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Hanazawa Kana - Mousou Express (TV Size) [Taiko|Osu]

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Topic Starter
Pretty Rhythm

[ Raphael ] wrote:

Hi~!

[Easy]
  • 00:13:755 (1,2) - 뉴콤보 서로 바꾸시는게 어떠신가요. 위에 모딩에서 고쳤으니 패스
    00:23:854 (1,2) - 블랭킷! 위에 모딩에서 고쳤으니 패스
    00:33:359 (1,2) - ^ 위에 모딩에서 고쳤으니 패스
    00:33:359 (1) - 모양 바꾸시는 게 어떠신가요?? 직선으로 수정 완료
    01:09:002 (1,2) - 01:10:191 (3) - 에 비해서 두 개의 거리가 더 가까운 것 같네요 ?? 무슨 뜻인지 모르겟네영
    01:16:577 (3,4,5,6) - 초보분들께는 어려울 것 같습니다. 위에 모딩에서 고쳤으니 패스

    [Normal]
    • 00:04:844 (4,1) - 뉴콤보 서로 바꾸시는게 어떠신가요. 위에 모딩에서 고쳤으니 패스
      00:12:270 ~ 00:13:458 - 너무 빈 것 같네요. 위에 모딩에서 고쳤으니 패스
      00:19:101 (4,1) - 뉴콤보 서로 바꾸시는게 어떠신가요. 위에 모딩에서 고쳤으니 패스
      00:22:369 (3) - 좀 어려운 것 같은데.. 00:22:517 - 에서 시작하게 하고 00:23:557 - 에서 끝나게 하시는 건 어떠실지.. 그닥 음악이랑 어울리는 박자는 아니기에 패스
      00:23:854 (4) - 뉴콤보 ok
      00:29:200 (2,3) - 블랭킷 시켜주는게 더 나을 것 같습니다 ok
      00:37:517 (6) - 제대로 겹쳐주세요. 위에 모딩에서 아예 다른 모양으로 고쳤습니다.
      00:51:032 (2) -를 00:51:329 - 에서 끝나게 하고, 00:51:775 (3) - 을 00:51:626 - 에서 시작, 00:52:369 - 에서 끝나게 하는 리듬은 어떠실지요? 수정 완료!
      00:52:963 (1) - 뉴콤보 지우셔도 될 것 같아요 ok
      01:03:656 (6) - 01:04:250 - 에서 끝나게 하시는건? ok
      01:07:963 (6) - 01:08:260 - 에서 끝나게 하시는건? ok
      01:17:022 (2) - 겹친거 떼어주심이.. 디스탄스 맞추느라 그런거에요
      01:27:418 (1) - 리버스 하나 더 넣어주세요. ok


      [Insane]
      • 00:01:874 (3) - 약간 이상한 것 같은데요// 글쎄요 전 그닥 ..
        00:04:844 (2) - ^. 00:04:992 - 에서 끝나게 해주세요. no
        00:08:260 (1,1,1,1) - 딱히 뉴콤보 설정할 필요가 없는 것 같아요. ok
        00:12:270 (1,2,3,4,1,2,3,4) - 스트림 지워주세요. 노래랑 안어울리는 것 같네요. 같은거 지적 한번 더들어오면 바꾸겟습니다
        00:44:200 (4) - 00:44:646 - 에서 끝나게 해주세요. 위에 모딩에서 고쳤으니 패스
        00:47:468 (1,1,1,1) - 뉴콤보 설정 안해도 될 것 같아요. 위에 모딩에서 고쳤으니 패스
        00:57:121 (1,1,1,1) - ^ ok
        01:00:983 (3,4,5) - 디스턴스 같게 배치해주세요. 3/4박 쓴거라 디스탄스 안맞는거에요
        01:03:804 (8,9,10,11,12) - 스트림 지워주심이.. 같은거 지적 한번 더들어오면 바꾸겟습니다
        01:13:309 (8,9,10,11) - ^ 같은거 지적 한번 더들어오면 바꾸겟습니다
        01:18:507 (9) - 뉴콤보 no
        01:27:864 (4) - 서클로 만들어주세요. 위에 모딩에서 고쳤으니 패스
thanks
Lundlerol
Hi.
Lolicore_Komari-nyan(?)'s mod queue via my mod queue.

[Naryuga's Muzukashii]
00:39:448 - add k? 間隔開けるとたとえmuzukashiiでも音的に違和感あり? bpm的にもここで3連入れても特に支障はないと思うんで試してみてください。
00:47:468 - add k? スネアの音が聞き取れるのと 00:04:695 - 00:54:596 - ここらと同じ音取りでも問題ないと思います。
00:57:270 - リズムよく後続の青線を叩くにはここにdを追加した方がいいかもしれない? 前方にある 00:56:082 - ddの2連のリズムで構成した方がやっぱりリズム取りやすかったりすると思います。音?と言うよりも歌詞的に4連にしても問題ない(でもmuzuだから問題あったりするのかな?)部分を2連にしてるパートがコチラ 00:35:290 -
ねちっこく言いますと00:47:616 - ここも同じ部分に当てはまるところですがスネアを意識して上記の様にkkdで音を取るか 00:57:270 - の指摘通りに2連を置いちゃうかはお任せします。自分ならどっちも使います。スネアがあるところはkkdで音を取ってスネアがないところは2連でリズムを取りに行きます。:3

[Naryuga's Inner Oni]
00:51:478 - k and 00:51:626 - d? dでボーカルのdownbeat(?)を意識すると音は綺麗に聞こえます。kはボーカルのロングトーン(長音)を意識してみた提案です。
00:57:121 - 前方にある1/2のkの流れと合わせて頭にあるdもkに変更とかいう思い切った提案です。強いて言うならばボーカルのアクセント+裏で聞こえるting音もフォローできるので一石二鳥が三鳥(?)になるので試して見てください。

Inner fun :3

[0gre's Oni]
00:01:428 - add note. 音が拾えるのと、ここにノートがないとリズムが取りづらいかなと。
00:03:804 - same as above.
00:06:181 - same as above.
00:08:557 - same as above.
A:00:09:596 - ~ 00:11:973 - B:00:14:349 - ~ 00:16:131 - ここら辺どう変化を付けたいか全く把握出来ないのでどうしたいかハッキリした構成(音取り)した方がいいと思われます。
AとBは同じ様な音取り?をしてるんでしょうけど、そうしたからどうなるかなんて明確なことはわからないので2連のパートと音取り合わせたほうが得策かと。
Aの2連でノーツが増えてBでまたノーツが減るとなると上下の激しい(?)構成でよくわかりません。徐々にノーツ増やすならそれらしい構成をしましょう。
特に何も考えずに配置したなら改めて考えてみましょう。上下を意識する構成ならそのままでいいんじゃないですか。
ただ強く言うならば曲調的に00:00:092 - ~ 00:09:002 - のパートのノーツを減らして大音符00:09:596 - から曲調切り替わるのでそこでノーツ増やす方が綺麗だと思います。まとめるとノーツ減らすパートが逆じゃないですか?ってことです。
00:38:111 -  必要ないと思います。 00:58:309 - ここと同じようにノーツを置くほうがいいと思います。ここでギターの音を取らずノーツをおいているのはKIAIだからですかね?ドラムの音がよく聞こえるからですかね?もし後者なら尚更スピン必要ないと思います。スピン(ギターの音)に被ってd d kって音も聞こえますしね。

00:39:596 - move to 00:39:151 - 微かに聞こえるスネアの音を沿うためにスネアより音が聞こえない場所にあったノーツをこちらに移動。そのあとドラムに合わせて00:39:745 - dを追加。必然的に音にフィットします。 
00:40:042 - ここも追加?おまかせです。
00:40:191 - k? 流石にシンバルもない上にボーカルを強調させる部分でもないので大音符はうるさいかと思います。
00:40:785 - add d? 音が聞き取れる上にリズム上ここにノートを置いても全く問題ないです。
00:45:092 - add k?スネアの音をフォローするかはお任せします。
00:50:438 - move to 00:50:290 - ? 2連だと返ってリズム取れない様な・・・。
01:23:854 - 上記と同じ理由でkで。 01:19:101 - ここと同じ音ってわけでもないんで尚更ですかね?そう考えるとここもシンバルがあっても大音符無しの方が自然な構成になったりします。

done.
以上でmod終わりです。
╭( ・ㅂ・)و good luck
Naryuga

Lundlerol wrote:

Hi.
Lolicore_Komari-nyan(?)'s mod queue via my mod queue.

[Naryuga's Muzukashii]
00:39:448 - add k? 間隔開けるとたとえmuzukashiiでも音的に違和感あり? bpm的にもここで3連入れても特に支障はないと思うんで試してみてください。 - ok
00:47:468 - add k? スネアの音が聞き取れるのと 00:04:695 - 00:54:596 - ここらと同じ音取りでも問題ないと思います。 - うーん 流れ的には00:45:092 - こっちのほうがいいかなとおもったので代わりにこっちにつけました
00:57:270 - リズムよく後続の青線を叩くにはここにdを追加した方がいいかもしれない? 前方にある 00:56:082 - ddの2連のリズムで構成した方がやっぱりリズム取りやすかったりすると思います。音?と言うよりも歌詞的に4連にしても問題ない(でもmuzuだから問題あったりするのかな?)部分を2連にしてるパートがコチラ 00:35:290 -
ねちっこく言いますと00:47:616 - ここも同じ部分に当てはまるところですがスネアを意識して上記の様にkkdで音を取るか 00:57:270 - の指摘通りに2連を置いちゃうかはお任せします。自分ならどっちも使います。スネアがあるところはkkdで音を取ってスネアがないところは2連でリズムを取りに行きます。:3 - うーん 正直悩んだんですが、あまりパターンを長くしたくないのでそのままにします ほかの人にも言われたら変えるかもです

[Naryuga's Inner Oni]
00:51:478 - k and 00:51:626 - d? dでボーカルのdownbeat(?)を意識すると音は綺麗に聞こえます。kはボーカルのロングトーン(長音)を意識してみた提案です。 - ならなおさらボーカルが乗っかってる 00:51:626 - がkatのほうがいいような...?
00:57:121 - 前方にある1/2のkの流れと合わせて頭にあるdもkに変更とかいう思い切った提案です。強いて言うならばボーカルのアクセント+裏で聞こえるting音もフォローできるので一石二鳥が三鳥(?)になるので試して見てください。 - 今までk k と来てたところからアクセントつけたいなら余計にdを置きたくなります :P Ting音もちょっと奥にありすぎてどうかな...

Inner fun :3

done.
以上でmod終わりです。
╭( ・ㅂ・)و good luck
Thanks!

UPDATES
Muzukashii: http://puu.sh/6Jo3C.osu
Inner Oni: http://puu.sh/6Jo4H.osu
Topic Starter
Pretty Rhythm

Naryuga wrote:

Lundlerol wrote:

Hi.
Lolicore_Komari-nyan(?)'s mod queue via my mod queue.

[Naryuga's Muzukashii]
00:39:448 - add k? 間隔開けるとたとえmuzukashiiでも音的に違和感あり? bpm的にもここで3連入れても特に支障はないと思うんで試してみてください。 - ok
00:47:468 - add k? スネアの音が聞き取れるのと 00:04:695 - 00:54:596 - ここらと同じ音取りでも問題ないと思います。 - うーん 流れ的には00:45:092 - こっちのほうがいいかなとおもったので代わりにこっちにつけました
00:57:270 - リズムよく後続の青線を叩くにはここにdを追加した方がいいかもしれない? 前方にある 00:56:082 - ddの2連のリズムで構成した方がやっぱりリズム取りやすかったりすると思います。音?と言うよりも歌詞的に4連にしても問題ない(でもmuzuだから問題あったりするのかな?)部分を2連にしてるパートがコチラ 00:35:290 -
ねちっこく言いますと00:47:616 - ここも同じ部分に当てはまるところですがスネアを意識して上記の様にkkdで音を取るか 00:57:270 - の指摘通りに2連を置いちゃうかはお任せします。自分ならどっちも使います。スネアがあるところはkkdで音を取ってスネアがないところは2連でリズムを取りに行きます。:3 - うーん 正直悩んだんですが、あまりパターンを長くしたくないのでそのままにします ほかの人にも言われたら変えるかもです

[Naryuga's Inner Oni]
00:51:478 - k and 00:51:626 - d? dでボーカルのdownbeat(?)を意識すると音は綺麗に聞こえます。kはボーカルのロングトーン(長音)を意識してみた提案です。 - ならなおさらボーカルが乗っかってる 00:51:626 - がkatのほうがいいような...?
00:57:121 - 前方にある1/2のkの流れと合わせて頭にあるdもkに変更とかいう思い切った提案です。強いて言うならばボーカルのアクセント+裏で聞こえるting音もフォローできるので一石二鳥が三鳥(?)になるので試して見てください。 - 今までk k と来てたところからアクセントつけたいなら余計にdを置きたくなります :P Ting音もちょっと奥にありすぎてどうかな...

