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Feint - One Last Time

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fergas
Chu-chu! Feint hype train! All aboard!
Topic Starter
Secretpipe

fergas wrote:

Chu-chu! Feint hype train! All aboard!

XD
Nozhomi
Speedrank inc ♥ /runs
I'm waiting for it !
Topic Starter
Secretpipe

Nozhomi wrote:

Speedrank inc ♥ /runs
I'm waiting for it !
dw baby <3
Kin
asked via pm :

Here is full hit sound for the map, and also Insane full hit sounded : https://puu.sh/emYVh/9f08b768b1.rar
Topic Starter
Secretpipe
Thank you bby <3
Maeglwn
[General]
  1. you need a diff below 2 stars
  2. asphyxia insane tags are different than the rest
[Collab Normal]
  1. cs3 would probably be chill in this
  2. 01:01:426 (2,3,4) - try to avoid stacking these if possible
  3. 01:03:826 (1) - don't think there's enough time between this and the next note
  4. 01:40:169 (2,3,4) - same
  5. 01:44:969 (1,2) - flow here seem sa bit awkward with the slider going downwards instead of flowing with the last note
[Hard]
  1. YOU HAVE A LOT OF UNSNAPPED NOTES PLEASE FIX
  2. 00:46:684 (1,2,3,4) - I think you should reverse the position of these 2 stacks. would flow nicer
  3. 00:57:312 (1,2,3) - isn't this a bit excessive for a hard? seems really fast. idk. mostly a call on your part I guess
  4. 01:03:826 (1) - 2 repeats was a bit unexpected playing through it. maybe 1 repeat and a single tap? o.o
  5. 01:05:198 (1) - same
  6. 01:06:569 (1) - why not end on 01:07:941 - ?
  7. 01:08:626 (1,2,3,4) - come onNNNNNNNNNNNNN, make a pattern with this, stacking all 4 notes in such a big buildup is SOOOOOOOOOOO boring. make a cool square pattern or zig zag pattern or somethin
[Asphyxia's Insane]
  1. tags
  2. hitsounds?
  3. this entire map is really hard for an insane. might be better off as an extra
  4. sv very, very high
  5. 01:05:198 (1,2,3,4,5,6,7,8) - this seems really hard for an insane. lots of movement. like.. intense amounts of movement. maybe make it a little easier?
  6. 01:07:426 (10,11,12) - same thing here. 4.0 spacing.. jesus
    there isn't really a whole lot WRONG with the map, it's just.. an extra. LOL
[Insane]
  1. meh. I'm not really a big fan of all of the extensive pattern usage throughout the map. aside from that, this map is actually probably fine for the most part. I don't see a whole lot

gl secretpipe babe
Asphyxia

Maeglwn wrote:

[notice][General]

[Asphyxia's Insane]
  1. tags
  2. hitsounds? Ye fixed
  3. this entire map is really hard for an insane. might be better off as an extra
  4. sv very, very high
  5. 01:05:198 (1,2,3,4,5,6,7,8) - this seems really hard for an insane. lots of movement. like.. intense amounts of movement. maybe make it a little easier? I already nerfed it, it was bigger so I am going to keep it, plays nicely anyway and adds challenge
  6. 01:07:426 (10,11,12) - same thing here. 4.0 spacing.. jesus Feels a lot easier while playing tho, leaving as it is for now
    there isn't really a whole lot WRONG with the map, it's just.. an extra. LOL I don't wanna change the name to Extra yet since I feel like it's still an Insane, but if more people tell me it's more appropriate as an Extra then sure
Thx Maeg babe
Buttercup
Good luck o3o <3
Gordon123
Hello Secretpipe ^^
[General]

  • 00:25:426 - make 60-70% volume(60% pls) first blow was very loud,as for me ,very painful to the ears(correct it please)

    ^ это я говорю про все диффы/I'm talking about all the difficulties

    Question : 1)for this map there will be storyboard?
    2)maybe i can make Easy? (idk maybe its hard(hmm..i noob in it))
[Colors]
1)1st color
2)2nd color
3)3rd color
[Collab Normal]
[Hard]
[Asphyxia's Insane]

  • 00:27:484 (2) - delete Whistle
    01:18:741 (5,6,1) - maybe Clap?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

for you star and...
Good Luck ;)
Tarrasky
nice map, congrats ^^
Asphyxia

Gordon123 wrote:

Hello Secretpipe
[Asphyxia's Insane]

  • 00:27:484 (2) - delete Whistle It follows the song, though ;_;
    01:18:741 (5,6,1) - maybe Clap? I am following the basic 2,4 claps so that'd break the pattern, so no
Thanks a lot for checking! http://puu.sh/eyKKL/93860e790c.txt

(I added few extra finishes and removed a whistle)
AlexaBM
@Maeglwn no changes, sorry.
@Gordon123 None of suggestions were applied, also hitsounds are up to Secretpipe, so.. SECRET PLS

thank you for mods anyway!
Gordon123

AlexaBM wrote:

@Maeglwn no changes, sorry.
@Gordon123 None of suggestions were applied, also hitsounds are up to Secretpipe, so.. SECRET PLS

thank you for mods anyway!
так бы сразу что ль :) ладно ,не важно! XD
Kyshiro
IRC on assfixia's diff

