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Ikimono Gakari - Netsujou no Spectrum

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Kibbleru

Cherry Blossom wrote:

Hello.
M4M from my queue

Kibbleru's Hard

  1. 00:05:809 (1) - move this slider a bit downward because it overlaps the HP bar. (noticeable with some skins) k
  2. 00:05:809 (1) - why don't to make something like this (see below) ? i think it works better for this kind of pattern because it is less "zigzag" than your current pattern. zig zags are fun to play and this gives better emphasis imo
  3. 00:49:121 - this tick should be followed, the vocal is powerful here, and it sounds weird if you don't follow this tick. the drums kinda give off sort of a resonating voice imo and it is emphasized better with an antijump after. i don't rly follow vocals anyway. sorta like a mini version of no gu
  4. 01:07:309 (1,2,3) - this pattern sounds a bit wrong, powerful notes are not played and it is weird imo, i think this patterns fits more the song those passive sliders give a really cool effect imo

    Cool diff, this plays quite well.

I'll continue later... (Tomorrow maybe)
SoGa
GuineaQ

guineaQ wrote:

[SoGa's Normal]
Video is not linked on this diff D:
00:55:309 (1) - ehh xxdeathx mapped this part out and some of empty space after spinner in easy diff. I believe you can map this part out since it doesn't really make sense that a normal should have any part that is is easier than the easy diff. Ok
01:01:309 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - did you forget NC Fixed
01:28:309 (1) - needs more art, or just make the slider more smooth by moving the red tick to the middle hm , i know i'm bad at art ya



Oyatsu wrote:

[SoGa's Normal]
  1. 00:21:934 (6) - How about curving up instead? Look opposite together btw it and 00:22:309 (1) - . It is nicer pattern for me.
    Sure
  2. 00:28:684 (3,4) - Feel the rhythm is quite weird to play. Swap them is the way for me to fix. Keep
  3. 00:30:746 (1,2) - Sawap NC. It should be at 00:31:309 (2) - instead Fixed
  4. 00:42:559 (5,6,1) - I feel something is missing here. Try my rhythm, it is easier to noob players can catch them.
    Yes! I suck at Rhythm yay
  5. 00:45:559 (4) - The slider is curved too much, I sugguest moving the middle point up abit to be more balance.Fixed
  6. 00:54:934 (6) - Ctrl+J and Ctrl+< are better for flow. Ok
  7. 00:55:309 (1) - Add finish Fixed
  8. 01:04:309 (7) - Oh no, the combo is so many for a color. NC is necessary Fixed
  9. 01:05:809 (6) - NC ^ Fixed
  10. 01:19:309 (1) - Add default finish at head Fixed
  11. 01:22:309 (1) - ^ Fixed
  12. 01:23:621 (5) - ^ Fixed
  13. 01:26:621 (4,5,6,7) - ^ Fixed
  14. 01:28:309 (1) - The slider should be ended at 01:29:434 - for the same ending-time with all diffs. Also, the current timing set is really weird to play. Fixed
Kyubey

Kyubey wrote:

hi

[SoGa's Normal]
change ar to 5 to keep consistency between easy and hard OK
00:14:059 (2,3,4) - maybe perfect triangle? Sure
00:26:996 (4,1,2,3) - remove this overlap, it looks really unneat and ugly Fixed
00:29:621 (5) - nc maybe to point at changed music? Keep
00:31:309 (2,3,4) - make triangle better Fixed
00:58:309 (1,2,3,4) - make rhombus betterFixed,Maybe..
01:00:934 (7,1,2) - make pefrect triangle Fixed
01:01:309 (1,3) - and i think stacking would look here better I did,but considering of CB's Mod, i will keep for now
01:04:309 (7) - NC Fixed
01:05:809 (12) - NC Fixed
01:17:809 (4) - NCKeep
01:29:434 - delete unused green line Fixed

SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 0
PreviewTime: 58217
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-191,375,4,2,1,80,1,0
184,-100,4,2,1,20,0,0
1309,-100,4,2,2,35,0,0
11902,-100,4,2,1,35,0,0
18652,-100,4,2,1,20,0,0
19309,-100,4,2,1,35,0,0
22496,-100,4,2,1,15,0,0
22871,-100,4,2,1,20,0,0
23340,-100,4,2,1,35,0,0
58309,-100,4,2,1,40,0,1
63934,-100,4,2,1,20,0,1
64309,-100,4,2,1,40,0,1
68621,-100,4,2,1,15,0,1
69184,-100,4,2,1,25,0,1
69559,-100,4,2,1,35,0,1
70215,-100,4,2,1,40,0,1
75465,-100,4,2,1,20,0,1
75934,-100,4,2,1,40,0,1
79309,-100,4,2,1,15,0,1
79684,-100,4,2,1,25,0,1
79871,-100,4,2,1,35,0,1
80059,-100,4,2,1,40,0,1
82309,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 245,233,71
Combo3 : 255,11,11
Combo4 : 70,241,61

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LexiaLovesU
Mod from queue :3

General

  1. Why dont you add 1000 Audio Lead- In. the song starts a bit early
  2. Soga's Normal and TT Mouse's insane is missing the video
  3. Set a Background maybe try these Images below and i already made them proper size owo
  4. Why is tt mouse in the tags twice?

Easy

  1. 00:11:059 (2) - The straight slider looks a bit odd here plus the flow is rather unnatural and sharp here I suggest to make this slider the same as 1 and then make 3 blanket it. I think this flow is more natural feeling and I think it looks better this way owo
  2. 00:12:371 (4) - This rhythm is really hard for an easy diff. Noobs are just learning 1/2 notes and putting a 2/2 gap between notes is hard they wont be able to read this . they would probably mistake it for a jump. I suggest just making 4 end on the white tick right next to it I know there is a strong note at the 1/2 but It sounds fine when it lands on the white tick and its newbie friendly
  3. 00:25:309 (1) - Why don't you make this a curved slider that flows well into both of the notes since right now the Slider's body flows away from 2 since 2 is placed in the opposite direction of 1 causing an unnatural and awkward flow to it. Making the curved slider will make the flow between the notes more fluent and natural :>
  4. 00:29:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note
  5. 01:04:309 (1,2,3,4,5,6) - I have to agree with oyatsu on this. It is too hard for easy players its awkward to hit 3 notes and then make them hit 3 notes again in such a short time
  6. 01:08:809 (3,4,5,6) - Wow this is way to hard for a easy :? There is to many circles here at once its really fatiguing for a newb to play a 160 bpm easy with such a rhythm pattern. to them its like hitting a 1/4 str
  7. eam :< use like a slider in the middle
  8. 01:16:309 (1,2) - The flow between these 2 note is so unnatural and extremely awkward you made a giant curve on 1's body and made 2 go in the opposite direction of the curve. That's super awkward
  9. 01:23:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note and no it doesn't flow into it it flows above 3
  10. 01:26:059 (2,3,4,5) - This is really super awkward and hard but it fits so not much complaining lol

Soga's Normal

  1. 00:21:934 (6,1) - How about making this slider just straight since the flow between these 2 notes is rather unnatural feeling since you have 6's body flowing in the opposite directrion of where 1 is placed the flow is sorta unnatural really awkward i made it straight so that it still looks good while still making the flow more natural feeling like this owo
  2. 00:27:371 (5) - I feel like putting this on the red tick was a bit unnesicay since their really isnt anything that is promient there so it sounds a bit odd plus you ended the slider on a really strong note and that made it sound even more awkward i hihgly suggest you move it to 00:27:559 So you hit the rhythm properly
  3. 00:48:934 (1) - Why dont you make this slider point towards the next note for a better and more natural flow since it flows in the opposite direction of the next slider pwp
  4. 01:16:684 (2) - I suggest you make this slider straight so that it will flow more naturally into the other notes owo
  5. 01:28:309 (1) - Why is there a soft whistle placed at the end of this slider its odd since there is no sound their and its really random sounding i suggest you remove >.<

    Could use a bit more polishing

Kibb's Hard

  • God amazing diff i loved it
  1. 00:43:121 (4) - This seems to come out a bit too sudden and it can be misread really easily since she sings at the whitle line people might think that your mapping there if you want to keep that way than i suggest you make the spacing between them proper so that any misunderstandings can dissappear
  2. 01:07:871 (2,3) - Its weird that you end the slider on the the vocals and that is also where you put finish hitsounds so why would you end on such strong notes you arent properly mapping the strong notes this way w
  3. hy dont you try this rhytm
  4. 01:17:621 - Feels really empty here why dont you add a note here

    Thats all really good map Amazing flow :D

TT's Insane

  1. 00:05:809 (6) - 2 things 1 you should make this slider a NC since it starts at a new big stanza and becaus it will keep consitency with your previous NCs
    2 I think you fogot the soft whistle of this slider's Head since you did one every big stanza you should keep the consitency
  2. 00:10:309 (1) - I think you should add a soft whitsle at the head of this slider cause it really fits well with the guitar and it will keep consitency with your previous soft whitsles
  3. 00:13:121 (3,1) - why dont you just stack 3 onto 1 the overlap looks a bit random the stack looks more neat owo
  4. 00:34:121 (6,2) - Its a bit nazi but the stack isnt perfect so pls fix it
  5. 01:28:402 (1) - I think you ended this on the blue tick on accident so i suggest you move it back to the white tick it sounds off on the blue tick

    Thats all nice diff nicely made :D

2nd Insane

  • Your diff name cant relate to a username lol
  1. 00:08:059 (3) - the flow between 3 and 4 was a bit weird since 3 had a weird shape to it we dont you try this it makes the flow better and looks more neat owo
  2. 00:24:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes
  3. 00:27:184 (2) - The overlap to me isnt very pretty it looks really odd why dont you try this placement and see how you like it owo
  4. 01:09:184 (4,5,6) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling
  5. 01:09:559 (7,8,9) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling
  6. 01:21:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes

    Thats it nice diff it played nice could use more polishing but all in all it was fun to play
    :)

i talked with Xinely and we both agree that you should get like 3-4 more quality mods and after you get the mods ill recheck it and make sure its ready to go before I give it to Xinely to give it a mod :>
TtmnZk
Cherry Blossom

Tt's Insane

  1. 00:11:809 (1) - i think it should be better if you unstack this circle from the slider and move this circle upward, to give more impressions when playing, and to make this slider 00:11:434 (6) - something which can introduce the jump well.
  2. 00:23:059 (8,10) - these objects are both overlapped, it should be better if they are not, just for visual.
  3. 00:56:809 (1,2) - increase the distance between these sliders because it might be confusing because of the fast patterns you used before, it's like a sudden slowdown.
  4. 01:08:809 (8,9) - i don't recommend you to make things like this, these sliders have different lengths and it is really confusing, so remove 01:09:465 (10) - and add a reverse on this slider 01:09:184 (9) -
  5. 01:14:246 (6,7,8) - this is not really comfortable to play because the angle is too low, and the player needs much aim. It should be better if you increase the angle between 01:14:059 (5,6,7) - to make this jumps more funny and handleable, just see below jump changed


    ALL FIXED :) :)

guineaQ
[Tt's Insane]
00:08:246 (4) - I think I'll remove this to fit the vocal 1/1 pause it doesn't make sense to have a clickable object when there is absolutely nothing there keep,i feel it's good for play ;)
01:26:621 (7) - maybe NC here ok

Oyatsu
[Tt's Insane]
00:01:309 (1) - Add whistle at head like SDS diff is nice. Also like you did with 00:07:309 (1) -
00:14:434 (4) - I still think Ctrl_J is better for pattern keep
00:24:934 (3) - Anyways, this diff is Insane. the distance is too near for 1/2 rhythm with current set. I sugguest moving farer, example as 400/348
00:35:059 (3) - Move the tail to 120/344 is more balance
00:36:559 (5) - 1/2 rhythm and 1/4 rhythm (00:35:996 (2,3,4) - ) are the same placement. I'm not sure if it was unrankble issue or not. But I recommend to anti-overlap this. Ofc, you can use it but don't use when 2 time points are near together. It is really careless for players. Example to move to 416/268
00:56:340 (7) - I really don't hear anysounds here. I sugguest removing it. It is overmapped of all but i think it good for play why not?
01:05:715 - Same problem as TSDS diff, why not add a circle here while there was a drumsound? i think this drumbeat not strong enough,so i flow voacls first
01:08:809 (8) - NC, the combo is quite high currently
01:16:215 - Add circle, there is drum sound her.
01:17:809 (1) - Add finish at head
01:18:184 (3,4) - Same ^ too more finishs,i think little bit noisy
01:20:059 (1,2,3,4) - Due to you didn't map stream, so pls remove some claps. I feel incomfortable.
01:21:559 (5) - Its tail needed to be added clap. but you didn't
01:23:059 (5) - The flow is quite bad, I sugguest moving to 96/316. Be straight is nicer.
01:26:527 - I don't hear a sound hear, really, pls remove ><
01:27:746 (9) - The slider should be ended at 01:28:309 - , then putting the spin at blue tick aterward. So you can add finish sound

Others FIXed

Kyubey
[Tt's Insane]
00:12:371 (3) - NC since DS is changed
00:20:059 (4) - move it up since it overlaps with score meter that is enabled by default https://osu.ppy.sh/ss/2287744
01:07:309 (1,3) - fix this stack
01:08:809 (8) - NC?

all done

Tt's Insane

mods thank :) :)
Topic Starter
xxdeathx

LexiaLovesU wrote:

Mod from queue :3

General

  1. Why dont you add 1000 Audio Lead- In. the song starts a bit early ok
  2. Soga's Normal and TT Mouse's insane is missing the video they gotta stop downloading without video -.-
  3. Set a Background maybe try these Images below and i already made them proper size owo hmm i'll use one of the others you linked me in game
  4. Why is tt mouse in the tags twice? one with the underscore

Easy

  1. 00:11:059 (2) - The straight slider looks a bit odd here plus the flow is rather unnatural and sharp here I suggest to make this slider the same as 1 and then make 3 blanket it. I think this flow is more natural feeling and I think it looks better this way owo done
  2. 00:12:371 (4) - This rhythm is really hard for an easy diff. Noobs are just learning 1/2 notes and putting a 2/2 gap between notes is hard they wont be able to read this . they would probably mistake it for a jump. I suggest just making 4 end on the white tick right next to it I know there is a strong note at the 1/2 but It sounds fine when it lands on the white tick and its newbie friendly i tried it but it just sounds too weird because it doesn't follow the music
  3. 00:25:309 (1) - Why don't you make this a curved slider that flows well into both of the notes since right now the Slider's body flows away from 2 since 2 is placed in the opposite direction of 1 causing an unnatural and awkward flow to it. Making the curved slider will make the flow between the notes more fluent and natural :> done
  4. 00:29:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note this is just circular flow
  5. 01:04:309 (1,2,3,4,5,6) - I have to agree with oyatsu on this. It is too hard for easy players its awkward to hit 3 notes and then make them hit 3 notes again in such a short time changed first 3 notes into a repeat slider
  6. 01:08:809 (3,4,5,6) - Wow this is way to hard for a easy :? There is to many circles here at once its really fatiguing for a newb to play a 160 bpm easy with such a rhythm pattern. to them its like hitting a 1/4 stream :< use like a slider in the middle since the last part already got made easier, this should be kept as the hardest part of the map
  7. 01:16:309 (1,2) - The flow between these 2 note is so unnatural and extremely awkward you made a giant curve on 1's body and made 2 go in the opposite direction of the curve. That's super awkward not really since it's the same direction the previous slider 01:15:559 (5) - came from
  8. 01:23:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note and no it doesn't flow into it it flows above 3 isn't this it?
  9. 01:26:059 (2,3,4,5) - This is really super awkward and hard but it fits so not much complaining lol idk

2nd Insane

  • Your diff name cant relate to a username lol i know ;A;
  1. 00:08:059 (3) - the flow between 3 and 4 was a bit weird since 3 had a weird shape to it we dont you try this it makes the flow better and looks more neat owo changed
  2. 00:24:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes fine, enough people have mentioned this that i'll change it
  3. 00:27:184 (2) - The overlap to me isnt very pretty it looks really odd why dont you try this placement and see how you like it owo overlap is fine to me and i want to maintain the two parallel sliders
  4. 01:09:184 (4,5,6) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling same direction triples are intentional
  5. 01:09:559 (7,8,9) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling ^
  6. 01:21:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes done

    Thats it nice diff it played nice could use more polishing but all in all it was fun to play
    :)

i talked with Xinely and we both agree that you should get like 3-4 more quality mods and after you get the mods ill recheck it and make sure its ready to go before I give it to Xinely to give it a mod :>
Thanks Lexia! Will do~
Kibbleru
nice you finaly got a bg

@Lexia

about the antijump, i feel like i can emphasize the insturments better if i omit the vocals. and the insturments are significantly stronger than the vocals at those points so i imo the antijump feels fine.

with the sliders i like that rhythm cuz i think it gives a nice effect
Atsuro
Hello!

[Easy]
  1. 01:21:550 (3) - I think a 1/2 slider would fit better here, or a 1/1 slider like you did here 00:24:550 (3) -

    Eehh that's all
[SoGa's Normal]
  1. 00:28:487 (2) - Delete this note and extend 00:28:112 (1) - sounds better and it's less confusing.
  2. 01:11:800 (5) - Try rotating this slider to improve the flow to 01:12:550 (6) -
  3. 01:22:300 (1) - I think a circle would fit better than this slider, since there is no sound on the red tick, or you can do this:
[Kibbleru's Hard]
  1. 00:09:550 (3) - Are you missing a clap or intentional?
  2. 00:29:050 (4,5) - Nerf the jump between these two, it's a bit uncomfortable to play the way it is right now
  3. 01:17:612 - Too confusing, normally you would expect a note here for the vocal, also, the antijump here doesn't really fit.
  4. 00:57:925 (1) - Unstack this note from the sider? it's a bit unpredictable for the player as it is, it would be easier to read I always get 50 there
  5. 01:27:737 (1) - Personal preference, i think it would be better to end this slider on the red tick.

    Awesome dificulty :D
[Tt's Insane]
  1. 00:04:675 (3,5) - Fix stack
  2. 00:44:050 (3) - I think the flow will improve if you position it perfectly on the center of the triangle 00:44:237 (4,5,6) -

    Everything else is fine, fun diff :D

[Sins]
  1. 00:12:175 (2) - I think it's better to delete this circle imo, it's not adding anything and it's not following anything
  2. 00:12:737 (4,5,6) - This doesn't feel right when playing, one would expect the slider to end earlier o later, try making the slider end on the white tick or delete "5" and end the slider where it was.
  3. 00:25:300 (1) - Put it a bit higher, it flows better when playing
  4. 00:57:362 (2) - Consider moving this closer to the stream to make it easier to understand that after the slider is a stream

    Nice!
Short mod...
Good luck!
Topic Starter
xxdeathx

Atsuro wrote:

Hello!

[Easy]
  1. 01:21:550 (3) - I think a 1/2 slider would fit better here, or a 1/1 slider like you did here 00:24:550 (3) - used the 1/1 slider for consistency

    Eehh that's all
[Sins]
  1. 00:12:175 (2) - I think it's better to delete this circle imo, it's not adding anything and it's not following anything it's following the vocal
  2. 00:12:737 (4,5,6) - This doesn't feel right when playing, one would expect the slider to end earlier o later, try making the slider end on the white tick or delete "5" and end the slider where it was. the speed change and extension is to build up tension right before the next section
  3. 00:25:300 (1) - Put it a bit higher, it flows better when playing not much of a difference
  4. 00:57:362 (2) - Consider moving this closer to the stream to make it easier to understand that after the slider is a stream it's gonna be obvious to players already

    Nice!
Short mod...
Good luck!
thanks!
Winnie
I am ready for this 8-)
Momochikun


Adding banners that i haven't used for years because so moe , anyway as requested on my queue :P

[General]
Since this song is tv size and the appropriate title didn't have that (maybe ?) so maybe you could add one in the tags.

