declined both suggestions because it's not ignoring the sound, it's recognizing the use of the sound in the music and applying it using the slider
http://puu.sh/e47OR/d75ac05f30.txtDesperate-kun wrote:
Irre:
01:25:413 (1,2,3,4,5) - Maybe use manual stacking here to make the ingame spacing between 01:25:329 (4,1) less weird idk how to do this, but fixed? hopefully
03:48:199 (4,1) - Since the sound starts at 03:48:469 - already, I'd use this rhythm: http://puu.sh/e3X8j/b1b0e87d62.png It doesn't start there. The heavy beat can clearly be heard 03:48:574 - here.
03:52:028 (1) - I'm quite sure this is off music. I'm not sure how to map it differently, but something about this is wrong. It's better with a 3/12-slider (atleast the number of notes in the music is equal to the number of hitsounds then), but it still sounds slightly off to me. Well honestly, this is one slider and it resembles what's given in the song (i don't really get your suggestion after all). I suggest keeping it for the sake of easyness, but if you can come up with something better, sure
03:53:109 (1,2,3,4,5) - This is also slightly off imo It's on spot imo, how would you fix it?
03:56:848 (4,1) - Same as 03:48:199 ^
loldTicClick wrote:
for taiko for taiko this is for taiko only
Soon™AKawaiiCelebi wrote:
YESSSSSSS
ITS RANKEDDDDDDDDDDDDDDDDDDDDDDD
Leader wrote:
#BLAMEIRRE2015
Also added that redlineKaguya Hourain wrote:
Leader wrote:
#BLAMEIRRE2015
REPOSTINGLeader wrote:
MFW