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Akiko Hashimoto, Katsuhiro Hatano - Lumberjack Forest

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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on domingo, 11 de enero de 2015 at 3:48:36

Artist: Akiko Hashimoto, Katsuhiro Hatano
Title: Lumberjack Forest
Source: Ardy Lightfoot
Tags: ASCII Super Nintendo Entertainment System Titus Software SNES moodyrpg アルディ ライトフット Hyper Sound Gig
BPM: 125
Filesize: 2109kb
Play Time: 01:02
Difficulties Available:
  1. Hard (2,69 stars, 145 notes)
  2. Insane (4,01 stars, 237 notes)
  3. Moody's Normal (1,52 stars, 88 notes)
Download: Akiko Hashimoto, Katsuhiro Hatano - Lumberjack Forest
Information: Scores/Beatmap Listing
---------------
TRANS RIGHTS
Thanks MoodyRPG for the Normal! <3

Thanks for the mods!: Pereira , VeronicaTheFox , jtd1 , RandomEffect , Cezira , -Tochi ,miyagi , pkhg , CelsiusLK and LixRei!

Thanks to pishifat for the Timing Help!
Thanks to Pereira for the IRC mod and Bubble! self/popped to upgrade the spread in normal Diff.
Thanks to DakeDekaane for mod and Qualifi!

REDOWNLOAD! (12/18/2014) NEW METADATA!
Pereira006
hi cutie, long time no see, happy to see you are back :d
from modreqs

[Insane]

hitsound:


  1. 00:00:900 (1) - (suggestion) if you listen melody, is really high, if you put finish , they complety fit IMO
  2. 00:02:820 (1) - ^
  3. 00:04:740 (1) - ^
  4. 00:06:660 (1) - ^
  5. 00:08:580 (1) - ^
there more, but is my suggestion if you do that don't forget other diff's for consisterncy.

gameplay:

  1. 00:07:620 (4) - this slider, the shape body is different from 00:08:100 (7), could same shape body ? like you did pattern before, 00:38:340 (4,5,6,7)
  2. 00:22:020 (1,1) - I do like to see if you increassing 1.30x, I don't have problem this, but could better to read and catch there http://puu.sh/dh8q6/7ec9bb7626.jpg
  3. 00:29:700 (5,1) - if you listen the melody, that melody change in (5), could put nc there and remove in (1)
  4. 00:52:740 (1,1) - same in 00:22:020 (1,1)
  5. 01:02:340 (3) - could NC, the rhythm is same from 00:31:620 (1)
[Hard]

Song setup:

  1. CS should be 3.5 really better IMO
hitsound:

00:14:340 (1) - could add whistle and finish like you did in insane for keep consistency, also would listen good too because fit this music
00:22:020 (1) - ^ same
00:45:060 (1) - ^ same
00:52:740 (1) - ^ same

Gameplay:

00:30:900 (X) - the rhythm still continue prefer add slider 1/2 like this http://puu.sh/dh9Il/69c79d0b40.jpg
00:43:620 (3,4,5) - try blanket, like this http://puu.sh/dh9XB/129b3ae742.jpg
01:01:620 at 01:02:340 (x) - try add rhythm something, also the end could consistency other diff's

[Moody's Normal]

Hi moody

song setup:

  1. the difficulty look is same in hard, not sure is fine, maybe -1 all ? is normal
hitsound:

  1. 00:20:100 (1) - missing add whistle in end
  2. 00:27:780 (1) - ^ same
  3. 00:51:300 (1) - ^
  4. 00:58:500 (1) - ^
  • Gameplay:
  1. 00:09:780 (2) - do CTRL+h and Ctrl+G and move place to x:264 y:184, this could be really good flow with 00:08:580 (1) and 00:10:500 (3)
very well
[]
very consistency and the play is good.
Any question ask me if you don't understand so i can explain better
I wish good luck, dax-kun
Topic Starter
DaxMasterix

Pereira006 wrote:

hi cutie, long time no see, happy to see you are back :d Hi!!! I was worried if you remember me or not ;_;)/
from modreqs yee :D

[Insane]

hitsound:


  1. 00:00:900 (1) - (suggestion) if you listen melody, is really high, if you put finish , they complety fit IMO
  2. 00:02:820 (1) - ^
  3. 00:04:740 (1) - ^
  4. 00:06:660 (1) - ^
  5. 00:08:580 (1) - ^
    Not for me, Is abuse about the detail on the bits. I added some finish to the end of the Kiai.
there more, but is my suggestion if you do that don't forget other diff's for consisterncy.

gameplay:

  1. 00:07:620 (4) - this slider, the shape body is different from 00:08:100 (7), could same shape body ? like you did pattern before, 00:38:340 (4,5,6,7) Fixed.
  2. 00:22:020 (1,1) - I do like to see if you increassing 1.30x, I don't have problem this, but could better to read and catch there http://puu.sh/dh8q6/7ec9bb7626.jpg Moved. (To other space but moved .w.)
  3. 00:29:700 (5,1) - if you listen the melody, that melody change in (5), could put nc there and remove in (1) Fixed.
  4. 00:52:740 (1,1) - same in 00:22:020 (1,1) Fixed.
  5. 01:02:340 (3) - could NC, the rhythm is same from 00:31:620 (1) Xifed. .w.
[Hard]

Song setup:

  1. CS should be 3.5 really better IMO If you says that.. I need to see the CHANGED.
hitsound:

00:14:340 (1) - could add whistle and finish like you did in insane for keep consistency, also would listen good too because fit this music
00:22:020 (1) - ^ same
00:45:060 (1) - ^ same
00:52:740 (1) - ^ same
All added .w.
Gameplay:

