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u's - Susume*Tomorrow (TV Size)

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Myxo
I think this map is pretty good, have a star! owo
scanter
no no. my mod quality Dx your map is nice :D I'm really expect to rank on this >_<
Topic Starter
Atsuro

Desperate-kun wrote:

I think this map is pretty good, have a star! owo
Thanks for your playtest desp :3

scanter wrote:

no no. my mod quality Dx your map is nice :D
Haha, thanks for clarifying that
Your mod was really helpful :)
neonat
Easy

00:21:095 (1) - end it at 00:24:695 - it doesn't seem to end at any particular point right now and at 00:24:695 the voice reverberates so you could end it there
00:58:307 (1,2) - could you position them differently? Slider 2 is really close to the body of 00:58:307 (1) and it does not look very neat
01:47:570 (2,2) - stack them, it's still possible with the ds

Normal

00:40:622 (5) - have a NC here
01:19:622 (1,2) - blanket can be improved
01:19:622 (1,1) - ^
01:31:780 (2) - the clap at the end sounds odd because it would naturally be at 01:32:096 to go along with the song, but since you placed it on the slider because there is no object at 01:32:096 it now sounds like the hitsound came early, making it feel off
01:53:254 (4,1,2) - even pattern? lol

Hard

00:10:595 (3) - remove the whistle at the end of the slider, I think the hitsound should follow the music instead of the vocals here, place a whistle on 00:11:495 (4) so the whistles are constant from the beginning
01:42:359 (3) - place it at x: 256 y: 191
01:50:886 (3,4,2) - don't let them touch

Insane

00:13:295 (4) - don't stack this on the end of 00:11:495 (1) - you don't see that slider already, and because of that position 00:12:395 (2,4) overlap each other and it doesn't look as great
00:35:412 (6) - the critical first on-beat of the next phrase is on the end of this slider, making the impact of the beat now incredibly low, which feels really bad. The start of the new combo and phrase should be at 00:35:570 and not something ending there. The impact has to be like 00:38:096 (1)
01:14:254 (5,1) - you could always blanket these 2 and then 01:14:254 (5,2) will naturally be able to stack on each other


Good Luck
Topic Starter
Atsuro

neonat wrote:

Easy

00:21:095 (1) - end it at 00:24:695 - it doesn't seem to end at any particular point right now and at 00:24:695 the voice reverberates so you could end it there Makes sense, changed
00:58:307 (1,2) - could you position them differently? Slider 2 is really close to the body of 00:58:307 (1) and it does not look very neat Rotated 1 a bit
01:47:570 (2,2) - stack them, it's still possible with the ds Done

Normal

00:40:622 (5) - have a NC here K
01:19:622 (1,2) - blanket can be improved Improved
01:19:622 (1,1) - ^ This one seems OK to me
01:31:780 (2) - the clap at the end sounds odd because it would naturally be at 01:32:096 to go along with the song, but since you placed it on the slider because there is no object at 01:32:096 it now sounds like the hitsound came early, making it feel off Yeah, it was an error
01:53:254 (4,1,2) - even pattern? lol I didn't got what you meant by that, but improvrd how that looks (and plays i guess)

Hard

00:10:595 (3) - remove the whistle at the end of the slider, I think the hitsound should follow the music instead of the vocals here, place a whistle on 00:11:495 (4) so the whistles are constant from the beginning Yeah, sounds better
01:42:359 (3) - place it at x: 256 y: 191 Ok
01:50:886 (3,4,2) - don't let them touch Yep

Insane

00:13:295 (4) - don't stack this on the end of 00:11:495 (1) - you don't see that slider already, and because of that position 00:12:395 (2,4) overlap each other and it doesn't look as great I get your point, will fix later since it would require some effort and it's late here
00:35:412 (6) - the critical first on-beat of the next phrase is on the end of this slider, making the impact of the beat now incredibly low, which feels really bad. The start of the new combo and phrase should be at 00:35:570 and not something ending there. The impact has to be like 00:38:096 (1) Nice one. Made it a triangle 'cuz triangles
01:14:254 (5,1) - you could always blanket these 2 and then 01:14:254 (5,2) will naturally be able to stack on each other Changed


Good Luck
Thanks for your mod :D
wcx19911123
sorry for the delay

[General]
fine

[Easy]
01:04:622 (3,4) - blanket?
01:06:517 (2,3) - wrong spacing
01:32:570 (3) - moving it to 01:32:728 - to follow the drum is better than following vocal here imo. just like what you did at 01:37:780 (3) -

[Normal]
difficulty is a bit too high for this diff imo, reduce HD or OD by 1?
00:20:495 (4) - ctrl+h, flow can be much better
00:22:445 (1,1) - this is too far from the spinner, too hard to play for newbies
00:34:938 (4) - move to x:48 y:200 or blanket better
01:03:359 (1,2) - make the symmetry better?

[Hard]
00:36:438 (4) - I suggest to remove this, it's not good to add triple clicks to a soft part in Hard diff imo

[Insane]
AR9 is enough imo

the placement of this map is not that good imo. I see lots of circles are not in the extension line of sliders, those patterns make the whole map looks not that good imo
things other than this are fine, good luck
Topic Starter
Atsuro

wcx19911123 wrote:

sorry for the delay

[General]
fine

[Easy]
01:04:622 (3,4) - blanket? I don't like how it looks blanketed that much
01:06:517 (2,3) - wrong spacing Fixed
01:32:570 (3) - moving it to 01:32:728 - to follow the drum is better than following vocal here imo. just like what you did at 01:37:780 (3) - Yeah, makes sense

[Normal]
difficulty is a bit too high for this diff imo, reduce HD or OD by 1? When i was making this diff i was aiming for a "hard" normal, since the hard is pretty "hard" too. Reduced the HP by one anyway
00:20:495 (4) - ctrl+h, flow can be much better Ok, also made it more symmetric
00:22:445 (1,1) - this is too far from the spinner, too hard to play for newbies Made the spinner shorter
00:34:938 (4) - move to x:48 y:200 or blanket better Oka
01:03:359 (1,2) - make the symmetry better? Ook

[Hard]
00:36:438 (4) - I suggest to remove this, it's not good to add triple clicks to a soft part in Hard diff imo Changed how that part plays. The triple is now a repeat slider.

[Insane]
AR9 is enough imo Whoops!, that was unintended. Changed back

the placement of this map is not that good imo. I see lots of circles are not in the extension line of sliders, those patterns make the whole map looks not that good imo Hunted around for those circles. I think most of them are fixed.
things other than this are fine, good luck
Thanks for the mod! :)
Dark Fang
[General]

  1. First offset +5 from current state (4300)
  2. 2nd offset +13 from current state (25478)
  3. If you don't use StoryBoard, Please "uncheck Widescreen Support in Design tap from Song setup."
[Easy]

  1. 00:10:295 (2) - how about use 3 hit repeat slider with 00:05:495 (2) - this? this way more rhythmical. IMO
  2. 00:42:517 (5) - why don't you improve beat at this part. like this? IMO:
  3. 01:07:938 (4) - add a Finish at head of slider.
  4. 01:10:465 (4) - add a Finish too.
  5. 01:12:991 (1) - ^
  6. 01:27:991 (3) - forgot add a Finish at head of slider?
  7. 01:38:096 (4) - same as above
: I think this map is good at overall. but let see in partially, the beats are very randomly. that may bring about a little confuse. E.g. the beat of one part recognize 1-2-3 and come to next repeat part in music. but if that's beat is 1-22-3, the players get a little embarrassed (case by case).
In result, if you do not mind, steady beat is good for music, map, you and players. but it's not always good. just I wanna you refer to this opinion when you mapping others in next time.