Inner fun :3

done.
以上でmod終わりです。
╭( ・ㅂ・)و good luck
Thanks!

UPDATES
Muzukashii: http://puu.sh/6Jo3C.osu
Inner Oni: http://puu.sh/6Jo4H.osu
Uploadしました。
Caffe_[Latte]
applied all mods.


Thanks!

http://puu.sh/6JJMy.zip
0gre_old

Lundlerol wrote:

Hi.
Lolicore_Komari-nyan(?)'s mod queue via my mod queue.

[0gre's Oni]
00:01:428 - add note. 音が拾えるのと、ここにノートがないとリズムが取りづらいかなと。あまり詰め込みたくなかったので。
00:03:804 - same as above.
00:06:181 - same as above.
00:08:557 - same as above.
A:00:09:596 - ~ 00:11:973 - B:00:14:349 - ~ 00:16:131 - ここら辺どう変化を付けたいか全く把握出来ないのでどうしたいかハッキリした構成(音取り)した方がいいと思われます。変化と言うかある音に準じて置いてます。
AとBは同じ様な音取り?をしてるんでしょうけど、そうしたからどうなるかなんて明確なことはわからないので2連のパートと音取り合わせたほうが得策かと。
Aの2連でノーツが増えてBでまたノーツが減るとなると上下の激しい(?)構成でよくわかりません。徐々にノーツ増やすならそれらしい構成をしましょう。
特に何も考えずに配置したなら改めて考えてみましょう。上下を意識する構成ならそのままでいいんじゃないですか。
ただ強く言うならば曲調的に00:00:092 - ~ 00:09:002 - のパートのノーツを減らして大音符00:09:596 - から曲調切り替わるのでそこでノーツ増やす方が綺麗だと思います。まとめるとノーツ減らすパートが逆じゃないですか?ってことです。最初のとこと AB どちらとも最低限のノートで積み込まずに置いてるのですが、、まーABにもう少し拾えない音がないか再確認してみます。
00:38:111 -  必要ないと思います。 00:58:309 - ここと同じようにノーツを置くほうがいいと思います。ここでギターの音を取らずノーツをおいているのはKIAIだからですかね?ドラムの音がよく聞こえるからですかね?もし後者なら尚更スピン必要ないと思います。スピン(ギターの音)に被ってd d kって音も聞こえますしね。最初勘で置いていき(ry  採用!

00:39:596 - move to 00:39:151 - 微かに聞こえるスネアの音を沿うためにスネアより音が聞こえない場所にあったノーツをこちらに移動。そのあとドラムに合わせて00:39:745 - dを追加。必然的に音にフィットします。 
00:40:042 - ここも追加?おまかせです。
00:40:191 - k? 流石にシンバルもない上にボーカルを強調させる部分でもないので大音符はうるさいかと思います。確かに
00:40:785 - add d? 音が聞き取れる上にリズム上ここにノートを置いても全く問題ないです。個人的に、 〆の大音符の後にノートを置くのが好きじゃないだけです。それが今回たまたま KIAI と被りましたね
00:45:092 - add k?スネアの音をフォローするかはお任せします。
00:50:438 - move to 00:50:290 - ? 2連だと返ってリズム取れない様な・・・。やってみたいと思ってやりましたw 他のパートでフォローすれば大丈夫だと思いましたが、今改めて見るとそのサポ役の部分が改善の余地あり
01:23:854 - 上記と同じ理由でkで。 01:19:101 - ここと同じ音ってわけでもないんで尚更ですかね?そう考えるとここもシンバルがあっても大音符無しの方が自然な構成になったりします。その基準にして置いて行くと個人的に不自然で、シンバルが変なとこに出てくるので、2パート合わせました。

done.
以上でmod終わりです。
╭( ・ㅂ・)و good luck
たまに説明がちょっぴり長いけど、深い見解で考える余地が多分にありました
ありがとうございまた :)


http://puu.sh/6LLMp.zip
Sonnyc
매핑 스레드에서 보고 방문 lol 및 미니 모딩

101 정도 bpm이니까 1/8 연타는 사람들이 잘 쳐낼 것 같습니다..만 음악상에 없는 박자라는 점에서 언급 당하는 것 같습니다. 00:12:270 (1,2,3,4,5) 이런 식의 연타 사용은 비교적 적절했는데 00:41:973 (1,2,3,4) - 이런 식의 단편적 사용은 약간 안어울리는 것 같다는 의견입니다.

Insane:

00:01:874 (3,4) - 비트맵에서 1/16 사용되는 거는 흔한 일이 아닙니다. 이거는 괴랄한 음악이 아니니까 1/4 박자로 맞춰주시기 바랍니다. 물론 칠 수 있지만 아무튼 정말 무리한 박자 사용입니다, 1/16은.
00:13:458 (6) - ctrl+G가 흐름에 더 나을것 같습니다.
00:21:923 (3) - 박자를 노트와 1/4 슬라이더로 나눠주세요. 00:22:072 의 가사 묻혀서 좀 플레이하는 느낌이 이상했어요.
00:29:794 (3,4) - 개인적으로 00:28:606 (1,2,3,4) 처럼 직선 노트 형식으로 만들면 더 멋진 패턴이 될 것 같은 기분입니다.
00:47:468 (5) - 스택은 (6) 부터 시작하는게 더 음악상 어울릴듯 합니다. (4) 끝에 두는게 어때요?
00:58:903 (1,2,3,4) - 여기는 00:58:309 (1,2,3,4)와 달리 간격 좀 넓혀보는게 어때요?
01:09:151 (1,2) - 박자 좀 어색하게 느껴지는데 01:09:151에는 노트를 놓지 않는게 더 어울릴듯 합니다.
01:10:785 (5,6) - 여기도 1/16 없애줬으면 합니다.
01:18:953 (10) - 이거 좀 간격 많이 헷갈렸어요.
01:21:181 (4,5,6) - 와 10.03x ㄷㄷ 수치도 수치입니다만, 다음 노트로의 점프는 너무너무 부담스럽습니다. 간격 줄여주세요.

화이팅~~
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Taiko 3diff 全てに該当。
  2. Unchecked Widescreen support.
    http://puu.sh/6Qj4z.png
  3. 始めの部分のhit sound 70%はかなり大きいです.. ._.
    最低でも60% 以下.. 自分は50~55%推奨します。
    Offset 38111あたりからは70%でも問題ないです。明らかにドラムの音量の変化が聞き取れるので変えても差し支えは全く問題ないと思います。
  4. Kiai Timeの設定がゲスト同士で異なってます
    0greさんの設定のもので合わせた方がよいと思います。
[0gre’s Oni]
  1. mod箇所が噛み合わないかもしれません。 ._.
  2. 途中で更新が適用されてないことに気付いたので0greさんが貼ってたzipを借りました。もしかしたら適用済みの部分もあるかもしれません。


  3. 00:01:428 (7) – add d ピアノ、ギター、小さくパーカッション類のもの全て聞こえます。
    更に全難易度プレイした身として言えば、Muzuには置いてあってOniには無く、Innerにはある、、、ってのも変じゃないですか?MuzuとOniでの区切り方も明らかに違いますし、休み作りたいならMuzuのような区切りが一番自然体だと思います。
  4. 00:03:804 (17) - , 00:06:181 (28) -^
  5. 00:08:557 (38) – add d ギター聞こえます。
  6. 00:03:210 (14) – d バスサウンドフォロー,(13,15)のピアノの強音を明確に。
  7. 00:04:695 (20) – k
  8. 00:11:082 (46) – add d リズムに乗りやすくなります。ドラムも聞こえます。
  9. 00:12:270 (49) -^ 00:12:567 (50,51) – のリズムをとるなら毎度続く00:00:389 (2,3,4) – と同様ですよね。
  10. 00:21:329 (67) – delete?
    00:21:329 (67) – delete 00:22:814 – の音と, 部分的な対応箇所は00:24:596 (79,80) - と同様じゃないですかね?更にdeleteすることでプレイ感覚でのd k d kリズム整っていい感じだと思います! :3
  11. 00:33:507 (114) - d 音がdkで使ってる部分と違うような…
  12. 00:35:438 (122) – k?
  13. Either
    00:39:299 (146,147) – swap? ddk – dkk – kdk … あと(146)からスネア。。
    00:38:408 (141,142,143) – ddk
    └――――――――――――――――――――――――――――――
  14. 00:44:943 (26,27) – swap バックベースのピッチ。 ボーカル等。
  15. 00:48:953 (44,45,46) – swap 00:48:656 (43,46) – でボーカルが上がってるのと00:48:656 (43,44,45,46,47,48) -でバックベースのピッチは落ちていくので長い目で見ればこちらの方が自然体だと思います。
  16. 00:50:884 (51) – add d 00:41:379 (9) – ここと同じようなリズムにしてください。
  17. 00:53:557 (64,65) – swap
  18. 00:55:785 (75) – d
  19. 00:54:893 (70) – delete. 盛り上がりだすのは00:56:824 (78,79,80) -この辺りからなのでまだ必要ないと思います。
  20. 01:23:854 (204) – delete finisher.    01:19:101 (189) -こことは明らかに音量が違います。01:19:101- がイレギュラーなだけなので必要性は0だと思います。(204)叩いた時点で音量差に気付く可能性が高い上にその後の01:26:230 (213) –の方が音が大きいので違和感が…
  21. 00:40:191 (6) – delete finisher?
[Naryuga’s Muzu]
  1. 00:21:478 (5,6) – d バスサウンド鳴ってるし、ここは少し落ち着いた部分だと思うのでまだdに抑えてもいいと思います
  2. 00:23:854 (2,3,4,1,2,3,4,5,6,1,2,3,4,1) - 全体の構成を見て思いましたが、かなり長いような…少し減らした方が抑揚的によくなると思います。
    こういったものはどうですか?http://osu.ppy.sh/ss/1323364
  3. 01:23:854 (1) – delete finisher  01:19:101 -こことは明らかに音量が違います。01:19:101- がイレギュラーなだけなので必要性は0です。Oniでも言ってますが、違和感を感じます。
[Naryuga’s Inner Oni]
  1. 00:18:359 (1) – d 同色回避で00:18:507 (2) –の勢いを更につけられると思います。
  2. 01:13:012 (1) – d その後の(2)番にアクセントを合わせるように。。
  3. 01:24:448 (3,1,1,1,2,3,1) –   01:24:448 (3) –と01:24:893 (1) –に違和感を感じる。。
    01:24:893 (1) – change d?
    or
    個人的にはkddkdkd(k)のような連打でもいいかな..
That’s all! I thank you for reading it through ;)
Good Luck! :D
Naryuga

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Taiko 3diff 全てに該当。
  2. Unchecked Widescreen support. - これを外せばいいのかな ok
    http://puu.sh/6Qj4z.png
  3. 始めの部分のhit sound 70%はかなり大きいです.. ._.
    最低でも60% 以下.. 自分は50~55%推奨します。
    Offset 38111あたりからは70%でも問題ないです。明らかにドラムの音量の変化が聞き取れるので変えても差し支えは全く問題ないと思います。 - 00:09:596 - まで50%にしましたあとは変更なしです
  4. Kiai Timeの設定がゲスト同士で異なってます
    0greさんの設定のもので合わせた方がよいと思います。 - 曲全体の半分近くKIAIってのがいまいち好きになれない... のでとりあえずこのままです


