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t+pazolite - cheatreal

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Topic Starter
caren_sk
thx modding!!

Hakard wrote:

Hi~ mod request from #modreqs (http://puu.sh/dC23q.jpg)

[KRN's Hard]

01:33:391 (2) - The absence of the best part of the music, the fast part, never ignore the fast part of the music because that make the beatmap a little bit boring (even in a Hard difficult) try to do something like this:
not change

03:59:191 (6) - Change this slider, sounds very strange (suggestion: you can change this part for a star pattern!)
not change

04:00:391 (2) - ^
not change

04:10:891 (5) - You can change this part like this, its sound better imo, it's all up for you if you want to change it or not.
not change

[Hard]

01:06:091 (3) - Try to do something like this, its sounds better
fixed

01:33:691 (1) - How i said in KRN's hard, never ignore the fast part of the music!! try to do something like this to do it a little bit more hard:
not change

01:46:891 (3) - Try to change that boring slider for this:
not change

03:04:291 (6) - Try to do this, sounds better
not change

I guess that's all, nice beatmap caren_sk
Good luck with this and Star!
thx modding !!
i think CRN'shard is more hard too
,but need low diff for ranked diff spread
Cherry Blossom

  • Hard has an issue, spacing is inconsistent in some sections. There are antijumps or closer objects not intuitive to play, and that's really weird.
  1. 00:14:791 (4) - to make this pattern more readable, it should be better if you make a triangle like this
  2. 00:22:291 (3,4,5) - to make this pattern more readable, you should make these objects more distant from each other, because of the AR and the stacked objects.
  3. 00:25:291 (3) - here, spacing is inconsistent, you should make an equal distance between 00:25:291 (3,4) - and 00:24:991 (2,3) - (prev/next), and fix the symmetry after doing that.
  4. 00:30:091 (5) - fix the inconsistent spacing with 00:28:891 (1,2) - , you don't really have a reason to suddenly change spacing here, so make the spacing consistent. same as 00:29:491 (3,4) -
  5. 00:37:141 (4,1) - this is too close from the previous objects (the slider), Plus, the spacing is inconsistent here, and as i said above, that's really weird, so increase the distance between these objects to be consistent.
  6. 00:50:491 (1,2,3) - same as here, the spacing is inconsistent, you should make an equilateral triangle between these sliders with a consistent spacing.
  7. 00:55:891 (6,7) - this jump is not expected because of 00:52:891 (1,2,3,4,5) - which have a lower spacing, and this is really misleading, the AR can't really help to read so, it should be better if you increase the distance between 1/1s on this pattern to make the 1/2s more readable.
  8. 00:57:391 (9,1) - this antijump is weird to play, it should be more confortable to play if you increase the distance between these objects.
  9. 00:59:191 (2,3) - same as here, make an equal distance between these objects, just see
  10. 01:00:091 (1,2,3) - same scenario as ^, make something like ^. because it could be confusing with 1/2, Plus increase the distance between these objects
  11. 01:01:291 (3,4) - increase the distance between these objects, because it could be confusing with 1/2
  12. 01:07:291 (1,2,3) - same scenario concerning equal distance.
  13. 01:09:091 (3,4) - this jump is not easlly expected because of the 1/1s you used before, so i recommend to dicrease the distance between these objects.
  14. 01:12:691 (2) - same scenario concerning equal distance.
  15. 01:29:491 (2,3) - this antijump is really weird too, you follow the same sound and there is no reason to add an antijump here. so make the spacing consistent for this pattern.
  16. 01:31:291 (1,2,3) - same scenario concerning equal distance.
  17. 01:34:291 (3,4) - ^
  18. 01:39:691 (4,5) - this is misleading too, the player don't expect an antijump here, it should be better if there is more distance between these objects to make the 1/1 more readable.
  19. 01:43:891 (2,3) - same as ^
  20. 01:49:291 (3,4) - and here too ^
  21. 01:44:491 (3,4,1) - same scenario concerning equal distance.
  22. 01:54:691 (4,1) - ^
  23. 02:38:491 (1,2,3) - ^
  24. 02:40:291 (6,7,1) - ^
  25. 02:41:491 (2,3,4) - ^
  26. 03:02:491 (2,3) - again here, the 1/1 is not expectable here, so you should make these objects more distant from each other.
  27. 03:34:891 (4,5) - and here ^
  28. 03:44:491 (3,4) - ^
  29. 03:48:691 (2,3) - ^
  30. 03:49:891 (4,1) - ^
  31. 03:39:691 (3,4,1) - same scenario concerning equal distance.
  32. 03:41:491 (2,3) - ^
  33. 04:10:891 (2) - NC here to show spacing change.
This really needs more mods and improvement, spacing is wrong and that make this diff not intuitive, comfortable to play. Spacing must be mostly consistent. I know what Oracle feels...
Raiku
im glad i waited, thanks cherry blossom, could i talk to you before i rank this?
Topic Starter
caren_sk
THX MODDING AGAIN !!
sorry to trouble Cherry Blossom and Oracle.
i have never edit hard,,,