[Sins]
00:00:925 (2) - Delete whistle for this slider, it ways smoother because this instrument is not that loud, also it could make sense of consistency with 00:57:925 (5) - that didn't have whistle.
00:12:737 (4) - This one is pretty cool idea, but honestly i missread it during the firstplay since it looks like the same length with 00:12:362 (3) - . I'd consider adding NC here.
00:21:550 (5) - It's pretty weird to see this have a finish when this one 00:20:800 (1) - have not. Adding to both of them wouldn't be hurt k ?
00:26:237 (6,4) - Hitsound consistency i guess ? you should know what i mean lol
00:31:112 (5) - Remove this whistle, it sounds weird to have it separated by 1/2 rhythm. Also with this u could give pressure to (1) that was on the downbeat
00:53:800 (1) - Doesn't need a finish imo, it's way too loud than how it should.
00:45:175 (2,4) - Couldn't you just stack them properly ? it's look a bit messy here o.o
01:01:675 (2,3) - Honestly i didn't like the placement of this slider due to the angle of sldier (1). The transition does make weird sense, i'd CTRL G them for smoother flow. Same does as 01:02:425 (5,6) -
01:07:300 (1,4) - Add clap on the start of them ? you could hear similiar sound on the bgm
01:17:800 (1,2,3,4,5) - damn this star pattern is cool.. xD
01:27:737 (4) - Same as before

[Hard]
Well, to be honest i don't really like the usage of clap on the first part. It doesn't make sense since they're no drum hit on the music. Whistle should be appropriate imo. Also didn't ya think the hit volume is too low ? it's only have 40% on kiai part orzz...
00:05:800 (1,2,1) - They looked like just on the same distance when their rhythm is different, move (2) farther ? also i recognized this is the part when you change from 1/1 to 1/2 rhythm o.o
00:20:425 (3) - I don't like the flow here, i'd consider ctrl j or something. Transition could be better to the next note
00:27:550 (3) - Add clap ?
00:31:300 (1) - It sounds weird to have this downbeat lack of hitsound, maybe you could add whistle or finish
01:02:800 (1) - Missing whistle at start
00:57:925 (1) - Personally i feel this note was just out of place, since it's like randomly placed between the strea sound. I'd just leave this blank >_>
01:04:300 (1) - Add finish ? it has similiar sound that you cover with finishes like 01:05:800 (1) -
01:16:862 (2) - ^
01:27:737 (1,1) - Feels too much for Hard diff imo, i'd extend the slider instead

[Normal]
I think you used too much whistles on the first part that make it sounds a bit noisy. I'd recommend using it on 1,3 beat just like xxdeathx did on his diff.
00:13:300 (1) - Missing finish on the start i guess ?
00:24:550 (5) - Delete clap on the end, it's unappropriate since there're no snare drum that can be covered
00:56:800 (8,9) - Just single note for both of them.. would be simple and more prominent to the music ya know..
01:28:300 (1) - Since it's normal diff, i'd recommend at least having 1 spinner on the diff. Replace this with spinner ? or if ya don't maybe delete whistle on the end. it sounds noisy
Hitsounds could be better, there're alot of snare drum at the kiai that you're missed. Do look for other diffs for reference

[Easy]
00:16:300 (1,2) - I expected them on the same shape, shouldnt' that be neater ?
00:23:050 (2,3) - It's easy diff, i don't recommend doing pattern where the end point of the slider is more near from the previous object than the start of the slider itself, it's oftenly could make beginners missread it
00:53:050 (2,4) - Looks cramped for my side, i'd reduce the curve of them so they looks more sweet

Fine map, some pattern and hitsounds really can be improved. I'm glad you've grown better since i saw your last mapset..
Good Luck :3
Gaia
rip in peace xxdeadlyx sins
Topic Starter
xxdeathx

Momochikun wrote:



Adding banners that i haven't used for years because so moe , anyway as requested on my queue :P

[General]
Since this song is tv size and the appropriate title didn't have that (maybe ?) so maybe you could add one in the tags. done

[Sins]
00:00:925 (2) - Delete whistle for this slider, it ways smoother because this instrument is not that loud, also it could make sense of consistency with 00:57:925 (5) - that didn't have whistle. done
00:12:737 (4) - This one is pretty cool idea, but honestly i missread it during the firstplay since it looks like the same length with 00:12:362 (3) - . I'd consider adding NC here. yeah done, enough people have said it
00:21:550 (5) - It's pretty weird to see this have a finish when this one 00:20:800 (1) - have not. Adding to both of them wouldn't be hurt k ? this section is already consistent o.o
00:26:237 (6,4) - Hitsound consistency i guess ? you should know what i mean lol fixed
00:31:112 (5) - Remove this whistle, it sounds weird to have it separated by 1/2 rhythm. Also with this u could give pressure to (1) that was on the downbeat done
00:53:800 (1) - Doesn't need a finish imo, it's way too loud than how it should. removed
00:45:175 (2,4) - Couldn't you just stack them properly ? it's look a bit messy here o.o done lol
01:01:675 (2,3) - Honestly i didn't like the placement of this slider due to the angle of sldier (1). The transition does make weird sense, i'd CTRL G them for smoother flow. Same does as 01:02:425 (5,6) - changed slider angle instead
01:07:300 (1,4) - Add clap on the start of them ? you could hear similiar sound on the bgm done
01:17:800 (1,2,3,4,5) - damn this star pattern is cool.. xD thanks
01:27:737 (4) - Same as before also NC'd 00:30:737 (4) - for consistency

[Easy]
00:16:300 (1,2) - I expected them on the same shape, shouldnt' that be neater ? tried but i can't fit it into the current pattern orz
00:23:050 (2,3) - It's easy diff, i don't recommend doing pattern where the end point of the slider is more near from the previous object than the start of the slider itself, it's oftenly could make beginners missread it fixed
00:53:050 (2,4) - Looks cramped for my side, i'd reduce the curve of them so they looks more sweet yeah a lot of people mentioned this too.

Fine map, some pattern and hitsounds really can be improved. I'm glad you've grown better since i saw your last mapset..
Good Luck :3
lol glad to hear it. thanks!
Kibbleru
yeh hitsound kinda fked up cuz i was lazy and just copied hitsounds lol

anyway fixed most

SPOILER
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 1000
PreviewTime: 58206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Nanatsu no Taizai
Tags:opening tv size 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540955
BeatmapSetID:232935

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"vid.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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82300,-100,4,2,1,60,0,0
87737,-133.333333333333,4,2,1,60,0,0
89425,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 245,233,71
Combo3 : 255,11,11
Combo4 : 70,241,61

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72,104,80050,2,0,P|65:127|56:140,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,180,80425,2,0,P|37:204|44:228,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,244,80800,5,12,0:0:0:0:
248,176,81550,5,10,0:0:0:0:
180,276,81737,1,10,0:0:0:0:
208,144,82300,6,0,P|287:149|360:152,1,150,4|8,0:0|0:3,0:0:0:0:
432,204,82862,1,2,0:0:0:0:
432,204,82956,1,2,0:0:0:0:
432,204,83050,2,0,P|445:163|456:124,1,75,10|8,0:0|0:0,0:0:0:0:
464,116,83612,6,0,P|432:76|328:76,1,150,4|0,0:0|0:0,0:0:0:0:
292,148,84175,2,0,L|216:144,1,75,8|2,0:3|0:0,0:0:0:0:
180,120,84456,1,2,0:0:0:0:
180,120,84550,1,10,0:0:0:0:
136,232,84737,1,8,0:0:0:0:
136,232,85112,6,0,P|192:220|272:276,1,150,4|0,0:0|0:0,0:0:0:0:
320,196,85675,2,0,P|357:192|396:188,1,75,10|0,0:0|0:0,0:0:0:0:
464,132,86050,2,0,P|466:94|455:59,1,75,10|0,0:0|0:0,0:0:0:0:
444,56,86612,5,12,0:0:0:0:
272,104,86987,1,12,0:0:0:0:
412,216,87362,1,12,0:0:0:0:
235,175,87737,6,0,P|304:180|352:128,1,140.625005364418,4|0,0:0|0:0,0:0:0:0:
352,88,88300,5,4,0:0:0:0:
256,192,88393,12,0,89425,0:0:0:0:
koreapenguin
xxdeathx desu desu

General
  1. where is SoGa's Nomal diff's video, add plz even Tt's Insane diff
Easy
  1. 00:05:800 (3) - hum this rhythm is weird to me, one bar's vocal is fin on here 00:06:550 - same some synth sound, also 00:06:925 - vocal is ready on here for next bar. so how about this http://puu.sh/dgu94/e95e8da750.jpg ? 00:06:925 - i can here clearly vocal on here then place circle it
  2. 01:05:425 - when do i play this part feel so empty imo, how about change http://puu.sh/dguoq/a4304459ec.jpg or do something fill up on here
  3. 01:16:300 (1) - about flow how about this? http://puu.sh/dguvH/60bc35a20a.jpg i think so it's more smooth to hit next object same previous thing

    how to map easy diff very well D:

SoGa's Normal
  1. 00:00:175 - unnecessary line del it
  2. 00:24:550 (5,1) - check distance here
  3. 00:55:300 (7) - new combo here for consistency other new combos
  4. 00:56:800 (8,9) - this rhythm is some weird to me, seen you followed some string instrument sound. but it's can't hear to clearly, so how about change this rhythm? like this http://puu.sh/dgvho/6afa3fb8b3.jpg just place circle
  5. 01:03:925 (5,6,1,2,3,4,5,1,2,3) - good rhythm but i feel so it's little bit hard on normal diff imo, how about change 01:15:550 (4,1,2,3,4,5) - like this?
  6. 01:29:425 - about end, how about adjust the volume? 10% is better