[Naryuga’s Muzu]
  1. 00:21:478 (5,6) – d バスサウンド鳴ってるし、ここは少し落ち着いた部分だと思うのでまだdに抑えてもいいと思います - 超弩級にいいとおもいます
  2. 00:23:854 (2,3,4,1,2,3,4,5,6,1,2,3,4,1) - 全体の構成を見て思いましたが、かなり長いような…少し減らした方が抑揚的によくなると思います。
    こういったものはどうですか?http://osu.ppy.sh/ss/1323364 - 例のと似たようなやつに変えました
  3. 01:23:854 (1) – delete finisher  01:19:101 -こことは明らかに音量が違います。01:19:101- がイレギュラーなだけなので必要性は0です。Oniでも言ってますが、違和感を感じます。 - もとからfinishついてないです... 手前のDのことでしょうか

[Naryuga’s Inner Oni]
  1. 00:18:359 (1) – d 同色回避で00:18:507 (2) –の勢いを更につけられると思います。 - おー...ピアノとも合うのでいい感じに
  2. 01:13:012 (1) – d その後の(2)番にアクセントを合わせるように。。 - ok
  3. 01:24:448 (3,1,1,1,2,3,1) –   01:24:448 (3) –と01:24:893 (1) –に違和感を感じる。。
    01:24:893 (1) – change d? <-- とりあえずこれ採用したのち意見参考にちょっと変えました
    or
    個人的にはkddkdkd(k)のような連打でもいいかな..
That’s all! I thank you for reading it through ;)
Good Luck! :D
Thank you /o/
Muz http://puu.sh/6QK2l.osu
Inner http://puu.sh/6QK3J.osu
Topic Starter
Pretty Rhythm

Sonnyc wrote:

매핑 스레드에서 보고 방문 lol 및 미니 모딩

101 정도 bpm이니까 1/8 연타는 사람들이 잘 쳐낼 것 같습니다..만 음악상에 없는 박자라는 점에서 언급 당하는 것 같습니다. 00:12:270 (1,2,3,4,5) 이런 식의 연타 사용은 비교적 적절했는데 00:41:973 (1,2,3,4) - 이런 식의 단편적 사용은 약간 안어울리는 것 같다는 의견입니다. 아하

Insane:

00:01:874 (3,4) - 비트맵에서 1/16 사용되는 거는 흔한 일이 아닙니다. 이거는 괴랄한 음악이 아니니까 1/4 박자로 맞춰주시기 바랍니다. 물론 칠 수 있지만 아무튼 정말 무리한 박자 사용입니다, 1/16은. 다른 패턴으로 고쳤어요
00:13:458 (6) - ctrl+G가 흐름에 더 나을것 같습니다. ok
00:21:923 (3) - 박자를 노트와 1/4 슬라이더로 나눠주세요. 00:22:072 의 가사 묻혀서 좀 플레이하는 느낌이 이상했어요. 수정 완료
00:29:794 (3,4) - 개인적으로 00:28:606 (1,2,3,4) 처럼 직선 노트 형식으로 만들면 더 멋진 패턴이 될 것 같은 기분입니다. ok
00:47:468 (5) - 스택은 (6) 부터 시작하는게 더 음악상 어울릴듯 합니다. (4) 끝에 두는게 어때요? ok
00:58:903 (1,2,3,4) - 여기는 00:58:309 (1,2,3,4)와 달리 간격 좀 넓혀보는게 어때요? ok
01:09:151 (1,2) - 박자 좀 어색하게 느껴지는데 01:09:151에는 노트를 놓지 않는게 더 어울릴듯 합니다. 수정 완료
01:10:785 (5,6) - 여기도 1/16 없애줬으면 합니다. ok
01:18:953 (10) - 이거 좀 간격 많이 헷갈렸어요. 노트 지웠습니다
01:21:181 (4,5,6) - 와 10.03x ㄷㄷ 수치도 수치입니다만, 다음 노트로의 점프는 너무너무 부담스럽습니다. 간격 줄여주세요. 수정 완료

화이팅~~
전부 고쳤네요 'ㅁ' 감사합니다!
DeletedUser_3044645
I love you
0gre_old

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Taiko 3diff 全てに該当。
  2. Unchecked Widescreen support.
    http://puu.sh/6Qj4z.png
  3. 始めの部分のhit sound 70%はかなり大きいです.. ._.
    最低でも60% 以下.. 自分は50~55%推奨します。それもそうですね!
    Offset 38111あたりからは70%でも問題ないです。明らかにドラムの音量の変化が聞き取れるので変えても差し支えは全く問題ないと思います。
  4. Kiai Timeの設定がゲスト同士で異なってます
    0greさんの設定のもので合わせた方がよいと思います。
[notice]
[0gre’s Oni]
  1. mod箇所が噛み合わないかもしれません。 ._.
  2. 途中で更新が適用されてないことに気付いたので0greさんが貼ってたzipを借りました。もしかしたら適用済みの部分もあるかもしれません。
    ご迷惑おかけしました <(_ _)>
  3. 00:01:428 (7) – add d ピアノ、ギター、小さくパーカッション類のもの全て聞こえます。
    更に全難易度プレイした身として言えば、Muzuには置いてあってOniには無く、Innerにはある、、、ってのも変じゃないですか?作者が違うので。
    MuzuとOniでの区切り方も明らかに違いますし、休み作りたいならMuzuのような区切りが一番自然体だと思います。 うーん、にゃるがさんとの譜面を比較されていますね。 自分は kddk , k dk の音を強調しました。更にその上この音も拾うとなると、ノートがかなり多くなってしまいます。ので全体的に変えました
  4. 00:03:804 (17) - , 00:06:181 (28) -^
  5. 00:08:557 (38) – add d ギター聞こえます。
  6. 00:03:210 (14) – d バスサウンドフォロー,(13,15)のピアノの強音を明確に。
  7. 00:04:695 (20) – k
  8. 00:11:082 (46) – add d リズムに乗りやすくなります。ドラムも聞こえます。
  9. 00:12:270 (49) -^ 00:12:567 (50,51) – のリズムをとるなら毎度続く00:00:389 (2,3,4) – と同様ですよね。同様ですけど、毎回それを取るわけにもいきませんし、取るにも時と場合があると思っています。こういった置き方をするのは初めてなので、このような点を補助する為の、回りの部分がしっかり出来ていなかったかもしれません。
  10. 00:21:329 (67) – delete?
    00:21:329 (67) – delete 00:22:814 – の音と, 部分的な対応箇所は00:24:596 (79,80) - と同様じゃないですかね?更にdeleteすることでプレイ感覚でのd k d kリズム整っていい感じだと思います! :3 ここに限らず、かなりややこしい解釈が必要になってくるので、省略出来るところは省略していきます。
    自分はこの曲に限って、ボーカルを重点に拾っていっているのですが、まず一区切りとして 00:21:181 ~ 00:23:260
    そして 00:23:854 - この辺から新しく始まっていると思いました。
    そして指摘なされた、00:22:814 は終わりに向かっているボーカルと、同じく指摘なされた、00:24:745 は始まりから連なっていく(しかし、カクカク)ボーカルと捉えて違う配置をさせて頂いています。
  11. 00:33:507 (114) - d 音がdkで使ってる部分と違うような… 見て行きながら編集しているので、少し理解に苦しんだのですが、今までのパターンから、ここは dk と言うことですか? もしそうなら 4つめの区切りの始まりなのですが、明らかに他の3つの序盤と違うので代えさせて頂きました。逆に違う音程に同じ置き方をすると、個人的に違和感を覚えるので、そうしています。
  12. 00:35:438 (122) – k?
  13. Either
    00:39:299 (146,147) – swap? ddk – dkk – kdk … あと(146)からスネア。。 モッドからでこう置いていましたので、変更させて頂きました。
    00:38:408 (141,142,143) – ddk
    └――――――――――――――――――――――――――――――
  14. 00:44:943 (26,27) – swap バックベースのピッチ。 ボーカル等。
  15. 00:48:953 (44,45,46) – swap 00:48:656 (43,46) – でボーカルが上がってるのと00:48:656 (43,44,45,46,47,48) -でバックベースのピッチは落ちていくので長い目で見ればこちらの方が自然体だと思います。確かに! ありがとうございます
  16. 00:50:884 (51) – add d 00:41:379 (9) – ここと同じようなリズムにしてください。2パート目なので新しい演出をしたかったのですが、おかしいですか?
  17. 00:53:557 (64,65) – swap
  18. 00:55:785 (75) – d
  19. 00:54:893 (70) – delete. 盛り上がりだすのは00:56:824 (78,79,80) -この辺りからなのでまだ必要ないと思います。盛り上がりを演出したいから置いているわけではありません。
  20. 01:23:854 (204) – delete finisher.    01:19:101 (189) -こことは明らかに音量が違います。01:19:101- がイレギュラーなだけなので必要性は0だと思います。(204)叩いた時点で音量差に気付く可能性が高い上にその後の01:26:230 (213) –の方が音が大きいので違和感が… ここら辺の大音符について、他の方にも説明させて頂いているのですが、イレギュラーを無視して逆にイレギュラーからくる違和感を消す為、同じ配置にしております。
    しかし、無視した部分から違和感がやはりくるので、色々試していく所存です。
  21. 00:40:191 (6) – delete finisher? すいません;すでに消してありましたが、指摘ありがとうございます。やはりここはなくすべきだと、気づきました
Good Luck! :D
全て同じ赤文字で受け答えさせてもらっているので、編集した箇所、そうでない箇所、等々が、
分かり辛いかもしれませんが、ある理由で色別はしておりません。
MOD ありがとうございました! :lol:


http://puu.sh/6XN6b.zip

latest 0gre's Oni
modders are getting confuse so, would be better if i could get it update for them :)
arviejhay
hi from my modding queue
[Easy]
00:37:517(3) - move this circle to x:256 y:240
00:00:092(1) - remove whistle that make the weird sound in the slider then add whistle again but this time put the whistle in the start and the end
00:01:280(2) - ^ same
00:03:661(4) - ^ same
00:02:468(3) - NC
00:12:567(5) - same as the 00:00:092
00:57:121(3) - slider end - add whistle
01:04:250(4) - slider end - add whistle

[Normal]
00:14:052(2) - move this circle to x:96 y:152
00:15:240(4) - move this circle to x256 y:220
00:15:537(5) - move this slider to x:256 y:264

great song :)
Good luck mapping
Topic Starter
Pretty Rhythm

arviejhay wrote:

hi from my modding queue
[Easy]
00:37:517(3) - move this circle to x:256 y:240 no
00:00:092(1) - remove whistle that make the weird sound in the slider then add whistle again but this time put the whistle in the start and the end ok
00:01:280(2) - ^ same ok
00:03:661(4) - ^ same ok
00:02:468(3) - NC ok
00:12:567(5) - same as the 00:00:092 ok
00:57:121(3) - slider end - add whistle ok
01:04:250(4) - slider end - add whistle ok

[Normal]
00:14:052(2) - move this circle to x:96 y:152 no
00:15:240(4) - move this circle to x256 y:220 no
00:15:537(5) - move this slider to x:256 y:264no

great song :)
Good luck mapping
thanks
Kagami Yuki
Sorry for my late mod (via my queue.)

[General]
  1. How about use AR5 OD6 in your Inner diff?
[Naryuga's Inner Oni]
  1. 00:05:587 (25) - d?
  2. 00:58:755 - I'm not sure if this 1/8 stuff is okay.
  3. 01:12:864 (361) - k?
  4. 01:17:765 (389,390) - change to dk maybe better.
  5. Cool!
[0gre's Oni]
  1. 00:40:042 - add a d?
  2. 00:50:290 - why not use ddk kddk?you used kkd dkkd after this pattern.
  3. Fine.
[Naryuga's Muzukashii]
  1. All notes suit the song well,but it still looks more like a oni.Maybe you need to consider more about patterns in muzukashii.
  2. This is a good map.
GL~
Naryuga
Sorry for the late reply >o<;;

- Kagami Yuki - wrote:

Sorry for my late mod (via my queue.)