00:30:900 (X) - the rhythm still continue prefer add slider 1/2 like this http://puu.sh/dh9Il/69c79d0b40.jpg Added.
00:43:620 (3,4,5) - try blanket, like this http://puu.sh/dh9XB/129b3ae742.jpg Changed.
01:01:620 at 01:02:340 (x) - try add rhythm something, also the end could consistency other diff's Yep :o Fixed/Added.

very well
[]
very consistency and the play is good.
Any question ask me if you don't understand so i can explain better
I wish good luck, dax-kun sakjdbsaidbsapdis abfjewfhneif bse
SO FnCKING LOON TIME :'c I'm really worry about my oldfriends here, Sorry if I make something bad u.u But really, thanks for give me the comeback and mod my map :) <3
Hope You're fine! Really thanks so much nwn)/ <3
pereirabakka
-Waiting Moody post-
MoodyRPG

Pereira006 wrote:

hi cutie, long time no see, happy to see you are back :d
from modreqs

[Insane]

hitsound:


  1. 00:00:900 (1) - (suggestion) if you listen melody, is really high, if you put finish , they complety fit IMO
  2. 00:02:820 (1) - ^
  3. 00:04:740 (1) - ^
  4. 00:06:660 (1) - ^
  5. 00:08:580 (1) - ^
there more, but is my suggestion if you do that don't forget other diff's for consisterncy.

gameplay:

  1. 00:07:620 (4) - this slider, the shape body is different from 00:08:100 (7), could same shape body ? like you did pattern before, 00:38:340 (4,5,6,7)
  2. 00:22:020 (1,1) - I do like to see if you increassing 1.30x, I don't have problem this, but could better to read and catch there http://puu.sh/dh8q6/7ec9bb7626.jpg
  3. 00:29:700 (5,1) - if you listen the melody, that melody change in (5), could put nc there and remove in (1)
  4. 00:52:740 (1,1) - same in 00:22:020 (1,1)
  5. 01:02:340 (3) - could NC, the rhythm is same from 00:31:620 (1)
[Hard]

Song setup:

  1. CS should be 3.5 really better IMO
hitsound:

00:14:340 (1) - could add whistle and finish like you did in insane for keep consistency, also would listen good too because fit this music
00:22:020 (1) - ^ same
00:45:060 (1) - ^ same
00:52:740 (1) - ^ same

Gameplay:

00:30:900 (X) - the rhythm still continue prefer add slider 1/2 like this http://puu.sh/dh9Il/69c79d0b40.jpg
00:43:620 (3,4,5) - try blanket, like this http://puu.sh/dh9XB/129b3ae742.jpg
01:01:620 at 01:02:340 (x) - try add rhythm something, also the end could consistency other diff's

[Moody's Normal]

Hi moody

song setup:

  1. the difficulty look is same in hard, not sure is fine, maybe -1 all ? is normal
hitsound:

  1. 00:20:100 (1) - missing add whistle in end
  2. 00:27:780 (1) - ^ same I'd keep for now because If you can hear the melody, the whistles sounds loud
  3. 00:51:300 (1) - ^ ^
  4. 00:58:500 (1) - ^ ^


  • Gameplay:
  1. 00:09:780 (2) - do CTRL+h and Ctrl+G and move place to x:264 y:184, this could be really good flow with 00:08:580 (1) and 00:10:500 (3)
very well
[]
very consistency and the play is good.
Any question ask me if you don't understand so i can explain better
I wish good luck, dax-kun
Other stuff is fixed, thanks Pereira :)
[ Eon Fox ]
Normal:

00:39:764 (3) - Not straight.

General:

This isn't a song that really needs kiai time. It's just distracting in this song. Also, on each difficulty, you consistently ignored the flute notes in the beginning.
MoodyRPG

VeronicaTheFox wrote:

Normal:

00:39:764 (3) - Not straight.

General:

This isn't a song that really needs kiai time. It's just distracting in this song. Also, on each difficulty, you consistently ignored the flute notes in the beginning.
Sorry, no change for now, thanks for mod :)
Topic Starter
DaxMasterix
Sorry, no changes! :? :|
Removed the kiais.
jtd1
Hello, saw this on #modreqs and thought I'd give it a mod. If you think the mod's bad, I'm sorry in advance :(

General

I think the artist should be "Akiko Hashimoto and Katsuhiro Hatano" (sp?!). Just looks nicer that way imo.

VeronicaTheFox wrote:

This isn't a song that really needs kiai time.
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to.

Moody's Normal

I'm not sure about the use of stacking in this difficulty. You've done them very well, but I'm not sure whether scrubs newbies will be able to cope with the stacks. Consider changing them into sliders or moving them so they don't stack.

A notable example is 00:15:294 (4,1,2) - Because the green colour blends with the BG very well, I don't think Newbies will see this very easily.

00:04:738 (1) - I don't think a slider fits here, without creating any extended sliders / things that aren't really for Normals. Change into a circle?
00:12:415 (1) - I think this slider, although it fits well, is quite short and difficult to see, especially for newbies. Consider changing the SV for this slider, or changing to a 1/2 slider?
00:35:446 (1) - Same as 00:04:738 (1)
00:43:123 (1) - Same as 00:12:415 (1)

Hard

Pretty nice to me, except the hitsound volume. Why not try 30% on the non-Kiai time parts of the song, and 40% on the Kiai time.

Insane

Same comment as Hard regarding hitsounds.

00:05:098 (4) - I don't think you need this note - but this is quite tricky to judge imo...
00:09:296 (1,2,3,4) - I don't really like the overlap here - move (4) away from (1) ?
00:11:215 (1,2,3,4) - ^
00:12:775 (4) - I don't think you need this note - to me it doesn't follow the main instruments very well. Remove it?
00:32:327 (1,2,3,4) - Same as 00:09:296
00:34:246 (1,2,3,4) - ^
00:43:482 (4) - Same as 00:12:775
00:52:719 (1,1) - Consider turning this into a spinner, like you have done in Hard?