Cherry Blossom wrote:


  • Hard has an issue, spacing is inconsistent in some sections. There are antijumps or closer objects not intuitive to play, and that's really weird.
  1. 00:14:791 (4) - to make this pattern more readable, it should be better if you make a triangle like this
    fixed
  2. 00:22:291 (3,4,5) - to make this pattern more readable, you should make these objects more distant from each other, because of the AR and the stacked objects.
    fixed
  3. 00:25:291 (3) - here, spacing is inconsistent, you should make an equal distance between 00:25:291 (3,4) - and 00:24:991 (2,3) - (prev/next), and fix the symmetry after doing that.
    fixed
  4. 00:30:091 (5) - fix the inconsistent spacing with 00:28:891 (1,2) - , you don't really have a reason to suddenly change spacing here, so make the spacing consistent. same as 00:29:491 (3,4) -
    fixed spacing 1.4
  5. 00:37:141 (4,1) - this is too close from the previous objects (the slider), Plus, the spacing is inconsistent here, and as i said above, that's really weird, so increase the distance between these objects to be consistent.
    fixed
  6. 00:50:491 (1,2,3) - same as here, the spacing is inconsistent, you should make an equilateral triangle between these sliders with a consistent spacing.
    fixed
  7. 00:55:891 (6,7) - this jump is not expected because of 00:52:891 (1,2,3,4,5) - which have a lower spacing, and this is really misleading, the AR can't really help to read so, it should be better if you increase the distance between 1/1s on this pattern to make the 1/2s more readable.
    fixed, another Pattern
  8. 00:57:391 (9,1) - this antijump is weird to play, it should be more confortable to play if you increase the distance between these objects.
    fixed, another Pattern
  9. 00:59:191 (2,3) - same as here, make an equal distance between these objects, just see
    fixed
  10. 01:00:091 (1,2,3) - same scenario as ^, make something like ^. because it could be confusing with 1/2, Plus increase the distance between these objects
    fixed
  11. 01:01:291 (3,4) - increase the distance between these objects, because it could be confusing with 1/2
    fixed
  12. 01:07:291 (1,2,3) - same scenario concerning equal distance.
    fixed
  13. 01:09:091 (3,4) - this jump is not easlly expected because of the 1/1s you used before, so i recommend to dicrease the distance between these objects.
    fixed
  14. 01:12:691 (2) - same scenario concerning equal distance.
    fixed
  15. 01:29:491 (2,3) - this antijump is really weird too, you follow the same sound and there is no reason to add an antijump here. so make the spacing consistent for this pattern.
    change another Pattern
  16. 01:31:291 (1,2,3) - same scenario concerning equal distance.
    change another Pattern
  17. 01:34:291 (3,4) - ^
    change another Pattern
  18. 01:39:691 (4,5) - this is misleading too, the player don't expect an antijump here, it should be better if there is more distance between these objects to make the 1/1 more readable.
    change another Pattern

  19. 01:43:891 (2,3) - same as ^
    fixed
  20. 01:49:291 (3,4) - and here too ^
    fixed
  21. 01:44:491 (3,4,1) - same scenario concerning equal distance.
    fixed
  22. 01:54:691 (4,1) - ^
    change another Pattern

