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XeoN - Eternal Fantasy

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pkk
yo, M4M?

Easy
  1. 00:05:898 (1,2,3) - I think this will look better if you have the space between all three objects the same:
    Right now the space between (2) and (1) is smaller than (2) and (3), but in the above diagram I moved (2) and (3) left/up so the space was the same between all three (the space that you can see, not distance snap).
  2. 00:37:552 (2,3) - with these objects selected, drag it to the left/down to x 208 y 112 (you can see this at the top right corner). This way the space between 00:36:134 (1,2,3) - will look the same and it will look nicer.
  3. 00:44:638 (2,3) - consider moving 00:45:583 (3) - to 00:46:528 - while having it end on 00:47:000 - , then adding one repeat onto 00:44:638 (2) - . Add a hit circle at 00:46:056 - . I think this will match the music better because at 00:44:638 - the music goes down in pitch then back up, and at 00:46:528 - the note in the music is stretched so a slider suits it nicely. Anyways here is a picture of how the timeline looks with these changes applied:
Normal
  1. 00:24:796 (1,2,3,4,5,6) - this doesn't look very good, the hitcircles are barely overlapping and it looks like the circle is just hanging off. Try overlapping most of the circle (~0.3x distance snap), or stacking it with the slider head/tail:
  2. 01:17:000 (5,6) - I think it would be better if you just stacked these, it would look nicer that way. It's also easier to play when the hit circle is stacked on top of the slider head
Hard
  1. 00:06:843 (3,7) - try to stack these to make it look neater.
  2. 00:08:496 (6) - this flows better when you have it on top of 00:07:788 (5,7) - than on the bottom.
    One thing you should keep in mind while making symmetrical maps is that you should not sacrifice playability to make it look nice or it might seem forced.

    Anyways with the above two changes it should look like this: 00:06:843 (3,7) - becomes stacked and it is still symmetrical while it flows and looks better overall.
  3. 00:39:914 (1,2) - hmm I think you should improve this shape, try a downwards curve on 00:40:622 (2) - :
  4. 00:47:945 (1,2) - these are not exactly stacked, neither is 00:56:213 (5,6) - . For 00:56:213 (5,6) - (and any other hit circle on slider tail stacks) scroll to around one tick after the slider, select the hit circle tool and hover over the slider tail, it will snap to it and stack it as accurately as it can. So for 00:56:213 (5,6) - , delete 00:56:685 (6) - , scroll to where it was and place the hit circle on the slider tail. It should stack properly now~
  5. 01:20:307 (6) - the flow before and after this hitcircle can be improved if you move this up, in fact you can just stack this with 01:19:599 (4) - .
Insane

  • Enable letterbox during breaks like the rest of your difficulties.
  1. 00:11:804 (2) - it might flow better if you move it up to x 256 y 256
  2. 00:35:307 (6,7) - try stacking this instead

Have fun mapping!
Topic Starter
Eyenine

Samah wrote:

From queue:

[General]
Might want to change the order of combo colours. Colours 3 and 4 are quite similar. Changed order of 2 and 3.

[Easy]
00:37:552 (2) - Move this left a bit to fix spacing.
01:09:678 (4,1,2) - Make these blankets a little less sharp?
01:23:851 (2,1) - This blanket could be a little better if you move the top of (2) to the right.
01:29:993 (2,3) - The first blanket is slightly wider than the second. Fixed all.

[Normal]
Not a lot to say, nice diff.

[Hard]
01:14:284 (8,9,10) - Maybe move these like this to have proper spacing, and a nice blanket on (11). http://osu.ppy.sh/ss/1565984 Did things my own way. (Reverted to normal spacing, made blanket by (11).

[Insane]
Can't pick on much for this either.

Nice maps.

pkmnyab wrote:

yo, M4M?

Easy
  1. 00:05:898 (1,2,3) - I think this will look better if you have the space between all three objects the same:
    Right now the space between (2) and (1) is smaller than (2) and (3), but in the above diagram I moved (2) and (3) left/up so the space was the same between all three (the space that you can see, not distance snap). Grid snap off did the trick. Didn't have to move (3) or else it will disturb following blanket.
  2. 00:37:552 (2,3) - with these objects selected, drag it to the left/down to x 208 y 112 (you can see this at the top right corner). This way the space between 00:36:134 (1,2,3) - will look the same and it will look nicer. Did Samah's fix.
  3. 00:44:638 (2,3) - consider moving 00:45:583 (3) - to 00:46:528 - while having it end on 00:47:000 - , then adding one repeat onto 00:44:638 (2) - . Add a hit circle at 00:46:056 - . I think this will match the music better because at 00:44:638 - the music goes down in pitch then back up, and at 00:46:528 - the note in the music is stretched so a slider suits it nicely. Anyways here is a picture of how the timeline looks with these changes applied:

    Might reconsider if other mods say the same, but no for now. (1.) Other than the finish, there's no other note in the music that starts at 00:46:528 - . (2.) From 00:45:583 - , there are three synth notes with equal 3/4 time gaps in between, which I wanted to contain in the slider. (3.) I'm too lazy to do an overhaul of around 6-8 stanzas, most of which mapped by symmetry.
Normal
  1. 00:24:796 (1,2,3,4,5,6) - this doesn't look very good, the hitcircles are barely overlapping and it looks like the circle is just hanging off. Try overlapping most of the circle (~0.3x distance snap), or stacking it with the slider head/tail:
    Stacked.
  2. 01:17:000 (5,6) - I think it would be better if you just stacked these, it would look nicer that way. It's also easier to play when the hit circle is stacked on top of the slider head Stacked.
Hard
  1. 00:06:843 (3,7) - try to stack these to make it look neater. Fixed.
  2. 00:08:496 (6) - this flows better when you have it on top of 00:07:788 (5,7) - than on the bottom.
    One thing you should keep in mind while making symmetrical maps is that you should not sacrifice playability to make it look nice or it might seem forced. Well, it was playable to me.

    Anyways with the above two changes it should look like this: 00:06:843 (3,7) - becomes stacked and it is still symmetrical while it flows and looks better overall.
  3. 00:39:914 (1,2) - hmm I think you should improve this shape, try a downwards curve on 00:40:622 (2) - : Nope, a straight curve looks better for me. Will reconsider when another mod says so.
  4. 00:47:945 (1,2) - these are not exactly stacked, neither is 00:56:213 (5,6) - . For 00:56:213 (5,6) - (and any other hit circle on slider tail stacks) scroll to around one tick after the slider, select the hit circle tool and hover over the slider tail, it will snap to it and stack it as accurately as it can. So for 00:56:213 (5,6) - , delete 00:56:685 (6) - , scroll to where it was and place the hit circle on the slider tail. It should stack properly now~ You didn't have to teach me, but ok, fixed.. But please do keep in mind the possibility that the slider shape might have been changed, and the circle was left unchecked, so the stack wasn't good. Just remember this so that you don't teach stack to people who already knows. (I may have sounded rude, so sorry.) Forget I said that. I sounded so goddamn rude I actually regretted it.
  5. 01:20:307 (6) - the flow before and after this hitcircle can be improved if you move this up, in fact you can just stack this with 01:19:599 (4) - .
    I'll think this through, but for now I changed the direction of the repeating slider to accommodate for (6). I don't like the idea of having (6) away from x : 256, making the spacing inconsistent.
Insane

  • Enable letterbox during breaks like the rest of your difficulties. Fixed.
  1. 00:11:804 (2) - it might flow better if you move it up to x 256 y 256 x: 256, y: 256 is a big NO-NO. The jump is unnecessary. Also, I want to keep the upward curving movement for slider (4).
  2. 00:35:307 (6,7) - try stacking this instead Stacked.

Have fun mapping!
Thanks for the mods!

