THE PRANK LIVES ON! I saved the epic screenshot on my blog
Music rip on nicovideo
http://www.nicovideo.jp/watch/sm10238467
ME WANTY MAP
Music rip on nicovideo
http://www.nicovideo.jp/watch/sm10238467
ME WANTY MAP
Such a shame this wasn't real... me wants moar god songs. D:aquabluu wrote:
THE PRANK LIVES ON! I saved the epic screenshot on my blog
Music rip on nicovideo
http://www.nicovideo.jp/watch/sm10238467
ME WANTY MAP
aquabluu wrote:
THE PRANK LIVES ON! I saved the epic screenshot on my blog
Music rip on nicovideo
http://www.nicovideo.jp/watch/sm10238467
ME WANTY MAP
I kn ow but joke song exists so it's still lulz.arien666 wrote:
aquabluu wrote:
THE PRANK LIVES ON! I saved the epic screenshot on my blog
Music rip on nicovideo
http://www.nicovideo.jp/watch/sm10238467
ME WANTY MAPSPOILER昨日(2010年4月1日)、太鼓の達人公式サイト「ドンだーページ」内の
開発日記(ブログ)におきまして、エイプリルフールにちなんだ記述の中に
あたかも隠し曲が開放されると誤解を招きかねない表現がございましたが、
今回のタイミングでの隠し曲の開放はございません。
お客様にはご迷惑をおかけしました事を深くお詫びいたします。
今後とも「太鼓の達人」をよろしくお願いいたします。
=.= ...
Fxxx up the Namco ;_;
NO released songs on April 1st.
So?
Kidaruma2000 is just JOKE
Simple.aquabluu wrote:
EDIT: Important question. How do I set the BPM to something other than 0.5x and 2x?
24994,-100,4,2,0,100,0,0set inheritted section in game then open .osu file to note pad
About the Kidaruma2000, are you mapping the custom map I posted or is there really an oni authentic?aquabluu wrote:
Will finish Yumeiro Coaster tonight, when I add HS, Kiai Time and background. Together with Kidaruma 2000, if possible.
@Propeller_Cap: Wait, you know me from somewhere else?
So that's not authentic :3aquabluu wrote:
Oh, so that's how you found meI don't do much on Gamefaqs nowadays though.
As for Kidaruma 2000, there's no Oni authentic, but there's a completely insane make of it on nicovideo which has the same annoying 1/8 patterns as Hataraku.
http://www.nicovideo.jp/watch/sm10239089
Umm...crystalsuicune wrote:
http://www.nicovideo.jp/watch/sm10279861
Mp3 source!
Yet to listen to it though
Hakuchou no Mizuumi~still a duckling~ ~Fix 3/17Uh, why is this a .osu and not a .osb? I was kinda looking forward to getting the MP3
Urp....sorry. Will upload again later in the day.Zekira wrote:
Hakuchou no Mizuumi~still a duckling~ ~Fix 3/17Uh, why is this a .osu and not a .osb? I was kinda looking forward to getting the MP3
# Map background imagery/videos should be PG or less.lolz @ luckystar redalice remix. Stupid flashes make the game lag and cut off my combo.
# Maps that use flashing colours in the storyboard MUST be labelled with a warning at the top of the forum thread, or preferrably in the storyboard before it occurs.
:3...crystalsuicune wrote:
http://taikoblog.namco-ch.net/blog/2010/04/post_152.html#more
Info on the TnT contest thing.Nothing special.
Well...aquabluu wrote:
I'll need to get a mod to do it though.
Hey I'm in there :3LittleMagic wrote:
Kidaruma2000, the stupid april spoof -.-
... wait what?????!!!!!
OMFG AM I ON DRUGS???
here the replay in youtube XD
Luigihann?Ehh he'll probably help. :3arien666 wrote:
Well...aquabluu wrote:
I'll need to get a mod to do it though.
Taiko skin maker?< Starts with L :3
Or whatever :3...
Anyway, Kechadon2000 got bubbled orz...
