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Foreground Eclipse - Calm Eyes Fixed On Me, Screaming

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Topic Starter
[ Scarlet Red ]
This beatmap was submitted using in-game submission on Saturday, December 9, 2017 at 12:28:52 AM

Artist: Foreground Eclipse
Title: Calm Eyes Fixed On Me, Screaming
Source: 東方Project
Tags: Merami Meramipop Melodic Death Metal Screaming Rock Tears Will Become Melodies Tonight Calm Frozen Hands
BPM: 184
Filesize: 4714kb
Play Time: 03:52
Difficulties Available:
  1. Easy (1.47 stars, 147 notes)
  2. Hard (3.63 stars, 551 notes)
  3. Lunatic (4.96 stars, 806 notes)
  4. Normal (2.18 stars, 308 notes)
  5. Screaming Eyes (5.3 stars, 953 notes)
Download: Foreground Eclipse - Calm Eyes Fixed On Me, Screaming
Information: Scores/Beatmap Listing
---------------
Let's try to get this map ranked!!! Second revive! (Currently in need of BNs) THIRD REVIVE!!

I love foreground eclipse soooo

2Hu Always!

Thanks to modders/playtesters:
- Monstrata
- UndeadCapulet
- pkk <--- My love
- _ Hatsune Miku
- AyDJay <--- Honorary Scrub
- Ringating
- [ Way ]
- DropPopCandy
- DahplA
- Ant
- XiMerx
- Repr1se
- Kanzaki
- Raizoken
- Morbon
- -Mo-
- LawL4Ever
- MokouSmoke

Mods: 17

Hope you guys enjoyed!
Ozato Fumika
op
pkk

No Dap wrote:

op
wtf are you doing here mom
Topic Starter
[ Scarlet Red ]

pkk wrote:

No Dap wrote:

op
wtf are you doing here mom

What are you both doing here? Scrubs
Monstrata
Hi reydar~ for M4M~ good luck!!

[General]

I don't know if this mapset can pass under the "approved" category... You might need to make an Easy/Normal difficulty because this song is under 5 minutes in length.

Extra and Lunatic are very similar in style... Both employ a lot of 3-stacks, 5 streams, and the scream parts are very similar with their use of 3/4 sliders... Also their difficulties are 0.08 apart which should be a concern. Consider increasing the difficulty of Extra, or lowering the difficulty of Lunatic because currently, they are too similar.

[Extra]

Consider adding more jump patterns to this difficulty.

00:11:426 (1,2,3,4,5,6) - Perfect hexagon pattern? 5, 6, slightly off.
00:28:220 (1,2) - Equally space with rest of stream
00:28:627 (2,3,4,5) - ^Fix spacing too.
00:32:133 (8) - Ctrl+J this and reposition. Better flow.
00:39:307 (5) - How about making this slider two circles? There are two notes sung in the vocals, and also two drumbeats.
00:45:339 (3,4,5,6,7,8,9,10,11,12,13) - I don't think this overlap is necessary. Consider another pattern for the second stream?
00:46:970 (3) - Move to 256||202, looks better imo.
00:47:948 (2,3,4,5,6,7,8,9,10,11,12) - You could try and have these streams blanket 7 a bit better imo.
01:01:644 (1) - This is extra so I would recommend mapping this... You can use streams, repeat sliders etc... I think a spinner doesn't really do this scream part justice.
01:03:600 - + 01:03:926 - Potential for a screen-wide jump here.
01:11:752 (6,7,1) - Potential for jumps here imo.
01:17:377 (8,9) - Why are 8 and 9 stacked :S
01:45:665 (1,2,3,4,5,6,7) - Why are these notes spaced like that...
01:47:866 (1,2,3,4,5,6,7,8) - ^ I don't think you're using the right time-snap This sounds like 1/3 Beat Snap Division, not not 3/8
02:06:535 (1,2,3) - Consider remapping this part.. . 02:06:535 (1,2) - These notes are held vocally so you should use slider here and 02:06:861 (3) - THere are audible drum beats that you can map with circles instead of repeat slider.
02:16:318 (13) - Nice repeat arrow. Dunno if rankable tho xD
02:38:818 (5) - You could add a repeating slider here to continue mapping the empty section following this note. Repeat slider works well here too imo
02:44:035 (4) - ^
02:46:807 - Map something here
03:19:741 - Circle here instead
03:19:905 - Add circle/slider here. This is a big note, so don't map it with a slider-end.
03:20:231 - ^
03:20:557 - ^
03:30:665 (8,9) - No blanket?
03:50:231 (1) - You could definitely map something here instead of using spinner.

[Lunatic]

00:12:405 (5) - Make this two circles instead? Could also add a circle at 00:12:731 - . And maybe make this pattern a triangle? idk.
00:36:209 (2,4) - Stack perfectly.
00:59:035 (1,2,3) - Could blanket these better.
01:01:644 (1) - Same as Extra, You could map this part instead of masking it with a spinner.
01:23:818 (4,5,6,7,8,9,1,2,3,4,5,6) - I feel like you could fill up the empty blue-tick gaps here since there is already sufficient triplet buildup from before.
01:45:339 (1) - Remove NC.
01:45:665 - 01:56:100 - This part is a different rhythm than your Extra. (1/4 vs 1/3)
01:57:405 (5) - Make this a slider.
01:57:731 (6) - Take out repeat and begin this slider at 01:58:057 -
02:06:535 (1,2,3) - Same as Extra^
02:30:991 (5) - Add repeat slider instead of circle, same as Extra.
02:33:600 (5) - ^ (Repeat slider here plays especially well here)
02:36:372 - Map a note here? or make 02:36:209 (5) - a slider instead?
02:38:818 (5) - Repeat slider.
02:41:589 - Add note.
02:44:035 (5) - Repeat slider.
02:46:807 - note.
03:34:578 (1) - I think you can map something here too, There are audible drumbeats that can lead the player into the next section of the song.
03:41:100 (5,6,7,1,2) - Try and not have them overlap so much.
03:45:013 (3,1) - ^
03:50:231 - Map this part. You can use triplets here to build up to the stream at the end.
UndeadCapulet
M4M~

SPOILER
[General]

Your hitsounds are really loud ;-; Fluctuate around 50-60%.