  23. 02:38:491 (1,2,3) - ^
    fixed
  24. 02:40:291 (6,7,1) - ^
    fixed
  25. 02:41:491 (2,3,4) - ^
    fixed
  26. 03:02:491 (2,3) - again here, the 1/1 is not expectable here, so you should make these objects more distant from each other.
    fixed
  27. 03:34:891 (4,5) - and here ^
    fixed
  28. 03:44:491 (3,4) - ^
    fixed
  29. 03:48:691 (2,3) - ^
    fixed
  30. 03:49:891 (4,1) - ^
    fixed
  31. 03:39:691 (3,4,1) - same scenario concerning equal distance.
    fixed
  32. 03:41:491 (2,3) - ^
    fixed
  33. 04:10:891 (2) - NC here to show spacing change.
    fixed
This really needs more mods and improvement, spacing is wrong and that make this diff not intuitive, comfortable to play. Spacing must be mostly consistent. I know what Oracle feels...
12Jan21
Cool song and beatmap too. :)
Amidakuji
what about ar 9.4 on RLC's extra?
xLolicore-
I sense this is a Christmas gift to us o:
Enon
caren chan Kawai xP
Xilver15
.
69653863
wlovesmack it hard
Rumia-
hype!! go caren !
Topic Starter
caren_sk
everyone thx~

i cant edit hard diff, so need more mod and hook up every mapper/modder
Enon
:c:
Aka
୧། ☉ ౪ ☉ །୨
Topic Starter
caren_sk
୧། ☉ ౪ ☉ །୨
ErunamoJAZZ

caren_sk wrote:

everyone thx~

i cant edit hard diff, so need more mod and hook up every mapper/modder
haaaaai!! (soon)
Axarious

General
  1. *insertnamehere is listening to t+pazolite - breaking the lawreal
Hard
  1. 00:15:091 (5) - Maybe move to x:75 y:266 and 00:15:691 (1,4) - to x:145 y:142 for a equilateral triangle?
  2. 00:38:191 (4) - Link Maybe this for suspense/emphasis?
  3. 00:57:391 (9) - Move to y:218 for a nice blanket (will require moving (8) down) or move to y:214 to fix distance snap?
  4. 01:01:291 (3) - Maybe put a node in the center for variety?
  5. 01:06:691 (4) - The reverse should be on 01:06:841 - here instead, not the blue tick imo. Also gives more time to transfer into the slider speed below/be more aware of the appearing slider ticks.
  6. 01:15:391 (3) - Move to x:192 y:270? Probably fine with the change in the music.
  7. Kiai time looks wonderful.
  8. 02:40:291 (6,7) - Two sliders here instead? Reflects 02:45:091 (7,8) - this sound too.
  9. 02:54:691 (8) - Link Maybe reverse slider on 02:54:541 - the red tick for a slight speed up into the next 1/2 continuous section?
  10. 03:12:091 (9) - Maybe NC for emphasis before the spinner and break?
  11. 04:11:191 (2,3,4) - Link Maybe a slider finish for the sounds on the red ticks?
Secretpipe
The filter is annoying indeed
ErunamoJAZZ
Hello Caren-san!

[Hard]
  1. 00:00:091 (1,2) - for consistency with (3,4), i think you will make a bit curved:
    SPOILER
    and
  2. 00:59:941 (4) - the shape looks like previous stacks where notes are to 1/1. My recommendation is to spacing and not stack:

    (also, the jump feel wrong, bc music is not intense here xD)
  3. 01:06:691 (4) - :!: same Axarious mod.
  4. 01:09:691 (4) - okay, this jump feel wrong, bc note looks like a 1/1 note, but is 1/2!. Be careful. This is a "hard for noobs", so, notes should not be misleading.
    (spaced to 1.0x)
  5. 01:11:341 (8) - The spacing between 01:10:291 (6,7) - is 0.8x. if you want this feel like a jump, 0.8x*2= 1.6x. ie:
    01:11:341 (8) -
  6. 01:13:741 (4) - same here.
  7. 01:16:291 (1) - mm... im not sure about it... is difficult to read, i will try make a recommendation:
    SPOILER
    1) Change the NC to 01:15:691 (1) - and 01:16:891 (1) -
    2) Move 01:16:141 (2,3) - (spacing between [1,2,3] to 2.0x, and spacing between [3,4] to 1.6x)

