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Hasegawa Tomoki - Zetsubou no Minuet

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Lissette
Hihi~

[Timing]
I feel timing a bit off, I'm not very good timing these typo of songs so I suggest you to look for someone good at timing to double check this.

[Minuet]
00:41:678 (3,4,5,6) - This was kinda confusing because of the change or pattern and spacing in the same combo, maybe if you add new combo here 00:41:678 (3) - and remove new combo here 00:41:178 (1) - will help readability.
01:01:678 (3,4,5,6) - Same with this one
01:19:678 (6,7) - This spacing is to short compared to the rest of the combo, feels weird while playing
00:50:178 - I don't think is necessary to cut kiai here, is better if you mix both kiai like you did here 01:06:178 -
For me there is a problem with the hitsounds on this difficulty, the custom sounds aren't too noticeable, plus the volume is really low, it looks like the whole map is silent, exept for those few notes where you used the default sounds that sounds too loud for the rest and makes it feels more awkward to play ><
Consider adding a spinner to vary scores, I think at the end fits one well.
This is fun.

[Hard]
00:04:176 (1,2) - Is a minor thing, but would look better if you don't make these two overlap like this, is my opinion
00:53:678 (6,1) - The spacing is shorter here, it was kinda weird to play, unless you did it on purpose
Same opinion about hitsounds, kiai and spinner I had on Minuet diff
Nice diff.

[Normal]
00:18:178 (1,1) - Check the hitsounds on these sliders, for some reason on the editor I don't hear it, but in test mode the head of both sliders has a Normal sound that doesn't sounds very well
00:43:178 - 00:45:178 - Also is kinda weird that this is the only points where you used soft clap in the whole diff, sounds a bit out of place
Really good diff.

This is a nice set, good luck with it ^^b
Topic Starter
Tarrasky

Lissette wrote:

Hihi~

[Timing]
I feel timing a bit off, I'm not very good timing these typo of songs so I suggest you to look for someone good at timing to double check this.

[Minuet]
00:41:678 (3,4,5,6) - This was kinda confusing because of the change or pattern and spacing in the same combo, maybe if you add new combo here 00:41:678 (3) - and remove new combo here 00:41:178 (1) - will help readability. done
01:01:678 (3,4,5,6) - Same with this one done
01:19:678 (6,7) - This spacing is to short compared to the rest of the combo, feels weird while playing fix
00:50:178 - I don't think is necessary to cut kiai here, is better if you mix both kiai like you did here 01:06:178 - im not sure
For me there is a problem with the hitsounds on this difficulty, the custom sounds aren't too noticeable, plus the volume is really low, it looks like the whole map is silent, exept for those few notes where you used the default sounds that sounds too loud for the rest and makes it feels more awkward to play >< https://osu.ppy.sh/forum/t/267476
Consider adding a spinner to vary scores, I think at the end fits one well.
This is fun. thanks <3

[Hard]
00:04:176 (1,2) - Is a minor thing, but would look better if you don't make these two overlap like this, is my opinion done
00:53:678 (6,1) - The spacing is shorter here, it was kinda weird to play, unless you did it on purpose done
Same opinion about hitsounds, kiai and spinner I had on Minuet diff
Nice diff. ty

[Normal]
00:18:178 (1,1) - Check the hitsounds on these sliders, for some reason on the editor I don't hear it, but in test mode the head of both sliders has a Normal sound that doesn't sounds very well maybe your skin has not "Whistle slider"
00:43:178 - 00:45:178 - Also is kinda weird that this is the only points where you used soft clap in the whole diff, sounds a bit out of place i add the same in 01:03:178 (2,1) -
Really good diff. ty <3

This is a nice set, good luck with it ^^b
thanks for you mod ^^ helps a lot
Avishay
Random mod from #modreqs

[General]
I think the hitsounds need to be stronger, there's barely any feedback for the player and it is really irritating to play like that. The hitsounds are the notes from the song itself? That's just wrong man, it doesn't work like that..

[Minuet]

00:09:176 (1) - I can definentely hear that there's a note right before that, either make a slider from 00:09:113 (1/8 BSP) until this point, or add an other circle.
00:10:428 (2,6) - Every 2nd beat from this part should have some sort of hitsound, you can hear the stronger note in the background, give some feedback to the player!
00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is not timed correctly, use 25% Playback Rate to listen to it correctly and do whatever changes you feel like you should. And for the love of god, LET ME HEAR THE HITSOUNDS, WHY IS IT SO SILENT? (Same for the next stream)
00:23:553 (2,3) - What's with the unnecessary overmaaping? And you place hitsounds here? what?
00:24:553 (2,3) - ^
00:25:553 (2,3) - ^
Sliders fit those much more ^ There are more like those, so please fix them as well..
00:34:178 (1,2,3,4,1,2,3,4) - This is so messsy to read on AR8, perhaps increase the AR a bit or make the pattern a bit easier to read.
01:06:178 (1) - What's with that? The hitsounds serves no real purpose..


I bet the hitsounds took you a long while but it ruins the experience of playing.. Good luck.
Kyubey
Hey, did you think about using blank sliderslide.wav? Map would sound better with it imo, because that sliderslide sound in the kiais feels unfitting.
http://up.ppy.sh/files/blank.wav ← blank wav, if you will use it.
Topic Starter
Tarrasky

Avishay wrote:

Random mod from #modreqs

[General]
I think the hitsounds need to be stronger, there's barely any feedback for the player and it is really irritating to play like that. The hitsounds are the notes from the song itself? That's just wrong man, it doesn't work like that..

[Minuet]

00:09:176 (1) - I can definentely hear that there's a note right before that, either make a slider from 00:09:113 (1/8 BSP) until this point, or add an other circle. I do not see much need (in fact, I tried to listen but did not sound anything that moment x.x)
00:10:428 (2,6) - Every 2nd beat from this part should have some sort of hitsound, you can hear the stronger note in the background, give some feedback to the player!
00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is not timed correctly, use 25% Playback Rate to listen to it correctly and do whatever changes you feel like you should. And for the love of god, LET ME HEAR THE HITSOUNDS, WHY IS IT SO SILENT? (Same for the next stream) really, the sound is not the exact 1/6, but if I had been trying to follow the perfect hitsound, would be necessary a millimeter difference between a circle and another, which would make a stream of 1/16 with circles in almost random times to who plays
00:23:553 (2,3) - What's with the unnecessary overmaaping? And you place hitsounds here? what? *
00:24:553 (2,3) - ^*
00:25:553 (2,3) - ^*
Sliders fit those much more ^ There are more like those, so please fix them as well..
00:34:178 (1,2,3,4,1,2,3,4) - This is so messsy to read on AR8, perhaps increase the AR a bit or make the pattern a bit easier to read. enhanced AR to 9, maybe sounds better
01:06:178 (1) - What's with that? The hitsounds serves no real purpose.. *

*: I used this "overmap" to the map have a greater sustain, because it would be too vague and little rhythmic

I bet the hitsounds took you a long while but it ruins the experience of playing.. Good luck.
Thank you for mod, I reflected a lot and I will add more hitsounds as "whistle" and "clap" for the map to be more enjoyable to play, thanks :) :) :)
Topic Starter
Tarrasky

Kyubey wrote:

Hey, did you think about using blank sliderslide.wav? Map would sound better with it imo, because that sliderslide sound in the kiais feels unfitting.
http://up.ppy.sh/files/blank.wav ← blank wav, if you will use it.
thanks for the tip, sounds better now :) :) :) :)
Spayyce
NO m4m

[General]


-Nothing I can find!
-Love the piano customs although they're a bit quiet

[Normal]


00:35:178 (2,3,1) - Move the slider up to create a equal triangle shape it will look nicer ;)
00:39:178 (2) - Add curves on this slider and make the first curve blanket the previous slider
01:02:178 (1) - Clap for consistency?
01:04:178 (1) - ^
01:10:178 (1,2) - Blanket isnt right, (Ctrl+G the 1st slider and drag it on the timeline so it comes after the second slider and check the approach circles)
01:26:928 (5,1) - This part is quite long, new players are more likely to be on a lower HP than higher skilled players so add a break to keep them on a reasonable HP.