Audio bit rate is above 192kbps, which is unrankable.

You may also wanna shave off some difficulty in the Lunatic for difficulty spread purposes, or make your Extra harder.

Also, where''s your kiai? :c

[Extra]

00:21:698 Make the slider more horizontal so the cursor movement feels more natural.
00:34:578 Enlarge this gap to emphasize the single drum more.
01:17:377 Why are 8 and 9 stacked .-. Also there's still a beat on the blue tick so why not just lead the stream into the slider?
01:35:883 I don't know if I'm just weird, but ctrl+G'ing this slider makes more sense. Let the momentum from the stream carry over into the cursor placement on the slider after skipping down to 6.
01:43:057 Smooth out this curve.
01:45:013 Missing clap?
01:45:665 Pretty sure this isn't the right time snap o.O
01:54:796 (1,2) Clap clap?
02:12:894 The start of 9 and the bend in 11 is pretty cramped, move 11 up a bit.
02:15:665 This part loses a lot of the impact of the drums since it's just two repeating sliders. I suggest to change it to four 1/2 sliders or some 1/2 sliders and some circles.
02:43:220 These sliders are really weird. Something like http://puu.sh/f81nF/9e1f8d8c4a.jpg makes more sense.
02:48:437 Yeah... this is really off, too .-.

I don't have much to say for the last bit of the map, aside from it being kind of easy. But since there's not much left in the song I guess that's not a big deal :P

[Lunatic]

00:10:122 Why is this two notes when it was a slider in the Extra?
00:13:546 Clean up this curve, it looks a little jagged since it's only two circles and a slider.
00:41:100 Is there supposed to be a whistle here? It doesn't happen anywhere else.
01:00:991 Try to mirror the flow of slider 4 with the stream.
01:24:796 Stack this triplet so this part isn't so convoluted. Probably the previous triplet as well; that way it'll match up with 02:16:155.
03:08:491 This slider has a corner on the left side (doesn't flow smoothly) and looks really awkward.
03:52:187 You might consider taking out this stream to balance out the spread and replace it with a spinner or something. That is, if you opt to make the Lunatic easier instead of having the Extra be harder.

Good luck on getting it ranked!
Topic Starter
[ Scarlet Red ]

monstrata wrote:

Hi reydar~ for M4M~ good luck!!

[General]

I don't know if this mapset can pass under the "approved" category... You might need to make an Easy/Normal difficulty because this song is under 5 minutes in length.

Extra and Lunatic are very similar in style... Both employ a lot of 3-stacks, 5 streams, and the scream parts are very similar with their use of 3/4 sliders... Also their difficulties are 0.08 apart which should be a concern. Consider increasing the difficulty of Extra, or lowering the difficulty of Lunatic because currently, they are too similar.

[Extra]

Consider adding more jump patterns to this difficulty.

00:11:426 (1,2,3,4,5,6) - Perfect hexagon pattern? 5, 6, slightly off.Done
00:28:220 (1,2) - Equally space with rest of stream Done
00:28:627 (2,3,4,5) - ^Fix spacing too. Done
00:32:133 (8) - Ctrl+J this and reposition. Better flow. Done
00:39:307 (5) - How about making this slider two circles? There are two notes sung in the vocals, and also two drumbeats.Good idea, I did that
00:45:339 (3,4,5,6,7,8,9,10,11,12,13) - I don't think this overlap is necessary. Consider another pattern for the second stream? I think this works, can you confirm?
00:46:970 (3) - Move to 256||202, looks better imo.Personally I don't think so. That's just me though ^^
00:47:948 (2,3,4,5,6,7,8,9,10,11,12) - You could try and have these streams blanket 7 a bit better imo. Done
01:01:644 (1) - This is extra so I would recommend mapping this... You can use streams, repeat sliders etc... I think a spinner doesn't really do this scream part justice. Done
01:03:600 - + 01:03:926 - Potential for a screen-wide jump here. Done
01:11:752 (6,7,1) - Potential for jumps here imo. Gotcha
01:17:377 (8,9) - Why are 8 and 9 stacked :S Originally they were to kinda map the change in the background (bass drum was used)...now they look wierd I fixed though
01:45:665 (1,2,3,4,5,6,7) - Why are these notes spaced like that... Reduced the distance spacing between the notes to make it a bit more playable
01:47:866 (1,2,3,4,5,6,7,8) - ^ I don't think you're using the right time-snap This sounds like 1/3 Beat Snap Division, not not 3/8 I'm using 1/8 since nothing else really fits into the rhythm in this part
02:06:535 (1,2,3) - Consider remapping this part.. . 02:06:535 (1,2) - These notes are held vocally so you should use slider here and 02:06:861 (3) - THere are audible drum beats that you can map with circles instead of repeat slider. Personally I like this part, if more people talk about it then I'll change it.
02:16:318 (13) - Nice repeat arrow. Dunno if rankable tho xD Lol I reduced the spacing between the notes...maybe that'll make it a bit MORE rankable?
02:38:818 (5) - You could add a repeating slider here to continue mapping the empty section following this note. Repeat slider works well here too imo I kind of did this on purpose because the background doesn't have anything special...like I said if this is pointed out more I'll change though <3
02:44:035 (4) - ^ ^
02:46:807 - Map something here Done
03:19:741 - Circle here instead Done
03:19:905 - Add circleslider here. This is a big note, so don't map it with a slider-end. Done
03:20:231 - ^ Done
03:20:557 - ^ Done
03:30:665 (8,9) - No blanket? Fixed
03:50:231 (1) - You could definitely map something here instead of using spinner. Done

