volume is too low, i can't hear the hitsounds. 00:10:339 (4,5,6,7,8,9) - this whole part is iffychanged volume
  5. 00:26:839 (2) - Try curving the other way so it'll be easier to play ok
  6. 00:31:489 (1) - This kind of usage of red points is unrankable because the points cross each other and go backwards. fixed
  7. 00:33:889 (1) - 01:09:889 (1) - ^ ok
  8. 01:17:089 (1) - It'd be best of those two points didn't cross ok
  9. 01:38:262 (3,5,1) - These blankets could be improved. not supposed to have blankets here o3o
  10. 01:38:562 (4,5) - This would play better if (4) was in the same path as the slider's curve.
  11. 01:49:737 - How come you don't map this one? It's inconsistent with Insane .D: it was there D:
Good diffs but Hard and Normal are way too easy so there is a massive difficulty gap between Hard and Insane. Hard is mapped almost exactly like a Normal with higher SV and CS and its rhythms and spacing are like a Normal. Same goes for the Normal, which is mapped like an Easy.

My best suggestion for the Hard is to lower the SV, make circles bigger, remove multiple 1/2 slider repeats, and call it a Normal, so you can add a new Hard difficulty between the two. The current Normal might as well be renamed to Easy.

Call me back if you decide to fix the spread.

mapped one more diff o3o before to call you back gonna find atleast 2-3 mods for the new diffu o3o

updated everything
BeatofIke
Short IRC mod with moe Lally o3o
IRC mod
15:41 Lally: ike sama can i ask you a big favor? ;_;
15:41 BeatofIke: what is it?
15:41 BeatofIke: o3o
15:42 Lally: i'm going to have bubble but for better spread i need a mod on a new mapped diffu >_< is just 1:40 ;_; i wanted to ask if you could drop some suggestions ;_;
15:43 BeatofIke: Ah sure o3o
15:44 BeatofIke: dat BG ._.
15:44 Lally: of pantsu?
15:44 Lally: is according to the song video
15:44 Lally: i mapped the new hard diffu ==)
15:45 BeatofIke: www okay
15:45 Lally: ;____;
15:45 Lally: if you wanna irc is just for quiq suggestions
15:46 Lally: if you have time ofc moe ;____;
15:46 BeatofIke: I have time :P
15:46 Lally: *-*))) really?
15:46 BeatofIke: yup
15:47 Lally: awawawawa you're to kind ♥
15:48 Lally: the bg doesen't look to me nsfw <u<
15:53 BeatofIke: umm...which difficulty did you add again? :o
15:53 Lally: Hard
15:53 Lally: o3o
15:54 BeatofIke: baka Ike, learn to scroll up >.<
15:55 BeatofIke: anyways, time to mod XD
16:04 Lally: XD ahuahauhau
16:04 BeatofIke: looking at the map, it looks a bit rushed
16:05 Lally: *slowpoke*
16:05 BeatofIke: **well obviously BeatofIke stopp being baka**
16:05 BeatofIke: anyway, I do have a few suggetions:
16:06 Lally: o3o
16:07 BeatofIke: You seem to be following the vocals most of the time soo...00:13:489 (2,3) - maybe re-arrange this rhtythm so it follows the vocals better o3o
16:08 Lally: yap mostly vocals here
16:09 Lally: in which way btw?
16:13 BeatofIke: I'll send a picture :3
16:13 Lally: u3u
16:15 BeatofIke: bascally replace 2 with a hitcircle and change the rest of the combo to this: http://puu.sh/fippl/2c89fa1de4.jpg
16:17 BeatofIke: or...something simliar o3o
16:18 Lally: uguu it works actually better
16:18 BeatofIke: you could simply keep the 1/2 slider at 2
16:18 BeatofIke: but that's up to you :P
16:19 BeatofIke: 00:53:989 (1,2,3,4,5,6) - umm...which sound are you trying to follow? :o
16:19 Lally: http://puu.sh/fiqbB/2ec4f9beae.jpg
16:20 BeatofIke: Nice :>
16:20 BeatofIke: adjust the notes the way you like :)
16:21 Lally: vocal and trying somehow in a different way
16:22 BeatofIke: Ah I see owo
16:22 BeatofIke: 00:57:139 (2) - probably should swap these notes :)
16:23 Lally: uguu ok o3o
16:26 BeatofIke: about the single white sliders at the kiai part, I would suggest making the shapes cleaner :)
16:26 BeatofIke: other than that, the white silders are fine
16:26 Lally: ok o3o will creaan them a bit o3o
16:26 BeatofIke: 01:39:012 (1) - this one for an example is pretty distroted :o
16:28 Lally: uguu >_<
16:28 BeatofIke: the sliders plays perfectly fine as it is, I just like them clean lol
16:29 Lally: yap done u-u
16:32 BeatofIke: okay :)
16:34 BeatofIke: 01:04:339 (2) - rhythm-wise, I think replacing this 1/1 slider with a 1/2 slider and a circle at 01:04:639. It follows the guitars well :)
16:36 Lally: ok u3u done
16:41 BeatofIke: 01:38:112 (3,4,5) - the flow can be a bit better here: https://osu.ppy.sh/ss/2658559
16:42 Lally: done o3o blanketings ♥
16:42 BeatofIke: I love blankets XD
16:43 Lally: me aswell somethimes =w= ♥
16:45 BeatofIke: I..think that's all o3o
16:45 Lally: >3< yay ty very much moe
16:46 Lally: post the log o3o
16:46 BeatofIke: okay owo
Topic Starter
Lally
Ty Ike-sama updated all ♥
Seijiro
Mod requested in game just for the Hard diff :3