EDIT: Please, I mean please, stop telling this map is good, nice, or whatever, because I tell you, it is not. Besides, I don't want people giving me some sort of hope or joy only to be crushed by someone contesting the idea with a bunch of legitimate points to defend their argument.
Kibbleru
this map is good owo

/me runs

or it may be to me because i have no experience with symmetry style maps at all whatsoever
Mira-san

Kibbleru wrote:

this map is good owo

/me runs

or it may be to me because i have no experience with symmetry style maps at all whatsoever
eh i agree.

idk about the one in the spoiler tho
Asagi
Hello i9

IRC Mod
2014-05-05 18:46 -Asagi: aaa
2014-05-05 18:46 -Asagi: test
2014-05-05 18:46 Eyenine: too pro
2014-05-05 18:47 -Asagi: 00:13:457 (1,2) -
2014-05-05 18:47 -Asagi: try mo keang
2014-05-05 18:47 -Asagi: mag lagay dun ng notes
2014-05-05 18:47 -Asagi: yung gap medyo awkward
2014-05-05 18:47 Eyenine: ugh, siguro nga maglalagay na ako
2014-05-05 18:47 -Asagi: kase merong rhythm tapos no notes
2014-05-05 18:47 Eyenine: ayoko kasi ng idea, yung percussion yung sinundan ko
2014-05-05 18:48 Eyenine: ugh mahirap lagyan, ang hirap ng pagkakalagay ko ng 2
2014-05-05 18:48 -Asagi: make it more consistent
2014-05-05 18:48 -Asagi: 00:11:095 (5,1,2,3,4,5,6) - kase sinundan mo dito mismo
2014-05-05 18:48 -Asagi: yung melody nung song, not the percussion
2014-05-05 18:49 -Asagi: 00:04:481 (2,1) - and this too, i forgot
2014-05-05 18:49 -Asagi: btw, its insane
2014-05-05 18:49 Eyenine: awkward yang gap na yan o.o
2014-05-05 18:49 -Asagi: kung hard diff cya
2014-05-05 18:49 Eyenine: ?
2014-05-05 18:49 -Asagi: its fine
2014-05-05 18:50 -Asagi: well you decide
2014-05-05 18:50 -Asagi: 00:31:174 (3,4,5) - try it like this? http://puu.sh/8A3Ld.jpg
2014-05-05 18:50 Eyenine: yung last stanza ng intro muna lalagyan ko
2014-05-05 18:50 -Asagi: yung (4) kase medyo off
2014-05-05 18:51 -Asagi: the yung 1/4 slider medyo i curve mo para mas magandang tignan
2014-05-05 18:51 -Asagi: kase yung previous note ay naka curve
2014-05-05 18:51 -Asagi: so mas maganda kung i tutulad mo
2014-05-05 18:51 Eyenine: ok
2014-05-05 18:51 -Asagi: 00:29:756 (4,5,6) - i forgot, lower this down
2014-05-05 18:51 -Asagi: http://puu.sh/8A3NV.jpg
2014-05-05 18:52 -Asagi: 00:37:906 (8,9) - use 1.0x spacing here
2014-05-05 18:52 -Asagi: para consistent yung spacing sa ibang part
2014-05-05 18:52 -Asagi: 00:39:441 (6) - not sure about this,
2014-05-05 18:52 -Asagi: ilayo mo kea?
2014-05-05 18:52 -Asagi: not sure
2014-05-05 18:52 Eyenine: ayos lang kahit mag-overlap?
2014-05-05 18:52 Eyenine: yung sa 8,9?
2014-05-05 18:52 -Asagi: saan?
2014-05-05 18:53 -Asagi: yes
2014-05-05 18:53 -Asagi: okay lng
2014-05-05 18:53 Eyenine: 00:37:906 (8,9) -
2014-05-05 18:53 -Asagi: http://puu.sh/8A3Rl.jpg tignan mo pag overlapped
2014-05-05 18:53 -Asagi: mas maganda tignan
2014-05-05 18:53 Eyenine: welp sa taas ko nilagay
2014-05-05 18:53 -Asagi: kaw bahala hahaha
2014-05-05 18:53 Eyenine: para equal pa rin spacing sa next object
2014-05-05 18:54 -Asagi: kahit d nmn gawin equal masyado
2014-05-05 18:54 -Asagi: a little gap doesnt hurt that much
2014-05-05 18:54 -Asagi: and its insane
2014-05-05 18:54 Eyenine: mmkay haha
2014-05-05 18:55 -Asagi: some nazi thingy
2014-05-05 18:55 -Asagi: 00:47:000 (6) -
2014-05-05 18:55 -Asagi: blanket betterlol
2014-05-05 18:55 Eyenine: 00:37:906 (8,9) - kung stack sa 00:38:496 (3) - ?
2014-05-05 18:55 -Asagi: wait
2014-05-05 18:55 -Asagi: wait hanap lng ako ng magandang suggestion
2014-05-05 18:56 Eyenine: moar nazis pls
2014-05-05 18:56 -Asagi: nazi lol
2014-05-05 18:57 -Asagi: 00:39:441 (6) - http://puu.sh/8A3Zo.jpg try this?
2014-05-05 18:57 -Asagi: mas amganda pag may jump dyan
2014-05-05 18:57 -Asagi: para ma emphasize ung finish d2 00:39:914 (1) -
2014-05-05 18:58 Eyenine: ugh, no distance snap abuse?
2014-05-05 18:58 -Asagi: 127 bpm
2014-05-05 18:59 -Asagi: dat jump is actually small
2014-05-05 18:59 Eyenine: okay
2014-05-05 18:59 -Asagi: 00:49:835 (6) - unstack?
2014-05-05 18:59 -Asagi: not sure
2014-05-05 18:59 -Asagi: kase, yung mga ganyan mo
2014-05-05 18:59 -Asagi: naka unstack mostly
2014-05-05 18:59 -Asagi: like
2014-05-05 18:59 -Asagi: 00:38:733 (4,5) -
2014-05-05 18:59 -Asagi: 00:37:552 (7,8,9) -
2014-05-05 19:00 -Asagi: mas maganda kung tulad tulad sila
2014-05-05 19:00 -Asagi: your choice
2014-05-05 19:00 Eyenine: so, consistency na lang
2014-05-05 19:00 Eyenine: ok
2014-05-05 19:00 -Asagi: so ano? stacked? or unstacked?
2014-05-05 19:00 Eyenine: unstacked
2014-05-05 19:00 -Asagi: check ko ulet
2014-05-05 19:00 Eyenine: di ko nga lang ma-test, wala akong mouse
2014-05-05 19:01 -Asagi: 00:36:607 (4) - unstack
2014-05-05 19:01 -Asagi: 00:49:363 (5,6) -
2014-05-05 19:02 -Asagi: 01:32:945 (1) - the spinner starts on the blue tick
2014-05-05 19:03 -Asagi: kinda nazi
2014-05-05 19:03 -Asagi: 01:12:748 (8) -
2014-05-05 19:03 -Asagi: medyo i move mo to sa right or something
2014-05-05 19:03 -Asagi: para ma blanket cya d2
2014-05-05 19:03 -Asagi: 01:12:040 (6) -
2014-05-05 19:03 -Asagi: then curve this 01:12:394 (7) -
2014-05-05 19:04 -Asagi: example http://puu.sh/8A4gb.jpg
2014-05-05 19:04 Eyenine: done
2014-05-05 19:04 Eyenine: moar nazi
2014-05-05 19:04 -Asagi: wala n masyado
2014-05-05 19:04 -Asagi: map too good
2014-05-05 19:05 -Asagi: trust me
2014-05-05 19:05 Eyenine: ugh... dunno lel
2014-05-05 19:05 -Asagi: i think thats all for insane
2014-05-05 19:05 -Asagi: and nice usage dun sa circle size
2014-05-05 19:05 -Asagi: sakto lng cya
2014-05-05 19:05 -Asagi: good jab
2014-05-05 19:06 Eyenine: welp hinulaan ko lang yung circle size dito
2014-05-05 19:06 -Asagi: lol
2014-05-05 19:06 -Asagi: ACTION is editing [http://osu.ppy.sh/b/377708 XeoN - Eternal Fantasy [Hard]]
2014-05-05 19:06 -Asagi: 00:21:725 (2) - nazi
2014-05-05 19:07 -Asagi: http://puu.sh/8A4o2.jpg
2014-05-05 19:07 -Asagi: 00:26:685 (3,4) - blanket
2014-05-05 19:08 Eyenine: ugh, ayos lang ang maliit na dagdag sa spacing sa hard, right?
2014-05-05 19:08 -Asagi: 00:56:213 (5) - DONT forgot an important beat here
2014-05-05 19:08 -Asagi: yes
2014-05-05 19:08 -Asagi: okay lng
2014-05-05 19:09 -Asagi: as i said, a little gap doesnt hurt that much
2014-05-05 19:09 -Asagi: 00:56:213 (5,6) - rhythm suggestion http://puu.sh/8A4tH.jpg
2014-05-05 19:09 -Asagi: as i said earlier
2014-05-05 19:09 -Asagi: dont forget the important beat
2014-05-05 19:10 -Asagi: if you follow, add clap here 00:56:449 (6) -
2014-05-05 19:10 -Asagi: i miss this 00:52:197 (2,3) - nazi
2014-05-05 19:10 -Asagi: blnket
2014-05-05 19:11 Eyenine: 00:56:213 (5,6) - how about triplet sa 00:56:449 - ?
2014-05-05 19:11 Eyenine: or must avoid?
2014-05-05 19:11 -Asagi: pwede
2014-05-05 19:11 -Asagi: but basta importante yung beat here 00:56:449
2014-05-05 19:12 Eyenine: okay
2014-05-05 19:12 -Asagi: 01:14:284 (8) - uguu
2014-05-05 19:12 -Asagi: medyo mahirap i hit to
2014-05-05 19:12 -Asagi: since its on the blue tick
2014-05-05 19:12 -Asagi: and hard diff
2014-05-05 19:13 Eyenine: o.o?
2014-05-05 19:13 -Asagi: better rhythm suggestion http://puu.sh/8A4Cu.jpg
2014-05-05 19:13 -Asagi: oh wait
2014-05-05 19:13 -Asagi: wrong
2014-05-05 19:13 -Asagi: http://puu.sh/8A4DR.jpg
2014-05-05 19:14 -Asagi: isa pa to 01:16:882 (4,5,6,7,8) -
2014-05-05 19:14 -Asagi: its too hard to hit
2014-05-05 19:14 -Asagi: for a hard diff
2014-05-05 19:15 -Asagi: try this http://puu.sh/8A4GH.jpg ? tapos ikaw n bahala sa claps
2014-05-05 19:15 -Asagi: but dunno
2014-05-05 19:15 -Asagi: better to change it to something
2014-05-05 19:15 Eyenine: kick sliders instead?
2014-05-05 19:15 -Asagi: hmmmm
2014-05-05 19:15 -Asagi: wait, mas okay yung suggestion ko
2014-05-05 19:15 Eyenine: or circle-slider-circl
2014-05-05 19:15 -Asagi: may naririnig akong ibang rhythm maliban sa claps
2014-05-05 19:15 -Asagi: wait
2014-05-05 19:16 -Asagi: kick sound
2014-05-05 19:17 -Asagi: 01:33:063 (1) - spinner starts on bluetick
2014-05-05 19:17 -Asagi: and thats all for hard
2014-05-05 19:18 Eyenine: okay
2014-05-05 19:18 -Asagi: god damn
2014-05-05 19:18 -Asagi: pwedeng pwede n tong i rank
2014-05-05 19:19 -Asagi: btw
2014-05-05 19:19 -Asagi: pwede kahit d k na mang gawa ng easy diff
2014-05-05 19:19 -Asagi: since your normal is 3 star
2014-05-05 19:25 -Asagi: DC'ed
2014-05-05 19:25 -Asagi: anway
2014-05-05 19:25 -Asagi: time for normal
2014-05-05 19:25 Eyenine: lol
2014-05-05 19:25 -Asagi: na receive mo ba yung sinabi ko?
2014-05-05 19:25 -Asagi: dun sa kahit wala nang easy diff?
2014-05-05 19:26 Eyenine: nope
2014-05-05 19:26 Eyenine: wai?
2014-05-05 19:26 -Asagi: kahit tanggalin na yun
2014-05-05 19:26 -Asagi: since yung normal mo
2014-05-05 19:26 -Asagi: 3 stars na
2014-05-05 19:26 -Asagi: pag 3 star na yung normal
2014-05-05 19:26 -Asagi: kahit d k na gumawa ng easy
2014-05-05 19:29 -Asagi: god damn
2014-05-05 19:29 -Asagi: DC pa
2014-05-05 19:29 -Asagi: shit
2014-05-05 19:30 Eyenine: poor net lol
2014-05-05 19:30 -Asagi: anyway
2014-05-05 19:30 -Asagi: na receive mo na?
2014-05-05 19:30 -Asagi: horry fuck
2014-05-05 19:30 Eyenine: di pa
2014-05-05 19:30 -Asagi: http://puu.sh/8A5la.png
2014-05-05 19:31 Eyenine: oh, that. kala ko me mod na
2014-05-05 19:31 Eyenine: well, na receive na yan
2014-05-05 19:31 -Asagi: so ano?
2014-05-05 19:31 -Asagi: i dedelete mo na yung easy diff?
2014-05-05 19:31 Eyenine: parang ayoko
2014-05-05 19:31 -Asagi: for sightly speed up for ranking
2014-05-05 19:32 Eyenine: pag-isipan ko pa.
2014-05-05 19:32 Eyenine: mahal ko kasi kada diff so...
2014-05-05 19:33 -Asagi: 00:09:678 (1,2) - weird rhythm
2014-05-05 19:33 -Asagi: ano sinusundan mo d2?
2014-05-05 19:33 Eyenine: yung pluck shit, conpressed into a slider
2014-05-05 19:34 Eyenine: di ako sure kung gagawin kong 1-2-1-2 o hindi
2014-05-05 19:34 -Asagi: better to follow the ting ting sound
2014-05-05 19:35 -Asagi: try dis http://puu.sh/8A5xa.jpg
2014-05-05 19:36 -Asagi: im not good at normal
2014-05-05 19:36 -Asagi: but bahala ka
2014-05-05 19:36 Eyenine: ok haha
2014-05-05 19:36 -Asagi: 00:39:914 (1,2) -
2014-05-05 19:36 -Asagi: make this more symmetrical
2014-05-05 19:36 Eyenine: mag-map ka na kasi ng Normal at easy :D
2014-05-05 19:36 -Asagi: :v
2014-05-05 19:37 -Asagi: 01:12:040 (2) - nazi, better blanket
2014-05-05 19:38 -Asagi: i think yan lng :v
2014-05-05 19:38 -Asagi: ayoko n i mod yung easy
2014-05-05 19:38 -Asagi: or lets say, cant mod
2014-05-05 19:38 Eyenine: mod pls
2014-05-05 19:38 Eyenine: dyan nagsisimula yan XD
2014-05-05 19:38 -Asagi: ;v
2014-05-05 19:39 -Asagi: no no
2014-05-05 19:39 -Asagi: pwede n to
2014-05-05 19:39 -Asagi: anyway, baka ilakad ko to sa BAT
2014-05-05 19:39 -Asagi: i guess
2014-05-05 19:39 Eyenine: dat i guess
2014-05-05 19:39 Eyenine: anyway, thanks!
2014-05-05 19:39 -Asagi: yes
2014-05-05 19:40 -Asagi: time to post :v