[Lunatic]

00:12:405 (5) - Make this two circles instead? Could also add a circle at 00:12:731 - . And maybe make this pattern a triangle? idk. Done beisdes the extra circle. It doesn't fit.
00:36:209 (2,4) - Stack perfectly. Done
00:59:035 (1,2,3) - Could blanket these better. I think I did this right...?
01:01:644 (1) - Same as Extra, You could map this part instead of masking it with a spinner. Done
01:23:818 (4,5,6,7,8,9,1,2,3,4,5,6) - I feel like you could fill up the empty blue-tick gaps here since there is already sufficient triplet buildup from before.Done. It was kinda wierd though but I added hitsounds which made it nicer.
01:45:339 (1) - Remove NC. Sorry I'm not familiar with some terms...NC?
01:45:665 - 01:56:100 - This part is a different rhythm than your Extra. (1/4 vs 1/3)
01:57:405 (5) - Make this a slider.
01:57:731 (6) - Take out repeat and begin this slider at 01:58:057 - That was intended. The rhythm is easier to play on lunatic and then there is the extra version. Both work imo but if a lot more people point that out I'll change.
02:06:535 (1,2,3) - Same as Extra^ Decided to make this a bit easier than extra since they're both sort of mapped the same. This'll probably bring the difficulty gap a tad bigger from the two.
02:30:991 (5) - Add repeat slider instead of circle, same as Extra. I'm confused because it doesn't make it play good imo...if I'm even doing it right. Can you provide some form of image showing what you mean?
02:33:600 (5) - ^ (Repeat slider here plays especially well here) Same thing....idk
02:36:372 - Map a note here? or make 02:36:209 (5) - a slider instead? I think this is fine...that should belong in extra. Keeping it like that in lunatic is what I think works xD
02:38:818 (5) - Repeat slider. Still don't know what you mean...
02:41:589 - Add note. Belongs in extra...
02:44:035 (5) - Repeat slider. I'm going to keep this part the same. It just works better with me I feel.
02:46:807 - note. ...belongs in extra
03:34:578 (1) - I think you can map something here too, There are audible drumbeats that can lead the player into the next section of the song. Done
03:41:100 (5,6,7,1,2) - Try and not have them overlap so much. Done
03:45:013 (3,1) - ^ Done
03:50:231 - Map this part. You can use triplets here to build up to the stream at the end.Done


For Lunatic, good mod but a lot of things were things I'd like to keep rather than change. Some things would catch people off guard playing lunatic if they can't play extra. Like if they wanted that they should play extra xD. Everything else did help indeed...now to fix extra xD
Thanks for your mod on extra. Definitely helped a lot. If you don't mind I'd like you to kind of check on my map again and see if I did things right. I'll start on your mod as soon as I can! Thanks
Monstrata
NC = new combo, like start a new combo here, or remove the nc xD

At school atm, will check your changes when I get home since you asked me to confirm some stuff xD
pkk
As requested

Fixed your timing for you, just copy and paste this into the TimingPoints section in your .osu file:
copy code
14,326.086956521739,4,1,0,100,1,0
2296,326.086956521739,4,1,0,100,1,0
10122,326.086956521739,4,1,0,100,1,0
12404,326.086956521739,4,1,0,100,1,0
25122,326.086956521739,4,1,0,100,1,0
32948,-100,4,1,0,100,0,0
64252,-133.333333333333,4,1,0,100,0,0
74687,-100,4,1,0,100,0,0
90013,326.086956521739,4,1,0,100,1,0
116100,-133.333333333333,4,1,0,100,0,0
126535,-100,4,1,0,100,0,0
148709,-100,4,1,0,100,0,0
185231,-133.333333333333,4,1,0,100,0,0
200882,326.086956521739,3,1,0,100,1,0
216453,-100,4,1,0,100,0,0

You might need to resnap your objects after, just ask if you need help.

Also the section from 01:45:665 - to 01:54:633 - is actually 1/6 if you listen to the drums

Lunatic
  1. 00:41:915 (4) - try moving this to x 157 y 195, that way the tail of the slider makes a blanket with your previous slider.
  2. 01:21:046 (4) - most of the time the strong beats in the music land on the white ticks, and usually circles or the start of sliders are used to emphasize these strong beats. It will sound better here if you have the slider start on a white tick, so you can either move it to 01:20:883 - or 01:21:209 - in this case
  3. 01:22:513 (1,2,3,4,5,6,7,8,9,10,11) - might be confusing to the player if you only put 1 clap on the first triplet, 2 claps on second and then suddenly three on the third. imo it sounds better to have the clap only on the first note of each triplet
  4. 01:23:818 - the stream here is a bit long, I really liked how you did it in your extra diff with the triplets
  5. 01:50:231 (4) - you can try something like this to help it flow better:
  6. 01:54:470 (6) - this will flow well into the next slider if you ctrl+g
  7. 02:07:676 (6,8) - if possible, try to avoid tiny overlaps like this so it will look nicer. You can do this instead:

    Another overlap you can avoid is at 02:44:688 (10,2) -
  8. 02:48:600 (1,2,3,4) - should be snapped to 1/6:

    You can either put a repeat on the last slider or use a circle to map the finish sound at 02:49:578 -

    Nice diff! The 5 note mini streams are fun to play

Extra
  1. 02:00:502 (2) - you can move this to x 173 y 233 so the sliders don't overlap. Same with 01:41:100 (3,5) - and 03:17:948 (4,1) - , try to avoid the overlap
  2. 02:16:318 (13) - lol, you should remove the last slider point (not the red one) because it's making the repeat arrow point up instead of back towards the start of the slider
  3. 02:48:437 - to 02:49:578 - try this rhythm instead (should be 1/6 snap):

