Since I updated my client the Rank shown during breaks are way off
heres a screenshot of it
you can see it cut off in the top right corner
heres a screenshot of it
you can see it cut off in the top right corner
Yup, i was going to post this :')Swaayy wrote:
Since I updated my client the Rank shown during breaks are way off
heres a screenshot of it
you can see it cut off in the top right corner
Looks resolved to meTheVileOne wrote:
- osu! crashes after finishing a map
those wrote:
Resolved for me, can finally submit map
Have you tested the same setup in Stable to confirm it's a Cutting Edge Specific bug (This is a Cutting Edge specific page)? If it happens in Cutting Edge only, Maybe try a different cursor trail to test if it always happens on any trail on Cutting Edge... You can do this by making a new skin folder and just adding a custom Cursor Trail to see if it can be replicated on a mostly default skin. If it's not just limited to Cutting Edge, check to see if this bug is already reported in the OSU! forums... If it's not make a fourm on it and show examples on how to make this happen so it can get fixed :3Muv Acid wrote:
i dont know if this was reported before but i get this random cursor trail pieces all over my screen ._.
no those are not cursor smoke, i verified, cursor pieces they are.
Hmm. It does come from these weird framerate drops that I'm getting everywhere in the game.Nabile wrote:
Said bug only occurs in fullscreen mode, and for some reason it won't let me record it, OBS probably prevents it from happening.
Lag might not be the correct word to describe it, it's more like stuttering (because of data loss).
I'm aware of the issue in the 2nd video you posted. It seems to sometimes happen with raw input (restarting my PC fixes it) and I couldn't find any way to circumvent it from osu!'s end after a long time of looking for something. It also happens on stable and was always present when using raw input.Nabile wrote:
I'm surprised nobody reported input bugs that started since yesterday's input changes.
The cursor can go out of bounds, and the movements are really laggy. Toggling raw input, changing resolutions, switching window mode or switching to the desktop and back in the game seems to fix it though.
There's also the main menu background position that gets screwed up when switching to the desktop using parallax (shown in the first video at 1:00).
I couldn't replicate the cursor lag in the first video, and the second video doesn't really show the *extreme* lagginess I experienced previously.
Note that I'm doing precise movements and it moves by itself in random directions until I toggled raw input.
Said bug only occurs in fullscreen mode, and for some reason it won't let me record it, OBS probably prevents it from happening.
Lag might not be the correct word to describe it, it's more like stuttering (because of data loss).
Can you please let me know which input devices you are using, which are connected to your computer and whether you have raw input enabled or not?Muv Acid wrote:
i dont know if this was reported before but i get this random cursor trail pieces all over my screen ._.
no those are not cursor smoke, i verified, cursor pieces they are.
I'm using a pen tablet, no raw input.Tom94 wrote:
Can you please let me know which input devices you are using, which are connected to your computer and whether you have raw input enabled or not?Muv Acid wrote:
i dont know if this was reported before but i get this random cursor trail pieces all over my screen ._.
no those are not cursor smoke, i verified, cursor pieces they are.
Thanks. Letting me know it happens with F9 toggling and low framerate helped me find and fix the issue. The fix will soon be on cutting edge.Muv Acid wrote:
I'm using a pen tablet, no raw input.
i was able to re create it the following way:
Drag the cursor while opening chat (f9)
http://puu.sh/ehdfd/342da22627.flv
sorry for the laggy video, my potatoe isnt the best at recording video footage :C
i tried to re create this on stable version of osu and it didnt create the lines
after i was recoring i cought a big one http://puu.sh/ehdvL/d0494bbe2a.png
np, waiting for the fix ^^Tom94 wrote:
Thanks. Letting me know it happens with F9 toggling and low framerate helped me find and fix the issue. The fix will soon be on cutting edge.Muv Acid wrote:
I'm using a pen tablet, no raw input.
i was able to re create it the following way:
Drag the cursor while opening chat (f9)
http://puu.sh/ehdfd/342da22627.flv
sorry for the laggy video, my potatoe isnt the best at recording video footage :C
i tried to re create this on stable version of osu and it didnt create the lines
after i was recoring i cought a big one http://puu.sh/ehdvL/d0494bbe2a.png
^ same here.Muv Acid wrote:
here i go again.
The new volume adjustment things are overlapping the playerfield.
what i want to say is:
I adjusted the master volume while i was at a break in a beatmap, so the break ends, the volume wheels are still up and i cant click the circles that are beneath the volume wheels. i hope you know what i want to say ._.
calm down it's only just been released. if you can't tank it switch to stableLukerMaster wrote:
^ same here.Muv Acid wrote:
here i go again.
The new volume adjustment things are overlapping the playerfield.
what i want to say is:
I adjusted the master volume while i was at a break in a beatmap, so the break ends, the volume wheels are still up and i cant click the circles that are beneath the volume wheels. i hope you know what i want to say ._.
Imo it would be better if there will be 3 TINY volume bars on the bottom.
If wheels will be applied to stable version this would be the most annoying thing that peppy ever done.
For example: My mouse WMO 1.1a has a defect. From time to time it move scroll up or down a bit. It wouldn't be a problem if there was a tiny volume bars, but with circles it can sometimes destroy my score because my screen is covered by 3 HUGE LIKE CS0+EZ^2 CIRCLES
I'm AR11 player and I haven't time to check where the circle was, when Volume appears. It's really annoying.
LukerMaster wrote:
^ same here.Muv Acid wrote:
here i go again.
The new volume adjustment things are overlapping the playerfield.
what i want to say is:
I adjusted the master volume while i was at a break in a beatmap, so the break ends, the volume wheels are still up and i cant click the circles that are beneath the volume wheels. i hope you know what i want to say ._.
Imo it would be better if there will be 3 TINY volume bars on the bottom.
If wheels will be applied to stable version this would be the most annoying thing that peppy ever done.
For example: My mouse WMO 1.1a has a defect. From time to time it move scroll up or down a bit. It wouldn't be a problem if there was a tiny volume bars, but with circles it can sometimes destroy my score because my screen is covered by 3 HUGE LIKE CS0+EZ^2 CIRCLES
I'm AR11 player and I haven't time to check where the circle was, when Volume appears. It's really annoying.
will check. gonna go back to cuttingedge o.oTom94 wrote:
Should be fixed now. Can somebody confirm the fix @ latest version?Yuzuru wrote:
Spinners going crazy on latest cuttingedge, when you're turning on the autopilot and have the fps limiter higher than 120. (or 60)
reference thread : p/3722633