i-Rank na to tangina
Good Luck
Topic Starter
Eyenine
-Asagi for (BASEBALL) BAT

Thanks for the mod!
-Teina-
Hi~ Eyenine-san

From Teller's team modding queues ( ・´ω・`)

Blue : Suggestion

[General]
  1. Insane : You can make more far away on the dintance for the kiai time. I think it can make it more amusing.
  2. Normal : Please do not make a jump in this mormal difficulty. A Distance Spacing of x1.0 is commonly used because it gives the spacing a speed that's equal to the sliders. However, since you generally move your mouse faster than is necessary, 0.7x to 0.8x potentially gives better flow into the sliders (which is why 0.8x is the default). Experiment a bit and see what works the best for your style. Normal difficuly By:Wiki
Insane
  1. 00:13:457 - the 'ding' is very short. I think 00:13:457 (1) - should not use more that once rebound here.
  2. 00:17:827 - add note here. Because I think it should be more fast (for rhythm) here. Also, next reason is 00:24:559 (9,10,1) - same at 00:17:709 (3,4) - .
  3. 00:32:000 (5) - put this at 00:32:119 - . It can make 00:32:355 (1) - look like more fast and feel it to change to next (rhythm) part.
  4. 00:51:252 (1,2,3,4,5,6,7,8,9) - the whole part is follow the 'ding' sound. I think it is not suit here. You can change a little to suit the rhythm. e.g.↓(00:53:851 - to 00:54:559 -)
  5. 01:08:496 (3) - delele it and pust 01:08:615 (4) - at 01:08:496 - . IMO, it is not matcg the vocal. Or you can try this...
  6. 01:12:867 - add note?

Hard
  1. 00:43:575 - add note?
  2. 01:13:930 (9) - NC

Normal
  1. 00:09:678 (1) - the gerenal said that. Please change the DS. (And more...)
  2. 01:10:150 (1,2) - You can make more shorter slider and circle in the kiai time. The kiai time usually fatser that other part (in the rhythm).
  3. 01:20:544 - to 01:22:906 - , you can try this timeline. I think it as well.

Easy
  1. 00:12:512 - add note. It is same as 00:16:292 (2) -
  2. 00:17:237 (1,2) - Can you make it more flow?
  3. 00:34:244 (2,1) - blanket it

Nice song~
I was modding that I listen that I want to sleep ZZZ.