Well this is a very nice map. Good luck with it, hopefully it'll get ranked :D
Topic Starter
DaxMasterix

jtd1 wrote:

Hello, saw this on #modreqs and thought I'd give it a mod. If you think the mod's bad, I'm sorry in advance :( All mods are welcome n.n

General

I think the artist should be "Akiko Hashimoto and Katsuhiro Hatano" (sp?!). Just looks nicer that way imo. Sorry but no, The metadata is with the '' , '' (will investigate to put a & ) :c, Talking about it, I need the name of Akiko Kashimoto in Japanese.. u.u

VeronicaTheFox wrote:

This isn't a song that really needs kiai time.
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to. Yeah, I no see that before o.o my bad , Changed from the mod of Veronica, Also, thanks n.n

Hard

Pretty nice to me, except the hitsound volume. Why not try 30% on the non-Kiai time parts of the song, and 40% on the Kiai time. Sure, Changed.

Insane

Same comment as Hard regarding hitsounds. Changed.

00:05:098 (4) - I don't think you need this note - but this is quite tricky to judge imo... I better will keep it, just for the wave
00:09:296 (1,2,3,4) - I don't really like the overlap here - move (4) away from (1) ? Now the map is more hard :0 Moved.
00:11:215 (1,2,3,4) - ^ Moved.
00:12:775 (4) - I don't think you need this note - to me it doesn't follow the main instruments very well. Remove it? Same as the first one
00:32:327 (1,2,3,4) - Same as 00:09:296 Moved.
00:34:246 (1,2,3,4) - ^ Moved.
00:43:482 (4) - Same as 00:12:775 Same
00:52:719 (1,1) - Consider turning this into a spinner, like you have done in Hard? For consistency of the last one and this isn't hard Will keep that slider. n.n

Well this is a very nice map. Good luck with it, hopefully it'll get ranked :D Thanks you so much! <3
Waiting for moody n.n)/ Thanks so much magikarp!
MoodyRPG

jtd1 wrote:

Hello, saw this on #modreqs and thought I'd give it a mod. If you think the mod's bad, I'm sorry in advance :(

General

I think the artist should be "Akiko Hashimoto and Katsuhiro Hatano" (sp?!). Just looks nicer that way imo.

VeronicaTheFox wrote:

This isn't a song that really needs kiai time.
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to.

Moody's Normal

I'm not sure about the use of stacking in this difficulty. You've done them very well, but I'm not sure whether scrubs newbies will be able to cope with the stacks. Consider changing them into sliders or moving them so they don't stack.

A notable example is 00:15:294 (4,1,2) - Because the green colour blends with the BG very well, I don't think Newbies will see this very easily.Fixed with a slider

00:04:738 (1) - I don't think a slider fits here, without creating any extended sliders / things that aren't really for Normals. Change into a circle? Nah it's ok, if you follow the melody this needs a slider
00:12:415 (1) - I think this slider, although it fits well, is quite short and difficult to see, especially for newbies. Consider changing the SV for this slider, or changing to a 1/2 slider? It's not that hard if you see the distance between the notes is not difficult for newbies players
00:35:446 (1) - Same as 00:04:738 (1) ^
00:43:123 (1) - Same as 00:12:415 (1) ^

Hard

Pretty nice to me, except the hitsound volume. Why not try 30% on the non-Kiai time parts of the song, and 40% on the Kiai time.

Insane

Same comment as Hard regarding hitsounds.

00:05:098 (4) - I don't think you need this note - but this is quite tricky to judge imo...
00:09:296 (1,2,3,4) - I don't really like the overlap here - move (4) away from (1) ?
00:11:215 (1,2,3,4) - ^
00:12:775 (4) - I don't think you need this note - to me it doesn't follow the main instruments very well. Remove it?
00:32:327 (1,2,3,4) - Same as 00:09:296
00:34:246 (1,2,3,4) - ^
00:43:482 (4) - Same as 00:12:775
00:52:719 (1,1) - Consider turning this into a spinner, like you have done in Hard?

Well this is a very nice map. Good luck with it, hopefully it'll get ranked :D
RandF
From my queue~

[General]
  1. Airtist: 橋本明子、羽田野勝寛
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi
  2. source: "ARDY LIGHT FOOT" or "アルディ ライトフット"
    :arrow: http://puu.sh/dyoDU/8e9302f7ea.jpg
  3. tags suggetion:
    Hyper Sound Gig
[Hard]
  1. there are many same patterns for example 00:16:253 (1,2,3,4,5,6) - and 00:23:930 (1,2,3,4,5,6) -
    About shortmap, that's so boring, imo
  2. 00:28:968 (5,7) - avoid stacking on reversearrow
  3. 00:59:676 (5,7) - ^
[Insane]
  1. too many same patterns are boring, too
  2. 01:00:636 (2,3,4,5) - too big jump. I suggest to decrease DS
[Moody's Normal]
  1. CS: 3 :arrow: I suggest to decrease CS than hard
  2. 00:04:738 (1) - 3/4 slider is hard to find rhythm. I recommned to change to 1/1 slider
  3. 00:35:446 (1) - ^
  4. 00:14:334 (3) - 1/1 slider is better
  5. 00:15:294 (4,1) - for eiasiest-diff, this stack is difficult, imo
  6. 00:46:001 (4,1,2) - ^
  7. 00:28:728 (2,3) - suggetion
  8. 00:59:436 (2,3) - ^
  9. 00:39:284 (1,2,3) - strange rhythm...
~Good Luck~
Topic Starter
DaxMasterix