Hard

  1. 00:12:589 (6) - I think you should move this slider from under the previous one, it feels kinda strange imo... I tried some alternatives and the best one seems to be moving it at 124;188 (head) (more or less)
  2. 00:17:089 (4) - NC?
  3. 00:23:839 (2) - Maybe convert this into 2 notes?
  4. 00:35:089 (3) - This slider is the same as the 2 listed below: that repeat kinda confuse me. Maybe remove it and put a normal note instead...
  5. 00:37:489 (2,3) - These sliders confused me @.@
  6. 00:53:089 (8) - Maybe convert this into 2 notes?
  7. 00:58:789 (1) - Why there's a NC here, while you don't have it on 00:20:089 (5) ... ?
  8. 01:02:539 (2) - Same as 00:53:089 (8) - ?
Alright, that's all from me and my noob mod :3
Probably I pointed out things already others did, but I didn't have much time to check them all, sorry >.<

Good Luck (once again) for the mapset :3
Topic Starter
Lally

[-MrSergio-] wrote:

Mod requested in game just for the Hard diff :3

Hard

  1. 00:12:589 (6) - I think you should move this slider from under the previous one, it feels kinda strange imo... I tried some alternatives and the best one seems to be moving it at 124;188 (head) (more or less)
  2. 00:17:089 (4) - NC? y
  3. 00:23:839 (2) - Maybe convert this into 2 notes? y
  4. 00:35:089 (3) - This slider is the same as the 2 listed below: that repeat kinda confuse me. Maybe remove it and put a normal note instead...
  5. 00:37:489 (2,3) - These sliders confused me @.@ imo is not such a confuse
    chenged this 2
  6. 00:53:089 (8) - Maybe convert this into 2 notes? don't see any reason to do it
  7. 00:58:789 (1) - Why there's a NC here, while you don't have it on 00:20:089 (5) ... ? oh lol fixed
  8. 01:02:539 (2) - Same as 00:53:089 (8) - ?ok
Alright, that's all from me and my noob mod :3
Probably I pointed out things already others did, but I didn't have much time to check them all, sorry >.<
naaah baka grazie mille invece di essere sempre cosi disponibile >_<
Good Luck (once again) for the mapset :3

updated o3o
Sgord1
Hi. M4m from your queue

Easy.
00:01:189 (1,2) - Ctrl+C ctrl+V ctrl+h they are not symmetrical
01:06:214 hmm.. In such moment as this there was a break before. Where is it now?

