ok
Any questions about the mod then pm me ingame.
Bear in mind that some of these suggestions may be the same as Kyle's.
[General]
The vast majority of the difficulty names are unrankable, since they don't possess a clear indication of how hard they are. For example, "NorbertGTI's Fluttershy" and "DJVinyls Equesria". How would someone know how hard they are if they don't watch mlp?
Spread is also unrankable, you're going to be needing a normal difficulty.
Many of the diffs don't last out the entire song, and finish at awkward places. If this is unfinished, then move to WIP.
[Fluttershy]
There are many imperfect blankets, like at 00:12:479 (1,2) - for example. To fix these, make sure that hitcircle of the thing being blanketted goes round the edge of the slider track
00:15:962 (2) - Why is there an empty gap here? There's nothing in the music that emphasises this and it breaks consistency. Yes, I know it is easy, but that's not an excuse to leave empty, unfitting gaps in the music where nothing clearly changes.
00:17:124 (3,4,1) - This series of notes don't flow well for me, making it feel uncomfortable to play.
00:19:833 (2,4) - These sliders shouldn't end on the big white tick, because they're the heaviest ticks in the song and it's going to feel awkward not to hit a note at that time, but instead only sliding it across. This breaks the sense of rhythm you get from pressing the keys.
00:22:156 (5) - Another consistency breaking gap :< See my 2nd suggestion of the difficulty.
00:25:640 (1,1,1) - Why do these randomly new combo? This breaks consistency, doesn't look nice, and makes no sense (Where in the music does it suggest a new combo?) The only new combo should be at 00:24:866 (5) - , and have the two sliders as (2,3,4).
00:34:156 (1,2) - This looks ugly because:
00:53:898 (2,3) - These two notes look like a failed blanket. Either make this a blanket, or make them flow normally, because as it is right now it really doesn't look nor flow good.
01:00:478 (3,4) - Imperfect blanket, see my first suggestion for this diff.
01:06:285 (3,6) - See my 4th suggestion for the diff, sliders shouldn't end on big white ticks.
00:25:640 (1,1,1) - Why do these also randomly new combo? This breaks consistency, doesn't look nice, and makes no sense (Where in the music does it suggest a new combo?) The only new combo should be at 01:08:608 (1) -
01:10:930 (2) - See my 4th suggestion for the diff, sliders shouldn't end on big white ticks.
01:18:672 (3) - I recommend you curve this like 01:17:511 (1) - because I think it would look and flow better.
01:26:801 (1,2,3) - Imperfect triangle, it would flow and look better if they were perfect, so please do that.
01:29:124 (4) - See my 4th suggestion for the diff, sliders shouldn't end on big white ticks.
01:52:737 (3) - ^
01:54:672 (1) - Curve this for a blanket over 01:55:446 (2) - ? I think it would look and flow better.
02:09:769 (5) - Curve this less, and it also ends on a big white tick. I think it should be curved less because at the moment it's pretty ugly.
02:16:349 (6) - Why does it stop so suddenly? If it's unfinished then it should be in wip, but it's not.
[Hard]
Where are all the hitsounds? The other diffs have them, whereas this one doesn't. Please add some, or else it's unrankable otherwise.
Fix these issues from aimod, the majority of them are unrankable.
00:16:737 (1) - This slider looks bad, I really don't like how the red tick is placed.
00:17:898 (2,1) - Blanket's a bit sloppy, fix them like how I suggested in the first suggestion of "Fluttershy"
00:22:156 (1,2,3) - This stack plays bad, make a triangle or something because whatever shape you do, it's probably gonna be be better than just a plain, simple stack.
00:26:414 (1,2) - This does not go with the music at all, try this instead:
This sounds much better imo and it actually goes with the music, I highly suggest you do this
00:31:059 (9) - Completely random break, the music doesn't change at all to justify this.
00:40:156 (8,1) - Bad blanket, see my 3rd suggestion of this diff.
00:42:672 (4) - Stack doesn't play well because it breaks the flow in the beatmap, so please move it.
00:46:543 (1) - Music doesn't change enough to justify this spinner, so map it out.
