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BeautifulDay - Christmas Memories

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Cilvery
!!!
[Emiria]
support
Frey
Yeah~ Christmas! :)


[Easy ;A;]

可能是歌曲特殊的原因,整首曲子在第一次打的时候感觉节奏有些拿不准..嘛嘛,毕竟歌曲的原因

· 00:06:583 (2) - 这个滑条,我其实觉得叠在00:09:406 (2) - 上好一点。因为00:06:583 (2,1,2,1) 整体就会很好看。(可能如果这里改了,不少人会评论Blanket没包好 :?

· 00:21:406 (1) - 调整一下DS,这里前后DS和固定的1.0有一点点差距

· 00:22:818 (3) -00:23:994这里没音啊..我觉得可以取消折返,然后在00:23:877和00:24:230放点东西

· 00:29:877 (1) - 把话条延长到00:30:583,原来那个位置没音。

· 00:47:524 (2,3) - DS有一点点问题 00:47:524 (2) - 放到x164 y276; 00:48:230 (3) - 放到x296 y220

· 01:18:583 (2,2) - 可以考虑放到x256 y108(强迫症

· 01:23:171 (1) - 这个可以删

· 01:34:112 (2) - 同第一条(悄悄复制偷懒的反震)

[BakaHuang's Normal]

整体整洁,Flow也没什么可调的,节奏也很丰富易懂,好。

· 00:25:994 (4) - 滑条的开头取消finish,改成Additions为Soft的Clap

· 01:06:583 (1) - 这里为了一个更好看的Blanket以及为后边01:08:700 (4) 的blanket做铺垫。应该放到x144 y208。
如果改了这条,请记得把01:08:700 (4) - 放到x201 y106

· 01:19:995 (4) - Ctrl+g ,因为01:17:877 (1,2,3) - 的出发点是上下上,这里为了Flow,理应出发点在下。

[Hard ;A;]

这真的是Hard吗,我个人觉得可以算light insane了。除此之外,音效和排列没什么问题。

· 00:36:818 (1) - 前面是黄黄黄紫紫紫红红红,我倒是觉得为了好看,这里可以取消NC弄成绿色

· 01:19:641 (2) - 好像没有对齐

[Cilvery's Insane]

Nice diff with nice flow, I love it <3

· 00:05:877 (1) - remove whistle, because I don't hear any sound that should be emphasized in the music

· 00:08:700 (1) - same as above

· 00:11:524 (2) - same as above

· Ah, I think you missed lots of whistle hitsounds which should be added,add whistle plz↓
00:16:112、00:16:818 (3) 、00:17:524、00:18:230 、00:18:936 、00:19:641... like this,until 00:32:347 (2)

· 01:04:818 (4) - change the addtions, it shoule be normal at 01:04:818

· 01:35:170 (2,3) - add whistle?

· 01:37:994 (2,3) - add whistle?



Good Luck! :D
Chordzi
Merry Christmas.
ErunamoJAZZ


Hi, from Christmas Queue :3

[General]
lol, i hope the diff names dont would be problematic xD
And, aimod:

[Easy ;A;]
humm... CS2 will be hard to read, for instance in 01:16:465 (2,3) - or 00:47:524 (2,3) - etc. I really recommend CS3.
  1. 00:12:936 (1) - (nazi) blanket is not perfect.
  2. 00:21:406 (1,2) - fix spacing. Mmm.. idk, the spacing i very variant (0.96x~1.04x), and due 1/3 rhythm, i think is better if spacing is 1.0x in all map (spacing without "grid snap").
  3. 00:22:818 (3) - lol, what happen here? extend a bit :P
  4. 00:29:877 (1) - the real end is in 00:30:583 - (the previous sliders, listen fine for me, but not this).
  5. 01:40:465 (1) - (nazi) blanket is not perfect.


BakaHuang's Normal ;^;


why without stack leniency??!, really think is a BIG bad idea. just use the leniency to 3:


And... CS in 4 is a bit small for a normal diff (this feels a bit like a Hard xD). Pls, consider CS to 3.5

  1. 00:14:230 (3) - stacks in slider tail are hard to read for a normal. Pls, consider spacing and not stack.

    SPOILER
    Note this is very diferent to 00:40:112 (4) - where is fine the stack.(imo)
  2. 00:16:112 (1) - UNRANKABLE. need more time after spinner. Delete this note. Or change the spinner.
  3. 00:23:171 (4) - AiMod mark this, fix stack, is not perfect.
  4. 01:22:347 (1) - same here... orz
  5. 01:41:759 (3) - Same first.

[Hard ;A;]
mm.. same in normal about stack leniency. Why not trust in it? :P
  1. 00:19:289 (3) - i know thi broken the symetry, but, the rhythm are you folow is like (i think)
  2. 00:24:936 (3) - ^
  3. 00:39:641 (5,1) - nice, but i think will be very "failable", may be a sliler works better.

