forum

ani - D R G

posted
Total Posts
44
Topic Starter
Sylas
This beatmap was submitted using in-game submission on Tuesday, December 17, 2019 at 2:13:24 AM

Artist: ani
Title: D R G
Source: Cytus
Tags: drg Testimony Operators Chapter 1 Onoken axsword Progressive trance Deemo
BPM: 155
Filesize: 3161kb
Play Time: 01:56
Difficulties Available:
  1. DEATH ROSE GARDEN (5.79 stars, 474 notes)
Download: ani - D R G
Information: Scores/Beatmap Listing
---------------
doing that thing where you remap your first map
Cerulean Veyron
Hello, From my queue

As requested from your post, i'll get onto the finished ones.
[> General <]
  1. - The mp3's bitrate you're using is quite big, it's better you re-import it to 192kbps or 128kbps. Try to find someone if you can't do this.
  2. - The background looks good and okay to the mapset, but the dimension size must be 1024x768 or 1366x768(if widescreen). Or find another background that has this dimension size.
  3. - Remove the .osb file in your beatmap folder, i don't see you using any storyboard files.
  4. - The volumes you're using over your mapset is really loud, this'd pain the player's hearings and might unable to hear the song further on. I prefer reducing them minimum 20% and maximum 80%.
  5. - I guess you need to add a preview point on any track, this is one of the most important option that must fulfill. For players to hear the song's chorus or other track whenever they want to hear.
  6. - Make sure you check your AiMod, having some unsnapped kiai times would lead to unrankability.
[> Hard <]
  1. - I can see your mapping is low to me, i'll just give advice for you to improve and mention some major issues you need to know in your mind.
  2. - Some distance spacing is okay, some aren't and unbalanced. I prefer you use 1.0x spacing for this, not 1.1x spacing.
  3. - You should utilize more of your overlaps. At some time, notes you've added in the diff needs to be clear and visible for players to click on.
  4. - The new combo is quite inconsistent here. Try to add a new combo each new track which is the long white tick or there is a music change.
  5. 00:18:775 (1,2,3,4,5) - This is a major overlap, don't try to overlap slidertails, but to stack them or split them.
  6. 00:32:517 (1,2,3) - I know putting jumps are lightly fun, but a jump that big in Hard would be in a sudden and confusing. Players might think it's just a 1/1 rhythm, but actually 1/2. This is too sudden for players to notice.
  7. 00:34:549 (5) - This is also a major issue, putting a long 1/4 stream slider would bore players just holding a single slider.
  8. 00:58:259 (1,1,1,1,1,1) - Placing too many new combos like this pattern is overdrain the Healthbar. For some reasons, it'd be unrankable.
  9. 01:38:324 (6,7,1) - Major issue alike 00:18:775 (1,2,3,4,5) -
  10. - There are so many kinds of issues needs to be fixed, i guess you'll need your time to remap this diff for more improvements. Try to remember the advice i've told during your remapping.
[> Insane <]
  1. - The same issues as the previous diff. However, there are a few different issue i'll be spot here for you.
  2. - There are too many jumps! It's fun to add jumps, but overusing it would waste the fun and let players go rage. I prefer you should still use the Distance Snap tool.
  3. - Some streams are quite overmapped and have weird placements over the diff. I'll just mention the major ones.
  4. 00:34:840 (1,2,3,4,5,6,7,8,9) - This'd confuse the players when streaming. They might start to click on circle (1) and (2), but would probably click circle (1) and (3) mistakenly. Try to remake this pattern and consider it.
  5. 01:04:646 (2,3,4,5,6,1) - The triplet spacings are overmapped here. You've used a small spacing in the first triplet, then used bigger spacing, players would think it's a 1/2 rhythm and will really get a miss for this.
  6. - Almost the same comment as the previous diff, this needs work as well. Remember not to use huge distance spacing over the diff and add circles, just think of what would happen if you add this or that.