00:55:253 (7) - Problem with flow, rotate this a bit so that the cursor can naturally go round this curve. When you rotate this, remember to relocate the other notes after it.
00:58:930 (1) - Again, music doesn't change enough to justify the spinner here.
01:15:382 (5,1) - You need to readjust these sliders so that their sliderends are perfectly overlapping eachother. At the moment, they are in different spots, so this means it looks bad and uneven.
01:15:382 (5,5) - Sliders shouldn't end on big white ticks, see the 4th suggestion of the "Fluttershy" diff.
01:16:737 (2,3,4) - Either align this with the end of 01:16:156 (1) - or blanket them within 01:16:156 (1) - . Doing this would make it flow and look better.
01:23:704 (1) - Unnecessary spinner, it's bad because of reasons I've already mentioned.
01:36:866 (3,4) - (4) isn't blanketted well, please fix this using the method I mentioned in the "Fluttershy" diff.
02:00:866 (1) - Another bad spinner ; ;
02:06:091 (6) - This slider velocity change does not fit at all. Please change this because it will make people taildrop or sliderbreak, and feel really uncomfortable to play.
02:11:704 (7,8) - These two sliders are spaced bad, look bad, and probably unrankable. You can't clearly see the edge of the slider towards the tail of the slider, and the spacing is just ridiculous and flowbreaking.
02:18:672 (2) - This slider is definitely unrankable. It's very unclear and looks ugly. Please, fix this!
02:28:737 (1) - Stack doesn't play too well imo
02:34:543 (5) - Slider ends on a big white tick, see 4th suggestion of the "Fluttershy" diff.
03:14:027 (1) - Get rid of this random NC, it doesn't fit with the music at all, and it breaks consistency.
03:20:027 (2,3,4) - This doesn't look great, and it's a clutter to read, so I think you should rearrange the notes so it's simple and readable.
[Equestria]
Like Kyle, you've got problems with aimod as well.
Change the tick rate to 2. The map is not in 1/3, so neither should the tick rate be.
00:13:833 (6) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
00:17:124 (1) - Don't like how you placed this slider, it goes against the spacing and the average player will probabl hit that too early since it's right after a stream.
00:20:027 (2,3) - I don't like how these two sliders are overlapping eachother since it looks ugly and can be a task to read
00:41:898 (2,3,4,5,6,7) - These triplets are inconsistently spaced, making it look and flow bad
00:46:156 (3,4,5,6,7) - This stream might start to get hit 1/4 of a beat too early.
00:49:059 (8,1) - Bad overlap with the slidertrails, I suggest you move them further apart so no contact is made.
01:02:608 (6,7) - This isn't a good blanket. It looks sloppy and unneat, so I suggest you fix it using the instructions I mentioned in the "Fluttershy" diff.
01:08:220 (10) - Add a note here since it feels really awkward that the strong beat isn't getting a hitcircle to emphasise it, where as the other, weaker beats of the stream do. Also sounds awkward.
01:21:382 (6,7) - I think that this set of notes would look better if they were blanketted. Right now, they just seem like a set of notes that can't decide whether they want to be a blanket or not.
01:28:156 (8) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
01:29:511 (2) - I think you should add a note here so it become s consistent with the rest of the map. Sure, there might not be a vocal here, but other areas of the map have notes like this where there isn't vocals as well, so why should this one be any different?
01:38:220 (1,2) - These two notes appear on the same tick! This is unrankable and you must fix.
01:39:188 (1) - This slider doesn't suit the song imo, you should change this to look like a normal slider.
01:51:575 (1,2) - Turn this into a blanket? I think it would look nicer, as well as flow nicer.
01:56:414 (5,6,7) - The spacing here is very confusing, and would probably trip a few people up. I recommend you fix this according to the correct distance snap.
02:00:672 (3) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
02:10:349 (12,1) - This blanket looks really ugly, please rearrange the notes so that they are not overlapping, even if it means getting rid of the blanket. At the moment, it simply looks and flows bad.