Normal
00:49:039 Why not to add a note here. It would sound better imho
00:26:989 (4) - this moment does not confuse but the beginning of the spinner follows the beat and the last part follows a guitar. Imho better to change the beginning with a note and add slider
01:21:589 (5) - keep finish but add whistle. Sounds better imo

Hard
AR+1?
00:23:989 (3,4,5) - It would look nicer if they are in a straight line
00:55:339 (4) - make it curve. It follows a guitar so you used curve sliders to follow guitar in whole map
01:02:689 (3,4,5) - 2 lines above
01:49:512 why not to end spinner here

Asphyxia's Insane
Sorry can't find any

Pantsu!
01:12:289 (1) - whoah. Got confused during first play. Mb it's ok for better players


Sorry I can't mod Pantsu! because I can't pass it =/
Topic Starter
Lally
ty o3o

physx1 wrote:

Hi. M4m from your queue

Easy.
00:01:189 (1,2) - Ctrl+C ctrl+V ctrl+h they are not symmetrical check better they are
01:06:214 hmm.. In such moment as this there was a break before. Where is it now? meeeh added again

Normal
00:49:039 Why not to add a note here. It would sound better imho prefer without
00:26:989 (4) - this moment does not confuse but the beginning of the spinner follows the beat and the last part follows a guitar. Imho better to change the beginning with a note and add slider don't see reson to change
01:21:589 (5) - keep finish but add whistle. Sounds better imo not in my hitsound pattern

Hard
AR+1? no since insane is AR 8 already
00:23:989 (3,4,5) - It would look nicer if they are in a straight line y
00:55:339 (4) - make it curve. It follows a guitar so you used curve sliders to follow guitar in whole map n
01:02:689 (3,4,5) - 2 lines above y
01:49:512 why not to end spinner here is should be not insane to catch this slider after spinner

Asphyxia's Insane
Sorry can't find any

Pantsu!
01:12:289 (1) - whoah. Got confused during first play. Mb it's ok for better players
don't see nothing diff here

Sorry I can't mod Pantsu! because I can't pass it =/

updated o3o
Aka
asph diff is not the hardest wao
Topic Starter
Lally
o3o surprise
xxdeathx
I'm not rechecking this map. There are several things that you said you fixed but didn't change at all, and the gap between normal and your new hard is worrisome. Normal could use more 1/2 and hard needs smaller spacing and less 1/2. Asphyxia's Insane serves as a gap between Hard and Pantsu so Hard can be much easier.
Topic Starter
Lally
What i said in my reply i always fix,there is no reason to say something wich hasn't been done,if you're really sure about just tell me what so important has been not fixeds.
is a 200 bpm map i don't wanna have a overmapped Normal wich isn't now and is fine,and there is no such big gab between normal and hard of wich you're talking about,because hard is just 1/2 and there are just 2 - > 00:48:589 (1) - and 01:36:612 (1) - 1/4 sliders wich are really easy,the spacing is ok as it is since is a hard and shouldn't be played like a normal diff with minor spacing there are not jumps,so what do you pretend a hard like a normal? i don't see the point.

______________________________________________________________________________________________________________________

after long discussions with some BNs changed spacing in Hard and add just some 1/2 to Normal
______________________________________________________________________________________________________________________

and removed again some 1/2 in Normal orz
______________________________________________________________________________________________________________________

and added again some 1/2 in Normal and removed some objects in Hard


______________________________________________________________________________________________________________________
Nyukai
Anyways I don't understand why Normal has AR/OD/HP same as Hard, lol.
Topic Starter
Lally
*fail* gonna fix it later
TicClick
I don't think you're able to make Normal harder without overcomplicating it, so just keep things as they are.

However, non-existent difficulty gap is not the only problem. "Pantsu!" looks way too clumsy and, honestly speaking, boring with all these copypasted and mirrored/rotated objects all over the map, not considering random antijumps that nearly kill the movement. What works in lower difficulties, doesn't always work in higher ones, and this is the case. Maybe you'll develop necessary skills and/or views in future, but you aren't really ready for now, so please, consider getting someone to map Extra for you, really.

What also surprised me is that you decided to add gradually increasing volume sections @ 00:10:039, where they have no use, because all 1/4s are equally loud in the stream, but failed to pick a proper overall volume level, which resulted in hitsounds being noisy. -10/-15 to all sections will probably do the trick
Topic Starter
Lally
removed diff and changed volume ty
Gero
Since the last difficulty is gone, I find the mapset is very neat and without several problems so I see no reason to move this forward.

