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MojaP - Kagamine Hachihachi Hana no Kassen

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Okoratu
I am here because this song is catchy
you posted this in a ceratain modding team
i have this old thing on my pc so old fashioned formatting

General
  1. Could Add the following tags: レン for Len リン for rin, にれぎる and niregiru because they did the lyrics for this song if you at some point decide to include the video for this song, (more like a short ver because full song is 2:28) you could also add melou
  2. short and cut version can go in tags as well
  3. also please you cut out half of the whole song and then have a 5 second break in all diffs? it's just one minute there's no way anyone would be too tired to play the part where you put the break anyway so i'd advise to map it because this
  4. the breaktimes in your own diffs are inconsisten with each otehr asdf and i don't really like the break anyways but a.
gd Insane
  1. how hard is stacking correctly
    1. these stacks are off:
    2. 00:14:142 (4,5,6) -
    3. 00:19:925 (4,5,6) - even though it doesn't matter as much here since you don't really get to see that anyways
    4. 00:39:082 (5,6) - wtf
    5. 00:44:865 (1,2) - wtf
  2. 00:04:383 (6) - muting this sliderend feels like really weird since there is now no sound on the sliderend but one in the music, you should probably increase volume - also this could possibly make the jump to 00:04:926 (1) - uncomfortable
  3. 00:06:914 (1,1,1) - just saying that these do play a bit awkwardly since you forced the 0.5x sv on the last one, also i would probably advise you to use this rhythm in order to be a bit more consistent with 00:04:383 (6) - , 00:10:167 (6) -
  4. 00:15:136 (8,9) - would increase distance to previous object to stress that this is a 3/4 rhythm and not 1/2
  5. 00:20:919 (8,9) - same story
  6. 00:35:468 (1,2) - this looks like you didn't know how to arrange them but i think a back - forth motion would be nice
I think this diff needs some more work and more meaningful comboing - should get a few more mods on it before calling a bat

Insane
  1. yoo
  2. 00:00:408 (1,2,3,4,5,6,7) - comboing is inconsistent with hard, decide on one thing and do it in both diffs
  3. 00:02:576 (2,3) - this jump feels like really forced for the beginning of an easy insane, you should probably consider nerfing this one
  4. 00:02:757 (3,4) - also this stack is off by 1y
  5. 00:20:648 (5) - look at the comboing in hard and fix this up i don't want to name all the ncs again asdf
  6. 00:36:100 (4) - off by 1x (how do you do this)
  7. 00:40:889 (6,7,1) - combos make no sense
  8. 00:47:395 (5,6) - replacing these with 1/2 circles would be cool as it would be consistent with 00:44:504 (4,5,6,7) - and 00:45:950 (4,5,6,7) - and i like the way you do jump things in this part
  9. 00:51:191 (2,3) - u suck at stacking lol
  10. 00:54:082 (1,2,1,2) - decide on one thing and do it in hard and this diff
  11. 00:59:233 (4) - this stacks super weirdly ingame because it's off
fix your comboing, rhythmically this diff is cool and it's design isn't bad either, gj

Hard
  1. this diff makes me worry about your spread - according to the star rating it's still within the boundaries of ok but you should probably have someone make a more 1/2 based hard or map annother diff so your spread to the normal is in every case ok
    also this diff is somewhat odd at times
  2. 00:02:847 (3) - i don't think you really need this circle here, the sound itself is not musically as emphasized as 00:03:570 (2) - because there's not that kind of sound in that intensity there so you'd probably make this more straightforward by simply removing this one
  3. 00:01:130 (1,2,3) - oh yes i forgot to mention that this rhythm would probably be better off this way because a stack at a sliderend is hard to comprehend:
  4. 00:16:853 (2) - i think this one would flow better if it was moved somewhat like this:
  5. 00:21:914 (5) - this is pretty confusing because if you don't follow 00:21:371 (4) - all the way through to the end this feels like an awkward antijump so i would advise you to break your DS here in order to have this flow more natural or see if you can reuse 00:04:926 (1,2) - 's spacing for this here
  6. 00:37:275 (2,1) - if these were supposed to blanket then that one's a bit off
  7. 00:54:082 (1,2,3) - just agreeing with the previous modder that these antijumps feel awkward as hell and i would not advise you to use these at all but you seem to like them, get tesplays and see if they are frustrated about this part, if they are you should probably change it
  8. ok you seem to have some inconsistencies in your ncing - at least in the chorus:
    1. places where you should add some to be consistent with your other ncs:
    2. 00:49:564 (5) -
    3. 00:36:552 (4,1) - swap these
    4. 00:52:456 (5) -
    5. optional: 00:54:986 (3) - could also add one to emphasize the start of the kiai with this slider
    6. 00:56:793 (5) -
    7. 00:59:865 (6) -
    8. 01:02:576 (5) -
    9. 01:05:468 (6) -
    10. optional: 01:06:914 (9) - because noone really cares if it's nc'd or not
i think these suggestions would help lel

Normal
  1. nothing much to say about this
  2. 00:07:456 - i would rather see this sound mapped because it's pretty strong and having a 3/2 break to the next object here feels a bit awkward, it doesn't feel awkward in 00:09:805 (5) - because that thing has no redtick sound so you could use this rhythm:
    or 2 1/2 sliders would also work i guess
  3. 00:59:323 (3,4) - these were kinda hard to read as an 1/1 pattern because they look so close together, something similar to 00:53:540 (5,1) - would probably be more straightforward and easier to read for beginners~
otherwise quite nice

Gl with your map!
Topic Starter
Mafumafu

Okoratu wrote:

I am here because this song is catchy
you posted this in a ceratain modding team
i have this old thing on my pc so old fashioned formatting

General
  1. Could Add the following tags: レン for Len リン for rin, にれぎる and niregiru because they did the lyrics for this song if you at some point decide to include the video for this song, (more like a short ver because full song is 2:28) you could also add melou OK
  2. short and cut version can go in tags as well
  3. also please you cut out half of the whole song and then have a 5 second break in all diffs? it's just one minute there's no way anyone would be too tired to play the part where you put the break anyway so i'd advise to map it because this
  4. the breaktimes in your own diffs are inconsisten with each otehr asdf and i don't really like the break anyways but a.
Insane

  • About comboing, I dont see any reason here to be consistent with Hard. The combos in Insane are determined by Insane's pattern and style in unique.
  1. yoo
  2. 00:00:408 (1,2,3,4,5,6,7) - comboing is inconsistent with hard, decide on one thing and do it in both diffs
  3. 00:02:576 (2,3) - this jump feels like really forced for the beginning of an easy insane, you should probably consider nerfing this one
  4. 00:02:757 (3,4) - also this stack is off by 1y
  5. 00:20:648 (5) - look at the comboing in hard and fix this up i don't want to name all the ncs again asdf
  6. 00:36:100 (4) - off by 1x (how do you do this)
  7. 00:40:889 (6,7,1) - combos make no sense
  8. 00:47:395 (5,6) - replacing these with 1/2 circles would be cool as it would be consistent with 00:44:504 (4,5,6,7) - and 00:45:950 (4,5,6,7) - and i like the way you do jump things in this part
  9. 00:51:191 (2,3) - u suck at stacking lol
  10. 00:54:082 (1,2,1,2) - decide on one thing and do it in hard and this diff
  11. 00:59:233 (4) - this stacks super weirdly ingame because it's off
Fixed all the stacks.
fix your comboing, rhythmically this diff is cool and it's design isn't bad either, gj

Hard
  1. this diff makes me worry about your spread - according to the star rating it's still within the boundaries of ok but you should probably have someone make a more 1/2 based hard or map annother diff so your spread to the normal is in every case ok
    also this diff is somewhat odd at times
  2. 00:02:847 (3) - i don't think you really need this circle here, the sound itself is not musically as emphasized as 00:03:570 (2) - because there's not that kind of sound in that intensity there so you'd probably make this more straightforward by simply removing this one OK
  3. 00:01:130 (1,2,3) - oh yes i forgot to mention that this rhythm would probably be better off this way because a stack at a sliderend is hard to comprehend: OK
  4. 00:16:853 (2) - i think this one would flow better if it was moved somewhat like this: Intentially.
  5. 00:21:914 (5) - this is pretty confusing because if you don't follow 00:21:371 (4) - all the way through to the end this feels like an awkward antijump so i would advise you to break your DS here in order to have this flow more natural or see if you can reuse 00:04:926 (1,2) - 's spacing for this here
  6. 00:37:275 (2,1) - if these were supposed to blanket then that one's a bit off Try to improve it :3
  7. 00:54:082 (1,2,3) - just agreeing with the previous modder that these antijumps feel awkward as hell and i would not advise you to use these at all but you seem to like them, get tesplays and see if they are frustrated about this part, if they are you should probably change it I think it is fine :3
  8. ok you seem to have some inconsistencies in your ncing - at least in the chorus:

    • Fixed most of the NCs.
    1. places where you should add some to be consistent with your other ncs:
    2. 00:49:564 (5) -
    3. 00:36:552 (4,1) - swap these
    4. 00:52:456 (5) -
    5. optional: 00:54:986 (3) - could also add one to emphasize the start of the kiai with this slider
    6. 00:56:793 (5) -
    7. 00:59:865 (6) -
    8. 01:02:576 (5) -
    9. 01:05:468 (6) -
    10. optional: 01:06:914 (9) - because noone really cares if it's nc'd or not
i think these suggestions would help lel

Normal
  1. nothing much to say about this
  2. 00:07:456 - i would rather see this sound mapped because it's pretty strong and having a 3/2 break to the next object here feels a bit awkward, it doesn't feel awkward in 00:09:805 (5) - because that thing has no redtick sound so you could use this rhythm: That'll be too hard.
    or 2 1/2 sliders would also work i guess
  3. 00:59:323 (3,4) - these were kinda hard to read as an 1/1 pattern because they look so close together, something similar to 00:53:540 (5,1) - would probably be more straightforward and easier to read for beginners~Try to improve this :3

otherwise quite nice

Gl with your map!
Thank you! :3
Noffy
Definitely no kds please because this is just a tag I think you should add a single tag.
The official project diva f translation of the song title is "Kagamine HachiHachi Flower Fight" and while the song shows up if you search any other word in the title in in-game search, it doesn't show up if you search "fight". This word should probably be added to the tags. Being part of the official translation, and all. Yeah.
I'll flee now.
Topic Starter
Mafumafu

dorothy3242 wrote:

Definitely no kds please because this is just a tag I think you should add a single tag.
The official project diva f translation of the song title is "Kagamine HachiHachi Flower Fight" and while the song shows up if you search any other word in the title in in-game search, it doesn't show up if you search "fight". This word should probably be added to the tags. Being part of the official translation, and all. Yeah.
I'll flee now.
Yeah OK, I will do that when I am fixing the next mod.
Thank u!^ω^
Sakura
From my queue:
[General]
Colors 1 and 2 are pretty hard to see due to the background, you can make the blue lighter, the brown should completely change tho
00:24:986 - Why break here?, song is only 1 minute long, breaks arent necessary.

[Hordon's Insane]
00:07:275 (1) - Why slowdown here, it doesn't fit
00:18:118 (1,2,3,4) - Flow here is awkward, it feels more like you did it because you ran out of space, rather than because of the song.
00:46:673 (1,2,3,4,1,2,3,4) - It's better if all of them are jumps rather than just half of them.
00:51:733 (4,5,6,7) - Why this shape? (is that even a shape?)
01:00:046 (2,1) - Eh this feels more like it should have jump to me.

[Insane]
00:00:408 (1,2,3) - Jumps here feel better for these, or the same thing you did here: 00:11:974 (1,2,3,4,5,6)
00:19:203 (1) - Hitsound finish at start.
00:24:263 (3) - Use hitsound finish on the end instead of whistle. (Default Normal unless you have something more impactful)
01:06:914 (4) - Hitsound finish (Default Normal unless you have something more impactful)

[Hard]
00:24:263 (3) - Same suggestion as Insane.
01:06:914 (4) - Same as Insane

[Normal]
00:24:263 (5) - Hitsound finish. (Default Normal unless you have something more impactful)
01:06:552 (5) - Hitsound finish at slider end. (Default Normal unless you have something more impactful)

Looks pretty solid, but that break is really unecessary i suggest you map through it on all difficulties, call me back.
Topic Starter
Mafumafu

Sakura wrote:

From my queue:
[General]
Colors 1 and 2 are pretty hard to see due to the background, you can make the blue lighter, the brown should completely change tho Trying to change one. I have color-weak, so sorry if I cannot meet the standard.
00:24:986 - Why break here?, song is only 1 minute long, breaks arent necessary. OK, we will map it :3