Kibbleru's Hard
  1. Ai BAT is said 01:27:737 (1) - this slider end is unsnap

    Nothing to say

Tt's Insane
  1. how about set AR 8.5? its not fast?enough to ar9 also for diff spread with hard imo
  2. 00:06:925 (1) - del new combo, its not special enough put there new combo. it's just spam imo
  3. 00:08:237 - del note on here, there is no sound, just follow vocal like this http://puu.sh/dgwkO/719fb40c71.jpg first, 00:07:675 (3,4) - there is has clearly vocal sounds so did circle it
  4. 00:02:237 (4) - same as ^ try follow vocal or some string instrument sounds in intro parts
  5. 00:24:550 (2) - um, there is has strong beat, also 00:24:175 - there is empty. so how about add new combo here? then it would be easier to read
  6. 00:42:737 (4) - it's not big problem, just suggest. so... how about place like this? http://puu.sh/dgwDw/71aabbb493.jpg becuz music is slowly quiet until 00:42:925 - here D: hard to explain ; ^ ;
  7. 00:53:050 (1) - del newcombo here, i don't understand why did you added here xD seem it's doesn't need
  8. 01:28:393 (1) - about spinner's end how about change same as other diff? until here 01:29:425 -
  9. 00:17:425 (5) - how about ctrl+g for flow and follow song's fit, 00:17:425 - here has strong sound then give ds it more fun :3 also it's more smooth to hit next object 00:17:800 (1,2) - imo

    good insane diff :D
Sin
  1. 00:59:425 (5) - eh, it's bad flow to me xD how about place here? ex) http://puu.sh/dgx7m/197871074e.jpg like this
  2. 01:09:643 (8,11) - hum... i can't hear anysounds on there are D:, also doesn't match with song's fit, ahh have no idea...

    that's all good map
Mint
hello xxdeathx! from my queue~

ALSO CONGRATS WITH JOINING BAT !!!!!!

:idea: General


* Add video in SoGa and Tt's diff like koreapenguin said.
* Optional, but personally I'd use Slider Tick Rate 2, because especially in between 00:31:300 - and 00:43:112 - there's a quiet, but still noticeable 1/4 beat in the background - which you sometimes skip because you used some 1/1 sliders in this part. Tick Rate 2 could help cover that and SV changes could also be read easier.

Easy


* 00:00:550 (1) - Whistle on the slider end intended? There's no whistle at 00:00:925 in the Sins diff o_o
* 00:12:362 (4,1) - Nazi, but increase the DS between these a little? 0.73x is 0.7x for me.

Nice diff, couldn't find a lot sorry ;_; but look at the hitsounds with the suggestions I gave in the Sins diff. Also, you might want to add a spinner at 01:28:393 (1) - , since it's recommended to have at least one spinner so there's at least some variety of scores on the scoreboard when it gets ranked.

SoGa's Normal


* Personally I feel that the AR is a bit high on this diff. It's a 160BPM song, so I'd actually go with 4/4.5, but I guess this fits the spread better. You should get some more opinions on this though.
* 00:01:300 (1,4) - Are these supposed to be symmetrical? Because they are not, if it's intentional skip this c:
* 00:10:300 (1) - Whistle sounds so much better here rather than a whistle. There's no actual cymbal sound in the song so it doesn't really fit here imo.
* 00:11:800 (4) - Same suggestion as above, but add a clap instead of a whistle.
* 00:13:300 (1) - You should add a finish here! There's actually a cymbal sound here owo
* 00:22:300 (1,2,3,4) - Move this pattern a bit down, so you have a better flow with 00:21:925 (6,1) - ?
* 00:52:300 (1) - Add finish here? Cymbal sound is here.
* 00:56:800 (8,9) - I agree the rhythm here is a bit tricky to map in a Normal diff, but you must notice that there is no sound on the red ticks at all. It may confuse a lot of people, and I think you want to avoid using 1/4 kicksliders like the others as well. Try two normal circles instead. You did have a similar rhythm earlier in the song (at 00:12:362 (5,6) - ) so it should be clear enough.
* 01:03:925 (5,6,1,2,3,4,5,1,2,3) - I'm a bit worried if beginners can actually single tap this complex rhythm, but you should get more opinions on this o_o - seems OK though. The thing however is that you didn't have this complex rhythm at 01:16:300 (1,2,3,4,5) -. I actually prefer the second rhythm since it's more beginner friendly.
* 01:28:300 (1) - Nice slider! But I don't think a finish sound on the end is appropiate. The song fades out quite fast, and there's actually no real sound at the slider end where this finish could go with. Having nothing on the slider end is fine. But actually, you might want to transform this into a spinner, since there are like 0 spinners in this you might want to add one. It's recommened to have a spinner in your diff or all the scores on the scoreboard will be like the same.

There are quite a number of hitsound flaws and flow breaks that I didn't mention. I hope that based on these few suggestions you know what I kind of expect you to change in the whole diff. The diff is looking good so far, but you should definitely take a look at the hitsounds, since you missed quite a few finishes here and there. Flow is actually more a style-ish thing, but the suggestion I gave at 00:22:300 could be applied to a number of flow breaks in this diff. It's a nice diff, that's for sure - but it needs some more work before it can get ranked imo.

Kibbleru's Hard


* Would be cool if you added a whistle on the slider bodies at the low SV sections, where you are trying to emphasiz the guitar like 00:30:737 (1) -
* 00:40:862 (2,3) - Was expecting a small jump here tbh, like at 00:35:050 (3) - 00:38:425 (4,1) - etc.
* 00:37:862 (2,3) - ^
* 00:28:112 (1) - Did you forget a whistle here? Same sound as 00:26:612 (1) - owo
* 00:47:237 (2,4) - I don't think this clap spam sounds nice in a slower section like this one. I'd just keep consistent claps for now and only keep the one at (3).
* 00:56:800 (1,1) - I'd personally put claps instead of whistles on the slider ends. Try listening to the song with 25% speed, and that sound there on the blue tick is much stronger than a whistle. Also, is this NC spam necessary? This breaks your NC pattern and there's no SV change or anything.
* 01:04:675 (2) - The clap on the slider end is not needed imo. It's a different sound than on the head and it's also much softer.
* 01:05:800 (1) - ^
* 01:07:862 (2,3) - Offbeat sliders here. I don't recommend doing this at all. It would've fit if it was similar to 01:12:737 (2) - , but now you are skipping 2 finishes ;_; Try this?
* 01:17:050 (3,1) - Something that I just randomly found, but there's a small gap here, while you didn't have one at 01:05:612 (4,5,1,2,3) - . Make it rhythm-wise consistent? What you have now is fine as well though.
* 01:26:987 (2,1) - fix this blanket pls

nice hard diff, should be good to go o3o

TT


* I think that in this diff the hitsounds in the beginning are way too soft. This really effects the gameplay, especially when you are trying to play 1/4 patterns, like the stream in the beginning. Take a look at the volume in the Sins diff.
* 00:05:800 (6) - NC this one instead of 00:06:925 (1) - ? You probably did this for readability, but that wouldn't match your NC pattern at all, like 00:35:050 (3,1) - 00:23:800 (1,2) - which also have a break in between them.
* 00:18:737 (6,7,8,9,10,11,1) - You could try to move this stream a bit away, so it doesn't overlap with (4).
* 00:20:800 (1) - Missing hitsound?
* 00:20:987 (2) - I don't the extra clap fits here, it's exactly the same sound as 00:21:362 (4) - , which doesn't have a clap at all.
* 00:31:675 (2) - (optional) CTRL+G? You'll kind of have a 'reverse flow' of 00:32:425 (5,1) -
* 00:32:800 (1) - and 00:41:800 (1) - etc.... You sure you don't want to add a hitsound here? A whistle would fit quite nice here and especially since this is a slow part you don't want to miss the heavy beats. If you don't know what I mean you could take a look at how xxdeathx did it.
* 00:56:800 (1,2) - Add claps on the blue ticks as well? Listen with 25% playback rate and you'll notice that there is a very noticeable clap sound here :3
* 01:04:675 (2,3) - Swap the hitsounds? The clap should be on (2), and the whistle should be on (3).
* 01:05:987 (2) - Uhmm... remove this clap? There's no actual clap/drum sound in the song that it could go well with. The claps are overused now.
* 01:16:487 (2) - ^

I'd take a look at the hitsounds again. There are several inconsistencies and you should add more hitsounds on the downbeat throughout the whole song IMO. But overall, nice diff! I liked the a lot of the jump patterns!