[Hard]

00:15:178 (3,1) - This i an ugly overlap imo, I would move it away from this slider
00:22:428 (2,5) - Make these the same slider as eachother for consistency
00:23:428 (5,2) - ^
00:26:428 (2,5) - ^ here since its a huge slider change and they dont compliment eachother that well
00:27:428 (5,2) - eww no, make the reverse slider higher up so it isn't touching the previous slider
01:00:928 (4,6) - ^ another overlap issue x.x
01:04:178 (1) - Clap on the reverse for consistency?
01:20:428 (2,4) - I personally don't like this overlap it doesnt feel right

[Minuet]


00:03:926 (7) - NC it starts a new note here so a nc should be good here
00:04:426 (9,12) - Make these symmetrical :)
Nothing else I can find, great beatmap!
Topic Starter
Tarrasky

KyleDinny wrote:

NO m4m

[General]


-Nothing I can find!
-Love the piano customs although they're a bit quiet i love too so much piano <3

[Normal]


00:35:178 (2,3,1) - Move the slider up to create a equal triangle shape it will look nicer ;) fix
00:39:178 (2) - Add curves on this slider and make the first curve blanket the previous slider fix
01:02:178 (1) - Clap for consistency? fix
01:04:178 (1) - ^ fix, and added the same in 00:42:178 (1,2) -
01:10:178 (1,2) - Blanket isnt right, (Ctrl+G the 1st slider and drag it on the timeline so it comes after the second slider and check the approach circles)
01:26:928 (5,1) - This part is quite long, new players are more likely to be on a lower HP than higher skilled players so add a break to keep them on a reasonable HP. added breaktime

[Hard]

00:15:178 (3,1) - This i an ugly overlap imo, I would move it away from this slider was nice with this form ^^, reject
00:22:428 (2,5) - Make these the same slider as eachother for consistency fix
00:23:428 (5,2) - ^ fix
00:26:428 (2,5) - ^ here since its a huge slider change and they dont compliment eachother that well fix
00:27:428 (5,2) - eww no, make the reverse slider higher up so it isn't touching the previous slider fix
01:00:928 (4,6) - ^ another overlap issue x.x fix
01:04:178 (1) - Clap on the reverse for consistency? fix
01:20:428 (2,4) - I personally don't like this overlap it doesnt feel right fix

[Minuet]


00:03:926 (7) - NC it starts a new note here so a nc should be good here fix
00:04:426 (9,12) - Make these symmetrical :) fix
Nothing else I can find, great beatmap!
thank you very much for your help, you are a great friend <3 <3 <3
ghm12
irc taiko mod from #modreqs
remember me to NEVER mod in mIRC again, please
the [] thing is terrible
long chat and short mod \;d/

