so they already have a bpm and ready for us to get start the map notes???
Yeah, when you download it, it comes with a timing that you can use or change.KingSRS2 wrote:
so they already have a bpm and ready for us to get start the map notes???
Do itDawnII wrote:
To enter or not to enter, hmmm...
You have ten days per map gogogoSushi971 wrote:
Dammit, I wonder if I will have enough time to map the three maps o/
I spent about 5 minutes trying to map that before deleting the osz and moving on to something else. Good times.Ephemeral wrote:
A thousand years of bad mojo on whoever screws up The Real Folk Blues.
A THOUSAND YEARS.
Just sayin'.Ephemeral wrote:
A thousand years of bad mojo on whoever screws up The Real Folk Blues.
A THOUSAND YEARS.
So, does inserting a normal hitclap sound (default skin) for sliderticks count as custom sounds?LuigiHann wrote:
You're allowed to switch between normal and soft sampleset, that's it.Gabi wrote:
you aren't allowed to submit any custom files, but are you allowed to use the normal sounds as custom sounds? this would be a workaround the green timing stamps.
Yes. Why do people do that anyway? It doesn't even sound good. I hate itSymbolic wrote:
So, does inserting a normal hitclap sound (default skin) for sliderticks count as custom sounds?
Insert it into what? You're only allowed/able only submit .osu files. Is there some way to code that kind of sound swap in? Not allowed.Symbolic wrote:
So, does inserting a normal hitclap sound (default skin) for sliderticks count as custom sounds?LuigiHann wrote:
You're allowed to switch between normal and soft sampleset, that's it.
This is how collabs should normally work, IMO. ;PLuigiHann wrote:
I've been asked a couple times in IRC if collaboration is allowed.
Working with a partner is technically allowed, but please do not indicate the collaboration when submitting. It will be treated as one person's entry and only the submitter will be rewarded a prize. Also remember that you are judged on the cohesiveness of your beatmap set, so it may actually be disadvantageous to work with another person, especially if two people are making unrelated difficulties for the same set. If you do collab, you should be working very closely together to make sure everything feels consistent... Ideally, the judge shouldn't notice that it's not the same mapper.
So in other words, you can do it, but I don't recommend it.
Artist is wrong.LuigiHann wrote:
- The Real Folk Blues
Download pre-timed .osz here
Artist: Yoko Kanno
Source: Cowboy Bebop
Genre: Anime (Japanese)
YouTube Preview
Both cases seem to work, though the latter one goes for the performance side of things. Yoko Kanno arranged and composed the song, it seems.Kuroneko-sHerald wrote:
Artist is wrong.LuigiHann wrote:
- The Real Folk Blues
Download pre-timed .osz here
Artist: Yoko Kanno
Source: Cowboy Bebop
Genre: Anime (Japanese)
YouTube Preview
The correct one is "THE SEATBELTS feat. Mai Yamane".
HenkieBP wrote:
Btw, just for the know.. If for example the map is 100 BPM, can you start it yourself with 200 BPM?(or 50), haven't seen any of them yet, but just curious.
LuigiHann wrote:
[*]Timing is provided for each song, but you are welcome to adjust it if you feel the need. If you change the timing, please make a note of it in the comments when submitting. You must, however, use the given mp3.
It sounded good on Lollipop. (Admittedly, that was a different clap sound but still...)m980 wrote:
Yes. Why do people do that anyway? It doesn't even sound good. I hate itSymbolic wrote:
So, does inserting a normal hitclap sound (default skin) for sliderticks count as custom sounds?
I'll win, without entering. Now you should be intimidated.Mukku wrote:
I am so gonna win. Be intimidated, everyone.
^ That was legendaryShinde wrote:
I'll win, without entering. Now you should be intimidated.
That duck means business.Shinde wrote:
I'll win, without entering. Now you should be intimidated.Mukku wrote:
I am so gonna win. Be intimidated, everyone.
alvisto wrote:
D: I really do hope that we can use normal sample hitsounds as custom hitsounds in soft sampleset... Setting a new timing section every 5 seconds for a normal hitsound is exhausting... xD
LuigiHann wrote:
Insert it into what? You're only allowed/able only submit .osu files. Is there some way to code that kind of sound swap in? Not allowed.Symbolic wrote:
So, does inserting a normal hitclap sound (default skin) for sliderticks count as custom sounds?
Of course, you are welcome to map with any selection of custom sounds in your song folder as you're mapping, but you might want to check what it sounds like without them before you submit, because the judges aren't going to get any of them
Yes, it's right.LuigiHann wrote:
Still, as far as I've seen, all Cowboy Bebop music is credited primarily to Yoko Kanno, and secondarily to the performers.
I would remember that people usually put on "Artist" field the singer (if it isn't a band).LuigiHann wrote:
So while both ways would be correct, I think the way it is now is best.
You can only submit .osu files.alvisto wrote:
D: I really do hope that we can use normal sample hitsounds as custom hitsounds in soft sampleset... Setting a new timing section every 5 seconds for a normal hitsound is exhausting... xD
Hey man I got this oneMetalMario201 wrote:
You can only submit .osu files.alvisto wrote:
D: I really do hope that we can use normal sample hitsounds as custom hitsounds in soft sampleset... Setting a new timing section every 5 seconds for a normal hitsound is exhausting... xD
I didn't know there was such a thing. Updating rules nowGladi wrote:
Catch the Beat only diff's are allowed? :>
(I only see Taiko there~ but I know CTB only isn't also allowed, just pointing it out)
Find another computer.Mogsworth wrote:
Well, I'm pissed. My laptop charger came in, but the mail room was too lazy to sort it, so I'm without it until the day after the deadline. God. Fucking. Dammit.
Yes. Judges' comments will also be viewable.0_o wrote:
Will the runners up be revealed/will we be able to find out our own scores when the results are in?