Hello
[General]
[General]
- I've got offset +20
- mp3 bitrate is 128bps I wonder if you able to find better one version because difference between 128 and 192 is quite noticeable.
- It's recommended not to use pure white combo color
- Check time of your preview line it's inconsistent through diffs
- Uncheck widescreen support.
- Why this awesomeness on graveyard? I'm even not able to shot stars here :c
- AR+1 OD+1 for more balanced spread
- 00:07:265 (3,4) - Check DS here.
- ^ Also applies to:
00:10:174 (1,2,1) // 00:15:993 (3,4) // 00:22:538 (1,2) // 00:25:447 (3,1) // 00:39:265 (3,4) // 01:49:811 (1,2) - - 01:19:265 (1) - Move this a bit up to make pattern more appealing. http://puu.sh/da8kZ/d1a253c861.jpg
- ^ Also applies to:
03:21:447 (5) - http://puu.sh/da8FC/a3aec1be65.jpg - 01:38:174 (1) - There is should be 1 full measure of recovery time or 1.5s for Easy diff level.
- ^ Also applies to:
03:11:265 (1) - - 01:41:083 (1) - Path of this slider is not clearly visible which is important for easy diffs.
- ^ Also applies to:
01:44:720 (1) // 02:42:174 (1) // 04:03:629 (1) - - 02:50:902 (1) - This will overlap with accuracy meter, move up a bit if you care.
- 00:24:720 (6,1) - Space this out a bit. In general you should try to keep DS constant for normal level difficulty. There is big pauses on 00:12:720 (1,2) - so I don't mention this but make sure you are not able\don't want to fix DS on all this objects. Because in future you can have some issues with this.
- Well I guess I'll not focus on DS here.
- 00:39:993 (1,2) - This will overlap with accuracy meter, move up a bit if you care.
- 01:25:083 (3) - Maybe split this into slider + circle to allow player actually play 01:26:538 () - beat, because it's quite strong and also this will give some nice rest gap. http://puu.sh/da9bW/b0aa5c6599.jpg
- ^ Also applies to
01:59:993 (3) - - 01:31:993 (1) - Following music, slider start should be on 01:32:356 () So I recommend something like http://puu.sh/da9g2/17790a4f10.jpg
- 01:41:083 (3,4) - Do not stack under slider end. This is not visible clear which is important for normal level players.
- 01:50:538 (1) - Avoid using 2-repeat short sliders for normal level players, players usually not fast to react for this so this will hurt playability. As variant you can replace this just with long slider.
- ^ Also applies to
03:29:447 (4) // 03:35:265 (2) // 03:52:720 (1) -
- 00:22:538 (4) - You can try to make something like http://puu.sh/daaN8/9e508e32fd.jpg to interact with 00:23:993 (5) more.
- 00:31:993 (3,4) - This SV increase seems a bit random considering that you rolled it back on 00:32:720 (5) where music become even more intense.
- 00:36:720 (6) - According to music there should be slider starts on 00:37:083 (6) not just repeat because this spot is quite important to music and player should be able to actually play it. As example: http://puu.sh/dab3R/761f625542.jpg
- 00:38:720 (3,4) - If you want to keep this gap better to remove 00:38:720 (3)
- 00:48:720 (1) - There is should be 1 beat of recovery time or 375 ms for Hard diff level.
- 01:18:356 (3,4) - This stack is mess up with similar 01:17:811 (1,2) So this will lead to mistimed hit, better unstack one of them.
- ^ Also applies to
01:24:356 (5,6) // 02:07:993 (3,4,5) - 01:19:265 (6) - Slider shape have questionable quality.
- ^ Also applies to
01:19:993 (7) - - 01:33:811 (5,6) - Remove this overlap by moving 6 as example: http://puu.sh/dabJ9/b281112a98.jpg
- 01:49:811 (1,2) - While previous speed-up\slow-down makes sense this one feels out of the music. Can't describe in details
- 02:12:356 (8) - This is hard to determinate that this is 2-repeat slider not 1-repeat because you put 02:11:811 (6) just now and it's too short to react. So consider to replace this one with something.
- 02:18:902 (1) -Make this somewhat proper curve. Just a sketch: http://puu.sh/dacco/4014232bda.jpg
- 03:24:356 (3) - This is not 2x speed-up in music definitely. All this following SV jumps (from this point to the end) is out of range that makes sense to music.
- 00:39:629 (6) - There should be circle on 00:39:993 () - because beat is strong and emphasized with finish hs, so it would be great to allow player to play it.
- ^ Also applies to
00:48:720 (1) // 02:09:811 (5) // 02:47:265 (3) // 02:56:356 (4) // 03:54:174 (3) - - 00:40:174 (1,2,3,4,5) - This pattern is hard for reading, stacking this as doubles 1 with 2 and 3 with 4 would solve the problem http://puu.sh/dacQe/e0b650d2a1.jpg
- 00:41:811 (1,2,3,4) - For this jumps perfect triangle can help with reading,
01:21:447 (3,4,5,6,1,2,3,4,1,2) - Same goes for this pattern, you should make this more friendly to player considering that this is hard difficulty not insane. - 03:11:265 () - Add circle here. Strong beat, should be playable.