02:14:220 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Get rid of all the new combos here lol. I know it looks nice, but that's not how new combos work. A player would get vast amounts of hp from it, and be pretty unreadable.
02:16:349 (2) - Add a note here since it feels really awkward that the strong beat isn't getting a hitcircle to emphasise it, where as the other, weaker beats of the stream so. Also sounds awkward.
02:17:511 (5,1) - This blanket doesn't look too nice, in fact it looks bad. Please fix this~
02:18:866 (5,6) - This blanket doesn't look too nice, in fact it looks bad. Please fix this~
02:27:769 (2,3) - This is unrankable. Two notes on one tick is clearly unrankable, it takes the point out of it being a rhythm game if you're going to map it like this. Please, fix this!
02:34:543 (5) - Add a note here, the gap within this stream plays really awkwardly and it sounds even more awkward. So I suggest you add a note here.
02:48:672 (5) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
02:56:995 (2,3,4,5,6) - Funny looking star pattern. I suggest that you fix this so it looks and plays nicer.
03:02:027 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Again, we got completely unnecessary and unfitting new combos. Like I said, new combos don't work that way, despite it looking nice.
03:16:737 (7,1) - Blanket here looks sloppy, so I suggest that you fix this.
03:20:027 (2,3) - Again, another bad blanket. But this is worse imo because the two notes overlap in a bad, ugly way.
03:38:511 (1) - Map this break, the music doesn't change, so why should there be a break? Just map it.
03:57:962 (6,7) - Blanket is way too tight, they need to be further apart so that they do not overlap. It is also slightly imperfect, as you can see.
04:08:801 (2) - This is overmapped, no 1/16 can be heard n the music, so why is there a 1.16 slider?
04:28:543 (3,4) - Bad blanket. Like I have said numerous other times, they're too close to each other, making a bad and ugly overlap that should be avoided.
[Pinkamena Jumps]
Fix everything in aimod. I'd provide you with an image, but the unsnapped notes fill it up. So guess you'll have to check aimod yourself.
There are lots of unsnapped notes, please snap them by hitting "resnap all notes" in the timings tab"
Like DJVinyls diff, change the tick rate to 1 or two. This isn't mapped in 1/3.
00:28:743 (1,3) - The spacing that seperates these two is different from the spacing that seperates 00:29:130 (2,4) - . I suggest you fix this.
00:30:291 (5,6,1,2,3) - These sliders are too curved imo, you should change them because atm they look bad.
00:37:166 (1) - Move this 1/4 of a beat back so it's on the large white tick and add a note to fill the gap/ Doing this would make it sound a lot better with the music.
00:46:065 (1,1) - Both spinners are quite unnecessary because there isn't a continuous note in the music here.
01:01:259 (1,2,3) - This pattern is cramped, ugly, and asymetrical. I suggest you fix this so it is less of a clutter and is easier to read.
01:06:097 (1) - Another unnecessary spinner.
01:13:168 (9) - This slider is offbeat, and it doesn't go with the music at all. You should move it forward 1/4 of a beat along with 01:13:840 (10) -
01:20:426 (1) - Odd looking curve. It seems to be asymetrical and uneven, Please even this out so it blankets 01:20:233 (7) - properly.
01:32:226 (5) - COMPLETELY unnecessary break here. Please map this part, absolutely nothing in the music changes to justify this break.
01:45:581 (5) - Get rid of the hitsound on the slidertick, it breaks consistency and doesn't go with the music.
01:51:582 (5,1) - One isn't blanketted well, and if it's not meant to be a blanket then it's at an awkward angle. Either way, I suggest fixing this by improving the blanket or moving it to a more flowy spot.
01:57:194 (1,2,3,1,2,3,1,2,3,1,2,3) - These triplets don't fit with the map imo, and are overmapped. So I suggest you fix this by getting rid of the unnecessary triplets and map it like how you were doing it before.
02:00:484 (1,1) - These spinners are really unnecessary. like I've mentioned before, nothing in the music justifies this.
02:04:064 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4) - Again, we got unnecessary triplets that are overmapped. I suggest you get rid of them and map like you were doing before.
