I think this map is pretty good, have a star! owo
Thanks for your playtest desp :3Desperate-kun wrote:
I think this map is pretty good, have a star! owo
Haha, thanks for clarifying thatscanter wrote:
no no. my mod quality Dx your map is nice
Thanks for your modneonat wrote:
Easy
00:21:095 (1) - end it at 00:24:695 - it doesn't seem to end at any particular point right now and at 00:24:695 the voice reverberates so you could end it there Makes sense, changed
00:58:307 (1,2) - could you position them differently? Slider 2 is really close to the body of 00:58:307 (1) and it does not look very neat Rotated 1 a bit
01:47:570 (2,2) - stack them, it's still possible with the ds Done
Normal
00:40:622 (5) - have a NC here K
01:19:622 (1,2) - blanket can be improved Improved
01:19:622 (1,1) - ^ This one seems OK to me
01:31:780 (2) - the clap at the end sounds odd because it would naturally be at 01:32:096 to go along with the song, but since you placed it on the slider because there is no object at 01:32:096 it now sounds like the hitsound came early, making it feel off Yeah, it was an error
01:53:254 (4,1,2) - even pattern? lol I didn't got what you meant by that, but improvrd how that looks (and plays i guess)
Hard
00:10:595 (3) - remove the whistle at the end of the slider, I think the hitsound should follow the music instead of the vocals here, place a whistle on 00:11:495 (4) so the whistles are constant from the beginning Yeah, sounds better
01:42:359 (3) - place it at x: 256 y: 191 Ok
01:50:886 (3,4,2) - don't let them touch Yep
Insane
00:13:295 (4) - don't stack this on the end of 00:11:495 (1) - you don't see that slider already, and because of that position 00:12:395 (2,4) overlap each other and it doesn't look as great I get your point, will fix later since it would require some effort and it's late here
00:35:412 (6) - the critical first on-beat of the next phrase is on the end of this slider, making the impact of the beat now incredibly low, which feels really bad. The start of the new combo and phrase should be at 00:35:570 and not something ending there. The impact has to be like 00:38:096 (1) Nice one. Made it a triangle 'cuz triangles
01:14:254 (5,1) - you could always blanket these 2 and then 01:14:254 (5,2) will naturally be able to stack on each other Changed
Good Luck
Thanks for the mod!wcx19911123 wrote:
sorry for the delay
[General]
fine
[Easy]
01:04:622 (3,4) - blanket? I don't like how it looks blanketed that much
01:06:517 (2,3) - wrong spacing Fixed
01:32:570 (3) - moving it to 01:32:728 - to follow the drum is better than following vocal here imo. just like what you did at 01:37:780 (3) - Yeah, makes sense
[Normal]
difficulty is a bit too high for this diff imo, reduce HD or OD by 1? When i was making this diff i was aiming for a "hard" normal, since the hard is pretty "hard" too. Reduced the HP by one anyway
00:20:495 (4) - ctrl+h, flow can be much better Ok, also made it more symmetric
00:22:445 (1,1) - this is too far from the spinner, too hard to play for newbies Made the spinner shorter
00:34:938 (4) - move to x:48 y:200 or blanket better Oka
01:03:359 (1,2) - make the symmetry better? Ook
[Hard]
00:36:438 (4) - I suggest to remove this, it's not good to add triple clicks to a soft part in Hard diff imo Changed how that part plays. The triple is now a repeat slider.
[Insane]
AR9 is enough imo Whoops!, that was unintended. Changed back
the placement of this map is not that good imo. I see lots of circles are not in the extension line of sliders, those patterns make the whole map looks not that good imo Hunted around for those circles. I think most of them are fixed.
things other than this are fine, good luck
Dark Fang wrote:
[General][Easy]
- First offset +5 from current state (4300) Ok
- 2nd offset +13 from current state (25478)Ok
- If you don't use StoryBoard, Please "uncheck Widescreen Support in Design tap from Song setup." Sure thing
- 00:10:295 (2) - how about use 3 hit repeat slider with 00:05:495 (2) - this? this way more rhythmical. IMO I couldn't understand what you meant
- 00:42:517 (5) - why don't you improve beat at this part. like this? IMO: I'll consider this, i want to keep this part simple
- 01:07:938 (4) - add a Finish at head of slider.