mod
20:44 Kyshiro: offset -2
20:45 Kyshiro: considering people would definitely dt this
20:45 Asphyxia: The issue is, I start getting unsatisfied
20:45 Asphyxia: from
20:45 Asphyxia: 01:12:055 - to 01:39:484 -
20:45 Asphyxia: so idk
20:45 Kyshiro: 01:07:255 (9,10,11,12) - make this spacing a lot less
20:45 Kyshiro: because this will suck with dt
20:46 Asphyxia: 01:04:512 (3,4,5,6,1,2,3,4,5,6,7,8,1) - this is a huge challenge too
20:46 Kyshiro: easier than those 1/4 sliderjumps
20:46 Kyshiro: its like the same as in time bomb
20:46 Kyshiro: but way worse
20:46 Kyshiro: kiai seems fine to me tho
20:47 Asphyxia: k reduced
20:47 Kyshiro: 01:42:569 (2) - wtf is this tho
20:47 Kyshiro: also i cant hear hitsounds
20:47 Kyshiro: at ALL
20:47 Asphyxia: IMO it fits but then again, it doesn't
20:48 Kyshiro: it fits in some weird way but im sure everyone's gonna complain
20:48 Kyshiro: because it literally skips the beat it's supposed to land on
20:49 Asphyxia: I'll see if I can come up with something better
20:49 Asphyxia: but the thing is, that kiai doesn't look THAT appealing to me, nor it plays that well either
20:49 Asphyxia: but idk
20:49 Kyshiro: it does
20:49 Kyshiro: in fact it looks better than what you've previously shown me
20:49 Asphyxia: 01:35:369 (1,2,3,4,5,6,7) - what about this then
20:50 Asphyxia: well yeah since I remapped it one more time
20:50 Kyshiro: 01:35:369 (1,2,3,4) - fine 01:36:055 (5,6,7) - random
20:50 Asphyxia: which resulted into that
20:50 Asphyxia: hmm
20:50 Kyshiro: http://kshro.s-ul.eu/ijquAxCU
20:51 Kyshiro: so easy to make something out of it
20:51 Kyshiro: y u no do
20:51 Asphyxia: I was thinking more like
20:51 Asphyxia: http://puu.sh/eyUgV/8d0c3fe2af.jpg
20:51 Kyshiro: that doesnt change a thing
20:51 Kyshiro: lol
20:51 Kyshiro: still random
20:51 Kyshiro: sure its a fun jump i guess
20:51 Kyshiro: but yea
20:52 Asphyxia: hmmmhmhmhmhmhmh
20:52 Asphyxia: any other parts you feel should be improved
20:52 Asphyxia: AND NOW'S YOUR CHANCE TO COMPLAIN ABOUT THE TRIPLETS
20:52 Kyshiro: the hitsounds
20:52 Kyshiro: which arent audible
20:52 Kyshiro: at all
20:52 Kyshiro: like none
20:53 Kyshiro: 01:02:969 (5,6,7) - i'd put this tripple here 01:03:655 (10,1) -
20:54 Asphyxia: works, but I don't know a good place for 6 then
20:54 Kyshiro: 01:17:369 (6,7,1) - > 01:17:026 (4,5) -
20:54 Asphyxia: since I don't want it stacked, I want the cursor to be moving
20:54 Asphyxia: well
20:55 Kyshiro: idk it just feels like you put a lot of unnecessary tripples
20:55 Kyshiro: 01:37:598 (5,6,7) - this one for example + you break the pattern of what you use before this
20:56 Asphyxia: fixed the second
20:56 Kyshiro: before this you put the tripples where they end on the big white
20:56 Kyshiro: and here suddenly the tick before it
20:56 Kyshiro: i honestly dunno how to explain
20:57 Kyshiro: it comes natural for me
20:58 Asphyxia: I guess I need to work on that more, but I have a different style too
20:58 Asphyxia: but do you have any placement suggestions for uh
20:58 Asphyxia: 01:02:969 (5,6,7) -
20:58 Asphyxia: part
20:59 Kyshiro: 01:03:055 (6,7) - delete
20:59 Kyshiro: 01:03:312 (8,9,10) - 1/2 backward
20:59 Kyshiro: 01:03:655 - tripple on 01:03:826 (1) -
20:59 Kyshiro: ez
20:59 Kyshiro: dont have to change any placement
21:00 Asphyxia: uhh
21:00 Asphyxia: uhhhhh
21:00 Asphyxia: uhhhhhhhhhh
21:02 Asphyxia: ok
21:02 Asphyxia: i think I got it now
21:03 Kyshiro: ok
21:04 Asphyxia: Anything else?
21:04 Asphyxia: because your suggestions are good
21:04 Asphyxia: and I am far more satisfied with this than before
21:06 Asphyxia: I guess I could raise the volume
21:06 Asphyxia: to 80% on the kiai
21:06 Kyshiro: nothing else
21:06 Kyshiro: and yes
21:06 Kyshiro: raise the volume a LOT
21:06 Kyshiro: because its really inaudible
Asphyxia

Kyshiro wrote:

IRC on assfixia's diff

mod
20:44 Kyshiro: offset -2
20:45 Kyshiro: considering people would definitely dt this
20:45 Asphyxia: The issue is, I start getting unsatisfied
20:45 Asphyxia: from
20:45 Asphyxia: 01:12:055 - to 01:39:484 -
20:45 Asphyxia: so idk
20:45 Kyshiro: 01:07:255 (9,10,11,12) - make this spacing a lot less
20:45 Kyshiro: because this will suck with dt
20:46 Asphyxia: 01:04:512 (3,4,5,6,1,2,3,4,5,6,7,8,1) - this is a huge challenge too
20:46 Kyshiro: easier than those 1/4 sliderjumps
20:46 Kyshiro: its like the same as in time bomb
20:46 Kyshiro: but way worse
20:46 Kyshiro: kiai seems fine to me tho
20:47 Asphyxia: k reduced
20:47 Kyshiro: 01:42:569 (2) - wtf is this tho
20:47 Kyshiro: also i cant hear hitsounds
20:47 Kyshiro: at ALL
20:47 Asphyxia: IMO it fits but then again, it doesn't
20:48 Kyshiro: it fits in some weird way but im sure everyone's gonna complain
20:48 Kyshiro: because it literally skips the beat it's supposed to land on
20:49 Asphyxia: I'll see if I can come up with something better
20:49 Asphyxia: but the thing is, that kiai doesn't look THAT appealing to me, nor it plays that well either
20:49 Asphyxia: but idk
20:49 Kyshiro: it does
20:49 Kyshiro: in fact it looks better than what you've previously shown me
20:49 Asphyxia: 01:35:369 (1,2,3,4,5,6,7) - what about this then
20:50 Asphyxia: well yeah since I remapped it one more time
20:50 Kyshiro: 01:35:369 (1,2,3,4) - fine 01:36:055 (5,6,7) - random
20:50 Asphyxia: which resulted into that
20:50 Asphyxia: hmm
20:50 Kyshiro: http://kshro.s-ul.eu/ijquAxCU
20:51 Kyshiro: so easy to make something out of it
20:51 Kyshiro: y u no do
20:51 Asphyxia: I was thinking more like
20:51 Asphyxia: http://puu.sh/eyUgV/8d0c3fe2af.jpg
20:51 Kyshiro: that doesnt change a thing
20:51 Kyshiro: lol
20:51 Kyshiro: still random
20:51 Kyshiro: sure its a fun jump i guess
20:51 Kyshiro: but yea
20:52 Asphyxia: hmmmhmhmhmhmhmh
20:52 Asphyxia: any other parts you feel should be improved
20:52 Asphyxia: AND NOW'S YOUR CHANCE TO COMPLAIN ABOUT THE TRIPLETS
20:52 Kyshiro: the hitsounds
20:52 Kyshiro: which arent audible
20:52 Kyshiro: at all
20:52 Kyshiro: like none
20:53 Kyshiro: 01:02:969 (5,6,7) - i'd put this tripple here 01:03:655 (10,1) -
20:54 Asphyxia: works, but I don't know a good place for 6 then
20:54 Kyshiro: 01:17:369 (6,7,1) - > 01:17:026 (4,5) -
20:54 Asphyxia: since I don't want it stacked, I want the cursor to be moving
20:54 Asphyxia: well
20:55 Kyshiro: idk it just feels like you put a lot of unnecessary tripples
20:55 Kyshiro: 01:37:598 (5,6,7) - this one for example + you break the pattern of what you use before this
20:56 Asphyxia: fixed the second
20:56 Kyshiro: before this you put the tripples where they end on the big white
20:56 Kyshiro: and here suddenly the tick before it
20:56 Kyshiro: i honestly dunno how to explain
20:57 Kyshiro: it comes natural for me
20:58 Asphyxia: I guess I need to work on that more, but I have a different style too
20:58 Asphyxia: but do you have any placement suggestions for uh
20:58 Asphyxia: 01:02:969 (5,6,7) -
20:58 Asphyxia: part
20:59 Kyshiro: 01:03:055 (6,7) - delete
20:59 Kyshiro: 01:03:312 (8,9,10) - 1/2 backward
20:59 Kyshiro: 01:03:655 - tripple on 01:03:826 (1) -
20:59 Kyshiro: ez
20:59 Kyshiro: dont have to change any placement
21:00 Asphyxia: uhh
21:00 Asphyxia: uhhhhh
21:00 Asphyxia: uhhhhhhhhhh
21:02 Asphyxia: ok
21:02 Asphyxia: i think I got it now
21:03 Kyshiro: ok
21:04 Asphyxia: Anything else?
21:04 Asphyxia: because your suggestions are good
21:04 Asphyxia: and I am far more satisfied with this than before
21:06 Asphyxia: I guess I could raise the volume
21:06 Asphyxia: to 80% on the kiai
21:06 Kyshiro: nothing else
21:06 Kyshiro: and yes
21:06 Kyshiro: raise the volume a LOT
21:06 Kyshiro: because its really inaudible
http://puu.sh/eyXHn/cabe4312a5.txt

Wee, thanks so much Kyshiro! We made the Insane generally better in terms of rhytyhm, and I made few adjustments so it's more appealing visually. @Secretpipe, try to raise the volume of every section to something more similar what I have now currently!
Topic Starter
Secretpipe

Maeglwn wrote:

[General]
  1. you need a diff below 2 stars nah , new rules is under 2.25 bby
  2. asphyxia insane tags are different than the rest changed tags !


[Hard]
  1. YOU HAVE A LOT OF UNSNAPPED NOTES PLEASE FIX [b]DONE[/b]
  2. 00:46:684 (1,2,3,4) - I think you should reverse the position of these 2 stacks. would flow nicer sure !
  3. 00:57:312 (1,2,3) - isn't this a bit excessive for a hard? seems really fast. idk. mostly a call on your part I guess It's just a triplet/ triple. The triple is weird is you compare with triplet made with two circles + a slider. but it's not excessive otherwise !
  4. 01:03:826 (1) - 2 repeats was a bit unexpected playing through it. maybe 1 repeat and a single tap? o.o Well , I didn't want to change this because I thought this will better fits but actually , found another pattern with your help xD Thanks !
  5. 01:05:198 (1) - same Done too !
  6. 01:06:569 (1) - why not end on 01:07:941 - ? If you listen carefully , it's the end of the kickroll so the spinner ends just at the moment where the kiai is about to start with some drumz behind : 01:08:626 (1,2,3,4,1) -
  7. 01:08:626 (1,2,3,4) - come onNNNNNNNNNNNNN, make a pattern with this, stacking all 4 notes in such a big buildup is SOOOOOOOOOOO boring. make a cool square pattern or zig zag pattern or somethin yea LOLOL

[Insane]
  1. meh. I'm not really a big fan of all of the extensive pattern usage throughout the map. aside from that, this map is actually probably fine for the most part. I don't see a whole lot Thanks :3

gl secretpipe babe ilu my babe
Topic Starter
Secretpipe

Gordon123 wrote:

Hello Secretpipe ^^
[General]

  • 00:25:426 - make 60-70% volume(60% pls) first blow was very loud,as for me ,very painful to the ears(correct it please)

    ^ это я говорю про все диффы/I'm talking about all the difficulties

    Question : 1)for this map there will be storyboard?
    2)maybe i can make Easy? (idk maybe its hard(hmm..i noob in it))
[Colors]
1)1st color
2)2nd color
3)3rd color will ask preetee for dis
[Collab Normal]
[Hard]
for you star and...
Good Luck ;)
Thanks a ton for modding and for star ! :)
Topic Starter
Secretpipe
Also , this need to be see about mapset :



Buttercup

Maeglwn wrote:

  • [Collab Normal]
  1. 01:40:169 (2,3,4) - same oh okay, feel uncomfortable, fixed ;)
diff update
osu file format v13