  8. 01:23:641 (5) - imo, i feel like this is not very intense music yet. So, my recommendation is not jump yet:
  9. 01:26:041 (2) - btw, jump feels fine here ;)
  10. 02:40:291 (6,7) - mmm.... why not try it? :P
  11. 02:42:391 (3) - may be?:
  12. 02:47:191 (6) - may be some like:
  13. 02:57:091 (3,4) - I think stack (and jump) is bad idea here. If you spacing to 1.1x, feels better.:
  14. 03:06:691 (2,3) - ^ Same here:
  15. 02:59:191 (3,4) - this will be a bit intense for a non-kiai section, imo. Maybe you will consider some like:
  16. 03:08:791 (3,4) - ^ Same here:
  17. 04:12:091 (1) - i think you will spacing to 2.0x here. (Plus: this make "stack" with 04:08:491 (1) - tail wwwww)
Hitsounds
00:27:991 - clap in arrow?
00:34:591 - clap?
00:36:991 - soft whistle?
01:16:291 (3) - remove clap, dont feel good. (just normal sample is fine, imo)
01:27:691 (3) - remove clap in tail. Consistensy with 01:26:791 - .
01:40:591 (5) - clap dont feel good, imo. change to soft whistle http://puu.sh/dLlP8/572f7ca946.jpg
01:44:791 - ^ (in arrow)
01:45:391 (4) - ^
01:47:791 (4) - ^
01:52:591 - ^ (in arrow)



["Nazi" Stuffs]
Normal:
  1. 02:57:691 (1) - arrow is overlapped.
Hard:
  1. 01:02:491 (1) - Stack is not "purrrfect" xD
  2. 02:06:841 (4) - blanket?
  3. 04:02:041 (4) - ^
Karen's Hard:
LOL, maaaaany tail stacks. Disable grid snap and fix with keyboardArrows
  1. 00:09:541 (4) - stack.
  2. 00:39:691 - Start break here??
  3. 00:51:541 (4) - stack
  4. 00:52:741 (9) - stack
  5. 00:53:341 (2) - stack
  6. 00:54:091 (5,6) - stack (with 00:53:491 (3) - tail)
  7. 00:55:141 (10) - 00:55:891 (4) - stack
  8. 00:59:041 (2) - stack
  9. 00:59:941 (3) -
  10. 01:01:141 (4) -
  11. 01:03:541 (4) -
  12. 01:10:741 (4) -
  13. 01:11:941 (8) - WAAAAAA NICE!!!, this not ^^!!!, and many afer this :3
  14. 01:55:741 (2) -
  15. 01:56:941 (6) -
  16. 01:58:741 (4) -
  17. 02:06:391 (5) -
  18. 02:13:141 (4) -
  19. 02:31:591 (2) - improve blanker? http://puu.sh/dLov8/3341816b8c.jpg
  20. 03:31:141 (8) - stack
  21. 03:51:541 (5) -
  22. 03:56:341 (4) -
  23. 03:56:941 (6) -
  24. 04:05:641 (3) -
  25. 04:07:441 (1) -
  26. 04:07:891 (3) - stack tail with 04:06:991 (7) -

Oracle:
  1. 00:03:691 (1) - stack
  2. 01:47:341 (3) - stack
  3. 01:51:691 (1) - stack with 01:50:791 (2) -
  4. 02:08:116 (4,5) -
  5. 03:01:741 (4) -
  6. 03:06:541 (3) - stack with 03:05:491 (4) -
  7. 03:42:541 (3) -
RLC:
(this is what I saw at a glance. Because of the speed, otherwise not noticed)
  1. 00:21:991 (2) - stack with 00:20:491 (1) -
  2. 00:32:341 (8) - with 00:30:841 (4) - and 00:33:541 (4) -
  3. 01:31:516 (4) - with 01:30:091 (1) -
  4. 01:57:091 (1) - with 01:58:291 (4) -
Extra:
>AR10
>no stacks (?)

xD!