Cilvery's Insane ;^;

Not spinners?? ._.
  1. 00:09:877 (6) - this is overmapping.. really follow nothing.
  2. 00:12:700 (6) - ^
  3. 00:22:112 (3,5) - maybe you will try it:
  4. 00:34:112 (3,5) - like before:
  5. 00:37:641 - note here? (stacked over 00:37:994 (1) - )
  6. 00:45:641 - note here?
  7. 00:47:524 (1) - AAAHHH, the real end is in 00:47:877 - ... pls fix ;___;
  8. 00:48:230 - why ignore this?
  9. 01:24:936 (3) - hehehe, is not symetryc o.o (use Ctrl+H for see).
Good luck!
nika mika
from your m4m queue so i made this modwith low quality maybe

Cilvery's Insane ;^;
  • 00:05:053 (2) - delete
    00:06:230 (2,3) - why not use a slider to cover the rhythm of these two objects?
    00:13:524 - add
    00:17:877 (3) - it sounds better after ctrl+G, but i think the pattern should improve after this, however i've got no points on what should be the changes...sorry
    00:19:171 - there is a vocal sound here, i suggest you'd better delete that reverse arrow and add two circles from here 00:19:289 -
    00:20:583 - add a circle at the place of that slider, i don't know if that's overmap but it sounds better
    00:20:700 (8) - if you take my suggestion above then at a circle at this time point as well
    00:33:994 - add
    00:34:347 - add
    01:41:759 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - the music is downwards here, i think if you put the first 5 at the very top and make a stack there it will follow the music
    01:36:936 (5) - why not put a same shape as 01:34:112 (5) - ? i think this is great!
    01:39:994 (1,2) - could be higher


Hard ;A;
  • 00:35:524 (1,2,3,1,2,3,1,2,3,1,2) - maybe too difficult for hard diff players
    00:37:641 (3,1) - now that you've put a large distance between previous objects (maybe not that large) why don't you put these objects closer?
    00:39:759 (1) - delete and at 00:39:994 - add a circle and NC at (2)'s place
    00:41:053 - add
    00:48:583 (1,2,3,4,5,6,7,8,9,1) - to difficult as well../
    00:51:406 (2,3) - are they too far away from other objects in this combo?
    00:58:112 (1,2,3,4,5,6,7,8,9,10,11) - …………i suggest you alter some stream into hold sliders
    01:22:465 (1,2,3,1,2,3,1,2,3,1) - ^
i'm not good at hard diff, if it's bad ignore then ;w;


normal and easy……i've got no ideas, sorry
i'm not lazy i'm not lazy
Topic Starter
fanzhen0019
Frey

Frey wrote:

Yeah~ Christmas! :)


[Easy ;A;]

可能是歌曲特殊的原因,整首曲子在第一次打的时候感觉节奏有些拿不准..嘛嘛,毕竟歌曲的原因

· 00:06:583 (2) - 这个滑条,我其实觉得叠在00:09:406 (2) - 上好一点。因为00:06:583 (2,1,2,1) 整体就会很好看。(可能如果这里改了,不少人会评论Blanket没包好 :? hao

· 00:21:406 (1) - 调整一下DS,这里前后DS和固定的1.0有一点点差距

· 00:22:818 (3) -00:23:994这里没音啊..我觉得可以取消折返,然后在00:23:877和00:24:230放点东西 wocao 应该是忘了检查了 resnap

· 00:29:877 (1) - 把话条延长到00:30:583,原来那个位置没音。 啊啊啊

· 00:47:524 (2,3) - DS有一点点问题 00:47:524 (2) - 放到x164 y276; 00:48:230 (3) - 放到x296 y220

· 01:18:583 (2,2) - 可以考虑放到x256 y108(强迫症 233

· 01:23:171 (1) - 这个可以删

· 01:34:112 (2) - 同第一条(悄悄复制偷懒的反震)

[BakaHuang's Normal]

整体整洁,Flow也没什么可调的,节奏也很丰富易懂,好。

· 00:25:994 (4) - 滑条的开头取消finish,改成Additions为Soft的Clap k

· 01:06:583 (1) - 这里为了一个更好看的Blanket以及为后边01:08:700 (4) 的blanket做铺垫。应该放到x144 y208。
如果改了这条,请记得把01:08:700 (4) - 放到x201 y106

· 01:19:995 (4) - Ctrl+g ,因为01:17:877 (1,2,3) - 的出发点是上下上,这里为了Flow,理应出发点在下。done

[Hard ;A;]

这真的是Hard吗,我个人觉得可以算light insane了。除此之外,音效和排列没什么问题。

· 00:36:818 (1) - 前面是黄黄黄紫紫紫红红红,我倒是觉得为了好看,这里可以取消NC弄成绿色 索性弄成红绿

· 01:19:641 (2) - 好像没有对齐 wocao


Good Luck! :D


ErunamoJAZZ

ErunamoJAZZ wrote:



Hi, from Christmas Queue :3

[General]
lol, i hope the diff names dont would be problematic xD
And, aimod:

[Easy ;A;]
humm... CS2 will be hard to read, for instance in 01:16:465 (2,3) - or 00:47:524 (2,3) - etc. I really recommend CS3. uh... i think it works good for newbie players..
  1. 00:12:936 (1) - (nazi) blanket is not perfect. fixed!
  2. 00:21:406 (1,2) - fix spacing. Mmm.. idk, the spacing i very variant (0.96x~1.04x), and due 1/3 rhythm, i think is better if spacing is 1.0x in all map (spacing without "grid snap"). done!
  3. 00:22:818 (3) - lol, what happen here? extend a bit :P oh my.. fixed!
  4. 00:29:877 (1) - the real end is in 00:30:583 - (the previous sliders, listen fine for me, but not this). fixed!
  5. 01:40:465 (1) - (nazi) blanket is not perfect. yes!


BakaHuang's Normal ;^;


why without stack leniency??!, really think is a BIG bad idea. just use the leniency to 3:


And... CS in 4 is a bit small for a normal diff (this feels a bit like a Hard xD). Pls, consider CS to 3.5
[box=AiMod]

  1. 00:14:230 (3) - stacks in slider tail are hard to read for a normal. Pls, consider spacing and not stack. yes

    SPOILER
    Note this is very diferent to 00:40:112 (4) - where is fine the stack.(imo)
  2. 00:16:112 (1) - UNRANKABLE. need more time after spinner. Delete this note. Or change the spinner. removed
  3. 00:23:171 (4) - AiMod mark this, fix stack, is not perfect. done
  4. 01:22:347 (1) - same here... orz well i think it's okay since the start of the slider is near the center..
  5. 01:41:759 (3) - Same first. fixed!

