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Ken Nakagawa - Welcome to the Workshop! [Osu|OsuMania|Taiko]

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Aste-

schwarzvgrune wrote:

Pharos21 wrote:

Hi Ho Hello

Sorry for the delay
Mod From (See Signature Here again ~

Raika-Sama... Good Job ( Love the Hitsound Soooooooooomuch >.<)

Hmm.. The generals are fine, ok

The MOD

Colom 1.2.3.4

4K EZ
No Problem

4K NM
00:04:763 (4763|1) - Move to 4 (pitch)

00:07:913 (7913|1) - Move to 4 ^

00:08:363 (8363|3) - ^ 2 ^

Rest are Clear~ ( Too Beautiful to be modded By Me.. )

The rest 4K are clear

Ohhhh Man..... This is a MASTERPIECE...... Somebody Please give this Beatmap A Star NOW

BAT & QAT Please Ranked this!!!!

Hi thank you very much for your support! sorry for the late reply I've been busy these days @@
some people suggested me to add 7k hard as well to make it more consistent.. I'm still not sure about this though @@

I guess I'll wait for a bit more~~~
thank you for your star as well Pharos! I really appreciate it!!! :oops:
Uhh... Yes you should add 7K hard as well..(if you want this to be ranked) If you can't make the diff. You can req GD to someone. Ohh... The STD too. Make the easier diff of STD too (easy, normal)... GL^.^
Topic Starter
schwarzvgrune
Thank you everyone. map has been updated!
I'll look for some more mods for finalisation.
Marirose
Hey schwarzvgrune o/
from my queue
according to my rules,i ll only mod ur 4K Easy and Normal
here's the mod :)

col=1,2,3,4
4K Easy
Above all...this is 4K Easy diff right?but..http://puu.sh/eReF9/5116a42bc4.jpg..why 7K Easy storyboard ? lol it seems SB mistake ><

00:17:663 (17663|1) - this LN end at 00:18:113 -
01:19:163 (79163|0) - col3 this
01:44:063 (104063|1) - end at 01:44:513 -
01:46:463 (106463|2) - at 01:46:913 -
01:48:863 (108863|1) - at 01:49:313 -


good

4K Normal
http://puu.sh/eRfcT/aa93202007.jpg also SB error ><
00:17:663 (17663|1) - fix this
01:05:963 (65963|2) - col4
01:06:263 (66263|0) - col2
01:44:063 (104063|1) - fix this
01:46:463 (106463|2) - fix
01:48:863 (108863|1) - fix

okay
nice 总体不错,只是一些LN的unsnap,排列挺整齐的,已射星,加油咯(有些mod说不清楚,如果有疑问的话找我就行咯
Good Luck XD
Topic Starter
schwarzvgrune

Marirose wrote:

Hey schwarzvgrune o/
from my queue
according to my rules,i ll only mod ur 4K Easy and Normal
here's the mod :)

col=1,2,3,4
4K Easy
Above all...this is 4K Easy diff right?but..http://puu.sh/eReF9/5116a42bc4.jpg..why 7K Easy storyboard ? lol it seems SB mistake ><

00:17:663 (17663|1) - this LN end at 00:18:113 -
01:19:163 (79163|0) - col3 this
01:44:063 (104063|1) - end at 01:44:513 -
01:46:463 (106463|2) - at 01:46:913 -
01:48:863 (108863|1) - at 01:49:313 -


good

4K Normal
http://puu.sh/eRfcT/aa93202007.jpg also SB error ><
00:17:663 (17663|1) - fix this
01:05:963 (65963|2) - col4
01:06:263 (66263|0) - col2
01:44:063 (104063|1) - fix this
01:46:463 (106463|2) - fix
01:48:863 (108863|1) - fix

okay
nice 总体不错,只是一些LN的unsnap,排列挺整齐的,已射星,加油咯(有些mod说不清楚,如果有疑问的话找我就行咯
Good Luck XD
Hi thank you very much for your help!
I replied you here because I don't know where you requested me to reply to your mod (you did not specify that in your thread queue)
Lunatic Raccoon
Hi schwarzvgrune (lol it took like 10s to type in your name)
Here comes my mod requested in the queue
Modding 4K Hard and 7K Normal
General
  1. Separate tags with spaces. You don't have to use the commas
  2. Good use of CHS <3
4K Hard
  1. 00:18:263 - Add a note
  2. 00:43:313 - ^
  3. 01:10:313 - Remove a note
  4. 01:15:113 - Add a note
  5. 01:17:363 - Remove a note
  6. 01:41:213 - Add a note
  7. 01:41:813 - ^
  8. 01:41:963 - ^
7K Normal
  1. 00:01:463 (1463|0) - Move it to column 2 and move 00:02:363 (2363|1,2513|2,2663|3) to column 3,4,5
  2. 00:01:463 (1463|2) should end at 00:02:063
  3. 00:03:863 (3863|5) should end at 00:04:463
  4. If you agree with the above, please shorten the others as well (until 00:13:163)
  5. 01:36:263 - No LN?
  6. 01:36:863 - ^
  7. 01:37:463 - ^
Sorry for the poor mod ;w;
Good luck!
Kawawa
yoyo o/ from modding queue Team LOLI's

First
nice special sound XD
it's just a little suggestion. therefore u choice :>

i think this note placement was too conscious of the pitch sound(7K) and so many braket.. so balance is required for rankable
4K column 1/2/3/4
7K column 1/2/3/4/5/6/7

7K Normal
00:00:563 (563|3,713|2) - 00:00:563 (563|3) - move to 6, 00:00:713 (713|2) - move to 4
00:10:913 (10913|2) - move to 4, 00:11:063 (11063|3) - move to 6
00:17:663 (17663|3) - move to 3 it's same clap sound
00:18:263 (18263|0) - move to 4
00:20:063 (20063|3) - move to 5 same clap sound
00:25:763 (25763|4) - move to 4
00:31:163 (31163|3) - move to 6 hand relevance
00:34:763 (34763|3) - move to 6
00:35:063 (35063|4) - move to 7
00:45:563 (45563|3) - move to 5 hand relevance
00:45:863 (45863|1) - move to 1 ^same
00:53:963 (53963|3,53963|1,54113|2,54263|3,54263|1) - this like ▽

00:59:063 (59063|1,59363|2,59663|1,59963|2,60263|5,60563|4,60863|5,61163|4,61463|1,61763|3,61763|2,62063|1,62363|3,62363|2,62663|5) -
^ CTRL + H < if u done, 01:02:663 (62663|1) - this one move to 6

01:32:363 (92363|1,92363|3,92513|2,92663|3,92663|1) - this like ▽


01:44:063 (104063|3) - move to 3 < same clap.
01:44:663 (104663|0) - move to 4
01:46:463 (106463|3) - move to 5 ^same clap.
01:47:063 (107063|6) - move to 4
01:48:863 (108863|3) - move to 3

7K Easy
00:00:263 (263|4,563|5,713|4,863|3,1163|0) - i recommend modify as 7k normal pattern modding
00:04:763 (4763|0) - move to 5 or 6. pitch and reval balance
00:10:913 (10913|4) - move to 4
00:11:063 (11063|3) - move to 2
00:20:663 (20663|0) - move to 7
00:34:763 (34763|1,34913|2,35063|3,35513|2,35963|1,37163|2,37463|0,37913|3,38363|1,38663|2) - need balance. so left hand :d. for example ▽


00:54:113 (54113|2) - move to 4
00:54:263 (54263|3) - move to 6
01:32:513 (92513|2) - move to 4
01:32:663 (92663|3) - move to 6

4K Hard
01:36:863 (96863|0) - delete
01:37:463 (97463|3) - delete
^ u chouice, cuz i think that, personally it's over note. but that's okay :d

that's all

good luck :d
Intelli
Hey, I saw this song in pending because i was bored, and play the standard modes, and I get that you can't edit them, but I did find some issues with both of them, so I might as well tell you them to help with this getting ranked(because it really has potential). I know you can't yourself edit them, but hey, I hope it helps. Also thinking of maybe making a standard normal diff, msg me if interested :)

Hard:
  1. 00:20:063 (5) - Move it closer to the 4 slider to match the previous combo better. It feels strange.