asd
01[21:04] <12ghm12> 00:35:678 (1) - acho que essa batida de piano é diferente de 00:35:928 (1) -, logo as duas da mesma cor não fita bem pra mim
[21:04] <04Tarrasky> ja teve bats na thread que eu nem solicitei nada
[21:04] <04Tarrasky> bats std
01[21:04] <12ghm12> e já que a ultima é mais forte
01[21:05] <12ghm12> deixa ela como k
[21:05] <04Tarrasky> xove
[21:05] <04Tarrasky> qual diff?
01[21:05] <12ghm12> 00:40:178 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - isso ficou lindo vsf
01[21:05] <12ghm12> oni
[21:05] <04Tarrasky> vlw <3
01[21:05] <12ghm12> 00:45:178 - essa speed change É MESMO necessária?
01[21:06] <12ghm12> o mesmo para todas as outras
[21:06] <04Tarrasky> acho q n
[21:06] <04Tarrasky> embora essa
[21:06] <04Tarrasky> acho q faz
[21:06] <04Tarrasky> 01:32:928 (1) -
01[21:06] <12ghm12> 00:49:928 - 00:50:178 - acho que kiais off como isso em taiko é 100% descartavel, porque deixa cego
[21:06] <04Tarrasky> e as dessa patern
01[21:06] <12ghm12> as do fim ficaram bonito
01[21:06] <12ghm12> as no meio da musica nao acho
[21:07] <04Tarrasky> blz
01[21:07] <12ghm12> 01:32:928 (1) - essa batida é diferente das duas próximas, aka 01:33:053 (1,1) -, então porque não torna isso um dkk? mesmo com o anterior também sendo
01[21:07] <12ghm12> na minha dif eu usei ddd ddk dkk e eu gostei, ve se tu prefere
01[21:08] <12ghm12> e se quiser roubar algo dela caso ainda tenha, pq eu acho que deletei ela, pode usar
[21:08] <04Tarrasky> ficou bom
[21:08] <04Tarrasky> vou colocar do jeito q vc falou
[21:08] <04Tarrasky> eu tenho aqui
[21:08] <04Tarrasky> usei algumas coisas
[21:08] <04Tarrasky> algo a mais pra acrescentar?
01[21:08] <12ghm12> let me see
[21:08] <04Tarrasky> não ta "facil" demais para um oni?
01[21:08] <12ghm12> its fucking 120bpm, please.
[21:08] <04Tarrasky> eh
[21:08] <04Tarrasky> tem isso
01[21:09] <12ghm12> e eu duvido
01[21:09] <12ghm12> que novato joga isso
01[21:09] <12ghm12> eu jogo pq single
01[21:09] <12ghm12> se eu tivesse que alternar, eu me fodia gostoso
[21:09] <04Tarrasky> seu nome ainda tá na descrição do mapa
[21:09] <04Tarrasky> vo tirar n
01[21:09] <12ghm12> s2
[21:09] <04Tarrasky> eu ja to com uma musica na cabeça
[21:10] <04Tarrasky> pra quando terminar esse aff
01[21:10] <12ghm12> also eu n sei se o bg das diffs taiko são rankeaveis
[21:10] <04Tarrasky> rankea logo oz
01[21:10] <12ghm12> mas caso n for
01[21:10] <12ghm12> eu procuro codigo
[21:10] <04Tarrasky> pq?
01[21:10] <12ghm12> eu fiz um bg parecido pra um mapa
[21:10] <04Tarrasky> pq n seria?
01[21:10] <12ghm12> e o onosaki disse que n era mais
[21:10] <04Tarrasky> eu AMEI essa bd
01[21:10] <12ghm12> mas acho que
[21:10] <04Tarrasky> bg
01[21:10] <12ghm12> já que essa é gd
01[21:10] <12ghm12> pode
01[21:10] <12ghm12> dps eu pergunto pra um taiko bat
[21:10] <04Tarrasky> blz
[21:10] <04Tarrasky> esse mapa
[21:10] <04Tarrasky> olha
[21:10] <04Tarrasky> t/267476
[21:10] <04Tarrasky> ele foi para o hall dos bats
[21:11] <04Tarrasky> onde só bat pode comentar
[21:11] <04Tarrasky> q só aparece mapas famosos
01[21:11] <12ghm12> 00:55:678 (1) - se usou meu negocio do 00:35:678 (1) - , use d d k nas notas após a stream ;d
[21:11] <04Tarrasky> ja arrumei
[21:11] <04Tarrasky> mas vlw por lembrar
[21:11] <04Tarrasky> eu tenho essa musica de có e salteado, sei onde repete e não
01[21:11] <12ghm12> cara
01[21:12] <12ghm12> eu acho que tenho ela meio decorada também
01[21:12] <12ghm12> AHOHAISUEHAISUHG
[21:12] <04Tarrasky> EHAUHEAU
[21:12] <04Tarrasky> a outra q eu vo maepar
[21:12] <04Tarrasky> é muito mais linda
[21:12] <04Tarrasky> mesmo artista
[21:12] <04Tarrasky> vai ser a mesma source, mesma tag
01[21:12] <12ghm12> gg
[21:12] <04Tarrasky> só q ela é bpm quebrado </3
[21:13] <04Tarrasky> vai ser MUUUUUUUUUUUUUUUUUITO complexa
01[21:13] <12ghm12> rip
[21:13] <04Tarrasky> mas nunca irei desistir
[21:13] <04Tarrasky> é essa aqui, ouve só https://www.youtube.com/watch?v=0KOri2H-kn0
[21:13] <04Tarrasky> pq vc n tenta mapear uma full taiko
[21:13] <04Tarrasky> para ranked?
01[21:13] <12ghm12> 00:49:178 (1) - que tal um k aqui, já que 00:48:928 (1) - não tem som de piano e é d?
01[21:13] <12ghm12> nossa
01[21:13] <12ghm12> odeio mapear muzukashii
01[21:14] <12ghm12> imagina as duas outras
[21:14] <04Tarrasky> pede collab
[21:14] <04Tarrasky> quest
01[21:14] <12ghm12> nah
[21:14] <04Tarrasky> guest
01[21:14] <12ghm12> ah que bonita
01[21:14] <12ghm12> <3
[21:15] <04Tarrasky> eu fiz o mesmo daqui 01:08:428 (1,1,1,1,2,1,1,1,1,1) -
[21:15] <04Tarrasky> nessa q vc mandou mudar o k
01[21:16] <12ghm12> então, colocar k d e não d d?
01[21:16] <12ghm12> pra mim parece mais bonito lol
[21:16] <04Tarrasky> como assim?
[21:16] <04Tarrasky> em quais notas, exatamente?
01[21:16] <12ghm12> 00:48:928 (1,1) - k d
[21:17] <04Tarrasky> eu vo mostrar
[21:17] <04Tarrasky> como tá
[21:17] <04Tarrasky> https://osu.ppy.sh/ss/2367522
[21:17] <04Tarrasky> 00:49:178 (1) -
01[21:17] <12ghm12> se deu ctrl c naquela oks
01[21:17] <12ghm12> fica mais bonito ainda
[21:17] <04Tarrasky> s
01[21:17] <12ghm12> acho que tenho só isso pra opiniar
01[21:18] <12ghm12> ah
01[21:18] <12ghm12> sobre os volumes
01[21:18] <12ghm12> definitivamente n precisa ter mta change em taiko
01[21:18] <12ghm12> mto menos volume baixo
[21:18] <04Tarrasky> posso colocar tudo 70%
[21:18] <04Tarrasky> ?
01[21:18] <12ghm12> se quiser, até melhor
[21:18] <04Tarrasky> é pq a musica não é tão alta
01[21:18] <12ghm12> jogar taiko sem ouvir direito que clicou é estranho
[21:18] <04Tarrasky> ok, vou colocar
01[21:19] <12ghm12> 00:46:178 - eu SEI que não tem beat aqui, mas kiai começar do nada é mto ????????
01[21:19] <12ghm12> não prefere botar em 00:46:428 (1) - com a nota?
[21:19] <04Tarrasky> a
[21:19] <04Tarrasky> sobre isso
[21:19] <04Tarrasky> n sei se posso fazer mta coisa
[21:19] <04Tarrasky> pq eles vão falar
01[21:20] <12ghm12> diferente das std
[21:20] <04Tarrasky> q o kiai não é o mesmo
01[21:20] <12ghm12> to ligado
01[21:20] <12ghm12> se fosse gd dava pra se safar acho
01[21:20] <12ghm12> aisudhfiuas
01[21:20] <12ghm12> mas deixa
01[21:20] <12ghm12> deixa assim então, se for ruim algum bat fala
[21:20] <04Tarrasky> tem nada n
[21:20] <04Tarrasky> s
[21:20] <04Tarrasky> dai vai la outro fala o contrário
[21:20] <04Tarrasky> eles se brigam na thread
01[21:20] <12ghm12> nem
01[21:20] <12ghm12> bat sempre entra em acordo
[21:20] <04Tarrasky> e depois um mais famoso chega e fala algo q cala os 2 e cabo
01[21:20] <12ghm12> mapa pra ser desaprovado demora 1h de discussão
[21:20] <04Tarrasky> n sei não
01[21:20] <12ghm12> as vezes s
[21:21] <04Tarrasky> os bats tem mta richa tbm
01[21:21] <12ghm12> mas quem pode dizer é qat
01[21:21] <12ghm12> well, ready to go
01[21:21] <12ghm12> my mod is done
[21:21] <04Tarrasky> s
01[21:21] <12ghm12> to com preguiça
01[21:21] <12ghm12> de ver as outras diffs
01[21:21] <12ghm12> AHIUSEHAIUSGH
[21:21] <04Tarrasky> a outra
[21:21] <04Tarrasky> ta mt facil
[21:21] <04Tarrasky> muito
[21:21] <04Tarrasky> ela era um futsuu
[21:21] <04Tarrasky> eu só mudei o nome
[21:21] <04Tarrasky> mas pelo menos ela tem um H de hard quando dá submit
[21:22] <04Tarrasky> ou seja, a stadiff ta certa
01[21:22] <12ghm12> 00:24:928 (1,1) - d k?
[21:22] <04Tarrasky> n, ta bom assim
01[21:23] <12ghm12> oks

Hope get ranked soon ~
Topic Starter
Tarrasky

ghm12 wrote:

irc taiko mod from #modreqs
remember me to NEVER mod in mIRC again, please
the [] thing is terrible
long chat and short mod \;d/