Sins


* 00:01:300 (1,2) - I actually thought that these were stacked, just like 00:05:800 (1,3) -
* 00:05:050 (2) - CTRL+G for a similar flow like 00:10:300 (1,2) - ?
* 00:09:175 (2) - Well, there is actually a similar 'bell' sound like you did on the slider head, so maybe you could add another whistle here.
* 00:12:737 (1,2,3,1) - This is really complicated to play, especially after a SV change. (2,3) are kinda overmapped (or atleast the sound is not noticeable enough to be played), which makes it even harder. You could try extending the slider by 1/4 tick, so it at least plays nicer.
* 00:19:112 (7,1) - Maybe it's just me but I really don't understand the flow here. I retried this part 5 times to actually get it right. I know playability shouldn't really be something to complain about, but you should get more opinions on this one. Try looking at how Auto plays this, you can see that the movement is really awkward here.
* 00:20:425 (6) - I think the clap is supposed to be here >_>
* 00:25:112 (4,1) - I think you could increase the distance between these two, since there's a cymbal sound at (1). Now the jump plays a bit awkward.
* 00:27:737 (4) - Nazi. You could try moving it a bit down, so it's not overlapping the slider end of (1).
* 00:43:300 (1,2) - Personally I don't really like the way it flows here. I actually prefer you to create a small jump with (2,3) rather than (1,2) since the downbeat is on (3). Something similar like 00:49:300 (1,2,3) - could work.
* 00:51:925 (4,5,1) - Make equal DS or a small jump between (5,1) instead? Don't really see why the DS is small at (5,1).
* 00:57:925 (5) - You could add a whistle here to emphasize the piano better, like at (1).
* 01:08:800 (1,2,3,4,5,6) - You know, there are actually sounds on the blue ticks here (at 01:09:081 (4) - and 01:09:456 (7) - ) that have the same volume like the red ticks, so I wonder why you didn't map that out. I kinda get that it might be for a better emphasis of the vocals, but because of that you overmapped the next two triplets as I mentioned after this suggestion. You could try something like this:
* 01:09:550 (7,8,9,10,11,12) - The blue ticks here are overmapped. The drums actually already stopped at 01:09:550 (7) - , and Chloe's mapset mainly got unranked because of problems similar like this one if you remember >//<
If you do want to keep the 1/4 in the song, I suggest you to consider the rhythm above.
* 01:22:112 (4,1) - Same as I mention before at 00:25:112 (4,1) -

Hitsound suggestions in this diff could also be applied to other diffs in this mapset as well, cool Insane!

Uhmm, that's it I guess. I hope my mod helped :3

have also one of these maybe

good luck ~
Topic Starter
xxdeathx

koreapenguin wrote:

xxdeathx desu desu

General
  1. where is SoGa's Nomal diff's video, add plz even Tt's Insane diff orz they dont tell me they download without video
Easy
  1. 00:05:800 (3) - hum this rhythm is weird to me, one bar's vocal is fin on here 00:06:550 - same some synth sound, also 00:06:925 - vocal is ready on here for next bar. so how about this http://puu.sh/dgu94/e95e8da750.jpg ? 00:06:925 - i can here clearly vocal on here then place circle it good point, but it's hard to hear that sound while playing so might as well follow vocal for that part. plus, i like the long slider i made there
  2. 01:05:425 - when do i play this part feel so empty imo, how about change http://puu.sh/dguoq/a4304459ec.jpg or do something fill up on here want to emphasize strong parts
  3. 01:16:300 (1) - about flow how about this? http://puu.sh/dguvH/60bc35a20a.jpg i think so it's more smooth to hit next object same previous thing done

    how to map easy diff very well D:
Sin
  1. 00:59:425 (5) - eh, it's bad flow to me xD how about place here? ex) http://puu.sh/dgx7m/197871074e.jpg like this fixed
  2. 01:09:643 (8,11) - hum... i can't hear anysounds on there are D:, also doesn't match with song's fit, ahh have no idea... enough people have mentioned this, i will change to 1/2 sliders

    that's all good map
thanks KP!

appleeaterx wrote:

hello xxdeathx! from my queue~

ALSO CONGRATS WITH JOINING BAT !!!!!! how did this happen

:idea: General


* Add video in SoGa and Tt's diff like koreapenguin said. lol
* Optional, but personally I'd use Slider Tick Rate 2, because especially in between 00:31:300 - and 00:43:112 - there's a quiet, but still noticeable 1/4 beat in the background - which you sometimes skip because you used some 1/1 sliders in this part. Tick Rate 2 could help cover that and SV changes could also be read easier. orz tick rate 2 makes it easy to break combo on DT

Easy


* 00:00:550 (1) - Whistle on the slider end intended? There's no whistle at 00:00:925 in the Sins diff o_o whoops, a previous mod had me remove the whistle
* 00:12:362 (4,1) - Nazi, but increase the DS between these a little? 0.73x is 0.7x for me. done

Nice diff, couldn't find a lot sorry ;_; but look at the hitsounds with the suggestions I gave in the Sins diff. Also, you might want to add a spinner at 01:28:393 (1) - , since it's recommended to have at least one spinner so there's at least some variety of scores on the scoreboard when it gets ranked. i would but i'm afraid the spinner length would be too short to be rankable in an easy diff

Sins


* 00:01:300 (1,2) - I actually thought that these were stacked, just like 00:05:800 (1,3) - i don't understand o.o
* 00:05:050 (2) - CTRL+G for a similar flow like 00:10:300 (1,2) - ? done
* 00:09:175 (2) - Well, there is actually a similar 'bell' sound like you did on the slider head, so maybe you could add another whistle here. don't want to have whistles 1/2 beat apart
* 00:12:737 (1,2,3,1) - This is really complicated to play, especially after a SV change. (2,3) are kinda overmapped (or atleast the sound is not noticeable enough to be played), which makes it even harder. You could try extending the slider by 1/4 tick, so it at least plays nicer. i can hear distinct 1/4 sounds on 00:13:018 - 00:13:112 - 00:13:206 so the 3/4 slider and circles actually fit there
* 00:19:112 (7,1) - Maybe it's just me but I really don't understand the flow here. I retried this part 5 times to actually get it right. I know playability shouldn't really be something to complain about, but you should get more opinions on this one. Try looking at how Auto plays this, you can see that the movement is really awkward here. i was going for the circular flow between 00:18:550 (3,4,5,6,7,1) - but can't think of any other way to arrange this part
* 00:20:425 (6) - I think the clap is supposed to be here >_> nice catch
* 00:25:112 (4,1) - I think you could increase the distance between these two, since there's a cymbal sound at (1). Now the jump plays a bit awkward. changed the distances a little but i wanted to emphasize the vocal with the big jump rather than the cymbal
* 00:27:737 (4) - Nazi. You could try moving it a bit down, so it's not overlapping the slider end of (1). intentional since the overlap looks pretty nice and the slider (4) has to point toward the head of (1) for good flow
* 00:43:300 (1,2) - Personally I don't really like the way it flows here. I actually prefer you to create a small jump with (2,3) rather than (1,2) since the downbeat is on (3). Something similar like 00:49:300 (1,2,3) - could work. actually no jump is needed for 00:43:862 (2,3,4) - since they aren't that strong in the music, so i just ctrl-g'ed 00:43:862 (2,3) - to remove the big jump between (1) and (2)
* 00:51:925 (4,5,1) - Make equal DS or a small jump between (5,1) instead? Don't really see why the DS is small at (5,1). equal DS
* 00:57:925 (5) - You could add a whistle here to emphasize the piano better, like at (1). mochi's mod had me remove that whistle since the piano sounds all sound the same there
* 01:08:800 (1,2,3,4,5,6) - You know, there are actually sounds on the blue ticks here (at 01:09:081 (4) - and 01:09:456 (7) - ) that have the same volume like the red ticks, so I wonder why you didn't map that out. I kinda get that it might be for a better emphasis of the vocals, but because of that you overmapped the next two triplets as I mentioned after this suggestion. You could try something like this: changed the last circles of the triples to 1/4 sliders
* 01:09:550 (7,8,9,10,11,12) - The blue ticks here are overmapped. The drums actually already stopped at 01:09:550 (7) - , and Chloe's mapset mainly got unranked because of problems similar like this one if you remember >//< replaced the last two triples with 1/2 sliders after KP's mod
If you do want to keep the 1/4 in the song, I suggest you to consider the rhythm above.
* 01:22:112 (4,1) - Same as I mention before at 00:25:112 (4,1) - this one plays fine as is

Hitsound suggestions in this diff could also be applied to other diffs in this mapset as well, cool Insane!

Uhmm, that's it I guess. I hope my mod helped :3

have also one of these maybe

good luck ~
thanks for star too appleeater!
lkx_Shore

General

  1. add more 1550ms in audio lead-in ( except Normal. )

Sins

  1. 00:12:737 (4) - End on 00:13:112 - is better than now imo.
  2. 00:24:550 (1) - Use 1/2 slider? that will follow vocal and will not influence clap hitsound.
  3. 00:49:300 (1) - Add finish on slider head?
  4. 00:59:050 (4) - move on x144 y220.
  5. 01:26:612 (1,2,3) - Add finish on slider head but use soft volume?

Tt's Insane

  1. 00:02:237 (4) - 这个note是在跟什么音轨?...我觉得这是多余的overmap。
  2. 00:42:737 (4) - 叠在 00:42:925 (5) - 的滑条头 ( 他们用的是同一种音效,叠在一起可以增强打击感. )
  3. 00:04:487 (2) - 同 00:02:237 (4) -
  4. 00:30:737 (4,1) - 叠好?
  5. 00:34:112 (6,2) - 同上。
  6. 00:44:800 (1) - 滑条头加Whistle或者Finish, 跟那个铃声。
  7. 00:50:800 (1) - 同上。
  8. 01:04:300 (1,2,3,4,5,6,1) - 这部分的clap音效加得很奇怪,把01:04:675 (2) - 也加上clap吧。
  9. 01:26:237 (5,1,2,3) - 这四个红线音都可以加Finish, 不加音效听起来比较无力。

Kibbleru's Hard

  1. 00:44:800 (1,1) - Use 55% volume on these slider's head? For express ring sounds.
  2. 01:07:862 (2,3) - Start on white line will be better. Now sounds like 01:07:862 - and 01:08:237 - is soft sounds, It isn't fits for player to tap it.
  3. 01:12:737 (2) - Same thing ^.