[Normal]

  1. OD -1 please?
  2. 00:04:295 - how about use 1/1 slider like other diffs?(in example, Easy and Hard)
  3. 00:25:465 (1,2) - I think you should follow cymbal sound metronome. because you didn't follow wind instrument sound at 00:30:517 - here. IMO
  4. 00:31:780 (4) - same as above?
  5. 00:48:517 (1) - move to 00:48:675 - here. and remove 00:49:149 (2) - this circle. this way will make clear beat more than current. i hope you already know.
  6. 00:53:570 (1) - same as above
  7. 01:07:938 (2) - add a Finish
  8. 01:10:465 (2) - Finish at head
  9. 01:12:991 (2) - Finish :3
: similar at Easy diff

[Hard]

  1. 00:39:201 - can you make a note here? feel too strange at this section. as far as we can see this part need a note because of 00:36:675 (4) - this. I wanna you apply this :3
  2. 00:43:465 (2,3,4) - this jump part is too difficult and unreadable compare with overall. how about use this way?:
  3. 01:12:201 (1) - remove that Finish
  4. 01:41:254 - how about change beat as follow vocal? look at current pattern, that may can recognize as jump pattern.(case by case) because previous jump patterns are looks like this.
: The jump patterns that interrupt clear flow in everywhere. hm... I have no idea. It's individuality too.

[Insane]

  1. 00:14:795 - stuff here?
  2. 01:12:201 (1) - how about use circle stream like this? make more difficult than Hard diff www :
  3. 01:15:517 (4,5) - Ctrl + G here? I feel that way more fun lol..
  4. 01:30:043 (2,3,4,5,6,7,8,9,10) - I can't hear this stream sound from song. It looks like overmapping. how about make jumpy pattern as follow vocal?
  5. 01:40:307 (2,3,4,5,6,7,8,9,10,11,12) - same as above.
: This is feel good. It's playable and fun overall. but awkward parts in everywhere. I think you will be good mapper if you make experience more.
Topic Starter
Atsuro

Dark Fang wrote:

[General]

  1. First offset +5 from current state (4300) Ok
  2. 2nd offset +13 from current state (25478)Ok
  3. If you don't use StoryBoard, Please "uncheck Widescreen Support in Design tap from Song setup." Sure thing
[Easy]

  1. 00:10:295 (2) - how about use 3 hit repeat slider with 00:05:495 (2) - this? this way more rhythmical. IMO I couldn't understand what you meant
  2. 00:42:517 (5) - why don't you improve beat at this part. like this? IMO: I'll consider this, i want to keep this part simple
  3. 01:07:938 (4) - add a Finish at head of slider.
  4. 01:10:465 (4) - add a Finish too.
  5. 01:12:991 (1) - ^
  6. 01:27:991 (3) - forgot add a Finish at head of slider?
  7. 01:38:096 (4) - same as above All finishes added
: I think this map is good at overall. but let see in partially, the beats are very randomly. that may bring about a little confuse. E.g. the beat of one part recognize 1-2-3 and come to next repeat part in music. but if that's beat is 1-22-3, the players get a little embarrassed (case by case).
In result, if you do not mind, steady beat is good for music, map, you and players. but it's not always good. just I wanna you refer to this opinion when you mapping others in next time.

[Normal]

  1. OD -1 please? Ooook
  2. 00:04:295 - how about use 1/1 slider like other diffs?(in example, Easy and Hard) Yeah, sounds better
  3. 00:25:465 (1,2) - I think you should follow cymbal sound metronome. because you didn't follow wind instrument sound at 00:30:517 - here. IMO Will change for consistency
  4. 00:31:780 (4) - same as above? Did it a bit different
  5. 00:48:517 (1) - move to 00:48:675 - here. and remove 00:49:149 (2) - this circle. this way will make clear beat more than current. i hope you already know.
  6. 00:53:570 (1) - same as above Changed both of them
  7. 01:07:938 (2) - add a Finish
  8. 01:10:465 (2) - Finish at head
  9. 01:12:991 (2) - Finish :3 Finishes added
: similar at Easy diff

[Hard]

  1. 00:39:201 - can you make a note here? feel too strange at this section. as far as we can see this part need a note because of 00:36:675 (4) - this. I wanna you apply this :3 Added
  2. 00:43:465 (2,3,4) - this jump part is too difficult and unreadable compare with overall. how about use this way?: Changed, but used a different pattern
  3. 01:12:201 (1) - remove that Finish Oook
  4. 01:41:254 - how about change beat as follow vocal? look at current pattern, that may can recognize as jump pattern.(case by case) because previous jump patterns are looks like this. I want to keep that, and i didn't really understand everything you said :?
: The jump patterns that interrupt clear flow in everywhere. hm... I have no idea. It's individuality too.

[Insane]

  1. 00:14:795 - stuff here? I don't think it's necesary, and i'm mostly following the voice
  2. 01:12:201 (1) - how about use circle stream like this? make more difficult than Hard diff www : I wanted to emphasize the change in the music with that slider, and i don't really like spacing changes during streams
  3. 01:15:517 (4,5) - Ctrl + G here? I feel that way more fun lol.. Want to keep that spacing consistent, and i think it would ruin the flow a bit
  4. 01:30:043 (2,3,4,5,6,7,8,9,10) - I can't hear this stream sound from song. It looks like overmapping. how about make jumpy pattern as follow vocal?
  5. 01:40:307 (2,3,4,5,6,7,8,9,10,11,12) - same as above. Yup, changed both
: This is feel good. It's playable and fun overall. but awkward parts in everywhere. I think you will be good mapper if you make experience more.

Thanks a lot for modding! :)
Winnie
Hello there it's been a long time since I modded anything so please don't take my advice too seriously.

[Insane]
00:21:100 (1) - I thought this was pretty cool as well to follow that pattern instead of cutting straight down the middle but your way is cool too.
00:42:530 (3) - Maybe give this a little more spacing? So those 2 sliders don't seem like they touch. It just makes it look neater because I'm a freak. (Fixed)http://puu.sh/d4ibn/0d5939fd74.jpg
00:59:741 (2) - Maybe try stacking that note and the red slider together? Just makes it a lot neater.
01:40:951 (2,3,4,5,1) - I see you used .6 DS at this section so I suggest making sure it is spaced properly, that is if you are using the Distance Snapper at that time. Same goes for this 01:53:899 (1,2,3,4,5) but it really isn't a big issue.