Changes/Fixes

  1. Added some notes at hard.
  2. Improved some blankets on every difficulty.
  3. Added some hitsounds due issue.
  4. Added some combos.
  5. Fixed some rhythm to improve the flow and making more suitable for ranking.
  6. Changed settings on Asphyxia's Insane.
  7. Fixed a spacing issue at normal.
Log
17:53 Lally: moeee we went online at the same time ♥
17:54 Gero: wooow
17:54 Gero: is true <333
17:54 Lally: https://osu.ppy.sh/ss/2799190
17:54 Lally: >3<
17:54 Gero: >3<
17:54 *Gero hugs Lally*
17:55 *Lally hugs moe gero o3o
17:55 Lally: gero are we gonna to se my pantsu today? o3o
17:55 Lally: oh lol...
17:55 Lally: sounds weird XD
17:56 Gero: Lally pls
17:56 Gero: xD
17:56 Lally: HAUHAUHAUHAUHAUH
17:56 Gero: you wanna keep the extra diff then?
17:57 Lally: i think i'm gonna drop it i don't care actually since is really of copy-pasted jumps =u=
17:57 Gero: can you update it then?
17:58 Gero: so I can start the irc with you now
17:58 Lally: sure
17:58 Lally: gimme 1 sec
17:58 Gero: even if I'm kinda busy atm with homework and these things but you know what
17:58 Gero: #yolo
17:58 Gero: xD
17:59 Lally: i just came back from work like max 10 minutes ago XD
17:59 Gero: really?
17:59 Gero: xD
17:59 Lally: yap lol
18:01 Lally: updated
18:01 *Lally is editing [http://osu.ppy.sh/b/562333 Royal Republic - Underwear [Asphyxia's Insane]]
18:02 Gero: rip pantsu
18:02 Gero: okay let me redl it o3o
18:03 Lally: uguu
18:06 Lally: i'm gonna change the volume in all diffs by -10 like ticclick said o3o
18:06 Gero: alright then
18:07 Gero: you should add a video
18:07 Gero: imo <33
18:08 Gero: woow seems like this is more faster than the original, right?
18:08 Gero: o:
18:08 Lally: the video is imo not so save
18:08 Lally: is actually not
18:08 Gero: really? xD
18:08 Gero: https://www.youtube.com/watch?v=_lbZpFBGq1k this one sounds moar slow than this
18:08 Gero: about the video I was joking baka
18:10 Lally: imo is not speeded up because if you cut the time of the beginning and the end classic music you have the same
18:10 Lally: and still sound the same
18:11 Gero: maybe it's just me nvm
18:11 Gero: 00:50:389 (3) - can you improve the blanket? for something like this maybe? https://osu.ppy.sh/ss/2799239
18:11 Lally: o3o
18:12 Gero: don't forget to replace 00:51:889 (4) - this one as well due is copy paste
18:12 Lally: http://puu.sh/g4kz0/11b5f67d2a.jpg ?
18:13 Gero: 01:03:589 - add one note here because it feels kinda empty without nothing clickable here
18:13 Gero: yeah it works
18:14 Lally: ok
18:14 Lally: gonna fix combo colors aswell
18:15 Gero: 01:45:912 (1) - how about adding a soft-whistle at the last part?
18:15 Gero: imo it sounds a bit better than nothing o3o
18:15 Gero: nothing much to say, pretty nice difficulty
18:16 Lally: imo i think i would sound to soft for such a strong end in the background of the music
18:16 Gero: up to you, it was a suggestion anyway
18:17 Lally: uguu ♥
18:19 Gero: HP, OD, AR + 1
18:19 Gero: on easy
18:19 Lally: ar 4?
18:19 Lally: sure?
18:20 Gero: oh wait nvm xD
18:20 Gero: I'm drunk atm
18:20 Gero: don't change that
18:20 Lally: chears o3o
18:20 Lally: u3u
18:20 *Gero is editing [http://osu.ppy.sh/b/624041 Royal Republic - Underwear [Normal]]
18:21 Gero: 00:25:189 - add something here, same reason at easy
18:21 Lally: ok o3o
18:22 Gero: 01:03:589 - same here
18:22 Lally: ok
18:24 Gero: 01:22:189 (6) - I would suggest cutting this slider by 1 tick, it sounds weird due this is the only part that you're follow the music instead vocals ofc don't forget to add 01:22:639 - something here
18:24 Gero: 01:25:189 (5) - NC
18:25 Lally: yap agree
18:25 Gero: there are a .osb into your folder, it's unnecessary so I'd like to suggest delete it
18:26 Lally: http://puu.sh/g4ltw/5bfe0b8abb.jpg
18:26 Lally: uhm no?