The map can rank now.
But I do not think it is not high quality
Easy and Noraml is np.
Try to inprove Insane, Hard and make them match the rhythm.
Mizukashii
goodluck getting this ranked :3
Mira-san
IRC mod aka quickKDwhoring

le conversation
2014-05-07 19:56 Mira-san: yoyoyo
2014-05-07 19:56 Mira-san: i think you flow dito medyo weird
2014-05-07 19:56 Mira-san: 00:33:772 (4,5) -
2014-05-07 19:56 Mira-san: *yung
2014-05-07 19:57 Mira-san: sa Insane diff heheh
2014-05-07 19:57 Eyenine: woah irc mod
2014-05-07 19:57 Eyenine: rotate slider will do?
2014-05-07 19:57 Mira-san: wait
2014-05-07 19:57 Mira-san: isip lng ako
2014-05-07 19:57 Mira-san: heheh
2014-05-07 19:57 Eyenine: gust ko kasi yung blanket, so yeah
2014-05-07 19:58 Mira-san: i think mas ok flow nya
2014-05-07 19:58 Mira-san: pag pinagpalit mo position ng (3) and (4) sa timeline
2014-05-07 19:58 Eyenine: then ctrl+G?
2014-05-07 19:58 Mira-san: yea
2014-05-07 19:59 Eyenine: will do
2014-05-07 19:59 Mira-san: eto weird ang position imo 00:36:843 (5) -
2014-05-07 19:59 Mira-san: pero baka ako lng naman e HAHAH
2014-05-07 20:00 Eyenine: well I can always move
2014-05-07 20:00 Eyenine: besides pangit blanket dito
2014-05-07 20:00 Mira-san: hmm
2014-05-07 20:00 Mira-san: anyway eto 00:42:985 (8)
2014-05-07 20:00 Mira-san: if possible make it parallel to (9)
2014-05-07 20:00 Eyenine: x 176 y 124 seems fine?
2014-05-07 20:01 Mira-san: well ok 176|124 looks better
2014-05-07 20:01 Eyenine: done
2014-05-07 20:02 Eyenine: cool
2014-05-07 20:02 Mira-san: la na ko mabigay
2014-05-07 20:02 Mira-san: HAHAH
2014-05-07 20:02 Eyenine: ready them savelogs after le mod huehue
2014-05-07 20:03 Mira-san: wait check ko n nga rin ibang diff
2014-05-07 20:03 Eyenine: haha o.o
2014-05-07 20:06 Mira-san: ooookay for hard
2014-05-07 20:06 Mira-san: NC mod lang ata mabibigay ko heheheh
2014-05-07 20:06 Mira-san: 00:55:032 (2) -
2014-05-07 20:06 Mira-san: dito n lng yung NC
2014-05-07 20:06 Eyenine: don't hesitate to check for nazi
2014-05-07 20:07 Eyenine: welp, may jump dyan dati, kaya nasa circle yung nc
2014-05-07 20:07 Mira-san: i see lol
2014-05-07 20:08 Eyenine: nazi mods pls
2014-05-07 20:08 Eyenine: huehue
2014-05-07 20:08 Mira-san: btw pakita mo to kay Asphyxia
2014-05-07 20:08 Mira-san: open yung bubble queue nya
2014-05-07 20:08 Mira-san: tanggalin ko tong lines mamaya HAHAHAH
2014-05-07 20:08 Eyenine: HAHAHA
2014-05-07 20:08 Eyenine: tagalog naman so ok lang
2014-05-07 20:09 Mira-san: ehh may makakintindi pa rin
2014-05-07 20:09 Mira-san: but i think wala naman nang magbabasa eh HEHEHE
2014-05-07 20:09 Mira-san: ok normal is clean
2014-05-07 20:09 Eyenine: nasa modding queues subforum ba bubble queue niya?
2014-05-07 20:09 Mira-san: no
2014-05-07 20:09 Mira-san: PM ingame
2014-05-07 20:09 Eyenine: oh, ok
2014-05-07 20:10 Eyenine: sabi ni -Asagi nilakad na daw niya sa di ko malaman kung sinong (BASEBALL) BAT
2014-05-07 20:10 Mira-san: dat baseball tho
2014-05-07 20:10 Mira-san: tanung ko nga mmya HAHAHA
2014-05-07 20:10 Eyenine: sabi sa userpage niya closed?
2014-05-07 20:10 Mira-san: on Easy: chek pls if proper yung blanket. bka ako lang 00:47:473 (1) -
2014-05-07 20:10 Mira-san: ah waht
2014-05-07 20:11 Mira-san: kahapon Open
2014-05-07 20:11 Mira-san: ;w;
2014-05-07 20:11 Eyenine: fark me kung anong grupo pala kayo
2014-05-07 20:11 Eyenine: lemme join lol
2014-05-07 20:11 Mira-san: also this 00:51:252 (1,1) -
2014-05-07 20:11 Mira-san: HAHAHAH
2014-05-07 20:11 Mira-san: yung grupo na yan nakisali lang ako
2014-05-07 20:11 Mira-san: lima lang talaga sila B)
2014-05-07 20:12 Eyenine: medyo off yung tail, nice catch
2014-05-07 20:12 Mira-san: mmm all's good
2014-05-07 20:12 Eyenine: yeah nazi woooh!
2014-05-07 20:12 Mira-san: go for renk
2014-05-07 20:12 Mira-san: heheheh
2014-05-07 20:13 Mira-san: tym to post 4 KDwhoring hee hee hee
2014-05-07 20:13 Eyenine: no BAT yet T_T
2014-05-07 20:13 Eyenine: sana nga before 25 May ma rank
2014-05-07 20:13 Mira-san: yung sakin sana bago magpasukan ;w;
2014-05-07 20:13 Eyenine: huehuehue
Topic Starter
Eyenine

tellertheworld wrote:

Hi~ Eyenine-san

From Teller's team modding queues ( ・´ω・`)

Blue : Suggestion

[General]
  1. Insane : You can make more far away on the dintance for the kiai time. I think it can make it more amusing. I'm fine as is. This song isn't originally supposed to have a kiai time, anyway.
  2. Normal : Please do not make a jump in this mormal difficulty. A Distance Spacing of x1.0 is commonly used because it gives the spacing a speed that's equal to the sliders. However, since you generally move your mouse faster than is necessary, 0.7x to 0.8x potentially gives better flow into the sliders (which is why 0.8x is the default). Experiment a bit and see what works the best for your style. Normal difficuly By:Wiki No jumps were intentionally added to Normal. If there are jumps, those are probably just random misplaced notes or missed Ctrl+G stuff.
Insane
  1. [color=#4000FF]00:13:457 - the 'ding' is very short. I think 00:13:457 (1) - should not use more that once rebound here.
    That repeat slider isn't supposed to follow the ding sound, but rather, the pretty loud drumroll thing that fades to 00:14:638 - so no change.
  2. 00:17:827 - add note here. Because I think it should be more fast (for rhythm) here. Also, next reason is 00:24:559 (9,10,1) - same at 00:17:709 (3,4) - . Hmm, no, they're not same. Also, I won't overmap. Never.
  3. 00:32:000 (5) - put this at 00:32:119 - . It can make 00:32:355 (1) - look like more fast and feel it to change to next (rhythm) part.
    Nope. The triple pluck thingy is pretty loud and obvious to be ignored. Also, there's nothing worth mapping at 00:32:237 - so placing the kick slider at 00:32:119 - would be pretty useless.
  4. 00:51:252 (1,2,3,4,5,6,7,8,9) - the whole part is follow the 'ding' sound. I think it is not suit here. You can change a little to suit the rhythm. e.g.↓(00:53:851 - to 00:54:559 -)
    Nope. The 3/4-1/2 slider pairs covers practically everything that can be mapped in this section. The slider tick for the offbeat drum, the 3/4 slider endpoints for the synth, and the 1/2 slider head for the clap. Your suggestions require that the clap be ignored.
  5. 01:08:496 (3) - delele it and pust 01:08:615 (4) - at 01:08:496 - . IMO, it is not matcg the vocal. Or you can try this...
    I don't see why the current pattern fits not. The whistling synth thingy makes three sixteenth notes here (or three 1/4s in osu!speak) before the long note at 01:08:615 - so, no change.
  6. 01:12:867 - add note? There's nothing here.

Hard
  1. 00:43:575 - add note? Not necessary. I'll ask others about this.
  2. 01:13:930 (9) - NC Fixed.

Normal
  1. 00:09:678 (1) - the gerenal said that. Please change the DS. (And more...) That's actually just missed Ctrl+G, but ok. Also, there are no other jumps here o.o
  2. 01:10:150 (1,2) - You can make more shorter slider and circle in the kiai time. The kiai time usually fatser that other part (in the rhythm). Following the song is better than making kiai have more note density just because it is kiai.
  3. 01:20:544 - to 01:22:906 - , you can try this timeline. I think it as well.
There's a synth note at 01:22:433 - which I cannot ignore, so no change.

Easy
  1. 00:12:512 - add note. It is same as 00:16:292 (2) - There's nothing worth mapping at 00:12:512 - and it's different from 00:16:292 - where a 1/8 drumroll starts to intensify.
  2. 00:17:237 (1,2) - Can you make it more flow?
    I don't want to risk the aesthetics here, and since the flow is pretty good enough, I won't change unless another two mod (or a BAT) say so.
  3. 00:34:244 (2,1) - blanket it Oooh, a nazi!

Nice song~
I was modding that I listen that I want to sleep ZZZ. You should have slept so that you would have seen the most beautiful fantasy.

