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Hasegawa Tomoki - Zetsubou no Minuet

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Ulysses
Hello,there are only a few problems.


[Hard]




This SL is unrankable , please use 0.5 SL as you did on [Minuet]

same applys on [Normal]

please call me back.
Topic Starter
Tarrasky

nold_1702 wrote:

Hello,there are only a few problems.


[Hard]




This SL is unrankable , please use 0.5 SL as you did on [Minuet]

same applys on [Normal]

please call me back.
fix, in all diffs change to 5 stack leniency
Ulysses
Weeeellll done with this set of hitsound <3
Alarido
\o/ eeeeeeeeeeeee \o/

Seu primeiro map Tarrasky (:

Só falta 1 Bat (:

^_^
Topic Starter
Tarrasky

Alarido wrote:

\o/ eeeeeeeeeeeee \o/

Seu primeiro map Tarrasky (:

Só falta 1 Bat (:

^_^
Obrigado pelo incentivo Alarido ^^ :) :) :)
Vone
Damn man, congratulations for getting a bubble! Go for a ranking! Good luck! :)
Sieg
well, this is definitely impressive work but hitsounds are barely noticeable imo :?
good luck with rank tho
Buttercup
Aeee
gogo rank
Kuron-kun
Ranked (ノ◕ヮ◕)ノ*:・゚✧ -------------------------------------------------------------------------------------------------------------------------
Cherry Blossom
Popped because of Unused files.


Ranking Criteria wrote:

There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
- soft-hitnormal64.wav
- soft-sliderslide64.wav
- soft-sliderslide56.wav
- soft-hitnormal56.wav
- soft-hitnormal48.wav
- soft-sliderslide48.wav
- soft-sliderslide71.wav
- soft-hitnormal71.wav
- soft-hitnormal55.wav
- soft-sliderslide55.wav
- soft-hitnormal47.wav
- soft-sliderslide47.wav
- soft-sliderslide39.wav
- soft-hitnormal39.wav
- soft-sliderslide62.wav
- soft-hitnormal62.wav
- soft-hitnormal79.wav
- soft-sliderslide79.wav
- soft-sliderslide46.wav
- soft-hitnormal38.wav
- soft-sliderslide38.wav
- soft-hitnormal45.wav
- soft-sliderslide45.wav
- soft-hitnormal52.wav
- soft-sliderslide52.wav
- soft-hitnormal44.wav
- soft-sliderslide44.wav
- soft-sliderslide76.wav
- soft-hitnormal76.wav
- soft-hitnormal68.wav
- soft-hitnormal43.wav
- soft-sliderslide68.wav
- soft-sliderslide43.wav
- soft-hitnormal50.wav
- soft-sliderslide50.wav
- soft-sliderslide67.wav
- soft-sliderslide42.wav
- soft-hitnormal67.wav
- soft-hitnormal59.wav
- soft-sliderslide59.wav
- soft-sliderslide82.wav
- soft-sliderslide74.wav
- soft-hitnormal74.wav
- soft-sliderslide41.wav
- soft-hitnormal41.wav
- soft-sliderslide81.wav
- soft-sliderslide40.wav


Please delete them, and call me back for a check.
MouseEasy
vai tarrasky taca le pau
Kuron-kun
me da um kudosu
Topic Starter
Tarrasky

Cherry Blossom wrote:

Popped because of Unused files. :(

- soft-hitnormal64.wav done
- soft-sliderslide64.wav done
- soft-sliderslide56.wav done
- soft-hitnormal56.wav done
- soft-hitnormal48.wav done
- soft-sliderslide48.wavdone
- soft-sliderslide71.wav done
- soft-hitnormal71.wav done
- soft-hitnormal55.wav done
- soft-sliderslide55.wav done
- soft-hitnormal47.wav done
- soft-sliderslide47.wav done
- soft-sliderslide39.wav done
- soft-hitnormal39.wav done
- soft-sliderslide62.wav done
- soft-hitnormal62.wav done
- soft-hitnormal79.wav done
- soft-sliderslide79.wav done
- soft-sliderslide46.wav done
- soft-hitnormal38.wav done
- soft-sliderslide38.wav done
- soft-hitnormal45.wav done
- soft-sliderslide45.wav done
- soft-hitnormal52.wav done
- soft-sliderslide52.wav done
- soft-hitnormal44.wav done
- soft-sliderslide44.wav done
- soft-sliderslide76.wav done
- soft-hitnormal76.wav done
- soft-hitnormal68.wav done
- soft-hitnormal43.wav done
- soft-sliderslide68.wav done
- soft-sliderslide43.wav done
- soft-hitnormal50.wav done
- soft-sliderslide50.wav done
- soft-sliderslide67.wav done
- soft-sliderslide42.wav done
- soft-hitnormal67.wav done
- soft-hitnormal59.wav done
- soft-sliderslide59.wav done
- soft-sliderslide82.wav done
- soft-sliderslide74.wav done
- soft-hitnormal74.wav done
- soft-sliderslide41.wav done
- soft-hitnormal41.wav done
- soft-sliderslide81.wav done
- soft-sliderslide40.wav done