I guess that's it for me to check your map. If you have some problems about understanding or few questions about my mod post, please do ask without hesitations.
A huge good luck!
Topic Starter
Sylas

Gray Veyron wrote:

Hello, From my queue

As requested from your post, i'll get onto the finished ones.
[> General <]
  1. - The mp3's bitrate you're using is quite big, it's better you re-import it to 192kbps or 128kbps. Try to find someone if you can't do this. I'll try to find someone, okay
  2. - The background looks good and okay to the mapset, but the dimension size must be 1024x768 or 1366x768(if widescreen). Or find another background that has this dimension size. Fixed
  3. - Remove the .osb file in your beatmap folder, i don't see you using any storyboard files.Done
  4. - The volumes you're using over your mapset is really loud, this'd pain the player's hearings and might unable to hear the song further on. I prefer reducing them minimum 20% and maximum 80%.Fixed
  5. - I guess you need to add a preview point on any track, this is one of the most important option that must fulfill. For players to hear the song's chorus or other track whenever they want to hear.Okay
  6. - Make sure you check your AiMod, having some unsnapped kiai times would lead to unrankability.Fixed


[> Hard <]
  1. - I can see your mapping is low to me, i'll just give advice for you to improve and mention some major issues you need to know in your mind.
  2. - Some distance spacing is okay, some aren't and unbalanced. I prefer you use 1.0x spacing for this, not 1.1x spacing. Fixed
  3. - You should utilize more of your overlaps. At some time, notes you've added in the diff needs to be clear and visible for players to click on.Fixed most of them
  4. - The new combo is quite inconsistent here. Try to add a new combo each new track which is the long white tick or there is a music change.Fixing at the moment
  5. 00:18:775 (1,2,3,4,5) - This is a major overlap, don't try to overlap slidertails, but to stack them or split them.Fixed
  6. 00:32:517 (1,2,3) - I know putting jumps are lightly fun, but a jump that big in Hard would be in a sudden and confusing. Players might think it's just a 1/1 rhythm, but actually 1/2. This is too sudden for players to notice.Fixed
  7. 00:34:549 (5) - This is also a major issue, putting a long 1/4 stream slider would bore players just holding a single slider.Yeah, you're right I will change that
  8. 00:58:259 (1,1,1,1,1,1) - Placing too many new combos like this pattern is overdrain the Healthbar. For some reasons, it'd be unrankable.Fixed
  9. 01:38:324 (6,7,1) - Major issue alike 00:18:775 (1,2,3,4,5) -Fixed
  10. - There are so many kinds of issues needs to be fixed, i guess you'll need your time to remap this diff for more improvements. Try to remember the advice i've told during your remapping I will remap the diff with your suggestions.
[> Insane <]
  1. - The same issues as the previous diff. However, there are a few different issue i'll be spot here for you.
  2. - There are too many jumps! It's fun to add jumps, but overusing it would waste the fun and let players go rage. I prefer you should still use the Distance Snap tool.Okay, I removed most of the jumps and used the snap tool instead, I'll still keep some but only where appropriate .
  3. - Some streams are quite overmapped and have weird placements over the diff. I'll just mention the major ones.
  4. 00:34:840 (1,2,3,4,5,6,7,8,9) - This'd confuse the players when streaming. They might start to click on circle (1) and (2), but would probably click circle (1) and (3) mistakenly. Try to remake this pattern and consider it. Yeah, I really wasn't sure about this one as well, I was going to change it but I forgot to
  5. 01:04:646 (2,3,4,5,6,1) - The triplet spacings are overmapped here. You've used a small spacing in the first triplet, then used bigger spacing, players would think it's a 1/2 rhythm and will really get a miss for this. Fixed
  6. - Almost the same comment as the previous diff, this needs work as well. Remember not to use huge distance spacing over the diff and add circles, just think of what would happen if you add this or that. Okay, I will keep that in mind and work on the difficulty quite a lot


I guess that's it for me to check your map. If you have some problems about understanding or few questions about my mod post, please do ask without hesitations. Thank you so much for modding my map, it means a lot to me and it will definitely help me improve this map and my mapping style in general :) :)
A huge good luck!
azer467
Hi

Normal
00:14:178 (3,1,2) - Sound strange for a normal ( would do like this : http://puu.sh/fh9Rz/91b02a6c35.jpg )
Insane
00:29:660 (1,2) - Better do a slider than 2 circles ( better to do this always at the end of a stream for keep the rhythm )
00:35:854 (1,2) - Same here

That's all i noticed, maybe ranked soon ? :D ( you can still mp a BAT in-game for ask him to test your map )
Topic Starter
Sylas

azer467 wrote:

Hi

Normal
00:14:178 (3,1,2) - Sound strange for a normal ( would do like this : http://puu.sh/fh9Rz/91b02a6c35.jpg )Fixed, I did exactly that hehe^^
Insane
00:29:660 (1,2) - Better do a slider than 2 circles ( better to do this always at the end of a stream for keep the rhythm )
00:35:854 (1,2) - Same here Fixed both of them

That's all i noticed, maybe ranked soon ? :D ( you can still mp a BAT in-game for ask him to test your map )Hehe thanks, sure I'll go for ranked soon and I'm really glad my map improved, after the last mod I basically had to remap 2 diff ^^
mraihani
please add more tags:
Testimony Operators Chapter 1 Onoken axsword
cmiiw pls

=====

the background image's text looks like this
D R G
by a

instead of
D R G
by ani


try to repair that by cropping the image's size to 1024×768 instead of 1366×768
cmiiw
remember to copy the old background first just in case if you make a mistake on editing.