Normal

  1. 00:13:300 (1) - 滑条头加Finish 滑条尾巴漏 clap.
  2. 00:18:925 (6) - 为什么要用小音量?而且这音量太小了点下去根本没感觉了。 要点击的地方别用25%以下的音量。
  3. 加Finish 在 00:19:300 - 和00:20:800 - 和 00:21:550 - 和00:22:300 - .
  4. 00:25:300 (1) - 好吧我一个个点出来太麻烦了...音乐里有类似锣音的地方,加个Finish可以更加贴合音乐。
  5. 00:28:487 (2) - Remove, 它没有打击到你跟的音轨。
  6. 00:36:925 (7) - 这里的大白线用折返来撞效果不好啊...
  7. 00:39:175 (4) - 感觉怪怪的, 用1/2比较好。
  8. 00:55:300 (7) - NC here.
  9. 01:15:550 (4) - 音量太小。
  10. 01:19:300 (1) - 同上。
  11. 01:28:300 (1) - 滑条尾消音处理。

Easy

  1. Fine.

Others

Sorry for late, And good luck.
TtmnZk
lkx_Shore

Tt's Insane

  1. 00:02:237 (4) - 这个note是在跟什么音轨?...我觉得这是多余的overmap。 换梗了
  2. 00:42:737 (4) - 叠在 00:42:925 (5) - 的滑条头 ( 他们用的是同一种音效,叠在一起可以增强打击感. ) 顺便加了durm
  3. 00:04:487 (2) - 同 00:02:237 (4) - 其实我觉这里VOACL音有明显提高,所以用DS来表达一下,不改了,而且打起来也不怎么违和
  4. 00:30:737 (4,1) - 叠好?
  5. 00:34:112 (6,2) - 同上。
  6. 00:44:800 (1) - 滑条头加Whistle或者Finish, 跟那个铃声。
  7. 00:50:800 (1) - 同上。
  8. 01:04:300 (1,2,3,4,5,6,1) - 这部分的clap音效加得很奇怪,把01:04:675 (2) - 也加上clap吧。
  9. 01:26:237 (5,1,2,3) - 这四个红线音都可以加Finish, 不加音效听起来比较无力。
其他都改啦 :)

appleeaterx

TT

  1. I think that in this diff the hitsounds in the beginning are way too soft. This really effects the gameplay, especially when you are trying to play 1/4 patterns, like the stream in the beginning. Take a look at the volume in the Sins diff.
  2. 00:05:800 (6) - NC this one instead of 00:06:925 (1) - ? You probably did this for readability, but that wouldn't match your NC pattern at all, like 00:35:050 (3,1) - 00:23:800 (1,2) - which also have a break in between them.
  3. 00:18:737 (6,7,8,9,10,11,1) - You could try to move this stream a bit away, so it doesn't overlap with (4).
  4. 00:20:800 (1) - Missing hitsound?
  5. 00:20:987 (2) - I don't the extra clap fits here, it's exactly the same sound as 00:21:362 (4) - , which doesn't have a clap at all. deleted
  6. 00:31:675 (2) - (optional) CTRL+G? You'll kind of have a 'reverse flow' of 00:32:425 (5,1) - nope,i think it's fine enough
  7. 00:32:800 (1) - and 00:41:800 (1) - etc.... You sure you don't want to add a hitsound here? A whistle would fit quite nice here and especially since this is a slow part you don't want to miss the heavy beats. If you don't know what I mean you could take a look at how xxdeathx did it.
  8. 00:56:800 (1,2) - Add claps on the blue ticks as well? Listen with 25% playback rate and you'll notice that there is a very noticeable clap sound here :3 added clap on red and blue,and feel better now,thxs! :)
  9. 01:04:675 (2,3) - Swap the hitsounds? The clap should be on (2), and the whistle should be on (3).
  10. 01:05:987 (2) - Uhmm... remove this clap? There's no actual clap/drum sound in the song that it could go well with. The claps are overused now.
  11. 01:16:487 (2) - ^

    I'd take a look at the hitsounds again. There are several inconsistencies and you should add more hitsounds on the downbeat throughout the whole song IMO. But overall, nice diff! I liked the a lot of the jump patterns!
others fixed thxs!

koreapenguin
Tt's Insane
  1. how about set AR 8.5? its not fast?enough to ar9 also for diff spread with hard imo umm..like ar9 deeper than ar8.5,> <
  2. 00:06:925 (1) - del new combo, its not special enough put there new combo. it's just spam imo
  3. 00:08:237 - del note on here, there is no sound, just follow vocal like this http://puu.sh/dgwkO/719fb40c71.jpg first, 00:07:675 (3,4) - there is has clearly vocal sounds so did circle it
  4. 00:02:237 (4) - same as ^ try follow vocal or some string instrument sounds in intro parts nope, i just use DS to show the vocal,not overmap :(
  5. 00:24:550 (2) - um, there is has strong beat, also 00:24:175 - there is empty. so how about add new combo here? then it would be easier to read
  6. 00:42:737 (4) - it's not big problem, just suggest. so... how about place like this? http://puu.sh/dgwDw/71aabbb493.jpg becuz music is slowly quiet until 00:42:925 - here D: hard to explain ; ^ ; change someting,you rgiht :)
  7. 00:53:050 (1) - del newcombo here, i don't understand why did you added here xD seem it's doesn't need umm.the jump need new cb, cuz you can read this easier
  8. 01:28:393 (1) - about spinner's end how about change same as other diff? until here 01:29:425 -
  9. 00:17:425 (5) - how about ctrl+g for flow and follow song's fit, 00:17:425 - here has strong sound then give ds it more fun :3 also it's more smooth to hit next object 00:17:800 (1,2) - imo ok

    others fixed
    good insane diff :D

Atsuro
[Tt's Insane]
  1. 00:04:675 (3,5) - Fix stack
  2. 00:44:050 (3) - I think the flow will improve if you position it perfectly on the center of the triangle 00:44:237 (4,5,6) -

    all fixed
    Everything else is fine, fun diff :D

Thxs mod ! ╭(●`∀´●)╯ Tt's Insane
SoGa
SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 1000
PreviewTime: 58206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening tv size 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Atsuro

Atsuro wrote:

Hello!

[SoGa's Normal]
  1. 00:28:487 (2) - Delete this note and extend 00:28:112 (1) - sounds better and it's less confusing.
  2. 01:11:800 (5) - Try rotating this slider to improve the flow to 01:12:550 (6) -
  3. 01:22:300 (1) - I think a circle would fit better than this slider, since there is no sound on the red tick, or you can do this:

    All Fixed ! Thanks
LexiaLovesU

LexiaLovesU wrote:

Mod from queue :3


Soga's Normal

  1. 00:21:934 (6,1) - How about making this slider just straight since the flow between these 2 notes is rather unnatural feeling since you have 6's body flowing in the opposite directrion of where 1 is placed the flow is sorta unnatural really awkward i made it straight so that it still looks good while still making the flow more natural feeling like this owo
    [box=]
  2. 00:27:371 (5) - I feel like putting this on the red tick was a bit unnesicay since their really isnt anything that is promient there so it sounds a bit odd plus you ended the slider on a really strong note and that made it sound even more awkward i hihgly suggest you move it to 00:27:559 So you hit the rhythm properly
  3. 00:48:934 (1) - Why dont you make this slider point towards the next note for a better and more natural flow since it flows in the opposite direction of the next slider pwp
  4. 01:16:684 (2) - I suggest you make this slider straight so that it will flow more naturally into the other notes owo
  5. 01:28:309 (1) - Why is there a soft whistle placed at the end of this slider its odd since there is no sound their and its really random sounding i suggest you remove >.<
    All fixed,Thanks
Momochikun

Momochikun wrote:

[Normal]
I think you used too much whistles on the first part that make it sounds a bit noisy. I'd recommend using it on 1,3 beat just like xxdeathx did on his diff.Fixed
00:13:300 (1) - Missing finish on the start i guess ? Fixed
00:24:550 (5) - Delete clap on the end, it's unappropriate since there're no snare drum that can be covered Fixed
00:56:800 (8,9) - Just single note for both of them.. would be simple and more prominent to the music ya know.. Fixed
01:28:300 (1) - Since it's normal diff, i'd recommend at least having 1 spinner on the diff. Replace this with spinner ? or if ya don't maybe delete whistle on the end. it sounds noisy Delete the whistle on the end , kept the slider
Hitsounds could be better, there're alot of snare drum at the kiai that you're missed. Do look for other diffs for reference
Thanks~

Koreapenguin

koreapenguin wrote:

SoGa's Normal
  1. 00:00:175 - unnecessary line del it
  2. 00:24:550 (5,1) - check distance here
  3. 00:55:300 (7) - new combo here for consistency other new combos
  4. 00:56:800 (8,9) - this rhythm is some weird to me, seen you followed some string instrument sound. but it's can't hear to clearly, so how about change this rhythm? like this http://puu.sh/dgvho/6afa3fb8b3.jpg just place circle
  5. 01:03:925 (5,6,1,2,3,4,5,1,2,3) - good rhythm but i feel so it's little bit hard on normal diff imo, how about change 01:15:550 (4,1,2,3,4,5) - like this? Keeping it at the moment .
  6. 01:29:425 - about end, how about adjust the volume? 10% is better
All Fixed,except one dat i mentioned ._.

appleaterx

appleeaterx wrote:

hello xxdeathx! from my queue~


[notice]