[Hard]
Not really that much just needs revising on the distance snapper on some that needs to be DS. So here is the list that should be spaced properly at their highest spacing peak.
00:07:900 (2) 00:13:900 (1) This one is debatable 00:15:100 (2)
00:16:600 (1) - The hitsound sounds really well put if you add another whistle on that slider :) :oops:
00:33:056 (1,2) - Try to straighten out those slider a little more for that symmetry
00:41:109 (3) - Try spacing that out a little more to the Southwest side so it can be spaced timely with the following and the ones before that http://puu.sh/d4mB9/f59f215a3d.jpg
01:12:214 (1) - Idk why but ending at a blue tick sounds better to me because the white tick makes it a little excessive, but that is just my ears
01:18:846 (2) - Adjust that note a little bit to match with the next one, to me it seems weird being stuck like that and I do know what you are trying to achieve, but the elevation seems off in my eyes :D
01:25:162 (2,3,4) - Give these a little more room (Fixed)http://puu.sh/d4mW9/d63180afeb.jpg

Other than that great song good beatmap. These are only suggestions so don't take my word from it. Your map your choice work on it how you want it to be worked out. My modding is just minor tweeks to make them better :) GL getting this ranked in the future
Topic Starter
Atsuro

Kocari wrote:

Hello there it's been a long time since I modded anything so please don't take my advice too seriously.

[Insane]
00:21:100 (1) - I thought this was pretty cool as well to follow that pattern instead of cutting straight down the middle but your way is cool too. You're right, looks better
00:42:530 (3) - Maybe give this a little more spacing? So those 2 sliders don't seem like they touch. It just makes it look neater because I'm a freak. (Fixed)http://puu.sh/d4ibn/0d5939fd74.jpg Yeah, moved since it looks slightly better and it doesn't affect gameplay
00:59:741 (2) - Maybe try stacking that note and the red slider together? Just makes it a lot neater. Mmm, ok
01:40:951 (2,3,4,5,1) - I see you used .6 DS at this section so I suggest making sure it is spaced properly, that is if you are using the Distance Snapper at that time. Same goes for this 01:53:899 (1,2,3,4,5) but it really isn't a big issue. I think it's spaced well, i made sliders and converted them to streams.

[Hard]
Not really that much just needs revising on the distance snapper on some that needs to be DS. So here is the list that should be spaced properly at their highest spacing peak.
00:07:900 (2) 00:13:900 (1) This one is debatable 00:15:100 (2) Not really trying to follow DS here.
00:16:600 (1) - The hitsound sounds really well put if you add another whistle on that slider :) :oops: Deleted the one at the end and added one at the beginning
00:33:056 (1,2) - Try to straighten out those slider a little more for that symmetry A bit improved
00:41:109 (3) - Try spacing that out a little more to the Southwest side so it can be spaced timely with the following and the ones before that http://puu.sh/d4mB9/f59f215a3d.jpg Moved it a bit
01:12:214 (1) - Idk why but ending at a blue tick sounds better to me because the white tick makes it a little excessive, but that is just my ears It actually ends on the white tick :p
01:18:846 (2) - Adjust that note a little bit to match with the next one, to me it seems weird being stuck like that and I do know what you are trying to achieve, but the elevation seems off in my eyes :D I see, changed
01:25:162 (2,3,4) - Give these a little more room (Fixed)http://puu.sh/d4mW9/d63180afeb.jpg Modified how that plays

Other than that great song good beatmap. These are only suggestions so don't take my word from it. Your map your choice work on it how you want it to be worked out. My modding is just minor tweeks to make them better :) GL getting this ranked in the future
Thanks for your random mod :D
-Yuzuriha
From my topic




Insane

00:06:400 try!!
http://gyazo.com/ef62cd4d67b45082c158764d5e72cb66

00:11:200 try!!
http://gyazo.com/c9f807113732972b43a149f2e65d2729

00:28:320 try!!
http://gyazo.com/d2c3ae9c3fc47623b7402c332e44442d

00:37:004(2,3) I Confusion

00:58:004 try!!
http://gyazo.com/b20049c17ae735c593c721057cf4cada

01:04:004 try!!
http://gyazo.com/c850bfe5841bbb9c8e426054500566c7



Hard


00:12:100(1,2,3) curve?

00:54:372 try!!
http://gyazo.com/9cfca19984e652210ad50b0f8441b7d2

00:55:714 clap remove .

00:58:320 try!!
http://gyazo.com/dd2d88f9f58cd79cb15be006667b2631

01:04:399 remove

01:04:635 finish?
01:07:951 ^ because 01:10:478 this finish 01:13:004 this finish


Normal


http://gyazo.com/ee4a5a8c30fe0036809e7bc5b7f7c231
check remove

00:20:500 try!!
http://gyazo.com/5a31ce85c40cb21d7262e7825ad254c0



Easy

Fine!!

---------------------------------------


ラブライブ!! XD

ranked Gooooooooooo!! :)
Topic Starter
Atsuro

-Yuzuriha-inori- wrote:

From my topic




Insane

00:06:400 try!! Nah, it was like that before actually, and i got told to change it like that and i kinda agree.
http://gyazo.com/ef62cd4d67b45082c158764d5e72cb66

00:11:200 try!! If you listen closely to the music, it makes more sense my way
http://gyazo.com/c9f807113732972b43a149f2e65d2729

00:28:320 try!! I don't see why
http://gyazo.com/d2c3ae9c3fc47623b7402c332e44442d

00:37:004(2,3) I Confusion Don't see anything wrong with stacking here

00:58:004 try!! That slider is not curved intentionally
http://gyazo.com/b20049c17ae735c593c721057cf4cada

01:04:004 try!! Nah
http://gyazo.com/c850bfe5841bbb9c8e426054500566c7



Hard


00:12:100(1,2,3) curve? Sure

00:54:372 try!! Changed
http://gyazo.com/9cfca19984e652210ad50b0f8441b7d2

00:55:714 clap remove . No

00:58:320 try!! That would make me skip a beat, so no
http://gyazo.com/dd2d88f9f58cd79cb15be006667b2631

01:04:399 remove Why

01:04:635 finish? Nice find :p, added
01:07:951 ^ because 01:10:478 this finish 01:13:004 this finish Ok


Normal


http://gyazo.com/ee4a5a8c30fe0036809e7bc5b7f7c231
check remove Widescreen support? Ok

00:20:500 try!! I think the way i do it sounds better
http://gyazo.com/5a31ce85c40cb21d7262e7825ad254c0



Easy

Fine!!

---------------------------------------


ラブライブ!! XD

ranked Gooooooooooo!! :)
Thanks for modding!
Mint
Hello Atsuro! You requested a mod a long time ago, if you remember c:

I modded your map before you applied the previous mod, so sorry if there duplicates >_<

:idea: General


* I think the last tag should be "START:DASH!!", look at the album cover.

Hitsounds


* 00:37:793 (7) - Add a whistle here? The same sound as 00:37:951 (8,1) -
* 00:54:846 (3,4) - Would be nice if you added some S:C1 whistles here to emphasize the piano sounds.
* 01:54:530 (2) - In the N/H there is a finish and an extra clap, but there's no extra clap along with the finish in the other two diffs. Maybe you missed it?

Easy


* 00:21:100 (1) - It might sound weird, but I'd end the spinner a bit earlier, like at the long white tick, so you have a good pause after the spinner which you need in Easy diffs, because other 4-beat rule.
* 01:36:214 (1) - I think you can move this a bit away from (3). It's too close imo. (388,128) could work well.
* 01:39:214 (1) - Curve the other way? What you have now breaks the flow a bit.

Normal


* 00:22:450 (1) - You could try what I mentioned in the Easy diff.
* 00:48:688 (1) - (optional) I'd move this slider a lot higher that it is now, to keep the flow going with the previous
slider.
* 01:48:846 (5) - NC this one instead? The finish sound is here and the NC is also here in all the other diffs.

Hard


* 00:30:214 (4) - I don't recommend having the finish sound on a slider end in a Hard diff. It would be nice if you make the finish actually clickable, by having a 1/2 slider + circle rhythm.
* 01:38:425 (5) - ^

Insane


* 00:07:300 (2,3) - These sliders are too close to each other imo. Try having the same space in between like at (1,2). If you want to keep DS, I think you can still move it a few grids to the right.
* 00:28:320 (3) - This slider here sounds rather different than the rhythm you had two combos earlier (at 00:25:478 (1,2,3) - ). I'd move this 1/1 slider 1/2 tick later, so it's on the red tick, just like in the first combo. The instrument you are following also starts there.
* 00:35:899 (2) - Shouldn't the NC be here? I don't really hear a strong beat at (1), while at (2) you switch the instrument you are following and there's an extra clap sound that indicates it.
* 00:58:004 (5) - Nazi. But stack this slider with 00:59:583 (1) - ?
* 01:30:056 (2,3) - I don't really like it that the sliders are offbeat here. Since you are mainly following the instruments through the whole diff, I kinda expected that the claps would be clickable. Try the same rhythm as 01:34:951 (1,2,3) - ?

sorry if my mod was short/not helpful at all, symmetry and DS combined creates 'perfect' beatmaps sorry o3o/

Your mapping style somehow reminds me of Star Stream :oops:

Hope my mod was helpful and good luck with your mapset!
Topic Starter
Atsuro

appleeaterx wrote:

Hello Atsuro! You requested a mod a long time ago, if you remember c: I remember

I modded your map before you applied the previous mod, so sorry if there duplicates >_<

:idea: General


* I think the last tag should be "START:DASH!!", look at the album cover. Fixed

Hitsounds


* 00:37:793 (7) - Add a whistle here? The same sound as 00:37:951 (8,1) - ok
* 00:54:846 (3,4) - Would be nice if you added some S:C1 whistles here to emphasize the piano sounds. Added in hard and insane
* 01:54:530 (2) - In the N/H there is a finish and an extra clap, but there's no extra clap along with the finish in the other two diffs. Maybe you missed it? Yeah, added

Easy


* 00:21:100 (1) - It might sound weird, but I'd end the spinner a bit earlier, like at the long white tick, so you have a good pause after the spinner which you need in Easy diffs, because other 4-beat rule. Changed
* 01:36:214 (1) - I think you can move this a bit away from (3). It's too close imo. (388,128) could work well. Ok
* 01:39:214 (1) - Curve the other way? What you have now breaks the flow a bit. You're right, changed

Normal


* 00:22:450 (1) - You could try what I mentioned in the Easy diff. I think it's ok for a normal
* 00:48:688 (1) - (optional) I'd move this slider a lot higher that it is now, to keep the flow going with the previous
slider. Repositioned the sliders here a bit to improve flow
* 01:48:846 (5) - NC this one instead? The finish sound is here and the NC is also here in all the other diffs. Yeah, my bad

Hard


* 00:30:214 (4) - I don't recommend having the finish sound on a slider end in a Hard diff. It would be nice if you make the finish actually clickable, by having a 1/2 slider + circle rhythm.
* 01:38:425 (5) - ^ Tried to make the changes without having to remake the patterns :p

Insane


* 00:07:300 (2,3) - These sliders are too close to each other imo. Try having the same space in between like at (1,2). If you want to keep DS, I think you can still move it a few grids to the right. Moved a bitt
* 00:28:320 (3) - This slider here sounds rather different than the rhythm you had two combos earlier (at 00:25:478 (1,2,3) - ). I'd move this 1/1 slider 1/2 tick later, so it's on the red tick, just like in the first combo. The instrument you are following also starts there. I don't see the problem with it, also, i'm not exactly following the trumpet
* 00:35:899 (2) - Shouldn't the NC be here? I don't really hear a strong beat at (1), while at (2) you switch the instrument you are following and there's an extra clap sound that indicates it. Yeah, makes sense
* 00:58:004 (5) - Nazi. But stack this slider with 00:59:583 (1) - ? Okkk
* 01:30:056 (2,3) - I don't really like it that the sliders are offbeat here. Since you are mainly following the instruments through the whole diff, I kinda expected that the claps would be clickable. Try the same rhythm as 01:34:951 (1,2,3) - ? Remade that bit of the map

sorry if my mod was short/not helpful at all, symmetry and DS combined creates 'perfect' beatmaps sorry o3o/

Your mapping style somehow reminds me of Star Stream :oops:

Hope my mod was helpful and good luck with your mapset!

Thanks for modding!
Little
From my queue.

[General]
  1. Audio preview time is unsnapped. Please snap it properly to a tick.
  2. All diffs must have the same tags and the same audio preview time. Please check and fix these.
  3. Have you applied the previous mod? The tag for START:DASH!! appears to be not fixed yet.
  4. I think the source should be Love Live! School idol project since this is used in all the ranked beatmaps of Love Live! songs.
  5. Video offset should be the same for all difficulties. I think it should be about 175.
[Easy]
  1. 00:44:583 (2,1) - The distance here is a bit too big. Easy difficulty should generally have consistent distance spacing.
  2. 01:20:425 (5,1) - ^
  3. 01:28:004 (3,1,2) - I think it's better to move (1) to make a rounder, smoother path, since the current flow isn't very smooth: http://puu.sh/d7l4r/c918778b91.jpg
[Normal]
  1. 00:04:300 (1,2,3,4,5) - Use 1.3x distance spacing for these to match 00:09:100 (1) and also to avoid unsightly overlaps like 00:06:400 (3,4,5)
  2. 00:43:162 (1,2) - These are a bit too close.
  3. 00:56:583 (2) - It may be confusing that you introduced a note on this beat when it hasn't been there in the previous phrases. I suggest removing it, as the rhythm will be easier for the player to understand.
  4. 01:43:004 (3,4) - A bit too far. Use 1.2x distance spacing.
[Hard]
  1. 00:26:741 (1,2,3) - I think a straight rhythm here would match the song better.
  2. 00:36:688 (4,1,2,3,4) - I think a different rhythm may match better: http://puu.sh/d7lPs/419fa00e68.jpg or http://puu.sh/d7lRN/24152f1f50.jpg
  3. 00:55:793 (1) - Fix stack.
  4. 01:07:478 (3,4) - I think it'd be better to put more distance between these because the movement feels a bit awkward right now, since they are so far apart in time, but the distance is somewhat small.
[Insane]
  1. Disable widescreen support.
  2. 01:09:688 (1,2,3) - Try this instead. I think it will feel better to play: http://puu.sh/d7mcv/8035067eef.jpg
  3. 01:15:688 (5,1) - Try to put a jump here, since larger spacing is good for emphasizing strong beats like (1).
Topic Starter
Atsuro

CloudSplash16 wrote:

From my queue.