  2. 01:42:863 (2) - This really needs to be at the same angle as the 1st slider.
Insane:
  1. First I just wanted to say the CS5 and AR8.3 feels a little bit much

  2. 00:26:513 (4) - This circle is really really hard to read and just overcomplicates the map. I'd either move it or remove it.

  3. 00:29:063 (1) - I would flip this slider. Still hard to do, but it just seems like this has been made way harder then it needs to be.

  4. 01:04:463 (3) - This should be moved to make spacing more even.

  5. 01:36:563 (1,2,3) - I believe this spacing is off.
Just my thoughts on the standard diffs. Again, I know you can't edit them, but the creators can.
Lincher
[Hard]
General:
00:19:163 - Preview time
Use 1/4BSD
HP -1
CS -1
AR -1
OD -2
colours:
160,80,100
80,70,190
180,100,90
90,160,120
130,90,120

delete Widescreen support and add Letterbox
00:01:463 - let's try 0,8x speed
01:03:863 - kiai is not needed. also put 1,2x here
rest timmings on 1x


00:01:463 (1) - snap to white line
00:02:363 (2) - start to use 1,5x ds
00:02:513 (3,4) - use 0,5x ds for that kind of circles
00:04:013 (2,3,4) - make 4line slider, and remove that circles
00:05:063 (2) - hide the slider on circle
00:06:263 (4) - scale to the white line, then put the circle here 00:07:163
00:07:463 - put slider 1/4 slider
00:07:913 (3) - decrease it to the (4) circle. remove (4) circle
00:08:663 (4,5,6) - remove and put the slider to 00:09:563
00:09:113 (5) - remove
00:10:463 (1) - ^
00:10:763 (5) - use 0,5x ds
00:11:063 (7) - 1/4slider
00:13:463 (3) - slider to 00:14:063
00:13:763 (4,5) - remove

There is a lot of unnecessary circles, and the circles are not DSed well. Gonna recheck it soon, if fixed.
Topic Starter
schwarzvgrune

TAILOW wrote:

[Normal]
General:
00:19:163 - Preview time
Use 1/4BSD
HP -1
CS -1
AR -1
OD -2
colours:
160,80,100
80,70,190
180,100,90
90,160,120
130,90,120

delete Widescreen support and add Letterbox
00:01:463 - let's try 0,8x speed
01:03:863 - kiai is not needed. also put 1,2x here
rest timmings on 1x


00:01:463 (1) - snap to white line
00:02:363 (2) - start to use 1,5x ds
00:02:513 (3,4) - use 0,5x ds for that kind of circles
00:04:013 (2,3,4) - make 4line slider, and remove that circles
00:05:063 (2) - hide the slider on circle
00:06:263 (4) - scale to the white line, then put the circle here 00:07:163
00:07:463 - put slider 1/4 slider
00:07:913 (3) - decrease it to the (4) circle. remove (4) circle
00:08:663 (4,5,6) - remove and put the slider to 00:09:563
00:09:113 (5) - remove
00:10:463 (1) - ^
00:10:763 (5) - use 0,5x ds
00:11:063 (7) - 1/4slider
00:13:463 (3) - slider to 00:14:063
00:13:763 (4,5) - remove

There is a lot of unnecessary circles, and the circles are not DSed well. Gonna recheck it soon, if fixed.
can you specify which one you are modding at the moment? which difficulty? so that i can refer back to the one doing the GD
(i assume it's standard, but which difficulty X_X)
Avishay

IntelliTroodon wrote:

Hey, I saw this song in pending because i was bored, and play the standard modes, and I get that you can't edit them, but I did find some issues with both of them, so I might as well tell you them to help with this getting ranked(because it really has potential). I know you can't yourself edit them, but hey, I hope it helps. Also thinking of maybe making a standard normal diff, msg me if interested :)

Insane:
  1. First I just wanted to say the CS5 and AR8.3 feels a little bit much As a player, I think it is just fine..

  2. 00:26:513 (4) - This circle is really really hard to read and just overcomplicates the map. I'd either move it or remove it. It is not that hard to read, it fits Insane just fine.

  3. 00:29:063 (1) - I would flip this slider. Still hard to do, but it just seems like this has been made way harder then it needs to be. Why would I flip it? It makes the pattern more messy and worse imo.

  4. 01:04:463 (3) - This should be moved to make spacing more even. The pattern is like that on purpose.

  5. 01:36:563 (1,2,3) - I believe this spacing is off. I'm sure it is just fine.
Just my thoughts on the standard diffs. Again, I know you can't edit them, but the creators can. Obviously we reply to mods for our GDs.
You should play more to be able to mod Insane difficulties better, no offense :D
Lincher

schwarzvgrune wrote:

TAILOW wrote:

[Normal]
General:
00:19:163 - Preview time
Use 1/4BSD
HP -1
CS -1
AR -1
OD -2
colours:
160,80,100
80,70,190
180,100,90
90,160,120
130,90,120

delete Widescreen support and add Letterbox
00:01:463 - let's try 0,8x speed
01:03:863 - kiai is not needed. also put 1,2x here
rest timmings on 1x


00:01:463 (1) - snap to white line
00:02:363 (2) - start to use 1,5x ds
00:02:513 (3,4) - use 0,5x ds for that kind of circles
00:04:013 (2,3,4) - make 4line slider, and remove that circles
00:05:063 (2) - hide the slider on circle
00:06:263 (4) - scale to the white line, then put the circle here 00:07:163
00:07:463 - put slider 1/4 slider
00:07:913 (3) - decrease it to the (4) circle. remove (4) circle
00:08:663 (4,5,6) - remove and put the slider to 00:09:563
00:09:113 (5) - remove
00:10:463 (1) - ^
00:10:763 (5) - use 0,5x ds
00:11:063 (7) - 1/4slider
00:13:463 (3) - slider to 00:14:063
00:13:763 (4,5) - remove

There is a lot of unnecessary circles, and the circles are not DSed well. Gonna recheck it soon, if fixed.

can you specify which one you are modding at the moment? which difficulty? so that i can refer back to the one doing the GD
(i assume it's standard, but which difficulty X_X)
Hard one.
Lazer

TAILOW wrote:

[Hard]
General:
00:19:163 - Preview time Fixed
Use 1/4BSD
HP -1 Applied
CS -1 I prefer 4
AR -1 I prefer 7
OD -2 Changed to -1
colours:
160,80,100
80,70,190
180,100,90
90,160,120
130,90,120

delete Widescreen support and add Letterbox Fixed
00:01:463 - let's try 0,8x speed Applied
01:03:863 - kiai is not needed. also put 1,2x here Applied
rest timmings on 1x Applied


00:01:463 (1) - snap to white line It's already using the white line
00:02:363 (2) - start to use 1,5x ds Done
00:02:513 (3,4) - use 0,5x ds for that kind of circles not applied, the map feels empty if i do so
00:04:013 (2,3,4) - make 4line slider, and remove that circles I'm not sure what a 4line slider is
00:05:063 (2) - hide the slider on circle Applied
00:06:263 (4) - scale to the white line, then put the circle here 00:07:163 Applied
00:07:463 - put slider 1/4 slider Applied
00:07:913 (3) - decrease it to the (4) circle. remove (4) circle Doesn't sound quite right to me if I do that
00:08:663 (4,5,6) - remove and put the slider to 00:09:563 But that would leave this space empty ^^
00:09:113 (5) - remove ^
00:10:463 (1) - ^ Removed
00:10:763 (5) - use 0,5x ds Applied
00:11:063 (7) - 1/4slider Applied
00:13:463 (3) - slider to 00:14:063 Applied
00:13:763 (4,5) - remove Removed

There is a lot of unnecessary circles, and the circles are not DSed well. Gonna recheck it soon, if fixed.
Thanks for the mod! ^^
Topic Starter
schwarzvgrune
SPOILER

TAILOW wrote:

[Hard]
General:
00:19:163 - Preview time
Use 1/4BSD
HP -1
CS -1
AR -1
OD -2
colours:
160,80,100
80,70,190
180,100,90
90,160,120
130,90,120

delete Widescreen support and add Letterbox
00:01:463 - let's try 0,8x speed
01:03:863 - kiai is not needed. also put 1,2x here
rest timmings on 1x


00:01:463 (1) - snap to white line
00:02:363 (2) - start to use 1,5x ds
00:02:513 (3,4) - use 0,5x ds for that kind of circles
00:04:013 (2,3,4) - make 4line slider, and remove that circles
00:05:063 (2) - hide the slider on circle
00:06:263 (4) - scale to the white line, then put the circle here 00:07:163
00:07:463 - put slider 1/4 slider
00:07:913 (3) - decrease it to the (4) circle. remove (4) circle
00:08:663 (4,5,6) - remove and put the slider to 00:09:563
00:09:113 (5) - remove
00:10:463 (1) - ^
00:10:763 (5) - use 0,5x ds
00:11:063 (7) - 1/4slider
00:13:463 (3) - slider to 00:14:063
00:13:763 (4,5) - remove

There is a lot of unnecessary circles, and the circles are not DSed well. Gonna recheck it soon, if fixed.


about the letterbox, i decided not to use it (even after lazer updated his version) and also the preview time, because it is in conflict with all other difficulties and mode (taiko, mania)
do you know whether we are allowed to have different preview time for different mode? and also letterboxing? because letterboxing is not allowed for all MANIA mode, i'm not sure whether it is allowed (as an exception) for standard in a mixed beatmap.
Birdy
From q.

[General]
Really nice song, makes me want to go back to playing games like this.
What are the SVF files in the folder?
Needs some hitsounding help (standard), but I'm definitely not a pro in that area myself. Have them checked out by someone.
New combos really need to get checked too, at least in Hard.

[Normal]
00:03:863 (5,1) - 100% unacceptable jump.
00:08:663 (2) - x288 y96, and middlepoint to x352 y192, it's too close to (1) now.
00:10:463 (3,4) - Put the slider first, then the circle. The next stanza should start with a clicked object, not with a slider end.
00:15:863 (1,2) - Delete (2) and start a new object at 00:16:763
00:18:263 (1,2) - ^
00:20:063 (4) - Shorten by 1/2 and start a new 1/2 slider at the current end. Remember to delete the next circle after that.
00:45:563 (2) - x180 y92
00:59:063 (4) - Should be farther away from (3).
01:08:063 (4) - Remove the repeat and put a circle to the current end.
01:15:263 (5) - Would match better as a 1/2 repeat slider.
01:15:263 (5,6,7,1) - Doesn't follow the music/Ignores important elements in the music. The long flute sound starts at (5)'s end, which is why the long slider should start there. Shorten (5) by 1/2 because of this. Don't take my word for it, here's something to visualize it for you instead.

01:42:263 (2,3) - Illegal spacing - snap to 1,0x
01:44:663 (1,2) - ^
01:50:363 (2,1) - Just combine into a single object, either a spinner or a slider.

[Hard]
00:06:263 (4) - Extend by 1/8 - apparently an error.
00:07:463 (1,2) - Either extend by 1/4 or replace by a single circle for each.
00:15:863 (1) - Extend by 1/8.
00:21:413 (4) - Should be removed.
00:26:813 (4) - Should be removed.
00:31:913 (2,3,4,5,6) - Really doesn't need 5 circles here. Combine some into 1/4 sliders (3 with 4 and 5 with 6) or remove (4 and 6).
00:34:763 (3,4) - Put the slider first, then the circle. The next stanza should start with a clicked object, not with a slider end. (whoops copypaste from Normal)
00:39:263 (1,2,3,4) - 1/4 slider should be first, then the 3 circles to follow the music better.
00:42:263 (4) - Shorten by 1/2 and add a circle to the current end.
00:43:163 (6,7) - Combine into a single 1/4 slider.
00:45:263 (4,5,6,7) - 1/4 slider should be first, then the 3 circles to follow the music better.
00:53:963 (2) - Divide into a 1/4 slider and a circle.
00:56:063 (5,6,7,8) - 1/4 slider should be first, then the 3 circles to follow the music better.
01:00:263 (3,4,5) - Put (3) where (5) is, (4) where (3) is and (5) where (4) previously was.
01:08:063 (1) - Unsnapped.
01:08:663 (2,3) - Doesn't look good, so open up the curves a bit more. (3) is really too compressed and too close to (2).
01:11:063 (6) - Extend by 1/8.
01:12:863 (3) - Replace with a 1/2 slider.
01:13:463 - Add a circle.
01:18:263 (4) - Extend by 1/8.
01:20:663 (8) - ^
01:22:463 (5,6,7) - Spacing errors.
01:42:863 (2) - Shorten by 1/8.
01:47:063 (1,1) - Doesn't play well, and the latter (1) looks really compressed (also it shouldn't have a New Combo in the first place).

Might check Taiko things and Insane later.