SoGa's Normal


* Personally I feel that the AR is a bit high on this diff. It's a 160BPM song, so I'd actually go with 4/4.5, but I guess this fits the spread better. You should get some more opinions on this though.
* 00:01:300 (1,4) - Are these supposed to be symmetrical? Because they are not, if it's intentional skip this c: Keep
* 00:10:300 (1) - Whistle sounds so much better here rather than a whistle. There's no actual cymbal sound in the song so it doesn't really fit here imo.What is this mean ? Whistle sound better than a whistle ?
* 00:11:800 (4) - Same suggestion as above, but add a clap instead of a whistle.Fixed
* 00:13:300 (1) - You should add a finish here! There's actually a cymbal sound here owoFixed
* 00:22:300 (1,2,3,4) - Move this pattern a bit down, so you have a better flow with 00:21:925 (6,1) - ?
Fixed as other modder said , i change the slider to straight slider
* 00:52:300 (1) - Add finish here? Cymbal sound is here. Fixed
* 00:56:800 (8,9) - I agree the rhythm here is a bit tricky to map in a Normal diff, but you must notice that there is no sound on the red ticks at all. It may confuse a lot of people, and I think you want to avoid using 1/4 kicksliders like the others as well. Try two normal circles instead. You did have a similar rhythm earlier in the song (at 00:12:362 (5,6) - ) so it should be clear enough. Fixed
* 01:03:925 (5,6,1,2,3,4,5,1,2,3) - I'm a bit worried if beginners can actually single tap this complex rhythm, but you should get more opinions on this o_o - seems OK though. The thing however is that you didn't have this complex rhythm at 01:16:300 (1,2,3,4,5) -. I actually prefer the second rhythm since it's more beginner friendly.Fixing it later
* 01:28:300 (1) - Nice slider! But I don't think a finish sound on the end is appropiate. The song fades out quite fast, and there's actually no real sound at the slider end where this finish could go with. Having nothing on the slider end is fine. But actually, you might want to transform this into a spinner, since there are like 0 spinners in this you might want to add one. It's recommened to have a spinner in your diff or all the scores on the scoreboard will be like the same.Keeping this .all score is cool

There are quite a number of hitsound flaws and flow breaks that I didn't mention. I hope that based on these few suggestions you know what I kind of expect you to change in the whole diff. The diff is looking good so far, but you should definitely take a look at the hitsounds, since you missed quite a few finishes here and there. Flow is actually more a style-ish thing, but the suggestion I gave at 00:22:300 could be applied to a number of flow breaks in this diff. It's a nice diff, that's for sure - but it needs some more work before it can get ranked imo.


Thanks

lkx_Shore

lkx_Shore wrote:

Normal

  1. 00:13:300 (1) - 滑条头加Finish 滑条尾巴漏 clap.Fixed
  2. 00:18:925 (6) - 为什么要用小音量?而且这音量太小了点下去根本没感觉了。 要点击的地方别用25%以下的音量。这个我抄的绿线所以 >.>
  3. 加Finish 在 00:19:300 - 和00:20:800 - 和 00:21:550 - 和00:22:300 - .ok
  4. 00:25:300 (1) - 好吧我一个个点出来太麻烦了...音乐里有类似锣音的地方,加个Finish可以更加贴合音乐。Fixed
  5. 00:28:487 (2) - Remove, 它没有打击到你跟的音轨。没明白,可感觉这样漏肯定会被吐槽,暂时keep
  6. 00:36:925 (7) - 这里的大白线用折返来撞效果不好啊... 我前面的一个换成1/2然后这个拆成2个notes
  7. 00:39:175 (4) - 感觉怪怪的, 用1/2比较好。 color=#FF0040]Fixed[/color]
  8. 00:55:300 (7) - NC here. color=#FF0040]Fixed[/color]
  9. 01:15:550 (4) - 音量太小。 color=#FF0040]Fixed[/color]
  10. 01:19:300 (1) - 同上。Fixed
  11. 01:28:300 (1) - 滑条尾消音处理。ok,10%
Topic Starter
xxdeathx

lkx_Shore wrote:

General

  1. add more 1550ms in audio lead-in ( except Normal. )

Sins

  1. 00:12:737 (4) - End on 00:13:112 - is better than now imo. okay a lot of people want me to change that slider so i will
  2. 00:24:550 (1) - Use 1/2 slider? that will follow vocal and will not influence clap hitsound. those drum hits are pretty strong so i want players to click both of them
  3. 00:49:300 (1) - Add finish on slider head? doesn't fit imo, maybe
  4. 00:59:050 (4) - move on x144 y220. why o.o
  5. 01:26:612 (1,2,3) - Add finish on slider head but use soft volume? doesn't fit imo


Easy

  1. Fine. nice

Others

Sorry for late, And good luck.
it's fine lol, thanks lkx!
LexiaLovesU
Rechecking owo

Key
Red = Unrankable
Blue = Highly suggested

General

  1. soft-whistle.wav is unused remove it
  2. Remove tt mouse from tags and add an _ between tv and size "tv_size" since the search only allows words with 3 or more letters to search


Easy

  1. 00:00:550 (1) - Remove the NC this will only lead to confusion for newbies and I think 1 only NC don't look very appealing
  2. 00:44:800 (3) - Maybe make this tail up more so that the previous slider will flow into it a bit better and so it will flow into the next note more naturally like this
  3. 00:55:300 (1) - why don't you make this blanket with 4 it looks better and more organized that way like so