[General]
  1. Audio preview time is unsnapped. Please snap it properly to a tick.
  2. All diffs must have the same tags and the same audio preview time. Please check and fix these.
  3. Have you applied the previous mod? The tag for START:DASH!! appears to be not fixed yet.
  4. I think the source should be Love Live! School idol project since this is used in all the ranked beatmaps of Love Live! songs.
  5. Video offset should be the same for all difficulties. I think it should be about 175.

    All these fixed^^
[Easy]
  1. 00:44:583 (2,1) - The distance here is a bit too big. Easy difficulty should generally have consistent distance spacing. Fixed
  2. 01:20:425 (5,1) - ^ ^^
  3. 01:28:004 (3,1,2) - I think it's better to move (1) to make a rounder, smoother path, since the current flow isn't very smooth: http://puu.sh/d7l4r/c918778b91.jpg Okk
[Normal]
  1. 00:04:300 (1,2,3,4,5) - Use 1.3x distance spacing for these to match 00:09:100 (1) and also to avoid unsightly overlaps like 00:06:400 (3,4,5) Ok, changed
  2. 00:43:162 (1,2) - These are a bit too close. They aren't?
  3. 00:56:583 (2) - It may be confusing that you introduced a note on this beat when it hasn't been there in the previous phrases. I suggest removing it, as the rhythm will be easier for the player to understand. Deleted
  4. 01:43:004 (3,4) - A bit too far. Use 1.2x distance spacing. Mmmm ok
[Hard]
  1. 00:26:741 (1,2,3) - I think a straight rhythm here would match the song better. Agreed, changed
  2. 00:36:688 (4,1,2,3,4) - I think a different rhythm may match better: http://puu.sh/d7lPs/419fa00e68.jpg or http://puu.sh/d7lRN/24152f1f50.jpg I pick the first one!
  3. 00:55:793 (1) - Fix stack. Yep
  4. 01:07:478 (3,4) - I think it'd be better to put more distance between these because the movement feels a bit awkward right now, since they are so far apart in time, but the distance is somewhat small. Mmmm ok
[Insane]
  1. Disable widescreen support.
  2. 01:09:688 (1,2,3) - Try this instead. I think it will feel better to play: http://puu.sh/d7mcv/8035067eef.jpg Yeah, you're right :p
  3. 01:15:688 (5,1) - Try to put a jump here, since larger spacing is good for emphasizing strong beats like (1). Increased the spacing a bit
Thanks for the mod!
Cerulean Veyron
Hi, requested via form! Sorry for a little delay.

The next time you request me a mod, make sure you don't give me songs like this one.
[> Easy <]
  1. 00:13:900 (1,2) - If possible, you can make a double blanket here, and a bit symmetric with slider (3), keeping the flow neater.
  2. 00:18:700 (1,2) - ^
  3. 01:19:635 (4) - Add NC? because it sounded of the new track came up.
  4. - Impressive mapping! Looks fine as it is.
[> Normal <]
  1. 00:21:700 (5,1) - Almost unrankable to me because spinners shouldn't start on the 1/4 beats in Easy/Normal diffs. So just replace the slider into circle and move the spinner to 00:22:300 -.
  2. 00:30:214 (4,3) - Try to utilize this overlap, by splitting ofc.
  3. 00:34:951 (4) - I think the rhythm here sounds intense for a circle. Change the rhythm by reducing the repeat arrow and add a circle next to it.
  4. 00:46:004 - Add a circle here, for vocal track.
  5. 00:53:583 - ^
  6. 01:16:951 (5,3) - Same as 00:30:214 (4,3) -
  7. 01:37:635 - Same as 00:46:004 -
  8. 01:39:688 (3,1) - Same as 00:30:214 (4,3) - , or try stacking on tail.
  9. 01:43:793 (1,2) - Curve slider (1) to make a bit neater with slider (2).
  10. - Nice, a bit annoyed with the rhythm downbeats. But made as a great pattern for the song track. You should emphasize the flow a little bit with the song track, but i may think it's still fine.
[> Hard <]
  1. 00:11:500 (4,1) - Swap NC, new track.
  2. 00:31:793 (1,3) - Blanket by curving slider (3), if possible.
  3. 00:47:425 (3,1) - A little more curving for a perfect blanket.
  4. 01:24:214 (3,1) - ^
  5. 01:30:214 (2,3,4) - Ctrl + G each of them? For a better playstyle, and also great for the intense new track on 01:31:162 (1) - for some little jumps!
  6. 01:37:162 (4,2) - Little overlap, split?
  7. - Quite nice, nothing to say here but only one, you've focused much on symmetry. That's all i can say...
[> Insane <]
  1. - AR -1 and HP -1, too fast appearances and draining.
  2. - Looks perfect to me, so just gonna give opinions and suggestions.
  3. 01:02:583 (3) - Ctrl + G?
  4. 01:46:004 (4) - ^
  5. - IMO, still focusing on symmetries? it might be nice, but overusing. Jumps were okay here as well, so.. GJ!

Very good mapping techniques~ and perfect! I believe this map is ready to enter the rankings. Good Luck!
Topic Starter
Atsuro

Gray Veyron wrote:

Hi, requested via form! Sorry for a little delay.