[Hard ;A;]
mm.. same in normal about stack leniency. Why not trust in it? :P I‘ll keep it in Hard..
[box=AiMod]
  1. 00:19:289 (3) - i know thi broken the symetry, but, the rhythm are you folow is like (i think) umm.. it isn't imo
  2. 00:24:936 (3) - ^ following bass
  3. 00:39:641 (5,1) - nice, but i think will be very "failable", may be a sliler works better. yes!

Good luck!

Thanks for modding!
Kaguya Hourain
Hi~

General
  1. *Thumbs up*

Easy ;A;
  1. 00:01:642 (1,2,3,4) - Hmm I'm not feeling these circles with the rhythm. Why not make a nice long slider there? :3
  2. 00:12:230 (2,1) - Blanket = Imperfect XD
  3. 00:21:406 (1,2,3) - Uneven DS here, make it x1.00 for both ends :>
  4. 01:00:936 (1,2) - It would play nicer if you continued the cursorpath the first slider is suggesting instead of breaking flow by moving slider 2 upwards :D
  5. 01:06:583 (1,2) - Same here <:
  6. 01:10:700 (1) - Hmmm this here is awkward. Freakin music making ticks like that >.< I dunno if you should move that slider from there. Maybe you'd like to start a slider from 3 and end it where 1 begins and do something else there.
  7. 01:20:700 (1) - Spinners might be too short for Easy.
  8. 01:39:759 (2,1) - That blanket like previously :3
  9. Why copypasta fanzhen whyyyyy >.<

BakaHuang's Normal ;^;
  1. 00:05:524 (4,5) - I don't think this follows anything in the music >.>
  2. 00:08:347 (4,5) - Same as above actually!
  3. 00:11:171 (2,3) - U.U >.>
  4. 01:20:700 (1,1) - Pretty sure the space between the spinner's end and the next object is too short, fix that please :3
  5. 01:33:053 (6,7,4,5,2,3) - Same issue with all these objects as the previous ones at the start.

Hard ;A;
  1. AR8 pls *runs*
  2. 00:15:053 (2,3,4,5) - Well this looks like a large jump! Consider nerfing it a little bit :3
  3. 00:17:053 (3,4) - Blanket :(
  4. 00:22:465 (2,3) - Muh blankets U.U
  5. 00:25:994 (2,1,2,3,4,5,6) - Looks easier this time XD
  6. 00:35:524 (1,2,3,1,2,3,1,2,3,1,2,1) - You should do even spacing here it's too hard ;..;
  7. 00:48:112 (1) - Maybe try circle on purple tick and start slider on white tick?
  8. 01:22:465 (1,2,3,1,2,3,1,2,3,1) - Hard hard hard nerf or riot!

Cilvery's Insane ;^;
  1. OD to 8 please
  2. 00:06:700 (5,6) - There's no music there ;...;
  3. 00:14:229 (1,2,3,1,2,3,4) - Music divided by thirds is better off being mapped as triples, I think that you should either make those reverse sliders or 1/3 stream with a bigger space every three beats!
  4. 00:26:347 (1,2,3) - I will stand by my opinion here and suggest two reverse sliders instead of three 1/3 sliders!
  5. 00:35:171 (1,1,2,1,2,1,2,1,2) - It would fit the music much better here if you resized the first slider to 0,75 and continued like this:
  6. 00:49:053 (7,1,2) - Here you should keep 7 as a circle then continue with another circle then make a slider and then another circle (or make a reverse slider instead of slider + circle).
  7. 00:53:759 (1,2,3,4) - Ehhh overmapping >.>
  8. 01:10:818 (5,1,2,3,4) - Same theory as previously, resize to 0,75 and continue like previous screenshot \:D/
  9. 01:41:759 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - That is pretty hard to read/play. Up to you what you wanna do with it! :D

Well this will take some work! If you keep up with it you will have it ranked before christmas :3

Good luck~
AIR
hi
[Easy]
  • 00:40:112 (1) - 这种连接部分我打了又打怎么也不舒爽,您看这怎样
  1. 01:10:700 (1) - 我看这个难度别的蓝线都在结尾,强迫症就是任性
  2. 01:28:818 - 配合下前面的加个圈吧
[Normal]
  • 00:40:112 (4) - 按ds来吧,别挡了
    其他没了
[Hard]
  • 00:28:347 (3) - 蓝线加个圈?跟后面差不多
    其他没了
[Insane]
  • 00:06:347 - there is no music
    00:20:700 (5,6) - seems more appropriate
    00:53:759 (1,2,3) - try to add whistle at the sliders end
    01:27:054 (1,1) - why you use nc here;w;
good luck :3
Cilvery

Frey wrote:

Yeah~ Christmas! :)

[Cilvery's Insane]

Nice diff with nice flow, I love it <3 omg.. I LOVE YOU thanks :D

· 00:05:877 (1) - remove whistle, because I don't hear any sound that should be emphasized in the music

· 00:08:700 (1) - same as above

· 00:11:524 (2) - same as above

· Ah, I think you missed lots of whistle hitsounds which should be added,add whistle plz↓ ya.. added them
00:16:112、00:16:818 (3) 、00:17:524、00:18:230 、00:18:936 、00:19:641... like this,until 00:32:347 (2)