- 01:10:465 (4) - add a Finish too.
- 01:12:991 (1) - ^
- 01:27:991 (3) - forgot add a Finish at head of slider?
- 01:38:096 (4) - same as above All finishes added
☆: I think this map is good at overall. but let see in partially, the beats are very randomly. that may bring about a little confuse. E.g. the beat of one part recognize 1-2-3 and come to next repeat part in music. but if that's beat is 1-22-3, the players get a little embarrassed (case by case).
In result, if you do not mind, steady beat is good for music, map, you and players. but it's not always good. just I wanna you refer to this opinion when you mapping others in next time.
[Normal]
- OD -1 please? Ooook
- 00:04:295 - how about use 1/1 slider like other diffs?(in example, Easy and Hard) Yeah, sounds better
- 00:25:465 (1,2) - I think you should follow cymbal sound metronome. because you didn't follow wind instrument sound at 00:30:517 - here. IMO Will change for consistency
- 00:31:780 (4) - same as above? Did it a bit different
- 00:48:517 (1) - move to 00:48:675 - here. and remove 00:49:149 (2) - this circle. this way will make clear beat more than current. i hope you already know.
- 00:53:570 (1) - same as above Changed both of them
- 01:07:938 (2) - add a Finish
- 01:10:465 (2) - Finish at head
- 01:12:991 (2) - Finish :3 Finishes added
☆: similar at Easy diff
[Hard]
- 00:39:201 - can you make a note here? feel too strange at this section. as far as we can see this part need a note because of 00:36:675 (4) - this. I wanna you apply this :3 Added
- 00:43:465 (2,3,4) - this jump part is too difficult and unreadable compare with overall. how about use this way?: Changed, but used a different pattern
- 01:12:201 (1) - remove that Finish Oook
- 01:41:254 - how about change beat as follow vocal? look at current pattern, that may can recognize as jump pattern.(case by case) because previous jump patterns are looks like this. I want to keep that, and i didn't really understand everything you said
☆: The jump patterns that interrupt clear flow in everywhere. hm... I have no idea. It's individuality too.
[Insane]
- 00:14:795 - stuff here? I don't think it's necesary, and i'm mostly following the voice
- 01:12:201 (1) - how about use circle stream like this? make more difficult than Hard diff www : I wanted to emphasize the change in the music with that slider, and i don't really like spacing changes during streams
- 01:15:517 (4,5) - Ctrl + G here? I feel that way more fun lol.. Want to keep that spacing consistent, and i think it would ruin the flow a bit
- 01:30:043 (2,3,4,5,6,7,8,9,10) - I can't hear this stream sound from song. It looks like overmapping. how about make jumpy pattern as follow vocal?
- 01:40:307 (2,3,4,5,6,7,8,9,10,11,12) - same as above. Yup, changed both
☆: This is feel good. It's playable and fun overall. but awkward parts in everywhere. I think you will be good mapper if you make experience more.
Thanks for your random modKocari wrote:
Hello there it's been a long time since I modded anything so please don't take my advice too seriously.
[Insane]
00:21:100 (1) - I thought this was pretty cool as well to follow that pattern instead of cutting straight down the middle but your way is cool too. You're right, looks better
00:42:530 (3) - Maybe give this a little more spacing? So those 2 sliders don't seem like they touch. It just makes it look neater because I'm a freak. (Fixed)http://puu.sh/d4ibn/0d5939fd74.jpg Yeah, moved since it looks slightly better and it doesn't affect gameplay
00:59:741 (2) - Maybe try stacking that note and the red slider together? Just makes it a lot neater. Mmm, ok
01:40:951 (2,3,4,5,1) - I see you used .6 DS at this section so I suggest making sure it is spaced properly, that is if you are using the Distance Snapper at that time. Same goes for this 01:53:899 (1,2,3,4,5) but it really isn't a big issue. I think it's spaced well, i made sliders and converted them to streams.