Good luck.
DrawdeX
Hello! :)
From osu!mania PH Modding Queue
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
7K = |1|2|3|4|5|6|7|
Everything modded
Just in case there are "Ctrl+G" suggestions, you should edit the hitsounds too
[7K Easy]
HD +1 ; OD +1
• 00:05:663 (5663|2,6263|4) - Ctrl+H, since pitch is from high to low
• 00:07:463 (7463|5,7913|1) - Ctrl+H, low to high
• 00:08:663 (8663|2) - Move to 5, the pitch is semi-high
• 00:10:763 (10763|5,11063|1) - Ctrl+H, low to high
• 00:11:963 (11963|5) - Move to 2, low pitch
• 00:13:163 (13163|6,13463|0) - Ctrl+H, low to high
• 00:17:663 (17663|4) - Decrease LN to 00:18:113 - the sound stops here
• 00:18:263 (18263|1) - optional Move to 5, same sound on 00:17:663
• 00:19:163 (19163|0) - Move to 7, high pitch
• 01:01:463 - Add a note, there's a sound here
• 01:18:263 - ^, for the cymbal sound
• 01:23:963 (83963|5,84263|1) - Ctrl+H, low to high
• 01:44:063 (104063|4) - Same on 00:17:663 (17663|4) -
• 01:45:563 (105563|0) - Move to 7, high pitch
• 01:46:463 (106463|2) - Same on 00:17:663 (17663|4) -

[4K Easy]
HD +1 ; OD +1
• 00:02:363 (2363|2,2663|0) - Ctrl+G, pitch is from low to high
• 00:03:263 (3263|2,3863|1) - Ctrl+H, low to high
• 00:04:763 (4763|2) - Move to 4, high pitch (if above is applied)
• 00:05:663 (5663|0) - Move to 3 and 00:06:263 (6263|2) - Move to 1, high to low
• 00:07:463 (7463|3) - Move to 1, low pitch
• 00:10:763 (10763|3,11063|1) - Ctrl+G, low to high
• 00:11:963 (11963|3,13163|2,13313|1,13463|0) - Ctrl+H, low to high
• 00:29:063 (29063|2) - Move to 1, low pitch
• 00:31:913 (31913|1) - Move to 3, semi-high pitch
• 00:48:263 (48263|2) - Move to 1, low pitch
• 00:51:113 (51113|1) - Move to 3, semi-high pitch
• 01:01:463 - Add a note, there's a sound here
• 01:17:363 (77363|3,77663|2,77963|1,78263|0) - Ctrl+H, low to high
• 01:19:163 (79163|2) - Move to 4, same sound on 01:17:363 - (if above is applied)
• 01:23:963 (83963|2,84263|0) - Ctrl+G, low to high
• 01:24:863 (84863|2,85463|1,86363|2) - Ctrl+H, high to low
• 01:26:663 (86663|1) - Move to 1, low pitch
• 01:27:263 (87263|0,87563|1,87863|2,88763|1,89063|3) - Ctrl+H, high to low then low to high

[7K Normal]
• 00:27:863 (27863|4) - Move to 1, for hand balance
• 00:30:263 (30263|1) - Move to 6 or 7, ^
• 00:31:763 - Add a note, for the snare
• 00:33:563 - ^
• 00:37:763 - ^
• 00:47:063 (47063|4) - Move to 1, for hand balance
• 00:49:463 (49463|1) - Move to 6, ^
• 00:54:563 - Add a note, for the snare
• 00:56:963 - ^
• 00:57:113 (57113|3) - Move to 5 or 6, semi-high pitch
• 01:35:363 - Add a note, for the snare
• 01:38:963 - ^
• 01:42:263 (102263|3) - Move to 2 or 3, for hand balance

[4K Normal]
• 00:07:913 (7913|1,8363|3) - Ctrl+G, pitch is from low to high
• 00:27:563 (27563|0,27863|3) - Ctrl+H, for hand balance
• 00:31:763 - Add a note, for the snare
• 00:32:363 (32363|1,32663|3) - Ctrl+H, for hand balance
• 00:33:563 - Add a note, for the snare
• 00:37:763 - ^
• 00:46:763 (46763|0,47063|3) - Ctrl+H, for hand balance
• 00:54:563 - Add a note, for the snare
• 00:56:963 - ^
• 01:06:263 (66263|0) - Move to 3 or 4, for hand balance
• 01:09:563 (69563|0,69863|2) - Ctrl+G, for hand balance
• 01:25:463 (85463|2,86363|1,86663|2) - Ctrl+H, low to high
• 01:35:363 - Add a note, for the snare
• 01:38:963 - ^

[4K Hard]
• 00:20:663 - Add a note, for the cymbal sound
• 00:27:863 - ^, like the others

Good luck~! :)
Lazer

Static Noise Bird wrote:

From q.

[General]
Really nice song, makes me want to go back to playing games like this.
What are the SVF files in the folder?
Needs some hitsounding help (standard), but I'm definitely not a pro in that area myself. Have them checked out by someone.
New combos really need to get checked too, at least in Hard.

[Normal]
00:03:863 (5,1) - 100% unacceptable jump.
00:08:663 (2) - x288 y96, and middlepoint to x352 y192, it's too close to (1) now.
00:10:463 (3,4) - Put the slider first, then the circle. The next stanza should start with a clicked object, not with a slider end.
00:15:863 (1,2) - Delete (2) and start a new object at 00:16:763
00:18:263 (1,2) - ^
00:20:063 (4) - Shorten by 1/2 and start a new 1/2 slider at the current end. Remember to delete the next circle after that.
00:45:563 (2) - x180 y92
00:59:063 (4) - Should be farther away from (3).
01:08:063 (4) - Remove the repeat and put a circle to the current end.
01:15:263 (5) - Would match better as a 1/2 repeat slider.
01:15:263 (5,6,7,1) - Doesn't follow the music/Ignores important elements in the music. The long flute sound starts at (5)'s end, which is why the long slider should start there. Shorten (5) by 1/2 because of this. Don't take my word for it, here's something to visualize it for you instead.

01:42:263 (2,3) - Illegal spacing - snap to 1,0x
01:44:663 (1,2) - ^
01:50:363 (2,1) - Just combine into a single object, either a spinner or a slider.

[Hard]
00:06:263 (4) - Extend by 1/8 - apparently an error.
00:07:463 (1,2) - Either extend by 1/4 or replace by a single circle for each.
00:15:863 (1) - Extend by 1/8.
00:21:413 (4) - Should be removed.
00:26:813 (4) - Should be removed.
00:31:913 (2,3,4,5,6) - Really doesn't need 5 circles here. Combine some into 1/4 sliders (3 with 4 and 5 with 6) or remove (4 and 6).
00:34:763 (3,4) - Put the slider first, then the circle. The next stanza should start with a clicked object, not with a slider end. (whoops copypaste from Normal)
00:39:263 (1,2,3,4) - 1/4 slider should be first, then the 3 circles to follow the music better.
00:42:263 (4) - Shorten by 1/2 and add a circle to the current end.
00:43:163 (6,7) - Combine into a single 1/4 slider.
00:45:263 (4,5,6,7) - 1/4 slider should be first, then the 3 circles to follow the music better.
00:53:963 (2) - Divide into a 1/4 slider and a circle. I prefer having three circles there
00:56:063 (5,6,7,8) - 1/4 slider should be first, then the 3 circles to follow the music better.
01:00:263 (3,4,5) - Put (3) where (5) is, (4) where (3) is and (5) where (4) previously was.
01:08:063 (1) - Unsnapped.
01:08:663 (2,3) - Doesn't look good, so open up the curves a bit more. (3) is really too compressed and too close to (2).
01:11:063 (6) - Extend by 1/8.
01:12:863 (3) - Replace with a 1/2 slider.
01:13:463 - Add a circle.
01:18:263 (4) - Extend by 1/8.
01:20:663 (8) - ^
01:22:463 (5,6,7) - Spacing errors.
01:42:863 (2) - Shorten by 1/8.
01:47:063 (1,1) - Doesn't play well, and the latter (1) looks really compressed (also it shouldn't have a New Combo in the first place).