    Putting a circle at 02:49:578 - will map the finish sound in the music (don't forget to add a finish hitsound!)
  4. 03:53:165 (13) - imo it sounds better without the clap since it sounds out of place. The finish hitsound alone is good enough

Fun map, have fun mapping!
Topic Starter
[ Scarlet Red ]

UndeadCapulet wrote:

M4M~

SPOILER
[General]

Your hitsounds are really loud ;-; Fluctuate around 50-60%. Fixed

Audio bit rate is above 192kbps, which is unrankable. Fixed

You may also wanna shave off some difficulty in the Lunatic for difficulty spread purposes, or make your Extra harder. Did that already

Also, where''s your kiai? :c Changed

[Extra]

00:21:698 Make the slider more horizontal so the cursor movement feels more natural. Pretty sure I did what you meant lol
00:34:578 Enlarge this gap to emphasize the single drum more. Done
01:17:377 Why are 8 and 9 stacked .-. Also there's still a beat on the blue tick so why not just lead the stream into the slider? Well I meant to make them stacked because of the double bass at the end of the stream, but oh well it felt weird. I also made it end in a slider like you said
01:35:883 I don't know if I'm just weird, but ctrl+G'ing this slider makes more sense. Let the momentum from the stream carry over into the cursor placement on the slider after skipping down to 6. I can see what you mean. It took a bit for me to understand that
01:43:057 Smooth out this curve. Done
01:45:013 Missing clap? Done
01:45:665 Pretty sure this isn't the right time snap o.O I will fix this...soon when I can. Right now busy so trying to finish your mod really quickly
01:54:796 (1,2) Clap clap? Done
02:12:894 The start of 9 and the bend in 11 is pretty cramped, move 11 up a bit. Done
02:15:665 This part loses a lot of the impact of the drums since it's just two repeating sliders. I suggest to change it to four 1/2 sliders or some 1/2 sliders and some circles. Done
02:43:220 These sliders are really weird. Something like http://puu.sh/f81nF/9e1f8d8c4a.jpg makes more sense. Done
02:48:437 Yeah... this is really off, too .-. I know, I fixed

I don't have much to say for the last bit of the map, aside from it being kind of easy. But since there's not much left in the song I guess that's not a big deal :P

[Lunatic]

00:10:122 Why is this two notes when it was a slider in the Extra? Changed to a slider
00:13:546 Clean up this curve, it looks a little jagged since it's only two circles and a slider. Fixed
00:41:100 Is there supposed to be a whistle here? It doesn't happen anywhere else. WHOOPS Thanks
01:00:991 Try to mirror the flow of slider 4 with the stream. I think I did this right
01:24:796 Stack this triplet so this part isn't so convoluted. Probably the previous triplet as well; that way it'll match up with 02:16:155. I changed this part anyway due to "monstrata's" mod.
03:08:491 This slider has a corner on the left side (doesn't flow smoothly) and looks really awkward. Changed to a straight slider
03:52:187 You might consider taking out this stream to balance out the spread and replace it with a spinner or something. That is, if you opt to make the Lunatic easier instead of having the Extra be harder. Thanks for the suggestion, this works out well

Good luck on getting it ranked!
Thanks a lot for modding my map <3. I just got around to updating it with your changes! Just saying I have not forgotten to mod your map. Just have been really busy as of late, I literally just got on osu for two seconds to check this mod out...and make the corrections needed. Tomorrow I doubt I will even be home. But saturday I can spend some time modding probably. Or tomorrow if I get home. Thanks for the mod though and be patient.
UndeadCapulet
Forgot to mention that you need to disable widescreen support and letterbox, since those options are only for if your map has a storyboard.
__Hatsune_Miku
M4M

General ===

the map use storyBoard? (if u are not use storyboard ,Trun off)





Humm.. ?

Hard (now is WIP?)

00:46:970 (5) - this note move between 00:46:644 (3) and 00:46:970 (5) this note ?
01:04:905 (2) - this slider, change to Like this type http://puu.sh/fgrVt/e45c4f6a6d.jpg ,( But you choice)

Then this diff is now WIP.. So.. no much problem.. :D

Extra

00:32:459 (9) - ctrl+< 2 Times ?
00:48:437 (7) - Ctrl+> 1 Time ?
Put on 00:50:231 (1) this note on 00:49:415 (3) - this note
02:49:524 (5) - add Finish sound
03:06:861 (5) - ^
03:22:187 (4) - ctrl+> 1 Time and move little Right side

Lunatic

02:42:249 (1) - this note put on between 02:42:413 (2) , 02:42:413 (2) this note (is better :D)
02:47:467 (1) - put on 02:47:630 (2) - this note ?

Extreme Diff !

i cant Search out problem in this diif
Topic Starter
[ Scarlet Red ]

pkk wrote:

As requested

Fixed your timing for you, just copy and paste this into the TimingPoints section in your .osu file:
copy code
14,326.086956521739,4,1,0,100,1,0
2296,326.086956521739,4,1,0,100,1,0
10122,326.086956521739,4,1,0,100,1,0
12404,326.086956521739,4,1,0,100,1,0
25122,326.086956521739,4,1,0,100,1,0
32948,-100,4,1,0,100,0,0
64252,-133.333333333333,4,1,0,100,0,0
74687,-100,4,1,0,100,0,0
90013,326.086956521739,4,1,0,100,1,0
116100,-133.333333333333,4,1,0,100,0,0
126535,-100,4,1,0,100,0,0
148709,-100,4,1,0,100,0,0
185231,-133.333333333333,4,1,0,100,0,0
200882,326.086956521739,3,1,0,100,1,0
216453,-100,4,1,0,100,0,0

Thanks for this suggestion but...a lot of things needed to be changed (at least on extra) so I did those changes.