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: 橋本明子、羽田野勝寛 Changed to ''羽田野勝寛, 橋本明子''
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi Katsuhiro*
  2. source: "ARDY LIGHT FOOT" or "アルディ ライトフット" Choosed ARDY LIGHT FOOT and added the other to tags
    :arrow: http://puu.sh/dyoDU/8e9302f7ea.jpg
  3. tags suggetion:
    Hyper Sound Gig added.
[Hard]
  1. there are many same patterns for example 00:16:253 (1,2,3,4,5,6) - and 00:23:930 (1,2,3,4,5,6) -
    About shortmap, that's so boring, imo It's a short map. I really don't care
  2. 00:28:968 (5,7) - avoid stacking on reversearrow is complety redeable
  3. 00:59:676 (5,7) - ^ ^
[Insane]
  1. too many same patterns are boring, too imo no, the consistency in songs like this don't make a map boring. I enjoyed mapping and playing this n.n
  2. 01:00:636 (2,3,4,5) - too big jump. I suggest to decrease DS Decreased.
~Good Luck~
Thanks so much for the mod! and Very thanks to the metadata help :D
MoodyRPG

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: 橋本明子、羽田野勝寛
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi
  2. source: "ARDY LIGHT FOOT" or "アルディ ライトフット"
    :arrow: http://puu.sh/dyoDU/8e9302f7ea.jpg
  3. tags suggetion:
    Hyper Sound Gig
[Hard]
  1. there are many same patterns for example 00:16:253 (1,2,3,4,5,6) - and 00:23:930 (1,2,3,4,5,6) -
    About shortmap, that's so boring, imo
  2. 00:28:968 (5,7) - avoid stacking on reversearrow
  3. 00:59:676 (5,7) - ^
[Insane]
  1. too many same patterns are boring, too
  2. 01:00:636 (2,3,4,5) - too big jump. I suggest to decrease DS
[Moody's Normal]
  1. CS: 3 :arrow: I suggest to decrease CS than hard
  2. 00:04:738 (1) - 3/4 slider is hard to find rhythm. I recommned to change to 1/1 slider fixed
  3. 00:35:446 (1) - ^ fixed
  4. 00:14:334 (3) - 1/1 slider is better I'd keep for now if you can hear the melody needs a mini-slider
  5. 00:15:294 (4,1) - for eiasiest-diff, this stack is difficult, imo fixed
  6. 00:46:001 (4,1,2) - ^ nah, looks good this stack
  7. 00:28:728 (2,3) - suggetion The rhythm sounds good here so no changes
  8. 00:59:436 (2,3) - ^ ^
  9. 00:39:284 (1,2,3) - strange rhythm...Changed
~Good Luck~
RandF

DaxMasterix wrote:

RandomEffect wrote:

[General]
  1. Airtist: 橋本明子、羽田野勝寛 Changed to ''羽田野勝寛, 橋本明子''
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi Katsuhiro*
:arrow:
sorry, I'm worng... "Hatano Katsuhiro" is correct about romanised aritist

just I suggest japanese style "lastname - firstname" about romanised aritist according to latest ranked maps
Topic Starter
DaxMasterix

RandomEffect wrote:

:arrow:
sorry, I'm worng... "Hatano Katsuhiro" is correct about romanised aritist

just I suggest japanese style "lastname - firstname" about romanised aritist according to latest ranked maps
Yeah, Thanks anyways :D Don't worry <3
aaand Here in ''romanised'' is preferable the ''firstname - lastname'' (you know, American way :c)
Retry, thanks so much :)
Cezira
Hey! Here are my suggestions:

[Moody's normal]
00:17:213 (2) - All the time before you put the sliders earlier and now you change the beat. I would put it earlier again, it fits the sound.
00:47:921 (3) - Again.

I would put the spinner at 01:00:876 (1) - and end it at 01:02:315 (I can't post the time of the end of a spinner? -.-)

Nice map!

[Hard]
I would make the spinner at 00:14:334 (1) - longer (untill 00:15:774), so there is no break in the flow ~(^-^)~
00:22:011 (1) - same (untill 00:23:450)

Perhaps two circles / a slider more before 00:54:638 (1) - .

I miss an (Finish-)hitsound at the end of the slider at 00:57:277 (4) - .

That's it. I found nothing more, what I don't like :o Great map!
Topic Starter
DaxMasterix

Cezira wrote:

Hey! Here are my suggestions:

[Hard]
I would make the spinner at 00:14:334 (1) - longer (untill 00:15:774), so there is no break in the flow ~(^-^)~ Extended.
00:22:011 (1) - same (untill 00:23:450) Extended.

Perhaps two circles / a slider more before 00:54:638 (1) - . Nah, overmap

I miss an (Finish-)hitsound at the end of the slider at 00:57:277 (4) - .

That's it. I found nothing more, what I don't like :o Great map! Thanks!
Okay Waiting for Moody's Changes! :) Thanks for mod!
MoodyRPG

Cezira wrote:

Hey! Here are my suggestions:

[Moody's normal]
00:17:213 (2) - All the time before you put the sliders earlier and now you change the beat. I would put it earlier again, it fits the sound. Nice point, fixed
00:47:921 (3) - Again. Fixed

I would put the spinner at 01:00:876 (1) - and end it at 01:02:315 (I can't post the time of the end of a spinner? -.-) nah, is much better like this so no changes

Nice map!

[Hard]
I would make the spinner at 00:14:334 (1) - longer (untill 00:15:774), so there is no break in the flow ~(^-^)~
00:22:011 (1) - same (untill 00:23:450)

Perhaps two circles / a slider more before 00:54:638 (1) - .

I miss an (Finish-)hitsound at the end of the slider at 00:57:277 (4) - .

That's it. I found nothing more, what I don't like :o Great map!
-Tochi

  • ♬ General ♬

  1. 00:16:253 - Kiai time to 00:31:607 -
  2. 00:46:961 - Kiai time to 01:02:315 -

Nice map dude!
Topic Starter
DaxMasterix

-Tochi wrote:


  • ♬ General ♬

  1. 00:16:253 - Kiai time to 00:31:607 -
  2. 00:46:961 - Kiai time to 01:02:315 -

Nice map dude! Thanks !
Thanks! But about the kiais, we think is better don't force a kiai on this song. Thanks anyway!