· 01:04:818 (4) - change the addtions, it shoule be normal at 01:04:818 changed

· 01:35:170 (2,3) - add whistle? added at 01:34:818 -

· 01:37:994 (2,3) - add whistle? added at 01:37:641 -



Good Luck! :D
ty for the mod ^^
Topic Starter
fanzhen0019
nika:
SPOILER

nikachyan wrote:

from your m4m queue so i made this modwith low quality maybe

Hard ;A;
  • 00:35:524 (1,2,3,1,2,3,1,2,3,1,2) - maybe too difficult for hard diff players i was going to make a insane...
    00:37:641 (3,1) - now that you've put a large distance between previous objects (maybe not that large) why don't you put these objects closer? but they can be hit and look well :p
    00:39:759 (1) - delete and at 00:39:994 - add a circle and NC at (2)'s place o.o..
    00:41:053 - add done!
    00:48:583 (1,2,3,4,5,6,7,8,9,1) - to difficult as well../ ;w;
    00:51:406 (2,3) - are they too far away from other objects in this combo? nope indeed~
    00:58:112 (1,2,3,4,5,6,7,8,9,10,11) - …………i suggest you alter some stream into hold sliders orz
    01:22:465 (1,2,3,1,2,3,1,2,3,1) - ^ ^
i'm not good at hard diff, if it's bad ignore then ;w; nonono o3o


normal and easy……i've got no ideas, sorry
i'm not lazy i'm not lazy


Kaguya Hourain:
SPOILER

Kaguya Hourain wrote:

Hi~

General
  1. *Thumbs up*

Easy ;A;
  1. 00:01:642 (1,2,3,4) - Hmm I'm not feeling these circles with the rhythm. Why not make a nice long slider there? :3 ;w; idk how to make good long sliders..
  2. 00:12:230 (2,1) - Blanket = Imperfect XD hope it's better now..
  3. 00:21:406 (1,2,3) - Uneven DS here, make it x1.00 for both ends :> ah i think i have fixed it already
  4. 01:00:936 (1,2) - It would play nicer if you continued the cursorpath the first slider is suggesting instead of breaking flow by moving slider 2 upwards :D ummm i intended to put it in X-axis
  5. 01:06:583 (1,2) - Same here <: ya same as above
  6. 01:10:700 (1) - Hmmm this here is awkward. Freakin music making ticks like that >.< I dunno if you should move that slider from there. Maybe you'd like to start a slider from 3 and end it where 1 begins and do something else there. but it's a slider :p at least players get 300 rather than 100 here.
  7. 01:20:700 (1) - Spinners might be too short for Easy. i hope not ;w;
  8. 01:39:759 (2,1) - That blanket like previously :3 yesyes!
  9. Why copypasta fanzhen whyyyyy >.< aaa i did a lot of copy in easier diff ;w;

BakaHuang's Normal ;^;
  1. 00:05:524 (4,5) - I don't think this follows anything in the music >.> it follows indeed.. the sample you gave might be a bit hard for normal o.o
  2. 00:08:347 (4,5) - Same as above actually! yes~
  3. 00:11:171 (2,3) - U.U >.> n.n <.<
  4. 01:20:700 (1,1) - Pretty sure the space between the spinner's end and the next object is too short, fix that please :3 i have deleted one note already ;A;
  5. 01:33:053 (6,7,4,5,2,3) - Same issue with all these objects as the previous ones at the start. alright o.o

Hard ;A;
  1. AR8 pls *runs* OAO
  2. 00:15:053 (2,3,4,5) - Well this looks like a large jump! Consider nerfing it a little bit :3 QAQ
  3. 00:17:053 (3,4) - Blanket :( fixed!
  4. 00:22:465 (2,3) - Muh blankets U.U wawawa fixxxx
  5. 00:25:994 (2,1,2,3,4,5,6) - Looks easier this time XD aha
  6. 00:35:524 (1,2,3,1,2,3,1,2,3,1,2,1) - You should do even spacing here it's too hard ;..; orz moved closer a bit
  7. 00:48:112 (1) - Maybe try circle on purple tick and start slider on white tick? yes!
  8. 01:22:465 (1,2,3,1,2,3,1,2,3,1) - Hard hard hard nerf or riot!



Well this will take some work! If you keep up with it you will have it ranked before christmas :3

Good luck~

Thanks guys!!! :D
Cilvery

nikachyan wrote:

from your m4m queue so i made this modwith low quality maybe

Cilvery's Insane ;^;
  • 00:05:053 (2) - delete
    00:06:230 (2,3) - why not use a slider to cover the rhythm of these two objects?
    00:13:524 - add
    00:17:877 (3) - it sounds better after ctrl+G, but i think the pattern should improve after this, however i've got no points on what should be the changes...sorry
    00:19:171 - there is a vocal sound here, i suggest you'd better delete that reverse arrow and add two circles from here 00:19:289 -
    00:20:583 - add a circle at the place of that slider, i don't know if that's overmap but it sounds better
    00:20:700 (8) - if you take my suggestion above then at a circle at this time point as well
    00:33:994 - add added
    00:34:347 - add ^
    01:41:759 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - the music is downwards here, i think if you put the first 5 at the very top and make a stack there it will follow the music
    01:36:936 (5) - why not put a same shape as 01:34:112 (5) - ? i think this is great! idk.. don't wanna use same patterns
    01:39:994 (1,2) - could be higher
i'm not lazy i'm not lazy
ty for the mod ^^
Cilvery

ErunamoJAZZ wrote:


Cilvery's Insane ;^;

Not spinners?? ._. should i add it??
  1. 00:09:877 (6) - this is overmapping.. really follow nothing.
  2. 00:12:700 (6) - ^
  3. 00:22:112 (3,5) - maybe you will try it:
  4. 00:34:112 (3,5) - like before:
  5. 00:37:641 - note here? (stacked over 00:37:994 (1) - )
  6. 00:45:641 - note here?
  7. 00:47:524 (1) - AAAHHH, the real end is in 00:47:877 - ... pls fix ;___;
  8. 00:48:230 - why ignore this?
  9. 01:24:936 (3) - hehehe, is not symetryc o.o (use Ctrl+H for see).
Good luck!
sorry no changes, thanks for the mod though ^^
Cilvery

AIR wrote:

hi
[Insane]
  • 00:06:347 - there is no music
    00:20:700 (5,6) - seems more appropriate
    00:53:759 (1,2,3) - try to add whistle at the sliders end added
    01:27:054 (1,1) - why you use nc here;w; fixed
good luck :3
ty for the mod ^^
Lavender
From your M4M queue
Red means you should fix
Blue means highly recommended to fix
Black means my personal commenrts, feel free to ignore.


[General]
  1. Your BG size is 1288*768, please use 1366*768 or 1024*768
  2. Use http://up.ppy.sh/files/blank.wav to replace drum-sliderslide.wav
  3. Why do you add some like ;A; after your diff name? You'd better delete it.(I admit that it's moe.)
  4. I really don't know how to deal with 1/3 maps, so I just give some simple suggestions.
[Easy ;A;]
Fine.

[BakaHuang's Normal ;^;]
  1. 00:05:171 (3,4) - 00:07:994 (3,4) - 00:21:053 (5,1) - 00:22:700 (3,4) - ....Please don't stack in Normal.
  2. 00:36:583 (6) - Delete it?
  3. 00:36:818 (1) - It should end at 00:37:994, because u should make player have enough time to react to a note after spinner.
  4. 01:22:347 (1) - Same reason, you can replace this slider with a note at 01:22:818
[Hard ;A;]
  1. 00:06:230 (3) - This slider is inconvenient for playing, rotate -15
  2. 00:42:230 (4,5) - Too far
  3. 01:19:171 (1) - Inconvenient for playing.
Overall fine.

[Cilvery's Insane ;^;]
  1. 00:14:700 (3,1) - Flow not good.
  2. 00:32:347 (2,1,1) - I can't hear a decrescendo here. So we don't need to add green lines to change the SV
  3. 00:39:641 (1,2) - Overlap looks bad.
  4. 00:47:524 (1,2) - Use two sliders to replace it, 00:47:524 - 00:47:877 and 00:47:994 - 00:48:112. And current distance between 1 and 2 is too far.

Good luck. 我好想要腿照啊prprprpr
CSLM
m4m from your queue

Unrankeable
Important
Suggestion

General


  1. Unrankeable BG: the BGs must be of 1280x720 at least for a 720p

Easy


The DS is a lot confusing in 1.00x, rised up to 1.20x better plzz

  1. 00:17:877 (2) - i feel the flow of this slider weird, something rect imo, will be better if you move the start point of the slider and move it too: x184 y216 (of that way make a blanket with 00:15:759 (1) - )
  2. 00:55:289 (1) - i don't think apropiated this kind of sliders in the easy diffs, maybe if you delete a reverse and add a note or delete 2 reverse and reemplaze it with another 2/1 slider will be better
  3. 01:14:347 (2) - the same thing of the start, the flow is weird imo
  4. 01:16:465 (2,3) - this 2 sliders of that way is... weird, don't make a good style imo, change it plzz

Baka Normal


  1. 00:05:524 (4,5) - is rhythm isn't apropiated imo for that part, if you add a note instead of the slider, move (5) a 1/3 tick less (00:05:759 - ) and take of a reverse will have a better rhythm imo
  2. 00:08:347 (4,5) - ^
  3. 00:11:171 (2,3) - ^
  4. 00:36:818 (1,1) - this is unrankeable, all normal diffs must have at least 2 BPM ticks of recovery time after a spinner
  5. 00:50:700 (3,4,5,6) - this don't have a rhythm consistence with the patterns of before, change it for a rhythm more consistent plzz
  6. 01:20:700 (1,1) - the same about the spinner thing

Hard


I'm not sure if the star spread of this diff is acceptable for a hard, the map have jumps and a lot of 1/3 stream (which isn't normal for a hard), and why the hp is older than the insane? you must check this with a BAT.

  1. 00:05:406 (1) - ugly overmap, i don't see apropiated a single microslider of this way, i think what you could making better
  2. 00:08:230 (1) - ^
  3. 00:11:053 (1) - ^
  4. 00:28:112 (2,3) - you can make this blanket better imo
  5. 01:32:936 (1) - the same thing about the overmap, and here: 01:32:936 (1) - here: 01:35:760 (1) - and here: 01:38:583 (1) -

Cil Insane


Great insane! the only thing what i see is the overmap in the start of the diff, like in 00:06:230 (2,3,4,5,6) - and 00:09:641 (5,6) - i think what that will be noticied
nice song
i think what you need a diff between the normal and hard, i don think what that gap is rankeable
GL with the map :3
choo choo~
Lust
Hey

[General]
Whats up with the ;^; on the diff names, I don't get it lol better to just remove them

[Cilvery's Insane]
Great diff, flows and plays wonderfully
  1. 00:20:818 (6) - Eh the drum hitsounds on the repeat and end make the play a bit strange. Maybe have a circle where it starts followed by a slider like so?
  2. 01:36:936 (5) - This slider shape is a bit too clustered together, makes it look and play a bit awkwardly in comparison to the rest of the map. Maybe do something like 01:34:112 (5) - ?
[Hard]
  1. 00:01:642 (1) - I don't really get the NC spam that populates the diff. Nothing in the music really calls for all this stuff imo, so maybe just a routine combo coloring will be best and more appropriate.
[BakaHuang's Normal]
  1. 00:22:700 (3,4) - Having a stack at the end of a slider 1/3 distance apart is kind of tricky. The hitburst will make it hard to read so I suggest you find another location for 4
Call me back
Topic Starter
fanzhen0019
Fixed some in Teichan's and CSLMVenezuela's mod!