[General]
  1. How about use AR5 OD6 in your Inner diff? - OD6 ok! Btw AR does not affect the map at all, just my hobby :<D
[Naryuga's Inner Oni]
  1. 00:05:587 (25) - d? - well I used kddk for the previous 2 pattern but I want some change here. I think it's np
  2. 00:58:755 - I'm not sure if this 1/8 stuff is okay. - not very hard at all as Oni difficulty and fits the song very well.
  3. 01:12:864 (361) - k? - nice catch. done :3
  4. 01:17:765 (389,390) - change to dk maybe better. - ok
  5. Cool!
[Naryuga's Muzukashii]
  1. All notes suit the song well,but it still looks more like a oni.Maybe you need to consider more about patterns in muzukashii. - I've seen some opinions about this difficulty and been managing to be better xD Well this song is 101 BPM, which is very slow, so I think this difficulty is good as step-up for Hard players xD
  2. This is a good map.
GL~
Thank you!!

Updates
Muzukashii: http://puu.sh/7uxUC.osu
Inner Oni: http://puu.sh/7uxWF.osu
Voxnola

Mod from queue~
3rd time modding something. Sorry if I'm not helpful I'm new at modding >.>
[General]
doesn't it make more sense for kiai time to start here: 00:59:497 - and end here 01:18:507 - ?
I also recommend using an empty slider sound: http://puu.sh/7wsKY.zip
[Easy]
00:19:101 (1) - add finish to head
00:20:290 (2,3) - move slider end of 2 more to the right for a better blanket? 00:23:854 (1,2,3) - maybe make the blanket a bit closer? and stack 00:26:824 (3) - with the slider end of 00:23:854 (1) - for cleanliness
00:26:824 (3) - why finish here?
00:27:418 (4) - (slider end) on drum hits like these maybe you could have a hitsound that sounds like a drum sound instead of a whistle. Even the normal sample set on those don't sound that bad tbh. Try it?: http://puu.sh/7wriB.png this applies here too 00:26:824 (3) - and I guess everywhere on beats 2 and 4
00:32:765 - add a note here for the drum sound that's here?
00:33:359 (1) - the slider end here could have that normal sample set I was talking about
00:37:517 (3) - so could this
00:35:735 (2) - Weird blanketing... and I don't think this is DSed properly. It's suppose to be 1.00x right?
00:40:488 (1) - add finish to head. Seems kinda empty
00:49:992 (1) - ^
00:58:309 (5) - add finish to slider end?
01:03:656 (4) - finish to slider end?
01:06:626 (3,4) - Maybe all of these beats should have a finish to emphasize ZENBUUZUEUBZUDJBSDKLAG
01:09:002 (1) - finsh?
01:16:131 (3) - same thing for the Zenbu thing. Add some manly finishes
01:18:507 (1) - and finish to slider head
01:22:666 (4) - finish to follow song?
Overall I think that the finish hitsound can offer some hitsound variety to the map. As of now it seems to just be infested with whistles
There's also some blanket issues but I'm sure you can figure out the rest of those.

[Normal]
Oh same general suggestions for the finishes in easy and the normal sampleset thing 00:09:596 (1) - , 00:19:101 (1) - , 00:40:488 (1) - , 00:49:992 (1) - etc, and the Zenbu things. Maybe you could use claps on those drumsounds like in the hard.
00:14:052 (2) - was this DS intentional? I see no problem with it but I'm not sure if others would mind it
00:17:765 (2) - you could make this blanket better :p (sorry for the bad example)
00:22:517 (4) - maybe have this slider start at 00:22:517 - and end at 00:23:260 - ?
00:34:547 (3) - maybe have it like this? It looks a bit cleaner. For all of the changes just don't use Gridsnap http://puu.sh/7wtzI.jpg
00:41:527 (2,2) - ehhh just a little suggestion. But maybe have both of these sliders end on the white tick instead? (drumsound) It's not really a big thing though because there is vocal on the blue tick
01:00:537 (2) - I think the blue tick right here would be a bit confusing in all honesty. Maybe start on white tick?
01:01:577 (3) - holy crap delete. that DS is 1.92x and I don't think it follows the song correctly
01:13:755 (1) - maybe have the slider end here 01:14:349 -
01:16:131 (1,2) - weird overlap
that's it for normal

[Hard]
00:24:448 (3) - add clap?
00:26:676 (3) - not really a big deal idea: Maybe ctrl+g and blanket with 4? doesn't play too bad
00:29:200 - add circle for drum sound?
00:54:745 (1) - add finish to head?
01:03:656 (4) - add finish to blue tick? Sounds really cool
01:06:626 (1,2,3,4,1) - finish to all the heads?
01:13:161 (6) - finish to slider end please
01:16:131 (1,2,3,4,1) - finsh to all heads?
that's it for this diff :3

[Insane]
00:06:032 (1,3,5) - these claps sound a bit random to me lol idk but it sounds a bit cooler if they're on 00:06:181 (2,4,6) -
00:09:002 (7) - maybe a normal sample set with no hitsounds would suffice.
00:09:596 (2) - finish to head?
00:49:992 (1) - finish to head?
01:03:804 (8) - ^
01:06:626 (1,1,1,1) - finish to all of these instead of whistles?
01:16:131 (2,1,1,1) - ^
01:18:507 (9) - finish to head?
01:19:101 (10) - ^
01:27:418 (1,3) - add whistles and remove that clap?
that's it for this diff :3
Good luck for ranked ^^


EDIT: Oops I accidentally modded the hard before updating. I'm not sure how much of it is relevant. If you don't understand something just ask >.>
[ Joey ]
Hi Lolicore_Komari!
From my modding queue


[Easy]

00:01:280 (2) – I think a bent slider would look better here.
00:07:814 (4,5) – These could be blanketed better.
00:20:290 (2,3,4) - ^
00:33:359 (1) – I don't see a reason to make a long slider here.
00:45:240 (3) – This looks kind of cool:
00:58:309 (5) – Sliders like this look ugly imo.
01:25:636 (3,4) – Flip horizontally maybe?

[Normal]

00:21:923 (3) - Shouldn't have this on a ¼ note. Move it to here 00:22:072 -
Or maybe you can try something like this right here? 00:22:072 -
01:06:626 (1,1,2) – These don't go with the music well. Do you like this?



[Latte's Hard]

00:41:527 – This rhythm sounds better:
01:08:408 (1,2) – Change these to hit circles, so it it similar to these 00:42:270 (1,2,3,4) -
Really good diff!

[Insane]

Slider velocity feels too slow to me.
Hitsounds are quiet.
00:00:092 (1) - Sounds better if this was a hitcircle.
00:04:844 (2) - ^
00:12:270 (1,2,3,4,5,1,2,3,4,5) - These don't go with the music well imo.
00:49:398 (10,11) - Delete these. Add a 1/2 slider here 00:49:398 -
01:06:626 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Wow really hard combo. I failed here the first time I tried it lol.
01:15:983 (1,2,3,4,1,2,3,1,2,3,1,2,3) - ^
Fun diff

Hopefully this helps
Good luck!!
Topic Starter
Pretty Rhythm
thanks to mod!

I fix 90% of them.
0gre_old

- Kagami Yuki - wrote:

Sorry for my late mod (via my queue.)

[0gre's Oni]
  1. 00:40:042 - add a d?
  2. 00:50:290 - why not use ddk kddk?you used kkd dkkd after this pattern.
  3. Fine.
GL~
renew whole part and looked at those points
thankyou for your corporation Kagami Yuki !


http://puu.sh/7y8pS.zip
Vita-VVA
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[Hard]
Without video?
00:41:527 (5) - doesn't follow anything......either the rhythm or the vocal
00:43:903 (8) - so dose above but seems not serious
00:54:745 (1) - so dose the first
01:03:656 (4) - change it into

[Insane]
make the distance const among each note of the stream.the distance of 1/4 stream should be longer than 1/2
that means the distance of should be shorter than combo like
For example ,00:47:616 (1) - makes me confused,cause the last arrange like it is a stream in 1/4(If you prefer that, make the change of distance between any two stream regular and follow the rhythm, at least
(I think [img]00:58:309%20(1)%20-[/img] is regular and readable.
00:00:389 (2) - change it into *delete the slider
00:02:913 (3) - not necessary1
00:12:270 (1,2,3,4,5,1,2,3,4) - really fit here?consider it plz...
00:54:745 (1) - divide into two notes may be better

Actually I love this song and anime~

That's all. Good luck and hope to rank soon!
don't forget to write reply to me :)
Topic Starter
Pretty Rhythm

Vita-VVA wrote:

[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)


[Insane]
make the distance const among each note of the stream.the distance of 1/4 stream should be longer than 1/2
that means the distance of should be shorter than combo like
For example ,00:47:616 (1) - makes me confused,cause the last arrange like it is a stream in 1/4(If you prefer that, make the change of distance between any two stream regular and follow the rhythm, at least

:arrow: I'm sorry, but i don't know what you says :( :( :(

(I think [img]00:58:309%20(1)%20-[/img] is regular and readable.
00:00:389 (2) - change it into *delete the slider no
00:02:913 (3) - not necessary1 nah
00:12:270 (1,2,3,4,5,1,2,3,4) - really fit here?consider it plz... no
00:54:745 (1) - divide into two notes may be better ok

Actually I love this song and anime~

That's all. Good luck and hope to rank soon!
don't forget to write reply to me :)
thanks :D
Vita-VVA
uhh,my point is i prefer to make the distance from note to note const due to the rhythm.for example,i 'll keep the distance for 1mm from one note to an o ther note during the extrem, and 0.5 mm if it's a faster stream. and the distance base could be changed when the rhythm changed or after a break.
DeletedUser_3044645
Quick modding for 아즈사 짱짱걸

[Easy]
슬라이더 전체에 휘슬 하지말고 머리 꼬리 따로 휘슬넣으세요. 슬라휘슬의 지익 끄는 소리 정말 안좋습니다.

[Normal]
이지와 같은의견

[Hard]
하드 아직도 비디오 노적용 잼

[Insane]
1/8 3연타 안어울리는곳에도 쓰셧는데 가급적 피해주시는게 좋을거 같습니다. 안티점프와 1/8이 섞여 나오면 리딩하는데 정말 힘들거 같다는 의견이네요
mingmichael
ming comes~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ okay~

Notes Structure
☞ okay, basically the patterns are nice~ just you should consider again about the different triplets

Notes
delete this additional note on 00:04:695 - . well i know that you wanted to make some interesting patterns there by using triplet. it's nice~ but consider again with the previous notes which are oo oo. it means that we must press the different triplet again after that doublets and i think it's quite difficulty for muzu player even the BPM is slow

delete this too 00:18:359 - ^

• i know that you wanted to follow the vocal on 00:25:785 - right? yes it's great. but after i rechecked this again, they will have a long 1/2 notes from 00:23:854 - . even though it's just 101BPM, we should give some breaks too and avoid a long 1/2 notes. so i recommend you to move 00:25:785 - to 00:25:933 - and delete 00:26:082 - too

• delete this too 00:35:290 - and change 00:35:438 - to be don to emphasize a kat on 00:35:735 -

• same problem on 00:54:448 - too. well, how about delete 00:54:151 - and change 00:54:002 - to be kat because of the high vocals there (higher than 00:53:408 - and 00:53:705 - ) and then delete 00:54:596 - too to avoid that triplet

• delete 00:58:458 - too. well i deleted this to avoid the long 1/2 notes. like i said before too. even though it's only 101BPM, we should give some breaks. i mean to avoid a long 1/2 notes

• if you use my previous mod, you can change 00:58:161 - to be don. well i know that you wanted to follow the vocals which is high there right? ww but it sounds weird because the previous notes (00:57:567 - and 00:57:864 - ) are already kats. so o o o. it's too monotonous. so that's why i changed the latest note on 00:58:161 - to be don

same problem on 01:05:438 - . the long 1/2 notes :P well, to give a little break, how about to delete 01:06:923 - and 01:08:408 - ? i know that you wanted to follow the vocals right there? it's really nice by using xx-xx notes. but consider again about this, even though a slow BPM

same problem here on 01:14:943 - . if you use my previous mod above ^, you should change here too because it should keep the consistency of the patterns

• delete 01:27:121 - since it's just an additional note and it doesn't follow any sounds basically. it doesn't follow the instrument sounds, vocal sounds or background sounds actually. and i deleted this to give a little break before four 1/4 notes on 01:27:418 -


====================


[ Oni]

General
becareful with the volume changes. at the last part, it becomes 5%. it drops to much from 70% to be 5%. i am sure taiko bats will say like this too