asd
01[21:04] <12ghm12> 00:35:678 (1) - acho que essa batida de piano é diferente de 00:35:928 (1) -, logo as duas da mesma cor não fita bem pra mim
[21:04] <04Tarrasky> ja teve bats na thread que eu nem solicitei nada
[21:04] <04Tarrasky> bats std
01[21:04] <12ghm12> e já que a ultima é mais forte
01[21:05] <12ghm12> deixa ela como k
[21:05] <04Tarrasky> xove
[21:05] <04Tarrasky> qual diff?
01[21:05] <12ghm12> 00:40:178 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - isso ficou lindo vsf
01[21:05] <12ghm12> oni
[21:05] <04Tarrasky> vlw <3
01[21:05] <12ghm12> 00:45:178 - essa speed change É MESMO necessária?
01[21:06] <12ghm12> o mesmo para todas as outras
[21:06] <04Tarrasky> acho q n
[21:06] <04Tarrasky> embora essa
[21:06] <04Tarrasky> acho q faz
[21:06] <04Tarrasky> 01:32:928 (1) -
01[21:06] <12ghm12> 00:49:928 - 00:50:178 - acho que kiais off como isso em taiko é 100% descartavel, porque deixa cego
[21:06] <04Tarrasky> e as dessa patern
01[21:06] <12ghm12> as do fim ficaram bonito
01[21:06] <12ghm12> as no meio da musica nao acho
[21:07] <04Tarrasky> blz
01[21:07] <12ghm12> 01:32:928 (1) - essa batida é diferente das duas próximas, aka 01:33:053 (1,1) -, então porque não torna isso um dkk? mesmo com o anterior também sendo
01[21:07] <12ghm12> na minha dif eu usei ddd ddk dkk e eu gostei, ve se tu prefere
01[21:08] <12ghm12> e se quiser roubar algo dela caso ainda tenha, pq eu acho que deletei ela, pode usar
[21:08] <04Tarrasky> ficou bom
[21:08] <04Tarrasky> vou colocar do jeito q vc falou
[21:08] <04Tarrasky> eu tenho aqui
[21:08] <04Tarrasky> usei algumas coisas
[21:08] <04Tarrasky> algo a mais pra acrescentar?
01[21:08] <12ghm12> let me see
[21:08] <04Tarrasky> não ta "facil" demais para um oni?
01[21:08] <12ghm12> its fucking 120bpm, please.
[21:08] <04Tarrasky> eh
[21:08] <04Tarrasky> tem isso
01[21:09] <12ghm12> e eu duvido
01[21:09] <12ghm12> que novato joga isso
01[21:09] <12ghm12> eu jogo pq single
01[21:09] <12ghm12> se eu tivesse que alternar, eu me fodia gostoso
[21:09] <04Tarrasky> seu nome ainda tá na descrição do mapa
[21:09] <04Tarrasky> vo tirar n
01[21:09] <12ghm12> s2
[21:09] <04Tarrasky> eu ja to com uma musica na cabeça
[21:10] <04Tarrasky> pra quando terminar esse aff
01[21:10] <12ghm12> also eu n sei se o bg das diffs taiko são rankeaveis
[21:10] <04Tarrasky> rankea logo oz
01[21:10] <12ghm12> mas caso n for
01[21:10] <12ghm12> eu procuro codigo
[21:10] <04Tarrasky> pq?
01[21:10] <12ghm12> eu fiz um bg parecido pra um mapa
[21:10] <04Tarrasky> pq n seria?
01[21:10] <12ghm12> e o onosaki disse que n era mais
[21:10] <04Tarrasky> eu AMEI essa bd
01[21:10] <12ghm12> mas acho que
[21:10] <04Tarrasky> bg
01[21:10] <12ghm12> já que essa é gd
01[21:10] <12ghm12> pode
01[21:10] <12ghm12> dps eu pergunto pra um taiko bat
[21:10] <04Tarrasky> blz
[21:10] <04Tarrasky> esse mapa
[21:10] <04Tarrasky> olha
[21:10] <04Tarrasky> t/267476
[21:10] <04Tarrasky> ele foi para o hall dos bats
[21:11] <04Tarrasky> onde só bat pode comentar
[21:11] <04Tarrasky> q só aparece mapas famosos
01[21:11] <12ghm12> 00:55:678 (1) - se usou meu negocio do 00:35:678 (1) - , use d d k nas notas após a stream ;d
[21:11] <04Tarrasky> ja arrumei
[21:11] <04Tarrasky> mas vlw por lembrar
[21:11] <04Tarrasky> eu tenho essa musica de có e salteado, sei onde repete e não
01[21:11] <12ghm12> cara
01[21:12] <12ghm12> eu acho que tenho ela meio decorada também
01[21:12] <12ghm12> AHOHAISUEHAISUHG
[21:12] <04Tarrasky> EHAUHEAU
[21:12] <04Tarrasky> a outra q eu vo maepar
[21:12] <04Tarrasky> é muito mais linda
[21:12] <04Tarrasky> mesmo artista
[21:12] <04Tarrasky> vai ser a mesma source, mesma tag
01[21:12] <12ghm12> gg
[21:12] <04Tarrasky> só q ela é bpm quebrado </3
[21:13] <04Tarrasky> vai ser MUUUUUUUUUUUUUUUUUITO complexa
01[21:13] <12ghm12> rip
[21:13] <04Tarrasky> mas nunca irei desistir
[21:13] <04Tarrasky> é essa aqui, ouve só https://www.youtube.com/watch?v=0KOri2H-kn0
[21:13] <04Tarrasky> pq vc n tenta mapear uma full taiko
[21:13] <04Tarrasky> para ranked?
01[21:13] <12ghm12> 00:49:178 (1) - que tal um k aqui, já que 00:48:928 (1) - não tem som de piano e é d?
01[21:13] <12ghm12> nossa
01[21:13] <12ghm12> odeio mapear muzukashii
01[21:14] <12ghm12> imagina as duas outras
[21:14] <04Tarrasky> pede collab
[21:14] <04Tarrasky> quest
01[21:14] <12ghm12> nah
[21:14] <04Tarrasky> guest
01[21:14] <12ghm12> ah que bonita
01[21:14] <12ghm12> <3
[21:15] <04Tarrasky> eu fiz o mesmo daqui 01:08:428 (1,1,1,1,2,1,1,1,1,1) -
[21:15] <04Tarrasky> nessa q vc mandou mudar o k
01[21:16] <12ghm12> então, colocar k d e não d d?
01[21:16] <12ghm12> pra mim parece mais bonito lol
[21:16] <04Tarrasky> como assim?
[21:16] <04Tarrasky> em quais notas, exatamente?
01[21:16] <12ghm12> 00:48:928 (1,1) - k d
[21:17] <04Tarrasky> eu vo mostrar
[21:17] <04Tarrasky> como tá
[21:17] <04Tarrasky> https://osu.ppy.sh/ss/2367522
[21:17] <04Tarrasky> 00:49:178 (1) -
01[21:17] <12ghm12> se deu ctrl c naquela oks
01[21:17] <12ghm12> fica mais bonito ainda
[21:17] <04Tarrasky> s
01[21:17] <12ghm12> acho que tenho só isso pra opiniar
01[21:18] <12ghm12> ah
01[21:18] <12ghm12> sobre os volumes
01[21:18] <12ghm12> definitivamente n precisa ter mta change em taiko
01[21:18] <12ghm12> mto menos volume baixo
[21:18] <04Tarrasky> posso colocar tudo 70%
[21:18] <04Tarrasky> ?
01[21:18] <12ghm12> se quiser, até melhor
[21:18] <04Tarrasky> é pq a musica não é tão alta
01[21:18] <12ghm12> jogar taiko sem ouvir direito que clicou é estranho
[21:18] <04Tarrasky> ok, vou colocar
01[21:19] <12ghm12> 00:46:178 - eu SEI que não tem beat aqui, mas kiai começar do nada é mto ????????
01[21:19] <12ghm12> não prefere botar em 00:46:428 (1) - com a nota?
[21:19] <04Tarrasky> a
[21:19] <04Tarrasky> sobre isso
[21:19] <04Tarrasky> n sei se posso fazer mta coisa
[21:19] <04Tarrasky> pq eles vão falar
01[21:20] <12ghm12> diferente das std
[21:20] <04Tarrasky> q o kiai não é o mesmo
01[21:20] <12ghm12> to ligado
01[21:20] <12ghm12> se fosse gd dava pra se safar acho
01[21:20] <12ghm12> aisudhfiuas
01[21:20] <12ghm12> mas deixa
01[21:20] <12ghm12> deixa assim então, se for ruim algum bat fala
[21:20] <04Tarrasky> tem nada n
[21:20] <04Tarrasky> s
[21:20] <04Tarrasky> dai vai la outro fala o contrário
[21:20] <04Tarrasky> eles se brigam na thread
01[21:20] <12ghm12> nem
01[21:20] <12ghm12> bat sempre entra em acordo
[21:20] <04Tarrasky> e depois um mais famoso chega e fala algo q cala os 2 e cabo
01[21:20] <12ghm12> mapa pra ser desaprovado demora 1h de discussão
[21:20] <04Tarrasky> n sei não
01[21:20] <12ghm12> as vezes s
[21:21] <04Tarrasky> os bats tem mta richa tbm
01[21:21] <12ghm12> mas quem pode dizer é qat
01[21:21] <12ghm12> well, ready to go
01[21:21] <12ghm12> my mod is done
[21:21] <04Tarrasky> s
01[21:21] <12ghm12> to com preguiça
01[21:21] <12ghm12> de ver as outras diffs
01[21:21] <12ghm12> AHIUSEHAIUSGH
[21:21] <04Tarrasky> a outra
[21:21] <04Tarrasky> ta mt facil
[21:21] <04Tarrasky> muito
[21:21] <04Tarrasky> ela era um futsuu
[21:21] <04Tarrasky> eu só mudei o nome
[21:21] <04Tarrasky> mas pelo menos ela tem um H de hard quando dá submit
[21:22] <04Tarrasky> ou seja, a stadiff ta certa
01[21:22] <12ghm12> 00:24:928 (1,1) - d k?
[21:22] <04Tarrasky> n, ta bom assim
01[21:23] <12ghm12> oks

Hope get ranked soon ~

thanks for the mod <3 help me a lot
Buttercup
Oi, desculpe o mod pobre, não achei quase nada

Normal

00:47:678 (3) - x 61 p ficar igual ao final do slider anterior



Hard

00:46:178 (5) - x 159/ y 63




Minuet

00:13:553 (5,6) - Deixe essa parte mais ou menos assim http://puu.sh/dFcze/418b9a9724.jpg fica bem melhor em minha opinião.