-------------

I'm very happy with Hards... both are very nice. 8-)
jodmangel
Not sure if this has been adressed: I think the name of the song should be "cheatreal" instead of "Cheatreal": The official site lists it with a small c.
Topic Starter
caren_sk
rename

sorry, im busy(yoga work shop, roadbike.cycling etc,,,)

upload at 2015!
go for ranked at 2015 !

thanks for everyone's cheer up
happy new nya!
Ciyus Miapah
ggwp new year new ranked maps pls
Enon
Happy New Year caren XD
Oracle

caren_sk wrote:

rename

sorry, im busy(yoga work shop, roadbike.cycling etc,,,)

upload at 2015!
go for ranked at 2015 !

thanks for everyone's cheer up
happy new nya!
best map 2015 then
w
Secretpipe
What a mess , this wont be the best map of 2014 ;;
Topic Starter
caren_sk

Secretpipe wrote:

What a mess , this wont be the best map of 2014 ;;
want too XD
Garr
Lets have a peaceful ranking and enjoy the map!
Vone
Isnt something wrong with offset on this mapset? Shouldnt it be around 0? Or maybe 10?
ErunamoJAZZ

Vone wrote:

Isnt something wrong with offset on this mapset? Shouldnt it be around 0? Or maybe 10?
Delete and redownload?? xD!
Mizuru
Wow... why isn't this ranked yet? its possibly one of my favourite beatmaps. Good job caren
iMega
where are the bats. highlight them. ;-;
Topic Starter
caren_sk
i will be reply mod,and fix hard diff
Topic Starter
caren_sk
thx modding !!
sorry reply late

Axarious wrote:


General
  1. *insertnamehere is listening to t+pazolite - breaking the lawreal
Hard
  1. 00:15:091 (5) - Maybe move to x:75 y:266 and 00:15:691 (1,4) - to x:145 y:142 for a equilateral triangle?fix
  2. 00:38:191 (4) - Link Maybe this for suspense/emphasis?no change
  3. 00:57:391 (9) - Move to y:218 for a nice blanket (will require moving (8) down) or move to y:214 to fix distance snap?fix
  4. 01:01:291 (3) - Maybe put a node in the center for variety?no change
  5. 01:06:691 (4) - The reverse should be on 01:06:841 - here instead, not the blue tick imo. Also gives more time to transfer into the slider speed below/be more aware of the appearing slider ticks.no change
  6. 01:15:391 (3) - Move to x:192 y:270? Probably fine with the change in the music. fix
  7. Kiai time looks wonderful.
  8. 02:40:291 (6,7) - Two sliders here instead? Reflects 02:45:091 (7,8) - this sound too.fix
  9. 02:54:691 (8) - Link Maybe reverse slider on 02:54:541 - the red tick for a slight speed up into the next 1/2 continuous section? no change
  10. 03:12:091 (9) - Maybe NC for emphasis before the spinner and break?fix
  11. 04:11:191 (2,3,4) - Link Maybe a slider finish for the sounds on the red ticks?fix

Topic Starter
caren_sk
hi!!
check it your mod !! all fix !!

[quote="ErunamoJAZZ"]Hello Caren-san!

[Hard]
  1. 00:00:091 (1,2) - for consistency with (3,4), i think you will make a bit curved:
    SPOILER
    and
    fix
  2. 00:59:941 (4) - the shape looks like previous stacks where notes are to 1/1. My recommendation is to spacing and not stack:

    (also, the jump feel wrong, bc music is not intense here xD)
    fix
  3. 01:06:691 (4) - :!: same Axarious mod.
    fix
  4. 01:09:691 (4) - okay, this jump feel wrong, bc note looks like a 1/1 note, but is 1/2!. Be careful. This is a "hard for noobs", so, notes should not be misleading.
    (spaced to 1.0x)

    fix
  5. 01:11:341 (8) - The spacing between 01:10:291 (6,7) - is 0.8x. if you want this feel like a jump, 0.8x*2= 1.6x. ie:
    01:11:341 (8) -
    fix
  6. 01:13:741 (4) - same here.
    fix
  7. 01:16:291 (1) - mm... im not sure about it... is difficult to read, i will try make a recommendation:
    SPOILER
    1) Change the NC to 01:15:691 (1) - and 01:16:891 (1) -
    2) Move 01:16:141 (2,3) - (spacing between [1,2,3] to 2.0x, and spacing between [3,4] to 1.6x)