=====

:idea: optional:
Please change the combo colors to
#00FFFF
#000000
these colors may match the background's colors (except white)
Topic Starter
Sylas

mraihani wrote:

please add more tags:
Testimony Operators Chapter 1 Onoken axsword
cmiiw pls Done

=====

the background image's text looks like this
D R G
by a

instead of
D R G
by ani


try to repair that by cropping the image's size to 1024×768 instead of 1366×768
cmiiw
remember to copy the old background first just in case if you make a mistake on editing. So basically no more widescreen ok got itI tried it and it looks worse so I think I'll keep it like this

=====

:idea: optional:
Please change the combo colors to
#00FFFF
#000000 Hm idk I quite like the colours I'm using now but I'll consider it
these colors may match the background's colors (except white)
mraihani
Modding the normal mode...
Please be good with me, I'm new.
Suggestions
The circle size... change to 3.5.
00:14:757 (4) change this to a slider ended at 00:15:144 without reverse arrows.
00:15:725 (1) change this to a slider ended at 00:16:112 without reverse arrows.
00:20:370 (1) change this to a circle, then add another circle a beat after this in a different place.
00:23:467 (1) ^
00:29:660 (1) ^
00:35:854 (1) ^
01:54:822 (1,2,3,1) change these notes to:
  1. 01:54:822 ~ 01:55:015 slider
  2. 01:55:015 circle
  3. 01:55:789 circle
  4. 01:56:177 ~ 01:56:370 slider
Topic Starter
Sylas

mraihani wrote:

Modding the normal mode...
Please be good with me, I'm new.
Suggestions
The circle size... change tho 3.5. 3.5 feels a bit too small for me... I think I'll change it to 3 instead
00:14:757 (4) change this to a slider ended at 00:15:144 without reverse arrows. Done
00:15:725 (1) change this to a slider ended at 00:16:112 without reverse arrows. Done
00:20:370 (1) change this to a circle, then add another circle a beat after this in a different place. Done
00:23:467 (1) ^
00:29:660 (1) ^
00:35:854 (1) ^Done all of them
01:54:822 (1,2,3,1) change these notes to: Done all of them
  1. 01:54:822 ~ 01:55:015 slider
  2. 01:55:015 circle
  3. 01:55:789 circle
  4. 01:56:177 ~ 01:56:370 slider
Thank you :)
Krauv
YOYO. So, you're my 3rd modded map (yes, I'm keeping track). You're awesome. I love you. Onto the map

[Normal]
00:28:500 (1) - I would suggest moving this up so that the previous slider blankets this hit circle. Looks nice ;d
00:29:274 (3,4,5) - Would also suggest moving these around to have a symmetrical look with (1,2)
01:00:241 (3) - Move up a grid space
01:44:757 (2) - Don't overlap the sliders

[Hard]
00:21:725 (7) - Move down a grid space to match (6) (which means you'd have to move the other hit circles as well)

[Insane]
00:34:596 (2,3,4,5,6,7,8,9,10,11) - Make it curve?
01:30:241 (B) - Don't think a break is really needed here
01:32:564 (5,6,7) - unequally spaced

[Lunatic]
What's with the color change? Nothing wrong with it (I think), just threw me off.
01:30:241 - (B) - break not necessary

So, I'm a fan of this map. I like it a lot. The song is nice. Yes.
OKAY, I'm sorry if I got weird or something through the mod of that, but of course, as always, these are suggestions. I may be stupid and irrelevant. But here you are. My mod. Yaaaaay. Good luck with your map!
Topic Starter
Sylas

Krauv wrote:

YOYO. So, you're my 3rd modded map (yes, I'm keeping track). You're awesome. I love you. Onto the map Hehe your map was the first one I ever modded