VeronicaTheFox wrote:

General:

This isn't a song that really needs kiai time. It's just distracting in this song. Also, on each difficulty, you consistently ignored the flute notes in the beginning.

jtd1 wrote:

General
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to.
miyagi
Bueno…. Muy bien….. Aquí tienes mi mod…. Espero que sirva de algo por que el beatmap está muy bien hecho.. Me dejas con muy pocas cosas que poner…

[General]

Yo creo que deberías cambiar el color verde de los círculos a uno más claro o diferente al color general del fondo de pantalla del beatmap. Sé que estoy exagerando en este caso, pero más vale ser un poco precavido, ya que puede fastidiar a un cierto número de persona en este ámbito.

[Moody’s Normal]

En “song setup”, en “circle size” -1… Bueno. Esto sería a mi parecer, no hay ningún inconveniente si lo dejas así.
00:15:054 aquí, en este sitio poner un circulo.

00:14:334 (3) o expandir el tiempo de duración del slider dándole una vuelta más… (o como se diga)

00:36:165 (2) mover el slider dos espacios más tarde o mover este punto de tiempo 00:36:405 que es mismo, y hacer que termine el slider en este punto de tiempo 00:36:885


[Hard]

8-)

[Insane]

00:17:453 (10) (11) dar una separación entre estos dos sliders. (Esto es a mi parecer, no hay inconveniente si no toma en cuenta esto).
00:19:372 (10) (11) ^
00:25:130 (10) (11) ^
00:27:049 (10) (11) ^
00:30:888 (1) (2) ^
00:48:161 (10) (11) ^
00:50:080 (10) (11) ^
00:55:838 (10) (11) ^
00:57:757 (10) (11) ^
01:01:595 (1) (2) ^
Buena suerte con tu beatmap que si se rankea :)
A claro... y si un derrepente quiera ver un tercero aqui dejo esto:
Translated into English
Okay .... Okay ... .. Here is my mod .... I hope you serve something that the beatmap is very well done .. You leave me with a few things to put ...
[General]
I think you should change the green circles to a lighter or different from the overall color of the wallpaper of beatmap. I know I'm exaggerating here, but better to be a bit cautious as it may annoy a number of people in this area.
[Moody's Normal]
In "song setup" in "circle size" -1 ... Good. This would in my opinion, there is no problem if you leave well.
00:15:054 here at this site put a circle.

00:14:334 (3) or expand the duration of the slider giving it a spin ... (or as stated)

00:36:165 (2) move the slider two spaces later or move this point of time 00:36:405 which is the same, and have finished the slider at this point in time 00:36:885

[Hard]
8-)
[Insane]
00:17:453 (10) (11) give a separation between these two sliders. (This is in my opinion, no objection if ignores this).
00:19:372 (10) (11) ^
00:25:130 (10) (11) ^
00:27:049 (10) (11) ^
00:30:888 (1) (2) ^
00:48:161 (10) (11) ^
00:50:080 (10) (11) ^
00:55:838 (10) (11) ^
00:57:757 (10) (11) ^
01:01:595 (1) (2) ^
Topic Starter
DaxMasterix

miyagi wrote:

Bueno…. Muy bien….. Aquí tienes mi mod…. Espero que sirva de algo por que el beatmap está muy bien hecho.. Me dejas con muy pocas cosas que poner…

[General]

Yo creo que deberías cambiar el color verde de los círculos a uno más claro o diferente al color general del fondo de pantalla del beatmap. Sé que estoy exagerando en este caso, pero más vale ser un poco precavido, ya que puede fastidiar a un cierto número de persona en este ámbito. Lo tendré en cuenta o.o y lo aplicaré despues de cambiar las cosas respecto al mod n.n

[Hard]

8-) ( :D )

[Insane]

00:30:888 (1) (2) ^ No bcz stak (5)
01:01:595 (1) (2) ^ No bcz cnstcy 00:30:888
Lo demás aplicado ;)
Buena suerte con tu beatmap que si se rankea :) Gracias! :D
Waiting for Moody's Changes :D
MoodyRPG

miyagi wrote:

Bueno…. Muy bien….. Aquí tienes mi mod…. Espero que sirva de algo por que el beatmap está muy bien hecho.. Me dejas con muy pocas cosas que poner…

[General]

Yo creo que deberías cambiar el color verde de los círculos a uno más claro o diferente al color general del fondo de pantalla del beatmap. Sé que estoy exagerando en este caso, pero más vale ser un poco precavido, ya que puede fastidiar a un cierto número de persona en este ámbito.

[Moody’s Normal]

En “song setup”, en “circle size” -1… Bueno. Esto sería a mi parecer, no hay ningún inconveniente si lo dejas así. Esta bien como esta, me gustan las dificultades "Normal" con ese Circle Size
00:15:054 aquí, en este sitio poner un circulo. Arreglado

00:14:334 (3) o expandir el tiempo de duración del slider dándole una vuelta más… (o como se diga)

00:36:165 (2) mover el slider dos espacios más tarde o mover este punto de tiempo 00:36:405 que es mismo, y hacer que termine el slider en este punto de tiempo 00:36:885 Lo dejo como esta, ademas sigue bien la musica como esta


[Hard]

8-)

[Insane]

00:17:453 (10) (11) dar una separación entre estos dos sliders. (Esto es a mi parecer, no hay inconveniente si no toma en cuenta esto).
00:19:372 (10) (11) ^
00:25:130 (10) (11) ^
00:27:049 (10) (11) ^
00:30:888 (1) (2) ^
00:48:161 (10) (11) ^
00:50:080 (10) (11) ^
00:55:838 (10) (11) ^
00:57:757 (10) (11) ^
01:01:595 (1) (2) ^
Buena suerte con tu beatmap que si se rankea :)
A claro... y si un derrepente quiera ver un tercero aqui dejo esto:
Translated into English
Okay .... Okay ... .. Here is my mod .... I hope you serve something that the beatmap is very well done .. You leave me with a few things to put ...
[General]
I think you should change the green circles to a lighter or different from the overall color of the wallpaper of beatmap. I know I'm exaggerating here, but better to be a bit cautious as it may annoy a number of people in this area.
[Moody's Normal]
In "song setup" in "circle size" -1 ... Good. This would in my opinion, there is no problem if you leave well.
00:15:054 here at this site put a circle.