Notes Structure
i saw some of inconsistent patterns. for the example, i saw you follow the vocals, but suddenly you follow the beats of the song, like on 00:19:101 - . what does 00:19:547 - ; 00:19:695 - follow? and next you follow the vocals on 00:21:181 - until 00:28:606 - . consider about this again, you will make some inconsistent patterns because of this too. btw i suggest you to follow the vocals on there. it'll be much better. hmm.... i will give some ideas on Notes box btw

Notes
• add a note (don) on 00:08:557 - to follow the piano. it's much better than you gave a little break there. and then don't worry, oooo isn't hard btw

• move 00:12:715 - to 00:12:864 - and change 00:13:012 - to be kat, it will follow the instrument much better too

• move 00:19:547 - and 00:19:695 - to 1/4 foward (00:19:398 - and 00:19:547 - ) and add a note (kat) on 00:19:992 - . and also move 00:20:735 - and 00:20:884 - 1/4 foward too

• if you accept above ^ , try to delete 00:21:329 - and change 00:21:181 - to be kat, because it should be consistent kat like 00:19:992 - too and then change 00:21:478 - to be don

• if you change all above, make sure that you change 00:29:052 - too :P

• here's just a suggestion. how about change 00:38:408 - to be don (since it has a same hit sound for drum like 00:38:111 - ) and change 00:38:705 - to be kat because of the kick sound (is it kick sound or finisher sound? lol) on there which needs a kat not a don

• what is this additional note for 00:50:438 - ? well i think you wanted to emphasize the a kick sound on 00:50:587 - which is kat, so you add a note (don) on 00:50:438 - ? well it's nice~ but after compare with the first part (00:40:488 - until 00:49:695 - ) you don't use a note (don) on 00:40:933 - . well then how about move 00:50:438 - to 00:50:884 - and move 00:51:181 - to 00:51:478 - and change it to be kat

• delete this additional note again 01:08:854 - . well maybe you want to emphasize a don again on 01:09:002 - right? okay... but why don't you give a little break to a new part on 01:09:002 - . and if you delete that, change 01:09:002 - to be big don

• move 01:18:359 - to 01:18:210 - and change 01:18:062 - to be don. so it'll be oooo. the latest instrument stops on 01:18:210 - btw, so it should be put by a note, not on 01:18:359 -



====================


okay that's all from me :D
sorry can't find anything on inner, it's nice :D
goodluck then~
0gre_old
sorry, before i get onto this mod
did my map updated ? from last mod.
which was


http://puu.sh/7y8pS.zip
mingmichael

0gre wrote:

sorry, before i get onto this mod
did my map updated ? from last mod.
which was


http://puu.sh/7y8pS.zip
i think Komari hasn't updated yours o.o because it's different between the pending and the diff that you gave before o.o
Lythryn
mod by requesterino

everything suggestions

muzu

00:24:151 (77) - d feels better here

rest seems fine~


oni

00:24:151 (92,93) - feels like missing a note in between, rhythm kinda loses the feel
00:41:824 (165) - k maybe
00:58:309 (238) - d


inner oni

01:08:705 (338) - move forward to red tick to match music
rest seems fine~
Naryuga
Sorry for the super delay, my internet and real life have some problem :?

mingmichael wrote:

ming comes~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ okay~

Notes Structure
☞ okay, basically the patterns are nice~ just you should consider again about the different triplets

Notes
delete this additional note on 00:04:695 - . well i know that you wanted to make some interesting patterns there by using triplet. it's nice~ but consider again with the previous notes which are oo oo. it means that we must press the different triplet again after that doublets and i think it's quite difficulty for muzu player even the BPM is slow - ok I deleted that note and lowered the difficulty of this patterns

delete this too 00:18:359 - ^

• i know that you wanted to follow the vocal on 00:25:785 - right? yes it's great. but after i rechecked this again, they will have a long 1/2 notes from 00:23:854 - . even though it's just 101BPM, we should give some breaks too and avoid a long 1/2 notes. so i recommend you to move 00:25:785 - to 00:25:933 - and delete 00:26:082 - too

• delete this too 00:35:290 - and change 00:35:438 - to be don to emphasize a kat on 00:35:735 -

• same problem on 00:54:448 - too. well, how about delete 00:54:151 - and change 00:54:002 - to be kat because of the high vocals there (higher than 00:53:408 - and 00:53:705 - ) and then delete 00:54:596 - too to avoid that triplet
- deleted 00:54:596 - too to avoid that triplet
changed 00:54:002 - into kat and changed the dk patterns into kd because of the high vocals + drums

• delete 00:58:458 - too. well i deleted this to avoid the long 1/2 notes. like i said before too. even though it's only 101BPM, we should give some breaks. i mean to avoid a long 1/2 notes

• if you use my previous mod, you can change 00:58:161 - to be don. well i know that you wanted to follow the vocals which is high there right? ww but it sounds weird because the previous notes (00:57:567 - and 00:57:864 - ) are already kats. so o o o. it's too monotonous. so that's why i changed the latest note on 00:58:161 - to be don

same problem on 01:05:438 - . the long 1/2 notes :P well, to give a little break, how about to delete 01:06:923 - and 01:08:408 - ? i know that you wanted to follow the vocals right there? it's really nice by using xx-xx notes. but consider again about this, even though a slow BPM - I reduced notes by my own way, well it turned easier imo

same problem here on 01:14:943 - . if you use my previous mod above ^, you should change here too because it should keep the consistency of the patterns

• delete 01:27:121 - since it's just an additional note and it doesn't follow any sounds basically. it doesn't follow the instrument sounds, vocal sounds or background sounds actually. and i deleted this to give a little break before four 1/4 notes on 01:27:418 -


- No comment = fixed without any complaint :3 It's really useful, thanks!
====================

okay that's all from me :D
sorry can't find anything on inner, it's nice :D - xD
goodluck then~

Lythryn wrote:

mod by requesterino

everything suggestions

muzu

00:24:151 (77) - d feels better here - done

rest seems fine~


inner oni

01:08:705 (338) - move forward to red tick to match music - you mean 01:08:557(338) - or 01:08:854 (339) - ? well I won't move these notes which I think is fine. At 01:08:557 - there is very strong sound and I want to emphasize the sound. Thus I placed a note 01:08:854 (339) - instead of 01:08:705 -
rest seems fine~
Thank you guys!

Update:
Muzukashii: http://puu.sh/8ebgQ.osu
Inner Oni: http://puu.sh/8ebip.osu
Coro
Taiko mod~
All are suggestion unless in red.

[Naryuga's Muzukashii]
nothing~

[0gre's Oni]
since the other diffs have vid, maybe enable vid in this one as well?
00:26:082 (100) - k?

[Naryuga's Inner Oni]
00:24:151 (108,109,110,111) - change to kddk, it fits the drums better

that's all~ nice map~
good luck for rank~
Akemi_Homura
Hi~~! 안녕하세요~! ><
Simple Taiko Modding Queue >w</에서 왔습니다~

d = don
D = big don
k = kat
K = big kat


  • [General]
  1. Fine~! :3

  • [Naryuga's Muzukashii]
  1. 00:29:794 (89) - change to k~?
  2. 00:33:804 (100) - I think k sound is better~ ><
  3. 01:13:309 (75) - change to k~? so make kk pattern~! I think 01:13:161 (74) and 01:13:309 (75) is almost same sound. :3

  • [0gre's Oni]
  1. 00:08:854 - add d here~? this piano sound is triplet.
  2. 00:24:151 (93,94,95,96) - change to like this. I think it's follow vocal better.
  3. 00:25:785 (99) - change to k~? vocal's tone is almost same with 00:25:933 (100). So make kkdd pattern.
  4. 00:26:082 (101) - You can change this note to k. reason is same. So kkkd. But It's your choice~ :3
  5. 00:33:656 - add d here~!
  6. 00:48:062 (194) - change to k~? so ddkk pattern.
  7. 00:57:567 (236) - same with 00:48:062 (194). change to k~
  8. 01:03:507 (263,264,265) - I think kkd is better. vocal is start down in 01:03:804 (265).

  • [Naryuga's Inner Oni]
  1. 00:07:814 (35,36) - I think It's be a kd or kk. It's same rhythm with 00:00:686 (3,4) and 00:05:438 (24,25).
  2. 00:24:151 (108,109,110,111) - How about dkdk~? I think 00:24:596 (111) is high-tone than others.

I love this song~~! >w</ So moe~!
랭크되길 기원합니다~!
Topic Starter
Pretty Rhythm

Akemi_Homura wrote:

[Naryuga's Muzukashii]

[*]00:48:656 이전의 노트가 하나도 없어요...;; 실수로 지우신듯..? 다시 업로드좀..ㅠㅠ
다시 업로드했습니다
Maruyu
Hey~ M4M request C:

Easy
1- 00:06:032 (3) - It's not a bad shape, but it could look nicer. Also, point the end of the slider into 00:07:814 (4), just because.
2- 00:12:567 (5) - Overlaps with 00:10:191 (2), try finding another pattern. As a hint: have 00:10:785 (3) blanket 00:10:191 (2)
3- 00:28:606 (1) - Curve this, it looks pretty
4- 01:00:686 (2) - Curve it more.
5- Regarding kiai time, the sliders in there are huge, and some of them not pretty. Most of them aren't actually. Just map it normally.

Normal
1- 00:10:191 (2) - Curve it a bit more, blanket 00:09:596 (1)
2- 00:09:596 (1,4,3) - Bad overlap
3- 00:21:923 (3,4) - Only way I made this work properly was like this: https://osu.ppy.sh/ss/1661751 The timeline was changed, and the circle replaced with a slider. Ignore the shapes, focus on the timeline.
4- https://osu.ppy.sh/ss/1661754 ^
5- 00:31:428 (1,2) - Either finish 00:31:428 (1) where 00:32:171 (2) is or shorten 00:31:428 (1) for 1 tick and move 00:32:171 (2) to the blue tick.
6- 00:32:171 (2) - remove this
7- 01:17:913 (3) - Blanket with 01:18:507 (1)

Latte's Hard
1- 00:13:012 (3) - make this a circle
2- 00:15:537 (5) - ^
3- 00:28:606 (5,9) - ^
4- 00:27:567 (1,2,3,4,5,6,7,8) - https://osu.ppy.sh/ss/1661765 Ignore the shapes, look at the timeline. Note that 00:27:567 (1,2,3,4) are reordered and had selection inverted.
5- 00:42:121 (7) - add circle here, and remove 00:42:270 (1,2) or just 00:42:270 (1), your choice.

I don't know if this is a Hard, it's kind of... hard xD Consider renaming this to Hard+?

Insane
1- 00:04:844 (2) - a circle fits better
2- 00:12:270 (1,2,3,4,5,1,2,3,4,5) - ...meh, map this xD

Uh, I don't have much to say, except that it plays well. I'm not the best player to playtest, but it's OK I guess.

Good luck with it~
Topic Starter
Pretty Rhythm

Yuzu- wrote:

Hey~ M4M request C:

Easy
1- 00:06:032 (3) - It's not a bad shape, but it could look nicer. Also, point the end of the slider into 00:07:814 (4), just because. no
2- 00:12:567 (5) - Overlaps with 00:10:191 (2), try finding another pattern. As a hint: have 00:10:785 (3) blanket 00:10:191 (2) ok
3- 00:28:606 (1) - Curve this, it looks pretty no, because 00:28:606 (1,2) - blanket
4- 01:00:686 (2) - Curve it more. ok
5- Regarding kiai time, the sliders in there are huge, and some of them not pretty. Most of them aren't actually. Just map it normally. I will think about it

Normal
1- 00:10:191 (2) - Curve it a bit more, blanket 00:09:596 (1) ok
2- 00:09:596 (1,4,3) - Bad overlap ..?
3- 00:21:923 (3,4) - Only way I made this work properly was like this: https://osu.ppy.sh/ss/1661751 The timeline was changed, and the circle replaced with a slider. Ignore the shapes, focus on the timeline. your mod is right, but too hard in normal ...
4- https://osu.ppy.sh/ss/1661754 ^ ^
5- 00:31:428 (1,2) - Either finish 00:31:428 (1) where 00:32:171 (2) is or shorten 00:31:428 (1) for 1 tick and move 00:32:171 (2) to the blue tick.
6- 00:32:171 (2) - remove this no
7- 01:17:913 (3) - Blanket with 01:18:507 (1) ok

Insane
1- 00:04:844 (2) - a circle fits better hmmm.. I will keep this
2- 00:12:270 (1,2,3,4,5,1,2,3,4,5) - ...meh, map this xD this pattern has not problem i think

Uh, I don't have much to say, except that it plays well. I'm not the best player to playtest, but it's OK I guess.