[Hard]
Not really that much just needs revising on the distance snapper on some that needs to be DS. So here is the list that should be spaced properly at their highest spacing peak.
00:07:900 (2) 00:13:900 (1) This one is debatable 00:15:100 (2) Not really trying to follow DS here.
00:16:600 (1) - The hitsound sounds really well put if you add another whistle on that slider Deleted the one at the end and added one at the beginning
00:33:056 (1,2) - Try to straighten out those slider a little more for that symmetry A bit improved
00:41:109 (3) - Try spacing that out a little more to the Southwest side so it can be spaced timely with the following and the ones before that http://puu.sh/d4mB9/f59f215a3d.jpg Moved it a bit
01:12:214 (1) - Idk why but ending at a blue tick sounds better to me because the white tick makes it a little excessive, but that is just my ears It actually ends on the white tick :p
01:18:846 (2) - Adjust that note a little bit to match with the next one, to me it seems weird being stuck like that and I do know what you are trying to achieve, but the elevation seems off in my eyes I see, changed
01:25:162 (2,3,4) - Give these a little more room (Fixed)http://puu.sh/d4mW9/d63180afeb.jpg Modified how that plays
Other than that great song good beatmap. These are only suggestions so don't take my word from it. Your map your choice work on it how you want it to be worked out. My modding is just minor tweeks to make them better GL getting this ranked in the future
Thanks for modding!-Yuzuriha-inori- wrote:
From my topic
Insane
00:06:400 try!! Nah, it was like that before actually, and i got told to change it like that and i kinda agree.
http://gyazo.com/ef62cd4d67b45082c158764d5e72cb66
00:11:200 try!! If you listen closely to the music, it makes more sense my way
http://gyazo.com/c9f807113732972b43a149f2e65d2729
00:28:320 try!! I don't see why
http://gyazo.com/d2c3ae9c3fc47623b7402c332e44442d
00:37:004(2,3) I Confusion Don't see anything wrong with stacking here
00:58:004 try!! That slider is not curved intentionally
http://gyazo.com/b20049c17ae735c593c721057cf4cada
01:04:004 try!! Nah
http://gyazo.com/c850bfe5841bbb9c8e426054500566c7
Hard
00:12:100(1,2,3) curve? Sure
00:54:372 try!! Changed
http://gyazo.com/9cfca19984e652210ad50b0f8441b7d2
00:55:714 clap remove . No
00:58:320 try!! That would make me skip a beat, so no
http://gyazo.com/dd2d88f9f58cd79cb15be006667b2631
01:04:399 remove Why
01:04:635 finish? Nice find :p, added
01:07:951 ^ because 01:10:478 this finish 01:13:004 this finish Ok
Normal
http://gyazo.com/ee4a5a8c30fe0036809e7bc5b7f7c231
check remove Widescreen support? Ok
00:20:500 try!! I think the way i do it sounds better
http://gyazo.com/5a31ce85c40cb21d7262e7825ad254c0
Easy
Fine!!
---------------------------------------
ラブライブ!! XD
ranked Gooooooooooo!!
appleeaterx wrote:
Hello Atsuro! You requested a mod a long time ago, if you remember c: I remember
I modded your map before you applied the previous mod, so sorry if there duplicates >_<Hitsounds
* 00:37:793 (7) - Add a whistle here? The same sound as 00:37:951 (8,1) - ok
* 00:54:846 (3,4) - Would be nice if you added some S:C1 whistles here to emphasize the piano sounds. Added in hard and insane
* 01:54:530 (2) - In the N/H there is a finish and an extra clap, but there's no extra clap along with the finish in the other two diffs. Maybe you missed it? Yeah, addedEasy
* 00:21:100 (1) - It might sound weird, but I'd end the spinner a bit earlier, like at the long white tick, so you have a good pause after the spinner which you need in Easy diffs, because other 4-beat rule. Changed
* 01:36:214 (1) - I think you can move this a bit away from (3). It's too close imo. (388,128) could work well. Ok
* 01:39:214 (1) - Curve the other way? What you have now breaks the flow a bit. You're right, changedNormal
* 00:22:450 (1) - You could try what I mentioned in the Easy diff. I think it's ok for a normal
* 00:48:688 (1) - (optional) I'd move this slider a lot higher that it is now, to keep the flow going with the previous
slider. Repositioned the sliders here a bit to improve flow
* 01:48:846 (5) - NC this one instead? The finish sound is here and the NC is also here in all the other diffs. Yeah, my badHard
* 00:30:214 (4) - I don't recommend having the finish sound on a slider end in a Hard diff. It would be nice if you make the finish actually clickable, by having a 1/2 slider + circle rhythm.