The map can rank now.
But I do not think it is not high quality
Easy and Noraml is np.
Try to inprove Insane, Hard and make them match the rhythm.
I didn't really follow much of your suggestions, but thanks for the mod. You should have just nazi modded my map XD


Also, thanks for the random IRC mod, Mira-san Mira-chan daisuki <3 and for the support, Mizukashii.
gom1502
[Easy]

00:09:205 (4) - add whistle
00:12:512 - note add batter
00:16:292 (2) - add whistle
00:39:914 (1) - slider end 00:40:622 - here :arrow: https://osu.ppy.sh/ss/1619512

only easy diff mod..
another diff i can't mod sorry..

good luck and hope helpful~
Topic Starter
Eyenine

gom1502 wrote:

[Easy]

00:09:205 (4) - add whistle Nice.
00:12:512 - note add batter Nothing really worth representing here, so nope.
00:16:292 (2) - add whistle Ugh, it would be unjustified.
00:39:914 (1) - slider end 00:40:622 - here :arrow: https://osu.ppy.sh/ss/1619512 Applied.

only easy diff mod..
another diff i can't mod sorry..

good luck and hope helpful~ It was pretty helpful, so it's fine.
Thanks for the mod
IamKwaN
Hi, from my queue here.

General

  1. https://www.youtube.com/watch?v=w_dR10d5hcg - Is this video officially match with your song? If yes, why not adding it?

Insane

  1. 00:02:591 (3) - I guess you miss a whistle here like Hard.
  2. 00:13:457 (1) - Is a drum finish on head more suitable?
  3. 00:15:819 (3,4) - When I use 25% to listen to the music, I wonder why you put 1/8 reversed slider from 00:15:819 to 00:16:233, where there are solid 1/8 drum beats at 00:16:764 (4). Consider swapping these two sliders to match the rhythm.
  4. 00:16:764 (4) - Some drum finishes can be placed here too.
  5. 00:24:796 (1,2) - Minor blanket issue.
  6. 00:27:394 (6,7,8) - A suggestion on the rhythm. Personally, the flute can be followed more closely and stress at 00:27:867 can be captured completely using slider head:
  7. 00:40:622 (2,3) - Consider swapping these two on timeline basis. Really plays better.
  8. 01:02:119 (2) - Same like 00:16:764 (4).
  9. 01:08:260 (1,2,3,4,5,6,7,8,9) - Make it consistent on what you are following, 01:08:260 (1,2,3,4) - following the flute; 01:09:205 (5,6,7,8,9) - following the drum. It just bothers me in some sense. You either follow one of them but don't mix it.
  10. 01:26:685 (5) - Clap is missing on head.
  11. 01:28:575 (1) - Remove this NC. No jump, no SV change, no big white tick.
  12. 01:32:945 (1) - Add several green lines for gradual volume decrease.

Hard

  1. 00:13:457 (1) - Drum-finish on head.
  2. 00:47:945 (1) - Stack perfectly.
  3. 00:56:449 (5) - Wrong clap on tail? Should be on head I guess.
  4. 01:00:229 (3) - Clap missing on head, also for tail of 01:00:701 (4).
  5. 01:02:119 (3) - Drum-finish :>
  6. 01:28:575 (1) - Same like Insane, I don't know your intention of NCing here.
  7. 01:32:945 (1) - Spinner volume applies here also.

Normal

  1. AR4 is fine, provided that the BPM is so low. Also, it would be more comparable to setting of Easy if you reduce AR by 1.
  2. 00:13:457 (1) - Drum finish on head.
  3. Spinner Volume ^
  4. Easy would be these two suggestions too.
  5. Quite a solid mapset! Nice!

Good luck!
Topic Starter
Eyenine

IamKwaN wrote:

Hi, from my queue here.

General

  1. https://www.youtube.com/watch?v=w_dR10d5hcg - Is this video officially match with your song? If yes, why not adding it? This is the official video. Too lazy to add, though.

Insane

  1. 00:02:591 (3) - I guess you miss a whistle here like Hard. Fixed.
  2. 00:13:457 (1) - Is a drum finish on head more suitable? I guess.
  3. 00:15:819 (3,4) - When I use 25% to listen to the music, I wonder why you put 1/8 reversed slider from 00:15:819 to 00:16:233, where there are solid 1/8 drum beats at 00:16:764 (4). Consider swapping these two sliders to match the rhythm. No change. The faint 1/8 drumroll starts fading in at 00:15:819 - and stops at 00:17:237 -, but I used a 1/4 repeat slider at 00:16:764 - to accentuate the loud drum thingy at 00:16:764 - and 00:17:000 - while at the same time signifying change of momentum from hold to normal speed.
  4. 00:16:764 (4) - Some drum finishes can be placed here too. Added.
  5. 00:24:796 (1,2) - Minor blanket issue. Moar nazi pls.
  6. 00:27:394 (6,7,8) - A suggestion on the rhythm. Personally, the flute can be followed more closely and stress at 00:27:867 can be captured completely using slider head:
    1. There's nothing on 00:27:630 -. 2. This suggestion requires that the clap be ignored, which can be represented while at the same time going with the flute.
  7. 00:40:622 (2,3) - Consider swapping these two on timeline basis. Really plays better. Same as above. There's nothing on 00:40:859 -
  8. 01:02:119 (2) - Same like 00:16:764 (4). Too faint compared to (4)
  9. 01:08:260 (1,2,3,4,5,6,7,8,9) - Make it consistent on what you are following, 01:08:260 (1,2,3,4) - following the flute; 01:09:205 (5,6,7,8,9) - following the drum. It just bothers me in some sense. You either follow one of them but don't mix it. This plays alright. Besides, both are on the top layer of the song, and are worth mapping the same. Also, I mixed both drum and flute on many parts of the song. No change.
  10. 01:26:685 (5) - Clap is missing on head. o.o
  11. 01:28:575 (1) - Remove this NC. No jump, no SV change, no big white tick. Except maybe for a finish and a jump that follows? Welp fixed anyway.
  12. 01:32:945 (1) - Add several green lines for gradual volume decrease. Added the lazy way.

Hard

  1. 00:13:457 (1) - Drum-finish on head.
  2. 00:47:945 (1) - Stack perfectly.
  3. 00:56:449 (5) - Wrong clap on tail? Should be on head I guess.
  4. 01:00:229 (3) - Clap missing on head, also for tail of 01:00:701 (4).
  5. 01:02:119 (3) - Drum-finish :> Same as Insane - too faint.
  6. 01:28:575 (1) - Same like Insane, I don't know your intention of NCing here.
  7. 01:32:945 (1) - Spinner volume applies here also. Fixed almost everything.

Normal

  1. AR4 is fine, provided that the BPM is so low. Also, it would be more comparable to setting of Easy if you reduce AR by 1.
  2. 00:13:457 (1) - Drum finish on head.
  3. Spinner Volume ^
  4. Easy would be these two suggestions too. Fixed all.
  5. Quite a solid mapset! Nice! No, please. Stop saying anything like this to my map.

Good luck!
Thanks for the mod.

Should I or should I not push through with this mapset?


EDIT: Something I forgot.
IamKwaN

Eyenine wrote:

Should I or should I not push through with this mapset?
Sure, please go ahead.
Topic Starter
Eyenine

IamKwaN wrote:

Eyenine wrote:

Should I or should I not push through with this mapset?
Sure, please go ahead.
I don't really feel like pushing through anymore ._.

Welp, just hold on, I guess.


EDIT: Wow you're fast.
Saut
yo, as requested
(i can smell a useless mod because this map seems pretty perfect :'( )


  • [General]
  1. no tags? :o Are you sure there is nothing you can add to the tags?
  2. quality of the bg isnt the best, but I know that there are no others related to "XeoN - Eternal Fantasy" so i guess its ok
  3. disable letterbox & widescreen since you dont have a storyboard
  4. what about some fresh custom sounds?


  • [Easy]
  1. 01:09:678 (4,1,2) - you could improve this blanket a little bit
  2. 01:29:993 (2,3) - crooked blanket here
  3. 01:34:717 - from that point the volume decreases - you could add inherating points and decrease the volume of the spinner (in stages)
    well can't find anything else - was pretty perfect


  • [Normal]
  1. 00:09:678 (1,2) - slightly crooked
  2. 00:32:355 (1,2,3) - (2) and (3) slightly to the left - to follow the line of slider 1
    so perfect ._.


  • [Hard]
  1. 00:43:457 (8,1) - crooked blanket
  2. 00:47:945 (1,2) - not perfectly stacked
  3. 00:56:449 (5) - remove clap from slider end and add the clap at the slider top
  4. 01:10:150 (1,2) - again crooked (slightly) - im so picky
  5. 01:32:945 (1) - slider ^same as with easy


  • [Insane]
  1. 00:10:150 (3,5) - stack 5 on 3 properly
  2. 00:32:355 (1,3) - slider blanket would be cool here
  3. 00:40:622 (2,3) - if this is supposed to be a blanket its crooked
  4. 01:09:205 (5,6,7,8,9,1) - you could avoid the overlap here talking about slider 1 and 8
  5. 01:10:150 (1,2) - stack
  6. 01:32:945 (1) - ^

well, i never felt so useless - very beautiful and perfect map, hope this will get ranked very soon!