Please delete them, and call me back for a check.
all fix, thank you, I really forgot to delete the hitsounds who are not using ^^"
Cherry Blossom
you went offline, so i'll post the log and continue.

00:57 *Tarrasky is editing [http://osu.ppy.sh/b/476048 Hasegawa Tomoki - Zetsubou no Minuet [Minuet]]
00:57 Tarrasky: fix ^^
00:58 Tarrasky: thanks <3
00:58 Cherry Blossom: ok lemme recheck it now, i have time
00:58 Tarrasky: ^^
00:58 Tarrasky: its 22:00 in here \o
00:58 Tarrasky: happy new year \o
00:59 Cherry Blossom: first
00:59 Cherry Blossom: it's nice to use 1 hitsound per object
00:59 Cherry Blossom: but, make it enough audible
00:59 Cherry Blossom: consider that under 25% is considered as inaudible
00:59 Cherry Blossom: increase volume.
00:59 Tarrasky: oh D;
00:59 Tarrasky: i can fix
00:59 Cherry Blossom: of hitsounds.
00:59 Tarrasky: ok, 25% in normal map and kiai 35% sounds nice?
01:00 Cherry Blossom: i recommend 35% normal, 45% kiai
01:00 Cherry Blossom: 35% sounds nice
01:02 Cherry Blossom: and, please
01:02 Cherry Blossom: don't use pure white combo color
01:02 Tarrasky: oh, agree
01:02 Cherry Blossom: use something like gray
01:03 Cherry Blossom: well let me check diffs now
01:03 Cherry Blossom: Normal :
01:03 Cherry Blossom: 00:28:178 (4) - NC
01:04 Tarrasky: k, let me look
01:04 Cherry Blossom: please, keep a consistent distance here, don't use different DS for Normal
01:05 Cherry Blossom: NC here too 01:26:178 (4) -
01:05 Tarrasky: k
01:06 Cherry Blossom: Hard :
01:08 Cherry Blossom: 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here
01:08 Cherry Blossom: it should be better if you keep a consistent DS here


Hard



  • The diff gap between Normal and Hard is too large imo
  1. 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here
  2. 00:42:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - the distance between the lastest objects is reallly large, and that's why the star rating is high, and that's why the gap between Normal and Hard is large, try to arrange this pattern to make it easier and fix the diff spread issue between this diff and Normal.
  3. 01:32:928 (1,2,3) - i don't think it is a really good idea to make these circles distanced like this, make them overlapped. Because 1/4 120 BPM = 1/2 240 BPM (and if you want a reference with this BPM i can take FREEDMAN, Distorted Lovesong or Kokou no sousei...) and it is not REALLY handleable by hard players.

Minuet

  1. 00:29:428 (8) - Remove NC to keep consistency.

Call me back.
those
Cute keysounding.
[Minuet]
  1. 00:09:176 (1) - soft-hitnormal53.wav sounds abruptly cut off. If you're not using this sound anywhere else, consider making this tone longer and have it fade out. Otherwise, create a new copy of this sound with a longer tone.
  2. 00:23:428 (1,2,3) - You're better off using a 2/4 or 3/4 long slider with decreased slider velocity to more accurately map this part, instead of adding circles where the music doesn't suggest to. This goes for all triples.
Topic Starter
Tarrasky

Cherry Blossom wrote:

you went offline, so i'll post the log and continue.

00:57 *Tarrasky is editing [http://osu.ppy.sh/b/476048 Hasegawa Tomoki - Zetsubou no Minuet [Minuet]]
00:57 Tarrasky: fix ^^
00:58 Tarrasky: thanks <3
00:58 Cherry Blossom: ok lemme recheck it now, i have time
00:58 Tarrasky: ^^
00:58 Tarrasky: its 22:00 in here \o
00:58 Tarrasky: happy new year \o
00:59 Cherry Blossom: first
00:59 Cherry Blossom: it's nice to use 1 hitsound per object
00:59 Cherry Blossom: but, make it enough audible
00:59 Cherry Blossom: consider than under 25% is considered as inaudible
00:59 Cherry Blossom: increase volume.
00:59 Tarrasky: oh D;
00:59 Tarrasky: i can fix
00:59 Cherry Blossom: of hitsounds.
00:59 Tarrasky: ok, 25% in normal map and kiai 35% sounds nice?
01:00 Cherry Blossom: i recommend 35% normal, 45% kiai
01:00 Cherry Blossom: 35% sounds nice
01:02 Cherry Blossom: and, please
01:02 Cherry Blossom: don't use pure white combo color
01:02 Tarrasky: oh, agree
01:02 Cherry Blossom: use something like gray
01:03 Cherry Blossom: well let me check diffs now
01:03 Cherry Blossom: Normal :
01:03 Cherry Blossom: 00:28:178 (4) - NC
01:04 Tarrasky: k, let me look
01:04 Cherry Blossom: please, keep a consistent distance here, don't use different DS for Normal
01:05 Cherry Blossom: NC here too 01:26:178 (4) -
01:05 Tarrasky: k
01:06 Cherry Blossom: Hard :
01:08 Cherry Blossom: 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here
01:08 Cherry Blossom: it should be better if you keep a consistent DS here


Hard



  • The diff gap between Normal and Hard is too large imo
  1. 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here i'm not sure about ;/
  2. 00:42:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - the distance between the lastest objects is reallly large, and that's why the star rating is high, and that's why the gap between Normal and Hard is large, try to arrange this pattern to make it easier and fix the diff spread issue between this diff and Normal.
  3. 01:32:928 (1,2,3) - i don't think it is a really good idea to make these circles distanced like this, make them overlapped. Because 1/4 120 BPM = 1/2 240 BPM (and if you want a reference with this BPM i can take FREEDMAN, Distorted Lovesong or Kokou no sousei...) and it is not REALLY handleable by hard players.

Minuet

  1. 00:29:428 (8) - Remove NC to keep consistency.

Call me back.

all fix, and readded soft-hitnormal82.wav cause this hitsound is using :) :) :)
Topic Starter
Tarrasky

those wrote:

Cute keysounding.
[Minuet]
  1. 00:09:176 (1) - soft-hitnormal53.wav sounds abruptly cut off. If you're not using this sound anywhere else, consider making this tone longer and have it fade out. Otherwise, create a new copy of this sound with a longer tone. fix
  2. 00:23:428 (1,2,3) - You're better off using a 2/4 or 3/4 long slider with decreased slider velocity to more accurately map this part, instead of adding circles where the music doesn't suggest to. This goes for all triples. i think sounds nice this triple cause the violoncelle pulls a faster rate

thanks for mod ^^
FaiVillager
ooops I'm here now :D

[Normal]
00:02:426 (2) - move to x392 y96
00:04:926 (7) - to y340
00:07:926 (4) - x312 y112
00:18:178 (1,1) - remove green lines like these cause they're not for this diff
00:38:178 (1) - 200,288,38178,6,0,P|144:232|152:168,1,143.999995605469,0|2,0:0|0:0,0:0:0:0:
00:46:178 (1) - x396 y288
01:14:178 (1,1) - for some sliders like these, I think u can change there slidertick vol to about 10%

[Hard]
00:23:428 (5) - 348,304,23428,2,0,P|384:272|400:244,1,80,0|0,0:0|0:0,0:0:0:0:
00:34:178 (1) - x428 y360

[Minuet]
pretty fine for me

Hope u good luck!
Topic Starter
Tarrasky

FaiVillager wrote:

ooops I'm here now :D

[Normal]
00:02:426 (2) - move to x392 y96
00:04:926 (7) - to y340
00:07:926 (4) - x312 y112
00:18:178 (1,1) - remove green lines like these cause they're not for this diff no need
00:38:178 (1) - 200,288,38178,6,0,P|144:232|152:168,1,143.999995605469,0|2,0:0|0:0,0:0:0:0:
00:46:178 (1) - x396 y288 fix
01:14:178 (1,1) - for some sliders like these, I think u can change there slidertick vol to about 10%

[Hard]
00:23:428 (5) - 348,304,23428,2,0,P|384:272|400:244,1,80,0|0,0:0|0:0,0:0:0:0:
00:34:178 (1) - x428 y360 fix

[Minuet]
pretty fine for me thanks ^^

Hope u good luck!
thanks for mod :) :) :)
Cherry Blossom
Rebubbled.
Topic Starter
Tarrasky

Cherry Blossom wrote:

Rebubbled.
Thanks ^^ :) :)
IamKwaN
[General]
  1. METADATA isn't confirmed, i'm downloading the CD, please wait for a while.
    Reference: http://www.starchild.co.jp/special/zetsubou2/story.html

    Source: 俗・さよなら絶望先生
    Tags: 'Zoku Sayonara Zetsubou Sensei', 'original soundtrack'
  2. Delete the useless .osb
[Minuet]
  1. 00:27:178 (2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1) - i wonder why these are deviated from the y axis, 00:49:928 (6) - 00:53:428 (2,3,4) - too
  2. 01:10:178 (1) - this is being intentionally unstacked right?
[Hard]
  1. 00:39:278 - unsnapped green line
  2. 00:43:678 (4) - as your map is clean and mainly symmetric, nazi is welcomed i guess, put this at 295,43 for a perfect stacking of slider tail and 00:42:678 (2) -
  3. 00:45:178 (3) - Stack with 00:44:178 (1) -
  4. 00:48:428 (1,2,3,4,5,6,7) - why do these look like being placed randomly? try this maybe: http://osu.ppy.sh/ss/2439415 as tidy as 01:08:178 (1,2,3,4,5,6,7,8,9) -
[Normal]
  1. 01:25:178 (3,1,2) - slightly adjust positions for perfect symmetry of the circle
Topic Starter
Tarrasky

IamKwaN wrote:

[General]
  1. METADATA isn't confirmed, i'm downloading the CD, please wait for a while.
    Reference: http://www.starchild.co.jp/special/zetsubou2/story.html

    Source: 俗・さよなら絶望先生
    Tags: 'Zoku Sayonara Zetsubou Sensei', 'original soundtrack'
  2. Delete the useless .osb
[Minuet]
  1. 00:27:178 (2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1) - i wonder why these are deviated from the y axis, 00:49:928 (6) - 00:53:428 (2,3,4) - too
  2. 01:10:178 (1) - this is being intentionally unstacked right?
[Hard]
  1. 00:39:278 - unsnapped green line
  2. 00:43:678 (4) - as your map is clean and mainly symmetric, nazi is welcomed i guess, put this at 295,43 for a perfect stacking of slider tail and 00:42:678 (2) -
  3. 00:45:178 (3) - Stack with 00:44:178 (1) -
  4. 00:48:428 (1,2,3,4,5,6,7) - why do these look like being placed randomly? try this maybe: http://osu.ppy.sh/ss/2439415 as tidy as 01:08:178 (1,2,3,4,5,6,7,8,9) -
[Normal]
  1. 01:25:178 (3,1,2) - slightly adjust positions for perfect symmetry of the circle

finnaly metadata confirmed, all fix
thanks ^^
waiting for the answer :) :) :)
IamKwaN
whee
[ Mephisto ]
whee
Kuron-kun
whee
Topic Starter
Tarrasky
thanks to everyone who helped me, Im very happy ^^ :) :) :) :)
Kuron-kun
I'm sorry, but I have to end with the hype.

00:01:176
(1,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,1,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3
,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,
6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,
3,4,5,1,2,3,4,1,1,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,1,2,3,1,2,3) -

this is unrankable and you should fix this.
Pereira006
wheeeeeeeeeeeeeeeeeeeeeeee

congratz !!!!!Q!!!
- Yuuto -
Whee congrats! :^)
ghm12
Grats <3
iMega
Boaaa tarrasky, já tava na hora de um map seu ser rankeado. paoekaopekapok
Alarido
YYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!


Parabéns Tarrasky ^^

Your mapping career is just begining :)
meii18
Gratz Tarrasky for your first rank ! :3
Lust
parabéns :)
Buttercup
parabéns :D :D :D :D :D :D
XgenSlayer
Finally :P

Congratulations. Terrasky!
Vone
Congratulation, Tarrasky! I knew, you will do great. Im jealous, that Im not as good as you :/
Phos-
Congrats \o/
Kabu
/me slaps Tarrasky around a bit with a large trout

Quem diria depois daqueles jump-maps malditos você teria um ranked~

Congrats! :)
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