Also fixed diff name issue and other stuff! Now waiting for Cilvery's response.

Thanks guys :D
Skystar
please keep ;A; ;^; they're too cute!!

;A; ;^;
Garven
[General]
Keep the 泣 in the diff names. It amuses me.

[Easy]
Tick rate 1 fits this song best. 2 doesn't fit the swing style
01:43:289 (1) - I'd position this near the bottom so you don't have as much overlap under the 01:40:465 (1) - slider.

[Ms. Huang]
00:38:700 (1) - Give more recovery time. :( Two beats should be fine.
01:22:347 (1) - ^
00:39:641 (3,4) - It'd be better if this wasn't stacked like 00:42:465 (3,4) - to keep your momentum going during the kiai. It's also iffy in a normal difficulty anyway due to it being more difficult to discern the rhythm when it's stacked.

[Hard]
The map itself is fairly okay, but you should think about reducing some of the jumps a bit to help with the transition from Normal to Hard. The one that made me most alarmed was 01:24:583 (4,1) -
00:28:112 (2,3,4,5) - Be careful about your rhythms vs. distance snap. These are very duplicitous .
00:22:465 (2,3,4,5) - ^ etc. Fix these instances.

[しるべり]
良い(・∀・)
Topic Starter
fanzhen0019
fixed all and waiting for Cilvery's response! thank you garven :D
Cilvery

CSLMVenezuela wrote:

Cil Insane


Great insane! the only thing what i see is the overmap in the start of the diff, like in 00:06:230 (2,3,4,5,6) - and 00:09:641 (5,6) - i think what that will be noticied ahhhhhhh.. changed!
thanks for the mod~
Cilvery
[quote="Lust"]Hey

[Cilvery's Insane]
Great diff, flows and plays wonderfully
  1. 00:20:818 (6) - Eh the drum hitsounds on the repeat and end make the play a bit strange. Maybe have a circle where it starts followed by a slider like so?
  2. 01:36:936 (5) - This slider shape is a bit too clustered together, makes it look and play a bit awkwardly in comparison to the rest of the map. Maybe do something like 01:34:112 (5) - ? changed the slider!
ty for mod!
Cilvery

Garven wrote:

[General]
[しるべり]
良い(・∀・) <3
codes
osu file format v13

[General]
AudioFilename: christmas memories o2version.mp3
AudioLeadIn: 0
PreviewTime: 36818
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Christmas Memories
TitleUnicode:크리스마스의 기억
Artist:BeautifulDay
ArtistUnicode:BeautifulDay
Creator:fanzhen0019
Version:Cilvery's Insane
Source:O2Jam
Tags:BakaHuang Cilvery
BeatmapID:555501
BeatmapSetID:239387

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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84936,-105.263157894737,4,2,1,70,0,0
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89171,-100,4,2,1,70,0,0


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Combo1 : 255,185,255
Combo2 : 255,162,162
Combo3 : 157,255,157
Combo4 : 255,255,162

