Meus mapas não constumam ser tão difíceis, digo, impossíveis.Mezzaten wrote:
Achei ar9 sinceramente desnecessário, ar9 num mapa com essa BPM torna ele chato e maçante de se jogar, use ar8. Só uma sugestão, tho. Também sugiro encontrar outro vídeo, porque o "PRESSIONE ESC PARA SAIR DE TELA CHEIA" entrega que tu gravou do youtube e isso é, well, meio feio.
► Quanto ao AR, ajustei pra 8. Eu já estranhava mesmo, mas queria ter uma segunda opinião. Aliás, não sei o porquê de tanta gente obcecada por AR10... é AR10 pra lá e pra cá....
► Quanto ao vídeo, troquei por um outro que consegui baixar do Dailymotion. Sim, a qualidade não é lá essas coisas, mas, pelo menos, não tem aquela "publicidade indireta do Youtube" rs... Uma nota sobre aquele vídeo: eu tinha gravado ele usando o Fraps (capturando a tela), pois na época eu não conseguia baixar de outra forma. Nem mesmo aqueles "online converters" funfavam ><add banana in tags► só se for de dinamite kkkk
Thanks Sieg (: Let's go forth !Sieg wrote:
DO
NOT
DROP
timing is fine for me, 1st try
Project Railgun wrote:
I would map Kantan/Futsuu but there is only hard/insane in most taiko/standard mapsets.
Sieg wrote:
hello there, going to do smth here soon
http://puu.sh/eJPlV/225aa8daef.mp3
offset 31475 bpm 80
apply this and we will be able to move map forward
there can be few timing jitters but just +-5ms so not a big deal, let me know if you find something wrong
oh and... you video is most likely will go unsync
Sieg wrote:
well.. leave this up to me then, I'll handle for you
http://puu.sh/eKTvh/272bc69735.osuAlarido wrote:
If you want to do this in the Insane, I can replicate it for all other diffs (:
If you feel that you very weak in hitsounds ask somebody to help you out. You should. Really.Alarido wrote:
Hisounds deleted and redone. Hope they look better this time, although I am (and still being) very weak on this aspect ><
► If you can get a video of better quality, feel free to do.Sieg wrote:
[General][Easy]
- ► Removed both.
- I don't recommend you to silence both spinnerspin and spinnerbonus ► Excluded then silent 'spinnerspin.wav'.
- Raise hs volume a bit 5-10% should be fine ► Done.
- Video quality is so bad, you should get new one with better quality, I can do this if you need ► Because tried to reduce its size (it was 17 MB, reduced to 11 MB to get the total Beatmap size < 24 MB.
[Normal]
- 01:40:475 (1,2) - fix DS here ► Done.
[Freedom]
- 02:35:600 (2) - is this snapped properly, because it seems like you missed strong beat 02:36:350 () ► Yes, it is. Then added a note for the missing beat.
[Hard]
- ► Done.
- ► Done.
Thanks Sonnyc :3Sonnyc wrote:
For all of your diffs:
03:53:975 - Having a hit sound here is not a good idea for me because the music is almost silenced down. ► There's really no added hitsound here. It sounds louder than it should be here due to custom 'soft-hitnormal.wav'.
(*) Solved by adding a green line with the regular (default) Soft sampleset and then lowered to 10%.
Normal:
02:37:475 (6) - Consider adding a new combo since things went a little too long. ► Done.
03:01:100 (3) - Spacing could've been improved. ► Done.
03:17:975 (2,3) - This symmetry spacing can definitely be improved. ► Fixed.
03:27:725 (3,1) - Check spacing. ► Fixed.
03:30:725 (3) - ^ ► Fixed too.
Hard:
01:09:725 - Adding a note fits better. If your intention of 01:09:912 (6,7) were to follow the drums, then you should change 01:08:975 (4,5) to a rhythm to this to make the emphasis more effective. ► Done. Feels good. Rearranged some notes too.
01:20:225 - This is the only difficulty where the break starts here. Please make this setting consistent through all difficulties. ► Done (readjusted in all diffs).
Good job you've done here in that patterns were interacting each other not only with symmetries, but also by 180 angle rotations.