  8. 01:23:641 (5) - imo, i feel like this is not very intense music yet. So, my recommendation is not jump yet:
  9. 01:26:041 (2) - btw, jump feels fine here ;)
  10. 02:40:291 (6,7) - mmm.... why not try it? :P
  11. 02:42:391 (3) - may be?:
  12. 02:47:191 (6) - may be some like:
  13. 02:57:091 (3,4) - I think stack (and jump) is bad idea here. If you spacing to 1.1x, feels better.:
  14. 03:06:691 (2,3) - ^ Same here:
  15. 02:59:191 (3,4) - this will be a bit intense for a non-kiai section, imo. Maybe you will consider some like:
  16. 03:08:791 (3,4) - ^ Same here:
  17. 04:12:091 (1) - i think you will spacing to 2.0x here. (Plus: this make "stack" with 04:08:491 (1) - tail wwwww)
Hitsounds
00:27:991 - clap in arrow?
00:34:591 - clap?
00:36:991 - soft whistle?
no change

01:16:291 (3) - remove clap, dont feel good. (just normal sample is fine, imo)
01:27:691 (3) - remove clap in tail. Consistensy with 01:26:791 - .
01:40:591 (5) - clap dont feel good, imo. change to soft whistle http://puu.sh/dLlP8/572f7ca946.jpg
01:44:791 - ^ (in arrow)
01:45:391 (4) - ^
01:47:791 (4) - ^
01:52:591 - ^ (in arrow)
Enon
c:
DeletedUser_4329079
C:
Moway
I want to help. Call me if you still need a mod on the Hard diff.
Topic Starter
caren_sk
>thx!!
Moway

i want to hard(by me) diff mod!
(especially,note distance)
Moway
OK. Quick mod.

[Hard]
00:02:791 (2,3,4) - Equal spacing here looks nicer I think.
00:14:191 (1) - remove NC here and put on 00:14:491 (3) instead?
00:27:091 (2,3,4) - Move (4) down so that the slider heads of (2,3,4) make a equal triangle.
00:30:091 (5,6,7,8) - spacing here is a bit weird, maybe equally space?
00:51:691 (3,4,1) - equal spacing here?
00:55:291 (5) - NC here, combo is very long :)
00:55:291 (5,6) - kind of a weird anti jump, increase spacing I think.
01:05:491 (2,3) - antijump here is also kind of tough for this difficulty, increase spacing
01:09:691 (4) - NC here
01:10:291 (6,7,8,9) - These spacing changes might be too much for this kind of difficulty, consider less jump/antijump.
01:12:391 (1,2,3,4,5) - Also the same, more consistent spacing is better for this diff.
01:34:891 (5) - make this ctrl+j of 01:34:591 (4).
01:39:091 (2,3) - spacing seems kind of big compared to the rest of this section.
01:40:591 (5,1,2) - make more curve for blanket, and make 1 and 2 symmetrical.
01:45:391 (4,1) - Antijump is a little confusing, I would increase spacing.
02:00:091 (1,2,3) - spacing is a little big here, maybe put more curve on (3) so that the spacing can be closer, and you can make better blanket with (2,3)
02:10:891 (1,2) - decrease the spacing a little bit probably
02:14:341 (4,1) - stack for consistency 8-)
02:46:741 (4,5,6) - having the stack 1/2 then a stack 1/1 is confusing
02:48:391 (2) - more curve for blanket
02:50:791 (2,3,4,1) - less spacing change would make this better for this difficulty, the jumps and antijumps in this order make it hard to understand
02:51:691 (1) - remove NC
02:52:891 (5) - NC, more consistent
02:57:091 (3,4,1) - stack into antijump is confusing for rhythm, so I would remove the antijump and increase the spacing from (4) to (1).
02:58:741 (1,2,3,4) - Maybe too hard of a pattern for the easier hard, maybe delete (2), make 02:58:741 (1) a 1/1 slider, then stack (3,4), would match vocals nicely and would be a bit easier because there is a lot of 1/2 in this part.
02:59:791 (5) - to better match the vocal maybe make into circle and 1/2 slider
03:03:691 (3,4,5,6,7) - pattern looks a bit rough, maybe make nicer triangles
03:06:691 (2,3,1) - same as the other similar part
03:08:341 (1,2,3,4) - this the same as the other one also
03:09:691 (1,2,3,4,5,6,7,8) - maybe increase the spacing here so that these objects are easier to read
03:12:091 (1) - remove NC for consistency with other circles before spinners
03:31:291 (1,2,3,4,5) - consistent spacing and nicer triangle would make this better
For rest of kiai, same suggestions as the first kiai.