02:11:517 (1) - This spinner is unnecessary, but the spinner after it is fine. You only need to get rid of this spinner.
02:34:551 (11) - Add a note here because it feels empty and awkward without it (Highly emphasised note isn't getting hit). Make it part of the stream.
02:50:420 (1,2,3,4,1,2,3,4) - I find that these sliders are a tad too curved to play and flow well.
02:56:033 (1,2,3) - These three notes have inconsistent spacing. This is bad because it doesn't look, play, or flow well.
02:57:388 (4,5) - These two notes is just a plain spacing error. Really bad~
03:25:453 (4) - Another completely random and unfitting break. Please, map this out!
03:38:226 (1) - eew this is hidden beneath a slidertrack. This is really bad, most players wouldn't be able to read this.
03:39:775 (1,2,3,1,2,3) - Both sets of sliders are touching eachother. This looks bad, so reposition them so that they aren't touching.
03:45:003 (3,4,5,6,7,1,2,3,4) - I think it would flow better if this stream was curved. It would be more consistent with the map as well since every other stream happens to be curved.
03:53:712 (7) - Again, another completely unfitting break ; ;
04:01:551 (2,3,4,5,6,7,8,9,10,11) - Uh, move all of these 1/4 of a beat back. This way, it would sound a LOT less awkward and play much better.
04:06:293 (1,2,3,4,5,6,7,8) - Same kinda thing, move this 1/4 of a beat back, but add a note at 04:07:067 (9) -
04:07:261 (1) - Spinner here is unnecessary for reasons I've mentioned before in this mod.
04:28:648 (8) - This slider doesn't look to great, don't bother trying to get it to loop and make it a normal slider, I think it would look better.
04:34:551 (1) - And finally, delete this slider! It is completely unnecessary and it's literally mapping over nothing.
Overall, I think this is a pretty fun map, despite it's many flaws, such as the tick placement and how polished the patterns are. Good luck on getting this map ranked!
Any questions about the mod then pm me ingame.
Bear in mind that some of these suggestions may be the same as Kyle's.
[General]
The vast majority of the difficulty names are unrankable, since they don't possess a clear indication of how hard they are. For example, "NorbertGTI's Fluttershy" and "DJVinyls Equesria". How would someone know how hard they are if they don't watch mlp?
Spread is also unrankable, you're going to be needing a normal difficulty.
Many of the diffs don't last out the entire song, and finish at awkward places. If this is unfinished, then move to WIP.
[Fluttershy]
There are many imperfect blankets, like at 00:12:479 (1,2) - for example. To fix these, make sure that hitcircle of the thing being blanketted goes round the edge of the slider track
00:15:962 (2) - Why is there an empty gap here? There's nothing in the music that emphasises this and it breaks consistency. Yes, I know it is easy, but that's not an excuse to leave empty, unfitting gaps in the music where nothing clearly changes.
00:17:124 (3,4,1) - This series of notes don't flow well for me, making it feel uncomfortable to play.
00:19:833 (2,4) - These sliders shouldn't end on the big white tick, because they're the heaviest ticks in the song and it's going to feel awkward not to hit a note at that time, but instead only sliding it across. This breaks the sense of rhythm you get from pressing the keys.
00:22:156 (5) - Another consistency breaking gap :< See my 2nd suggestion of the difficulty.
00:25:640 (1,1,1) - Why do these randomly new combo? This breaks consistency, doesn't look nice, and makes no sense (Where in the music does it suggest a new combo?) The only new combo should be at 00:24:866 (5) - , and have the two sliders as (2,3,4).
00:34:156 (1,2) - This looks ugly because:
The blanket is imperfect, see my first suggestion for this diff.
(2) is curved way too much, please curve it a bit less
00:53:898 (2,3) - These two notes look like a failed blanket. Either make this a blanket, or make them flow normally, because as it is right now it really doesn't look nor flow good.
01:00:478 (3,4) - Imperfect blanket, see my first suggestion for this diff.
01:06:285 (3,6) - See my 4th suggestion for the diff, sliders shouldn't end on big white ticks.