18:27 Gero: wtf my osu is trolling me
18:27 Gero: http://puu.sh/g4lxh/2a7dfcf671.png
18:27 Lally: gonna see after the update
18:28 Gero: alright
18:28 Lally: gonna delete the mappu aswell and see
18:28 Gero: Lally we can continue in a a few minutes? I need to eat some food right now o3o
18:29 Lally: dw just come back baka
18:29 Gero: sure
18:29 Gero: brb
18:29 Lally: see ya in a bit o3o//
19:10 Gero: I'm back
19:10 Gero: o3o
19:11 Gero: Lally?
19:12 Lally: here o3o
19:12 Lally: was waching some videos o3o
19:12 *Gero is editing [http://osu.ppy.sh/b/532670 Royal Republic - Underwear [Hard]]
19:12 Gero: let's see
19:13 Gero: 00:05:989 (1) - this is overmapped.. I can't hear nothing at this part so would be nice if you change this
19:13 Lally: uguu
19:13 Gero: or do the same thing like Asphyxia
19:14 Gero: 00:09:439 - note?
19:14 Gero: 00:10:039 - same as above 00:08:989 (3,4,5) - this feels kinda weird imo
19:14 Gero: 00:14:839 (5,6) - blanket maybe?
19:14 Gero: 00:17:389 (2,3) - ^
19:15 Lally: gonna use 2 circles
19:15 Gero: oki
19:15 Lally: no note since wanted to create a jump
19:15 Gero: okay then
19:15 Lally: 00:10:189 (5) - here you can here in the background the associated sound to it
19:16 Lally: yes blanket
19:16 Gero: 00:55:339 (4,5) - I'm pretty sure that you can improve this blanket
19:16 Gero: 00:10:189 (5) - this is okay xD I mean it feels weird without nothing to click at 00:10:039 - and 00:09:439 -
19:16 Gero: 01:00:589 - whistle?
19:17 Gero: 01:03:889 - same as above
19:17 Gero: 01:05:389 - ^
19:18 Lally: yes again blanket/done blanket 3 / for the no click don't wanna overmap since is a hard
19:18 Lally: yes whistle
19:19 Lally: yes again
19:19 Gero: nothing more to say on this
19:20 Lally: \o3o/
19:20 Gero: I want to suggest one thing on asphyxia's diff but I guess its not a big deal
19:21 Gero: can you update?
19:21 Gero: wait
19:21 Lally: just a sec fixing combo colors on hard
19:21 *Gero is editing [http://osu.ppy.sh/b/562333 Royal Republic - Underwear [Asphyxia's Insane]]
19:22 Gero: 01:27:514 (6) - I really suggest you to remove it or replace both circles by 1 slider, since the change of rhythm is kinda confusing if you ask me
19:22 Gero: yes.. just that
19:23 Lally: oh yap due offset
19:23 Gero: yes, just that and we can move this forward o3o
19:24 Gero: btw what about to use AR 8.5?
19:24 Gero: on Asphyxia's
19:24 Gero: I think is better because is more easy to read some patterns
19:24 Lally: added just a circle on 01:27:439 (5) - removed 1 circle
19:25 Gero: oki
19:25 Lally: why not
19:25 Gero: just that :3
19:26 Lally: uodating
19:26 Lally: up*
19:27 Lally: done
19:27 Lally: oh w8
19:27 Gero: oki
19:27 Lally: have to change volume in asph diffu
19:27 Gero: sure
19:29 Lally: ok done
19:31 Gero: okay let me redl it
19:31 Gero: :3
19:31 Lally: sure o3o
19:31 *Lally is editing [http://osu.ppy.sh/b/562333 Royal Republic - Underwear [Asphyxia's Insane]]
19:33 Gero: are you using all hitsounds right?
19:33 Gero: I'm asking just because I can't check them atm
19:33 Lally: yap checked with ticclick thing
19:33 Lally: gonna double check now
19:33 Lally: for beeing 100 % sure
19:33 Gero: cool
19:33 Gero: okidoki :3
19:37 *Gero is editing [http://osu.ppy.sh/b/624041 Royal Republic - Underwear [Normal]]
19:37 Gero: 00:24:739 (4,5,1) - spacing
19:37 Gero: 00:25:189 (5) - move this to X:472 Y:192
19:40 Gero: you have some unsnapped points on every difficulties, you should take a look to AIBat
19:41 Lally: 1/16 ò-ò?
19:41 Gero: ah vnm
19:41 Gero: nvm*
19:41 Gero: its 1/16 xD
19:41 Gero: yeah true
19:41 Gero: just fix that thing on nromal
19:41 Gero: normal
19:43 Lally: http://puu.sh/g4qKw/f114282c4b.png
19:44 Gero: nice
19:44 Gero: o3o
19:44 Gero: tell me when you're done
19:44 Lally: uploading
19:45 Lally: done