Saut
Topic Starter
Eyenine

Saut wrote:

yo, as requested
(i can smell a useless mod because this map seems pretty perfect :'( )


  • [General]
  1. no tags? :o Are you sure there is nothing you can add to the tags? None as far as I remember.
  2. quality of the bg isnt the best, but I know that there are no others related to "XeoN - Eternal Fantasy" so i guess its ok
  3. disable letterbox & widescreen since you dont have a storyboard
  4. what about some fresh custom sounds? Too lazy to look for custom sounds, and default hitsounds seem satisfactory to me.


  • [Easy]
  1. 01:09:678 (4,1,2) - you could improve this blanket a little bit
  2. 01:29:993 (2,3) - crooked blanket here
  3. 01:34:717 - from that point the volume decreases - you could add inherating points and decrease the volume of the spinner (in stages)
    well can't find anything else - was pretty perfect


  • [Normal]
  1. 00:09:678 (1,2) - slightly crooked
  2. 00:32:355 (1,2,3) - (2) and (3) slightly to the left - to follow the line of slider 1
    so perfect ._.


  • [Hard]
  1. 00:43:457 (8,1) - crooked blanket Denying this blanket mod. The symmetry looks better with less curved sliders imo.
  2. 00:47:945 (1,2) - not perfectly stacked
  3. 00:56:449 (5) - remove clap from slider end and add the clap at the slider top
  4. 01:10:150 (1,2) - again crooked (slightly) - im so picky
  5. 01:32:945 (1) - slider ^same as with easy


  • [Insane]
  1. 00:10:150 (3,5) - stack 5 on 3 properly Moved 3 instead.
  2. 00:32:355 (1,3) - slider blanket would be cool here
  3. 00:40:622 (2,3) - if this is supposed to be a blanket its crooked
  4. 01:09:205 (5,6,7,8,9,1) - you could avoid the overlap here talking about slider 1 and 8
  5. 01:10:150 (1,2) - stack
  6. 01:32:945 (1) - ^ No stack intended there.

Fixed all except where noted.

well, i never felt so useless - very beautiful and perfect map, hope this will get ranked very soon! Nope, this ain't useless. I like nazi mods, you see.

Saut
Thanks for the mod!
Ashasaki
I see a shining bubble approaching *O* -runs-
Maruyu
ww

Easy


  1. 00:42:276 (2,3) - usually blankets into triangles in lower diffs leave a hard angle in flow, but this is too big imo. Try moving 00:42:748 (3) a bit, like http://puu.sh/di1pD/4fdcfcc323.jpg.
  2. 01:29:993 (2,3) - i think this fits better like this http://puu.sh/di1vx/251ab1c2fa.jpg

Normal


  1. 00:25:504 (2,3) - stacking stuff in lower difficulties under sliders might not be the best choice in a normal difficulty, try this in order to keep the symmetry theme http://puu.sh/di1Du/05f7421ba3.jpg

Hard


Nothing to point out owo

Insane



  • why not call this diff "Eternal"? just a suggestion, you can keep insane, but whatever :o

probably one of the shortest mods i've done in a while. It's also been a while since I've seen such a good map based on symmetry :p

I'll try calling Rakuen over :p
Axarious

[General]
Sounds like MapleStory ;3
Great mapset!
[Easy]
  1. 00:27:158 (3,1) - Slight blanket tweaking here, maybe.
  2. 00:30:465 (2,3) - Move to x:191 y:118 (ruins the distance snap, maybe bend slider (3) a bit to retain ds).
  3. 00:47:000 (4) - Move to x:197.
  4. 01:23:851 (2,1) - Curve slider (2) more so it makes a nicer blanket with (1).
  5. 01:29:993 (2,3) - Ctrl HJ these and blanket again, don't freehand double blanket sliders.
[Normal]
  1. 00:28:575 (1) - Move to x:257 y:169. Maintains 1.00x distance snap as well as makes a better blanket with slider (6).
  2. 01:13:457 (3) - Move to x:401 y:183. Creates 0.99x distance snap and makes a slightly better blanket with slider (2).
  3. 01:15:819 (4) - Rotate 3 degrees around selection center.
[Hard]
  1. 00:21:725 (2) - Move to x:115 y:361, maybe. Creates 1.43x ds and makes a slightly better blanket.
  2. 00:26:685 (3) - Rotate -1 degree around selection center.
  3. 00:33:063 (2,4) - Asymmetrical.
  4. 00:36:134 (2) - Rotate -2 degrees around selection center.
  5. 00:37:079 (3) - ^ Ctrl H this slider.
  6. 00:41:804 (5) - Rotate -1 degree around selection center.
  7. 01:08:260 (5) - Move to x:105 y:118.
[Insane]
  1. 01:02:591 (1) - Rotate -2 degrees around selection center.
Topic Starter
Eyenine
Yay two mods!

Yuzu- wrote:

ww

Easy


  1. 00:42:276 (2,3) - usually blankets into triangles in lower diffs leave a hard angle in flow, but this is too big imo. Try moving 00:42:748 (3) a bit, like http://puu.sh/di1pD/4fdcfcc323.jpg. Probably did it right.
  2. 01:29:993 (2,3) - i think this fits better like this http://puu.sh/di1vx/251ab1c2fa.jpg Denied. My problem with this alternative is the lack of note worth emphasizing at 01:31:646 -. I'm good with my pattern.

Normal


  1. 00:25:504 (2,3) - stacking stuff in lower difficulties under sliders might not be the best choice in a normal difficulty, try this in order to keep the symmetry theme http://puu.sh/di1Du/05f7421ba3.jpg Denied. None has pointed out this stack pattern so far so I guess it's not much of a deal. Heck, pkk suggested me this pattern in his mod. Besides, a slider repeat landing at 00:25:741 - would be pointless, isn't it?

Hard


Nothing to point out owo

Insane



  • why not call this diff "Eternal"? just a suggestion, you can keep insane, but whatever :o Used my original diff name instead. (Check out page 1 of this thread, and you'll see.)

probably one of the shortest mods i've done in a while. It's also been a while since I've seen such a good map based on symmetry :p

I'll try calling Rakuen over :p

Axarious wrote:


[General]
Sounds like MapleStory ;3
Great mapset!
[Easy]
  1. 00:27:158 (3,1) - Slight blanket tweaking here, maybe.
  2. 00:30:465 (2,3) - Move to x:191 y:118 (ruins the distance snap, maybe bend slider (3) a bit to retain ds). Did this my own way. Moved to (192, 116) (location of the slider 3 at previous mod item) and adjusted other objects as necessary. 1.02x isn't much of a difference.
  3. 00:47:000 (4) - Move to x:197.
  4. 01:23:851 (2,1) - Curve slider (2) more so it makes a nicer blanket with (1). Why did I find this fix difficult? o.o
  5. 01:29:993 (2,3) - Ctrl HJ these and blanket again, don't freehand double blanket sliders.
[Normal]
  1. 00:28:575 (1) - Move to x:257 y:169. Maintains 1.00x distance snap as well as makes a better blanket with slider (6).
  2. 01:13:457 (3) - Move to x:401 y:183. Creates 0.99x distance snap and makes a slightly better blanket with slider (2). Moved to (399, 182) instead. 1.00x ds + better blanket.
  3. 01:15:819 (4) - Rotate 3 degrees around selection center.
[Hard]
  1. 00:21:725 (2) - Move to x:115 y:361, maybe. Creates 1.43x ds and makes a slightly better blanket.
  2. 00:26:685 (3) - Rotate -1 degree around selection center.
  3. 00:33:063 (2,4) - Asymmetrical.
  4. 00:36:134 (2) - Rotate -2 degrees around selection center.
  5. 00:37:079 (3) - ^ Ctrl H this slider.
  6. 00:41:804 (5) - Rotate -1 degree around selection center. Rotated -2 instead and adjusted middle anchor point a bit.
  7. 01:08:260 (5) - Move to x:105 y:118.
[Insane]
  1. 01:02:591 (1) - Rotate -2 degrees around selection center.
Yay nazi mod!!
Thanks for the mods!
Winnie
Here as requested from modding queue. This is a great song :)

[Easy]

Generalt concept of mine would be to use 1.0 as a base and go for DS. There were problems when notes were shorter or longer than necessary. Spacing is key for an easy and normal difficulty map. Little tweaks here and there and it would make the mapset seem good
00:51:252 (1) - Move slider end a little more to the right so it doesn't overlap it
00:53:615 (2) - Snap with 1.0 base

[Normal]

00:07:788 (5) - Snap and move to the right a little for blanket
No issues just DS errors. Revise you to go back and snap them correctly

Other difficulties I have no issues with, They seem how they should be imo. Sorry if it's short I tried my best to see if there were issues, but there isn't that much.
Topic Starter
Eyenine

Kocari wrote:

Here as requested from modding queue. This is a great song :)

[Easy]

Generalt concept of mine would be to use 1.0 as a base and go for DS. There were problems when notes were shorter or longer than necessary. Spacing is key for an easy and normal difficulty map. Little tweaks here and there and it would make the mapset seem good
00:51:252 (1) - Move slider end a little more to the right so it doesn't overlap it
00:53:615 (2) - Snap with 1.0 base

[Normal]

00:07:788 (5) - Snap and move to the right a little for blanket
No issues just DS errors. Revise you to go back and snap them correctly Fixed everything.