00:25:640 (1,1,1) - Why do these also randomly new combo? This breaks consistency, doesn't look nice, and makes no sense (Where in the music does it suggest a new combo?) The only new combo should be at 01:08:608 (1) -
01:10:930 (2) - See my 4th suggestion for the diff, sliders shouldn't end on big white ticks.
01:18:672 (3) - I recommend you curve this like 01:17:511 (1) - because I think it would look and flow better.
01:26:801 (1,2,3) - Imperfect triangle, it would flow and look better if they were perfect, so please do that.
01:29:124 (4) - See my 4th suggestion for the diff, sliders shouldn't end on big white ticks.
01:52:737 (3) - ^
01:54:672 (1) - Curve this for a blanket over 01:55:446 (2) - ? I think it would look and flow better.
02:09:769 (5) - Curve this less, and it also ends on a big white tick. I think it should be curved less because at the moment it's pretty ugly.
02:16:349 (6) - Why does it stop so suddenly? If it's unfinished then it should be in wip, but it's not.
[Hard]
Where are all the hitsounds? The other diffs have them, whereas this one doesn't. Please add some, or else it's unrankable otherwise.
Fix these issues from aimod, the majority of them are unrankable.
00:16:737 (1) - This slider looks bad, I really don't like how the red tick is placed.
00:17:898 (2,1) - Blanket's a bit sloppy, fix them like how I suggested in the first suggestion of "Fluttershy"
00:22:156 (1,2,3) - This stack plays bad, make a triangle or something because whatever shape you do, it's probably gonna be be better than just a plain, simple stack.
00:26:414 (1,2) - This does not go with the music at all, try this instead:
This sounds much better imo and it actually goes with the music, I highly suggest you do this
00:31:059 (9) - Completely random break, the music doesn't change at all to justify this.
00:40:156 (8,1) - Bad blanket, see my 3rd suggestion of this diff.
00:42:672 (4) - Stack doesn't play well because it breaks the flow in the beatmap, so please move it.
00:46:543 (1) - Music doesn't change enough to justify this spinner, so map it out.
00:55:253 (7) - Problem with flow, rotate this a bit so that the cursor can naturally go round this curve. When you rotate this, remember to relocate the other notes after it.
00:58:930 (1) - Again, music doesn't change enough to justify the spinner here.
01:15:382 (5,1) - You need to readjust these sliders so that their sliderends are perfectly overlapping eachother. At the moment, they are in different spots, so this means it looks bad and uneven.
01:15:382 (5,5) - Sliders shouldn't end on big white ticks, see the 4th suggestion of the "Fluttershy" diff.
01:16:737 (2,3,4) - Either align this with the end of 01:16:156 (1) - or blanket them within 01:16:156 (1) - . Doing this would make it flow and look better.
01:23:704 (1) - Unnecessary spinner, it's bad because of reasons I've already mentioned.
01:36:866 (3,4) - (4) isn't blanketted well, please fix this using the method I mentioned in the "Fluttershy" diff.
02:00:866 (1) - Another bad spinner ; ;
02:06:091 (6) - This slider velocity change does not fit at all. Please change this because it will make people taildrop or sliderbreak, and feel really uncomfortable to play.
02:11:704 (7,8) - These two sliders are spaced bad, look bad, and probably unrankable. You can't clearly see the edge of the slider towards the tail of the slider, and the spacing is just ridiculous and flowbreaking.
02:18:672 (2) - This slider is definitely unrankable. It's very unclear and looks ugly. Please, fix this!
02:28:737 (1) - Stack doesn't play too well imo
02:34:543 (5) - Slider ends on a big white tick, see 4th suggestion of the "Fluttershy" diff.
03:14:027 (1) - Get rid of this random NC, it doesn't fit with the music at all, and it breaks consistency.
03:20:027 (2,3,4) - This doesn't look great, and it's a clutter to read, so I think you should rearrange the notes so it's simple and readable.
[Equestria]
Like Kyle, you've got problems with aimod as well.
Change the tick rate to 2. The map is not in 1/3, so neither should the tick rate be.