You might need to resnap your objects after, just ask if you need help. Only for Lunatic

Also the section from 01:45:665 - to 01:54:633 - is actually 1/6 if you listen to the drums Yeah I got that, and fixed

Lunatic
  1. 00:41:915 (4) - try moving this to x 157 y 195, that way the tail of the slider makes a blanket with your previous slider. Done
  2. 01:21:046 (4) - most of the time the strong beats in the music land on the white ticks, and usually circles or the start of sliders are used to emphasize these strong beats. It will sound better here if you have the slider start on a white tick, so you can either move it to 01:20:883 - or 01:21:209 - in this case Done
  3. 01:22:513 (1,2,3,4,5,6,7,8,9,10,11) - might be confusing to the player if you only put 1 clap on the first triplet, 2 claps on second and then suddenly three on the third. imo it sounds better to have the clap only on the first note of each triplet I put one on the first two but the third one called for two...that's what the snare drum has so it works here.
  4. 01:23:818 - the stream here is a bit long, I really liked how you did it in your extra diff with the triplets I changed it. Just lmk if the notes are bunched up too close, I can spread them out.
  5. 01:50:231 (4) - you can try something like this to help it flow better: Done!

  6. 01:54:470 (6) - this will flow well into the next slider if you ctrl+g Done
  7. 02:07:676 (6,8) - if possible, try to avoid tiny overlaps like this so it will look nicer. You can do this instead: Done!

    Another overlap you can avoid is at 02:44:688 (10,2) - Done!
  8. 02:48:600 (1,2,3,4) - should be snapped to 1/6: I did this :D

    You can either put a repeat on the last slider or use a circle to map the finish sound at 02:49:578 - I did this without even looking at your mod :o

    Nice diff! The 5 note mini streams are fun to play
THANKS :D Really appreciate you taking the time to mod my map :)

Extra
  1. 02:00:502 (2) - you can move this to x 173 y 233 so the sliders don't overlap. Same with 01:41:100 (3,5) - and 03:17:948 (4,1) - , try to avoid the overlap Done
  2. 02:16:318 (13) - lol, you should remove the last slider point (not the red one) because it's making the repeat arrow point up instead of back towards the start of the slider ...I think this slider is removed (idk, because your timing notes are different from mine)
  3. 02:48:437 - to 02:49:578 - try this rhythm instead (should be 1/6 snap): Did it

    Putting a circle at 02:49:578 - will map the finish sound in the music (don't forget to add a finish hitsound!) Got it
  4. 03:53:165 (13) - imo it sounds better without the clap since it sounds out of place. The finish hitsound alone is good enough
Done!

Fun map, have fun mapping!
Thanks a lot for this mod. I really think it helped my map out tremendously...especially the timing which is fixed. I ended up extending your offset a tad bit though because I felt that would just fix it...felt weird without it. BUT THANKS ANYWAY <3
Topic Starter
[ Scarlet Red ]

_ Hatsune Miku wrote:

M4M

General ===

the map use storyBoard? (if u are not use storyboard ,Trun off) Thought I actually turned it off...guess not for all difficulties




I really don't know what this means...how would I fix this?
Humm.. ?

Hard (now is WIP?)

00:46:970 (5) - this note move between 00:46:644 (3) and 00:46:970 (5) this note ? I changed this a little bit
01:04:905 (2) - this slider, change to Like this type http://puu.sh/fgrVt/e45c4f6a6d.jpg ,( But you choice) I think it's better this way

Then this diff is now WIP.. So.. no much problem.. :D

Thanks for the help :3 <3

Extra

00:32:459 (9) - ctrl+< 2 Times ? Did this, it plays out nicer...I just might need to fix it a tad though
00:48:437 (7) - Ctrl+> 1 Time ? Thinking I will keep this the same
Put on 00:50:231 (1) this note on 00:49:415 (3) - this note I think I will keep it the same here, but thanks for the suggestion
02:49:524 (5) - add Finish sound Did this
03:06:861 (5) - ^ Did this
03:22:187 (4) - ctrl+> 1 Time and move little Right side I would do this but it just kind of copies the part directly afterwards.

Lunatic

02:42:249 (1) - this note put on between 02:42:413 (2) , 02:42:413 (2) this note (is better :D) Done
02:47:467 (1) - put on 02:47:630 (2) - this note ? Done

Extreme Diff !

i cant Search out problem in this diif
Thanks a lot for the mod...a few tips for future mods though.

  1. Please try to improve your English when modding other English mapper's maps...it was kind of hard to understand what you were saying some of the time (do forgive me if I miss-interpret what you have said)
  2. Try to give a lot of suggestions that the mapper can try. A mod is not simply picking out what definitely looks wrong. It's about giving the mapper ideas to fix his/her map. You're not telling them to do stuff, you're asking them.
Overall thanks a lot. I did use a good amount of things you have suggested. Ontop of all that, I will begin to mod your map fairly soon when I have time. Thanks a whole lot!
- AyDJay -
<3
Topic Starter
[ Scarlet Red ]

- AyDJay - wrote:

<3
Gtfo
Ringating
bg and mp3 mod

the bg is 1296x768 but the original is large enough to have it be 1366x768 (16:9) with a little cropping. also the current bg has plenty of noticeable compression artifacts. I also made a second version that is just flipped horizontally, so the character isn't covered as much during song select.I also got you a new mp3, since your current one is kinda low quality (most audible on the cymbals).
here's the mp3 (new offset needed)

no kds
Topic Starter
[ Scarlet Red ]

Ringating wrote:

bg and mp3 mod

the bg is 1296x768 but the original is large enough to have it be 1366x768 (16:9) with a little cropping. also the current bg has plenty of noticeable compression artifacts. I also made a second version that is just flipped horizontally, so the character isn't covered as much during song select.I also got you a new mp3, since your current one is kinda low quality (most audible on the cymbals).
here's the mp3 (new offset needed)

no kds
Okay thank you. I'm not on my pc at the moment but I'll take a look at it as soon as I can
Shiny-
Hello fren :]
M4M?
[General]
Looks like AiMod really doesn't like you :[
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard

[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious.