[Normal]
00:28:500 (1) - I would suggest moving this up so that the previous slider blankets this hit circle. Looks nice ;d Yep idk why it wasn't like that in the first place
00:29:274 (3,4,5) - Would also suggest moving these around to have a symmetrical look with (1,2) Fixed, I also wanted that hehe but I failed sorta :)
01:00:241 (3) - Move up a grid space Ah, my OCD just suddenly relaxed as I made that change XD
01:44:757 (2) - Don't overlap the sliders Fixed

[Hard]
00:21:725 (7) - Move down a grid space to match (6) (which means you'd have to move the other hit circles as well)Done

[Insane]
00:34:596 (2,3,4,5,6,7,8,9,10,11) - Make it curve? Done, also realized the stream was a bit too long
01:30:241 (B) - Don't think a break is really needed here Imo it fits well with the song so I think I'll keep it unless more people say I should
01:32:564 (5,6,7) - unequally spaced Fixed

[Lunatic]
What's with the color change? Nothing wrong with it (I think), just threw me off. Oops I did not mean for that to happen I really have to fix that
01:30:241 - (B) - break not necessary I still think it fits with the song so idk

So, I'm a fan of this map. I like it a lot. The song is nice. Yes.
OKAY, I'm sorry if I got weird or something through the mod of that, but of course, as always, these are suggestions. I may be stupid and irrelevant. But here you are. My mod. Yaaaaay. Good luck with your map!
Thanks for modding :3 :) Good luck with your map as well
mraihani
Suggested combo colors:
(r,g,b)
(155,177,185)
(171,218,218)
(202,216,214)
(120,135,153)
mraihani
another suggestions (optional)

Normal
00:27:725 better with circle.
00:28:112 better with slider (end at 00:28:499)
Phos-
Hi, m4m from the Faded Modding Queue~

[General]
  1. I've noticed that in play mode, the background disappears at 01:32:370 - . I highly recommend fixing this somehow, because it's not that professional to have the bg cut halfway through the song, suddenly.
  2. Not too keen on the spread, the gap from Normal to Hard is disproportionally large compared to the gaps throughout the other difficulties.
[Normal]
I've noticed that this difficulty has quite a lot of 90° turns. This is boring to play, so you should make it more interesting by including a greater variety of angles.
  1. 01:02:951 (3) - Add a whistle here? Otherwise it will be inconsistent, causing the note to sound out of place. The change in the music isn't significant enough to change the hitsound pattern here, but the slider after it is a much more appropriate location to do so.
  2. 01:46:306 (3,4,1) - Make this an equilateral triangle? I think it will look nicer than the isosceles you have right now.
The biggest problem with this difficulty is the lack of variety. Add more interesting angles to your patterns and sliders, not just constant square shapes 90% of the time.

[Hard]
This diff seems a lot more interesting than normal. Same could be said for every other difficulty in the mapset compared to normal.
  1. 00:25:596 (4,5) - Any reason for this random jump? The music doesn't really call for it, so players will be startled when they see a jump like this suddenly appear. You should remove the jump.
  2. 00:28:209 (1,2,3,4,5) - This stream really doesn't play well. solely because the sliders start on blue ticks as opposed to red ticks. This means that the player has no way of judging when to hit the sliders, resulting in 50s and misses. Change the pattern a bit so that the first slider starts on the downbeat, and so that the following sliders start on red ticks. You want your slider streams to be like 00:34:306 (1,2,3,4,5,6) - , which is good.
  3. 01:02:564 (2,3,4,1) - The triangle could be improved here, (3,1) have a slight dislocation, so you should fix this if you can. Will look a bit nicer.
[Insane]
  1. 00:09:628 (2,3) - As I explained in Hard, sliders like this only work in placed on a red or white tick, otherwise the player won't be able to tell when to hit them.
  2. 00:28:499 (3,4) - Nothing really changes in the music to justify a jump like this, so I would just place it normally as if it was a regular slider stream.
  3. 00:36:241 (2,3,4) - If you improve this triangle, then the whole pattern would look a lot nicer. atm however, it doesn't look very good~
  4. 01:26:757 (1,1,2) - The overlap that these two notes share doesn't look too appealing and it could even confuse some players, so I recommend fixing this overlap if you can.
  5. 01:27:531 (1) - Why is there an NC here? It goes against your NC pattern and the series of notes is perfectly readable without an NC. You should remove it~
  6. 01:50:273 (2,3) - Same problem as 00:09:628 (2,3) -
[Lunatic]
  1. Are you sure about the diff name "Lunatic"? That's only really used in Touhou related songs, since Lunatic is the hardest difficulty in that game. Since the song doesn't come from Touhou though, you should change it to something like "Extra" or "Expert".
  2. 00:20:564 (2,3) - Poor flow. If you ctrl+G (3), then you can maintain a smooth circular flow motion which will play a lot nicer due to less jagged turns. After making this change, you may have to move some of the notes after it.
  3. 01:55:789 (5) - Add an NC here. Although it goes against the pattern you've had, it will help players read the 1/1 gap, preventing them from hitting to early.
Overall, it's a nice mapset. It could use a bit more work though, especially for Normal and Extra.

