Well since Verto modded I can make a new post lol
mod based on Nwolf+Priti's request :3/
good luck for ranking~ sorry that this mod took absolutely forever lol
mod based on Nwolf+Priti's request :3/
STANDARD MOD (Normal + Hard only, sorry, too lezi for modding the Insane)
The Normal has some of the longest combos in the set because it NCs every 4 measures. I don't really care that the higher diffs only do this every 1/2 measures, but I would like it if you did a NC every 2 measures so that the Normal has about the same amount of notes in a single combo. just my opinion.
Normal
The Normal has some of the longest combos in the set because it NCs every 4 measures. I don't really care that the higher diffs only do this every 1/2 measures, but I would like it if you did a NC every 2 measures so that the Normal has about the same amount of notes in a single combo. just my opinion.
Normal
- 00:33:572 (8) - Why do you suddenly decide to not map as much as you normally did like 5 seconds ago; this was 2 sliders before, now it's just 1 long one which blatantly skips some parts of the music which are quite crucial imo. So instead of having 1 long slider, try having it similar to 00:30:441 (2,3) - where you follow the vocals (making it different of course, to suit them) or 00:29:398 (1) - where you follow the guitar's 3/2 structure. The latter would bring some consistency with 00:41:919 (8) - and the earlier one could give some more variety
- 00:34:615 (1,2) - Why are these two notes like the only two that go under and over sliders when the rest of the notes before it and in the other Kiai bursts of this section don't? It's weirdly inconsistent and imo may cause a little bit of confusion to newer players due to seeming cluttered, but I can't speak for them since I don't have trouble with Normals in the slightest. 1's end being fully under the previous slider's fine but the partial overlap of 2-3 is a bit weird compared to the rest of the map imo.
- 00:50:267 (1) - I think it would actually be quite cool if, instead of the sharp direction change being where it is right now (on a purple tick) it was on the vocals' beginning which is on the white tick; also it would provide some evenness and would actually follow something in the music.
- 00:52:876 (5) - Again the partial overlap looks a bit weird to me; the slider before this is curved so maybe if you curved this one as well without it overlapping 6 then it would provide structure and consistency with the vocals since they're kinda similar in that aspect. these are just personal preference, really, because partial overlaps are just "meh" to me lol
- 01:02:789 (1) - Not sure what this 3/2 is following, I think it would work better as perhaps a 1/1 repeat and then you could put a circle inbetween this and the next slider for filling in the gap; it just follows the main melody more compared to what you have now.
- 01:22:615 (4,5) - Maybe this pattern would look better if you copied 4 and replaced 5 with it; idk it just seems like it could work considering the similarity of the guitar
- 01:40:354 (1) - Same deal as 00:50:267
- 01:52:876 (1) - Same as 01:02:789
- 00:11:659 (1) - Why is this slider given tons of 1/6 repeats on a HARD? It gives the player barely any leniency for being late and doesn't follow the main melody of 1/3s; imo it would be nicer if it were 1/3 repeats instead of 1/6 repeats.
- 00:40:224 (2) - Minor nitpick here but the angle change isn't exactly on the white tick here; which seems a bit weird, unless you're trying to follow the exact moment the guitar fades, otherwise I see no reason for this
- 00:49:746 (3) - again with the 1/6 repeats; why do you do this on a Hard? It just doesn't make sense especially seeing as how you tend to follow the main melody a lot more in this diff (well, it's a Hard, so that would be something you do). not gonna mention any more otherwise it'll be repetitive.
- Also I've noticed that the Kiai bursts are easier than the regular parts of the map because it's just 2 sliders rather than having, say, 2 sliders and a note in the same amount of time during the regular bits; which seems rather odd to me because you're emphasising the Kiais yet you're not with regards to density.
- 01:02:789 (1,2) - nothing really suggests a change from white to red ticks here; it doesn't really keep consistent with the rest of the rhythms used in this map. Try making (2) a 1/2 slider and starting it on the white tick before (3), so that it follows the main melody more.
- 01:26:137 (2) - same as 00:40:224
- 01:52:876 (1,2) - same as 01:02:789
- 02:11:398 (6) - imo this note would have more impact if it were given a hitsound and was changed to a circle seeing as how cymbals are prominent here
- 02:11:659 (1,2,3) - Suddenly leniency goes out the window, what the hell is this pattern and why is it going all the way to the end instead of stopping at the red tick like you did with every single other time a high-repeat slider was used (imo it would work better like this, and if you alter these sliders, don't forget to increase the spacing so that it's 1.4x like all the other notes.
TAIKO MOD (Muzu + Oni)
Muzukashii
Oni
Muzukashii
- 00:08:267 - Why no kat here? Imo the spacing is already nice enough in this section, and this just comes across as a sudden difficulty dip because it's just 1/1s (which follows the music, yeah, but this could be a bit more even imo), I don't think this would harm the spacing at all. Besides, it's quite a hard drum so it's quite crucial to the melody.
- From what I've gathered the progression seems to be more in the calm parts rather than the Kiais like in the Oni; which doesn't really make much sense as the calm parts don't progress much, and imo they're comparable to the bridges of the song which are more intense but aren't as intense as the Kiais, again, not really working with the music. If the calm parts were mapped with a slightly lower density, that would work well with the song, even if there's no progression in the Kiais. This becomes apparent at places like 01:24:441 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55) - where you go overboard into easy Oni territory (look at how long this pattern is without a 2/1 break! It's like, insane). Compare it to 01:28:615 (56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - all you want but this is shorter and contains the Kiai bursts within this pattern, giving it a reason to be long.
- 01:34:094 (73,74) - Maybe if these notes were kats you could have a nice ddk kkd pattern, a minor aesthetic suggestion though (although it follows the guitar a bit more since on these notes it's like, super-prominent)
- 01:36:180 (76,77,78) - and 01:38:267 (79,80,81) - Why no finishers here? These were cool to play as finishers in the Oni, why not here too?
- 01:58:876 - again no kat on a hard drum; doesn't really work that well with the main melody imo. Again spacing shouldn't really be an issue here.
- 02:03:050 - ^
- 02:11:659 (50,51,52,53,54,55,56,57) - what is this these 1/3s came out of absolutely nowhere and were replaced by spinners before, why use them NOW of all times which could catch players off-guard ;;
Oni
- 00:11:659 (38,39,40,41,42,43,44,45,46,47,48,49,50) - not sure about this 1/3 finisher; after all, even 1/3 finishers should be used with caution especially on high BPM maps like this, and, well, just ask someone and check over with them to ensure that it's okay. If so, great, keep it, it's a really nice pattern. If not, try adapting the pattern a bit to work with the finisher (or just entirely remove it)
- 00:58:267 (49,50,51,52,53) - again the whole "caution with 1/3 finishers" thing slips into mind, same deal here except that the pattern is shorter, but idk, imo it seems like it'd be weird to play since 1/3s aren't normally like this
- 01:47:659 (47,48,49,50,51,52,53,54,55,56,57,58,59) - yet again, 1/3 finisher, and this pattern is probably the one I'd think the most about, since it's complex compared to the other two and, well, that just makes it hard to play, but I say these things having very little skill with finishers -w-
- 02:07:876 (46) - Minor nitpick here but perhaps put this on the next white tick so that it follows the main melody more consistently within this section
- 02:13:746 (84) - see, there's no 1/3 finisher here, so clearly there's a limit with you on what you'd put finishers on.
good luck for ranking~ sorry that this mod took absolutely forever lol