[General]
AudioFilename: Feint - One Last Time.mp3
AudioLeadIn: 0
PreviewTime: 47241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 68626
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:One Last Time
TitleUnicode:One Last Time
Artist:Feint
ArtistUnicode:Feint
Creator:Secretpipe
Version:Collab Normal
Source:
Tags:Drum And Bass dnb Asphyxia Nhawak AlexaBM
BeatmapID:595225
BeatmapSetID:219941

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_mroaefy5Jw1qlodbjo1_1280.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3484,342.857142857143,4,1,0,100,1,0
25426,-111.111111111111,4,3,2,80,0,0
25512,-111.111111111111,4,2,1,20,0,0
30912,-111.111111111111,4,3,2,80,0,0
30998,-111.111111111111,4,2,1,20,0,0
36398,-111.111111111111,4,3,2,80,0,0
36484,-111.111111111111,4,2,1,20,0,0
41884,-111.111111111111,4,3,2,80,0,0
41969,-111.111111111111,4,2,1,20,0,0
58341,-100,4,2,1,20,0,0
68626,-100,4,2,1,60,0,0
68726,-100,4,2,1,60,0,0
69312,-90.9090909090909,4,2,1,60,0,1
91255,-90.9090909090909,4,2,1,60,0,0


[HitObjects]
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Fookiz
Collab Normal
0:46:341 (3,4) - might be confusing to press for new players
0:57:312 (5,6,7) - ^

Hard
0:46:426 (5,6,1,2,3,4,5) - might be confusing to read for new players
0:57:312 (1,2,3,1,2,3,4) - ^

Asphyxia's Insane
1:05:712 (6,7,8) - big jumps in one line is not the best in my opinion
1:07:255 (9,10,11,12) - make the sliders a bit bigger? idk

Insane
0:52:341 (7) - move it down a little i feel like its a little better
1:03:826(1,2,3,4,5,6,7,8) - i dont realy like how this pattern looks,,

other then that the patterns are ok you might will want to change some other ones but they are defenitly playable
Asphyxia

Fookiezi wrote:

Asphyxia's Insane
1:05:712 (6,7,8) - big jumps in one line is not the best in my opinion Did you try it? It's definitely playable and it plays well, so I'll keep it as is
1:07:255 (9,10,11,12) - make the sliders a bit bigger? idk Do you mean the spacing? I added slightly more to it
Thanks for your mod!! :) http://puu.sh/eBYYf/69c1630c58.txt <- Insane
Nozhomi
cc toi :3 modmodmod tiiiiiiiiiiiiiimu
J'ai mod hors ligne j'espère que pas trop de trucs auront bougé.

- General :
  1. Remove Widescreen Support and Letterbox during breaks for all diffs.

- Asphyxia's Insane :
  • Can't notify something wrong here...

- Insane :
  1. 01:42:226 (1,2,3,4) - You break flow here imo. You should move 01:42:740 (2,3,4) - to 424:200 to adjust it.

- Hard :
  1. You have a lot of unused greenlines, check them (like 01:07:084 - )
  2. 01:21:655 (3,1) - Stack maybe ?
  3. 01:31:598 (2,3) - I think flow is really strange here. Why not just follow slider here ?
  4. 01:31:598 (2,1) - Broken blanket.
  5. 01:37:084 (2,3) - Pllsssss follow slider (01:37:769 (3) - at 4:160).
  6. 01:38:455 (2,4) - Dat stack :D
  7. 01:39:826 (6,7) - This one is ok because you give movement to follow next pattern. Ohwell do like you want with this pattern XD.

- Collab Normal :
  1. SR of the lowest diff should be under 2*. It's 2.05* atm. Find a way to reduce it.
  2. CS 3.5 seems a little too much for a Normal imo. 3.2 or 3 looks better.
  3. 00:57:312 (5,6,7) - This section is too much dense compared to the rest of the map. I recommand to change for 2 reverses sliders. It play smoother and follow music well.
  4. 01:08:969 (2,1) - Overlap.
  5. 01:26:798 (3) - For this one why not just follow the flow of the slider and move 01:27:141 (4) - to adjust DS ? Right now this movement is kinda strange imo and not natural at all.
  6. 01:29:883 (1,2,3,4) - In a higher diff why not, but in a Normal I think this kind of overlaps are really akward and I wonder if it's really readable by a new player imo. You should try something else for this part.
  7. 01:01:426 (2,3,4) - / 01:40:169 (2,3,4) - : I dunno but maybe triplet is too much for this diff. I would change them for one 1/2 slider and circle instead but, do what you want.

That's all I hope it's not too late.
GL mukyu~
Topic Starter
Secretpipe

Fookiezi wrote:

Hard
0:46:426 (5,6,1,2,3,4,5) - might be confusing to read for new players This is fine and it's not for new players cause it's an hard lol
0:57:312 (1,2,3,1,2,3,4) - ^ ^


Insane
0:52:341 (7) - move it down a little i feel like its a little better nah , it'll destroy the pattern !
1:03:826(1,2,3,4,5,6,7,8) - i dont realy like how this pattern looks I do D:

other then that the patterns are ok you might will want to change some other ones but they are defenitly playable
thanks for modding
Topic Starter
Secretpipe

Nozhomi wrote:

cc toi :3 modmodmod tiiiiiiiiiiiiiimu
J'ai mod hors ligne j'espère que pas trop de trucs auront bougé. <3

- General :
  1. Remove Widescreen Support and Letterbox during breaks for all diffs. done for all diffs :3


- Insane :
  1. 01:42:226 (1,2,3,4) - You break flow here imo. You should move 01:42:740 (2,3,4) - to 424:200 to adjust it. nah , otherwise , it'll break the blanket made with 01:41:884 (5) -

- Hard :
  1. You have a lot of unused greenlines, check them (like 01:07:084 - ) it's not unused , it's for hitsound volume <3
  2. 01:21:655 (3,1) - Stack maybe ? nah , I made it for show that it's not a stack
  3. 01:31:598 (2,3) - I think flow is really strange here. Why not just follow slider here ? because it'l be weird with 01:32:626 (1) - then but I moved the circle <3
  4. 01:31:598 (2,1) - Broken blanket. fixed
  5. 01:37:084 (2,3) - Pllsssss follow slider (01:37:769 (3) - at 4:160). okayyyyy xD
  6. 01:38:455 (2,4) - Dat stack :D rly nigga? XD fixed!
  7. 01:39:826 (6,7) - This one is ok because you give movement to follow next pattern. Ohwell do like you want with this pattern XD. thanks ! Ill keep it as it is atm o3o