Might check Taiko things and Insane later.

Good luck.
Thank you so much for the amazing mod, applied everything but one ^^
Topic Starter
schwarzvgrune

DrawdeX wrote:

Hello! :)
From osu!mania PH Modding Queue
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
7K = |1|2|3|4|5|6|7|
[box=Everything modded]
Just in case there are "Ctrl+G" suggestions, you should edit the hitsounds too
[7K Easy]
HD +1 ; OD +1
• 00:05:663 (5663|2,6263|4) - Ctrl+H, since pitch is from high to low
• 00:07:463 (7463|5,7913|1) - Ctrl+H, low to high
• 00:08:663 (8663|2) - Move to 5, the pitch is semi-high
• 00:10:763 (10763|5,11063|1) - Ctrl+H, low to high
• 00:11:963 (11963|5) - Move to 2, low pitch
• 00:13:163 (13163|6,13463|0) - Ctrl+H, low to high
• 00:17:663 (17663|4) - Decrease LN to 00:18:113 - the sound stops here
• 00:18:263 (18263|1) - optional Move to 5, same sound on 00:17:663
• 00:19:163 (19163|0) - Move to 7, high pitch
• 01:01:463 - Add a note, there's a sound here
• 01:18:263 - ^, for the cymbal sound
• 01:23:963 (83963|5,84263|1) - Ctrl+H, low to high
• 01:44:063 (104063|4) - Same on 00:17:663 (17663|4) -
• 01:45:563 (105563|0) - Move to 7, high pitch
• 01:46:463 (106463|2) - Same on 00:17:663 (17663|4) -

[4K Easy]
HD +1 ; OD +1
• 00:02:363 (2363|2,2663|0) - Ctrl+G, pitch is from low to high
• 00:03:263 (3263|2,3863|1) - Ctrl+H, low to high
• 00:04:763 (4763|2) - Move to 4, high pitch (if above is applied)
• 00:05:663 (5663|0) - Move to 3 and 00:06:263 (6263|2) - Move to 1, high to low
• 00:07:463 (7463|3) - Move to 1, low pitch
• 00:10:763 (10763|3,11063|1) - Ctrl+G, low to high
• 00:11:963 (11963|3,13163|2,13313|1,13463|0) - Ctrl+H, low to high
• 00:29:063 (29063|2) - Move to 1, low pitch
• 00:31:913 (31913|1) - Move to 3, semi-high pitch
• 00:48:263 (48263|2) - Move to 1, low pitch
• 00:51:113 (51113|1) - Move to 3, semi-high pitch
• 01:01:463 - Add a note, there's a sound here
• 01:17:363 (77363|3,77663|2,77963|1,78263|0) - Ctrl+H, low to high
• 01:19:163 (79163|2) - Move to 4, same sound on 01:17:363 - (if above is applied)
• 01:23:963 (83963|2,84263|0) - Ctrl+G, low to high
• 01:24:863 (84863|2,85463|1,86363|2) - Ctrl+H, high to low
• 01:26:663 (86663|1) - Move to 1, low pitch
• 01:27:263 (87263|0,87563|1,87863|2,88763|1,89063|3) - Ctrl+H, high to low then low to high

[7K Normal]
• 00:27:863 (27863|4) - Move to 1, for hand balance
• 00:30:263 (30263|1) - Move to 6 or 7, ^
• 00:31:763 - Add a note, for the snare
• 00:33:563 - ^
• 00:37:763 - ^
• 00:47:063 (47063|4) - Move to 1, for hand balance
• 00:49:463 (49463|1) - Move to 6, ^
• 00:54:563 - Add a note, for the snare
• 00:56:963 - ^
• 00:57:113 (57113|3) - Move to 5 or 6, semi-high pitch
• 01:35:363 - Add a note, for the snare
• 01:38:963 - ^
• 01:42:263 (102263|3) - Move to 2 or 3, for hand balance

[4K Normal]
• 00:07:913 (7913|1,8363|3) - Ctrl+G, pitch is from low to high
• 00:27:563 (27563|0,27863|3) - Ctrl+H, for hand balance
• 00:31:763 - Add a note, for the snare
• 00:32:363 (32363|1,32663|3) - Ctrl+H, for hand balance
• 00:33:563 - Add a note, for the snare
• 00:37:763 - ^
• 00:46:763 (46763|0,47063|3) - Ctrl+H, for hand balance
• 00:54:563 - Add a note, for the snare
• 00:56:963 - ^
• 01:06:263 (66263|0) - Move to 3 or 4, for hand balance
• 01:09:563 (69563|0,69863|2) - Ctrl+G, for hand balance
• 01:25:463 (85463|2,86363|1,86663|2) - Ctrl+H, low to high
• 01:35:363 - Add a note, for the snare
• 01:38:963 - ^

[4K Hard]
• 00:20:663 - Add a note, for the cymbal sound
• 00:27:863 - ^, like the others

Good luck~! :)[/box]

hi thanks. you made a thorough mod. But unfortunately I decided not to implement some (especially for easy dif) because your suggestions would actually make the pattern identical again with the normal diff (I had this issue that is why i tried to change the pattern because other modders said it's not good to have identical pattern for different map of different difficulty even if what i am doing is to follow the pitch.

i implemented the rest though. thanks <3


all mods updated, please re-dl for those who is going to mod.
Gravey-
Hi MOD here for 4K Hard >w<)/
[MOD]

|1|2|3|4|
[4K Hard]
00:03:863 (3863|2,4013|3) - Exchange position LN in |4| SN in |3| couz' of pattern as what you did in here...... 00:01:463 (1463|2,1463|0,1613|1,1763|2,1913|3) -

00:07:313 (7313|1,7463|2,7613|1) - I suggest this to move in |3| - |4| - |3| couz' of pattern just like or rather opposite of...... 00:08:213 (8213|1,8363|3,8363|0,8513|1) -

00:23:663 (23663|2,23663|0,23813|3,23963|2,23963|1) - Ctrl + H for pattern opposite of....... 00:21:263 (21263|2,21263|0,21413|3,21563|1,21563|2) - from before

00:59:363 (59363|2,59363|3,59513|1,59663|2) - Move 2 noted in |2| - |3| the first SN in |4| the second one in |3| for hand balance/relaxation

Nice map!~
Good luck!~ =w=)b
lenpai
o deym GD
osu file format v13

[General]
AudioFilename: 107 Welcome to the Workshop!.mp3
AudioLeadIn: 0
PreviewTime: 61427
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 102263
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:Welcome to the Workshop!
TitleUnicode:Welcome to the Workshop!
Artist:Ken Nakagawa
ArtistUnicode:中河 健
Creator:schwarzvgrune
Version:Lenfried's 7K HD
Source:Atelier III - Grand Phantasm
Tags:Video Game, Instrumental, Daisuke Achiwa, Avishay, Nardoxyribonucleic, Lazer, ikin5050
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:0.989999904632566
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Atelier_Iris_3__Grand_Phantasm_by_Lunatia.jpg",0,0
//Break Periods
2,103363,110663
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1463,600,4,2,1,40,1,0
63863,-100,4,2,1,40,0,1
83063,-100,4,2,1,40,0,0