The next time you request me a mod, make sure you don't give me songs like this one. Ok, won't ask you if i ever map another love live song :p
[> Easy <]
  1. 00:13:900 (1,2) - If possible, you can make a double blanket here, and a bit symmetric with slider (3), keeping the flow neater. Hmm yeah, changed
  2. 00:18:700 (1,2) - ^This time it would look a bit weird imo, the blanketing slider is too long
  3. 01:19:635 (4) - Add NC? because it sounded of the new track came up. You're right, changed
  4. - Impressive mapping! Looks fine as it is. Thanks!
[> Normal <]
  1. 00:21:700 (5,1) - Almost unrankable to me because spinners shouldn't start on the 1/4 beats in Easy/Normal diffs. So just replace the slider into circle and move the spinner to 00:22:300 -. Yeah changed
  2. 00:30:214 (4,3) - Try to utilize this overlap, by splitting ofc. I don't see the problem, the overlap is unnoticeable in gameplay
  3. 00:34:951 (4) - I think the rhythm here sounds intense for a circle. Change the rhythm by reducing the repeat arrow and add a circle next to it. Nice idea, changed
  4. 00:46:004 - Add a circle here, for vocal track.
  5. 00:53:583 - ^ Both added
  6. 01:16:951 (5,3) - Same as 00:30:214 (4,3) - Same
  7. 01:37:635 - Same as 00:46:004 - Added
  8. 01:39:688 (3,1) - Same as 00:30:214 (4,3) - , or try stacking on tail. It's not possible because of the DS, it would require to change the position of many notes (im lazy)
  9. 01:43:793 (1,2) - Curve slider (1) to make a bit neater with slider (2). Done
  10. - Nice, a bit annoyed with the rhythm downbeats. But made as a great pattern for the song track. You should emphasize the flow a little bit with the song track, but i may think it's still fine.
[> Hard <]
  1. 00:11:500 (4,1) - Swap NC, new track. Okey
  2. 00:31:793 (1,3) - Blanket by curving slider (3), if possible. I like how it looks already
  3. 00:47:425 (3,1) - A little more curving for a perfect blanket. Done
  4. 01:24:214 (3,1) - ^ kk
  5. 01:30:214 (2,3,4) - Ctrl + G each of them? For a better playstyle, and also great for the intense new track on 01:31:162 (1) - for some little jumps! I'll try this out as i liked it too, but idk :p
  6. 01:37:162 (4,2) - Little overlap, split? It looks ugly on the editor but it's unoticeable while playing
  7. - Quite nice, nothing to say here but only one, you've focused much on symmetry. That's all i can say...
[> Insane <]
  1. - AR -1 and HP -1, too fast appearances and draining. It would be hell to read it on AR 8, and HP is fine on 7
  2. - Looks perfect to me, so just gonna give opinions and suggestions.
  3. 01:02:583 (3) - Ctrl + G? I like how it plays already T.T
  4. 01:46:004 (4) - ^ I prefer not to, i want to keep this part simple
  5. - IMO, still focusing on symmetries? it might be nice, but overusing. Jumps were okay here as well, so.. GJ!

Very good mapping techniques~ and perfect! I believe this map is ready to enter the rankings. Good Luck! Thanks!

Thanks for modding! :)
Yuthuil
From Ferna & Yuthuil's queue ! XD


Easy:

00:21:100 (1) - extend to here 00:24:700
00:31:162 (1,2) - the path from one to two plays awkwardly
00:46:004 (1,2) - i dont mean to be picky, but this blanket really bothers me.
00:48:530 (1) - try this ---> http://puu.sh/dqddZ/88318ccda3.jpg
00:49:478 (5) - extend a tick forward and copy the above suggestion if you wanted it

Overall: good diff, needs a little improvement on flow but hey, nice

Normal:

00:53:741 (1) - this sounds really wrong, white ticks are more important than red ones, try to move it a tick back to get it better soundig
01:31:793 (2) - point it to the next object to make flow easier

this diff doesnt really follow the music or vocals well , i think it needs improving

Hard:

00:27:372 (3) - fix slider, also? ctrl g how about it
00:34:635 (2) - ctrl +g on this'd be good
01:42:372 (3) - plays awkardly
01:46:951 (2) - instruments are stronger than vocals, move a tick back

Insane:

00:04:300 (1) - this would sound great if it was a single circle stacked on the next object
00:12:400 (2) - you've been distance snapping everything in the beginning, and theres no need for a jump here, so you could DS it
01:03:372 (1,2,3,4,5) - ctrl j would go better here imo

That's it, I hope it's helpful, I'm not too good at modding insane :P
Topic Starter
Atsuro

Yuthuil wrote:

Easy:

00:21:100 (1) - extend to here 00:24:700 No, unrankable, there should be plenty space between spinner and next note on easy
00:31:162 (1,2) - the path from one to two plays awkwardly I have no problem with it, explain better why i have to change it if you can :?
00:46:004 (1,2) - i dont mean to be picky, but this blanket really bothers me. Improved a bit
00:48:530 (1) - try this ---> http://puu.sh/dqddZ/88318ccda3.jpg Yeah... remade this part
00:49:478 (5) - extend a tick forward and copy the above suggestion if you wanted it ^^

Overall: good diff, needs a little improvement on flow but hey, nice

Normal:

00:53:741 (1) - this sounds really wrong, white ticks are more important than red ones, try to move it a tick back to get it better soundig It's clear that there is a beat there... oh well added a circle on the white tick since i apparently did that in other parts of the map
01:31:793 (2) - point it to the next object to make flow easier Curved it a little

this diff doesnt really follow the music or vocals well , i think it needs improving

Hard:

00:27:372 (3) - fix slider, also? ctrl g how about it Did something like that
00:34:635 (2) - ctrl +g on this'd be good I don't like how it would flow if i did that...
01:42:372 (3) - plays awkardly Made it play less awkwardly
01:46:951 (2) - instruments are stronger than vocals, move a tick back I think it sounds (and plays) better on the vocals
Thanks for your random mod! (now i remember when i asked lol)

Edit:

Yuthuil wrote:

Insane:

00:04:300 (1) - this would sound great if it was a single circle stacked on the next object idk if i did what you meant but i liked it, changed :p
00:12:400 (2) - you've been distance snapping everything in the beginning, and theres no need for a jump here, so you could DS it Fixd
01:03:372 (1,2,3,4,5) - ctrl j would go better here imo Yeah, did that and moved it up a bit so it fits better

That's it, I hope it's helpful, I'm not too good at modding insane :P

Thanks!
Momochikun
Hi , as requested on my queue :3

[Insane]
00:13:300 (4,1) - The flow itself is not that good imo, also it could make weird transition to (2).. how about below ?
00:21:700 (2) - Delete whistle ? the part would sound more soft without this.. also because it seems noisy for me
00:22:450 - i'd silent this spinner ><
00:45:372 (6,1) - Ah this is really a flow break, after that fun big jumps suddenly this close spacing become an 1/1 rhythm. Really you should move them farther
00:58:004 (5,1) - I'd be pleased to see them on the same shape :3 like copy one for another
01:12:214 (1) - Missed finish at slider end since you can hear cymbal there, if you feel its too loud then reduce the volume
01:41:741 - note here to catch the vocal ?

[Hard]
00:22:450 - same as insane
00:43:083 (6,7,1) - this pattern maybe a bit hard to catch since its high bpm, how about slider instead that starting from 00:43:162 - ?
00:52:478 (2,1) - flow weird, how about making (1) become curved slider that blanketing (2) ?
01:15:214 - you can hear a clap here, how about note..
01:43:793 (1,2) - This part looks a bit cramped for me, i'd reduce their curve a bit

[Normal]
00:41:425 (3,4) - isn't the clap should be on the white tick ? lol
00:43:162 (1) - I'd prefer finish on the slider reverse

[Easy]
00:45:688 - Note here ? would feels empty with the downbeat being skipped

Solid map, good luck ! hope this helps a bit :c
Topic Starter
Atsuro

Momochikun wrote:

Hi , as requested on my queue :3

[Insane]
00:13:300 (4,1) - The flow itself is not that good imo, also it could make weird transition to (2).. how about below ? Did something like that
00:21:700 (2) - Delete whistle ? the part would sound more soft without this.. also because it seems noisy for me Sure why not
00:22:450 - i'd silent this spinner >< Me too, idk why i didn't do it
00:45:372 (6,1) - Ah this is really a flow break, after that fun big jumps suddenly this close spacing become an 1/1 rhythm. Really you should move them farther Rotated 00:45:056 (4,5,6) - to increase the spacing
00:58:004 (5,1) - I'd be pleased to see them on the same shape :3 like copy one for another Changed since it's the third time i get told to do this :p
01:12:214 (1) - Missed finish at slider end since you can hear cymbal there, if you feel its too loud then reduce the volume I don't like how it sounds, will add it i get told to do it again
01:41:741 - note here to catch the vocal ? Changed how that plays when adding that circle, i had a nice idea :D