Good luck with it~
thanks :D
Nyukai
M4M request, here's the map just in case you don't remember (?) https://osu.ppy.sh/s/191541 Nvm, normal mod.

General:

It's ok~

Easy:

00:01:280 (2) - Ctrl+H and move it to x:480 y:268, it fits better :>

00:19:101 (1) - Ctrl+J and move it to x:220 y:48.

00:23:260 (4) - Move it to x:256 y:260 for a better flow =w=

00:45:240 (3) - According to the previous NC, add here another one.

00:54:745 (3) - Same.

01:01:874 (3) - Ctrl+H and move it to x:92 y:76.

01:06:626 (3, 4) - I don't really like this rhythm for this diff, imo. Try something different.

Normal:

00:51:626 (3) - I prefer this. http://puu.sh/aaNcr/d5987225d6.jpg

Latte's Hard:

This song is pretty slow, I prefer AR7.

00:07:220 (9) - NC, or maybe in (10).

00:28:606 (5) - NC.

00:42:864 (5) - NC.

Insane:

AR8 fits better.

00:48:084 (5) - NC.

01:03:062 (5) - NC.

01:12:418 (5) - NC.

01:18:507 (9) - NC.


And sorry, I don't mod taiko ;_;
Topic Starter
Pretty Rhythm

Inyuschan wrote:

M4M request, here's the map just in case you don't remember (?) https://osu.ppy.sh/s/191541 Nvm, normal mod.

General:

It's ok~

Easy:

00:01:280 (2) - Ctrl+H and move it to x:480 y:268, it fits better :> ok

00:19:101 (1) - Ctrl+J and move it to x:220 y:48. ok

00:23:260 (4) - Move it to x:256 y:260 for a better flow =w= ok

00:45:240 (3) - According to the previous NC, add here another one. ok

00:54:745 (3) - Same. ok

01:01:874 (3) - Ctrl+H and move it to x:92 y:76. ok

01:06:626 (3, 4) - I don't really like this rhythm for this diff, imo. Try something different. ok

Normal:

00:51:626 (3) - I prefer this. http://puu.sh/aaNcr/d5987225d6.jpg ok

Insane:

AR8 fits better. ummm.... I will keep it :(

00:48:084 (5) - NC. ok

01:03:062 (5) - NC. ok

01:12:418 (5) - NC. ok

01:18:507 (9) - NC. ok


And sorry, I don't mod taiko ;_;
oh thanks for mod!
I was feel hard to mod your map ;w;
P o M u T a
hi m4m
[General]
  1. i guess fine to tag '物語シリーズ' 'セカンドシーズン' Series = シリーズ
  2. This is opening song, so, should add tag 'opening'
  3. Your BG is 1075 x 768. try change 1366 x 768.


[Easy]
  1. 00:21:478 (3) - remove finish slider end.
  2. 00:26:824 (3) - clap instead finish.
  3. 00:33:359 (1) - why all slider added clap?
  4. 01:27:418 (4) - add NC? normal diff added NC.
[Normal]
  1. This diff use blue line rhythm, hard for beginner player.
  2. 00:17:765 (2) - oh, blue line rhythm... orz also, try more make better blanket.
  3. 00:19:101 (1) - add finish slider head.
  4. 00:28:606 (1) - add finish.
  5. 00:40:488 (1) - add finish slider head. symbals part and kiai start.
  6. 00:49:398 (5,1) - add finish slider head both.
  7. 00:54:745 (1,4,1) - add finish slider head.
  8. 01:09:002 (2) - add finish slider head.
  9. 01:13:755 (1) - this shape.. but, idk xD. anyway add finish slider head.
  10. 01:16:131 (1,3,1) - add finish slider head.
  11. 01:22:666 (2,1) - ^
  12. 01:26:230 (4) - ^
[Latte's Hard]
  1. 00:07:814 (10) - this slider under flow or blanket better.
  2. 00:28:606 (5) - add finish. symbals part.
  3. 00:40:191 (4) - add clap slider head. strong drum sound.
  4. 00:44:646 (10) - add clap.
  5. 00:49:398 (6) - add finish slider head.
  6. 01:18:507 (1) - add finish slider head.
  7. 01:23:260 (1) - add finish slider head.
[Insane]
  1. 00:01:874 (3) - add clap. so, same song pettern 00:00:686 (2) - .
  2. 00:03:062 (4) - ^ slider head. other clap, try find.
  3. 00:09:002 (3) - add clap slider head? i think fit song.
  4. 00:19:101 (1) - add finish slider head. so, symbals part.
  5. 00:26:230 (1) - seems bad blanket (5). You can improve.
  6. 00:33:359 (1) - add whistle slider head. really fit. because tinkle sound.
  7. 00:34:250 (3) - ^ slider end.
  8. 00:35:735 (1) - ^ slider head.
  9. 00:36:181 (2) - ^ slider end.
  10. 00:36:923 (1) - not fit finish imo. i can't hear symabals. just guitar sound.
  11. 00:38:705 (1) - add finish slider head.
  12. 00:39:596 (2) - add clap? idk, but, strong drum here.
  13. 00:43:903 (3,4) - nazi, try perfect stack. x0.02 now.
  14. 00:44:943 (6) - add whistle slider head. bell.
  15. 00:49:992 (1) - all slider added finish. so, head only better.
  16. 01:09:002 (7) - finish instead clap. symbals.
Map is good. good luck!
Topic Starter
Pretty Rhythm
All fix, thanks!
yf_bmp
The time is sultable to look for BATs now i think. Good luck. o/
Topic Starter
Pretty Rhythm

yf_bmp wrote:

The time is sultable to look for BATs now i think. Good luck. o/
I have try to find BAT!

thanks!
RandF
From my queue~

[General]
  1. Isuggest to change "物語セカンドシーズン" to "物語シリーズ セカンドシーズン"
  2. BG: I recommend to resize to 1024*768
[Easy]
  1. I prefer to delete whistle sound of slider's body...
  2. 00:07:814 (4,5) - for easy, starting blue line pattern should be avoided. and keep spacing 1.0x
  3. 00:14:349 (1) - whistle?
  4. 00:18:507 (5) - add some hitslund
  5. 00:23:854 (1,3) - in this case, stack correctly and it beconme to
  6. 00:33:359 (1) - curved slider is more intersting, imo
  7. 00:45:240 (1) - end at 00:47:022. and this slider's shape is confusing for beginner. I suggest to avoid overlapping of slider's body as far as possible
  8. 01:05:438 (2,3) - because of easy-diff, it is better to follow 1/1 rhythm, not vocal. how about this?
  9. 01:15:537 (2,3,4) - too hard for beginner. suggetion~
  10. 01:22:666- add a note
  11. 01:25:636 (3) - end at 01:26:824
[Normal]
  1. I highly recommend to increase SV. the balance of SV between other diffs is not good.
     Easy: x1.0
     Normal: x1.1
     Hard: x1.6
     Insane: x1.6
    x1.3~x1.4 is better for normal of this mapset, imo
  2. why do you change hitsound volume from easy?
  3. 00:01:131 (2) - for normal, you should avoid stariting blue line pattern as far as possible
  4. 00:20:290 (2,3,4) - suggetion (avoid blu line's rhythm)
  5. 00:24:893 (2) - start at 00:25:042
  6. 00:29:794 (3,4) - suggetion
  7. 00:37:220- it is better to add some object at this time. how about this?
  8. 01:07:963 (2) - mmm, end at 01:08:408
  9. 01:25:636- whistle?
  10. 01:25:636 (1) - end at 01:25:933
[Insane]
  1. I suggest to increase SV
  2. 00:00:092 (1) - keep 1/4 rhythm
  3. 00:04:844 (2) - ^
  4. 00:09:002- hitsound volume 0% is unranked
  5. there are several overmapping patterns, imo. check this :arrow: http://osu.ppy.sh/wiki/Insane
[Latte's Hard]
  1. 00:07:220 (9) - NC
  2. 00:24:893 (5,6) - hard to findrhythm. I prefer not to stack
  3. 00:31:428 (2,3) - ^
  4. 00:30:389- add a note
  5. 01:03:656 (4) - out of rhythm. how about this?
  6. 01:14:794 (4,5,6) - I prefer this
  7. 01:24:893 (6) - reverse x2 is hard to play. I suggest the following.
~Good Luck~
Topic Starter
Pretty Rhythm
thanks to modding!

i changed some hitsound and volume.
Pereira006
hi

[Easy]

Song setup

  1. why slider tick is 2? should be consistency for all diff's change 2 to 1
Hitsound:

  1. 00:13:755 (6) - this could add whistle, there melody very stronger, that could sense a lot, also I can see other diff's have whistle but this don't, so I think you are missing add whistle here
  2. 00:14:349 (1) - whistle in end, same before explain, inconsistency hitsound
  3. 00:28:606 (1) - in start, dunno why you add whistle, you can hear very carefully there vocal + beat is higher, change whistle to finish
  4. 00:35:735 (2) - whistle in end
  5. 00:37:517 (3) - why, sampleset is normal ? look not good sound with this music, change to auto
  6. 00:38:111 (1) - no whistle in start and no finish in end ? sound good...
  7. 00:39:893 (2) - change whistle to finish
  8. 00:47:616 (2) - missing add whistle in start
  9. 01:25:636 (3) - whistle start and end, again missing
inconsistency hitsound, you have to recheck your style hitsound

Gameplay:

  1. 00:25:042 (2) - this slider could improve more blanket with 00:23:854 (1) http://puu.sh/cDX5M/e06403767a.jpg also if you do that, in 00:26:824 (3) will be perfect blanket too
  2. 00:26:824 (3,4) - inconsistency spacing
  3. 00:33:359 (1,2) - still can improve blanket
  4. 00:37:517 (3,1) - ^ same
[Normal]

hitsound:

  1. 00:04:844 (4) - missing whistle in repeat, inconsistency
I'm sorry, this very inconsistency really need more hitsound and there lot parts inconsistency, I will give example, 00:25:636 (3) - this whistle is good because there beat and melody but in 00:20:290 (2) that repeat don't have whistle why? you can listen this music very carefully that part rhythm is same part in 00:25:636 (3). Pls recheck your hitsound. need more work

Gameplay:

  1. 00:04:844 (4,1,2,3,4) - this combo pattern is confuse... could put new combo in 00:04:844 (4) and 00:07:220 (3) then remove new combo in 00:05:884 (1) this http://puu.sh/cDXIn/37624ba581.jpg, that could better IMO
  2. 00:12:567 (4) - I don't like this overlaps with 00:13:755 (1,2,3,4), I did testplay, is hard read for newbies, that part 00:13:755 (1,2,3,4) could change place or change you own
  3. 00:19:101 (1,2) - inconsistency spacing
  4. 00:38:111 (1,1) - I not sure this part, this part is very closer and is really hard to play for this normal diff, this spinner could remove and add something notes or slider easy.
  5. 00:42:864 (1) - there no sense for NC, remove new combo
  6. 01:01:874 (4) - this could NC
  7. 01:20:884 (3) - ^ same
your combo pattern are inconsistency and gameplay need improve more

[Latte's Hard]

Song setup

  1. Could -1 AR and +1 HP, look good for play, just saying
hitsound:

  1. 00:44:646 (10) - missind add clap
  2. 00:49:398 (6) - missing add clap or finish in start
  3. 00:50:587 (2) - remove clap in end
  4. 01:26:824 (5) - missing add clap in start
01:06:626 at 01:26:824 I feel lack hitsound example 01:06:626 (1,2,3,4,1,2) - this is lack, I know this rhythm is strong but you have sampleset or audition or timing green and do reduce volume + whistle, do something this part...