Good luck!
Topic Starter
Sylas

[ Faded ] wrote:

Hi, m4m from the Faded Modding Queue~

[General]
  1. I've noticed that in play mode, the background disappears at 01:32:370 - . I highly recommend fixing this somehow, because it's not that professional to have the bg cut halfway through the song, suddenly. Yeah I noticed that, I have no clue why it happens but I can probably remove the bg and put it back in and it should fix itself
  2. Not too keen on the spread, the gap from Normal to Hard is disproportionally large compared to the gaps throughout the other difficulties.Currently mapping a difficulty between normal and hard and that should improve the spread drastically
[Normal]
I've noticed that this difficulty has quite a lot of 90° turns. This is boring to play, so you should make it more interesting by including a greater variety of angles. Hm, okay I'll try my best to make it more interesting but also keep the same difficulty
  1. 01:02:951 (3) - Add a whistle here? Otherwise it will be inconsistent, causing the note to sound out of place. The change in the music isn't significant enough to change the hitsound pattern here, but the slider after it is a much more appropriate location to do so.I didn't mean to change the pattern, I just forgot to put the whistle there mb
  2. 01:46:306 (3,4,1) - Make this an equilateral triangle? I think it will look nicer than the isosceles you have right now. Done
The biggest problem with this difficulty is the lack of variety. Add more interesting angles to your patterns and sliders, not just constant square shapes 90% of the time. Will do

[Hard]
This diff seems a lot more interesting than normal. Same could be said for every other difficulty in the mapset compared to normal.
  1. 00:25:596 (4,5) - Any reason for this random jump? The music doesn't really call for it, so players will be startled when they see a jump like this suddenly appear. You should remove the jump. Fixed
  2. 00:28:209 (1,2,3,4,5) - This stream really doesn't play well. solely because the sliders start on blue ticks as opposed to red ticks. This means that the player has no way of judging when to hit the sliders, resulting in 50s and misses. Change the pattern a bit so that the first slider starts on the downbeat, and so that the following sliders start on red ticks. You want your slider streams to be like 00:34:306 (1,2,3,4,5,6) - , which is good. Okay fixed
  3. 01:02:564 (2,3,4,1) - The triangle could be improved here, (3,1) have a slight dislocation, so you should fix this if you can. Will look a bit nicer.Done
[Insane]
  1. 00:09:628 (2,3) - As I explained in Hard, sliders like this only work in placed on a red or white tick, otherwise the player won't be able to tell when to hit them. Swapped the sliders with the note
  2. 00:28:499 (3,4) - Nothing really changes in the music to justify a jump like this, so I would just place it normally as if it was a regular slider stream.
  3. 00:36:241 (2,3,4) - If you improve this triangle, then the whole pattern would look a lot nicer. atm however, it doesn't look very good~ Should be better now
  4. 01:26:757 (1,1,2) - The overlap that these two notes share doesn't look too appealing and it could even confuse some players, so I recommend fixing this overlap if you can. Fixed, used distance snap instead
  5. 01:27:531 (1) - Why is there an NC here? It goes against your NC pattern and the series of notes is perfectly readable without an NC. You should remove it~Oops I didn't see that one I though I fixed all my combos a long time ago mb
  6. 01:50:273 (2,3) - Same problem as 00:09:628 (2,3) -Fixed
[Lunatic]
  1. Are you sure about the diff name "Lunatic"? That's only really used in Touhou related songs, since Lunatic is the hardest difficulty in that game. Since the song doesn't come from Touhou though, you should change it to something like "Extra" or "Expert". Yeah you're right, I just couldn't think of a good enough name as it is a bit too easy for an extra but expert seems fitting
  2. 00:20:564 (2,3) - Poor flow. If you ctrl+G (3), then you can maintain a smooth circular flow motion which will play a lot nicer due to less jagged turns. After making this change, you may have to move some of the notes after it. Done
  3. 01:55:789 (5) - Add an NC here. Although it goes against the pattern you've had, it will help players read the 1/1 gap, preventing them from hitting to early.Done
Overall, it's a nice mapset. It could use a bit more work though, especially for Normal and Extra.