[Hard]
00:22:450 - same as insane In this case, it sounds like something is missing when removing it because there is no sound here 00:22:000 - . Will keep it
00:43:083 (6,7,1) - this pattern maybe a bit hard to catch since its high bpm, how about slider instead that starting from 00:43:162 - ? Made a change, but something different
00:52:478 (2,1) - flow weird, how about making (1) become curved slider that blanketing (2) ? Curved 1, but didn't blanket
01:15:214 - you can hear a clap here, how about note. - I want to keep things simple here, 4 notes separated by 1/2 a beat is a bit "hard" for a hard in this bpm
01:43:793 (1,2) - This part looks a bit cramped for me, i'd reduce their curve a bit Okk

[Normal]
00:41:425 (3,4) - isn't the clap should be on the white tick ? lol Yeah, but "followed" the trumpets with that one. Will change if i get this again
00:43:162 (1) - I'd prefer finish on the slider reverse Why? all diffs have the finish here

[Easy]
00:45:688 - Note here ? would feels empty with the downbeat being skipped Changed stuff here

Solid map, good luck ! hope this helps a bit :c
Nice mod, thanks!
Shohei Ohtani
So I found no glaring issues. Good job.

Here you go :3
Topic Starter
Atsuro

CDFA wrote:

So I found no glaring issues. Good job.

Here you go :3
Thanksssss!
spboxer3
waiting this
Kibbleru
irc'd but i want to wait for some metadata confirmation first

unicode title is right though http://www.lovelive-anime.jp/bd.html

SPOILER
15:36 Kibbleru: uhm
15:36 Kibbleru: poke?
15:37 Atsuro: poke?
15:37 Kibbleru: do u have time?
15:37 *Kibbleru is editing [http://osu.ppy.sh/b/538273 u's - Susume Tomorrow [Easy]]
15:37 Atsuro: oh
15:37 Atsuro: sure
15:38 Kibbleru: 00:52:951 (3,1) - try this just for consistency http://puu.sh/dKoez/1d9f6cd90b.jpg
15:38 Atsuro: ok
15:40 Kibbleru: 01:24:214 (2,1) - don't do this (1) is hidden under the slider and its hard to read especially for easy diff
15:40 Kibbleru: 01:31:793 (2) - extend this to the next white tick just to be consistent with 01:21:688 (2) -
15:41 Kibbleru: 00:28:004 (3) - 00:33:056 (3) - nc these to keep ur 2 measure pattern
15:43 Atsuro: ok, fixed all
15:43 Kibbleru: 01:14:741 (1) - ur NC goes off here
15:43 Kibbleru: should be at liek
15:43 Kibbleru: 01:16:004 - 01:18:530 -
15:44 Kibbleru: 01:19:635 (1) - then u can delete nc
15:44 Kibbleru: uh
15:44 Kibbleru: so
15:44 Kibbleru: delete this nc 01:14:741 (1) -
15:44 Kibbleru: then i guess nc here 01:16:320 -
15:44 Kibbleru: and here 01:18:372 -
15:44 Kibbleru: 01:17:267 (1) - delete nc here as well
15:44 Kibbleru: 01:13:004 (1,2) - swap nc if you want
15:45 Atsuro: i think i did it right lol
15:46 Kibbleru: k lol
15:46 Kibbleru: 00:53:741 - oh dont forget to add the kick sound here once u fixed the rhythm
15:47 Atsuro: yeah, already added
15:48 *Kibbleru is editing [http://osu.ppy.sh/b/537728 u's - Susume Tomorrow [Normal]]
15:48 Kibbleru: 00:11:200 (3) - this is kinda lopsided lol
15:49 Kibbleru: try making it more like this or something http://puu.sh/dKoWD/ae66068275.jpg
15:50 Atsuro: fixd
15:51 Kibbleru: btw did u use hitsound copier for any of these diffs?
15:52 Atsuro: nope
15:53 Kibbleru: 01:13:793 - should this be a clap instead of whistle?
15:53 Kibbleru: correct me if im wrong
15:54 Atsuro: you're correct
15:57 Kibbleru: 00:35:583 (5) - optional nc i guess
15:57 Kibbleru: after that we're on to hard
15:57 *Kibbleru is editing [http://osu.ppy.sh/b/536387 u's - Susume Tomorrow [Hard]]
15:59 Kibbleru: 01:13:793 - same thing, should this be a clap?
16:00 Atsuro: fixed
16:01 *Kibbleru is editing [http://osu.ppy.sh/b/539361 u's - Susume Tomorrow [Insane]]
16:03 Kibbleru: nothing wrong with insane let me testplay these diffs
16:04 Atsuro: ok :D
16:09 Kibbleru: u can update now btw
16:09 Atsuro: k
16:14 Kibbleru: btw is the vid offset correct?
16:14 Atsuro: it should be
16:14 Kibbleru: k ill just trust u on this one q:
16:14 Atsuro: updated
16:23 *Kibbleru is editing [http://osu.ppy.sh/b/538273 u's - Susume Tomorrow [Easy]]
16:23 Kibbleru: 01:28:635 (1,2) - ds a bit off
16:25 Atsuro: fixed
16:30 Kibbleru: why is START:DASH!! in tags?
16:31 Atsuro: it's the name of the album
16:31 Kibbleru: ok
16:31 Kibbleru: wait do u have any metadata confirmation of some sort
16:32 Kibbleru: if i recall this is the ending for the first love live right?
16:34 Atsuro: it's the ending on the first episode only
16:34 Kibbleru: u can add "ending in tags" and "tv size" i think
16:36 Atsuro: added
16:37 Kibbleru: wait
16:37 Kibbleru: is "tomorrow the translated or romanized version"
16:37 Kibbleru: "tomorrow"
16:38 Kibbleru: let me get some confirmation on the metadata
16:45 Kibbleru: so the unicode title is right
16:45 Kibbleru: but i still don't know about the romanized one
16:45 Kibbleru: also i think you need to add a * for the arrow thing
16:46 Kibbleru: but im not too sure
Kibbleru
double post

got metadata from lanturn
http://www.lovelive-anime.jp/release.html


use this
unicode: ススメ→トゥモロウ(TVサイズ)
romanized: Susume*Tomorrow (TV Size)
Kibbleru
triple post

ranked
Topic Starter
Atsuro

Kibbleru wrote:

triple post

ranked

:)
Kibbleru
crap.... i hate myself unrank this please...
[ Setsuna ]
was about to write grats but realized it got unrank2
Piine
10 seconds of high ranked score, then unrank. ;W;
Kibbleru

Kibbleru wrote:

crap.... i hate myself unrank this please...
garven please don't put this unrank heart on my post ;w;

also go fix the stuff pls

fyi unrank was for unicode title not having the (TVサイズ)
Taskmaster
unrank in 5 minute wwwwwww
Lanturn
That sucks. I'm a bit busy but if I find time I'll help push this back where it needs to be.

