irc modded.
star'd
star'd
Fix the patterns AIMod shows as spacing errors.These were placed without the distance snap purposely to reduce the clutter of closely places circles in that area, which caused the area to become too busy and annoyingly block the sight of the next note. If you play map you will see that they are well placed to be easily visible and are no trouble to reach despite whatever AIMod might say.
00:49:375 (5) - Move it on top of the 3 after fixing the pattern spacing.2 notes stacked directly over each other, even after a short amount of time as in this is something I refuse to do in a beatmap, it obscures the vision on the notes making a first play through of a map frustrating, reducing the interest in a repeat play. Add to the fact I don't agree with changing the notes AIMod says are in the wrong place, this mod becomes unnecessary
01:38:593 (1) - shorten to 01:39:531.This would make the spin a black sheep, it would differ the spin time and ending note compared to all the other spinners in the beatmap. If the original MP3 is ever restored and I continue to map this song, it would be completely out of place.
EyeDropsJames2250 wrote:
add x3ns0r and simplistiC to tags on all difficulties (and show on map details which map simplistiC created?)
in general increase the spacing by alot and redo the map (it just doesn't look good with all the notes being so close together)Most of the notes follow the distance snap of 1/4 except a few exceptions I used to clear up notes that couldn't be seen properly at this default spacing. I don't profess any great skill at this game, but I have had no troubles following the spacing or order used in this beatmap. That, more than anything, says to me it's fine.
00:47:494 (2,3,4) - spacingI disagree about the spacing, but it has brought to my attention the timing issue between 3 and 4 for this combo. Soon to be fixed.
go through and try and make the claps sound more organized (and remove some)This would be an area Atemisk is working on, I agree with you on this.
01:38:587 (1) - end at 01:39:525
This would make the spin a black sheep, it would differ the spin time and ending note compared to all the other spinners in the beatmap. If the original MP3 is ever restored and I continue to map this song, it would be completely out of place.Looks like I'm repeating myself >.> basicly the spinners all follow a theme of running the same amount of time because they only turn up when a certain sound is used in the song. I would only change the length of the spinner if for some unknown reason the length of the sound it follows was different. It's not. The spinner is fine.
Could you map the last 3 seconds of the map?Done. Good idea ;D looks alot better and will probly reduce the "slider end at" comments
[01:32:025] - End the kiai here?A job for Atemisk.
01:24:994 (2,3,4) - It's a spacing issue. Distance spacing in 01:24:525 (1,2) is the same, but the distance in the timeline is different.I think I already fixed this earlier.
This diff abuses of copypaste imo, you have the same pattern a lot of times along the map. Also, almost all the patterns on the map are going in an only direction (up-down). Try to be more creative and add more patters to make the map funnerCopy paste wasn't used a single time, the recurring combos was a theme I decided to use to keep the song familiar from start to finish to make the beatmaps overall difficulty easier. As for using the downwards direction for the majority of the map, the songs called Tears, there's a girl holding an umbrella in the rain for a background, the hit circles have a water drop in them. I decided to play on this theme by having the notes cascade downwards as if they were rain as well. If you think that makes things too repetitive, that's fine. I can't please everyone so I generally aim to please myself and let like-minded people enjoy my work.
00:02:494 (1,2,3,4,5,6,1,2,3) - And this is the pattern I said before... owoIntentional, as I said before. I like the familiarity it brings throughout the song when it appears. It's repeated in the same way the notes they follow are repeated in the song. Sure it's used a lot but this wasn't intended as a hard difficulty. I like relaxed, easy to follow and clearly placed beatmaps myself and that's what I've mapped.
00:38:587 (1) - This spinner is too short, even being "legal". I'd delete it :/I wouldn't. They follow the music for their placement and length. They are hittable. They add a bit of difficulty in an otherwise simplistic beatmap. Nuff said.
00:53:587 (1) - ^
01:08:587 (1) - ^
01:23:587 (1) - ^
01:26:869 (5,6) - Also incorrect spacingI hate the fact that I had to go back on what I originally said about never overlapping notes like this, but I see nothing wrong with the spacing. Its distance snapped for crying out loud. It is slightly obscured by the previous note though, so I decided to make it a new combo to help make it visible.
Hittable doesn't mean rankable. Also, you said you made a relaxing map, right? those sudden spinners ruin the relaxing ambient =(, but whatever x3EvilOonsta wrote:
They are hittable.
Agent Spin Here wrote:
Fuuko's Tears
00:16:322 (1,2) - This jump is really quite unintuitive :
I like it...I will keep it.
CDFA wrote:
Fuuko:
ilu
<3'
Shulin wrote:
Fuuko's Tears:
00:31:790 (3) - New combo.
Done.
00:46:790 (3) - New combo. (Repeating mods ftw!)
^
Really nice difficulty.
Thank you very much. *-*
sonnyc wrote:
Fuuko
- 00:30:384 (4) Symmetry
Changed.
00:32:962 (5) Whistle
Done.
01:04:134 (5) 1 down, 1 left
^
So, I am really sad about the fact that C2 always gets removed. ):xierbaliti wrote:
-Fuuko's Tears-
Use custom hitsound1. soft-sliderslide should be blank in this map.
00:52:884 (2) - use normal-hitnormal hitsound here.
I am using C2, but everytime I try to go with it, somehow BSS changes it. >_>