Other difficulties I have no issues with, They seem how they should be imo. Sorry if it's short I tried my best to see if there were issues, but there isn't that much.
Thanks for the mod and the reminder.
Pho
From my modding queue~

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. So where did you leave the volume-decreasing green lines from your easy diff in the higher diffs? Please add them (or delete the one at easy, but i recommend the other choice).
  2. The track sounds like it could be the main theme from a Fantasy MMORPG.:v
  3. Actually, all Clap HS i mentioned here are highly recommended.
[Easy]
  1. 00:17:237 (1) - Feels strange when you clap here, but don't continue this for the next notes until 00:26:685 - since there's a notable clap in the track after every 2 ticks.
  2. 01:00:701 (3) - Clap on sliderend.
  3. 01:31:410 (3) - ^
[Normal]
  1. 00:47:473 (5,1) - NC on 5 already.
  2. 00:56:922 (4,6) - Clap here, or else it's too hitsound-empty
  3. 01:10:150 (1) - ^ on sliderend
[Hard]
  1. 00:11:567 (1) - Delete NC, as you seem to set NC after 2 stanza for the intro.
  2. 00:32:119 (5) - Switch this with 2 circles, the offbeat sliders sounds weird here and circles would make it play more natural imo.
  3. 00:36:016 - Add a circle here? Also 00:35:898 (1,2) - NC on 2 first.
  4. 01:00:229 (3) - Clap on sliderstart.
  5. 01:00:701 (4,5,1,2,3,4) - You didn't set Clap HS here, while you did it on Fantasy. Please fix this.
  6. 01:01:764 - I'd recommend to set a beat here for the claps.
  7. 01:12:985 (7) - Clap on sliderend.
  8. 01:16:528 (1,2) - NC on 2 first
  9. 01:16:882 (3) - Clap here please, it's very strong in the track.
[Insane]
  1. 00:19:126 (6) - NC=? Same at 00:26:685 (4) -
  2. 00:37:906 (8) - There's no beat in the track at this place, making this object void/overmap. Please delete.
    Also set the NC at 00:38:024 - already.
  3. 01:26:685 (5) - Clap on sliderstart.
  4. 01:31:646 (3) - Clap on sliderend.
I declare this mod to be super-ineffective lol.
No but seriously, there's isn't much more to find in this set. The set is neat and I like the symmetry in this a lot. So just wait for BATs to crawl out. Good luck! /o/
Topic Starter
Eyenine

Pho wrote:

From my modding queue~

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. So where did you leave the volume-decreasing green lines from your easy diff in the higher diffs? Please add them (or delete the one at easy, but i recommend the other choice).
  2. The track sounds like it could be the main theme from a Fantasy MMORPG.:v Agreed :D
  3. Actually, all Clap HS i mentioned here are highly recommended.
[Easy]
  1. 00:17:237 (1) - Feels strange when you clap here, but don't continue this for the next notes until 00:26:685 - since there's a notable clap in the track after every 2 ticks.
  2. 01:00:701 (3) - Clap on sliderend.
  3. 01:31:410 (3) - ^
[Normal]
  1. 00:47:473 (5,1) - NC on 5 already. Denied. Pattern-wise, 5 is a combo end. Besides, it fits the music well enough.
  2. 00:56:922 (4,6) - Clap here, or else it's too hitsound-empty
  3. 01:10:150 (1) - ^ on sliderend
[Hard]
  1. 00:11:567 (1) - Delete NC, as you seem to set NC after 2 stanza for the intro.
  2. 00:32:119 (5) - Switch this with 2 circles, the offbeat sliders sounds weird here and circles would make it play more natural imo. Changed my own way. Interchanged 00:31:882 (4,5) - since a 1/2 slider would fit the clap at 00:31:882 -. This way, I make the pattern fit the song while preserving it.
  3. 00:36:016 - Add a circle here? Also 00:35:898 (1,2) - NC on 2 first.
  4. 01:00:229 (3) - Clap on sliderstart.
  5. 01:00:701 (4,5,1,2,3,4) - You didn't set Clap HS here, while you did it on Fantasy. Please fix this.
  6. 01:01:764 - I'd recommend to set a beat here for the claps.
  7. 01:12:985 (7) - Clap on sliderend.
  8. 01:16:528 (1,2) - NC on 2 first Denied. I don't see why NC should start at 2.
  9. 01:16:882 (3) - Clap here please, it's very strong in the track. So I forgot that much claps? o.o
[Insane]
  1. 00:19:126 (6) - NC=? Same at 00:26:685 (4) - On hold. I like the long combos.
  2. 00:37:906 (8) - There's no beat in the track at this place, making this object void/overmap. Please delete. Oh, my bad. Sorry. (But aren't overmapped triplets the trend now? I mean, there's a lot of ranked stuff out there with such overmapped triplet.)
    Also set the NC at 00:38:024 - already.
  3. 01:26:685 (5) - Clap on sliderstart.
  4. 01:31:646 (3) - Clap on sliderend. Fixed everything unless otherwise noted.
I declare this mod to be super-ineffective lol.
No but seriously, there's isn't much more to find in this set. The set is neat and I like the symmetry in this a lot. So just wait for BATs to crawl out. Good luck! /o/
Thanks for the mod! (And I don't think BATs would crawl out to my map until probably September next week.)
RandF
From my queue~

[General]
  1. if you please, I suggest to add "soft-sliderslide.wav" of silence as custom-hitsound
[Easy]
  1. 00:17:237 ~ 00:26:213- why don't you add clap in this part?
  2. 00:43:693- whistle?
  3. 01:00:701- 01:01:410- i suggest to add whistle. that suits to backmusic, imo~
[Normal]
  1. I recommend to make CS 3.5
  2. 00:17:237- finish
  3. 00:23:378 (3,4,5,6) - hard to find rhythm. suggetion~
  4. 00:36:134- whistle
  5. 00:49:363- ^
  6. 00:56:922- ^
  7. 00:58:811- ^
  8. 01:04:953 (5,6) - just a suggetion
[Hard]
  1. 00:34:953- whistle
  2. 00:42:748 (6,7,8) - hard to find rhythm because of 1/4 rhythm consisting of circles. I think 1/2rhythm is no problem at this part
  3. 01:12:985- whistle
  4. 01:13:930 (1) - why not whistle?
  5. 01:32:355- clap
[Fantasy]
  1. 01:00:229 (5,6) - I prefer to 1/2 reverse slider
  2. 01:05:780- whistle
  3. 01:06:725- ^
  4. 01:07:079- ^
  5. 01:24:323 (5,6,7,8,9) - flow suggetion
you need more working about hitsound, imo
~Good Luck~
Myxo
Ohh so you are still working on this... I remember modding it a while ago :b
EDIT: OMFG 9 months. Call me when you applied RandomEffect's Mod, I'll help with hitsounding and then we'll bub this
Topic Starter
Eyenine

RandomEffect wrote:

From my queue~

[General]
  1. if you please, I suggest to add "soft-sliderslide.wav" of silence as custom-hitsound Done.
[Easy]
  1. 00:17:237 ~ 00:26:213- why don't you add clap in this part?
  2. 00:43:693- whistle?
  3. 01:00:701- 01:01:410- i suggest to add whistle. that suits to backmusic, imo~
[Normal]
  1. I recommend to make CS 3.5 Denied. It's more of, like, preservation reasons.
  2. 00:17:237- finish
  3. 00:23:378 (3,4,5,6) - hard to find rhythm. suggetion~ On hold until another two mods suggest the same. No other mod as of now had pointed it out, and I believe the stacks made the rhythm pretty obvious.
  4. 00:36:134- whistle
  5. 00:49:363- ^
  6. 00:56:922- ^
  7. 00:58:811- ^
  8. 01:04:953 (5,6) - just a suggetion Denied. The rhythm is bad, as it emphasizes the synth sound too much without regard to the percussion. imo it is better to follow percussion in easier diffs.
[Hard]
  1. 00:34:953- whistle
  2. 00:42:748 (6,7,8) - hard to find rhythm because of 1/4 rhythm consisting of circles. I think 1/2rhythm is no problem at this part Denied. It's emphasizes weak beats on the song and therefore is a lot of problem.
  3. 01:12:985- whistle
  4. 01:13:930 (1) - why not whistle?
  5. 01:32:355- clap
[Fantasy]
  1. 01:00:229 (5,6) - I prefer to 1/2 reverse slider Denied. I prefer the circle-kick slider combo.
  2. 01:05:780- whistle
  3. 01:06:725- ^
  4. 01:07:079- ^
  5. 01:24:323 (5,6,7,8,9) - flow suggetion Denied. It creates too much angle between the stream and the slider which is inconsistent with my map. It also make the angle between 01:23:615 (3,4,5) - larger. A smoother flow is desired.
Fixed everything except where noted.
you need more working about hitsound, imo
~Good Luck~
I can't believe I forgot that much hitsounds. Thanks for the mod!