00:13:833 (6) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
00:17:124 (1) - Don't like how you placed this slider, it goes against the spacing and the average player will probabl hit that too early since it's right after a stream.
00:20:027 (2,3) - I don't like how these two sliders are overlapping eachother since it looks ugly and can be a task to read
00:41:898 (2,3,4,5,6,7) - These triplets are inconsistently spaced, making it look and flow bad
00:46:156 (3,4,5,6,7) - This stream might start to get hit 1/4 of a beat too early.
00:49:059 (8,1) - Bad overlap with the slidertrails, I suggest you move them further apart so no contact is made.
01:02:608 (6,7) - This isn't a good blanket. It looks sloppy and unneat, so I suggest you fix it using the instructions I mentioned in the "Fluttershy" diff.
01:08:220 (10) - Add a note here since it feels really awkward that the strong beat isn't getting a hitcircle to emphasise it, where as the other, weaker beats of the stream do. Also sounds awkward.
01:21:382 (6,7) - I think that this set of notes would look better if they were blanketted. Right now, they just seem like a set of notes that can't decide whether they want to be a blanket or not.
01:28:156 (8) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
01:29:511 (2) - I think you should add a note here so it become s consistent with the rest of the map. Sure, there might not be a vocal here, but other areas of the map have notes like this where there isn't vocals as well, so why should this one be any different?
01:38:220 (1,2) - These two notes appear on the same tick! This is unrankable and you must fix.
01:39:188 (1) - This slider doesn't suit the song imo, you should change this to look like a normal slider.
01:51:575 (1,2) - Turn this into a blanket? I think it would look nicer, as well as flow nicer.
01:56:414 (5,6,7) - The spacing here is very confusing, and would probably trip a few people up. I recommend you fix this according to the correct distance snap.
02:00:672 (3) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
02:10:349 (12,1) - This blanket looks really ugly, please rearrange the notes so that they are not overlapping, even if it means getting rid of the blanket. At the moment, it simply looks and flows bad.
02:14:220 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Get rid of all the new combos here lol. I know it looks nice, but that's not how new combos work. A player would get vast amounts of hp from it, and be pretty unreadable.
02:16:349 (2) - Add a note here since it feels really awkward that the strong beat isn't getting a hitcircle to emphasise it, where as the other, weaker beats of the stream so. Also sounds awkward.
02:17:511 (5,1) - This blanket doesn't look too nice, in fact it looks bad. Please fix this~
02:18:866 (5,6) - This blanket doesn't look too nice, in fact it looks bad. Please fix this~
02:27:769 (2,3) - This is unrankable. Two notes on one tick is clearly unrankable, it takes the point out of it being a rhythm game if you're going to map it like this. Please, fix this!
02:34:543 (5) - Add a note here, the gap within this stream plays really awkwardly and it sounds even more awkward. So I suggest you add a note here.
02:48:672 (5) - Slider shouldn't end on the big white tick, see 4th suggestion of the "Fluttershy" diff.
02:56:995 (2,3,4,5,6) - Funny looking star pattern. I suggest that you fix this so it looks and plays nicer.
03:02:027 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Again, we got completely unnecessary and unfitting new combos. Like I said, new combos don't work that way, despite it looking nice.
03:16:737 (7,1) - Blanket here looks sloppy, so I suggest that you fix this.
03:20:027 (2,3) - Again, another bad blanket. But this is worse imo because the two notes overlap in a bad, ugly way.
03:38:511 (1) - Map this break, the music doesn't change, so why should there be a break? Just map it.
03:57:962 (6,7) - Blanket is way too tight, they need to be further apart so that they do not overlap. It is also slightly imperfect, as you can see.
04:08:801 (2) - This is overmapped, no 1/16 can be heard n the music, so why is there a 1.16 slider?
04:28:543 (3,4) - Bad blanket. Like I have said numerous other times, they're too close to each other, making a bad and ugly overlap that should be avoided.
[Pinkamena Jumps]
Fix everything in aimod. I'd provide you with an image, but the unsnapped notes fill it up. So guess you'll have to check aimod yourself.