[Insane]
00:00:408 (1,2,3) - Jumps here feel better for these, or the same thing you did here: 00:11:974 (1,2,3,4,5,6) Yeah, fixed. Since it is the beginning of the map, I just use some anti-jumps here
00:19:203 (1) - Hitsound finish at start.
00:24:263 (3) - Use hitsound finish on the end instead of whistle. (Default Normal unless you have something more impactful)
01:06:914 (4) - Hitsound finish (Default Normal unless you have something more impactful)

[Hard]
00:24:263 (3) - Same suggestion as Insane.
01:06:914 (4) - Same as Insane

[Normal]
00:24:263 (5) - Hitsound finish. (Default Normal unless you have something more impactful)
01:06:552 (5) - Hitsound finish at slider end. (Default Normal unless you have something more impactful)
All fixed in all my diffs.
Looks pretty solid, but that break is really unecessary i suggest you map through it on all difficulties, call me back.
Thank you for your mod, Sakura! And thank you for your appreciation. Waiting for Hordon now since his network is still a problem.
Topic Starter
Mafumafu
Since Hordon is still experiencing internet issues..;w; I post his reply here.

Sakura wrote:

[Hordon's Insane]
00:07:275 (1) - Why slowdown here, it doesn't fit Personally it seems fit for me ;w;.
00:18:118 (1,2,3,4) - Flow here is awkward, it feels more like you did it because you ran out of space, rather than because of the song. Fixed
00:46:673 (1,2,3,4,1,2,3,4) - It's better if all of them are jumps rather than just half of them. There is a pitch changing of vocals in these 8 notes (every 4 notes). I use half jumps to emphasize them.
00:51:733 (4,5,6,7) - Why this shape? (is that even a shape?) I want the space become larger gradually here.
01:00:046 (2,1) - Eh this feels more like it should have jump to me. Personally fine to me ;w;

Looks pretty solid, but that break is really unecessary i suggest you map through it on all difficulties, call me back. Thank you for your mod!
Sakura
Great job!
Bubbled!
Topic Starter
Mafumafu

Sakura wrote:

Great job!
Bubbled!
Thank you very much, Sakura! :3 :
Kyouren
Gratzz~



Ps: Goodbye~ ;)
Topic Starter
Mafumafu

gokugohan12468 wrote:

Gratzz~

Thank you!

Ps: Goodbye~ ;)
btw, you want to be AFKed?
Gamu
mod coming soon...

I will check your map today~
Topic Starter
Mafumafu

Gamu wrote:

mod coming soon...

I will check your map today~
Thank you very much Gamu! Waiting for you :3
Gamu
hello~

[ General]
  1. AudioLeadIn: Change to 1500. I think time is not enough.
  2. Disable the Letterbox during breaks. It doesn't work in your map.
  3. Preview time: 54986. It looks good than now (54805), and vocals are started from there.
  4. normal-hitnormal sound is unrankble. Please try using this http://puu.sh/dCJfp/6d5a5e947c.wav

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.


[ Normal]
  1. 00:03:299 (1,2) - Change to 1/1 slider is better than now.
  2. 00:12:697 (5) - ^
  3. "finish sound" suggestions. I think normal-hitfinish doesn't fit the song, so i'd like to strongly recommend that you change to soft-hitfinish. Also finish sound is unsatisfactory, so suggested several points. Of course, please fix the other diffs (except the Hordon's Insane).
    click here!
    00:01:673 - Add a soft-hitfinish.
    00:04:022 - ^
    00:04:383 - ^
    00:04:926 - ^
    00:06:191 - ^
    00:06:552 - ^
    00:09:805 - ^
    00:10:167 - ^
    00:10:709 - ^
    00:11:974 - ^
    00:12:335 - ^
    00:12:697 - ^
    00:24:263 - ^
    00:27:154 - ^
    00:27:516 - ^
    00:28:058 - ^
    00:29:323 - ^
    00:29:685 - ^
    00:30:046 - ^
    00:30:407 - Remove a normal-hitfinish.
    00:36:191 - Add a soft-hitfinish.
    00:40:889 - ^
    00:41:251 - ^
    00:42:335 - ^
    00:44:504 - ^
    00:44:865 - ^
    00:47:395 - ^
    00:47:757 - ^
    00:50:287 - Remove a clap and whistle, then add a soft-hitfinish.
    00:50:648 - ^
    00:52:817 - Remove a soft-hitfinish.
    00:55:347 - Add a soft-hitfinish.
    01:06:914 - ^

[ Hard]
  1. 00:26:432 (1) - Unnecessary finish sound.

