forum

[Popped] Misawa Aki - Ohayou no Uta

posted
Total Posts
3
Topic Starter
Kibbleru
https://osu.ppy.sh/s/43732
i feel like ive been spamming this thread alot lol.

anyway i popped it because bpm should be halved (someone confirm)
also the spread is bad. hard diff too easy and insane too hard (check out the differences between the kiais, its seriously alot)

mapper isn't willing to change though.

edit: oops forgot icon :3
Sonnyc
Imo the spread works pretty fine enough.

[Insane] was mapped as one of the mapping styles in 2012; slow sliders and large distance. By that, it's giving both relaxing section and a high tension section in the map. The star difficulty gap is pretty larger than normal-hard when it comes to hard-insane, but it shouldn't be the sole factor judging the spread. The reason why the star difficulty of Insane has got higher was that there were pretty massive jumps like 01:30:771 (4,1) - 02:29:632 (1,2) - etc. The rhythmical composition of Hard and Insane are pretty similar, but the major reason as you could see what made the gap is the jumps. Maybe adding some more jumps in Hard could be nice if you think there's a spread problem, but I think the 1/2 note clicks already construct one difficulty aspect, and the 1/2 sliders with big distance such as 01:20:328 (1,2,3,4) are already portioning a good ammount of jumps. Perhaps the small distance of 1/2 notes in Hard was the one bugging you, but considering the current bpm is 158 anyways, those constant 1/2 clicks are never something simple and never also boring. Hard is securing it's difficulty with rhythms, and Insane is securing it's difficulty with larger distance based on the rhythm of Hard.

Again, personally this is an acceptable spread which gives users enough various difficulties to play. Giving the mapper the need to close that gap whether by asking to add an additional difficulty, or to do some reworks for Hard just seems too much compared to the issue.
Topic Starter
Kibbleru

Sonnyc wrote:

Imo the spread works pretty fine enough.

[Insane] was mapped as one of the mapping styles in 2012; slow sliders and large distance. By that, it's giving both relaxing section and a high tension section in the map. The star difficulty gap is pretty larger than normal-hard when it comes to hard-insane, but it shouldn't be the sole factor judging the spread. The reason why the star difficulty of Insane has got higher was that there were pretty massive jumps like 01:30:771 (4,1) - 02:29:632 (1,2) - etc. The rhythmical composition of Hard and Insane are pretty similar, but the major reason as you could see what made the gap is the jumps. Maybe adding some more jumps in Hard could be nice if you think there's a spread problem, but I think the 1/2 note clicks already construct one difficulty aspect, and the 1/2 sliders with big distance such as 01:20:328 (1,2,3,4) are already portioning a good ammount of jumps. Perhaps the small distance of 1/2 notes in Hard was the one bugging you, but considering the current bpm is 158 anyways, those constant 1/2 clicks are never something simple and never also boring. Hard is securing it's difficulty with rhythms, and Insane is securing it's difficulty with larger distance based on the rhythm of Hard.

Again, personally this is an acceptable spread which gives users enough various difficulties to play. Giving the mapper the need to close that gap whether by asking to add an additional difficulty, or to do some reworks for Hard just seems too much compared to the issue.
yeah but the jumps are what i am mainly concerned for. as you can see for insane diff, the spacing largely increases when the map hits the kiai. however, for hard diff, it basically remains the same.
Please sign in to reply.

New reply