There are lots of unsnapped notes, please snap them by hitting "resnap all notes" in the timings tab"
Like DJVinyls diff, change the tick rate to 1 or two. This isn't mapped in 1/3.
00:28:743 (1,3) - The spacing that seperates these two is different from the spacing that seperates 00:29:130 (2,4) - . I suggest you fix this.
00:30:291 (5,6,1,2,3) - These sliders are too curved imo, you should change them because atm they look bad.
00:37:166 (1) - Move this 1/4 of a beat back so it's on the large white tick and add a note to fill the gap/ Doing this would make it sound a lot better with the music.
00:46:065 (1,1) - Both spinners are quite unnecessary because there isn't a continuous note in the music here.
01:01:259 (1,2,3) - This pattern is cramped, ugly, and asymetrical. I suggest you fix this so it is less of a clutter and is easier to read.
01:06:097 (1) - Another unnecessary spinner.
01:13:168 (9) - This slider is offbeat, and it doesn't go with the music at all. You should move it forward 1/4 of a beat along with 01:13:840 (10) -
01:20:426 (1) - Odd looking curve. It seems to be asymetrical and uneven, Please even this out so it blankets 01:20:233 (7) - properly.
01:32:226 (5) - COMPLETELY unnecessary break here. Please map this part, absolutely nothing in the music changes to justify this break.
01:45:581 (5) - Get rid of the hitsound on the slidertick, it breaks consistency and doesn't go with the music.
01:51:582 (5,1) - One isn't blanketted well, and if it's not meant to be a blanket then it's at an awkward angle. Either way, I suggest fixing this by improving the blanket or moving it to a more flowy spot.
01:57:194 (1,2,3,1,2,3,1,2,3,1,2,3) - These triplets don't fit with the map imo, and are overmapped. So I suggest you fix this by getting rid of the unnecessary triplets and map it like how you were doing it before.
02:00:484 (1,1) - These spinners are really unnecessary. like I've mentioned before, nothing in the music justifies this.
02:04:064 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4) - Again, we got unnecessary triplets that are overmapped. I suggest you get rid of them and map like you were doing before.
02:11:517 (1) - This spinner is unnecessary, but the spinner after it is fine. You only need to get rid of this spinner.
02:34:551 (11) - Add a note here because it feels empty and awkward without it (Highly emphasised note isn't getting hit). Make it part of the stream.
02:50:420 (1,2,3,4,1,2,3,4) - I find that these sliders are a tad too curved to play and flow well.
02:56:033 (1,2,3) - These three notes have inconsistent spacing. This is bad because it doesn't look, play, or flow well.
02:57:388 (4,5) - These two notes is just a plain spacing error. Really bad~
03:25:453 (4) - Another completely random and unfitting break. Please, map this out!
03:38:226 (1) - eew this is hidden beneath a slidertrack. This is really bad, most players wouldn't be able to read this.
03:39:775 (1,2,3,1,2,3) - Both sets of sliders are touching eachother. This looks bad, so reposition them so that they aren't touching.
03:45:003 (3,4,5,6,7,1,2,3,4) - I think it would flow better if this stream was curved. It would be more consistent with the map as well since every other stream happens to be curved.
03:53:712 (7) - Again, another completely unfitting break ; ;
04:01:551 (2,3,4,5,6,7,8,9,10,11) - Uh, move all of these 1/4 of a beat back. This way, it would sound a LOT less awkward and play much better.
04:06:293 (1,2,3,4,5,6,7,8) - Same kinda thing, move this 1/4 of a beat back, but add a note at 04:07:067 (9) -
04:07:261 (1) - Spinner here is unnecessary for reasons I've mentioned before in this mod.
04:28:648 (8) - This slider doesn't look to great, don't bother trying to get it to loop and make it a normal slider, I think it would look better.
04:34:551 (1) - And finally, delete this slider! It is completely unnecessary and it's literally mapping over nothing.
Overall, I think this is a pretty fun map, despite it's many flaws, such as the tick placement and how polished the patterns are. Good luck on getting this map ranked!