very good, i like it
thxHikato wrote:
[General]
Having the vid kind of messes up the look of the SB compared to how it looks on the BG but it's fine.
[Normal]
00:54:645 (2) - Remove a repeat.no
(00:55:540 - Add a beat.)mm nop
00:56:212 (1,2,3,4,5,1,2,3,4) - Sounds better like: ClickI like how sound now sry
[Hard]
00:56:212 (1) - Remove 2 repeats. no
00:57:107 (x) - Add a beat.no
00:57:331 (2) - Remove.no...
00:58:227 (2) - This doesn't sound good. Try moving it forward by 1/2
00:58:898 (1,2,3,4,5) - I don't think this fits well. Try removing 00:59:010 (2,3,4) and see how it sounds.
[Insane]
00:53:748 (3) - Remove.I follow instruments
00:54:196 (5) - Remove.same
00:54:644 (7) - Add a repeat.mini break D:
00:55:987 (3) - Maybe move this forward by 1/4mm no
or
00:55:875 (2) - Move this to 00:56:099.o_o?
01:07:629 (1) - Move this forward by 1/2D:
(01:07:629 (x) - Add a beat here.)
01:07:629 (7) - Spacing
01:09:196 (1) - Add a repeat.
(01:10:091 (1) - remove new combookey
01:10:539 (4) - New combo rdy
01:11:435 (1) - Remove new combo rdy
01:12:330 (3) - New combo rdy)
Suggestions followed by suggestions in brackets are to be done together. Don't follow the ones in brackets if you didn't follow the previous suggestion not in backets.
Nice map.
It's quite the opposite. My offset is on the start of the measure. >.>; A lot of the singing is on the upbeats, which is why everyone thinks that the offset is currently fine.Shulin wrote:
Offset is in the right place ~ see here.Derekku Chan wrote:
Rechecked and all diffs look better. However, the offset is still on the wrong tick. Please use the one that I provided (2,706) and resnap on all diffs.3
Your offset takes place mid measure, it should be at the start of a measure
Thx Tea =)Teara wrote:
No problems, nice song, nice beatmap, great skin
Took out the video link for you, save these into the song folder and full submit
Thx man u are welcome for make another mod for my songs :3Card N'FoRcE wrote:
- General:I can't make a election for this, I realy don't care because don't affect in play game xD
- About the offset, both 2706 and 2481 are ok. I know it's for the sake of the good division of stanzas, but this time i really can't decide. I like 2706 better (Derekku above me said why), but 2481 works fine too.
- Normal:I think what is pretty easy xDD
- .Opinions:
Normal? Seems pretty hard to me actually o.o
Anyway, no problems.
- Hard:Thx
- .Opinions:
Ok here too
- Insane:Thx
- .Opinions:
Ok
Overall the mapset is great, good choice of hitsounds and cool storyboard. There's only one thing i don't like: all difficulties looks almost the same o_o, i actualy map them for separate, can't you try making at least Normal a bit different? Circles Size especially, how about making circles bigger?mmm... normal is the first dif what i make and realy different of hard and insane (I think).
Think about it, in the meanwhile, star.
xDD thx DerekkuDerekku Chan wrote:
For reference, any BAT that checks this out will complain if the offset is on the wrong beat (since it messes up the osu! logo on the main menu and such).
Thx again x3Derekku Chan wrote:
After playing through normal a couple more times, it's not SO bad, so...
Pubbled!
mm thxLeorda wrote:
Bivuendo!
[Normal]
00:09:646 (1) - Add a finish hitsound rdy
00:11:437 (2) - Add a finish hitsound at the start of slider no
00:13:228 (2) - ^ no
00:15:019 (2) - Add a finish hitsound no
00:20:392 (1) - Add a finish hitsound at the start of slider rdy
00:22:183 (2) - ^ no
00:23:974 (1) - ^ no
00:29:347 (2) - ^ no
00:36:511 (4) - ^ no
01:15:914 (2) - ^ rdy
01:17:705 (2) - ^ rdy
01:23:079 (2) - ^ no
01:24:870 (2) - ^ no
[Hard]
00:04:273 (2) - Add a finish hitsound at the start of slider rdy
00:06:064 (2) - ^ rdy
00:07:855 (2) - Add a finish hitsound no
00:11:437 (2) - Add a finish hitsound at the start of slider no
00:13:228 (2) - ^ no
00:15:019 (2) - Add a finish hitsound rdy
00:54:422 (5) - Don't stack with 4 mm rdy
[Insane]
00:27:556 (4) - Ugly slider
Not bad
STAR
I try to fix this, if I need help I tell u =)Breeze wrote:
[General][SB]
- maybe of the shouldn't be a tag, they contains too much
When you use the SB editor to create fade outs, you should check the code to make sure that all of your 0's are actually 0. SB editor tends to create numbers like 0.0005581992 which has the very unfortunate side effect of having a nearly-invisible sprite remain onscreen when it's intended to be gone completely. That can cause serious frame rate drops.
Please take care of it when make SB next time =)
I can fix these for you if you don't know how to fix them in osb.file
others are fine
Good job.
I love your SB style
star + kds star
sry =( but people thinks in another way x3Kuroneko-sHerald wrote:
My poor video
Thx Gens como siempre =)Gens wrote:
Oh wow... you got this much priority in... 5 days? That's a record.Yes? i think that too xDDDDD
[Kiai Time]
I think Kiai Time would be better if you set it like this:
00:45:691 ~ 00:50:840rdy
01:00:019 ~ 01:05:168rdy
[Normal]01:00:467 (1) - Maybe replace this spinner for something else? Two spinners in a row always show lazyness from the mapper.oh~~ u find me D;
- Some of the long sliders don't fit the song IMO, for example: 00:51:959 (1), 01:12:332 (1). I think they are good =(
~ ~ ~
Everything else is fine, if not awesome.
Thx again =)abalee wrote:
:D