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Raujika - Cry More

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Topic Starter
Broccoly
Ok. Broccoly diff updated.

Yeah

dkun wrote:

This will all be carefully watched to ensure that maps with problems are resolved in a timely fashion, and mappers are not left hanging.
and takes more than a month to rerank Mushikui Psychedelism
Before you guys persuade the mappers that an unrank is nothing to worry about, why not show a good example first?

Ephemeral wrote:

A map may be unranked by any BAT if there are elements within the map that are of particular concern from either a subjective or objective standpoint.
Also, I still think allowing a single BAT member to unrank a map based on a subjective opinion is not fair at all.
In my opinion, unranking should be done after at least 4 out of 5 BATs agree to it after a thorough discussion, if the reason for unranking is subjective.
Moreover, placing unranked maps highest in pending beatmaps forum will facilitate the time it takes to rerank, since more people will notice it and there will be more input.
Garven
This isn't really the place to discuss that, Broccoly. If you feel that your map has been left on the side, contact the BAT Managers and we'll see if something can be arranged. Keep in mind we're all busy, so the wording of "timely fashion" is relative.
dkun
Unranked maps are supposed to be placed back into the modding pool, rather than being placed higher than anything else.

You speak like ranks are taken for granted. You're very mistaken if this is the case. I can just leave again if you want to carry this mentality over. Or I can do what I said in #modhelp. It's your choice.
Topic Starter
Broccoly
Threatening not to give bubble is childish and is not the solution.
Sorry Garven I'll stop.
dkun
It's not a threat, it's the blunt truth. And it's not me bubbling it, it's UWS or Irreversible, but then again, you probably ignored what I said to begin with in #modhelp.
Topic Starter
Broccoly
oh yeah ranking it my bad

w/e

EDIT: updated (slidershape change/overlap nazi repositioning)
those
3483,379.746835443038,3,2,0,100,1,0
20951,588.235294117647,3,2,0,100,1,8
21539,342.583076396026,3,2,0,100,1,8
22566,342.583076396026,3,2,0,100,1,0

This preserves the 3/4 measure structure without adding an extra beat during the slow section before the 175.14 bpm section.
Sync
Wait, I skipped a page.. this was already cleared up rofl

whoops

ignore
Thought'd I'd give my input here in regards to the HP Drain discussion --

Zarerion is correct; new combo spam increases the rate at which the HP bar will go down. Obviously this mechanic was implemented to counter frequent use of new combos making the map impossible to fail. However, it can backfire, and as Zarerion mentioned, it causes the HP Drain to behave erratically -- especially in "insane" maps.

This mechanic is unbeknownst to a large portion of the community -- even some of the most experienced mappers aren't aware of it. Perhaps somebody more knowledgeable than me can give the exact specifics.

As a note, I didn't look at this map (I'm unable to) -- I happened to come across the thread and figured that I should give some input.
_dog
good luck
Topic Starter
Broccoly
Updated with those's timing
Thanks!
popner
00:24:279 (1) - generally we may think the movement should be the blue path(in the example), but actually not. Consider the direction of previous slider /00:23:937 (7)/, players tend to move in the red path, and then they have problem to move to next slider /00:24:622 (1)/. They will do a quick move (the green path). Quick move + slow down slider = 100.
Here comes the solution:

00:29:247 (3) - the stanza becomes smooth by moving this note like:

00:32:501 (1) - this is just the opposite situation of 00:24:279 (1), so this one is fine

00:57:167 (1) - try to change the bending like:

01:25:259 (2) - split it?

02:30:007 (1,2) - the flow from (1) to (2) is really broken. This is better:
Slow-ru
The phrase "cry more" suddenly gained direct meaning for this map, lol.
I'm sorry I can't help you, Broccoly, but I will believe in a better outcome. Good luck.
Dark Fang
Hell
Konei
02:28:979 (4) - Ending of this Slider sounds badly overmapped, if you want to do this for the emphasis, I'd rather make the end quiet.

Good luck on your way!