00:17:178 (4) - x 256 / y 300

01:32:928 (1,2,3) - Faça algo mais ou menos assim http://puu.sh/dFcNd/9e9d86054c.jpg (está tudo torto pq chutei os locais, mas faça vc direitinho :D ) fica bem melhor!!!!!!!!!!




Mapa mt bom, boa sorte :D
Topic Starter
Tarrasky

Nhawak wrote:

Oi, desculpe o mod pobre, não achei quase nada

Normal

00:47:678 (3) - x 61 p ficar igual ao final do slider anterior



Hard

00:46:178 (5) - x 159/ y 63




Minuet

00:13:553 (5,6) - Deixe essa parte mais ou menos assim http://puu.sh/dFcze/418b9a9724.jpg fica bem melhor em minha opinião.

00:17:178 (4) - x 256 / y 300

01:32:928 (1,2,3) - Faça algo mais ou menos assim http://puu.sh/dFcNd/9e9d86054c.jpg (está tudo torto pq chutei os locais, mas vc faça direitinho :D ) fica bem melhor!!!!!!!!!! boa, ficou dazora




Mapa mt bom, boa sorte :D
thanks <3 all fix
BAldoTridentE
Insane:

01:18:178 (1,2,3) - add a part like this (my made)

Stop... this map is pratically perfect and ready to rank lel :P Congratz :D
Topic Starter
Tarrasky

BAldoTridentE wrote:

Insane:

01:18:178 (1,2,3) - add a part like this (my made)

Stop... this map is pratically perfect and ready to rank lel :P Congratz :D
maybe, but for now reject, thanks for the mod ^^ :) :) :)
Pandiar
hi
m4m :D

OK! just start...oh wait
wtf green line lol


All suggestion for ranked


[Minuet]
00:44:428 (2,3,4,5,6) - crossing jump pattern is better imo.
that pattern can follow music like 00:43:178 (4,5,6,7)


[Hard]
please check the following points if you wanna really ranked

00:42:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - a lot of overlap

01:22:178 (1,2,3,4) - ^

now depend on BAT :(



[Normal]
This is a minute thing
but lowest diff's distance snap should be uniform rate

00:02:426 (2) - distance error?
00:12:178 (1) - ^
00:20:178 (1) - ^
00:23:928 (3) - ^
00:44:678 (2) - ^
01:10:178 (1) - ^
01:16:178 (1) - ^
01:19:928 (3) - ^
01:23:928 (3) - ^


I have never seen such a great hitsounding !!!
good luck ~!
Topic Starter
Tarrasky

Pandiar wrote:

hi
m4m :D

OK! just start...oh wait
wtf green line lol


All suggestion for ranked


[Minuet]
00:44:428 (2,3,4,5,6) - crossing jump pattern is better imo. Im not sure if is better
that pattern can follow music like 00:43:178 (4,5,6,7)


[Hard]
please check the following points if you wanna really ranked

00:42:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - a lot of overlap

01:22:178 (1,2,3,4) - ^

now depend on BAT :( ;/



[Normal]
This is a minute thing
but lowest diff's distance snap should be uniform rate

00:02:426 (2) - distance error? fix

00:12:178 (1) - ^fix

00:20:178 (1) - ^ Im not sure
00:23:928 (3) - ^fix

00:44:678 (2) - ^
01:10:178 (1) - ^0,03 with difference?
01:16:178 (1) - ^Im not sure
01:19:928 (3) - ^Im not sure
01:23:928 (3) - ^Im not sure

well, the difference is few pixels, but ok


I have never seen such a great hitsounding !!!
good luck ~!
Thanks for the mod <3 :) :) :)
kakifly
hey m4m :D

General

  1. Add an audio lead-in of 1000ms so you can have ~2000ms of audio lead-in in-game
  2. 00:46:428 - i think the second kiai should start here,( 00:50:428 (2) - here for the second half of the kiai) the music is much more prominent here than at 00:46:178 - ,
  3. kiai's on diffs are different, these are all your diffs so they should be the same
Minuet

  1. How come you use 18% volume throughout the song? Why not make it a bit louder at the kiai's?
  2. 00:01:176 (1) - add whistle?
  3. 00:02:426 (1,2,3,4,5,6,1,2,3,4,5,6) - i'm a bit confused on your whistle pattern here, try to make it consistent
  4. 00:06:426 (1,2,3,4,5,6,7,8) - ^
  5. 00:19:178 - i think you should put a circle here and take off 1 repeat from the slider, because i noticed you emphasized different sounds with NC's and that part the piano is gone and the string instrument plays a low note. http://puu.sh/dFYoU/c8196a9ff1.jpg
  6. 00:21:178 - ^
  7. 00:22:178 (1,2) - i feel that 1/2 sliders would work really nicely here because there are faint-er sounds on the red ticks (00:22:428 - , 00:22:928 - ) that can be emphasized by slider tails
  8. 00:23:553 (2,3) - theres no sound here, so these notes aren't needed so i'm not sure what you intended here
  9. 00:24:553 (2,3) - 00:25:553 (2,3) - ^ theres a lot more of these overmapped 1/4's so look out for them, i won't be mentioning anymore
  10. 00:30:928 (2,3,4) - just wanted to mention that the spacing here is different from 00:29:428 (3,4,5) - (if you intend to keep these overmapped 1/4's) even though they are rhythmically the same
  11. 00:42:178 (5,1) - swap NC's? since your having NC's based on the music instead of a pattern, just try this out
  12. 00:46:178 (1) - doesnt need a finish imo, its not in the music, if you wanted to emphsize kiai you can just raise the volume like i mentioned before
  13. 01:02:178 (5,1) - same as 00:42:178 (5,1)
  14. uh all the way to 01:30:178 - all my suggestions apply to any note with the same concept, because most of the second half of the map is the same , i don't think i need to repeat myself lol
  15. 01:33:178 - add a spinner here? i mean you have no spinners in the entire map and a spinner would really help with having more variety in scores, same applies to all diffs
    very unique and interesting diff lol
Hard

  1. 00:02:426 (2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - same as 'minuet'
  2. 00:14:178 (1,2,3,4) - This overlap does not look so good, try to avoid it
  3. 00:18:178 (1,1) - same as 'minuet'?
  4. 00:25:428 (5,6) - i suggest you change these into a 1/2 slider because it plays on the violin sound, and on every other violin sound you had a slider
  5. 00:28:428 (2) - uhh a normal 1/2 slider works, theres no sound on the 1/4 tick so yeah .-.
  6. 00:29:428 (5,6) - same as 00:25:428 (5,6)
  7. 00:30:928 (2,3,4) - overlaps 00:29:928 (7) - could you move this down a bit?
  8. 00:46:178 (5) - same as 'minuet' and applies to 00:50:178 (1) - too
  9. 01:02:178 (1) - how come you start using so many more sliders from here 01:02:178 (1) - lol, i mean it would be cool if it were consistent with the other half of the song which was mostly circles but whatever
  10. 01:14:178 (1,1) - same as 'minuet'
  11. 01:32:928 (1,2,3) - spacing goes beyond x2.0, i would suggest you lower these to x2.0
Normal