12/28/2014
Working on it right now btw. I'll rebubble this when I'm done IRCing!
Lanturn
SPOILER
17:21 Atsuro: hi, can you help me with my unqualified map? :)
17:22 Lanturn: That's the one that had the TV size mishap right?
17:22 Atsuro: yeah
17:24 *Lanturn is listening to [http://osu.ppy.sh/b/538273 u's - Susume*Tomorrow (TV Size)]
17:26 Lanturn: I had a bit of trouble with the Easy to be honest
17:26 Lanturn: It could be improved on a bit
17:27 Lanturn: 00:42:530 (5,1) -
17:27 Lanturn: You should start the (1) back at 00:43:162 - and use a 3/2 reverse slider
17:28 Lanturn: http://puu.sh/dNcXh.jpg like this
17:29 Lanturn: 00:45:688 (1,2) - because this is an Easy. The players should be able to adjust to these 3/2 repetitive patterns. A good way to do this is to use 3/2 reverses for a couple notes before swapping to the slider circle like I linked
17:29 Atsuro: kk
17:29 Lanturn: http://puu.sh/dNd3K.jpg example
17:30 Lanturn: once a player feels a pattern, they can adjust to it pretty simple. It's just hard if it rains down on them as hard as you have it lol
17:30 Lanturn: 00:46:635 (2,4) - are pretty awkward to hit because of it
17:33 Lanturn: 01:06:056 - I really think you should have a 1/2 slider start here. The way the rhythm works calls for it. Adding a reverse onto the (4) is also an option. The (1) is just extremely hard to hit
17:36 Atsuro: made it a 1/2 slider
17:37 Lanturn: 01:22:635 (3,4,1) - I'm not to fond of how this looks. Mostly just the look of the slider going around the (3)
17:37 Lanturn: Consider something different :p
17:37 Lanturn: alright
17:38 Lanturn: The rest seems fine enough
17:39 Lanturn: It's just the initial lead-in to some of the tricky patterns that would cause many beginners to be thrown off :P
17:42 Lanturn: Normal
17:42 Atsuro: it's taking me a while to finish with the 3/2 sliders changes :p
17:42 Lanturn: lol
17:43 Lanturn: take your time
17:43 Lanturn: I can wait until your done to move on to the normal
17:43 Lanturn: There's only like 2 or 3 things I noticed
17:49 Atsuro: ok
17:49 Atsuro: done
17:49 Lanturn: Normal:
17:50 Lanturn: 00:21:700 (5) - personally I feel like this should be placed at 00:21:250 - without a whistle to match the vocals, since you mostly follow them in this whole section.
17:52 Atsuro: changed and moved spinner to where it was
17:52 Lanturn: 01:16:162 (3) - this note doesn't really fit right for me. usually you use them to catch vocals, but there isn't anything playing here
17:54 Lanturn: ^that one is mostly preference I think though. depends if you want to count the intro 's' sound or not lol
17:55 Lanturn: 01:27:530 (4,5) - Try reducing the (4) by 1/2 and star the (5) where it ends. add a reverse onto the end of (5) afterwards -> http://puu.sh/dNeLD.jpg
17:56 Lanturn: should be fine otherwise
18:01 Atsuro: wow im slow today, all done :p
18:01 Lanturn: hard is good :3
18:02 Atsuro: yay!
18:06 Lanturn: gonna try and make a better video for you
18:09 Lanturn: insane looks good as well btw
18:10 Atsuro: thanks :D
18:21 Lanturn: well your video ended up not too much different from mine so just keep yours. The offset seems closer to 150ms though
18:21 Lanturn: than 175
18:23 Atsuro: i think you're right, changing
18:23 Lanturn: after that I think everything else is fine
18:24 Lanturn: Upload it and link me the map after so I can redownload to check
18:26 Atsuro: updated
18:27 Lanturn: link please (too lazy to go hit redownload) lol
18:27 Atsuro: https://osu.ppy.sh/s/228109
18:27 Lanturn: thanks
18:31 Atsuro: oh wait, forgot vid offset on hard and insane
18:31 Lanturn: ok, update whenever :P
18:34 Lanturn: Oh. you'll need to replace the video anyways. It's not in a proper 16:9 format (854 instead of 848
18:34 Atsuro: k
18:34 Lanturn: hold on lemme give you the one I have
18:34 Lanturn: Should have noticed this earlier sorry
18:36 Lanturn: Try this one: http://puu.sh/dNhv3.avi
18:39 Atsuro: same offset?
18:39 Lanturn: I think its around 50-75 still fine tuning it :P
18:40 Lanturn: 100ms looks good
18:41 Lanturn: actually, you were right rofl. 125ms was perfect. I must have used the exact same video
18:43 Lanturn: Let me know and it should be fine to go after
18:50 Atsuro: error during upload :/
18:50 Lanturn: you removed the other video right?
18:50 Atsuro: yeah
18:51 Lanturn: hmm. lemme try updating my map then
18:51 Lanturn: maybe restart and try again
18:53 Atsuro: it worked now
18:54 Lanturn: ok
19:03 Lanturn: Should be good to pass you on now. Any last questions or updates before I bubble?
19:03 Atsuro: nope
19:03 Lanturn: ok

IRC:

Made some Changes in Easy/Normal, Video was wrong resolution so it was replaced.

Good luck on the re-qualify!
scanter
yay!
Taskmaster
yay!
Topic Starter
Atsuro
yay!
xxdeathx
requested, no KD

[Hard]
  1. 01:29:109 (3) - curve the other way to flow better
[Insane]
  1. 01:07:951 (4) - 01:10:478 (4) - 01:13:004 (2) - NC because of unexpected rhythm?
  2. 01:30:846 (4,5) - This kind of pattern is confusing, I think deleting the circle and extending slider to repeat 1 more time is easier.
call me back
Topic Starter
Atsuro

xxdeathx wrote:

requested, no KD

[Hard]
  1. 01:29:109 (3) - curve the other way to flow better Nice, changed
[Insane]
  1. 01:07:951 (4) - 01:10:478 (4) - 01:13:004 (2) - NC because of unexpected rhythm? Moved the NC from the sliders that follow after those circles to the circles
  2. 01:30:846 (4,5) - This kind of pattern is confusing, I think deleting the circle and extending slider to repeat 1 more time is easier. I think i want to keep this, but made it easier to notice
call me back
xxdeathx
LET'S GO

Re-qualified!
Taskmaster
Congrats!!!!!!!!!!!!!
scanter
Gratz 2nd rank !
Topic Starter
Atsuro
Thanks!
Lanturn
Sweet congrats on the re-rank. Hopefully good to stay now :P

I really love the first 25 seconds that Honoka sings at the start. <3
- Yuuto -
Congrats
Factorial
Gongrats :D
Kibbleru
gz lol sorry for my screw up
Topic Starter
Atsuro
Thanks everyone :)
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