Topic Starter
Broccoly

popner wrote:

00:24:279 (1) - generally we may think the movement should be the blue path(in the example), but actually not. Consider the direction of previous slider /00:23:937 (7)/, players tend to move in the red path, and then they have problem to move to next slider /00:24:622 (1)/. They will do a quick move (the green path). Quick move + slow down slider = 100.
Here comes the solution: Fixed. Hopefully less slider 100s..

00:29:247 (3) - the stanza becomes smooth by moving this note like: I really like it, thanks for such awesome suggestion

00:32:501 (1) - this is just the opposite situation of 00:24:279 (1), so this one is fine c:

00:57:167 (1) - try to change the bending like: hmm I don't think it matters that much due to slider leniency.. although the shape might affect how the players approach it minimally, I like how it is now..

01:25:259 (2) - split it? I'd like to keep it as now. Spliting breaks the tension of the music imo.. sorry.

02:30:007 (1,2) - the flow from (1) to (2) is really broken. This is better: hmm. I guess this depends on the player, but I like the cross-criss movement, which elicits dynamic feeling.
Thanks for the helpful mod!!
Topic Starter
Broccoly

Konei wrote:

02:28:979 (4) - Ending of this Slider sounds badly overmapped, if you want to do this for the emphasis, I'd rather make the end quiet.
Good catch~ Fixed!

Good luck on your way!


lol wow
Thank you~~
Topic Starter
Broccoly
updated (popner's mod, konei's mod)
UnitedWeSin
After a little more in IRC, the map is fine imo, no reason to hold it back any longer.



Topic Starter
Broccoly
Thank you so much to the people who've helped me go through this process supporting and encouraging me :)
Goji_old_1
some of the notes in the broccoly diff seem, i don't know how to put it... accidental? they just feel a little overmapped to me, and with a fresh bubble, i'd rather these potential inconsistencies get noticed. i don't want to be a pain, but i'm just curious at to your intent with some of them as the general map is really well done.

SPOILER
  • 00:18:862 (6) i simply don't hear anything.
    00:56:995 (6) this circle just seems really unnecessary. it feels as if it is present only for difficulty, as i don't hear anything that would express an intent to map this beat. anyway, adding little pauses in your map that compliment the pauses in the music emphasize how the music isn't entirely monotonous, as well as expressing the uniqueness of your slow sliders and long jumps.
    01:21:661 (8) this is pretty much the same, but this circle breaks my cursor's flow much more irrationally.
    01:33:309 (4) similar, but it doesn't break flow, and instead helps stay on beat.
    02:19:215 (7) i just don't see the point to this. it could play well, but not in this map at this time (right before another slowdown).

of course, i love this map, but i'm just curious, as well as want to see it become the best it can be! :)
Topic Starter
Broccoly

Xyridian wrote:

some of the notes in the broccoly diff seem, i don't know how to put it... accidental? they just feel a little overmapped to me, and with a fresh bubble, i'd rather these potential inconsistencies get noticed. i don't want to be a pain, but i'm just curious at to your intent with some of them as the general map is really well done.

SPOILER
  • 00:18:862 (6) i simply don't hear anything.
    00:56:995 (6) this circle just seems really unnecessary. it feels as if it is present only for difficulty, as i don't hear anything that would express an intent to map this beat. anyway, adding little pauses in your map that compliment the pauses in the music emphasize how the music isn't entirely monotonous, as well as expressing the uniqueness of your slow sliders and long jumps. The circle serves to reestablish and keep the consistent rhythm to prepare for the slowdown after the fast repeat slider, which could cloud the original rhythm. Adding little pauses is a good idea, but I actually did throughout the map like you said, in 01:14:981 (4,5,6) / 00:42:779 (7,6,5,2) / etc..
    01:21:661 (8) this is pretty much the same, but this circle breaks my cursor's flow much more irrationally. Same reason as above, and there's actually a musical context if you hear more carefully.. I understand that if this was hard diff or under, that note wouldn't make sense, but in insane diffs or above I think things like that are fine imo.. To add, if I were to delete that note, the effect and the emphasis of the slowdown would much more be less than it conveyed originally.. plus, the flow isn't that bad either, at least to me and to the testplayers i've seen so far
    01:33:309 (4) similar, but it doesn't break flow, and instead helps stay on beat. yes, helps staying on beat, that is the same reason for 00:18:862 (6)
    02:19:215 (7) i just don't see the point to this. it could play well, but not in this map at this time (right before another slowdown). The point is to induce a larger and more dynamic cursor movement in order to express the excitement of the kiai. (but yeah I actually reduced the distance after getting mods from others.) Also, this time it actually has musical context to put a circle.