That's all I hope it's not too late.
GL mukyu~
ily bby <3<333<3<3

thx for modding !
Lally
strarru for moe o3o
quiz-chan_DELETED
increase the fucking sv in hard, you barely even move your cursor on 1/1 sliders.

no ty, i won't take denials.
AlexaBM
@Fookiezi no changes. thanks!
@Nozhomi fxed first and 2nd suggestion. thank you!
@Nhawak try to remove some triples and 1/2 sliders, so star rating is below 2,0

~~~~~~~~~~~~
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 47241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68626
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:One Last Time
TitleUnicode:One Last Time
Artist:Feint
ArtistUnicode:Feint
Creator:Secretpipe
Version:Collab Normal
Source:
Tags:Drum And Bass dnb Asphyxia Nhawak AlexaBM
BeatmapID:595225
BeatmapSetID:219941

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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Topic Starter
Secretpipe

Lally wrote:

strarru for moe o3o
Thanks a lot ♥

Lizzy wrote:

increase the fucking sv in hard, you barely even move your cursor on 1/1 sliders.

no ty, i won't take denials.
TOLD YA THAT I'M NOT SURE ;;;;;;
Buttercup

Nozhomi wrote:

- Collab Normal :
  1. 01:08:969 (2,1) - Overlap.
  2. 01:26:798 (3) - For this one why not just follow the flow of the slider and move 01:27:141 (4) - to adjust DS ? Right now this movement is kinda strange imo and not natural at all. okay
  3. 01:29:883 (1,2,3,4) - In a higher diff why not, but in a Normal I think this kind of overlaps are really akward and I wonder if it's really readable by a new player imo. You should try something else for this part. fixed
  4. 01:01:426 (2,3,4) - / 01:40:169 (2,3,4) - : I dunno but maybe triplet is too much for this diff. I would change them for one 1/2 slider and circle instead but, do what you want. not changed

That's all I hope it's not too late.
GL mukyu~
thanks <3

diff
osu file format v13

[General]
AudioFilename: Feint - One Last Time.mp3
AudioLeadIn: 0
PreviewTime: 47241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68626
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:One Last Time
TitleUnicode:One Last Time
Artist:Feint
ArtistUnicode:Feint
Creator:Secretpipe
Version:Collab Normal
Source:
Tags:Drum And Bass dnb Asphyxia Nhawak AlexaBM
BeatmapID:595225
BeatmapSetID:219941

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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AruOtta
Hey, let me recheck the map :3

[Collab Normal]

01:33:312 (5,2) - Try to make them parallel ?
Yeah it's useless, but it means this diff is perfect :3

[Hard]
Pour être honnête, la première fois que j'ai ouvert la diff je me suis dit "Oh non pas du CS5" alors qu'il est à 4 xD
Ça pourrait peut être rendre bien à 3.5 ou 3.7, c'est ce que j'aurais fait à ta place (mais après fait comme tu veux :3)

00:31:769 (3,4) - La distance snap entre ces deux sliders et trop élevée, je te conseille de rapprocher (4) *idée de pattern* :
00:45:998 (4,5,6,1,2,3,4,5) - Les stacks dans ce pattern sont assez embêtant, c'est particulièrement dur d'identifier l'instant où jouer les circles la première fois =/ Je te conseille de changer un peu le pattern, voici un exemple que tu pourrais faire :
00:50:112 (1,2) - 00:55:598 (1,2) - Ce sont deux même patterns mais ils ont des hitsounds différent, c'est un peu étrange
00:57:655 (1,2,3,4) - Peut être tu pourrais envisager de les déstacker ?
( 01:01:084 (1,2) - Tu va nous faire des patterns à la Irre bientôt xD )
01:03:141 (1,2,3,4) - Ici le stack est moins gênant, c'est plus la distance snap qui l'est
01:15:141 (2,3) - Essaye de mettre la même distance snap que à 01:09:655 (2,3) pour rester cohérent
01:31:598 (2,3) - ^
01:38:455 (2,4) - Mal stacké

Y'a vraiment des patterns je me suis dit OH PUTAIN O.o
Ton mapping s'est vraiment amélioré, ça fait plaisir à voir <3

[Insane]
00:28:169 (1,2,3) - Essaye d'avoir une distance snap constante, ici on croirait qu'ils sont tout les 3 à un tick de distance =/ (envisage plutôt une distance similaire à 00:34:512 (3,4) entre (1,2))
00:40:512 (1) - J'ai l'impression que ce NC est décalé, tu devrais le placer plutôt à 00:39:141 (7) (ça fait beaucoup de vert sinon, et bon le vert, les légumes, tout ça tout ça...)
01:03:826 (1,2) - Ça fait bizarre d'avoir un stack là alors que les circles qui suivent ne sont pas stacked
01:11:798 (7,9) - Ces deux circles là sont overmappés, il faut les enlever (sinon unrankable bb) Et c'est pareil pour tout les pattenrs de ce genre (j'ai pas dit tout les 1/4 du kiai hein :>)
01:43:598 (7) - NC oublié ici je crois
01:49:084 (5) - ^

[Asphyxia's Insane]

00:28:169 (1,2) - This seems like 1/1 beat of distance, I suggest to decrease the distance snap
00:34:855 - Maybe you could play this beat ? It seems a bit empty at this moment =/
00:43:084 - ^
01:42:569 (2,2) - I don't understand these rythms... It should be 1/2 sliders I think... That's just weird

Très belle map, elle à le potentiel pour être ranked (mis à part quelques petites fautes, c'est globalement excellent)
Call me back <3
Asphyxia

Kenterz wrote:

[Asphyxia's Insane]

00:28:169 (1,2) - This seems like 1/1 beat of distance, I suggest to decrease the distance snap Considering this is the hardest difficulty of the mapset, it's quite appropriate to keep such things. Moreover, the approach rate is high enough for players to judge if it's 1/2 or 1/1, so I keep it.
00:34:855 - Maybe you could play this beat ? It seems a bit empty at this moment =/
00:43:084 - ^ They're intentionally done, I'd like to leave them as they are because notes there wouldn't fit for me personally. (if you INSIST, I can try to come up with something but <.<)
01:42:569 (2,2) - I don't understand these rythms... It should be 1/2 sliders I think... That's just weird If you listen to the song, they fit somehow, but yeah I fixed it into something more consistent which also flows better!

Très belle map, elle à le potentiel pour être ranked (mis à part quelques petites fautes, c'est globalement excellent)
Call me back <3
Thanks a ton Kenterz! <3


Update --> http://puu.sh/eYkBV/057978c963.txt
Buttercup

Kenterz wrote:

Hey, let me recheck the map :3

[Collab Normal]

01:33:312 (5,2) - Try to make them parallel ?
Yeah it's useless, but it means this diff is perfect :3 I have not left completely parallel, but the current way is good :D
thanks :)

diff update
osu file format v13

[General]
AudioFilename: Feint - One Last Time.mp3
AudioLeadIn: 0
PreviewTime: 47241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68626
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:One Last Time
TitleUnicode:One Last Time
Artist:Feint
ArtistUnicode:Feint
Creator:Secretpipe
Version:Collab Normal
Source:
Tags:Drum And Bass dnb Asphyxia Nhawak AlexaBM
BeatmapID:595225
BeatmapSetID:219941

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_mroaefy5Jw1qlodbjo1_1280.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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76,169,72055,6,0,P|57:221|72:273,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
194,273,72741,1,0,0:0:0:0:
302,218,73084,1,8,0:0:0:0:
409,273,73426,2,0,P|423:220|405:169,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
328,75,74112,2,0,L|353:19,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
257,173,74798,5,0,0:0:0:0:
151,232,75141,2,0,B|120:184|145:131|145:131|117:68,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
97,21,75826,1,8,0:0:0:0:
219,22,76169,2,0,B|274:12|274:12|327:21,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
392,123,76855,2,0,B|337:133|337:133|283:123,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
162,123,77541,6,0,P|143:175|158:227,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
255,296,78226,2,0,P|274:244|259:192,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
371,144,78912,1,0,0:0:0:0:
284,59,79255,1,8,0:0:0:0:
162,59,79598,2,0,B|107:69|107:69|54:60,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
23,177,80284,5,4,0:0:0:0:
54,292,80626,2,0,P|132:270|210:292,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
271,293,81312,1,8,0:0:0:0:
379,347,81655,2,0,P|398:295|383:243,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
281,175,82341,2,0,P|266:124|285:73,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
169,43,83026,5,0,0:0:0:0:
51,73,83369,2,0,L|56:250,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
59,298,84055,1,8,0:0:0:0:
180,298,84398,2,0,B|235:288|235:288|289:298,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
328,183,85084,2,0,L|348:132,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
206,183,85769,5,0,0:0:0:0:
103,247,86112,2,0,P|83:169|130:94,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
171,62,86798,1,8,0:0:0:0:
289,36,87141,2,0,L|398:50,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
384,170,87826,2,0,L|275:156,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
172,94,88512,6,0,P|153:144|167:196,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
270,259,89198,2,0,P|290:208|275:156,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
349,60,89883,6,0,L|365:8,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
469,76,90569,1,0,0:0:0:0:
395,171,90912,1,4,0:0:0:0:
469,273,91255,5,0,0:0:0:0:
348,286,91598,2,0,P|278:246|200:265,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
161,218,92284,1,8,0:0:0:0:
114,106,92626,2,0,L|94:55,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
161,218,93312,2,0,L|51:232,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
52,353,93998,5,0,0:0:0:0:
172,343,94341,2,0,B|227:333|227:333|278:343|278:343|347:332,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
394,326,95026,1,8,0:0:0:0:
430,210,95369,2,0,L|450:159,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
308,219,96055,2,0,L|185:235,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
78,250,96741,5,0,0:0:0:0:
155,157,97084,2,0,P|201:223|187:303,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
228,346,97769,1,8,0:0:0:0:
347,365,98112,2,0,L|406:377,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
306,250,98798,2,0,P|286:199|301:147,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
407,91,99484,6,0,P|426:141|411:193,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
469,299,100169,2,0,L|506:349,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
347,303,100855,2,0,L|224:319,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
211,198,101541,2,0,L|320:183,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
346,64,102226,5,4,0:0:0:0:
447,130,102569,2,0,B|437:186|477:225|477:225|464:285,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
456,344,103255,1,8,0:0:0:0:
341,303,103598,2,0,L|290:283,2,55.0000016784668,0|0|8,0:0|0:0|0:0,0:0:0:0:
341,181,104284,1,0,0:0:0:0:
243,109,104626,1,8,0:0:0:0:
145,181,104969,5,0,0:0:0:0:
84,80,105312,2,0,P|31:172|83:279,1,220.000006713867,8|8,0:0|0:0,0:0:0:0:
189,299,106341,5,0,0:0:0:0:
246,192,106684,2,0,L|478:210,1,220.000006713867,8|8,0:0|0:0,0:0:0:0:
443,89,107712,5,4,0:0:0:0:
347,43,108055,2,0,B|280:67|280:67|205:36|205:36|125:55,1,220.000006713867,8|8,0:0|0:0,0:0:0:0:
21,81,109084,5,0,0:0:0:0:
100,169,109426,2,0,P|140:268|87:360,1,220.000006713867,8|8,0:0|0:0,0:0:0:0:
21,257,110455,5,4,0:0:0:0:
100,169,110798,2,0,B|168:132|235:183|235:183|301:143,1,220.000006713867,8|8,0:0|0:0,0:0:0:0:
256,192,111826,12,4,113198,0:0:0:0:
Mint
Hello Secretpipe! i wanted to mod this but i guess i'm late x_x

:idea: General


* Your background has really weird dimensions. I highly recommend to find a 1366x768 background, or call someone to resize it for you.

Collab Normal


* 01:08:726 - Useless green line.
* 00:28:512 (2) - Add a whistle here on the head to keep your pattern.
* 00:47:026 - I personally think the drum sampleset (hitnormal, or clap) would fit quite well here on the slider end.
* 00:48:741 (2) - I'd also add a whistle here as well.
* If you agree with the above suggestion, try 00:54:226 (3) - as well.
* 00:56:969 (4) - There should really be a whistle on this note imo, because it's basically the same sound as 00:51:484 (4) -
* 00:57:484 - Sounds more like a clap to me o_o
* 00:58:855 (2) - I recommend you to also add a clap on this slider head, since you did add a clap on the red tick at 01:03:141 (5) -
* 01:12:055 (1,2,3,4) - Tweaking the placement can greatly improve the flow here.
* 01:13:426 (4) - Missing clap on the slider end?
* 01:20:626 (2,3,4) - Seeing that 01:31:598 (2,3,4) - is in one line, how about putting these in one line as well? Plays better imo.
* 01:31:255 (1) - Add a finish here as well? The cymbal is really clear and quite similar to 01:09:312 (1) -

Hard


* 00:47:455 - 00:50:541 - 00:52:941 - 00:56:112 - These green lines have no use at all in this diff, because the part between the current green line and the next one is completely empty.
* 00:25:426 (1) - Not an issue, but I noticed that you have you the additions set to 'Soft'. I was wondering that maybe you forgot to add something here, if not it's fine :)
* 00:42:741 (3,4) - This distance seems really large compared to the mapset, and with this direct straight movement from the top to the bottom of the map played a bit awkward for me. Reducing the distance to something like 2.0x and moving (4,5) a bit to the right makes this pattern a bit more smoother.
http://puu.sh/eYsSh/740c140b27.jpg
* 01:03:655 (4) - Optional, but I'd actually remove the note. Removing it should be fine, since this sound is noticeably softer than (1,2,3) - and after this combo you have a on-going single-tap with reverse sliders here and there which can a bit tricky - removing this note can create a small gap for players to rest.
* 01:04:341 (2) - No hitsound here? At least a clap should be here imo.
* 01:05:712 (2) - ^
* 01:23:026 (1,2,3,4) - Hmm... could you move this up a little? The slider end of (4) almost goes out of the playfield. This is not unrankable, but moving so close to the border of the playfield felt a bit uncomfortable to me ;w;
* 01:39:826 (6,7) - These are so close that they are almost touching each other, because of how large the curve of (6) is. This is different than similar rhythms in your mapset, and might not be that visually appealing. Consider increasing the distance here a just a tad?
* 01:33:312 (3) - 01:36:055 (3) - 01:40:855 (1) - etc.. (basically when you have that 4 times 1/2 slider pattern) Change to the drum sampleset on the slider end? The deep sound there deserves some love owo
* 01:43:941 (2,3) - Same thing about the spacing. This one feels a bit cramped as well - since it almost gets overlapped by the slider body.

Insane


* 00:46:512 - Useless green line.
* 01:28:169 (4,5,1) - This was a bit boring to be honest, sorry ;_; Consider making (3) a reverse slider. Even though the clap won't be clickable, I feel like it has a nice effect.
* 01:43:598 (7) - NC here to keep your NC-per-measure pattern? This combo feels a bit longer compared to the rest of the diff anyways.
* 01:49:084 (5) - ^
* 01:48:741 (4,5,6,7,8) - This was also a bit plain for me, sorry again ;__; Using some circles here and there makes would make this part much more interesting and you can show some more creative pattern(s) with this c:

My hitsounds suggestions from the Hard diff can also be applied on this diff (was too lazy to copy/check again ._.)

Asphyxia's diff looks fine to me.

Good luck o3o/
Topic Starter
Secretpipe

Kenterz wrote:

Hey, let me recheck the map :3


[Hard]
Pour être honnête, la première fois que j'ai ouvert la diff je me suis dit "Oh non pas du CS5" alors qu'il est à 4 xD
Ça pourrait peut être rendre bien à 3.5 ou 3.7, c'est ce que j'aurais fait à ta place (mais après fait comme tu veux :3) oui 3.5 est mieux ( et dire que j'critique le CS dans chacun de mes mods XDD)

00:31:769 (3,4) - La distance snap entre ces deux sliders et trop élevée, je te conseille de rapprocher (4) *idée de pattern* :
nah , cet "antijump" ou mini jump se joue très bien imo et ton pattern me semble bon mais brise le pattern fait avec 00:33:998 (1) - .
00:45:998 (4,5,6,1,2,3,4,5) - Les stacks dans ce pattern sont assez embêtant, c'est particulièrement dur d'identifier l'instant où jouer les circles la première fois =/ Je te conseille de changer un peu le pattern, voici un exemple que tu pourrais faire :
Ca se joue très bien même si tu peux avoir un peu de mal au début. :)
00:50:112 (1,2) - 00:55:598 (1,2) - Ce sont deux même patterns mais ils ont des hitsounds différent, c'est un peu étrange fixed!
00:57:655 (1,2,3,4) - Peut être tu pourrais envisager de les déstacker ? naaah , ca se joue bien
( 01:01:084 (1,2) - Tu va nous faire des patterns à la Irre bientôt xD ) nah xD
01:03:141 (1,2,3,4) - Ici le stack est moins gênant, c'est plus la distance snap qui l'est Si je change, ca va pas etre consistent avec 01:03:826 (1) -
01:15:141 (2,3) - Essaye de mettre la même distance snap que à 01:09:655 (2,3) pour rester cohérent done ! et j'ai fait un triangle too !
01:31:598 (2,3) - ^ done
01:38:455 (2,4) - Mal stacké done

Y'a vraiment des patterns je me suis dit OH PUTAIN O.o
Ton mapping s'est vraiment amélioré, ça fait plaisir à voir <3 thanks <3

[Insane]
00:28:169 (1,2,3) - Essaye d'avoir une distance snap constante, ici on croirait qu'ils sont tout les 3 à un tick de distance =/ (envisage plutôt une distance similaire à 00:34:512 (3,4) entre (1,2)) Si je change 00:28:169 (1,2) - , ca brise le triangle , si je change 00:28:512 (2) - , ca brise le symmetrical avec 00:27:655 (7) - et sije change 00:29:026 (3) - , ca casse le blanket donc si je change un truc, ca nique tout mes patterns xD

00:40:512 (1) - J'ai l'impression que ce NC est décalé, tu devrais le placer plutôt à 00:39:141 (7) (ça fait beaucoup de vert sinon, et bon le vert, les légumes, tout ça tout ça...) done et oui ca fait bcp de légumes XD
01:03:826 (1,2) - Ça fait bizarre d'avoir un stack là alors que les circles qui suivent ne sont pas stacked oki je l'ai move mais je pleur :'(
01:11:798 (7,9) - Ces deux circles là sont overmappés, il faut les enlever (sinon unrankable bb) Et c'est pareil pour tout les pattenrs de ce genre (j'ai pas dit tout les 1/4 du kiai hein :>) nah , je me suis beaucoup inspiré de asphyxia sur ca et c'est pas unrankable vu que ca suit les drums
01:43:598 (7) - NC oublié ici je crois done
01:49:084 (5) - ^ done


Très belle map, elle à le potentiel pour être ranked (mis à part quelques petites fautes, c'est globalement excellent)
Call me back <3

I WANT CALL U BACK BUT A NEWW MOD APPEARED!
Pereira006
Let me know when this get bubble
Kurai
Coucou mon amour !

→ 1366x768 bg
Topic Starter
Secretpipe

appleeaterx wrote:

Hello Secretpipe! i wanted to mod this but i guess i'm late x_x that's fine ! thanks a ton !

:idea: General


* Your background has really weird dimensions. I highly recommend to find a 1366x768 background, or call someone to resize it for you. indeed, thanks for having noticed it !

Collab Normal



Alexa told me that I can fix for her. Also , there's one basic suggestion for nhawak s I guess I can fix for him!
* 01:08:726 - Useless green line. removed successfully.
* 00:28:512 (2) - Add a whistle here on the head to keep your pattern. done
* 00:47:026 - I personally think the drum sampleset (hitnormal, or clap) would fit quite well here on the slider end. done
* 00:48:741 (2) - I'd also add a whistle here as well. done
* If you agree with the above suggestion, try 00:54:226 (3) - as well. done
* 00:56:969 (4) - There should really be a whistle on this note imo, because it's basically the same sound as 00:51:484 (4) -
* 00:57:484 - Sounds more like a clap to me o_o done
* 00:58:855 (2) - I recommend you to also add a clap on this slider head, since you did add a clap on the red tick at 01:03:141 (5) - done and removed another clap !
* 01:12:055 (1,2,3,4) - Tweaking the placement can greatly improve the flow here. the flow is decent in your screen too! I adjusted a blanket though!
* 01:13:426 (4) - Missing clap on the slider end? there's one actually :O
* 01:20:626 (2,3,4) - Seeing that 01:31:598 (2,3,4) - is in one line, how about putting these in one line as well? Plays better imo. nah , don't want to change mapper's style here!
* 01:31:255 (1) - Add a finish here as well? The cymbal is really clear and quite similar to 01:09:312 (1) - yea nice catch

Hard


* 00:47:455 - 00:50:541 - 00:52:941 - 00:56:112 - These green lines have no use at all in this diff, because the part between the current green line and the next one is completely empty. nice catch , I could have an unrank xD thanks <3
* 00:25:426 (1) - Not an issue, but I noticed that you have you the additions set to 'Soft'. I was wondering that maybe you forgot to add something here, if not it's fine :) there's already the big "BOOM" xD
* 00:42:741 (3,4) - This distance seems really large compared to the mapset, and with this direct straight movement from the top to the bottom of the map played a bit awkward for me. Reducing the distance to something like 2.0x and moving (4,5) a bit to the right makes this pattern a bit more smoother.
http://puu.sh/eYsSh/740c140b27.jpg
you're right , fxied!
* 01:03:655 (4) - Optional, but I'd actually remove the note. Removing it should be fine, since this sound is noticeably softer than (1,2,3) - and after this combo you have a on-going single-tap with reverse sliders here and there which can a bit tricky - removing this note can create a small gap for players to rest. THANKS A TON I MANAGED TO FIND A BETTER PATTERN ACTUALLY <3 and I removed the note !
* 01:04:341 (2) - No hitsound here? At least a clap should be here imo. yes
* 01:05:712 (2) - ^ yes²
* 01:23:026 (1,2,3,4) - Hmm... could you move this up a little? The slider end of (4) almost goes out of the playfield. This is not unrankable, but moving so close to the border of the playfield felt a bit uncomfortable to me ;w; done
* 01:39:826 (6,7) - These are so close that they are almost touching each other, because of how large the curve of (6) is. This is different than similar rhythms in your mapset, and might not be that visually appealing. Consider increasing the distance here a just a tad?
I just moved that note a bit further!
* 01:33:312 (3) - 01:36:055 (3) - 01:40:855 (1) - etc.. (basically when you have that 4 times 1/2 slider pattern) Change to the drum sampleset on the slider end? The deep sound there deserves some love owo done
* 01:43:941 (2,3) - Same thing about the spacing. This one feels a bit cramped as well - since it almost gets overlapped by the slider body. done

Insane


* 00:46:512 - Useless green line. done
* 01:28:169 (4,5,1) - This was a bit boring to be honest, sorry ;_; Consider making (3) a reverse slider. Even though the clap won't be clickable, I feel like it has a nice effect. much better indeed!
* 01:43:598 (7) - NC here to keep your NC-per-measure pattern? This combo feels a bit longer compared to the rest of the diff anyways. there's already a NC :O
* 01:49:084 (5) - ^ this too
* 01:48:741 (4,5,6,7,8) - This was also a bit plain for me, sorry again ;__; Using some circles here and there makes would make this part much more interesting and you can show some more creative pattern(s) with this c:
I love my pattern so I'd rather keep it <3

My hitsounds suggestions from the Hard diff can also be applied on this diff (was too lazy to copy/check again ._.)

Asphyxia's diff looks fine to me.

Good luck o3o/


THANKS A TON FOR GOOD AND USEFUL MOD <3
AruOtta
Here we go

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Topic Starter
Secretpipe
Thanksssss
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