Good luck!
Thank you for modding ^^ Now it's my turn I guess
Come[Back]Home
Normal
00:03:338 (1,2) This looks weird, maybe you should make (2) Cury or straight
00:06:435 (4) Add NC
00:06:822 (1) Delete NC
00:07:983 (1,2) DS is off between those two
00:09:531 (3) Move it to 328/184
00:15:725 (5) Add NC
00:17:273 (1,2,3,4) Make it a perfect square
00:18:822 (1) Move the last sliderpoint to 400/368
00:21:919 (1,2) Make them a slider
00:23:467 (1,2,3,4) Weird pattern
00:27:725 (1) Delete NC
00:30:435 (6,1) Blank them
00:53:273 (1,2) Why dont you blank them?
00:57:531 (1,2) Blank them
01:31:596 (1,3) They are awfully close
01:40:886 (1) This one looks weird

Advanced
00:03:338 (1) Make this one curvy like (2)
00:11:080 (1) Delete NC
00:15:725 (1,2) Bad overlap
00:17:273 (1,2) Blank them
00:23:467 (1,2) They are overlapping
00:25:015 (1,2) ^
00:28:886 (3,4) ^
00:31:209 (1,2) They are really close to each other
00:34:306 (8) Add NC
00:35:080 (10,11) Bad overlap
00:37:402 (1,2,3,4) ^
00:52:693 (4,1) Why the DS change
00:53:660 (3,4) Overlap
01:00:628 (1,2) Line them both up
01:02:951 (2,1) Bad overlap
01:15:338 (5,1,2) Try to avoid overlaps like this
01:31:596 (1,3) Stack is not perfect
01:31:983 (2,4) I know its anooying but dont do overlaps like this in Normal/Advanced or Easy

Hard
00:15:725 (1,2) Blank them
00:16:499 (3,5) Overlap
00:28:693 (4,6) Overlap
01:05:273 (1,2) Overlap
01:06:822 (1,3) ^
01:34:112 (5,6) They are really close to each other

Insane
00:08:370 (6,1) Overlap
00:26:080 (8,9) Why the DS Change
00:56:757 (4,6) ^
01:01:015 (3,5) Why dont you stack them
01:06:822 (1,3) ^
01:12:241 (4,5) They are really close to each other
01:26:757 (1,2) Bad overlap
01:32:660 (6,7) Why the ds change
01:35:757 (8,9) ^
01:51:725 (1,2) The are nearly touching
01:53:660 (2,3) Bad overlap

Expert
Why different Combo colours



I cant mod Extras sorry :(
Good luck with it ^_^
Topic Starter
Sylas

Come[Back]Home wrote:

Normal
00:03:338 (1,2) This looks weird, maybe you should make (2) Cury or straight Fixed
00:06:435 (4) Add NC
00:06:822 (1) Delete NC Oops didn't see that
00:07:983 (1,2) DS is off between those two Fixed
00:09:531 (3) Move it to 328/184 Done
00:15:725 (5) Add NC Oops, missed that one too, thanks
00:17:273 (1,2,3,4) Make it a perfect square Done
00:18:822 (1) Move the last sliderpoint to 400/368 Doone
00:21:919 (1,2) Make them a slider Done
00:23:467 (1,2,3,4) Weird pattern Pretty sure it's better now
00:27:725 (1) Delete NC Done
00:30:435 (6,1) Blank them Sure
00:53:273 (1,2) Why dont you blank them? blanked all of them
00:57:531 (1,2) Blank them
01:31:596 (1,3) They are awfully close fixed
01:40:886 (1) This one looks weird Should be a bit better

Advanced
00:03:338 (1) Make this one curvy like (2) Done
00:11:080 (1) Delete NC
00:15:725 (1,2) Bad overlap
00:17:273 (1,2) Blank them
00:23:467 (1,2) They are overlapping
00:25:015 (1,2) ^Will change it if anyone else mentions
00:28:886 (3,4) ^
00:31:209 (1,2) They are really close to each other
00:34:306 (8) Add NC
00:35:080 (10,11) Bad overlap
00:37:402 (1,2,3,4) ^
00:52:693 (4,1) Why the DS change
00:53:660 (3,4) Overlap
01:00:628 (1,2) Line them both up
01:02:951 (2,1) Bad overlap
01:15:338 (5,1,2) Try to avoid overlaps like this
01:31:596 (1,3) Stack is not perfect
01:31:983 (2,4) I know its anooying but dont do overlaps like this in Normal/Advanced or Easy Fixed everything