Sorry for no mod here :[

[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning.
01:06:873 (1) - Repeat and delete the 2?
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) -
01:22:606 (1) - End the spinner on 01:25:133
01:35:252 (1,2,3) - Change these back to 1.3 DS pls
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note.
03:34:585 (1) - End the spinner at 03:35:890
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542

[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note.
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[
00:33:437 (6) - Move this up a little for better flow
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important.
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long.
01:20:882 (3) - Ugly overlap with the previous slider
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other.
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe?
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8
03:05:230 (1) - This is supposed to be a 1/1 slider I assume
03:36:864 (2) - End this on the red tick instead of a 1/8 tick?
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?

Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.

Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~! :D
Topic Starter
[ Scarlet Red ]

[ Way ] wrote:

Hello fren :]
M4M?
[General]
Looks like AiMod really doesn't like you :[
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard

[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious.

Sorry for no mod here :[

[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning.
01:06:873 (1) - Repeat and delete the 2?
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) -
01:22:606 (1) - End the spinner on 01:25:133
01:35:252 (1,2,3) - Change these back to 1.3 DS pls
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note.
03:34:585 (1) - End the spinner at 03:35:890
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542

[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note.
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[
00:33:437 (6) - Move this up a little for better flow
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important.
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long.
01:20:882 (3) - Ugly overlap with the previous slider
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other.
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe?
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8
03:05:230 (1) - This is supposed to be a 1/1 slider I assume
03:36:864 (2) - End this on the red tick instead of a 1/8 tick?
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?

Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.

Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~! :D
Thanks a ton. Can't take a look at your mod right now but will when I can. Thanks (by take a look I mean implement stuff)
UndeadCapulet
Oh hey cool you finally finished the set! I'll edit this post with my mod of the other diffs as well as a recheck of everything else once you've made changes based on Way's mod so there isn't any redundancy.
JBHyperion
From your M4M queue - I like Touhou and I like metal so it makes perfect sense to mod this ;) Some of these suggestions may have been brought up by the previous modder (I didn't read that you hadn't applied yet, my fault), so apologies if I'm repeating stuff.

General Comments:
  1. Widescreen Support enabled in Easy and Normal diffs - this can be turned off since you don't have a SB
  2. Audio preview time for Scarlet diff is at 01:03:926 but for all other difficulties it's at 01:01:655. I personally think it sounds better at 01:01:655, but either is fine, so just ensure these are consistent for all diffs
  3. You have a lot of unsnapped objects across all diffs, presumably from when you made a SV change, changed an offset or something similar. These are all in AImod so I won't comment on them from now on
  4. Why do Easy, Normal and Hard diffs have no kiai timed sections? I'm fine with your choice of kiai on Lunatic and Scarlet, so just copy across the timing points do the same for the other diffs please.
  5. All your hitsounds are set to 50%, which feels a little bland. Try to increase the volume of a few important/dramatic parts of the music such as kiai sections and choruses, but don't go overboard or you wont be able to hear the music. Try 65-70% in these areas, and maybe only 35-40% in really quiet sections that are mapped (i.e. quiet but not breaks)
Timing Comments:
There were getting to be too many and it was clogging up General, so I decided to move them down here.
  1. One of the previous modders mentioned uninherited timing point conflicts - where your red timing points aren't the same across all difficulties, likely from when you changed an offset at some point and they snapped weirdly. There are a few of these you need to change so I'll post about them in their respective difficulties, but long story short is that everything is correct for Normal (at least it sounds that way to me) so I would ensure all of your timing points match up to what you have in that diff. You can manually change the offset in the timing setup menu.
  2. The first and third timing points denote a change to 7/4 time signature, so you should make this clear in the timing setup menu so you don't get flooded with "why so many red points at the start of the song that don't do anything? o_O" comments.
  3. After the 3rd timing point, the song stays in 7/4 until just before the spinner (at 00:14:686 I believe) so you should move the 4th timing point (denoting a return to 4/4) to here.
  4. There is a 7/4 section at 00:20:230 until what is currently your 5th timing point, meaning you need include another timing point here.
  5. 7/4 starts again briefly at 00:30:339 and lasts until 00:32:948.
  6. 7/4 starts again at 01:25:121 and lasts until what is currently your 6th timing point.
  7. The section beginning at 03:36:538 is timed in 6/4, and this lasts until 03:50:233 so you'll need some more timing points here.

Easy
The distance snapping in this diff is generally too high and inconsistent throughout, as high as 1.9x in some places such as 00:25:460 (6,7) - for Easy and Normal you should pick a distance snap and stick to it throughout. I'd go for 1.0-1.2x in Easy since this is a relatively high tempo song. Because I feel the ds needs changing, I won't comment on flow too much unless 1) It's really weird/awkward or 2) changing ds won't affect it much.