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476,112,37994,5,0,0:0:0:0:
476,112,38230,5,0,0:0:0:0:
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212,176,40465,1,0,0:0:0:0:
152,324,40700,1,0,0:0:0:0:
152,324,40818,1,2,0:0:0:0:
308,308,41053,1,0,0:0:0:0:
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72,268,42818,2,0,P|120:228|184:232,1,120.000004577637
175,228,43289,1,2,0:0:0:0:
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308,308,43641,1,2,0:0:0:0:
312,156,43877,1,0,0:0:0:0:
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112,84,45053,6,0,L|120:148,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
128,224,45406,1,2,0:0:0:0:
400,268,45759,1,0,0:0:0:0:
196,328,46112,1,0,0:0:0:0:
296,368,46347,1,0,0:0:0:0:
296,368,46465,1,0,0:0:0:0:
468,208,46700,5,0,0:0:0:0:
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224,344,48112,1,4,0:0:0:0:
384,292,48465,5,8,0:3:0:0:
396,272,48583,1,8,0:3:0:0:
384,252,48700,1,0,0:0:0:0:
396,232,48818,1,0,0:0:0:0:
384,212,48936,1,0,0:0:0:0:
396,192,49053,1,0,0:0:0:0:
384,172,49171,6,0,L|316:160,1,53.3333333333333,8|0,0:3|0:0,0:0:0:0:
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335,347,51289,1,0,0:0:0:0:
335,347,51407,1,2,0:0:0:0:
448,356,51641,1,0,0:0:0:0:
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444,122,55289,6,0,B|412:108|400:80|400:80|372:88|336:76,1,128,0|0,0:0|0:0,3:0:0:0:
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176,76,56700,6,0,B|140:88|112:80|112:80|100:108|67:122,1,128,0|0,0:0|0:0,3:0:0:0:
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256,192,58818,1,0,3:0:0:0:
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256,321,60230,1,2,0:0:0:0:
360,272,60583,1,2,0:0:0:0:
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114,213,61641,2,0,B|88:224|60:220|60:220|40:208|24:184,1,106.666666666667,0|0,0:2|0:0,0:0:0:0:
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312,252,62347,6,0,L|418:248,1,106.666666666667,0|0,0:0|1:2,0:0:0:0:
488,300,62700,2,0,B|472:324|452:336|452:336|424:340|392:328,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
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418,248,63405,6,0,L|312:252,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
260,164,63759,2,0,B|240:128|258:86|258:86|276:48|256:8,2,160,0|8|0,1:0|1:0|1:0,0:0:0:0:
172,312,64701,1,0,0:0:0:0:
172,312,64818,2,0,B|140:288|104:288|104:288|92:264|76:252,1,106.666666666667,8|0,0:1|1:0,0:0:0:0:
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380,228,65877,2,0,P|332:252|268:236,1,106.666666666667,0|10,0:0|0:0,0:0:0:0:
220,184,66230,2,0,L|204:68,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
268,20,66583,6,0,B|328:16|360:56|360:56|384:40|424:40,1,160,0|8,1:0|0:1,0:0:0:0:
480,188,67171,1,0,0:0:0:0:
480,188,67289,2,0,P|428:168|416:108,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
414,40,67641,1,8,0:1:0:0:
292,244,67877,5,0,1:0:0:0:
300,280,67994,1,0,0:0:0:0:
156,300,68229,1,0,0:0:0:0:
168,252,68347,1,8,0:1:0:0:
64,192,68582,1,0,0:0:0:0:
40,212,68700,1,0,0:0:0:0:
224,168,68936,1,0,0:0:0:0:
224,168,69053,2,0,B|206:90|206:90|152:160,1,160,8|4,0:1|0:0,0:0:0:0:
256,312,69759,5,8,0:1:0:0:
400,192,70112,1,0,1:0:0:0:
256,76,70465,1,8,0:1:0:0:
256,192,70700,1,4,0:0:0:0:
256,192,70818,2,0,B|256:224|256:224|248:248|248:248|256:274|256:274|256:320,1,123.199997556152,4|8,0:0|0:3,0:0:0:0:
332,356,71289,6,0,P|352:344|368:324,1,41.0666658520508,0|0,0:0|0:0,0:0:0:0:
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328,248,72230,6,0,P|396:248|448:176,1,160,4|8,0:0|0:1,0:0:0:0:
388,76,72818,1,0,0:0:0:0:
388,76,72936,2,0,P|320:76|268:148,1,160,0|8,1:0|0:1,0:0:0:0:
204,336,73524,2,0,L|144:332,1,53.3333333333333,0|0,1:0|0:0,0:0:0:0:
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48,328,74701,1,8,0:1:0:0:
280,272,74936,5,0,0:0:0:0:
280,272,75053,2,0,B|336:264|364:288|364:288|344:296,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
244,360,75406,2,0,P|192:372|128:356,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
48,328,75759,2,0,P|20:280|44:224,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
84,168,76112,6,0,L|92:284,1,106.666666666667,8|0,0:1|1:0,0:0:0:0:
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484,372,77524,1,8,0:1:0:0:
168,240,77877,5,0,1:0:0:0:
200,116,78230,1,8,0:1:0:0:
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104,102,79289,6,0,P|147:37|224:24,1,160,0|8,0:0|0:1,0:0:0:0:
399,289,79994,2,0,P|356:354|280:368,1,160,0|8,0:0|0:1,0:0:0:0:
172,344,80700,5,0,3:0:0:0:
140,328,80818,1,0,3:0:0:0:
116,300,80936,1,0,3:0:0:0:
104,264,81053,1,0,3:0:0:0:
104,228,81171,5,0,3:0:0:0:
148,228,81289,1,0,3:0:0:0:
176,260,81406,1,0,3:0:0:0:
176,304,81524,1,0,3:0:0:0:
140,328,81641,1,0,3:0:0:0:
96,328,81759,1,0,3:0:0:0:
52,328,81877,1,0,3:0:0:0:
8,328,81994,6,0,L|208:328,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
304,316,82465,1,0,0:0:0:0:
332,304,82582,1,0,0:0:0:0:
352,280,82700,1,0,0:0:0:0:
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340,164,83171,5,4,0:3:0:0:
384,152,83289,1,4,0:3:0:0:
428,140,83406,1,4,0:3:0:0:
488,80,83524,6,0,B|432:40|376:72|376:72|336:60,1,160,4|2,0:0|0:0,0:0:0:0:
24,80,84230,2,0,B|80:40|136:72|136:72|176:60,1,160,4|2,0:0|0:0,0:0:0:0:
376,264,84936,2,0,B|332:272|312:312|312:312|276:320|256:344|256:344|232:320|192:316|192:316|172:276|127:271,2,303.999991882324,4|4|4,0:0|0:0|0:0,0:0:0:0:
416,192,86466,5,0,3:0:0:0:
396,156,86583,1,0,3:0:0:0:
368,128,86701,1,0,3:0:0:0:
332,108,86819,1,0,3:0:0:0:
296,96,86936,1,0,3:0:0:0:
256,92,87054,1,0,3:0:0:0:
216,96,87172,1,0,3:0:0:0:
180,108,87289,1,0,3:0:0:0:
144,128,87407,1,0,3:0:0:0:
116,156,87525,1,0,3:0:0:0:
96,192,87642,1,4,3:2:0:0:
176,332,87994,6,0,B|228:344|228:344|312:300,1,128,8|0,0:3|0:0,0:0:0:0:
288,224,88465,1,8,0:3:0:0:
252,240,88582,1,8,0:3:0:0:
216,256,88700,1,0,0:0:0:0:
340,376,88818,1,4,0:3:0:0:
340,376,88936,2,0,L|392:348,1,42.6666666666667,0|0,0:0|0:0,0:0:0:0:
460,288,89171,6,0,B|480:164|480:164|432:184,1,160,4|2,0:0|0:0,0:0:0:0:
52,288,89877,2,0,B|32:164|32:164|80:184,1,160,0|2,0:0|0:0,0:0:0:0:
472,76,90583,6,0,B|364:120|364:120|384:76,1,160,4|2,0:0|0:0,0:0:0:0:
40,76,91289,2,0,B|148:120|148:120|128:76,1,160,0|2,0:0|0:0,0:0:0:0:
256,24,91994,5,4,0:0:0:0:
256,24,92347,1,0,0:0:0:0:
256,24,92700,1,0,0:0:0:0:
228,188,92936,5,0,0:0:0:0:
228,188,93053,2,0,P|276:156|288:104,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
196,100,93406,2,0,B|133:102|133:102|116:124|116:124|138:124,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
228,188,93759,2,0,L|232:308,1,106.666666666667
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460,140,95170,1,0,0:0:0:0:
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36,40,97994,1,0,0:0:0:0:
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216,104,98583,5,0,0:0:0:0:
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256,56,102465,1,4,0:3:0:0:
256,56,102583,5,0,0:0:0:0:
248,100,102700,1,4,0:3:0:0:
256,144,102818,1,4,0:3:0:0:
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256,228,103053,1,0,0:0:0:0:
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Topic Starter
fanzhen0019
uodated!
Lust
Bubbled!
Lust
rebubbled to fix the diff names
Topic Starter
fanzhen0019
awawawa thank you Lust!
Cilvery
lust the god
Topic Starter
fanzhen0019
may i keep this bubble until next xmas
Garven
Damnit, you were supposed to tell me when Cilvery replied. I'll check this when I get home or something.
Topic Starter
fanzhen0019