Hope that helps. This difficulty could use more note distance consistency since it is the second easiest difficulty, so it is like a Normal kind of.

Best of 2015, please.
Topic Starter
caren_sk
very thx!!!

Moway wrote:

OK. Quick mod.

[Hard]
00:02:791 (2,3,4) - Equal spacing here looks nicer I think.fix!!
00:14:191 (1) - remove NC here and put on 00:14:491 (3) instead?fix!!
00:27:091 (2,3,4) - Move (4) down so that the slider heads of (2,3,4) make a equal triangle.no change
00:30:091 (5,6,7,8) - spacing here is a bit weird, maybe equally space?fix!!
00:51:691 (3,4,1) - equal spacing here?no change
00:55:291 (5) - NC here, combo is very long :)fix!!
00:55:291 (5,6) - kind of a weird anti jump, increase spacing I think.fix!!
01:05:491 (2,3) - antijump here is also kind of tough for this difficulty, increase spacingfix!!
01:09:691 (4) - NC herefix!!
01:10:291 (6,7,8,9) - These spacing changes might be too much for this kind of difficulty, consider less jump/antijump.
01:12:391 (1,2,3,4,5) - Also the same, more consistent spacing is better for this diff.
fix and change this part
01:34:891 (5) - make this ctrl+j of 01:34:591 (4).fix!!
01:39:091 (2,3) - spacing seems kind of big compared to the rest of this section.fix!!
01:40:591 (5,1,2) - make more curve for blanket, and make 1 and 2 symmetrical.fix!!
01:45:391 (4,1) - Antijump is a little confusing, I would increase spacing.no change
02:00:091 (1,2,3) - spacing is a little big here, maybe put more curve on (3) so that the spacing can be closer, and you can make better blanket with (2,3)
fix!!
02:10:891 (1,2) - decrease the spacing a little bit probablyno change
02:14:341 (4,1) - stack for consistency 8-) fix!!
02:46:741 (4,5,6) - having the stack 1/2 then a stack 1/1 is confusingno change
02:48:391 (2) - more curve for blanketfix!!
02:50:791 (2,3,4,1) - less spacing change would make this better for this difficulty, the jumps and antijumps in this order make it hard to understand
fix!!
02:51:691 (1) - remove NCfix!!
02:52:891 (5) - NC, more consistentfix!!
02:57:091 (3,4,1) - stack into antijump is confusing for rhythm, so I would remove the antijump and increase the spacing from (4) to (1).
fix!!
02:58:741 (1,2,3,4) - Maybe too hard of a pattern for the easier hard, maybe delete (2), make 02:58:741 (1) a 1/1 slider, then stack (3,4), would match
vocals nicely and would be a bit easier because there is a lot of 1/2 in this part.
fix!!
02:59:791 (5) - to better match the vocal maybe make into circle and 1/2 slider
no change
03:03:691 (3,4,5,6,7) - pattern looks a bit rough, maybe make nicer triangles
no change...i know its rough,but i cant edit hard mapping
03:06:691 (2,3,1) - same as the other similar partfix!!
03:08:341 (1,2,3,4) - this the same as the other one alsofix!!
03:09:691 (1,2,3,4,5,6,7,8) - maybe increase the spacing here so that these objects are easier to readfix!!
03:12:091 (1) - remove NC for consistency with other circles before spinnersfix!!
03:31:291 (1,2,3,4,5) - consistent spacing and nicer triangle would make this better
For rest of kiai, same suggestions as the first kiai.
fix!!

Hope that helps. This difficulty could use more note distance consistency since it is the second easiest difficulty, so it is like a Normal kind of.

Best of 2015, please.
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