00:10:130 - The timing point here is at 00:10:122
00:12:416 - This timing point is at 00:12:404 in other diffs

00:11:434 (2) - Feel this would look better at [y-100] so the slider head is in line with (1) and it blankets better with (3)

00:13:720 (1) - This flows nicer if you Ctrl+H, but keep the slider head at the same point. Also, the distance spacing from here to (2) is quit large for an Easy diff :3, but this note is obviously not snapped how you intended, so this might not be relevant once you fix that

00:15:106 (1) - Having a spinner 1/4 after a note in Easy seems a bit harsh to me. I know it's a long spinner, but it still took me by surprise! I think it sounds fine starting on the white tick at 00:15:350 and ending one beat before where it currently ends at, at c (see below)

00:17:633 - There's a very strong beat in the music here which I feel deserves to be "clickable". You could move the spinner end back one beat to 00:17:307 and place a circle here

00:21:709 (2,3) - Overlapping sliders can look a little confusing to newer players, so I would remove the repeat on (2) to give more than a 1/2 gap between the two sliders
00:23:992 (4,5) - ^

00:25:460 (6) - NC here, as a 9 note combo is too large for Easy

00:25:460 (6,7,8,9) - This slider section looks a bit messy to me. Change (6) so it's a more symmetrical curve and blankets better with (7), then make (7) and (8) symmetrical (remove one, copy+paste the other). Lastly, move the start of (9) up to [y-52] and add a little more of a curve to the tail if you can.

00:31:329 (2,3) - Move (2) to [x-204,y-164] and the head of (3) to [x-112,y-164] to make this pattern look neater

00:32:960 (1,2) - Fix blanketing to neaten this up
00:34:916 (3,4) - ^

00:37:525 (5) - NC here, as the 10 note combo is too long
00:47:960 (5) - ^

00:56:764 - Very minor, but you could drag the break so it starts on the white tick here (and for all other breaks as well), which looks a little better in play IMO

01:04:264 (1,2) - The blanketing here is much better. Try and follow what you've done here for your other sliders (in Easy and Normal at least) to neaten them up

01:06:873 (3,4,1) - Make slider heads/ends line up for better flow

01:10:786 (2,3) - Fix blanketing

01:12:335 - The break doesn't really do a lot for me here. I understand why you've done it, but it just makes the flow of gameplay feel stuttered, so I would throw a few notes in here to map the drums or guitar

01:19:916 (5) - NC here

01:43:078 (3) - This would flow better if you rotated it 90 degrees cw

01:45:361- This is an intense section of music, and really deserves to be mapped!

02:04:274 - Again, I don't think the break is necessary here

02:11:774 (1) - This would flow much better if you Ctrl+G'ed it and rotated 180 degrees, keeping the slider head at it's current position

02:15:035 - Place a 1/1 slider here, the large gap to the spinner seems pretty pointless as it is now

02:39:165 (1,2) - Fix blanketing

02:41:774 (4) - Rotate this 90 degrees cw and Ctrl+J to improve flow

02:44:382 (7) - NC here

03:47:303 (3) - Rotate 180 degrees and Ctrl+G here to improve flow

03:49:585 - Place a 1/1 slider here for the strong snare beats

Normal
DS 1.5x is maybe a little bit too high for a typical Normal, but it's a high-tempo song so don't feel you have to change it (unless a BN tells you to ;)) . Either way, it's definitely not as bad as it was for Easy.

I would use AR5 here; the song is fast, but not really fast enough to justify AR6 IMO. Also, you want a sensible difficulty curve, and you're not leaving much to play with for the rest of the set if the Normal is AR6.

There's a few too many 1/2 sliders in this difficulty for my taste. 1/2 sliders should be used sparingly, if at all in Normal diffs.

00:17:621 - Same point as 00:17:633 in Easy, I feel there should be a circle to click here

00:21:860 (1,2,3,4,5) - Some of the notes in this hexagon pattern are a little out of place, so you should tidy them up if you can

00:25:134 (2,3) - Make these sliders symmetrical
00:31:655 (3,4) - ^

00:39:155 (4) - Flow here is weird to me. I would Ctrl+G and rotate 90 degrees cw, moving 00:39:807 (5) down to maintain the distance spacing

00:59:047 (1,2) - Make these sliders parallel, they're ever so slightly out of alignment

01:12:416 - Map this break

01:18:041 (2) - Is on a blue tick and sounds weird. It should be at 01:17:960

01:22:606 (1) - Spinner is 1/4 after the previous note, move the start to the white tick at 01:22:851 and make it end on the downbeat (long white tick) at 01:25:133

01:39:817 (5,1) - Flow isn't great here, rotate (5) 90 degrees ccw and move it to [x-236,y-244], then Ctrl+J (1) and move it to [x-244,y-72]. You may need to play around with the following notes to keep a good flow here.

01:43:078 (1,2) - Rotate (1) 11 degrees ccw (precision OP) to fix the blanketing here

02:04:274 - Map this break

02:11:448 - Place a circle here for the start of the drum roll

02:43:078 (4) - Remove the first two claps pn this repeat slider, it sounds much better with the clap just on the end as you've done at 02:40:469 (4) and 02:45:687 (4)

03:24:803 (7,8,9) - Fix blanketing here and make (7) and (9) parallel

03:24:803 (7) - NC here
03:32:629 (7) - ^
03:48:607 (5) - ^

03:52:194 (1,2) - Fix blanketing, although I think this sounds better with a 1/1 slider and a hitcircle at 03:52:846 as well

Hard
The last timing point is at 03:20:882 whereas for previous diffs it's at 03:20:890

I'd be tempted to go for AR6.5 here, since AR6 seems a bit too slow, but the song isn't quite quick enough to justify AR7

00:12:078 (4,5) - The curved and straight sliders next to each other here looks a bit odd to me, I'd pick one or the other

00:17:621 - As for previous diffs, shorten spinner and place a circle here.