Kita - 1st bubble for approved
Kechadon - bubble for rank
Mekadesu.(Zekira) - bubble for rank
Yay. 3 bubbled Taiko songs<<<
inb4, Drum v7 XD<<<crystalsuicune wrote:
Durrrr working on new map "ALBIDA"
by DJ Yoshitaka.Ya know,that new song in Jubeat APPEND?Damn another Anisakis rip-off
FC...? o_O Omg, give me approximately 2 years xDaquabluu wrote:
orz
Now try to FC it XD
I just hit like an idiot on the keyboard ... x_xarien666 wrote:
edit2. And WTF that 'C' on Kidaruma2000? XD [I mean 'how did you clear that?]
yeah i know =DMittenMasterzz wrote:
Hey I'm in there :3
Bye bye all songs that used HS change orz... [except 0.5, 1, 2]peppy wrote:
Bubble popped for using unsupported inherited slider velocities.
Why don't you just make it Taiko only map? That should solve the problem.arien666 wrote:
Bye bye all songs that used HS change orz... [except 0.5, 1, 2]
[Kita's Oni became Semi-authentic(Damn the 0.6 ~ 0.9 HS)]
Wait, you can pull out an mp3 from a storyboard file? I thought the mp3 would be extracted from the .osu file into its folder.Zekira wrote:
*.osb
*.osz ...aquabluu wrote:
Wait, you can pull out an mp3 from a storyboard file? I thought the mp3 would be extracted from the .osu file into its folder.Zekira wrote:
*.osb
Not feasible for normal players...there's bound to be a code sequence that you input at the beginning, and it'll unlock, together with mint tears, probably another song and a new Ura Oni, probably a week or two from now.Propeller_Cap wrote:
http://taikoblog.namco-ch.net/blog/2010/04/post_153.html
Now, here explains the official method to getting the 3rd flag!
1. Go to either the 6th or 7th most popular song.
2. Go right 5 songs.
3. Select the song when the right digit of the countdown timer is 7.
4. Full combo the song with 3 or less "可".
5. 3rd flag appears. You have unlocked mint tears!
Only for Kantan and Futsuu for me ;_;aquabluu wrote:
Not feasible for normal players...there's bound to be a code sequence that you input at the beginning, and it'll unlock, together with mint tears, probably another song and a new Ura Oni, probably a week or two from now.Propeller_Cap wrote:
http://taikoblog.namco-ch.net/blog/2010/04/post_153.html
Now, here explains the official method to getting the 3rd flag!
1. Go to either the 6th or 7th most popular song.
2. Go right 5 songs.
3. Select the song when the right digit of the countdown timer is 7.
4. Full combo the song with 3 or less "可".
5. 3rd flag appears. You have unlocked mint tears!
Haya Saitama = x1.25 of Saitamaaquabluu wrote:
I thought Haya Saitama was x1.20 of Saitama?
I remember seeing a Hataraku 20000 (twenty thousand) on nicovideo, x.12 speed too. Nutcases
Umm...aquabluu wrote:
And I still have to finish Yumeiro Coaster and Mata Ai Mashou....I've got a lot to catch up on
Indeed.aquabluu wrote:
I guess the only way we can use HS is increase or decrease BPM, uninherited timing sections.
Actually, it might be that one, since it's been rumored a lot.MittenMasterzz wrote:
I'd like to see a Sora II Ura
Umm...aquabluu wrote:
Rhapsody- Emerald Sword...should I add as new or replace arken's current one?
Yup,I've seen it~BTW,Rare Hero also has this "Muzukashii 573 notes,Oni 765 notes" thing :3arien666 wrote:
Indeed.aquabluu wrote:
I guess the only way we can use HS is increase or decrease BPM, uninherited timing sections.
Anyway, I have to wait for another Taiko pending maps ;_;
[Popped 2 bubbles orz -> Still waiting orz]
inb4, CSAT D-223 auu...
If possible, I'll record [Kantan] of 'mint tears' :3
[With k3g format orz...]
/me now exits IE due to start of class
edit.SPOILERこの曲のvocalがBEMANIに楽曲提供しているDormirのくりむの声と酷似しているとの噂が立っているが詳細は不明。
コンボ数(むずかしい573、おに765)及びご先祖様の出現方法(76573)である点を見ても何らかの関係はありそうである。
loled at 76573!
