papamodulos
00:09:642 (1) - just... make it same distance, it's annoying to play
POST EDIT 00:11:964 (4,5,6,7,8,9,10) - I don't reckon having a 1/6 burst so long anywhere later in the map, + it makes double time hell, slider maybe
00:27:351 (4) - too curved, make same curve as previous slider (and probably rotate) slows down flow for no reason and is inconsistent design-wise
00:34:803 (3,4,5) - ye, less curve
00:36:545 (4) - don't see a reason in music to make a stop/stack here, + it might be annoying on dt
00:52:997 (1,2) - 1/1 sliders like that play really boring if they are so close, like 00:54:545 (1,2) - this is way better but if you don't want to rearrange it's ok (just a suggestion)
01:05:771 (2,3) - again shrimp slider, i get the nice overlap/design idea but they suck, really
01:08:674 (2) - might be hard to read, stuff like that might work on impactful part but here it looks like you just got cornered and decided for overlap, would avoid that
01:29:771 (8) -
just few notes after introducing first 1/6s, (still plays like poop) it's hard to read and time properly, don't overlap
01:42:351 (1) - rotate cc and move it lower to remove the stack, guitar changes pitch, small jump would make better impact
01:46:029 (3,4) - ewww, is it 2009 and we just discovered that sliders don't have to be horizontal or vertical? think of something better
01:50:287 (1,2,3) - NOPE sliders are overlapping in the same fashion and they have different timings, remake
01:54:932 (1,2) - finally some space between sliders, I wish you did it more
02:05:577 (5,1) - weird flow, it's neither smooth nor cut properly, 02:05:771 (1) - 155;193 and 02:06:158 (2) - 207:26 ?
02:09:448 (3,4,5) - making a large triangle would be more interesting, there is a shitload of 1/1 etc stacks on that map (just a suggestion)
02:12:545 (3,4,5) - ^, etc think about these
02:14:287 (3,4,5,1) - clean guitar is audible enough to not make a 1/1 pause in here
02:17:771 (10) - 449;249
02:38:868 (3,4,5) - weird ds-ing, would make it consistent
02:42:545 (7) - cuuurve, it could easily blanket around 02:41:384 (1) - end
02:52:222 (1) - rotate cc 5 degrees
02:59:964 (1) - make two 1/2 sliders or circles, clean guitar accents stand out here
03:00:932 (5,6,7) - this could be return slider on the other hand (lead guitar bend)
03:04:610 (1) - ^
03:22:674 (4,5,6) - actually you could nc EVERY 1/6 on the map (so it's only (1)'s, it makes it more visible that something is changing)
03:24:545 (1) - you can put this on 218;2 somewhere np, would be better than making weird wavy flow with next slider again
03:25:513 (4,5) - pls
03:35:577 (1,2,3) - meh again, something like
http://osu.ppy.sh/ss/2373343 maybe
03:36:351 (4,5) - if you decided to rearrange previous slider, you know what to do
03:37:126 (1) - rotate cc so flow/slider path is in line with 03:37:706 (2) -
03:42:158 (2,3) - hi
03:47:964 (1,2,3,4,5,6,7,8,1) - I just don't like this, idk what would I do though
03:55:900 (2) - something like
http://osu.ppy.sh/ss/237336603:58:997 (2) - rotate cc -45 and put somewhere in the area of 409;266
04:00:739 (1) - making this super short slider or return slider would be cute
04:04:222 (1,2,3,1,2,3,4,5,6) - this whole thing is terrible (it's like old 0108 streams), space return sliders out and start next stream somewhere else
04:10:222 (2,1,2,3,4) - stream path doesn't flow with jump from the 04:10:222 (2) -
04:17:255 (2,3,1) - smooth this out
04:18:545 (4) - rotate cw so it has same angle as 04:18:158 (3) -
04:23:577 (1,2) - most intense shred in the solo you make player stop, no clue how to remake though, maybe 4 sliders instead of 2?
04:37:513 (1) - isn't this too much offgrid? it's probably ok but don't like it anyway
04:41:577 (1,2) - random grey combo
04:49:513 (10,11) - you can make this 1/2 slider, reading and hitting this 1/6s will be hard enough for mediocre no-mod players and makes double time terror and probably valley of combo break unhappiness on dt right here
04:50:093 (1,2,3,4,5) - you used similar "stacks" before but afaik it's the first time they have rhythm like that, some kaguya (tm) triangles maybe?
04:51:255 (5,1) - ye and it changes to 1/2 here with same spacing, hard to read
04:54:158 (4,1,2,3) - rip readability again, 1/6 bonkers slider into 1/2 stack
04:58:029 (2,3) - it's ok compared to the rest of straight sliders like that, just ugly overlap, try
http://osu.ppy.sh/ss/237340205:00:739 (1) - bad flow with 05:00:545 (9) - , rearrange so it's straight below 05:00:545 (9) - or something like that
05:13:900 (4,5) - bad flow again
05:50:868 (6) - copy paste rotate (5) 180 for this slider, move it up and slightly to the right (488;147?)
05:54:932 (4,5,6) - ewww
05:58:029 (3,4) -
06:02:674 (3,4,5,6) - YAY PROPER JUMPS
06:27:835 (1,2,3) - this being 1/3 is barely readable, + it's spaced as hell/in the corner of the playfield, valley of combo break unhappiness
06:34:319 (4) - this seems random compared to the rest of the map
06:38:674 (1,2,3) - this one has 1/3 slider before it so should be fine, still circle + 1/3 slider might be better
06:39:835 (1,1) - make something better, looks like you got bored and just put two randomly angled straight sliders
07:07:513 (3,4,5) - didn't forget about these
07:11:771 (1,2,3,4,5) - for a long map like that you might want to not make a stack here, player is tired already and it can induce some misreads
07:17:771 (1,2,3,4,1,2,3,4,1) - same these, just make circles close together but not overlapping
07:19:319 (1,2,3,4,5,6,7,8) - and for that some tasty triangles/small star jumps, for an ending this is very anticlimactic
kapow