[ Insane]
  1. 00:06:371 (T) - Volume 5% is too small. I'd like to strongly recommend that you change to at least 20%.
  2. 00:06:733 (T) - ^

[ Hordon's Insane]
  1. 00:01:673 (5) - Add a soft-hitfinish! It makes a good sound.
  2. 00:04:745 (T) - Volume 5% is too small. I'd like to strongly recommend that you change to at least 20%.
  3. 00:10:528 (T) - ^

call me back when you are ready :)
Topic Starter
Mafumafu

Gamu wrote:

hello~

[ General]
  1. AudioLeadIn: Change to 1500. I think time is not enough.
  2. Disable the Letterbox during breaks. It doesn't work in your map.
  3. Preview time: 54986. It looks good than now (54805), and vocals are started from there.
  4. normal-hitnormal sound is unrankble. Please try using this http://puu.sh/dCJfp/6d5a5e947c.wav

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.


[ Normal]
  1. 00:03:299 (1,2) - Change to 1/1 slider is better than now.
  2. 00:12:697 (5) - ^
  3. "finish sound" suggestions. I think normal-hitfinish doesn't fit the song, so i'd like to strongly recommend that you change to soft-hitfinish. Also finish sound is unsatisfactory, so suggested several points. Of course, please fix the other diffs (except the Hordon's Insane).
    click here!
    00:01:673 - Add a soft-hitfinish.
    00:04:022 - ^
    00:04:383 - ^
    00:04:926 - ^
    00:06:191 - ^
    00:06:552 - ^
    00:09:805 - ^
    00:10:167 - ^
    00:10:709 - ^
    00:11:974 - ^
    00:12:335 - ^
    00:12:697 - ^
    00:24:263 - ^
    00:27:154 - ^
    00:27:516 - ^
    00:28:058 - ^
    00:29:323 - ^
    00:29:685 - ^
    00:30:046 - ^
    00:30:407 - Remove a normal-hitfinish.
    00:36:191 - Add a soft-hitfinish.
    00:40:889 - ^
    00:41:251 - ^
    00:42:335 - ^
    00:44:504 - ^
    00:44:865 - ^
    00:47:395 - ^
    00:47:757 - ^
    00:50:287 - Remove a clap and whistle, then add a soft-hitfinish.
    00:50:648 - ^
    00:52:817 - Remove a soft-hitfinish.
    00:55:347 - Add a soft-hitfinish.
    01:06:914 - ^

[ Hard]
  1. 00:26:432 (1) - Unnecessary finish sound.

[ Insane]
  1. 00:06:371 (T) - Volume 5% is too small. I'd like to strongly recommend that you change to at least 20%.
  2. 00:06:733 (T) - ^

call me back when you are ready :)
ALL FIXED. Thank you Gamu! :3
neonat
back once again for tag suggestions for Vocaloid songs

天響ノ和樂 Tenkyou no Wagaku -> album it is in
Project DIVA F -> Game you can play the song (also Project DIVA F Complete Collection album has the song)
Mogiavelli -> Producer other name


Still waiting for a full vocaloid song from you :|
Don't worry, I'll keep waiting!
Topic Starter
Mafumafu

Gamu wrote:

hello~

[ Hordon's Insane]
  1. 00:01:673 (5) - Add a soft-hitfinish! It makes a good sound.
  2. 00:04:745 (T) - Volume 5% is too small. I'd like to strongly recommend that you change to at least 20%.
  3. 00:10:528 (T) - ^

call me back when you are ready :)
All fixed! (I helped Hordon to reply :3 His network is poor, I am sure I have his authority :3)
Sakura

Gamu wrote:

  1. normal-hitnormal sound is unrankble. Please try using this http://puu.sh/dCJfp/6d5a5e947c.wav

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
I really should get audacity...
Gamu
@Sakura: That software is very useful :3

@Regraz:
Recheck time

<Hard diff>

・00:07:817 (1) - Change to soft-hitfinish at the start point.
・00:24:263 (3) - ^ at the end point.
・00:35:829 (3) - ^ at the start point.

<Insane diff>

・00:07:817 (1) - Change to soft-hitfinish at the start point.
・00:24:263 (3) - ^ at the end point.
・00:35:829 (3) - ^ at the start point.

