Hello! Here's my mod from M4M. ^_^ Don't take anything I say that may sound rude too seriously. I don't mean to sound that way.
Mine~ https://osu.ppy.sh/b/485045&m=0
Most of my modding were personal suggestions. I didn't have too many things to pick on that were wrong, because what you have here is a pretty stable beatmap! Nice!
Mine~ https://osu.ppy.sh/b/485045&m=0
Easy
Play-Decent beatmap and great song and video. There ARE, however, a little tiny bit of fixes you could make!
01:51:252 (1) - Move this a little bit further away from the beat before it, still making it fit with the following note.
01:55:997 (1) - This beat, unlike the other ones, are awfully close to the one before it. It makes you want to kind of hit the note quickly after even though you need to pause.
02:20:486 (1) - Something about this one makes me claustrophobic. It looks nice but try moving it up a little bit, making sure it still fits with the next beat.
02:59:211 (1) - Nice slider art. ^_^
03:22:169 (4) - It kind of fits with the previous double but does not go with the music AT ALL, especially being that this song is slow, not constant double. Like, 03:39:618 (1,2) - fits with the music, and 03:43:598 (2,3) - fits with the music.
Play-8/10
Placement-9/10
Timing-10/10
01:51:252 (1) - Move this a little bit further away from the beat before it, still making it fit with the following note.
01:55:997 (1) - This beat, unlike the other ones, are awfully close to the one before it. It makes you want to kind of hit the note quickly after even though you need to pause.
02:20:486 (1) - Something about this one makes me claustrophobic. It looks nice but try moving it up a little bit, making sure it still fits with the next beat.
02:59:211 (1) - Nice slider art. ^_^
03:22:169 (4) - It kind of fits with the previous double but does not go with the music AT ALL, especially being that this song is slow, not constant double. Like, 03:39:618 (1,2) - fits with the music, and 03:43:598 (2,3) - fits with the music.
Play-8/10
Placement-9/10
Timing-10/10
Normal
Play-Good, but some parts need fixing. Worse than easy difficulty, but that's because easy was close to perfect.
00:39:619 (1,2,3) - This part... if you're going to be pulling those things off, do it more often in the beginning instead of out of the blue.
00:46:354 (4) - Visualization~it doesn't look like it fits. After you play the beat before it.
00:51:558 (4,1) - No. These do not belong on the same point. Why? Because the second beat is higher than the first beat. And also, no because if there's going to be another double where the two beats are more closely spaced together, timewise.
00:57:986 (2,3) - There's an exception to this.. but I don't like how these two circles are so far apart timewise.
01:09:925 (2) - Increases difficulty. Your call on this one, if you want this difficulty increase.
01:28:293 (4) - ^
01:33:190 (5) - ^
02:46:660 (5) - ^
02:50:333 (3) - ^
02:58:599 (4) - ^
03:16:659 (4) - ^ but... I don't like how it's a slider for this one. Players will not have this difficulty at ease for their first time playing it if you have this here. You should move it along with 03:16:965 (5) -
03:19:261 (5,6) - Here's where I mean the faster double tap as stated up there. Make this slower, or get rid of the one earlier/make that one faster.
03:29:057 (5,6) - ^
03:44:516 (1) - Poor loner circle... hehehe
Play-6/10
Placement-8/10
Timing-10/10
00:39:619 (1,2,3) - This part... if you're going to be pulling those things off, do it more often in the beginning instead of out of the blue.
00:46:354 (4) - Visualization~it doesn't look like it fits. After you play the beat before it.
00:51:558 (4,1) - No. These do not belong on the same point. Why? Because the second beat is higher than the first beat. And also, no because if there's going to be another double where the two beats are more closely spaced together, timewise.
00:57:986 (2,3) - There's an exception to this.. but I don't like how these two circles are so far apart timewise.
01:09:925 (2) - Increases difficulty. Your call on this one, if you want this difficulty increase.
