That was.. fast! ♥
Yay indeed!Gray Veyron wrote:
Yay \8D/
Thanks! <3Kyshiro wrote:
grats ma niga
I lol'd at that, thanks Mao! ;DMao wrote:
I mean...Gratz! :3Asphyxia wrote:
it's not like I can speedrank it tbh
and I dont want to, I want it to be
~ ready ~
Thanks<3Gero wrote:
Mao wrote:
Gratz! :3
It was, thanks!-Bakari- wrote:
That was.. fast! ♥
:^)Timorisu wrote:
yes do yaaasCDFA wrote:
how do??!?!!?! me n u?!
Kiitti <3ProfessionalBox wrote:
Onnee ^^
Thanks LS! <3LunarSakuya wrote:
Congrats(≧∇≦)
212,256,53893,6,0,B|250:201|250:201|337:213|378:128,1,220,0|0,0:0|0:0,0:0:0:0:
272,93,54907,1,8,0:0:0:0:
272,93,55076,2,0,P|412:32|488:128,1,275
256,192,56597,5,4,0:0:0:0:
+1 OD + 1 HP addedp3n wrote:
[Beginner]
Hitobjects too close to spinner endings:
00:24:146 (1) -
01:39:865 (1) -
02:01:499 (1) - Fixed all
Probably better to map them with different objects. You can also shorten them if you find a good solution (rule of thumb: beginner's diff needs ~1 full measure of recovery time)
Also consider using AR 4 for this map as it is more appropriate for the overall feel of the map. Ar 4 would feel way too fast for such an Easy, so it's more appropriate to use Ar 3 here.
[Normal]
Hitobjects too close to spinner endings:
00:56:935 (2) - I recommend something like this: https://osu.ppy.sh/ss/1991795212,256,53893,6,0,B|250:201|250:201|337:213|378:128,1,220,0|0,0:0|0:0,0:0:0:0:I fixed it in my own way, wanted to be consistent so I just removed the note, the pattern is what I prefer so, I kind of want to keep it there.
272,93,54907,1,8,0:0:0:0:
272,93,55076,2,0,P|412:32|488:128,1,275
256,192,56597,5,4,0:0:0:0:
[Hard]
Consider OD+1 or even +2.
yes, and we're all doomed 5ever.CDFA wrote:
I HOPE I DIDN'T SCREW UP