00:23:981 (1,2) - Make these two sliders symmetrical

00:25:460 (5) - NC here on the downbeat

00:25:623 (1,2,3,4,5,6,7,8,1,2) - Fix the blanketing in this section, it looks a bit messy right now

00:28:558 (4,5,6,7) - Using 6-stroke rolls here seems really awkward since the song is in 4/4. Consider changing these to 1/4 sliders repeating 3 times instead of 5. Also, the clap hitsound here makes it really hard to hear the bg music, and thus interpret the pattern. If you want to use claps here, consider lowering the volume of the hitsounds

00:30:677 (1,2,4,5,6) - Fix the blanketing here, it looks quite messy

00:59:047 - End the break here like you did for Easy and Normal, the following section deserves to be mapped

01:10:786 (6) - NC here to keep combo length down
01:13:231 (9) - ^

01:16:981 (8,9) - Well done for mapping this as two triplet patterns (one for the snare, one for the the low tom) - I very nearly missed it myself ;)

01:18:938 (5) - This slider doesn't do much for me, it's a bit ugly. Simple shapes are usually better unless you have really long sliders, which this isn't

01:19:835 (8) - I can't hear a note in the bg music on the slider end here, so consider removing the repeat and just keeping this as a regular 1/4 slider

01:23:829 (6) - NC here

01:55:469 (3,4,5,6) - Consider making these into a pattern like a square or a short spaced stream to make them look more interesting

02:04:600 (4,5) - The slider end of (4) and the head of (5) occur at the exact same time! Obviously this is unrankable so please fix this!

02:05:252 - There's a strong note on the downbeat here that isn't mapped, so either add a circle here or place a repeat on the slider at 02:05:089 (6). If you do this, make this a NC to keep the combo length down

02:30:034 (6) - NC here
02:32:643 (7) - ^
02:35:089 (6) - ^
02:37:698 (6) - ^ and also make 02:37:698 (6,7) parallel

02:45:524 (6,7) - Make these sliders parallel too

03:12:100 (4,5,6) - Line the heads and tails of these sliders up to improve the look and flow here

03:34:740 (1) - Starting the slider on the 1/2 here sounds strange, move the start to the white tick at 03:34:903

I might be wrong, but I think the signature is 6/4 here (1,2,3,4,1,2), so some of these combos should be changed to reflect this
03:38:490 (7) - NC here and remove the NC at 03:39:795 (1)
03:40:447 (3) - NC
03:42:403 (9) - NC here and remove the NC at 03:43:218 (1)
03:46:316 (7) - NC here and remove the NC at 03:47:621 (1)
03:48:273 (4) - NC here

Lunatic
From here on, feel free to ignore any suggestions you don't feel are right, since this and the Scarlet diff are beyond my ability to adequately testplay ;)

Lots of unsnapped objects here! o_O

00:00:014 - Timing point here is at 00:00:022 for other diffs, 00:25:122 is at 00:25:134 for other diffs, 01:30:013 is at 01:30:035 for the other diffs and 03:20:886 should be at 03:20:890

00:15:094 (1) - Move the spinner start forward at least to the red tick at 00:15:175 and shorten it to place a note on the downbeat at 00:17:621

00:56:752 - Remove the break and map something here

01:01:644 (1,2,3,4) - This section is a little strange, since there is a big jump from (1) to (2) and (3) to (4) but only a small one from (2) to (3). I feel each of these should be equally spaced, since there's no great difference between the notes in the bg music that suggest a big difference in jump

01:05:719 - Place a note here for the last note in the kick drum pattern

01:13:057 (4,5) - Fix the blanket here, looks a little messy as it is

01:23:328 (8) - I don't feel the change in jump here is justified in the bg music, so I would move this to [x-196,y-328 or similar

01:54:795 (7,8) - Looks a bit messy, could be made symmetrical?

02:34:904 (3,4,5,6,7) - The notes in this section seem to be a bit randomly placed and look untidy, could align them more to make them look neater

03:36:538 (1) - This is 6/4, so same stuff applies for your combos as I mentioned in Hard

Scarlet
Lots of unsnapped objects here too! o_O

00:00:014 - Timing point here should be at 00:00:022, 00:25:122 should be at 00:25:134 and 03:20:882 should be at 03:20:890

00:11:426 (1,2,3,4,5,6) - This pattern isn't quite symmetrical, I think (2,4,5) are out of place and should be moved to [x-288,y-240], [x-300,y-160] and [x-212,y-264] respectively

00:15:094 - Same 1/4 spinner ending on the downbeat, same points as made in other diffs

00:29:035 (1,2,3,4,5,6,7,8,9) - These should really be a spaced stream rather than a stack to help maintain the flow, it currently seems stuttered and a bit awkward (though since I can't test I can't be sure)

01:58:729 (1,2) - The angled slider inside the curved slider looks a bit awkward here, I'd make (2) a curved slider as well
02:00:033 (1,2) - ^

02:14:544 (7,8) - Make these sliders symmetrical so the pattern looks (and flows) nicer

02:16:175 (1,2,3,4) - These notes seem randomly dropped onto the map and don't look very nice. try arranging them into a diamond

03:15:848 (3,4) - Blanketing these two would look nicer imo

03:16:990 (1,2,3,4) - Try and arrange these into more of a square/diamond shape to neaten the pattern up

03:36:538 (1) - Change this to 6/4 and check your NCs again, so same stuff applies as I mentioned in Hard

03:47:296 (8,9) - Again, blanketing here would look good

Sorry I couldn't give more feedback on the Lunatic and Scarlet diffs, but hopefully you can make use of the timing suggestions and my comments on the other three diffs. If you need me to explain anything here or want to chat about things in more detail, please don't hesitate to contact me via pm ingame or send me a message on here.

Best of luck and you can have a star too (:
Topic Starter
[ Scarlet Red ]
Just an update quickly. Really busy with school and SATs so I have little to no time to actually fully map. The best I can do is fix AiMods at the meantime. But after that I can start working on mods and then give you guys some in return, sorry for the wait.

(I will try to input the MP3 as provided by Ringating as soon as I can, preferably when everything else is completed due to offset change)

On the topic of a bunch of unsnapped objects: For some reason, when changing time I forgot to take note of the millions of unsnapped notes apologies for that. They are all being taken care of as we speak.
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