Gameplay:

  1. 00:08:260 (1,1) - Not sure this rule, that spinner very small, and this diff is "hard" not good play
  2. 00:16:725 (1) - remove nc
  3. 00:19:992 (1) - this NC doesn't mean is long spacing or jump, the music, that vocal feel continue, there no change, remove NC
  4. 00:27:567 (1,2,3,4,5,6,7,8,9) - really hard for this diff... I feel this part is insane, that stream is huge jump because +0.20 spacing... why don't add slider repeat ?
  5. 00:38:111 (1,1) - again this rule, this spanner is very small... why don't add long slider ?
  6. 00:39:299 (1,2,3,4) - over jump >2.50x spacing is insane... this diff is "normal"

    I feel this is insane...
[Insane]

hitsound:

  1. 00:05:141 (3) - missing add clap in end slider like you did pattern before
  2. 00:25:636 (3) - missing add whistle
  3. 00:26:230 (1) - missing add whistle in begin
  4. 00:26:824 (3) - missing add whistle
  5. 00:28:012 (1) - ^ same
  6. 00:29:794 (3) - ^ same
  7. 00:34:547 (1) - ^ same
  8. 00:34:844 (3) - add whistle in end
  9. 00:44:200 (4) - ^ same
  10. 00:46:725 (4) - ^ same in repeat
  11. 00:52:963 (3) - whistle in begin
  12. 00:56:230 (6) - add whistle
  13. 01:00:686 (1) - add whistle
  14. 01:01:874 (6) - add whistle
Gameplay:

  1. 00:09:002 (3) - this bpm have 101 and this slider with 0.50 speed is super slower and spacing jump 10.53... I did talk somes bats they saying is not sure fine... I always get 100score... lol
is fine play, because is insane, only problem is 00:09:002 (3)
[]
About hitsound, I did full check, you have lot missing and inconsistency with your style hitsound, need more work
Gameplay still need more work, there some need improve
also about spread Normal and hard is huge... not sure is fine... go talk bats or qats
Any question ask me then I can explain better
I wish good luck and keep it strong
Topic Starter
Pretty Rhythm
thanks for your modding and feedback!

I'll accapt all your suggestion.
Enon
[Easy]

00:12:567 (5) - x:268, y:140
00:13:755 (6) - x:436, y:80
00:14:349 (1) - x:468, y:176

가 더 보기에 좋아보이는것 같아요.

00:32:765 - 여기에 노트 하나 추가해주면 괜찮을것 같은 느낌이 드네요.
x:84, y:240 이라던가?

01:22:666 - 여기에도 노트 하나 추가해주면 괜찮을것 같은 느낌이 듭니다.
x:96, y:228 이라던가?

[Normal]

00:17:765 (2) - 이 슬라이더를 00:16:725 (1) 이 슬라이더 끝부분을 좀 더 감싸는 느낌으로 점을 약간 옮겨주는게
외관상 괜찮아 보인다고 생각합니다.


[Hard]
OD가 7인데 6정도로 낮춰주는게 낫다고 생각합니다. 하드치곤 좀 높은듯..

00:22:220 (4) - x:246, y:190 으로 해주세요. 약간 빗나가있네요.

00:43:161 (1) - x를 439로 옮겨주세요. ^

00:44:497 (4) - x:300, y:40 으로 옮겨주는게 더 00:43:903 (3) 를 감싸는 느낌이 들어서 좋은것 같네요.

00:46:280 (3) - x:103, y:227 으로 옮겨주세요. 약간 빗나가있네요.

00:48:359 (6) - y를 343로 옮겨주세요. ^

00:49:398 (1,2) - x:211, y:191로 옮겨주세요. ^

00:55:488 (4) - x:23, y:227로 옮겨주세요. ^

[Latte's Hard]

00:07:814 (2) - x:456, y:228 로 옮겨주시는게 더 보기 좋은것 같습니다.

00:16:577 (8,1)

노트를 직선으로 배치할게 아니라 저렇게 둥근 흐름의 배치가 더 어울린다고 생각합니다.

00:17:319 (3) - x:148, y:136 정도로 올려주시면 좋겠어요.

00:23:557 (5) - x:104, y:152 정도에 놓는게 더 보기 좋아보이네요.

01:20:141 (5) - x:296, y:136 ^

01:22:517 (6) - x:192, y:292 ^

01:23:111 (8) - x:348, y:296 ^

01:23:260 (1) - x:388, y:256 ^

[Insane]

00:22:369 (3) - 파란선으로 옮기는게 더 박자에 맞아 보이는듯..?
Topic Starter
Pretty Rhythm

Enon wrote:

[Easy]

00:32:765 - 여기에 노트 하나 추가해주면 괜찮을것 같은 느낌이 드네요.
x:84, y:240 이라던가?

01:22:666 - 여기에도 노트 하나 추가해주면 괜찮을것 같은 느낌이 듭니다.
x:96, y:228 이라던가?


[Insane]

00:22:369 (3) - 파란선으로 옮기는게 더 박자에 맞아 보이는듯..?
여기 남긴거 빼고 다 바꿈
Sekai
Hey Lolicore_Komari, found this on #modreqs :3

General:
  1. I really can't find anything for the title, I really think you should remove the "TV Size" title and add it on the tags instead o.o


Easy:
  1. 00:04:844 (1) - how about switching this finish with a whistle instead, this part sounded slow, and i don't think finish fits here, so yeah o3o
  2. 00:06:032 (3) - ^ but at slider's start, i don't think clap really fits here, so yeah o3o
  3. 00:08:408 (5) - how about switching this finish with a clap instead, i think it'll fit much better imo
  4. 00:08:408 (5,1) - you should totally fix the blanket here, i think it's looking kinda bad right now. so i think you should fix it ><
  5. 00:10:785 (3) - I think you missed a clap on slider's tail, i really think you should add it o.o
  6. 00:13:755 (6) - switch this whistle for a clap instead, i'll follow the song better imo
  7. 00:14:349 (1) - how about adding a finish to slider's start and a clap for slider's tail, i kinda hear it in the music so yeah o3o
  8. 00:16:131 (3) - how about switching the whistle on the slider's head for a clap instead, and don't forget to add a finish to slider's tail, since i kinda hear it in the music. And i think it kinda fits o.o
  9. 00:17:319 (4) - how about adding a whistle to slider's start, it'll follow the music perfectly then owo/
  10. 00:18:507 (5,1) - switch the finish from (5) to slider's head of (1), and I think (5) should have a clap instead of a finish imo
  11. 00:17:319 (4) - if you did the above don't forget to remove the clap on this slider's tail o.o
  12. 00:21:478 (3) - switch the finish on this slider's tail with a whistle instead, since this part of the song kinda slow and i don't think it fits for a finish imo
  13. 00:23:260 (4) - why suddenly add clap on this note o.o, i highly suggest you to remove it, to keep up with your hitsounds patterns on this part
  14. 00:25:042 (2,4) - how about switching the clap on (2)'s slider's tail and (4)'s slider's head with a whistle instead of a clap, i think it'll fit much better imo
  15. 00:27:418 (4,1) - I think finish should be a on (1)'s slider's head not at (4)'s slider's tail imo, i really think you should switch them up
  16. 00:29:794 (2,4) - how about replacing the clap on (2)'s slider's tail and the finish on (4) with a whistle instead, it'll follow with music better imo
  17. 00:33:359 (1,2) - I don't any finishes in the music on both slider's tail, i highly suggest you to remove them, or just add whistles instead o.o
  18. 00:38:111 (1) - I think finish on slider's tail would follow much better then clap imo, if you listened carefully o3o/
  19. 00:39:893 (2,1) - switch the finishes here as well, i think it'll fit better on (1)'s slider's head o.o
  20. 00:54:745 (1) - I kinda hear a finish on slider's head, how about adding a finish there
  21. 01:09:002 (1) - maybe finish instead of a whistle here o.o


Normal:
  1. 00:05:290 - maybe move this slider few grids to the right, to avoid it of being too close to this slider 00:04:844 (1) -
  2. 00:14:052 (2) - I don't hear anything in music in this note, i really think you should remove it o.o
  3. 00:15:537 (4) - this slider is kinda noisy, how about removing the whistle on the slider's body
  4. 00:16:725 (1,2) - you should totally fix the blanket between those slider's, it's kinda looking bad right now, so yeah o3o
  5. 00:35:735 (4) - how about adding a whistle to slider's repeat, it'll give nice effect with the music :3


Hard:
why suddenly using AR8, i don't really think it kinda fitting with the map, i think it'll fit much better with AR7 instead o.o
  1. 00:02:319 (7) - I don't think this note really follows anything in the music, i really suggest you to remove it
  2. 00:08:705 (3) - I think you should move this note to here instead 00:08:854 - , I think it'll follow the music much better then o.o
  3. 00:21:181 (5,1) - this kinda too hard for the easiest hard on this set, how about making a repeat for (5) instead of adding a note to here 00:21:478 (1) -
  4. 00:33:359 (1) - this slider is kinda noisy, how about removing the whistle on its body o.o


Latte's Hard:
  1. 00:07:814 (2) - how about moving the last slider's point few grids to left, to avoid this slider to be too close to this slider's tail 00:07:220 (1) -
  2. 00:14:349 (1) - how about adding a finish to this note, i think it'll follow the music perfectly then :3
  3. 00:16:725 (1) - ^
  4. 00:18:804 (1,2) - I think you should switch the nc here, i think it should be on (2) not the (1) imo
  5. 00:21:181 (1,2) - ^
  6. 00:22:517 (3,4) - I really think you should the blanket between these sliders/note, it's kinda off right now ></
  7. 00:28:606 (4) - how about adding a finish on slider's head, i think it'll follow the music perfectly then :3
  8. 00:33:359 (1) - ^ or you can just add a whistle instead too, both of them fits imo
  9. 00:34:398 (3) - ^ whistle here would fit here great w
  10. 00:35:735 (4) - ^ same as above, but for slider's head this time :3
  11. 00:36:775 (1) - ^
  12. 00:40:933 (3,4) - maybe you might want to fix the blanket between those, since it's kinda looking bad right now ><
  13. 00:42:864 (5) - how about adding nc here, since the combo went too long for this part imo
  14. 00:42:270 (1) - if you did the above, i really think you should remove this nc, since it don't really follows anything in the song imo
  15. 00:44:200 (5) - how about making ctrl+g for this slider, i think it'll follow your style on this diff great imo, like you did here 00:40:190 (4,2) -
  16. 00:51:329 (4) - how about moving this slider few grids down, since it's kinda too close to this slider 00:51:032 (3) -
  17. 00:52:072 (6) - if you did the above don't forget to fix this too :3
  18. 01:23:260 (1) - how about adding a finish to this slider's head, i think it'll follow with music good imo


Insane:
  1. 00:05:884 (5) - how about moving the last slider's point few grids to the left, to avoid it being to close this slider's tail 00:05:438 (3) -
  2. 00:06:775 (2) - how about giving this slider a ctrl+g, it'll give this slider a nice flow imo :3
  3. 00:13:309 (1) - how about moving this note to here x:284 y:280, it'll flow much better then where you placed it imo
  4. 00:17:022 (2) - how about making ctrl+g for this slider, i think it'll flow play much better :3
  5. 00:20:884 (6) - ^
  6. 00:37:963 (6) - ^


That's all i can find on this map, you really need to so much work to improve the hitsound on this map, but I really hope my mod can be helpful for you ></

Good luck getting this ranked Komari owo/
Topic Starter
Pretty Rhythm

Sekai-nyan wrote:

Hey Lolicore_Komari, found this on #modreqs :3

General:
  1. I really can't find anything for the title, I really think you should remove the "TV Size" title and add it on the tags instead o.o


Easy:
  1. 00:04:844 (1) - how about switching this finish with a whistle instead, this part sounded slow, and i don't think finish fits here, so yeah o3o
  2. 00:06:032 (3) - ^ but at slider's start, i don't think clap really fits here, so yeah o3o
  3. 00:08:408 (5) - how about switching this finish with a clap instead, i think it'll fit much better imo
  4. 00:08:408 (5,1) - you should totally fix the blanket here, i think it's looking kinda bad right now. so i think you should fix it ><
  5. 00:10:785 (3) - I think you missed a clap on slider's tail, i really think you should add it o.o
  6. 00:13:755 (6) - switch this whistle for a clap instead, i'll follow the song better imo
  7. 00:14:349 (1) - how about adding a finish to slider's start and a clap for slider's tail, i kinda hear it in the music so yeah o3o
  8. 00:16:131 (3) - how about switching the whistle on the slider's head for a clap instead, and don't forget to add a finish to slider's tail, since i kinda hear it in the music. And i think it kinda fits o.o
  9. 00:17:319 (4) - how about adding a whistle to slider's start, it'll follow the music perfectly then owo/
  10. 00:18:507 (5,1) - switch the finish from (5) to slider's head of (1), and I think (5) should have a clap instead of a finish imo
  11. 00:17:319 (4) - if you did the above don't forget to remove the clap on this slider's tail o.o
  12. 00:21:478 (3) - switch the finish on this slider's tail with a whistle instead, since this part of the song kinda slow and i don't think it fits for a finish imo
  13. 00:23:260 (4) - why suddenly add clap on this note o.o, i highly suggest you to remove it, to keep up with your hitsounds patterns on this part
  14. 00:25:042 (2,4) - how about switching the clap on (2)'s slider's tail and (4)'s slider's head with a whistle instead of a clap, i think it'll fit much better imo
  15. 00:27:418 (4,1) - I think finish should be a on (1)'s slider's head not at (4)'s slider's tail imo, i really think you should switch them up
  16. 00:29:794 (2,4) - how about replacing the clap on (2)'s slider's tail and the finish on (4) with a whistle instead, it'll follow with music better imo
  17. 00:33:359 (1,2) - I don't any finishes in the music on both slider's tail, i highly suggest you to remove them, or just add whistles instead o.o
  18. 00:38:111 (1) - I think finish on slider's tail would follow much better then clap imo, if you listened carefully o3o/
  19. 00:39:893 (2,1) - switch the finishes here as well, i think it'll fit better on (1)'s slider's head o.o
  20. 00:54:745 (1) - I kinda hear a finish on slider's head, how about adding a finish there
  21. 01:09:002 (1) - maybe finish instead of a whistle here o.o
I follow all your suggestion on easy.