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Really sorry about the hitsounds. I just can't get to do stuff about it :/

EDIT: Kek thanks for teaching me the easiest way to port hitsounds 1/4 done now
lenpai
Ok modding time:

4k easy
no complaints
7k easy
01:49:913 move 2 to 6
this is nice
4k normal
00:27:263 move 4 to 3
another good one
7k normal
great diff
4k hard
Many ghost notes O_O. Although they need not be removed as:
1. Partial removal will lead to inconsistencies
2. All removal will have a major drop in difficulty
01:10:163 - remove 2 or add a hitsound of some sort

and here's a star
and you have a ticket because of my hitsound issue
Topic Starter
schwarzvgrune

Amefurashi- wrote:

Ok modding time:

4k easy
no complaints
7k easy
01:49:913 move 2 to 6
this is nice
4k normal
00:27:263 move 4 to 3
another good one
7k normal
great diff
4k hard
Many ghost notes O_O. Although they need not be removed as:
1. Partial removal will lead to inconsistencies
2. All removal will have a major drop in difficulty
01:10:163 - remove 2 or add a hitsound of some sort

and here's a star
and you have a ticket because of my hitsound issue
lenpai
No problem! Σ( ̄。 ̄ノ)ノ
lenpai
Ok, here's my updated GD, with a few fixes and hitsounds ported fom 7k NM
GD
osu file format v13

[General]
AudioFilename: 107 Welcome to the Workshop!.mp3
AudioLeadIn: 0
PreviewTime: 61427
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 102263
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Welcome to the Workshop!
TitleUnicode:Welcome to the Workshop!
Artist:Ken Nakagawa
ArtistUnicode:中河 健
Creator:schwarzvgrune
Version:Lenfried's 7K HD
Source:Atelier III - Grand Phantasm
Tags:Video Game, Instrumental, Daisuke Achiwa, Avishay, Nardoxyribonucleic, Lazer, ikin5050
BeatmapID:0
BeatmapSetID:177709

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:0.989999904632566
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Atelier_Iris_3__Grand_Phantasm_by_Lunatia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1463,600,4,2,1,40,1,0
63863,-100,4,2,1,40,0,1
83063,-100,4,2,1,40,0,0


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402,192,110363,128,0,111563:0:0:0:55:SVF_F5ss.wav
256,192,110363,128,0,111563:0:0:0:33:SVF_A4ss.wav
36,192,110363,128,0,111563:0:0:0:0:
lenpai
My name is not yet lenfried. change the Lenfried tag to amefurashi_-

example: Checked out the songs with PC's (another name for richard) insane and the like and the tag is richarfeder
meii18
placeholder for my mod :3
Topic Starter
schwarzvgrune

Amefurashi- wrote:

My name is not yet lenfried. change the Lenfried tag to amefurashi_-

example: Checked out the songs with PC's (another name for richard) insane and the like and the tag is richarfeder
you want me to change the tag to amefurashi_ ? but thedifficulty name stays as lenfried's 7k hard?
lenpai
Yeah. The system works like that although the tag is amefurashi_- (could also be amefurashi-)

Given the example above. It is most probable that no one will complain.
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

Btw, I don't know how to make bpm/offset/scroll speed changes, so don't ask me those pls. XD

d = don
k = katsu
D = big don
K = big katsu


[General]
This music is just so soothing... Not sure if it's fit for taiko lol

Difficulty curve is a bit flat. Currently futsuu and muzukashii are too similar in difficulty, and your oni is too easy. I advise you to either
1. Increase difficulty of muzukashii to ~3 stars; increase difficulty of oni to ~4 stars, OR
2. Remove muzukashii, make a kantan difficulty, and rename the current oni into muzukashii.

While the music is fading out, you really don't need to place any notes. But nice volume control though, I think there could be more fade out in the end, bring the volume right down to like 5%.

There is no need to follow d with k all the time, and vice versa. There're too much dkdkdk patterns in all three difficulties. Some ddd or kkk would vary the pattern up a bit.

[Ikin's Futsuu]
00:03:263 (4,5) - change into kd, no need for big notes here
00:07:913 (11) - move to 00:08:063, offbeat patterns in futsuu isn't really acceptable
00:08:663 - add d, onbeat
00:15:863 (21,22,23) - change to kdk, follow subsequent pattern
00:22:463 (34) - change to d, no need for big notes here
00:27:863 (42) - change to k, ^
00:39:563 (62) - move to 00:39:863, onbeat
00:44:663 - add d, onbeat
00:46:463 (75) - change to k, no need for big notes here
00:59:213 (96) - change to d, and move to 00:59:063
01:08:663 - add d, onbeat
01:15:863 - add d, ^
01:18:263 - add d, ^
01:25:463 (140) - change to d, follow the section beginning from 00:01:463
01:27:863 (144) - change to k, ^
01:27:863 (144) - change to k, ^
01:50:363 (180) - change to K, follow pattern
01:51:863 (181,182,183,184,185,186) - too much offbeat notes for futsuu, consider recomposing


[Nardo's Muzukashii]
See general comments. This difficulty needs changing before modding. (Nothing wrong with the composing, just problems with the overall taiko mapset)


[Nardo's Oni]
00:16:763 (30) - change to d, melody is previously d
00:19:163 (37) - change to d, ^
00:20:663 (43) to 00:25:463 (53) - change from this

to this

00:28:163 (63,64,65) - change to ddd
00:39:113 - add d, follow banjo(?)
00:47:363 (137,138,139) - change to ddd
00:51:563 (154,155) - change to kd, follow beat
01:02:213 (202,203) - change to dk, ^
01:04:613 (214,215) - change to dk, ^
01:08:963 - add dd, increase difficulty as well as fill in this awkward gap
01:20:963 (278,279,280,281,282,283,284,285,286) - unnecessary pattern, change to kkddkkddk
01:39:563 (343) - change to k, melody is previously k
01:51:863 (385) to 01:56:663 (395) - similar to 00:20:663 (43) to 00:25:463 (53)


There you go! Very nice varied mapset, I wish I knew how to play mania lol :/ Hope you find this mod helpful, and good luck beatmapping! :3
Nardoxyribonucleic

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

Btw, I don't know how to make bpm/offset/scroll speed changes, so don't ask me those pls. XD

d = don
k = katsu
D = big don
K = big katsu


[General]
This music is just so soothing... Not sure if it's fit for taiko lol Everything could be mapped in Taiko provided that the song has distinguishable beats for mapping.

Difficulty curve is a bit flat. Currently futsuu and muzukashii are too similar in difficulty, and your oni is too easy. I advise you to either
1. Increase difficulty of muzukashii to ~3 stars; increase difficulty of oni to ~4 stars, OR
2. Remove muzukashii, make a kantan difficulty, and rename the current oni into muzukashii. I don't really see the needs of doing these since the Oni is hard enough for such a low BPM song. Also, there is no need to address each difficulty to a specific star rating stereotypically as star difficulty is just for reference. It does not reflect the actual difficulty of a map much.