Garven wrote:

Damnit, you were supposed to tell me when Cilvery replied. I'll check this when I get home or something.
;A; Sorry garven chan!
Garven
Ranked! ;A;
HelloSCV
gratz ;A;
Lust
Congrats~
Myxo
This is amazing <3 I especially love the Hard ;A; diff, congratz!
Axey
;)
Sonnyc
wow This reminds me EiJi http://osu.ppy.sh/s/214

grats!
Kaguya Hourain
Finally lol
Avishay
I'm confused, why are the diff names rankable?
Myxo

Avishay wrote:

I'm confused, why are the diff names rankable?
Because it's easy to guess the difficulty level from the names
Avishay

Desperate-kun wrote:

Avishay wrote:

I'm confused, why are the diff names rankable?
Because it's easy to guess the difficulty level from the names
So it means I can add unneecssary symbols to the diff name as long as I know the diff's difficulty level?
Topic Starter
fanzhen0019

Avishay wrote:

So it means I can add unneecssary symbols to the diff name as long as I know the diff's difficulty level?
https://osu.ppy.sh/s/16964
Garven

Avishay wrote:

So it means I can add unneecssary symbols to the diff name as long as I know the diff's difficulty level?
Not you because you're just being belligerent. Anyone else can though. Make sure it at least has relevance to the song.
Stefan
I find them nonsense, personal opinion.

Congrats for qualify
Sieg
Congrats for qualify (:

Garven wrote:

Make sure it at least has relevance to the song.
It amuses me. (c)
Lust

Stefan wrote:

I find them nonsense, personal opinion.
I thought this too, until I found out what the song was about.
Topic Starter
fanzhen0019
Thanks!
Aka
cuuuuuuuuuuute song awh
Cygnus
I know this I'm way too late to respond on this but since i love O2jam, let me state out my opinon for this one. Oh and by the way, I'm not here to make some arguments about some stuff, I'm only here to point out some parts that I find a little peculiar and weird. Nevertheless, congrats for having this ranked!

[Hard]
• 01:16:347 (3) - I think this slider followed the wrong rhythm of the song. Both the trumpet and the vocal (which I consider the two leads of the song) hit on 01:16:465. But the mapper instead followed the sound that has less emphasis with the song. I know that this is clearly okay since it technically follows the music. But I believe the consistency of the map flow in terms of timing and hit sounding went a little lost.

[Insane]
• 00:20:700 (5,6,7) - Not sure what the mapper was trying to do here. I find these circles completely breaking the great rhythm of the previous circles due to the fact that (5) is 1/1 away from the circle before it. I am also completely aware that all these circles follow a specific beat in the song. But I believe these circles did not follow the same type of beat (e.g Vocal, Instruments) which may have caused a little confusion with the flow of the patterns.

• 00:39:641 (1) - The visual structure of this slider worked well with the next slider. But, the speed up on this one is really confusing. The music itself is not changing its rhythm or speed so this speed up slider should have been avoided. Using x1.9 speed for this slider is just too much compared to rest which are just around x1.2~1.5.

• 01:24:936 (3) - The gameplay on this part would have been better if this slider ended on 01:26:230. The current end, which is on 01:26:347 is the part where drums are emphasized in the music. Placing a normal circle here would have emphasized the drums a lot better and also make it easier for players to play this part since streams usually begin at tall white ticks.
kitajima12
ohhh, your profile picture is soooo cute!
Can i ask detail? where is this from? :D

btw your map is great thank you
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