Desperate-kun wrote:

Ohh so you are still working on this... I remember modding it a while ago :b
EDIT: OMFG 9 months. Call me when you applied RandomEffect's Mod, I'll help with hitsounding and then we'll bub this
Can't be helped. I left this map to rot 7 months ago. Don't even know why I revived this map.
Topic Starter
Eyenine
Something's wrong with me. I do not intend to double-post.
Leorda
Hi there

[General]
* 2nd combo color is too dark, so it probably players can't read clearly. Perhaps, make it brighter?

[Insane]
01:00:347 (6) - Why drum-whistle here? Maybe you forgot to change or smth?
01:17:355 (6) - ^
01:32:473 (2) - ^

I let Desperate-kun to bub this. If he didn't bub this, maybe I'll bub this. Call me if you feels ready
Topic Starter
Eyenine

Leorda wrote:

Hi there

[General]
* 2nd combo color is too dark, so it probably players can't read clearly. Perhaps, make it brighter? Doesn't look that dark to me. On hold until another mod checks this out.

[Insane]
01:00:347 (6) - Why drum-whistle here? Maybe you forgot to change or smth?
01:17:355 (6) - ^
01:32:473 (2) - ^ I can't remember why I used drum-whistle. Fixed back to soft-normal anyway.

I let Desperate-kun to bub this. If he didn't bub this, maybe I'll bub this. Call me if you feels ready
I'll probably ask you after his hitsound mod or when I got tired of waiting lol

Thanks for the mod!
Myxo
[General]

I agree with Leorda that the second combo colour might be a bit too dark, especially when you use 100%-dim (which for some reason should be considered when making combo colours).

[Normal]

OD 4 | HP 4 please. Your current settings differ a lot from the AR.
Imo CS 3.5 would fit well here, since it would be between Easy's and Hard's settings, and also the overlaps of 1/2-objects would look a bit better imo, although it is quite minor.

[Hard]

OD 6 | HP 6 ;w;
00:15:819 - Atm I can barely hear it. Maybe you could turn this volume up to ~35%?

[Fantasy]

00:15:819 - Same as Hard.
00:15:819 (3) - It might be better to reduce this slider by one reverse. Considering the overall level of difficulty is pretty low in this map, having an 1/8-gap is really evil for players who don't alternate patterns like this (which is a minority, but surely a few)

Actually I found the hitsounding really good when I looked closer into it, so that's all from me~ Call me c:
Topic Starter
Eyenine

Desperate-kun wrote:

[General]

I agree with Leorda that the second combo colour might be a bit too dark, especially when you use 100%-dim (which for some reason should be considered when making combo colours).

[Normal]

OD 4 | HP 4 please. Your current settings differ a lot from the AR.
Imo CS 3.5 would fit well here, since it would be between Easy's and Hard's settings, and also the overlaps of 1/2-objects would look a bit better imo, although it is quite minor. Second time this was pointed out. Changed.

[Hard]

OD 6 | HP 6 ;w;
00:15:819 - Atm I can barely hear it. Maybe you could turn this volume up to ~35%?

[Fantasy]

00:15:819 - Same as Hard.
00:15:819 (3) - It might be better to reduce this slider by one reverse. Considering the overall level of difficulty is pretty low in this map, having an 1/8-gap is really evil for players who don't alternate patterns like this (which is a minority, but surely a few) Applied all suggestions.

Actually I found the hitsounding really good when I looked closer into it, so that's all from me~ Call me c:
Thanks for the mod!

My map is ready. I hope.
Myxo
Well uhh... I see you made the combo color brighter which is good, but now Color 2 and 4 are too similar. Maybe you can get some variation by using this for example:
Combo2 : 131,131,65
Or just find another "type" of green on your own that you could use.
Afterwards I'll bubble~
Topic Starter
Eyenine
That color is my first color. Took my own green.

My map's ready.
Myxo
Sorry for late, but you didn't call me so I couldn't know orz :c

[All diffs]
00:02:119 - Add a Finish

[Easy]
00:18:654 - Missing Clap

[Hard]

00:22:906 (1) - Remove NC for consistency (since you used NC every 2 measures before)
00:30:701 (1) - ^
00:56:922 (1) - ^
NCing in the kiai is a bit messed up.. Try to make it consistent if possible.

[Insane]

NCing is a bit inconsistent as well. Try to decide wether you want them every one or two measures and check that system >w<

Call me back~
Topic Starter
Eyenine
Followed everything. Map's ready, I guess.
Myxo
Indeed, it is :3

Bubbled (ノ 'ω')ノ
IamKwaN
yesyesyes!!!!!! gonna do it tmr!!!!
Topic Starter
Eyenine
My, my, map's bubbled. Thanks Desperate-kun!
IamKwaN
[General]
  1. I guess you want to silent the sliderslide? Use the one in the ranking criteria instead then: http://up.ppy.sh/files/blank.wav Correct me if I'm wrong.
[I]
  1. 00:06:370 (3) - I suggest removing the whistle, as the pitch isn't as high as 00:06:607 - and consecutive two whistles don't sound good.
  2. 00:07:315 - ^ Same for 00:08:024 - .
  3. 00:08:496 - Whistle here instead. Also for 00:09:205 (4) - .
  4. 00:15:819 (3,4) - I can't understand this since then, why are the density of reversed arrows opposite to that of music?
  5. 00:47:473 (1) - I guess the clap on slider body is redundant.
  6. 01:08:260 (1,2,3,4) - This even number of tapping isn't comfortable even if you are following the flute thingy, the highest pitched stress is still on 01:08:496 - , try another rhythm please. If you don't manage to change the rhythm, at least unstack those circles to help players read the number of notes clearly.
[N]
  1. The setting is too high compared to E and H, try AR4.5 and OD HP 3.5.
  2. 00:12:040 (3) - I wonder why this isn't on the y-axis.
[E]
  1. 00:30:937 (3) - I really don't recommend stacking in the lowest difficulty. I have seen newbies complaining in forums about stacking in Easy.. Well, I saw quite a number of this technique in the remaining diff, so I guess you wouldn't have any motivations to change them, just keep in mind next time.
Hitsound suggestions can be applied on other diffs if applicable.
Topic Starter
Eyenine
Bubblepop

IamKwaN wrote:

[General]
  1. I guess you want to silent the sliderslide? Use the one in the ranking criteria instead then: http://up.ppy.sh/files/blank.wav Correct me if I'm wrong.
[I]
  1. 00:06:370 (3) - I suggest removing the whistle, as the pitch isn't as high as 00:06:607 - and consecutive two whistles don't sound good.
  2. 00:07:315 - ^ Same for 00:08:024 - .
  3. 00:08:496 - Whistle here instead. Also for 00:09:205 (4) - .
  4. 00:15:819 (3,4) - I can't understand this since then, why are the density of reversed arrows opposite to that of music? Fixed. I forgot what the density reduction was for. I don't know if the obvious silence at 00:16:705 - is alright.
  5. 00:47:473 (1) - I guess the clap on slider body is redundant.
  6. 01:08:260 (1,2,3,4) - This even number of tapping isn't comfortable even if you are following the flute thingy, the highest pitched stress is still on 01:08:496 - , try another rhythm please. If you don't manage to change the rhythm, at least unstack those circles to help players read the number of notes clearly. Changed rhythm (new rhythm similar to 01:23:378 (1,2,3,4,5,6,7,8,9) - )
[N]
  1. The setting is too high compared to E and H, try AR4.5 and OD HP 3.5.
  2. 00:12:040 (3) - I wonder why this isn't on the y-axis. Adjusted slider 2 to allow placing slider 3 to y axis.
[E]
  1. 00:30:937 (3) - I really don't recommend stacking in the lowest difficulty. I have seen newbies complaining in forums about stacking in Easy.. Well, I saw quite a number of this technique in the remaining diff, so I guess you wouldn't have any motivations to change them, just keep in mind next time. Even with the motivation, it's still a difficult fix--the map will practically be remapped. Nonetheless, I'll keep that in mind.
Hitsound suggestions can be applied on other diffs if applicable.

Applied everything unless otherwise noted.
Thanks for the mod! My map's ready.
IamKwaN
Your map is ready for heart!
Topic Starter
Eyenine
Yay! Thanks for rank, Kwan!
pkk
aah, I remember modding this such a long time ago

Congratulations on your first ranked map! ヽ(。ゝω・。)ノ
Myxo
Congratz! Finally c:
Pho
Cool :3
Mira-san
ohwow congrats m8 kek
Flanster
A DJMAX song with no mania difficulties. Woohoo...
Topic Starter
Eyenine

LoliFlan wrote:

A DJMAX song with no mania difficulties. Woohoo...
I have neither the skills to map mania diffs nor the courage to ask mania mappers for guest diffs. Sorry.

(I thought of adding taiko diffs to the mapset, but I feared for the quality of the whole mapset and so I dropped the idea.)
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