00:14:334 (3) or expand the duration of the slider giving it a spin ... (or as stated)

00:36:165 (2) move the slider two spaces later or move this point of time 00:36:405 which is the same, and have finished the slider at this point in time 00:36:885

[Hard]
8-)
[Insane]
00:17:453 (10) (11) give a separation between these two sliders. (This is in my opinion, no objection if ignores this).
00:19:372 (10) (11) ^
00:25:130 (10) (11) ^
00:27:049 (10) (11) ^
00:30:888 (1) (2) ^
00:48:161 (10) (11) ^
00:50:080 (10) (11) ^
00:55:838 (10) (11) ^
00:57:757 (10) (11) ^
01:01:595 (1) (2) ^
Thanks :)
pkhg
from #modreqs

[General]
Corrigeme si estoy mal pero, segun wikipedia el titulo del juego es Ardy Lightfoot, junto.

[Moody's Normal]
OD -1 imo
No me gusta el CS4 en normales :/

00:40:004 (2) - creo que se te olvido un whistle ahi :3

[Hard]

00:26:569 (4) - whistle
00:27:769 - ^
00:28:968 (5) - ^
00:29:448 - ^
00:57:277 (4,5) - si hiciste lo que dije arriba, aplicalo aqui tambien :3

[Insane]

00:04:738 (1,2,3,4) - el spacing de ese stream es el mismo que el de los streams 1/6. Podrias aumentar un poco el spacing de los 1/4, como lo hiciste aqui 00:14:334 (1,2,3,4,1,2,3,4) -
Si pusiste los whistles que te sugeri en el hard, hazlo aqui tambien :3

Eso seria todo, perfect map x.x

suerte :D
Topic Starter
DaxMasterix

pkhg wrote:

from #modreqs

[General]
Corrigeme si estoy mal pero, segun wikipedia el titulo del juego es Ardy Lightfoot, junto. Es así en la traducción americana pero en lo que a mi respecta el verdadero Source del OST sería ''アルディ ライトフット'' en su traducción ''ARDY LIGHT FOOT'' traducido al romaji. En un principio había utilizado simplemente ''Ardy Lightfoot'' tal y como tu sugieres y creo que es una buena idea.. So.. Changed.

[Hard]
Todo Aplicado.

[Insane]
Si pusiste los whistles que te sugeri en el hard, hazlo aqui tambien :3 Aunque serviria para la consistencia en todo el Mapset, es diferente el estilo, no veo que quede bien con los mismos Hitsounds. :c

Eso seria todo, perfect map x.x Gracias! <3

suerte :D Muchas gracias!
Okay, gracias por tomar mi mapa ;w;)b Agregado el mod y esperando los cambios de Moody n.n)/ :D
MoodyRPG

pkhg wrote:

from #modreqs

[General]
Corrigeme si estoy mal pero, segun wikipedia el titulo del juego es Ardy Lightfoot, junto.

[Moody's Normal]
OD -1 imo Arreglado
No me gusta el CS4 en normales :/ casi en todas mis normales les pongo CS4 :)

00:40:004 (2) - creo que se te olvido un whistle ahi :3 agregado

[Hard]

00:26:569 (4) - whistle
00:27:769 - ^
00:28:968 (5) - ^
00:29:448 - ^
00:57:277 (4,5) - si hiciste lo que dije arriba, aplicalo aqui tambien :3

[Insane]

00:04:738 (1,2,3,4) - el spacing de ese stream es el mismo que el de los streams 1/6. Podrias aumentar un poco el spacing de los 1/4, como lo hiciste aqui 00:14:334 (1,2,3,4,1,2,3,4) -
Si pusiste los whistles que te sugeri en el hard, hazlo aqui tambien :3

Eso seria todo, perfect map x.x

suerte :D
Iceskulls
Hi , modding here
ooh o.o short map

[General]
looks okay to me

[Moody]
  1. 00:18:412 (4,5) - 1.00x DS ?!?!
  2. 00:21:051 (2) - How about Ctrl+H ? this so the flow to 00:22:011 (3) - will be better
  3. 00:39:284 (1,2) - I think stacking like this is a bit too confuse for Normal
  4. 00:46:001 (4,1,2) - ^
  5. 00:47:921 (3) - How about Ctrl+H ? this so the flow to 00:22:011 (3) - will be better
    Good Normal
[Hard]
  • Why CS is lower than normal ? lol
  1. 00:25:850 (1) - x427 y267 to make stack here 00:25:850 (1,4) - perfect
    Nice Hard
[Insane]
  1. 00:42:643 (4) - x124 y260 to make the curve here 00:42:483 (2,3,4) - a bit better
    Nice Insane
short mod lol

Nice mapset
here my star

Good luck :)
Topic Starter
DaxMasterix

CelsiusLK wrote:

Hi , modding here
ooh o.o short map

[General]
looks okay to me

[Hard]
  • Why CS is lower than normal ? lol bcz pereira say it lol, Will change the CS in normal in 3 maybe
  1. 00:25:850 (1) - x427 y267 to make stack here 00:25:850 (1,4) - perfect Fixed.
    Nice Hard Thanks :3
[Insane]
  1. 00:42:643 (4) - x124 y260 to make the curve here 00:42:483 (2,3,4) - a bit better Preffer to x:120 for the DS and Moved.
    Nice Insane Thanks :3
short mod lol

Nice mapset
here my star yey! <3

Good luck :) Thanks so much!
Thanks so much for the mod and for the start :) waiting for moody :D
Lurei
Mod from queue.

[General]

  1. He aquí algo de suma importancia: hay una gran diferencia entre la "star difficulty" de la Normal y de la Hard, y por ende los íconos en la web marcan un set EHI a pesar de que las dificultades sean NHI. Esto no es de mucho agrado para los BAT y los QAT, y puede evitar que tu mapa entre en ranked.
    Así que tengo dos sugerencias para resolver esto:
    1. Haz que MoodyRPG cambie el nombre de dificultad a "Moody's Easy" y crea otra Normal más difícil,
    2. O bien, pídele a Moody que haga su Normal un poco más difícil, para que no haya problemas.

[Moody's Normal]

  1. 00:12:415 (1) - Creo que el ritmo a 1/4 aquí es un poco confuso para los principiantes, y como no hay fácil están forzados a jugar esta Normal. Pienso que para evitar que los novatos se confundan, tienes que quitar la reversa y alargar el deslizador para que termine en 00:12:655 -
  2. 00:20:092 (1,2,3) - Pienso que el flujo aquí está un poco raro, lo cual lo hace complicado de jugar. Te sugiero que muevas la cola de 00:20:092 (1) - (donde está la reversa) a x:72|y:36; y luego le des una forma diferente a 00:21:051 (2) - para que no termine encima del trayecto de 00:22:011 (3) - y apunte al inicio de ese mismo deslizador, para así crear un mejor flujo y hacer que se vea un poco mejor. Yo haría algo como esto, pero no estás obligado a hacerlo si no quieres:
  3. 00:31:847 (1,2) - Esto también tiene un flujo un poco raro. Sugiero que muevas la cola del deslizador a x:352|y:24 para que así fluya mejor.
  4. 00:43:123 (1) - Lo mismo que dije en 00:12:415 (1) - pero lo necesitarías alargar para que termine en 00:43:363 -
  5. 00:46:001 (4,1,2) - No es conveniente que hagas un triple stack en Normal, porque es muy difícil de jugar para los principiantes. Un stack doble está bien, pero no uno triple. ¿Podrías cambiar esto?
  6. 00:47:921 (3,4) - No hagas overlaps (cruzar una nota sobre otra) de esta forma. En mi opinión, no es muy bonito que digamos.
  7. 00:54:158 (4,5,1) - Lo mismo que 00:46:001 (4,1,2) -
  8. En general, esta diff me gustó. :)

[Hard]

  1. Esta diff me encantó, y no hay mucho que tenga que decir. Sólo creo que hay demasiados spinners aquí, mientras que en la Normal sólo hay uno al final y en la Insane no hay. Por consistencia en las dificultades, podrías mapear esos spinners con algún patrón que se te ocurra. Pienso que fluyen bien con la música, pero no siempre es divertido girar y girar (:v).

[Insane]

  1. Tampoco hay mucho que tenga que decir en esta dificultad. Sólo creo que aquí alternas mucho entre los streams a 1/4 y streams a 1/6, lo que hace a este mapa muy complicado de jugar por los continuos cambios en el ritmo. Puedes usar los deslizadores para reemplazar a los streams, como lo haces con las notas a 1/8 (como por ejemplo: 00:52:719 (1) - ) para facilitarle las cosas a los jugadores.

Eso es todo.
En general, este es un muy buen mapa. Te regalo una estrella.
¡Buena suerte!
Topic Starter
DaxMasterix

LixRei wrote:

Mod from queue.

[General]

  1. He aquí algo de suma importancia: hay una gran diferencia entre la "star difficulty" de la Normal y de la Hard, y por ende los íconos en la web marcan un set EHI a pesar de que las dificultades sean NHI. Esto no es de mucho agrado para los BAT y los QAT, y puede evitar que tu mapa entre en ranked.
    Así que tengo dos sugerencias para resolver esto:
    1. Haz que MoodyRPG cambie el nombre de dificultad a "Moody's Easy" y crea otra Normal más difícil,
    2. O bien, pídele a Moody que haga su Normal un poco más difícil, para que no haya problemas.
Vere que sucede con el Spread cuando hable con Pereira, Si el problema afecta el rank del BeatMap trabajaremos en Hacer que esa E de Moody se transforme en una Linda y gran N, Dudo poder hacer otra diff porque el spread in-game esta bien. Gracias por el aviso :3

[Hard]

  1. Esta diff me encantó, y no hay mucho que tenga que decir. Sólo creo que hay demasiados spinners aquí, mientras que en la Normal sólo hay uno al final y en la Insane no hay. Por consistencia en las dificultades, podrías mapear esos spinners con algún patrón que se te ocurra. Pienso que fluyen bien con la música, pero no siempre es divertido girar y girar (:v).
Fuera los Spinners adentro los Patrones oAo Changed.

[Insane]

  1. Tampoco hay mucho que tenga que decir en esta dificultad. Sólo creo que aquí alternas mucho entre los streams a 1/4 y streams a 1/6, lo que hace a este mapa muy complicado de jugar por los continuos cambios en el ritmo. Puedes usar los deslizadores para reemplazar a los streams, como lo haces con las notas a 1/8 (como por ejemplo: 00:52:719 (1) - ) para facilitarle las cosas a los jugadores.
Por algo es insane, además el ritmo de la song es prácticamente así, Por lo que preferiría no sacar los streams de 1/6 por el simple hecho de hacerlo más simple para los jugadores .v.

Eso es todo.
En general, este es un muy buen mapa. Te regalo una estrella.
¡Buena suerte! Muchisimas gracias!
Muchisisisimas Gracias por el mod y gracias por la estrella! <3 :)
Waiting for Moody x2 :D
MoodyRPG

LixRei wrote:

Mod from queue.