/me calls 'crystal-don'<
Really? I thought Mint Tears was another song in the "PaPaPa Love" series, since they have similar traits (English title, vocals, annoying to pop balloons).crystalsuicune wrote:
Yup,I've seen it~BTW,Rare Hero also has this "Muzukashii 573 notes,Oni 765 notes" thing :3
Also,Mint Tears sounds like something from Tomosuke...amusing,as Tomosuke's pretty much
friends with Takahashi.
Takahashi...stop screwing with us and give us some proper Namco-Bemani crossovers,kthx.
Just...three..more notes!!*bachi'd*MittenMasterzz wrote:
8-) Combooooooo
;_;Zekira wrote:
The following TaikOsu's will be left to rot in the graveyard while HS is not supported:
-Kita Saitama20000
-Hataraku2000
Angel Dream is still going through because the custom HS is limited to the Taiko difficulty only, and hopefully I can sneak that in.
It's possible... I could swear it's possible, but just really difficult given the existence of wrong-side hits. I mean, I'm already beginning to see which hand to use to switch to Katsu and back to Don, and I can even FC the first stream of the last kiai, but not too often, but proves that it is indeed still readable.Propeller_Cap wrote:
I just noticed that, on both screenies, there is ALWAYS a plummet in the gauge at the end part. O.o"
I wonder if it's even possible to FC on osu...
Rotter Ura....EASIEST OUT OF THE FOUR?!Propeller_Cap wrote:
Wow Mitten...![]()
And this is the only one of the four that I can do this with, and is also the easiest out of the 4... lol.
And when is the next Taiko news... it's so boring to wait. >.>
I don't play arcade so yeah... but let me dissect the other 3 songs and compare it with Rotter Ura.aquabluu wrote:
Rotter Ura....EASIEST OUT OF THE FOUR?!
I can clear KitaSaitama and Ryougen no Mai on arcade just fine, but I failed on this song. The notes are readable, but it's too god damn fast for me to hit. I know the beats on HS2 and 4 by heart, but my hands just don't move fast enough for those...
Zekira wrote:
Looks like I'm not the only one grinding Hataraku. Unfortunately I just get too many 100s at the moment, leading to a really large score reduction...
18 more than you
Kita's notes are fine. Most of the notes aren't crazy dk kd dk kd or arranged in continuous long streams like in Rotter. The go-go time would've been much, much easier if, say, the BPM was reduced by 20 (i.e. Kita 200). I clear it on both console and arcadePropeller_Cap wrote:
I don't play arcade so yeah... but let me dissect the other 3 songs and compare it with Rotter Ura.aquabluu wrote:
Rotter Ura....EASIEST OUT OF THE FOUR?!
I can clear KitaSaitama and Ryougen no Mai on arcade just fine, but I failed on this song. The notes are readable, but it's too god damn fast for me to hit. I know the beats on HS2 and 4 by heart, but my hands just don't move fast enough for those...
Kita: Faster BPM, some bunch of random notes all slapped together (go-go time), least number of notes out of the 4
Ryougen: Faster BPM, again, some bunch of random notes all slapped together (go-go time), and 24th dkdkdkdkdkdk
Hataraku: Slower BPM, 32nd notes makes up for the "easy" parts (non go-go time), especially the last string which is kinda random too
Rotter Ura's notes are readable, of course, but the notes just aren't as random as the other 3 songs. Because of this, I'm able to consistently get 100+ combos (beginning part and 1st go-go time especially). Only real difficult part is the HS2 and 4 parts, but even then it's just "basic" rhythms slapped onto a string (dddk, dkkk, dkdk, etc...).
It also shares the BPM of Saitama (200) so I'm kinda able to get the speed down.
That's why I do the best on Rotter Ura. And still, up to this day I still sometimes fail Kita on PSP. Damn buttons... >.>
Maybe... GOD will say 'FIX HS issue' as I damaged ;_;Zekira wrote:
http://osu.ppy.sh/s/13654 this for example, I'm still using custom HS in this one and lol... heheheh.
・紅WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
http://www.geocities.jp/dingotaiko50193 ... lay-l.html <- 366 Days owataaquabluu wrote:
@Propeller_Cap: Never thought of that one. I've heard things about the scroll speed of the notes, but never tried it out.