of course, i love this map, but i'm just curious, as well as want to see it become the best it can be! :) Hey Thanks a lot, although I'm pretty much set to keep it the way as it is now... i'm sorry if you're disappointed.. I will refer to it in future mapping tho :D
Zero__wind
nice to see this rebubbled fast
btw, 01:25:943 - such a lonely clap `w`
Topic Starter
Broccoly

Zero__wind wrote:

nice to see this rebubbled fast
btw, 01:25:943 - such a lonely clap `w`
yeah, glad it didn't take long like last time. ;)
For the clap, I actually reduced the volume after getting mods.. i think it sounds pretty decent hehe.
Gloria Guard
\:D/ Gratz bubble ~

I don't want this map anymore unranked ;w;
dkun
checking now
captin1
cool
dkun
looks good to me
popner
*late
Topic Starter
Broccoly
omg Thanks!
Shiro
grats on rerank !
Kodora
Hey, congratz with re-rank
Topic Starter
Broccoly
Thanks guys~~~ I'll try to improve more
Natsu
Gratz on rerank man

Broccoly wrote:

Re-Thanks!! haha
hue thats was fun lol
Kyouren
Re-gratzz!! for Re- Ranked!!
Topic Starter
Broccoly
Re-Thanks!! haha
Irreversible
Congratz :)
Slow-ru
yeah, gz
spboxer3
gratz
HeatKai
congrats broccoli!
Topic Starter
Broccoly
Thank you all T_T

p.s. Irre 1111 post orz
HabiHolic
Congratz!

리랭 축하드려요!!!
Beige

HabiHolic wrote:

Congratz!

리랭 축하드려요!!!
^^
-Neipezi
리랭 gratz:3
Perfection
Nice map :3
Nazalion
Gratz Broc

I hope u made raujika map again :D
Frobe
벌써 랭크맵 3개시넹

ㅊㅋㅊㅋ
HelloSCV
드디어 리랭됬네요 축하드려요!
Skystar
congrats for reranked!
Topic Starter
Broccoly
Thank you everyone!! 일꾼님은 좋은 꽁짜모딩 감사드려요 ㅋㅋ

Nazalion wrote:

Gratz Broc

I hope u made raujika map again :D
maybe~ :3

Frobe wrote:

벌써 랭크맵 3개시넹

ㅊㅋㅊㅋ
ㄳㄳ푸롭님도 충분히 랭맵가지실수 있어요 홧팅입니닷!

Amamiya Yuko wrote:

congrats for reranked!
Thanks! hope your mapset works out smoothly to rerank too!! :)
_dog
I'm going to be honest with you Broccoly, the map was horrible the first time it was ranked. I'm glad you finally sat down to fix the inconsistencies because now I see this as a very fun to play map. Not greatest but it is good and now truly deserves the ranking. Congratulations.
Topic Starter
Broccoly
Thanks man. All because of you wishing me good luck hue.
I admit I learned that unrank isn't such a bad process after all (that is, if it's handled in a timely manner like this case, and if people are willing to compromise).
I'm glad the map's fun to play now, ty again.
Secretpipe
Re - Gratz :D
wardbuff0000
캬~ 이 노래에 취한다
Vainslay
holy shit when did this get ranked xD

Awesome Broccoly!
Miss Click
do you think you can work on sheet music for the piano? I would like to learn this!
Chiisai
Has anyone found piano sheet music? Discovered this yesterday and I neeeedto learn it!
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