While the music is fading out, you really don't need to place any notes. But nice volume control though, I think there could be more fade out in the end, bring the volume right down to like 5%. I think it is not that necessary since there are already no notes after 02:03:863 -

There is no need to follow d with k all the time, and vice versa. There're too much dkdkdk patterns in all three difficulties. Some ddd or kkk would vary the pattern up a bit. Well, I map by following the music throughout the song but not making them randomly.

[Nardo's Muzukashii]
See general comments. This difficulty needs changing before modding. (Nothing wrong with the composing, just problems with the overall taiko mapset) Patternwise it is a Muzukashii. As the note density is higher than Futsuu, I don't see any reason for changing.

[Nardo's Oni]
00:16:763 (30) - change to d, melody is previously d k would be better since its pitch is higher than 00:16:313 (28) -
00:19:163 (37) - change to d, ^ ^
00:20:663 (43) to 00:25:463 (53) - change from this

to this
I prefer keeping mine here since the suggested pattern is quite repetitive and monotonous imo.
00:28:163 (63,64,65) - change to ddd Retained for cohering with 00:25:763 (54,55,56) -
00:39:113 - add d, follow banjo(?) I followed the main melody there.
00:47:363 (137,138,139) - change to ddd same as 00:28:163 (63,64,65) -
00:51:563 (154,155) - change to kd, follow beat d k would be better for the increasing pitch.
01:02:213 (202,203) - change to dk, ^ Remain unchanged since the current one does not sound bad.
01:04:613 (214,215) - change to dk, ^ k d would be better for the decreasing pitch of the music there.
01:08:963 - add dd, increase difficulty as well as fill in this awkward gap I would prefer a break here to avoid consecutive mapping.
01:20:963 (278,279,280,281,282,283,284,285,286) - unnecessary pattern, change to kkddkkddk The current one would follow the background instrument in a way better imo.
01:39:563 (343) - change to k, melody is previously k The pitch is decreasing, so d would fit.
01:51:863 (385) to 01:56:663 (395) - similar to 00:20:663 (43) to 00:25:463 (53) same as above.

There you go! Very nice varied mapset, I wish I knew how to play mania lol :/ Hope you find this mod helpful, and good luck beatmapping! :3
Thanks for your mod~
RuberusuScarlet
no kudosu

Romanised Artist : Ken Nakagawa → Nakagawa Ken

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean).
good luck
Coro
Taiko mod~
All are suggestion unless in red.

[General]
Your map size is a bit big... your custom hitsound samples have very high bit rate, maybe reduce all to 192kbps like the actual song, that might save a lot of file space.

[Nardo's Muzukashii]
00:01:463 (1) - consider k maybe? I know it's lower pitched compared to later but it's higher pitched than the next note, and there's a bit of space before the next note.
00:02:663 (4) - this can be k too, to emphasize the increasing pitch. ddk should be alright for muzu~
00:11:063 (19) - ^
01:24:263 (183) - ^

[Nardo's Oni]
very nice structure~ I can't find anything to comment on, so good job~

very soothing song, thanks for introducing me XD
good luck for rank~
Gemu-
Hi, from Game's Queue~ Sorry for the delay :c

d
k
D (Big d)
K (Big k)


[Ikin's Futsuu]

You forgot remove the Widescreen Support http://puu.sh/fB65x/e58b3da737.jpg

00:02:363 - Change to k is better.
00:06:263 - Change to k for the rhythm and the pattern.
00:27:263 - Change to d for the rhythm and the pattern.
00:37:163 - Change to k for the rhythm and the pattern and is good this part.
00:46:463 - Change to d and here 00:47:063 - Change to K for the combination of pattern.
00:59:213 - Move this note here 00:59:063 -
01:02:363 - Change to k? for the rhythm.
01:23:963 - Change to k is better.
01:29:963 - Change to d for kd dk.

[Nardo's Muzukashii]

00:41:063 - Change to d for the pattern and the rhythm in this part.
00:55:913 - ^
01:01:913 - Change to k?
01:34:313 - Change to d for the pattern and the rhythm in this part.
01:38:663 - ^
01:42:263 - Change to K?

[Nardo's Oni]

00:35:963 - Change to k and here 00:36:263 - Change to d.
00:55:163 - Change to k and here 00:55:463 - Change to d.
00:56:663 - Change to k?
01:44:363 - ^
01:49:163 - ^

Nice Beatmap! I hope my mod has been helpful, good luck~
Nardoxyribonucleic

Coro wrote:

Taiko mod~
All are suggestion unless in red.

[Nardo's Muzukashii]
00:01:463 (1) - consider k maybe? I know it's lower pitched compared to later but it's higher pitched than the next note, and there's a bit of space before the next note. I would prefer d here for consistency as Oni.
00:02:663 (4) - this can be k too, to emphasize the increasing pitch. ddk should be alright for muzu~ Though it is acceptable in Muzukashii, I would like to keep the pattern consistent with 00:26:663 -
00:11:063 (19) - ^ Retained for pattern consistency as 00:35:063 -
01:24:263 (183) - ^ same as 00:02:663 (4) -

[Nardo's Oni]
very nice structure~ I can't find anything to comment on, so good job~ Nice to hear that~

very soothing song, thanks for introducing me XD
good luck for rank~
Thanks for your mod~ :)

game rock wrote:

Hi, from Game's Queue~ Sorry for the delay :c

d
k
D (Big d)
K (Big k)

[Nardo's Muzukashii]

00:41:063 - Change to d for the pattern and the rhythm in this part. k would be better since it has the same pitch as 00:40:763 (81) -
00:55:913 - ^ k would result in a smoother flow imo.
01:01:913 - Change to k? d would be fine because of the absence of significant high-pitched sound.
01:34:313 - Change to d for the pattern and the rhythm in this part. same as 00:55:913 -
01:38:663 - ^ same as 00:41:063 -
01:42:263 - Change to K? Retained for hitsound consistency as 01:44:663 and 01:47:063 -

[Nardo's Oni]

00:35:963 - Change to k and here 00:36:263 - Change to d. d k would be better for the increasing pitch there.
00:55:163 - Change to k and here 00:55:463 - Change to d. ^
00:56:663 - Change to k? d would fit the pitch drop well.
01:44:363 - ^ d would be fine because of the absence of significant high-pitched sound.
01:49:163 - ^ ^

Nice Beatmap! I hope my mod has been helpful, good luck~
Thanks for your mod~ :)
Nwolf
remove "video" "game" and "instrumental" from tags since they are gonna be the Genre anyway
Topic Starter
schwarzvgrune

Coro wrote:

Taiko mod~
All are suggestion unless in red.

[General]
Your map size is a bit big... your custom hitsound samples have very high bit rate, maybe reduce all to 192kbps like the actual song, that might save a lot of file space.

[Nardo's Muzukashii]
00:01:463 (1) - consider k maybe? I know it's lower pitched compared to later but it's higher pitched than the next note, and there's a bit of space before the next note.
00:02:663 (4) - this can be k too, to emphasize the increasing pitch. ddk should be alright for muzu~
00:11:063 (19) - ^
01:24:263 (183) - ^

[Nardo's Oni]
very nice structure~ I can't find anything to comment on, so good job~

very soothing song, thanks for introducing me XD
good luck for rank~
thanks coro, i edited the hitsound file as well and make it into 352kbps, cannot get it down further X_X
Topic Starter
schwarzvgrune

RuberusuScarlet wrote:

no kudosu

Romanised Artist : Ken Nakagawa → Nakagawa Ken

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean).
good luck
tyvm edited!!!
Topic Starter
schwarzvgrune

Nwolf wrote:

remove "video" "game" and "instrumental" from tags since they are gonna be the Genre anyway
thanks! edited!
Kruzon


Hi, as requested, I'll be modding 7K Lenfried's Hard and my modding column is the usual: 1 l 2 l 3 l 4 l 5 l 6 l 7


Lenfried's 7K Hard

00:11:063 (11063|3,11063|4,11513|1,11513|5,11963|6,11963|0) - at this point, the tension seem to decrease, widening the note contradicts with the notes presentation. I suggest:

00:10:763 (10763|0) - move to 3
00:10:913 (10913|2) - move to 2
00:11:063 (11063|3) - move to 1
00:11:513 (11513|5) - move to 4
00:11:963 (11963|6) - delete it

00:11:963 (11963|0) - move to 3, doing this will conflict it with 00:13:163 (13163|2) - , therefore,
00:13:163 (13163|2,13313|3,13463|4,13463|5,14063|5) - shift them 1 time to the right

----------------------------------------------------------------------------

00:16:763 (16763|2) - should be on 4 and 00:16:763 (16763|3) - on 3 instead, gotta preserve consistency with 00:18:713 (18713|2,19163|3) -
00:17:663 (17663|1,17663|5) - Press Ctrl + H in this case, what it need is not consistency with 00:20:063 (20063|1,20063|5) - , but pattern flow

00:22:463 (22463|2,22463|0) - I recommend move them to 4 and 7 respectively, and
00:22:763 (22763|5,22763|3) - shift them 1 time to the left
00:23:063 (23063|4,23063|2) - move them to 1 and 7 respectively

00:41:063 (41063|5,41363|4,41513|3,41663|4) - awkward to press, i suggest 00:41:513 (41513|3) - change into a single note, and move it to 3
00:41:663 (41663|4) - you may move this to 4

(For this, you will have to apply them all and see first before deciding whether to accept them or not)
01:12:263 (72263|1,72263|0,72863|1) - hmm.. perhaps 01:12:263 (72263|0) - move to 2, and 01:12:263 (72263|1,72863|1) - move to 1
01:12:863 (72863|5,73463|6) - well, 01:12:863 (72863|5) - move to 7 and 01:13:463 (73463|6) - move to 6
01:13:763 (73763|5) - you might want to move this to 4

01:32:663 (92663|3,92663|4,93113|5,93113|1,93563|0,93563|6) - the tension decrease/descends, the same case as what i point out earlier, do something about it c: (you can construct even better pattern here with the surrounding single notes, try figure it out)

Mod Ends


Overall, I like the song, though this hard might be harder than you thought www
Good luck!
ReallyFastCat
Hi! From my modding queue ^w^

[General]
- Set audio lead-in to 2000 (all diffs)
- Only Lazer's Hard has combo colours. Apply them to all the standard diffs

[Lazer's Normal]
00:07:463 (2,3) - Polarity issue (https://osu.ppy.sh/forum/t/55282)
01:01:463 (1) - This spinner doesn't fit
01:24:863 (4,5) - Spacing seems off (they slightly touch)
01:37:163 (4,3) - Improve blanket
01:47:063 (1,2) - Rhythm is off, do the same here as at 01:44:663 (1,2)

[Lazer's Hard]
- CS3.8 would be better imo
00:10:763 (1,2,3) - Why does this have a different spacing than the streams before it?
00:56:063 (4,5,6,1) - Spacing is off (using a smaller grid size helps with this)
01:08:663 (1,2) - Don't make these touch (blanket is off anyways)
01:17:063 (5) - End is not snapped

[Avishay's Insane]
Uhm, so this diff... will definitely need a remap. The spacing seems completely random, the slider velocity changes (and the general SV) don't fit and there are a lot more problems with this. I suggest you analyse some ranked maps and see how they're mapped (especially the spacing) and then try this again.
Also, you shouldn't use CS5. Ever.


Good luck with the map! :)
lenpai

Kruzon wrote:



Hi, as requested, I'll be modding 7K Lenfried's Hard and my modding column is the usual: 1 l 2 l 3 l 4 l 5 l 6 l 7


Lenfried's 7K Hard

00:11:063 (11063|3,11063|4,11513|1,11513|5,11963|6,11963|0) - at this point, the tension seem to decrease, widening the note contradicts with the notes presentation. I suggest:

00:10:763 (10763|0) - move to 3
00:10:913 (10913|2) - move to 2
00:11:063 (11063|3) - move to 1
00:11:513 (11513|5) - move to 4 all ok ^
00:11:963 (11963|6) - delete it There's a sound so no

00:11:963 (11963|0) - move to 3, doing this will conflict it with 00:13:163 (13163|2) - , therefore,
00:13:163 (13163|2,13313|3,13463|4,13463|5,14063|5) - shift them 1 time to the right fixed, but move a note to 4 instead of shifting to right

----------------------------------------------------------------------------

00:16:763 (16763|2) - should be on 4 and 00:16:763 (16763|3) - on 3 instead, gotta preserve consistency with 00:18:713 (18713|2,19163|3) -
00:17:663 (17663|1,17663|5) - Press Ctrl + H in this case, what it need is not consistency with 00:20:063 (20063|1,20063|5) - , but pattern flow

00:22:463 (22463|2,22463|0) - I recommend move them to 4 and 7 respectively, and
00:22:763 (22763|5,22763|3) - shift them 1 time to the left
00:23:063 (23063|4,23063|2) - move them to 1 and 7 respectively all ok^

00:41:063 (41063|5,41363|4,41513|3,41663|4) - awkward to press, i suggest 00:41:513 (41513|3) - change into a single note, and move it to 3 did something else to remove awkwardness
00:41:663 (41663|4) - you may move this to 4 ^

(For this, you will have to apply them all and see first before deciding whether to accept them or not)
01:12:263 (72263|1,72263|0,72863|1) - hmm.. perhaps 01:12:263 (72263|0) - move to 2, and 01:12:263 (72263|1,72863|1) - move to 1
01:12:863 (72863|5,73463|6) - well, 01:12:863 (72863|5) - move to 7 and 01:13:463 (73463|6) - move to 6
01:13:763 (73763|5) - you might want to move this to 4 did something else ^

01:32:663 (92663|3,92663|4,93113|5,93113|1,93563|0,93563|6) - the tension decrease/descends, the same case as what i point out earlier, do something about it c: (you can construct even better pattern here with the surrounding single notes, try figure it out) ok + changed note arrangement

Mod Ends


Overall, I like the song, though this hard might be harder than you thought www
Good luck!
Yeah my GDs are usually underrated.
Thanks for mod :D
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