from ticket on my queue

for both Insane, they have AR 9 for all. it would be better if one of them has lower AR (OD HP too) for better spread. Insane diffs are fine (just some of minor but i wont point since i only point huge issues here)
it just my suggestion but how about Yuki make the diff become harder and try make Extra diff here? the spread would be nice imo. well just suggestion, dont take it too much
Conclusion : well tbh this map needs more work here (i pointed out in above why i say this one). especially i dont get why SV in Hard and Insane diffs have huge distance when Normal has 1,0 SV and Easy 0,8 SV, suddenly the gap become "0,4" from Normal to Hard and Hard to Insane while Easy to Normal only have "0,2" here. well tbh those SV for Hard and Insane diff (only of them) are too fast for me
Good Luck then
Easy
- 00:05:305 (1) - spacing di Easy diff harus konsisten jadi buat (1,14x) jadi (1,0x)
- 00:07:831 (1) - nah the rhythm feels undermapped here, coba map vocalnya 00:09:726 - 00:10:042 - http://puu.sh/cuEve.jpg
- 00:17:937 (1) - spinnernya end di 00:19:200 - , at least harus full measure buat recovery time
- 00:28:042 (1) - sama kek diatas
- 01:03:094 (1) - spinner ini harusnya kurang pas sih imo, jadiin map pke circle slider lebih enak kena beat nya
- well gw jelasin keseluruhan aja, ini ritmenya dirimu jelas ngikut vocal banget, well style sih terserah tp menurut gw ini game ritme jadi yang perlu di map seharusnya beat musiknya daripada vocalnya. musiknya semua pny suara di whiteticks jadi ritmenya pas2 aja disana. soal hitsound ini juga ketahuan ngehitsound vocal dan suara clap doang. well saran hitsound biasanya itu tick putih pertama dan ketiga pake whistle dan tick putih ketiga dan keempat pake clap
Normal
- from 00:01:200 - until 00:07:516 - hmm imo the clap sounds are weird here because it dont fit with the music, try change all of them with remove those claps and use drum sampleset instead
- 00:05:621 (2,3,4) - the flow feels different with your previous flow style, if based previous flow, they should have flow something like https://osu.ppy.sh/ss/2182681
- 00:12:568 (5) - hmm better to swap rhythm for 00:12:252 (4,5) - imo since on stanza it has a quite strong loud, we need something that clickable for emphasize it
- 00:20:463 (1) - hmm actually 1/1 gap after spin is fine for Normal but your circle is too far from centre point that it makes hard to catch (i would say 160,164 and replacement again the spacing Q_Q)
- 00:43:200 (1) - forgot finish here? the music is crash too
- 00:43:200 (1) - until 00:47:937 - the claps sound should be on 2nd and 4th whiteticks according the musics
- 00:55:831 (1,2,3,4) - hmm the flows are kinda weird for me here, actually i prefer to do circular flow here, something like https://osu.ppy.sh/ss/2184703
- well checked all, i would say that dont map stanza (long whiteticks) with objects which no need to click for them (example slider's tail or slider's repeat) since all of them have strong musics here that we need something a little bit harder to emphasize it. for design well actually it can improved a lot, try see ranked maps and you will learn how to make neat design here. for hitsounds, i still found some of inconsistency (well claps should be on 2nd and 4th whiteticks here). Also normal diff should have some of 1/2 rhythms for better spread with Hard diff
Hard
- 00:11:779 (5) - if you map the melody of the songs, you should map 00:12:253 - since it has same sound with red tick ones here
- 00:22:674 (7) - better blanket please, it really off here
- 00:52:200 (3) - move the rhythm to 00:52:042 - , definitely because it sounds better there
- tbh this Hard is quite Hard and become has bad spread with Normal (which really easy with 1/1 rhtyhms here)well my suggestions are make some of 1/2 rhythms become 1/1 here or giving some breaks like 00:41:305 - so it would be easier to play. also remove some of huge jumps like 00:37:042 (5) - etc
for both Insane, they have AR 9 for all. it would be better if one of them has lower AR (OD HP too) for better spread. Insane diffs are fine (just some of minor but i wont point since i only point huge issues here)
it just my suggestion but how about Yuki make the diff become harder and try make Extra diff here? the spread would be nice imo. well just suggestion, dont take it too much
Conclusion : well tbh this map needs more work here (i pointed out in above why i say this one). especially i dont get why SV in Hard and Insane diffs have huge distance when Normal has 1,0 SV and Easy 0,8 SV, suddenly the gap become "0,4" from Normal to Hard and Hard to Insane while Easy to Normal only have "0,2" here. well tbh those SV for Hard and Insane diff (only of them) are too fast for me
Good Luck then