@koreapenguin - Applied all, thanks! But will change audio LeadIn tommorow, didn't have much time today lol.
Thanks a lot for your mod! <3-Bakari- wrote:
Yo.
[General][Soft]
- Ask Gero about the skin, I'm pretty sure it was Krisom who did these elements. Oh I see. hitcircles etc. are by Krisom and numbers are by Gonzvlo. D:
[Average]
- 01:49:634 (3,6) - minor - not a kind of stack I would recommend for the easiest diff as (6) appears sorta too soon after (3). I think we can clearly see (6) so keeping as it is.
Looks good to me!The spread might use a little more work, but overall that's a very nice set!
- 01:10:994 (4) - replacing it with two circles (01:10:994 - and 01:11:474) will make much more sense with the vocals and break the long 1/2 combo, which is also pretty nice for a Normal. Keeping mine because it plays better for me. :<
Note: 01:14:354 (3) - same as above. The reason is pretty similar, it just feels better with the music and vocals.- 01:31:874 (1,2,1) - why don't you use a delayed break here, just like you did it in a Tough diff? Consistency is great and it will prevent an unnecessary NC, which would give too much HP to players. Deleted these 1/2, but about break - can't move it as in Tough diff because of AR5.
- 02:35:714 (2,3) - in order to avoid quie a tricky 3/2 transition you should remove (3) and add a repeat to 2. It will significantly help players to save their accuracy and it feels more playable. It isn't as hard for normals. I'd like to change it, but can't because I'll must move maany notes after this if I apply this.
- The rhythm can (and probably should) get a little more challenging in patters like 00:00:194 (1,2,3,4,1,2,1,1) - if you pay attention to music / 00:23:234 (1,2,1,2) - or if you follow vocals here / some sliders like 01:07:394 (6) - can be mapped with more objects, too. These parts feel okay to me, short sliders after some 1/2 (01:07:394 (6) - ) plays strange for example. D:
The spread feels weak and this should be considered. Making this diff harder is an option and I've left a few suggestions above. Feel free to get more opinions on that, first. Apart from being a little too easy there is nothing really wrong withthe diff.
~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Yay! Very thanks for mod! <3~Dark_Ai wrote:
Hey ~ :3 General
- • Nice.
Soft
• 00:30:434 - Why you ignoring this beat? I can hear a beat with an clap at this place but you just ignoring this. Pls add a circle with a clap there, I really can't see the reason to ignoring this beat. I want to follow only vocals in these parts.
• 01:01:154 - the same as above ^
• 02:33:794 (2,1) - nazi but Can you pls pls change this pattern, it look really ugly :/ I like this lol xD
• 02:49:154 (1) - same as 00:15:554 just sain' that hitsoundcopier not copied this xDAverage
- • 01:01:154 - same as Soft Same
• 02:33:794 (1) - same as 01:01:154 ^Tough
- • This Diff is really nice to play. I like it
• 01:01:154 - You know? Same
A really nice Song and Map. Good luck with getting this rank! ~ ヾ(*´Q`*)ノ
Aleks719 wrote:
GeneralAaaaand about spread: Hardest diff almost doesn't have 1/4, current gap is acceptable. But i'd suggest to raise spacing in Average. Why?
- last break in diffs is nonsense for me... 13sec of waiting and you get only couple of objects to click. what if remove them and make map shorter? that end of kiai looks like a good end point... Firstly in this map there wasn't this break. But when playing, it feels empty because of these last vocals... Also it is consistent with other breaks. So no change here.
Firstly, overlaps. notes touch sliders, sliders touch notes everywhere, better to add 0.1x (to 1.1x) to avoid them and save minimal space between objects.
In second, it should raise star rating of diff, so Average becomes a bit harder and gap between diffs becomes smaller. I tried to make it harder but no results, low BPM hurts. :< About spacing, it means rearranging all notes so gonna keep as it is, I'm mostly always using 1.0 for all diffs.
Krfawy wrote:
OgólnieTough
- We wszystkich diffach 00:59:244 (4) - Może gwizdek? *runs*
- Skarbie ty moje, obawiam się że drugi i czwarty kolory komba są zbyt identiko. W tym drugim daj może jaskrawość Na 146 żeby
był większy kontrast pomiędzy kolorkami. Jak dla mnie kolorki są git, 146 jest zbyt ciemne. xDNO TERAZ WON NA RANKED.
- 03:01:164 (2) - MOŻE CTRL + G. Ale tylko jak ci się spodoba. Wolę nie, zniszczyłoby mój pattern który porozsadzałem po całej mapie że takie slidery powinny być takie same. xD
:*
AIBat v3.1 wrote:
Combo Colours
Inconsistency in combo colours:
- [Average] :
Combo1 : 244,162,164
Combo2 : 180,210,145
Combo3 : 171,176,216
Combo4 : 241,199,120
Combo5 : 196,165,211
SliderBorder : 63,63,63
- [Soft] :
Combo1 : 244,162,164
Combo2 : 180,210,145
Combo3 : 119,126,191
Combo4 : 241,199,120
Combo5 : 196,165,211
SliderBorder : 63,63,63
- [Tough] :
Combo1 : 244,162,164
Combo2 : 180,210,145
Combo3 : 171,176,216
Combo4 : 241,199,120
Combo5 : 196,165,211
SliderBorder : 63,63,63
Inyuschan wrote:
M4M~
[Soft][Tough]
- lol the AR is almost near of Normal's, actually the current one is a bit high for an Easy, consider reducing it to 2 or 3. Baka Krfawy suggested me this >w< Changed to 3
Cute map o3o o3o
- OD -1 to balance it with the HP; although this is the hardest diff, OD fits better due the kind of diff and bpm. Changed -0,5 since I'm mostly always doing OD is -1 AR xD
- 00:19:524 (1) - I think this spinner doesn't fit here, consider mapping this part. I'm mapping to guitar here, in this part there isn't any guitar hearable so keeping spinner.
- 02:02:844 (1,2) - Same as above.
Sonnyc wrote:
Normal modding.
03:20:364 - Personally, giving a 10 second break for the players to wait the few objects ending the map didn't felt nice.. Rather mapping the break or deleting the final objects will be more logical imo. Same as in Aleks719's mod. It's not bad, I can see it on a lot of maps. :<
[Tough]
00:23:244 (2) - Hard to read the slider path. I wouldn't allow this. How this should be hard to read? D:
Maps seems to got influenced by Gero? Anyways I liked the map. What do you mean by this ;_; xD
Desperate-kun wrote:
Bubbled (ノ 'ω')ノ
Thanks to every who posted here after qualify! <3Gonzvlo wrote:
I find this map so relaxing and smooth, the only thing that seemed a little weird was this slider 00:15:573 (1) - not sure if using a slider there was the right choice. Anyway, cool map bro, keep it up! I'll keep it in mind about that slider! o3o
Btw, for future reference, Krisom sort-of-made the circles, lovhin456 made the numbers and I edited the arrow and followpoints. oh, edited op post a bit D: