It's not a threat, it's the blunt truth. And it's not me bubbling it, it's UWS or Irreversible, but then again, you probably ignored what I said to begin with in #modhelp.
3483,379.746835443038,3,2,0,100,1,0
20951,588.235294117647,3,2,0,100,1,8
21539,342.583076396026,3,2,0,100,1,8
22566,342.583076396026,3,2,0,100,1,0
Thanks for the helpful mod!!popner wrote:
00:24:279 (1) - generally we may think the movement should be the blue path(in the example), but actually not. Consider the direction of previous slider /00:23:937 (7)/, players tend to move in the red path, and then they have problem to move to next slider /00:24:622 (1)/. They will do a quick move (the green path). Quick move + slow down slider = 100.
Here comes the solution: Fixed. Hopefully less slider 100s..
00:29:247 (3) - the stanza becomes smooth by moving this note like: I really like it, thanks for such awesome suggestion
00:32:501 (1) - this is just the opposite situation of 00:24:279 (1), so this one is fine c:
00:57:167 (1) - try to change the bending like: hmm I don't think it matters that much due to slider leniency.. although the shape might affect how the players approach it minimally, I like how it is now..
01:25:259 (2) - split it? I'd like to keep it as now. Spliting breaks the tension of the music imo.. sorry.
02:30:007 (1,2) - the flow from (1) to (2) is really broken. This is better: hmm. I guess this depends on the player, but I like the cross-criss movement, which elicits dynamic feeling.
lol wowKonei wrote:
02:28:979 (4) - Ending of this Slider sounds badly overmapped, if you want to do this for the emphasis, I'd rather make the end quiet.
Good catch~ Fixed!
Good luck on your way!
Xyridian wrote:
some of the notes in the broccoly diff seem, i don't know how to put it... accidental? they just feel a little overmapped to me, and with a fresh bubble, i'd rather these potential inconsistencies get noticed. i don't want to be a pain, but i'm just curious at to your intent with some of them as the general map is really well done.SPOILER
- 00:18:862 (6) i simply don't hear anything.
00:56:995 (6) this circle just seems really unnecessary. it feels as if it is present only for difficulty, as i don't hear anything that would express an intent to map this beat. anyway, adding little pauses in your map that compliment the pauses in the music emphasize how the music isn't entirely monotonous, as well as expressing the uniqueness of your slow sliders and long jumps. The circle serves to reestablish and keep the consistent rhythm to prepare for the slowdown after the fast repeat slider, which could cloud the original rhythm. Adding little pauses is a good idea, but I actually did throughout the map like you said, in 01:14:981 (4,5,6) / 00:42:779 (7,6,5,2) / etc..
01:21:661 (8) this is pretty much the same, but this circle breaks my cursor's flow much more irrationally. Same reason as above, and there's actually a musical context if you hear more carefully.. I understand that if this was hard diff or under, that note wouldn't make sense, but in insane diffs or above I think things like that are fine imo.. To add, if I were to delete that note, the effect and the emphasis of the slowdown would much more be less than it conveyed originally.. plus, the flow isn't that bad either, at least to me and to the testplayers i've seen so far
01:33:309 (4) similar, but it doesn't break flow, and instead helps stay on beat. yes, helps staying on beat, that is the same reason for 00:18:862 (6)
02:19:215 (7) i just don't see the point to this. it could play well, but not in this map at this time (right before another slowdown). The point is to induce a larger and more dynamic cursor movement in order to express the excitement of the kiai. (but yeah I actually reduced the distance after getting mods from others.) Also, this time it actually has musical context to put a circle.
of course, i love this map, but i'm just curious, as well as want to see it become the best it can be!Hey Thanks a lot, although I'm pretty much set to keep it the way as it is now... i'm sorry if you're disappointed.. I will refer to it in future mapping tho
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yeah, glad it didn't take long like last time.Zero__wind wrote:
nice to see this rebubbled fast
btw, 01:25:943 - such a lonely clap `w`
hue thats was fun lolBroccoly wrote:
Re-Thanks!! haha
^^HabiHolic wrote:
Congratz!
리랭 축하드려요!!!
maybe~ :3Nazalion wrote:
Gratz Broc
I hope u made raujika map again
ㄳㄳ푸롭님도 충분히 랭맵가지실수 있어요 홧팅입니닷!Frobe wrote:
벌써 랭크맵 3개시넹
ㅊㅋㅊㅋ
Thanks! hope your mapset works out smoothly to rerank too!!Amamiya Yuko wrote:
congrats for reranked!