Hard
00:15:725 (1,2) Blank them
00:16:499 (3,5) Overlap
00:28:693 (4,6) Overlap
01:05:273 (1,2) Overlap
01:06:822 (1,3) ^
01:34:112 (5,6) They are really close to each other Fixed everything

Insane
00:08:370 (6,1) Overlap done
00:26:080 (8,9) Why the DS Change fixed
00:56:757 (4,6) ^ fixed
01:01:015 (3,5) Why dont you stack them Prefer it like this
01:06:822 (1,3) ^
01:12:241 (4,5) They are really close to each other
01:26:757 (1,2) Bad overlap fixed
01:32:660 (6,7) Why the ds change removed
01:35:757 (8,9) ^ I prefer it like it is now
01:51:725 (1,2) The are nearly touching moved them apart
01:53:660 (2,3) Bad overlap fixed

Expert
Why different Combo colours I don't see what you're talking about



I cant mod Extras sorry :(
Good luck with it ^_^
mraihani
General
Don't forget to repair the background
Don't forget to change the bitrate (have you?)
delete the timing points at 01:42:435 and 01:43:983

Normal mode
00:52:112 (3,1,2) I think it's better to make this slider's reverse arrow at 00:52:402 then end this at 00:52:693 then add a slider at 00:52:886 and end it at 00:53:273 then add another slider at 00:53:660 and end it at 00:54:048

This beatmap is one step closer to be ranked and approved (Yes?)
Topic Starter
Sylas

mraihani wrote:

General
Don't forget to repair the background Yeah just need to delete this one and make a new one that's the same
Don't forget to change the bitrate (have you?) took care of that a long time ago, should be fine now as it isn't mentioned in the AiMod
delete the timing points at 01:42:435 and 01:43:983 The music there is less powerful and in some of the diff I don't have anything mapped there (a short break) and it doesn't seem good to put kiai time in an area that isn't mapped and the song is less powerful

Normal mode
00:52:112 (3,1,2) I think it's better to make this slider's reverse arrow at 00:52:402 then end this at 00:52:693 then add a slider at 00:52:886 and end it at 00:53:273 then add another slider at 00:53:660 and end it at 00:54:048 Good idea

This beatmap is one step closer to be ranked and approved (Yes?) Yeah should be pretty close ^^ after I get a few more mods and raise the SP of this map to about 30 I might contact a BAT
Arlecchino
stop give kds for who already mod you map before
i'll try mod this map asap


EDIT : Mod coming

General


  1. remove .osb file since you dont have any Storyboard also uncheck Widescreen Support for same reason, if you add storyboard for this, where the png file?
  2. 00:03:338 - remove this green line and volume down in the timing point instead *pict

Normal

  1. 00:07:210 (3,4) - this is should be an slider imo
  2. 00:27:725 (4) - how about stacking? for solve the distance problem
  3. 00:22:693 (8) - the tail isn't stack properly
  4. 00:26:565 (3) - NC for consistent ?
  5. 00:34:307 (1,2,3,4,5,6,7,8) - so much circle, im suggest to change some note into slider since it's still an normal
  6. 00:35:854 (5) - also add NC here
  7. 00:40:499 - break should start here, maybe move it to white tick instead
  8. 00:52:886 (4) - NC ?
  9. 00:57:919 (2) - stack properly ?
  10. 01:26:951 - spinner start here ?
  11. 01:54:822 (1) - move 1 grid upper for better blanket

Adv

  1. 00:04:112 (2) - blanket can be improved
  2. 00:06:822 (2) - move this into x368 y168 for half overlap shape
  3. 00:07:596 (3) - are you purpose to blanketing ? is yes, try to improve the blanket
  4. 00:11:080 (2) - ^
  5. 00:17:660 (2) - this touching each other, move it a bit at least x78 y196
  6. 00:28:112 (1,2) - ^, try better flow for this part, i'll give some suggest maybe like this one?
  7. 00:38:564 (4) - ctrl+h and move it for repair the distance
  8. 01:05:273 (1) - ovelapped
  9. 01:15:338 (5) - ^
  10. 01:34:306 (3) - blanket can be improved
  11. 01:38:564 (2) - the tail isn't stacked properly, if you repaire it maybe you can make 01:38:951 (3) - stack properly with (4)
  12. 01:42:435 (3) - change into spinner? end spinner at 01:43:596 ?
  13. 01:46:693 (3) - tail isn't stacked properly
  14. 01:55:596 - add note here ?