01:28:293 (4) - ^
01:33:190 (5) - ^
02:46:660 (5) - ^
02:50:333 (3) - ^
02:58:599 (4) - ^
03:16:659 (4) - ^ but... I don't like how it's a slider for this one. Players will not have this difficulty at ease for their first time playing it if you have this here. You should move it along with 03:16:965 (5) -
03:19:261 (5,6) - Here's where I mean the faster double tap as stated up there. Make this slower, or get rid of the one earlier/make that one faster.
03:29:057 (5,6) - ^
03:44:516 (1) - Poor loner circle... hehehe
Play-6/10
Placement-8/10
Timing-10/10
Breeze
Play-Okay.
00:05:027 (6) - Silly note, you don't belong there! This one doesn't look like it's supposed to be there. If it is, you should change the previous ones with the same rhythm to something like this.
00:05:946 (2) - Meh... don't go back to the place we were just at! It doesn't feel right. Explore the place a bit, similar to how the breeze would flow all around.
00:08:088 (2) - What's up with this. Please change as how I referred to this in my first tip ^^
00:11:762 (5) - Mr.5 is breathing on Mr.4's back while it's the same rhythm the whole time, and Mr.6 isn't doing anything wrong. Move 5 or make 6 breathe on 5.
00:15:129 (1) - An exception. New combo.
00:18:190 (3,4,5,6) - 3 through 5 has a constant beat, then 6 waits for a pause, then goes in for the action.. but, why is 5 hanging out on top of 6 when it has a different rhythm? Move 5.
00:22:170 (7) - Move it to make it look like it fits with the slider before it.
00:26:915 (6,7) - I don't like this. The slider makes it look like it comes right after 5. Move it around to make it look more obvious that it's 5 6 7, not 5 7 6.
00:30:282 (2,3,4) - 2 to 3 is ease but then for 3 to 4, there's a huge jump considering the amount of time you have.
00:37:782 (3,4,5) - Looks 3 5 4, not 3 4 5. Well, you do this pretty often so I guess it's to make it harder.
01:45:588 (8,1) - This might be a little bit too difficult for this difficulty.
03:24:312 (6,1) - Same place? Doesn't really fit... should move 6.
Play-8/10
Placement-8/10
Timing-10/10
00:05:027 (6) - Silly note, you don't belong there! This one doesn't look like it's supposed to be there. If it is, you should change the previous ones with the same rhythm to something like this.
00:05:946 (2) - Meh... don't go back to the place we were just at! It doesn't feel right. Explore the place a bit, similar to how the breeze would flow all around.
00:08:088 (2) - What's up with this. Please change as how I referred to this in my first tip ^^
00:11:762 (5) - Mr.5 is breathing on Mr.4's back while it's the same rhythm the whole time, and Mr.6 isn't doing anything wrong. Move 5 or make 6 breathe on 5.
00:15:129 (1) - An exception. New combo.
00:18:190 (3,4,5,6) - 3 through 5 has a constant beat, then 6 waits for a pause, then goes in for the action.. but, why is 5 hanging out on top of 6 when it has a different rhythm? Move 5.
00:22:170 (7) - Move it to make it look like it fits with the slider before it.
00:26:915 (6,7) - I don't like this. The slider makes it look like it comes right after 5. Move it around to make it look more obvious that it's 5 6 7, not 5 7 6.
00:30:282 (2,3,4) - 2 to 3 is ease but then for 3 to 4, there's a huge jump considering the amount of time you have.
00:37:782 (3,4,5) - Looks 3 5 4, not 3 4 5. Well, you do this pretty often so I guess it's to make it harder.
01:45:588 (8,1) - This might be a little bit too difficult for this difficulty.
03:24:312 (6,1) - Same place? Doesn't really fit... should move 6.
Play-8/10
Placement-8/10
Timing-10/10
Most of my modding were personal suggestions. I didn't have too many things to pick on that were wrong, because what you have here is a pretty stable beatmap! Nice!