~ Tell me Mr. Bubble what are you doing on the thread? ~
Topic Starter
Lally
\o3o/
Ringating
quick bg mod

the bg is a frame from the video, and as a result is looks pretty gross
(compression-wise at least, the subject matter is another subjective matter entirely).

however, just saying it's bad is kinda irresponsible, so I also made some alternatives.

first is the album cover of the song turned into a bg. here is that

the next is just an anime-style image that fits the theme of the song, and the last is a cleaner version of your original bg.
anime-style


this is another possibility, but I kinda had to add a censor 'cause the original was pretty risqué
original

this one is jpg, since it's kinda large as lossless png.
no kds
Gero
The actual background is fine so I can't see a valid reason to change it anyways some of those images are unrankables due isn't suitable for osu!
Sieg
definitely rankable but quality is really... just bad, as Ringating said
also normal-hitfinish4 have 25ms delay, maybe this is not a big deal because of how it used, I'm not sure
TicClick
please don't use .mp3s as hitsounds, they often come with a delay, and this case is an example
replacement for normal-hitfinish4: http://puu.sh/g6iEN/c8f3018fef.wav
Momochikun
I've talked with some Qats including Ticklick and at the end the background itself is totally fine, but yeah honestly i'd say if you could get a higher quality or just another BG -3-
Also you need to cut the delay on normal-hitfinish4 and convert the file into wav. , he ninja'd me omg oh yes pls use his file
Hm.. why dont you add the kiai flashes 00:39:589 - instead ? i think that's make more sense.. but that's just imo

For Insane :

01:08:989 (3) - I wonder why this isn't following the vocal just like other parts.
01:49:512 - Soft sampleset may work better for this spinner imo,

Feel free to call me or Gero later, good luck for now :3 !
Topic Starter
Lally
Gonna give a look to your suggestions in a bit, not going to change bg and the suggestions of anime bg or the real cover of cd looks more nsfw for me.

- changed hitfinish
Asphyxia

Momochikun wrote:

For Insane :

01:08:989 (3) - I wonder why this isn't following the vocal just like other parts. My bad, fixed
01:49:512 - Soft sampleset may work better for this spinner imo Sure, I changed it into a soft sampelset and then added more volume to it, I don't want it to be completely silent!

Feel free to call me or Gero later, good luck for now :3 !
Thanks a lot o/ Gave Lally the .txt in-game
Topic Starter
Lally
ty Asphyxia o3o

gonna ask Gero to re-buruburu o3o!
Gero
~ Rebubbled ~
Topic Starter
Lally
Ty moero o3o
BeatofIke
Go moe Lally o3o
Topic Starter
Lally
rank it o3o
Gero
~ Rebubbled ~
show more
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