* 01:38:425 (5) - ^ Tried to make the changes without having to remake the patterns :pInsane
* 00:07:300 (2,3) - These sliders are too close to each other imo. Try having the same space in between like at (1,2). If you want to keep DS, I think you can still move it a few grids to the right. Moved a bitt
* 00:28:320 (3) - This slider here sounds rather different than the rhythm you had two combos earlier (at 00:25:478 (1,2,3) - ). I'd move this 1/1 slider 1/2 tick later, so it's on the red tick, just like in the first combo. The instrument you are following also starts there. I don't see the problem with it, also, i'm not exactly following the trumpet
* 00:35:899 (2) - Shouldn't the NC be here? I don't really hear a strong beat at (1), while at (2) you switch the instrument you are following and there's an extra clap sound that indicates it. Yeah, makes sense
* 00:58:004 (5) - Nazi. But stack this slider with 00:59:583 (1) - ? Okkk
* 01:30:056 (2,3) - I don't really like it that the sliders are offbeat here. Since you are mainly following the instruments through the whole diff, I kinda expected that the claps would be clickable. Try the same rhythm as 01:34:951 (1,2,3) - ? Remade that bit of the map
sorry if my mod was short/not helpful at all, symmetry and DS combined creates 'perfect' beatmaps sorry o3o/
Your mapping style somehow reminds me of Star Stream
Hope my mod was helpful and good luck with your mapset!
Thanks for the mod!CloudSplash16 wrote:
From my queue.
[General][Easy]
- Audio preview time is unsnapped. Please snap it properly to a tick.
- All diffs must have the same tags and the same audio preview time. Please check and fix these.
- Have you applied the previous mod? The tag for START:DASH!! appears to be not fixed yet.
- I think the source should be Love Live! School idol project since this is used in all the ranked beatmaps of Love Live! songs.
- Video offset should be the same for all difficulties. I think it should be about 175.
All these fixed^^[Normal]
- 00:44:583 (2,1) - The distance here is a bit too big. Easy difficulty should generally have consistent distance spacing. Fixed
- 01:20:425 (5,1) - ^ ^^
- 01:28:004 (3,1,2) - I think it's better to move (1) to make a rounder, smoother path, since the current flow isn't very smooth: http://puu.sh/d7l4r/c918778b91.jpg Okk
[Hard]
- 00:04:300 (1,2,3,4,5) - Use 1.3x distance spacing for these to match 00:09:100 (1) and also to avoid unsightly overlaps like 00:06:400 (3,4,5) Ok, changed
- 00:43:162 (1,2) - These are a bit too close. They aren't?
- 00:56:583 (2) - It may be confusing that you introduced a note on this beat when it hasn't been there in the previous phrases. I suggest removing it, as the rhythm will be easier for the player to understand. Deleted
- 01:43:004 (3,4) - A bit too far. Use 1.2x distance spacing. Mmmm ok
[Insane]
- 00:26:741 (1,2,3) - I think a straight rhythm here would match the song better. Agreed, changed
- 00:36:688 (4,1,2,3,4) - I think a different rhythm may match better: http://puu.sh/d7lPs/419fa00e68.jpg or http://puu.sh/d7lRN/24152f1f50.jpg I pick the first one!
- 00:55:793 (1) - Fix stack. Yep
- 01:07:478 (3,4) - I think it'd be better to put more distance between these because the movement feels a bit awkward right now, since they are so far apart in time, but the distance is somewhat small. Mmmm ok
- Disable widescreen support.
- 01:09:688 (1,2,3) - Try this instead. I think it will feel better to play: http://puu.sh/d7mcv/8035067eef.jpg Yeah, you're right :p
- 01:15:688 (5,1) - Try to put a jump here, since larger spacing is good for emphasizing strong beats like (1). Increased the spacing a bit
Gray Veyron wrote:
Hi, requested via form! Sorry for a little delay.
The next time you request me a mod, make sure you don't give me songs like this one. Ok, won't ask you if i ever map another love live song :p[> Easy <][> Normal <]
- 00:13:900 (1,2) - If possible, you can make a double blanket here, and a bit symmetric with slider (3), keeping the flow neater. Hmm yeah, changed
- 00:18:700 (1,2) - ^This time it would look a bit weird imo, the blanketing slider is too long
- 01:19:635 (4) - Add NC? because it sounded of the new track came up. You're right, changed
- - Impressive mapping! Looks fine as it is. Thanks!
[> Hard <]
- 00:21:700 (5,1) - Almost unrankable to me because spinners shouldn't start on the 1/4 beats in Easy/Normal diffs. So just replace the slider into circle and move the spinner to 00:22:300 -. Yeah changed
- 00:30:214 (4,3) - Try to utilize this overlap, by splitting ofc. I don't see the problem, the overlap is unnoticeable in gameplay
- 00:34:951 (4) - I think the rhythm here sounds intense for a circle. Change the rhythm by reducing the repeat arrow and add a circle next to it. Nice idea, changed
- 00:46:004 - Add a circle here, for vocal track.
- 00:53:583 - ^ Both added
- 01:16:951 (5,3) - Same as 00:30:214 (4,3) - Same
- 01:37:635 - Same as 00:46:004 - Added
- 01:39:688 (3,1) - Same as 00:30:214 (4,3) - , or try stacking on tail. It's not possible because of the DS, it would require to change the position of many notes (im lazy)
- 01:43:793 (1,2) - Curve slider (1) to make a bit neater with slider (2). Done
- - Nice, a bit annoyed with the rhythm downbeats. But made as a great pattern for the song track. You should emphasize the flow a little bit with the song track, but i may think it's still fine.
[> Insane <]
- 00:11:500 (4,1) - Swap NC, new track. Okey
- 00:31:793 (1,3) - Blanket by curving slider (3), if possible. I like how it looks already
- 00:47:425 (3,1) - A little more curving for a perfect blanket. Done
- 01:24:214 (3,1) - ^ kk
- 01:30:214 (2,3,4) - Ctrl + G each of them? For a better playstyle, and also great for the intense new track on 01:31:162 (1) - for some little jumps! I'll try this out as i liked it too, but idk :p
- 01:37:162 (4,2) - Little overlap, split? It looks ugly on the editor but it's unoticeable while playing
- - Quite nice, nothing to say here but only one, you've focused much on symmetry. That's all i can say...
- - AR -1 and HP -1, too fast appearances and draining. It would be hell to read it on AR 8, and HP is fine on 7
- - Looks perfect to me, so just gonna give opinions and suggestions.
- 01:02:583 (3) - Ctrl + G? I like how it plays already T.T
- 01:46:004 (4) - ^ I prefer not to, i want to keep this part simple
- - IMO, still focusing on symmetries? it might be nice, but overusing. Jumps were okay here as well, so.. GJ!
Very good mapping techniques~ and perfect! I believe this map is ready to enter the rankings. Good Luck! Thanks!
Thanks for yourYuthuil wrote:
Easy:
00:21:100 (1) - extend to here 00:24:700 No, unrankable, there should be plenty space between spinner and next note on easy
00:31:162 (1,2) - the path from one to two plays awkwardly I have no problem with it, explain better why i have to change it if you can
00:46:004 (1,2) - i dont mean to be picky, but this blanket really bothers me. Improved a bit
00:48:530 (1) - try this ---> http://puu.sh/dqddZ/88318ccda3.jpg Yeah... remade this part
00:49:478 (5) - extend a tick forward and copy the above suggestion if you wanted it ^^
Overall: good diff, needs a little improvement on flow but hey, nice
Normal:
00:53:741 (1) - this sounds really wrong, white ticks are more important than red ones, try to move it a tick back to get it better soundig It's clear that there is a beat there... oh well added a circle on the white tick since i apparently did that in other parts of the map
01:31:793 (2) - point it to the next object to make flow easier Curved it a little
this diff doesnt really follow the music or vocals well , i think it needs improving
Hard:
00:27:372 (3) - fix slider, also? ctrl g how about it Did something like that
00:34:635 (2) - ctrl +g on this'd be good I don't like how it would flow if i did that...
01:42:372 (3) - plays awkardly Made it play less awkwardly
01:46:951 (2) - instruments are stronger than vocals, move a tick back I think it sounds (and plays) better on the vocals
Yuthuil wrote:
Insane:
00:04:300 (1) - this would sound great if it was a single circle stacked on the next object idk if i did what you meant but i liked it, changed :p
00:12:400 (2) - you've been distance snapping everything in the beginning, and theres no need for a jump here, so you could DS it Fixd
01:03:372 (1,2,3,4,5) - ctrl j would go better here imo Yeah, did that and moved it up a bit so it fits better
That's it, I hope it's helpful, I'm not too good at modding insane
Nice mod, thanks!Momochikun wrote:
Hi , as requested on my queue :3
[Insane]
00:13:300 (4,1) - The flow itself is not that good imo, also it could make weird transition to (2).. how about below ? Did something like that
00:21:700 (2) - Delete whistle ? the part would sound more soft without this.. also because it seems noisy for me Sure why not
00:22:450 - i'd silent this spinner >< Me too, idk why i didn't do it
00:45:372 (6,1) - Ah this is really a flow break, after that fun big jumps suddenly this close spacing become an 1/1 rhythm. Really you should move them farther Rotated 00:45:056 (4,5,6) - to increase the spacing
00:58:004 (5,1) - I'd be pleased to see them on the same shape :3 like copy one for another Changed since it's the third time i get told to do this :p
01:12:214 (1) - Missed finish at slider end since you can hear cymbal there, if you feel its too loud then reduce the volume I don't like how it sounds, will add it i get told to do it again
01:41:741 - note here to catch the vocal ? Changed how that plays when adding that circle, i had a nice idea
[Hard]
00:22:450 - same as insane In this case, it sounds like something is missing when removing it because there is no sound here 00:22:000 - . Will keep it
00:43:083 (6,7,1) - this pattern maybe a bit hard to catch since its high bpm, how about slider instead that starting from 00:43:162 - ? Made a change, but something different
00:52:478 (2,1) - flow weird, how about making (1) become curved slider that blanketing (2) ? Curved 1, but didn't blanket
01:15:214 - you can hear a clap here, how about note. - I want to keep things simple here, 4 notes separated by 1/2 a beat is a bit "hard" for a hard in this bpm
01:43:793 (1,2) - This part looks a bit cramped for me, i'd reduce their curve a bit Okk
[Normal]
00:41:425 (3,4) - isn't the clap should be on the white tick ? lol Yeah, but "followed" the trumpets with that one. Will change if i get this again
00:43:162 (1) - I'd prefer finish on the slider reverse Why? all diffs have the finish here
[Easy]
00:45:688 - Note here ? would feels empty with the downbeat being skipped Changed stuff here
Solid map, good luck ! hope this helps a bit :c
Thanksssss!CDFA wrote:
So I found no glaring issues. Good job.
Here you go :3
Kibbleru wrote:
triple post
ranked
garven please don't put this unrank heart on my post ;w;Kibbleru wrote:
crap.... i hate myself unrank this please...
xxdeathx wrote:
requested, no KD
[Hard][Insane]
- 01:29:109 (3) - curve the other way to flow better Nice, changed
call me back
- 01:07:951 (4) - 01:10:478 (4) - 01:13:004 (2) - NC because of unexpected rhythm? Moved the NC from the sliders that follow after those circles to the circles
- 01:30:846 (4,5) - This kind of pattern is confusing, I think deleting the circle and extending slider to repeat 1 more time is easier. I think i want to keep this, but made it easier to notice