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Cascada - How Do You Do (Nightcore Mix)

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riffy
That was.. fast! ♥
Secretpipe
That was fast :O
Gratz my dear <3
Timorisu


:(
Shohei Ohtani
how do??!?!!?! me n u?!
ProfessionalBox
Onnee ^^
LunarSakuya
Congrats(≧∇≦)
Topic Starter
Asphyxia

Gray Veyron wrote:

Yay \8D/
Yay indeed! :D

Kyshiro wrote:

grats ma niga
Thanks! <3

Mao wrote:

Asphyxia wrote:

it's not like I can speedrank it tbh
and I dont want to, I want it to be
~ ready ~
I mean...Gratz! :3
I lol'd at that, thanks Mao! ;D

Gero wrote:

Mao wrote:

Gratz! :3
Thanks<3

-Bakari- wrote:

That was.. fast! ♥
It was, thanks! :D

Timorisu wrote:



:(
:^)

CDFA wrote:

how do??!?!!?! me n u?!
yes do yaaas

ProfessionalBox wrote:

Onnee ^^
Kiitti <3

LunarSakuya wrote:

Congrats(≧∇≦)
Thanks LS! <3
MostDakka
Omg a nightcore map in 2014. Great job.
Lust
Congratulations!
jyu
too fast
so many red

congratz!!
happy623
so faaast!

gratz!
Andrea
So happy to see this qualified already :3

Congrats bro <3
Mei
congratz >.<
p3n
[Beginner]
Hitobjects too close to spinner endings:
00:24:146 (1) -
01:39:865 (1) -
02:01:499 (1) -

Probably better to map them with different objects. You can also shorten them if you find a good solution (rule of thumb: beginner's diff needs ~1 full measure of recovery time)

Also consider using AR 4 for this map as it is more appropriate for the overall feel of the map.



[Normal]
Hitobjects too close to spinner endings:
00:56:935 (2) - I recommend something like this: https://osu.ppy.sh/ss/1991795

212,256,53893,6,0,B|250:201|250:201|337:213|378:128,1,220,0|0,0:0|0:0,0:0:0:0:
272,93,54907,1,8,0:0:0:0:
272,93,55076,2,0,P|412:32|488:128,1,275
256,192,56597,5,4,0:0:0:0:



[Hard]
Consider OD+1 or even +2.
Topic Starter
Asphyxia

p3n wrote:

[Beginner]
Hitobjects too close to spinner endings:
00:24:146 (1) -
01:39:865 (1) -
02:01:499 (1) - Fixed all

Probably better to map them with different objects. You can also shorten them if you find a good solution (rule of thumb: beginner's diff needs ~1 full measure of recovery time)

Also consider using AR 4 for this map as it is more appropriate for the overall feel of the map. Ar 4 would feel way too fast for such an Easy, so it's more appropriate to use Ar 3 here.



[Normal]
Hitobjects too close to spinner endings:
00:56:935 (2) - I recommend something like this: https://osu.ppy.sh/ss/1991795

212,256,53893,6,0,B|250:201|250:201|337:213|378:128,1,220,0|0,0:0|0:0,0:0:0:0:
272,93,54907,1,8,0:0:0:0:
272,93,55076,2,0,P|412:32|488:128,1,275
256,192,56597,5,4,0:0:0:0:
I fixed it in my own way, wanted to be consistent so I just removed the note, the pattern is what I prefer so, I kind of want to keep it there.



[Hard]
Consider OD+1 or even +2.
+1 OD + 1 HP added
Konei
悲しい。Really fun map!
Secretpipe
As Asphyxia's request , I rechecked the diffs mentionned by p3n.

Now the map should be ready ! Rebubbled~
Shohei Ohtani
I HOPE I DIDN'T SCREW UP
Aurele

CDFA wrote:

I HOPE I DIDN'T SCREW UP
yes, and we're all doomed 5ever.


Congratulation :3 !
Topic Starter
Asphyxia
Thanks a ton Secret, CDFA! Also thanks Gabe for grats! <3 And all, of course, thanks! <3
Rahmat 48
yeeahhhh i like it
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