Normal:
  1. 00:05:290 - maybe move this slider few grids to the right, to avoid it of being too close to this slider 00:04:844 (1) - I fixed 00:04:844 (1) - this one
  2. 00:14:052 (2) - I don't hear anything in music in this note, i really think you should remove it o.o I follow chorus D:
  3. 00:15:537 (4) - this slider is kinda noisy, how about removing the whistle on the slider's body ok
  4. 00:16:725 (1,2) - you should totally fix the blanket between those slider's, it's kinda looking bad right now, so yeah o3o Fixed it myself
  5. 00:35:735 (4) - how about adding a whistle to slider's repeat, it'll give nice effect with the music :3


Hard:
why suddenly using AR8, i don't really think it kinda fitting with the map, i think it'll fit much better with AR7 instead o.o ok, I follow AR7
  1. 00:02:319 (7) - I don't think this note really follows anything in the music, i really suggest you to remove it ok
  2. 00:08:705 (3) - I think you should move this note to here instead 00:08:854 - , I think it'll follow the music much better then o.o ummm.. sorry
  3. 00:21:181 (5,1) - this kinda too hard for the easiest hard on this set, how about making a repeat for (5) instead of adding a note to here 00:21:478 (1) - that is why I made this diff, I make this to reduce gap to Latte's and normal. so I keep it, sorry.
  4. 00:33:359 (1) - this slider is kinda noisy, how about removing the whistle on its body o.o ok


Insane:
  1. 00:05:884 (5) - how about moving the last slider's point few grids to the left, to avoid it being to close this slider's tail 00:05:438 (3) - ok
  2. 00:06:775 (2) - how about giving this slider a ctrl+g, it'll give this slider a nice flow imo :3 your suggestion is good. but... sorry
  3. 00:13:309 (1) - how about moving this note to here x:284 y:280, it'll flow much better then where you placed it imo ^
  4. 00:17:022 (2) - how about making ctrl+g for this slider, i think it'll flow play much better :3 ^
  5. 00:20:884 (6) - ^ ok
  6. 00:37:963 (6) - ^ sorry.


That's all i can find on this map, you really need to so much work to improve the hitsound on this map, but I really hope my mod can be helpful for you ></

Good luck getting this ranked Komari owo/
thanks to mod!
Ranger
from m4m request

[General]

인허리티드 포인트 난이도마다 같게 해주세요~ 01:27:418 이거 이지노말에 없던데
클랩이랑 휘슬 같이쓰는건 좀 별로인것 같아요. 안바꾸셔도 큰 지장은 없을듯 하지만 둘중 하나만 쓰는게 좋을것 같습니다.

[Easy]
◎ 00:06:032 (3) - 여기만 갑자기 휘슬로 바뀌었는데 클랩으로 바꾸시는거 어떠세요?
◎ 00:25:042 (2) - 블랭캣 해주시는게 더 좋을듯 합니다, 5도정도 돌리면 될것같아요.
◎ 00:27:418 (4) - 끝부분에 휘슬?
◎ 00:32:171 (4) - 피니시 없어도 될것같아요
◎ 00:38:111 (1) - 앞부분 클랩말고 휘슬 어떠세요?
◎ 00:39:893 (2) - 클랩?
◎ 00:40:488 (1) - 길이 1/4틱 줄이는게 노래랑 맞기는 한데.... 지금이 나은거 같기도 하고....원하시는대로 하시면 될것같아요.
◎ 00:42:864 (2) - ^
◎ 00:47:616 (2) - ^
◎ 00:49:992 (1,2) - ^
◎ 00:49:992 (1) - 앞부분에 피니시 넣는게 좋을듯 합니다.
◎ 01:00:092 (1) - 피니시 00:58:309 (3) 끝부분에 넣는게 더 노래랑 어울리는것 같아요.
◎ 01:22:666 - 여기에 노트 넣어도 될것같아요.

[Normal]

◎ 00:29:200 (2) - 휘슬?
◎ 00:39:299 (2) - 끝부분 피니시 휘슬로 교체해주세요.
◎ 00:40:488 (1) - 앞부분에 피니시 넣어주세요. (갠적으로 키아이 시작될때 피니시 넣는거 선호합니다)
◎ 00:46:131 (2,3) - 박자 이렇게 바꾸면 더 음악이랑 어울리는것 같아요.
◎ 01:18:507 (1) - 앞부분 피니시?

[Hard]

인세인이랑 HP랑 OD가 같은데 인세인껄 늘리거나 하드껄 줄이시는게 좋을것 같습니다.

◎ 00:02:171 (6,1) - 박자 이렇게 바꾸는게 더 나을것 같아요~
◎ 00:06:032 (4,5) - 박자가 특이해서 치기 어렵습니다. 이렇겐 어떠세요?
◎ 00:08:854 -노트 추가해서 스트림으로 만들어도 괜찮을 것 같아요.
◎ 00:09:002 (4) - 휘슬로 바꾸시는거 추천합니다. 피니시는 00:09:596 (1)앞부분에 넣는게 좋을것 같고요.
◎ 00:22:369 (5) - 00:22:517에서 시작하는게 맞는듯 합니다. 바꾸시면 길이도 줄이시고요.
◎ 00:57:270 - 노트 넣는게 좋을듯 합니다.
◎ 00:59:794 (1) - 피니시 없는게 나을것 같아요.

[Insane]

00:37:963 (6) - 노트로 바꾸는게 나을것 같아요. 만약 고치셧으면 스피너 00:38:111로 옮겨주세요.
00:40:488 (1) - 앞부분 피니시 넣어주세요.
00:49:845 (3) - ^ 뒷부분
00:54:596 (5) - 지워도 될듯한?
01:21:849 (5) - 갑자기 1/8박자가 나와서 치기 힘듭니다. 지우는게 나을것 같아요.
01:24:002 (3) - 클랩 지우시는거 추천
01:24:745 (1,5,6) - ^

겟난은 맵퍼분이 접으신 관계로 일단 보류했습니다.
굿 럭 포 더 랭크~
Topic Starter
Pretty Rhythm

[Ranger] wrote:

from m4m request

[General]

인허리티드 포인트 난이도마다 같게 해주세요~ 01:27:418 이거 이지노말에 없던데
클랩이랑 휘슬 같이쓰는건 좀 별로인것 같아요. 안바꾸셔도 큰 지장은 없을듯 하지만 둘중 하나만 쓰는게 좋을것 같습니다.

[Easy]
◎ 00:06:032 (3) - 여기만 갑자기 휘슬로 바뀌었는데 클랩으로 바꾸시는거 어떠세요?
◎ 00:25:042 (2) - 블랭캣 해주시는게 더 좋을듯 합니다, 5도정도 돌리면 될것같아요.
◎ 00:27:418 (4) - 끝부분에 휘슬?
◎ 00:32:171 (4) - 피니시 없어도 될것같아요
◎ 00:38:111 (1) - 앞부분 클랩말고 휘슬 어떠세요?
◎ 00:39:893 (2) - 클랩?
◎ 00:40:488 (1) - 길이 1/4틱 줄이는게 노래랑 맞기는 한데.... 지금이 나은거 같기도 하고....원하시는대로 하시면 될것같아요.
◎ 00:42:864 (2) - ^
◎ 00:47:616 (2) - ^
◎ 00:49:992 (1,2) - ^
◎ 00:49:992 (1) - 앞부분에 피니시 넣는게 좋을듯 합니다.
◎ 01:00:092 (1) - 피니시 00:58:309 (3) 끝부분에 넣는게 더 노래랑 어울리는것 같아요.
◎ 01:22:666 - 여기에 노트 넣어도 될것같아요.

◎ 00:40:488 (1) - 요거 네개 빼고 전부 수정했습니다.
◎ 00:42:864 (2) - ^
◎ 00:47:616 (2) - ^
◎ 00:49:992 (1,2) - ^
[Normal]

◎ 00:29:200 (2) - 휘슬?
◎ 00:39:299 (2) - 끝부분 피니시 휘슬로 교체해주세요.
◎ 00:40:488 (1) - 앞부분에 피니시 넣어주세요. (갠적으로 키아이 시작될때 피니시 넣는거 선호합니다)
◎ 00:46:131 (2,3) - 박자 이렇게 바꾸면 더 음악이랑 어울리는것 같아요.
◎ 01:18:507 (1) - 앞부분 피니시?

전부 수정했습니다.

[Hard]

인세인이랑 HP랑 OD가 같은데 인세인껄 늘리거나 하드껄 줄이시는게 좋을것 같습니다. 2 낮췄습니다.

◎ 00:02:171 (6,1) - 박자 이렇게 바꾸는게 더 나을것 같아요~ 수정했습니다.
◎ 00:06:032 (4,5) - 박자가 특이해서 치기 어렵습니다. 이렇겐 어떠세요? 나름대로 바꿔봤습니다.
◎ 00:08:854 -노트 추가해서 스트림으로 만들어도 괜찮을 것 같아요. .. 생각좀 해보겠습니다
◎ 00:09:002 (4) - 휘슬로 바꾸시는거 추천합니다. 피니시는 00:09:596 (1)앞부분에 넣는게 좋을것 같고요. 수정했습니다.
◎ 00:22:369 (5) - 00:22:517에서 시작하는게 맞는듯 합니다. 바꾸시면 길이도 줄이시고요. 그렇게 하면 하드인데 치기 힘들지 않을까요
◎ 00:57:270 - 노트 넣는게 좋을듯 합니다. 일단 보류하겠습니다
◎ 00:59:794 (1) - 피니시 없는게 나을것 같아요. 수정했습니다.

[Insane]

00:37:963 (6) - 노트로 바꾸는게 나을것 같아요. 만약 고치셧으면 스피너 00:38:111로 옮겨주세요. ..생각좀 해보겠습니다
00:40:488 (1) - 앞부분 피니시 넣어주세요. ok
00:49:845 (3) - ^ 뒷부분 ok
00:54:596 (5) - 지워도 될듯한? 글쎄요 전 별로 ..
01:21:849 (5) - 갑자기 1/8박자가 나와서 치기 힘듭니다. 지우는게 나을것 같아요. 인세인이구 상관없지 않을까요
01:24:002 (3) - 클랩 지우시는거 추천 ok
01:24:745 (1,5,6) - ^ ok

겟난은 맵퍼분이 접으신 관계로 일단 보류했습니다.
굿 럭 포 더 랭크~
감사합니다!
MitiS_old_1
http://puu.sh/f9zsd/f272e96cda.zip

겟난 하드 약간 수정해 보았습니다~
BanchoBot
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