  1. volume is different than other diffs, while hard and minuet only have 18% (such variety in volume) normal has some parts at 30% etc
  2. *uses lots of 1/2 rhythm* kiai time *mostly 1/1 rhythm* ok. Just think about that for a bit lol, try to keep a more consistent diff pleaseeee
  3. 00:02:426 (2,3,4,5) - tiny inconsistent spacing
  4. 00:07:176 (2,3,4) - this part's rhythm is inconsistent with 00:02:426 (2,3,4,5) because its pretty much the same sound but before you use longer sliders but now you switch to 1/2 sliders which may be confusing for some people, i suggest adding more 1/2 rhythm to 00:02:426 (2,3,4,5) to be consistent with the rest of the song
  5. 00:12:178 (1,2,3,4) - want to line these up neatly? http://puu.sh/dFZRy/7697ea16f0.jpg
  6. 00:30:928 (2) - 01:26:928 (5) - not sure if using 1/4's in normal's is too much, this is a bit questionable so i would ask a QAT / BAT about this
  7. 00:46:178 (1) - 00:50:178 (1) - yeahhh... same as other diffs
  8. 01:30:178 (1) - only diff with a spinner lol
good luck ~
Topic Starter
Tarrasky

kakifly wrote:

hey m4m :D

General

  1. Add an audio lead-in of 1000ms so you can have ~2000ms of audio lead-in in-game
  2. 00:46:428 - i think the second kiai should start here,( 00:50:428 (2) - here for the second half of the kiai) the music is much more prominent here than at 00:46:178 - , i don't notice much "prominent"
  3. kiai's on diffs are different, these are all your diffs so they should be the same ?
Minuet

  1. How come you use 18% volume throughout the song? Why not make it a bit louder at the kiai's? added 28% in Kiai
  2. 00:01:176 (1) - add whistle?
  3. 00:02:426 (1,2,3,4,5,6,1,2,3,4,5,6) - i'm a bit confused on your whistle pattern here, try to make it consistent
  4. 00:06:426 (1,2,3,4,5,6,7,8) - ^
  5. 00:19:178 - i think you should put a circle here and take off 1 repeat from the slider, because i noticed you emphasized different sounds with NC's and that part the piano is gone and the string instrument plays a low note. http://puu.sh/dFYoU/c8196a9ff1.jpg
  6. 00:21:178 - ^
  7. 00:22:178 (1,2) - i feel that 1/2 sliders would work really nicely here because there are faint-er sounds on the red ticks (00:22:428 - , 00:22:928 - ) that can be emphasized by slider tails fix, sounds better now
  8. 00:23:553 (2,3) - theres no sound here, so these notes aren't needed so i'm not sure what you intended here there is the sound of violoncelle
  9. 00:24:553 (2,3) - 00:25:553 (2,3) - ^ theres a lot more of these overmapped 1/4's so look out for them, i won't be mentioning anymore i follow the violoncelle here to have pace
  10. 00:30:928 (2,3,4) - just wanted to mention that the spacing here is different from 00:29:428 (3,4,5) - (if you intend to keep these overmapped 1/4's) even though they are rhythmically the same fix
  11. 00:42:178 (5,1) - swap NC's? since your having NC's based on the music instead of a pattern, just try this out fix
  12. 00:46:178 (1) - doesnt need a finish imo, its not in the music, if you wanted to emphsize kiai you can just raise the volume like i mentioned before
  13. 01:02:178 (5,1) - same as 00:42:178 (5,1) fix
  14. uh all the way to 01:30:178 - all my suggestions apply to any note with the same concept, because most of the second half of the map is the same , i don't think i need to repeat myself lol
  15. 01:33:178 - add a spinner here? i mean you have no spinners in the entire map and a spinner would really help with having more variety in scores, same applies to all diffs
    very unique and interesting diff lol thanks ^^
Hard

  1. 00:02:426 (2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - same as 'minuet'
  2. 00:14:178 (1,2,3,4) - This overlap does not look so good, try to avoid it fix
  3. 00:18:178 (1,1) - same as 'minuet'?
  4. 00:25:428 (5,6) - i suggest you change these into a 1/2 slider because it plays on the violin sound, and on every other violin sound you had a slider fix
  5. 00:28:428 (2) - uhh a normal 1/2 slider works, theres no sound on the 1/4 tick so yeah .-. fix
  6. 00:29:428 (5,6) - same as 00:25:428 (5,6) fix
  7. 00:30:928 (2,3,4) - overlaps 00:29:928 (7) - could you move this down a bit? fix
  8. 00:46:178 (5) - same as 'minuet' and applies to 00:50:178 (1) - too
  9. 01:02:178 (1) - how come you start using so many more sliders from here 01:02:178 (1) - lol, i mean it would be cool if it were consistent with the other half of the song which was mostly circles but whatever fix
  10. 01:14:178 (1,1) - same as 'minuet'
  11. 01:32:928 (1,2,3) - spacing goes beyond x2.0, i would suggest you lower these to x2.0 fix
Normal

  1. volume is different than other diffs, while hard and minuet only have 18% (such variety in volume) normal has some parts at 30% etc fix
  2. *uses lots of 1/2 rhythm* kiai time *mostly 1/1 rhythm* ok. Just think about that for a bit lol, try to keep a more consistent diff pleaseeee
  3. 00:02:426 (2,3,4,5) - tiny inconsistent spacing fix
  4. 00:07:176 (2,3,4) - this part's rhythm is inconsistent with 00:02:426 (2,3,4,5) because its pretty much the same sound but before you use longer sliders but now you switch to 1/2 sliders which may be confusing for some people, i suggest adding more 1/2 rhythm to 00:02:426 (2,3,4,5) to be consistent with the rest of the song fix
  5. 00:12:178 (1,2,3,4) - want to line these up neatly? http://puu.sh/dFZRy/7697ea16f0.jpg fix
  6. 00:30:928 (2) - 01:26:928 (5) - not sure if using 1/4's in normal's is too much, this is a bit questionable so i would ask a QAT / BAT about this ;/
  7. 00:46:178 (1) - 00:50:178 (1) - yeahhh... same as other diffs
  8. 01:30:178 (1) - only diff with a spinner lol lol

    re-hitsound in Normal, now added piano
good luck ~ Thanks <3 helps a lot
Topic Starter
Tarrasky
After a great time to reflect, I decided to delete the difficulties Taiko
I love so much Taiko maps BUT this song is just violoncelle and piano, I see no real sense in having difficulties taiko
Thanks so much ghm12, jadson128 and all people with help me in taiko diff


Desculpe muitissimo por tomar o tempo de vocês ;/
Kuron-kun
rip
AxE Galaxy
Hard:
-I suggest rotating 00:35:178 (5) 90 degrees clockwise and place it next to the previous circle. Unfortunaly it will overlap with the next slider but it's just an idea

Imo this beatmap is ready to be ranked. Ask a BAT maby?
Topic Starter
Tarrasky

AxE Galaxy wrote:

Hard:
-I suggest rotating 00:35:178 (5) 90 degrees clockwise and place it next to the previous circle. Unfortunaly it will overlap with the next slider but it's just an idea humm sounds nice, i'll go make somethink like this

Imo this beatmap is ready to be ranked. Ask a BAT maby? Im asking everytime ;/
thanks for mod :) :)
Alarido
IRC MOD (:

10:47 Tarrasky: acho q vou ter q remapear de novo ;/
10:47 Alarido: acho que só algumas partes
10:52 Alarido: a diff [Minuet] seria bom dar uma repaginada nas partes: de 00:14:053 até 00:31:178 ........ e de 00:42:178 até 00:53:928 ..........
10:52 Alarido: a diff [Minuet] seria bom dar uma repaginada nas partes: de 00:14:053 - até 00:31:178 - ........ e de 00:42:178 - até 00:53:928 - ..........
10:53 Tarrasky: talvez
10:53 Tarrasky: adicionando mais slides?
10:56 Alarido: possivelmente sim
10:58 Tarrasky: da uma olhada
10:58 Tarrasky: se as outras diffs tão boas
10:58 Alarido: a diff [hard] - repaginada na parte de 00:42:178 - até 00:53:928 - (só rearrumar as notas de outras formas)
10:59 Tarrasky: humm
10:59 Tarrasky: n sei, isso ficou bacana no gameplay
11:00 Alarido: na parte 01:00:178 (1,2,3,4,5,6,7,8) - põe 01:01:428 (6) - em x:388 y:152, faz um stack do 01:01:678 (7) - em cima do 01:00:928 (4) - e põe 01:01:928 (8) - em x:272 y:296, arrumando as notas que vêm depois de acordo. Resultado: http://puu.sh/dMrYZ/ee43dd37e5.jpg
11:01 Alarido: em 01:10:178 (9,1) - a nota ficou perto demais da cabeça do slider
11:01 Alarido: podia afastar um pouquinho
11:02 Tarrasky: vdd
11:05 Alarido: em [Normal] só uma coisinha
11:06 Alarido: slider 00:42:178 (1) - se vc a vir, vai notar que ele tem três nós: um à esquerda, outro à direita, outro embaixo
11:07 Alarido: vc também vê a tela dividida em quadradinhos pequenos (chama-se grid)
11:07 Tarrasky: s
11:07 Alarido: move o nó da esquerda 1 grid p/ esquerda
11:08 Alarido: move o nó da direita 1 grid p/ direita
11:08 Alarido: por fim, move o nó de baixo 1 grid pra cima
11:08 Alarido: Resultado: http://puu.sh/dMsot/2e0f838567.jpg
11:09 Tarrasky: pronto
11:09 Tarrasky: acho q t a certinho
11:09 Alarido: muito bem
11:10 Alarido: postando no tópico (isto é o que chamamos de IRC mod) em 3, 2, 1...

Click to see clickable version
10:47 Tarrasky: acho q vou ter q remapear de novo ;/
10:47 Alarido: acho que só algumas partes
10:52 Alarido: a diff [Minuet] seria bom dar uma repaginada nas partes: de 00:14:053 até 00:31:178 ........ e de 00:42:178 até 00:53:928 ..........
10:52 Alarido: a diff [Minuet] seria bom dar uma repaginada nas partes: de 00:14:053 - até 00:31:178 - ........ e de 00:42:178 - até 00:53:928 - ..........
10:53 Tarrasky: talvez
10:53 Tarrasky: adicionando mais slides?
10:56 Alarido: possivelmente sim
10:58 Tarrasky: da uma olhada
10:58 Tarrasky: se as outras diffs tão boas
10:58 Alarido: a diff [hard] - repaginada na parte de 00:42:178 - até 00:53:928 - (só rearrumar as notas de outras formas)
10:59 Tarrasky: humm
10:59 Tarrasky: n sei, isso ficou bacana no gameplay
11:00 Alarido: na parte 01:00:178 (1,2,3,4,5,6,7,8) - põe 01:01:428 (6) - em x:388 y:152, faz um stack do 01:01:678 (7) - em cima do 01:00:928 (4) - e põe 01:01:928 (8) - em x:272 y:296, arrumando as notas que vêm depois de acordo. Resultado: http://puu.sh/dMrYZ/ee43dd37e5.jpg
11:01 Alarido: em 01:10:178 (9,1) - a nota ficou perto demais da cabeça do slider
11:01 Alarido: podia afastar um pouquinho
11:02 Tarrasky: vdd
11:05 Alarido: em [Normal] só uma coisinha
11:06 Alarido: slider 00:42:178 (1) - se vc a vir, vai notar que ele tem três nós: um à esquerda, outro à direita, outro embaixo
11:07 Alarido: vc também vê a tela dividida em quadradinhos pequenos (chama-se grid)
11:07 Tarrasky: s
11:07 Alarido: move o nó da esquerda 1 grid p/ esquerda
11:08 Alarido: move o nó da direita 1 grid p/ direita
11:08 Alarido: por fim, move o nó de baixo 1 grid pra cima
11:08 Alarido: Resultado: http://puu.sh/dMsot/2e0f838567.jpg
11:09 Tarrasky: pronto
11:09 Tarrasky: acho q t a certinho
11:09 Alarido: muito bem
11:10 Alarido: postando no tópico (isto é o que chamamos de IRC mod) em 3, 2, 1...


Att.
Ulysses
Hello,there are only a few problems.


[Hard]




This SL is unrankable , please use 0.5 SL as you did on [Minuet]

same applys on [Normal]

please call me back.
Topic Starter
Tarrasky

nold_1702 wrote:

Hello,there are only a few problems.


[Hard]




This SL is unrankable , please use 0.5 SL as you did on [Minuet]

same applys on [Normal]

please call me back.
fix, in all diffs change to 5 stack leniency
Ulysses
Weeeellll done with this set of hitsound <3
Alarido
\o/ eeeeeeeeeeeee \o/

Seu primeiro map Tarrasky (:

Só falta 1 Bat (:

^_^
Topic Starter
Tarrasky

Alarido wrote:

\o/ eeeeeeeeeeeee \o/

Seu primeiro map Tarrasky (:

Só falta 1 Bat (:

^_^
Obrigado pelo incentivo Alarido ^^ :) :) :)
Vone
Damn man, congratulations for getting a bubble! Go for a ranking! Good luck! :)
Sieg
well, this is definitely impressive work but hitsounds are barely noticeable imo :?
good luck with rank tho
Buttercup
Aeee
gogo rank
Kuron-kun
Ranked (ノ◕ヮ◕)ノ*:・゚✧ -------------------------------------------------------------------------------------------------------------------------
Cherry Blossom
Popped because of Unused files.


Ranking Criteria wrote:

There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
- soft-hitnormal64.wav
- soft-sliderslide64.wav
- soft-sliderslide56.wav
- soft-hitnormal56.wav
- soft-hitnormal48.wav
- soft-sliderslide48.wav
- soft-sliderslide71.wav
- soft-hitnormal71.wav
- soft-hitnormal55.wav
- soft-sliderslide55.wav
- soft-hitnormal47.wav
- soft-sliderslide47.wav
- soft-sliderslide39.wav
- soft-hitnormal39.wav
- soft-sliderslide62.wav
- soft-hitnormal62.wav
- soft-hitnormal79.wav
- soft-sliderslide79.wav
- soft-sliderslide46.wav
- soft-hitnormal38.wav
- soft-sliderslide38.wav
- soft-hitnormal45.wav
- soft-sliderslide45.wav
- soft-hitnormal52.wav
- soft-sliderslide52.wav
- soft-hitnormal44.wav
- soft-sliderslide44.wav
- soft-sliderslide76.wav
- soft-hitnormal76.wav
- soft-hitnormal68.wav
- soft-hitnormal43.wav
- soft-sliderslide68.wav
- soft-sliderslide43.wav
- soft-hitnormal50.wav
- soft-sliderslide50.wav
- soft-sliderslide67.wav
- soft-sliderslide42.wav
- soft-hitnormal67.wav
- soft-hitnormal59.wav
- soft-sliderslide59.wav
- soft-sliderslide82.wav
- soft-sliderslide74.wav
- soft-hitnormal74.wav
- soft-sliderslide41.wav
- soft-hitnormal41.wav
- soft-sliderslide81.wav
- soft-sliderslide40.wav


Please delete them, and call me back for a check.
MouseEasy
vai tarrasky taca le pau
Kuron-kun
me da um kudosu
Topic Starter
Tarrasky

Cherry Blossom wrote:

Popped because of Unused files. :(

- soft-hitnormal64.wav done
- soft-sliderslide64.wav done
- soft-sliderslide56.wav done
- soft-hitnormal56.wav done
- soft-hitnormal48.wav done
- soft-sliderslide48.wavdone
- soft-sliderslide71.wav done
- soft-hitnormal71.wav done
- soft-hitnormal55.wav done
- soft-sliderslide55.wav done
- soft-hitnormal47.wav done
- soft-sliderslide47.wav done
- soft-sliderslide39.wav done
- soft-hitnormal39.wav done
- soft-sliderslide62.wav done
- soft-hitnormal62.wav done
- soft-hitnormal79.wav done
- soft-sliderslide79.wav done
- soft-sliderslide46.wav done
- soft-hitnormal38.wav done
- soft-sliderslide38.wav done
- soft-hitnormal45.wav done
- soft-sliderslide45.wav done
- soft-hitnormal52.wav done
- soft-sliderslide52.wav done
- soft-hitnormal44.wav done
- soft-sliderslide44.wav done
- soft-sliderslide76.wav done
- soft-hitnormal76.wav done
- soft-hitnormal68.wav done
- soft-hitnormal43.wav done
- soft-sliderslide68.wav done
- soft-sliderslide43.wav done
- soft-hitnormal50.wav done
- soft-sliderslide50.wav done
- soft-sliderslide67.wav done
- soft-sliderslide42.wav done
- soft-hitnormal67.wav done
- soft-hitnormal59.wav done
- soft-sliderslide59.wav done
- soft-sliderslide82.wav done
- soft-sliderslide74.wav done
- soft-hitnormal74.wav done
- soft-sliderslide41.wav done
- soft-hitnormal41.wav done
- soft-sliderslide81.wav done
- soft-sliderslide40.wav done


Please delete them, and call me back for a check.
all fix, thank you, I really forgot to delete the hitsounds who are not using ^^"
Cherry Blossom
you went offline, so i'll post the log and continue.

00:57 *Tarrasky is editing [http://osu.ppy.sh/b/476048 Hasegawa Tomoki - Zetsubou no Minuet [Minuet]]
00:57 Tarrasky: fix ^^
00:58 Tarrasky: thanks <3
00:58 Cherry Blossom: ok lemme recheck it now, i have time
00:58 Tarrasky: ^^
00:58 Tarrasky: its 22:00 in here \o
00:58 Tarrasky: happy new year \o
00:59 Cherry Blossom: first
00:59 Cherry Blossom: it's nice to use 1 hitsound per object
00:59 Cherry Blossom: but, make it enough audible
00:59 Cherry Blossom: consider that under 25% is considered as inaudible
00:59 Cherry Blossom: increase volume.
00:59 Tarrasky: oh D;
00:59 Tarrasky: i can fix
00:59 Cherry Blossom: of hitsounds.
00:59 Tarrasky: ok, 25% in normal map and kiai 35% sounds nice?
01:00 Cherry Blossom: i recommend 35% normal, 45% kiai
01:00 Cherry Blossom: 35% sounds nice
01:02 Cherry Blossom: and, please
01:02 Cherry Blossom: don't use pure white combo color
01:02 Tarrasky: oh, agree
01:02 Cherry Blossom: use something like gray
01:03 Cherry Blossom: well let me check diffs now
01:03 Cherry Blossom: Normal :
01:03 Cherry Blossom: 00:28:178 (4) - NC
01:04 Tarrasky: k, let me look
01:04 Cherry Blossom: please, keep a consistent distance here, don't use different DS for Normal
01:05 Cherry Blossom: NC here too 01:26:178 (4) -
01:05 Tarrasky: k
01:06 Cherry Blossom: Hard :
01:08 Cherry Blossom: 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here
01:08 Cherry Blossom: it should be better if you keep a consistent DS here


Hard



  • The diff gap between Normal and Hard is too large imo
  1. 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here
  2. 00:42:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - the distance between the lastest objects is reallly large, and that's why the star rating is high, and that's why the gap between Normal and Hard is large, try to arrange this pattern to make it easier and fix the diff spread issue between this diff and Normal.
  3. 01:32:928 (1,2,3) - i don't think it is a really good idea to make these circles distanced like this, make them overlapped. Because 1/4 120 BPM = 1/2 240 BPM (and if you want a reference with this BPM i can take FREEDMAN, Distorted Lovesong or Kokou no sousei...) and it is not REALLY handleable by hard players.

Minuet

  1. 00:29:428 (8) - Remove NC to keep consistency.

Call me back.
those
Cute keysounding.
[Minuet]
  1. 00:09:176 (1) - soft-hitnormal53.wav sounds abruptly cut off. If you're not using this sound anywhere else, consider making this tone longer and have it fade out. Otherwise, create a new copy of this sound with a longer tone.
  2. 00:23:428 (1,2,3) - You're better off using a 2/4 or 3/4 long slider with decreased slider velocity to more accurately map this part, instead of adding circles where the music doesn't suggest to. This goes for all triples.
Topic Starter
Tarrasky

Cherry Blossom wrote:

you went offline, so i'll post the log and continue.

00:57 *Tarrasky is editing [http://osu.ppy.sh/b/476048 Hasegawa Tomoki - Zetsubou no Minuet [Minuet]]
00:57 Tarrasky: fix ^^
00:58 Tarrasky: thanks <3
00:58 Cherry Blossom: ok lemme recheck it now, i have time
00:58 Tarrasky: ^^
00:58 Tarrasky: its 22:00 in here \o
00:58 Tarrasky: happy new year \o
00:59 Cherry Blossom: first
00:59 Cherry Blossom: it's nice to use 1 hitsound per object
00:59 Cherry Blossom: but, make it enough audible
00:59 Cherry Blossom: consider than under 25% is considered as inaudible
00:59 Cherry Blossom: increase volume.
00:59 Tarrasky: oh D;
00:59 Tarrasky: i can fix
00:59 Cherry Blossom: of hitsounds.
00:59 Tarrasky: ok, 25% in normal map and kiai 35% sounds nice?
01:00 Cherry Blossom: i recommend 35% normal, 45% kiai
01:00 Cherry Blossom: 35% sounds nice
01:02 Cherry Blossom: and, please
01:02 Cherry Blossom: don't use pure white combo color
01:02 Tarrasky: oh, agree
01:02 Cherry Blossom: use something like gray
01:03 Cherry Blossom: well let me check diffs now
01:03 Cherry Blossom: Normal :
01:03 Cherry Blossom: 00:28:178 (4) - NC
01:04 Tarrasky: k, let me look
01:04 Cherry Blossom: please, keep a consistent distance here, don't use different DS for Normal
01:05 Cherry Blossom: NC here too 01:26:178 (4) -
01:05 Tarrasky: k
01:06 Cherry Blossom: Hard :
01:08 Cherry Blossom: 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here
01:08 Cherry Blossom: it should be better if you keep a consistent DS here


Hard



  • The diff gap between Normal and Hard is too large imo
  1. 00:39:928 (8,1) - this is quite overkill for a Hard player because there is a DS change here i'm not sure about ;/
  2. 00:42:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - the distance between the lastest objects is reallly large, and that's why the star rating is high, and that's why the gap between Normal and Hard is large, try to arrange this pattern to make it easier and fix the diff spread issue between this diff and Normal.
  3. 01:32:928 (1,2,3) - i don't think it is a really good idea to make these circles distanced like this, make them overlapped. Because 1/4 120 BPM = 1/2 240 BPM (and if you want a reference with this BPM i can take FREEDMAN, Distorted Lovesong or Kokou no sousei...) and it is not REALLY handleable by hard players.

Minuet

  1. 00:29:428 (8) - Remove NC to keep consistency.

Call me back.

all fix, and readded soft-hitnormal82.wav cause this hitsound is using :) :) :)
Topic Starter
Tarrasky

those wrote:

Cute keysounding.
[Minuet]
  1. 00:09:176 (1) - soft-hitnormal53.wav sounds abruptly cut off. If you're not using this sound anywhere else, consider making this tone longer and have it fade out. Otherwise, create a new copy of this sound with a longer tone. fix
  2. 00:23:428 (1,2,3) - You're better off using a 2/4 or 3/4 long slider with decreased slider velocity to more accurately map this part, instead of adding circles where the music doesn't suggest to. This goes for all triples. i think sounds nice this triple cause the violoncelle pulls a faster rate

thanks for mod ^^
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