[General]

  1. He aquí algo de suma importancia: hay una gran diferencia entre la "star difficulty" de la Normal y de la Hard, y por ende los íconos en la web marcan un set EHI a pesar de que las dificultades sean NHI. Esto no es de mucho agrado para los BAT y los QAT, y puede evitar que tu mapa entre en ranked.
    Así que tengo dos sugerencias para resolver esto:
    1. Haz que MoodyRPG cambie el nombre de dificultad a "Moody's Easy" y crea otra Normal más difícil,
    2. O bien, pídele a Moody que haga su Normal un poco más difícil, para que no haya problemas.

[Moody's Normal]

  1. 00:12:415 (1) - Creo que el ritmo a 1/4 aquí es un poco confuso para los principiantes, y como no hay fácil están forzados a jugar esta Normal. Pienso que para evitar que los novatos se confundan, tienes que quitar la reversa y alargar el deslizador para que termine en 00:12:655 - la verdad es que lo dejo como esta, ya que no creo que confunda mucho el gameplay
  2. 00:20:092 (1,2,3) - Pienso que el flujo aquí está un poco raro, lo cual lo hace complicado de jugar. Te sugiero que muevas la cola de 00:20:092 (1) - (donde está la reversa) a x:72|y:36; y luego le des una forma diferente a 00:21:051 (2) - para que no termine encima del trayecto de 00:22:011 (3) - y apunte al inicio de ese mismo deslizador, para así crear un mejor flujo y hacer que se vea un poco mejor. Yo haría algo como esto, pero no estás obligado a hacerlo si no quieres: lo dejo como esta cambia mucho el estilo que como lo deje
  3. 00:31:847 (1,2) - Esto también tiene un flujo un poco raro. Sugiero que muevas la cola del deslizador a x:352|y:24 para que así fluya mejor. Hace un mal overlap con el slider anterior, ademas crea un flow tal como esta
  4. 00:43:123 (1) - Lo mismo que dije en 00:12:415 (1) - pero lo necesitarías alargar para que termine en 00:43:363 - Lo mismo que en la sugerencia anterior
  5. 00:46:001 (4,1,2) - No es conveniente que hagas un triple stack en Normal, porque es muy difícil de jugar para los principiantes. Un stack doble está bien, pero no uno triple. ¿Podrías cambiar esto? Le hice unstack a estas notas para que no se complique
  6. 00:47:921 (3,4) - No hagas overlaps (cruzar una nota sobre otra) de esta forma. En mi opinión, no es muy bonito que digamos. Es el mismo patron que este 00:21:051 - ademas da una buena estructura
  7. 00:54:158 (4,5,1) - Lo mismo que 00:46:001 (4,1,2) - Lo mismo
  8. En general, esta diff me gustó. :)

[Hard]

  1. Esta diff me encantó, y no hay mucho que tenga que decir. Sólo creo que hay demasiados spinners aquí, mientras que en la Normal sólo hay uno al final y en la Insane no hay. Por consistencia en las dificultades, podrías mapear esos spinners con algún patrón que se te ocurra. Pienso que fluyen bien con la música, pero no siempre es divertido girar y girar (:v).

[Insane]

  1. Tampoco hay mucho que tenga que decir en esta dificultad. Sólo creo que aquí alternas mucho entre los streams a 1/4 y streams a 1/6, lo que hace a este mapa muy complicado de jugar por los continuos cambios en el ritmo. Puedes usar los deslizadores para reemplazar a los streams, como lo haces con las notas a 1/8 (como por ejemplo: 00:52:719 (1) - ) para facilitarle las cosas a los jugadores.

Eso es todo.
En general, este es un muy buen mapa. Te regalo una estrella.
¡Buena suerte!
Topic Starter
DaxMasterix
Updated!
to any question try to PM me
Pereira006
  1. change hitsound in normal with style Moodyrpg to be more consistency
  2. change hitsound hard and insane, same before, to keep consistency
  3. change cs 3.5 in normal and 1 thing unstack
  4. In Insane, like this 00:54:890 (2,3,4,5,6,7,8,9,10,11) descreased DS to 2.00 to play well, was 4 pattern to fix
  5. change bpm, thank by pishifat
~bubble~

To next BATS: if you see Normal is (E) but if you see spread, score and level between hard and insane is fine, if you think is not fine go ahead pop and I'm sorry

anyway I wish good luck
Topic Starter
DaxMasterix
Cherry Blossom

Pereira006 wrote:

To next BATS: if you see Normal is (E) but if you see spread, score and level between hard and insane is fine, if you think is not fine go ahead pop and I'm sorry

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:

Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
I've already been unranked for this reason, even tho the diff gap (density with patterns) was fine.
This worths a bubble pop, but i can't do it since i don't have time atm.
Pereira006

Cherry Blossom wrote:

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:

Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
I've already been unranked for this reason, even tho the diff gap (density with patterns) was fine.
This worths a bubble pop, but i can't do it since i don't have time atm.
I know this rule, the problem is this music is relax and quite, is impossible add more rhyhtm in Moody's Normal, we talk about this yersteday, anyway if you mod this and increassing star rating because spread, go ahead pop. EDIT: also dunno if you did play this or not, if you see level and score is work between hard and insane, but ok, rule is rules I'm sorry

Sorry @DaxMasterix good luck find next bats
Cherry Blossom
Normal uses many 1/2 beats but the star rating does not increase because of the BPM and density (amount of circles), to increase the star rating of Normal, 1/2 or 1/1 streams need to be added.
I don't really find the diff gap nice imo, but it is still acceptable for ranking. IMO, Normal should contain more density.
Topic Starter
DaxMasterix
Now Normal have 1.50< :D
self-popped for that reason.
show more
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