Hard

  1. 00:16:499 (3) - stacking ?
  2. 00:52:499 (3) - change this into 1/4 slider reverse
  3. 00:57:144 (5) - not stacked properly
  4. 00:59:080 (1,2) - try this pattern *pict
  5. 00:59:854 (4,5) - ^
  6. 01:11:467 (1,2) - ^
  7. 01:55:596 - add note ?

Insane

  • im not thats good at modding insane, what's more it's stream diff, maybe i'll pointed some
  1. 00:24:822 (8) - stack properly
  2. 00:38:951 (7) - NC
  3. 00:50:564 (1) - remove NC here
  4. this diff can be more neat, the whole of the map is a lot of random jump, it's make confused some player (i'm modding this diff and i get headache XD)

this map still need improve, sorry i cant mod more than Insane
hope this helped and Good luck with your map~
Topic Starter
Sylas

-[ Asuna ]- wrote:

stop give kds for who already mod you map before
i'll try mod this map asap


EDIT : Mod coming

General


  1. remove .osb file since you dont have any Storyboard also uncheck Widescreen Support for same reason, if you add storyboard for this, where the png file?
  2. 00:03:338 - remove this green line and volume down in the timing point instead *pict

Normal

  1. 00:07:210 (3,4) - this is should be an slider imo
  2. 00:27:725 (4) - how about stacking? for solve the distance problem
  3. 00:22:693 (8) - the tail isn't stack properly
  4. 00:26:565 (3) - NC for consistent ?
  5. 00:34:307 (1,2,3,4,5,6,7,8) - so much circle, im suggest to change some note into slider since it's still an normal
  6. 00:35:854 (5) - also add NC here
  7. 00:40:499 - break should start here, maybe move it to white tick instead
  8. 00:52:886 (4) - NC ?
  9. 00:57:919 (2) - stack properly ?
  10. 01:26:951 - spinner start here ?
  11. 01:54:822 (1) - move 1 grid upper for better blanket

Adv

  1. 00:04:112 (2) - blanket can be improved
  2. 00:06:822 (2) - move this into x368 y168 for half overlap shape
  3. 00:07:596 (3) - are you purpose to blanketing ? is yes, try to improve the blanket
  4. 00:11:080 (2) - ^
  5. 00:17:660 (2) - this touching each other, move it a bit at least x78 y196
  6. 00:28:112 (1,2) - ^, try better flow for this part, i'll give some suggest maybe like this one?
  7. 00:38:564 (4) - ctrl+h and move it for repair the distance
  8. 01:05:273 (1) - ovelapped
  9. 01:15:338 (5) - ^
  10. 01:34:306 (3) - blanket can be improved
  11. 01:38:564 (2) - the tail isn't stacked properly, if you repaire it maybe you can make 01:38:951 (3) - stack properly with (4)
  12. 01:42:435 (3) - change into spinner? end spinner at 01:43:596 ?
  13. 01:46:693 (3) - tail isn't stacked properly
  14. 01:55:596 - add note here ?

Hard

  1. 00:16:499 (3) - stacking ?
  2. 00:52:499 (3) - change this into 1/4 slider reverse
  3. 00:57:144 (5) - not stacked properly
  4. 00:59:080 (1,2) - try this pattern *pict
  5. 00:59:854 (4,5) - ^
  6. 01:11:467 (1,2) - ^
  7. 01:55:596 - add note ?

Insane

  • im not thats good at modding insane, what's more it's stream diff, maybe i'll pointed some
  1. 00:24:822 (8) - stack properly
  2. 00:38:951 (7) - NC
  3. 00:50:564 (1) - remove NC here
  4. this diff can be more neat, the whole of the map is a lot of random jump, it's make confused some player (i'm modding this diff and i get headache XD)

this map still need improve, sorry i cant mod more than Insane
hope this helped and Good luck with your map~ Thank you for the mod ^^ I fixed pretty much everything you suggested
show more
Please sign in to reply.

New reply