Hello
just a random modder here that you asked for.
Easy:
01:30:478 - ~ 01:33:709 (1) - has a 100% hitsound volume while the rest of the whole song is 70%
The song itself doesnt go that loud at that part, so i wonder why it is like that.
01:51:594 - this point has multiple bpm/slider velocity changes,
In general it actually fits the song, but it really messes up taiko mode at this part you might want to look carefully in this problem.
Normal:
00:43:401 (2) - The start of this slider litterly has no hitsound, because it doesnt fall on the beat of the music.
That is all the more reason for it to have a hitsound unfortunatly as hitsounds give feedback of gameplay and not feedback on how the music rythm is.
00:49:286 - This timing point seems only to be used for the custom hitsounds, and only for the start of the slider.
After that it becomes normal hitsounds again.
I dont know why the timing point is there because the normal hitsounds are almost identical to the custom ones though.
Still more timing points is more work and that will result in having a slightly bigger beatmap in the end.
(But more important it just looks sloppy and less clear, not meant to be offensive there.)
01:02:094 (1,2,3,4,5,6,7,8,9,10) - Sudden, Le wild huge combo appears!
But serious in whole easy difficulty and before this combo you were doing a great job in making combo's.
Just try not to go past combo guidelines.
(For people that dont remember its:
3/5 notes a combo for easy
6/8 notes a combo for normal
8/10notes a combo for hard (only cos it has streams.)
4/8 notes a combo on insane (harder but need more combo ends to keep people alive.)
This is only like that because the last note on a combo gives life/hp depending on how well you did in that combo.
It is also like this to make sure that people in coop arent pissed that 1 person does 12 notes and the 2nd person only 3.
Another reason is that in CTB it makes less clear on when you catch a fruit or not.
01:07:401 (1,2,3,4,5,6,7,8,9,10) - One combo further but same problem. ^
01:14:094 (1) - This useally is to short but because it fits on the annie voice of the song for that part it is considered a well placed 1 slider.
01:37:401 (1,2,3,4,5,6,7,8,9,10) - Same story (Why not start a new combo on the 6th note?)
01:59:094 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Im not going to be repetitive just cut it in 2/3 combo's iff possible.
01:59:094 (1,2,3,4,5,6,7,8,9,10,11,12,13) - And another.
02:54:479 (6) - <Perfect candidate for a new combo also.
03:09:248 (6) - <It wouldnt be fair iff he was the only candidate for the job.
Hard:
00:41:555 (1,2,3,4,5,6,7,8,9,10,11) - <Here you suddenly showed exactly how combo systems work.
(just wanted to say nice job, after all not all in this post should be negative.
)
I didnt found anything bad in hard though seems you know perfectly how to make hard maps.
Last up i just wanted to notify that people see the title and remember pentakill, but the taggs only have plentakill in it.
Consider adding pentakill in it as well.
That was all i geuss i hope this was helpfull and sorry iff you had to wait this long for a mod.
After all i have seen you multiple times in #modreqs for it.
I also wish you good luck on ranked in advance and i also starred this to prioritize it because it seems like a really good map to me.