That’s all~
Topic Starter
Mafumafu

Gamu wrote:

@Sakura: That software is very useful :3

@Regraz:
Recheck time

<Hard diff>

・00:07:817 (1) - Change to soft-hitfinish at the start point.
・00:24:263 (3) - ^ at the end point.
・00:35:829 (3) - ^ at the start point.

<Insane diff>

・00:07:817 (1) - Change to soft-hitfinish at the start point.
・00:24:263 (3) - ^ at the end point.
・00:35:829 (3) - ^ at the start point.

That’s all~
ALL FIXED! Sorry for bringing inconvenience!
Gamu
Everything looks good~!

Rebubbled~

Sorry, i must be repaired the bubble
Topic Starter
Mafumafu

Gamu wrote:

Everything looks good~!

Rebubbled~

Sorry, i must be repaired the bubble
Thank you very much Gamu-san >3<~!
lkx_Shore

General

  1. Add 92ms of audio lead-in for 2000ms?

Hordon's Insane


  • Fine. But whos Hordon?
  1. OD8? OD8 is most fit Insane diff imo.
  2. These green line is unnecessary.
    01:00:407 -

Insane

  1. 00:36:552 (6) - Downbeat is here. Add soft-finish?

Normal

  1. 00:59:865 (4) - Why not use s-f on slider head? Same as others diff.

Others

Call me back.
Topic Starter
Mafumafu

lkx_Shore wrote:

General

  1. Add 92ms of audio lead-in for 2000ms?

Hordon's Insane


  • Fine. But whos Hordon?
  1. OD8? OD8 is most fit Insane diff imo.
  2. These green line is unnecessary.
    01:00:407 -

Insane

  1. 00:36:552 (6) - Downbeat is here. Add soft-finish?

Normal

  1. 00:59:865 (4) - Why not use s-f on slider head? Same as others diff. Since background doesnt have that, also in Normal, note and rhythm density is not that high as other diffs, so using current hitsound in Normal is OK imo :3

Others

Call me back.
Others are all fixed! Thank you~
lkx_Shore
irc talk
19:30 Regraz: Hi! Good evening lkx, is it convenient for you to do a recheck?
19:30 lkx_Shore: wait me
19:31 lkx_Shore: 5min+
19:31 Regraz: OK, many thanks for your attention! :3
19:31 lkx_Shore: .-.
19:33 Regraz: wait 不及物 233
19:33 lkx_Shore: wait i
19:33 lkx_Shore: do i mod can after talk
19:33 Regraz: wait for somebody >3<
19:34 Regraz: yes after talk 233
19:45 lkx_Shore: fine. i'm ready
19:46 Regraz: thank you! :3
19:47 lkx_Shore: you sure you don't have others thing want to change?
19:49 Regraz: Yes. Also I guess changing other things not mentioned by BATs is not a good thing.
19:50 lkx_Shore: ok
Qualified
Topic Starter
Mafumafu

lkx_Shore wrote:

irc talk
19:30 Regraz: Hi! Good evening lkx, is it convenient for you to do a recheck?
19:30 lkx_Shore: wait me
19:31 lkx_Shore: 5min+
19:31 Regraz: OK, many thanks for your attention! :3
19:31 lkx_Shore: .-.
19:33 Regraz: wait 不及物 233
19:33 lkx_Shore: wait i
19:33 lkx_Shore: do i mod can after talk
19:33 Regraz: wait for somebody >3<
19:34 Regraz: yes after talk 233
19:45 lkx_Shore: fine. i'm ready
19:46 Regraz: thank you! :3
19:47 lkx_Shore: you sure you don't have others thing want to change?
19:49 Regraz: Yes. Also I guess changing other things not mentioned by BATs is not a good thing.
19:50 lkx_Shore: ok
Qualified
Thank you very much lkx :3
Kyouren
Gratzz~
AnreFM
Woo, gratz Regraz! :D
Topic Starter
Mafumafu

AnreFM wrote:

Woo, gratz Regraz! :D
Thank u Anre!
Topic Starter
Mafumafu

gokugohan12468 wrote:

Gratzz~
Thank u goku
neonat
Gratz, do a full vocaloid song with me someday lol~
Topic Starter
Mafumafu

neonat wrote:

Gratz, do a full vocaloid song with me someday lol~
In the future haha
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