    Guess that's it for Easy diff


Soga's Normal

  • Im gonna IRC mod with Soga because this difficulty needs more work and it would be easier to do it in irc
    Long IRC
    16:41 LexiaLovesU: ready to mod ?
    16:45 SoGa: sure
    16:45 SoGa: sry , i was eating >>
    16:45 SoGa: it's now 3:14 , wake up > <
    16:45 SoGa: i mean , not 3:14 lel
    16:49 LexiaLovesU: lol
    16:50 *LexiaLovesU is editing [http://osu.ppy.sh/b/540797 Ikimono Gakari - Netsujou no Spectrum [SoGa's Normal]]
    16:50 LexiaLovesU: First we are going to go over the hitsounds
    16:51 SoGa: ok
    16:53 LexiaLovesU: 00:11:800 - Make the Inhertied Point go here instead of 00:11:893 since i think this whole section is way too quite you can barely hear it i suggest you do waht the other diffs did and make the volume 45 instead of 35
    16:53 LexiaLovesU: what*
    16:54 SoGa: ok
    16:54 SoGa: move the greenline back righjt
    16:55 LexiaLovesU: yes and then add a bit more volume to it make it go to 45 instead
    16:55 LexiaLovesU: sounds better
    16:55 SoGa: no , i better delete it
    16:55 SoGa: it is not necessary ?
    16:55 SoGa: ya , fix to 45
    16:56 LexiaLovesU: it is necessary since you changed it to sc1
    16:56 SoGa: fixed !
    16:57 LexiaLovesU: 00:15:925 (6) - Same as above make this louder aswell
    16:58 SoGa: 55%
    16:59 LexiaLovesU: 00:22:675 - Raise the volume a bit here the hitsound is basically inaudible >.<
    17:00 SoGa: i delete those unnecessary lines
    17:01 LexiaLovesU: take a screenshot of the volumes
    17:01 SoGa: http://puu.sh/dv2G0/7d0e9277e5.png
    17:03 LexiaLovesU: 00:15:925 - where did this come from?
    17:03 SoGa: eh ?
    17:03 LexiaLovesU: oh lol
    17:03 LexiaLovesU: made a mistake XD
    17:03 SoGa: u mentioned it
    17:03 LexiaLovesU: 00:19:300 - i meant this lol
    17:04 LexiaLovesU: sorry >.<
    17:04 LexiaLovesU: not 00:15:925
    17:05 SoGa: ok
    17:05 SoGa: raise to 55%
    17:07 LexiaLovesU: show me whayt it look like now
    17:07 LexiaLovesU: what*
    17:08 SoGa: http://puu.sh/dv37h/747de39e74.png
    17:14 LexiaLovesU: good
    17:14 LexiaLovesU: ugggg
    17:15 LexiaLovesU: good
    17:15 LexiaLovesU: its right so far owo
    17:18 LexiaLovesU: 00:23:800 (4) - make this a Finish instead of a whistle it fits better and empasizes the emotion in her voice properly
    17:19 SoGa: fixed
    17:22 LexiaLovesU: 00:31:300 - make the volume here around 45%
    17:22 LexiaLovesU: 50 seems a bit too loud
    17:22 SoGa: fixed
    17:23 LexiaLovesU: 00:36:925 (6) - Missed a clap
    17:23 SoGa: added
    17:24 LexiaLovesU: 00:39:175 - Missed a clap
    17:24 LexiaLovesU: 00:39:550 - Missed a whistle
    17:24 SoGa: added
    17:25 LexiaLovesU: 00:42:737 - Maybe add a drum clap here since it seems to be a sound here that sounds similar to it?
    17:26 SoGa: hm , better keep it like this
    17:26 LexiaLovesU: okie
    17:26 SoGa: oh no
    17:27 SoGa: i added it
    17:27 SoGa: ok nvm ~~
    17:27 LexiaLovesU: did you add it? XD
    17:27 SoGa: yes i did ._.
    17:28 LexiaLovesU: `00:43:112 (6) - since you added it then make this a drum clap as well since it also has a similar sound
    17:28 LexiaLovesU: 00:46:300 (1) - Missed a Whistle
    17:29 LexiaLovesU: 00:46:675 (2) - Missed a clap
    17:29 SoGa: added
    17:32 LexiaLovesU: 00:49:300 - Add a finish here it fits alot better then a whistle
    17:36 LexiaLovesU: 00:52:675 (2) - Missing a clap
    17:37 LexiaLovesU: 00:53:050 - Why is there a whistle here i think you meant to put a clap here instead since in the music it indicates a clap every 1/1
    17:44 SoGa: ok
    17:44 LexiaLovesU: 00:54:550 (5) - Same as above
    17:45 LexiaLovesU: 00:54:925 (6) - Same as above
    17:45 LexiaLovesU: 00:55:300 - You forgot a Finish here
    17:46 LexiaLovesU: 00:55:862 - Add a clap here to hit the clap-like sound properly
    17:46 LexiaLovesU: 00:56:425 - Same as above
    18:11 LexiaLovesU: tell me your online again
    19:17 SoGa: fixed all
    19:20 LexiaLovesU: back
    19:20 LexiaLovesU: 00:56:800 (2,3) - These should have hitsounds aswell
    19:21 LexiaLovesU: i think either finish or clap sound good there
    19:22 SoGa: should i clap + drum lol
    19:24 LexiaLovesU: i dont think the drum really fits it sounds rougher so i think the Soft clap works better
    19:25 SoGa: oks
    19:25 LexiaLovesU: 00:58:300 - Makes this a bit louder like 55
    19:26 SoGa: changed it to 60%
    19:26 LexiaLovesU: okay
    19:27 LexiaLovesU: 01:03:925 - raise this a bit i think around 30
    19:27 LexiaLovesU: 30-35
    19:28 SoGa: 40%
    19:28 SoGa: then i del this one
    19:28 SoGa: 01:04:300 (1) -
    19:28 LexiaLovesU: 01:04:300 - makes this into 60
    19:29 LexiaLovesU: it goes back into a higher volume dont make the rest go into 40% it will just sound weird
    19:29 SoGa: nvm
    19:29 SoGa: ok
    19:29 SoGa: fixed
    19:31 LexiaLovesU: 01:05:800 - Make this a finish possibly it will hit the cymbol sound in the bgm
    19:31 SoGa: ok
    19:32 SoGa: i delete this one
    19:32 SoGa: 01:08:612
    19:32 SoGa: also 01:09:175
    19:32 SoGa: 01:10:206
    19:32 SoGa: delete 2
    19:32 SoGa: 01:09:550 delete
    19:33 SoGa: 01:15:925
    19:33 SoGa: delete
    19:34 LexiaLovesU: 01:06:175 - Add a finish since there is a cymbol
    19:34 SoGa: this is now my timing point look like
    19:34 SoGa: http://puu.sh/dvctf/437cd105c6.png
    19:34 SoGa: added
    19:34 SoGa: 01:12:550 (6,7) - added hitsound
    19:35 LexiaLovesU: 01:06:175 - add a inhertied point here and make it have 55 volume to show the difference in the volumes of each finish
    19:35 SoGa: 01:22:300 (1,2,3,4,5,6) - added
    19:36 SoGa: added
    19:36 LexiaLovesU: 01:06:550 - Add a finish here and add a inhertied point here and make it 50 volume again to show the difference in volume of each finish
    19:37 LexiaLovesU: 01:06:925 - Add a inhertied point here and make the volume go back to 60
    19:38 SoGa: ok
    19:38 LexiaLovesU: 01:04:300 - i think i forgot to mention this add a finish here aswell
    19:39 SoGa: added
    19:39 LexiaLovesU: 01:07:300 - Is there suppose to be a hitsound here?
    19:40 SoGa: added clap tho ,,
    19:41 LexiaLovesU: 01:16:300 (1) - Forgot the Finish here
    19:42 SoGa: added
    19:43 LexiaLovesU: 01:17:800 (4,5) - Make this the same hitsounds and volume as 01:05:800 (1,2,3) - since they are the same
    19:45 SoGa: ok
    19:47 LexiaLovesU: 01:21:175 - remove the clap here it isnt hitting anything >w<
    19:48 SoGa: im baka
    19:48 SoGa: just follow 2/4 claps >>
    19:49 LexiaLovesU: 01:22:300 - make the volume here a bit louder
    19:50 LexiaLovesU: 50-55% should be good
    19:50 SoGa: ok 55%
    19:51 LexiaLovesU: 01:25:675 (2) - Missing a clap
    19:52 SoGa: added
    19:52 LexiaLovesU: and OMG We are done with the hitsounds xD
    19:52 LexiaLovesU: k now it time for me mod the rest now owo
    19:53 SoGa: ._.
    19:53 LexiaLovesU: that was only the hitsounds xD
    19:53 SoGa: k
    19:53 SoGa: lets go
    19:55 LexiaLovesU: 00:27:550 (5) - Make this flow into 1 better for more natural flow
    19:57 SoGa: ok
    19:59 LexiaLovesU: 00:33:550 (5) - fix the distance on this your using .9 DS so make sure it doesnt go over .95
    19:59 LexiaLovesU: 00:33:925 (6) - Fix the DS here as well
    20:01 SoGa: ok
    20:04 LexiaLovesU: 00:44:050 (2) - i think you should remove on of the repeat and push 3 back to 00:44:800 - since right here 00:44:800 - its pretty strong and i feel like it should be clicked on instead of letting something end on it
    20:05 LexiaLovesU: 00:45:175 - add a note here and let it stack onto 00:45:550 (5) - it shouldnt be hard to read
    20:05 SoGa: hmm, no fix tho
    20:05 LexiaLovesU: kk
    20:05 LexiaLovesU: forget those 2 suggestion then owo
    20:05 SoGa: owo
    20:08 LexiaLovesU: 00:49:675 (2) - make it curve like this instead so that the flow is more natural between 2 and 3 since right now you have 2 flowing in the opposite direction of 3 placement which causes a conflict in flow so this pattern awkward to hit for noobs http://puu.sh/dveu9/afeca8fc74.jpg
    20:15 SoGa: ok
    20:17 LexiaLovesU: 00:54:550 (5,6,1) - Placement is somewhat weird for these 3 maybe try this so it looks better
    20:17 LexiaLovesU: http://puu.sh/dvfbB/25de50d8de.jpg
    20:18 LexiaLovesU: 01:01:675 (2,3) - make these 2 sliders identical right now they look weird since the pattern looks like it should be symertical it affects to look of your map >.<
    20:18 LexiaLovesU: the*
    20:19 SoGa: eh?
    20:19 SoGa: i dont understand
    20:20 LexiaLovesU: they arent symertical
    20:20 LexiaLovesU: it look a weird
    20:22 SoGa: ._
    20:22 SoGa: ._. ?
    20:22 SoGa: im baka
    20:26 LexiaLovesU: http://puu.sh/dvfJR/243f03d5ab.jpg they arent the same
    20:26 SoGa: oh , copy paste
    20:26 LexiaLovesU: yeah
    20:27 SoGa: oooooook
    20:29 SoGa: http://puu.sh/dvfWi/8b1fb8562d.jpg
    20:29 SoGa: this ?
    20:29 LexiaLovesU: 01:04:675 (2) - Make this straight since the placement looks better http://puu.sh/dvfXF/77d7581582.jpg
    20:29 LexiaLovesU: and yes that better owo
    20:30 SoGa: fixed
    20:30 LexiaLovesU: 01:06:175 (2) - Same as above
    20:31 SoGa: ok
    20:32 LexiaLovesU: 01:13:300 (1) - make the slider curve like this instead so that the flow is more natural and i think it look better this way http://puu.sh/dvg7Z/6fb33d11d8.jpg
    20:33 SoGa: ok
    20:34 LexiaLovesU: 01:15:550 (4) - why dont you just make this go straight since the current placement just looks a bit odd i think the straight slider makes add more variety to your slider shapes giving a more proffesional look
    20:34 LexiaLovesU: http://puu.sh/dvgfH/c84fd8ee1a.jpg
    20:36 LexiaLovesU: 01:16:675 (2) - Make this curve towards the next note so the flow is more natura;
    20:36 LexiaLovesU: natural*
    20:37 LexiaLovesU: 01:17:425 (3,4,5) - Make the placement for this more like this so that it looks better as of now it looks too cluttered http://puu.sh/dvgmR/2855a1f543.jpg
    20:39 LexiaLovesU: 01:28:300 (1) - make this into a spinner instead since the slider shape looks really odd
    20:40 LexiaLovesU: i think just be like the other diffs and make that a spinner
    20:41 LexiaLovesU: and then that should be it xD
    20:42 LexiaLovesU: okay ill get xinely to look at this map now owo
    20:52 LexiaLovesU: give xxdeathx the latest copy oeo
    20:52 LexiaLovesU: owo*

    We fixed a lot of the hitsounds and volumes also some placement of notes aswell :>


Kibbleru's Hard

  1. 00:11:987 (2) - This sounds a bit too loud the finish your following here is a bit quietier then the previous one so how about adding a inherited point and lowering the volume on this finish a bit owo
    35~40% sounded better owo
  2. 01:04:862 - The clap here is a bit loud. I think the proper way to emphasize her voice here is to display the difference in volume between them so I suggest you add a inherited point here lowering the volume for this hitsound I think 50 sounded the best owo
  3. 01:16:112 - The soft whistle here sounds a bit random it doesn't really fit here plus it breaks pattern with the rest of your soft whistles
  4. 01:28:300 (1) - Remove the NC here its just gonna confuse people that this is an antijump >.<

    That's it for hard


TT mouse's Insane

  1. 00:10:300 - You missed a soft whistle here the soft whistle fits well with the guitar owo

    That's all nothing more to complain about. this insane is really well done owo


Sins

  1. 00:23:800 (1) - This one combo is just unprofessional remove the NC so it looks better xD
  2. 00:24:737 (2) - lower the volume for this hitsound here in the bgm the second one is a bit lower this will properly emphasize the first clap like thing since then you will have a proper difference in the volume owo
  3. 01:20:800 (1) - Same as above
  4. 01:21:737 - lower the volume for this hitsound here in the bgm the second one is a bit lower this will properly emphasize the first clap like thing since then you will have a proper difference in the volume owo
  5. 01:22:300 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Your missing hitsounds here this part is identical to this 00:24:550(1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - So pls properly Hitsound these to keep the hitsound consistency


    That's all I will give it to xin chan owo

NO KD its a recheck >w<
Topic Starter
xxdeathx
All fixed in General and Easy except blanketing 00:55:300 (1) - , since the slider head would be overlapped with 00:53:800 (3) - if I did.

Edit: All fixed in Sins except clap on 00:29:425 because it's not in the music.
Kibbleru
fixed all

also for the "clap too loud" there wasnt even suppose to be a clap there xD

SPOILER
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 1000
PreviewTime: 58206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Nanatsu no Taizai
Tags:opening tv_size 七つの大罪 the seven deadly sins kibbleru soga tt_mouse
BeatmapID:540955
BeatmapSetID:232935

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"vid.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-200,375,4,2,1,80,1,0
175,-200,4,2,1,20,0,0
1300,-133.333333333333,4,2,2,40,0,0
11800,-100,4,2,1,45,0,0
11987,-100,4,2,1,40,0,0
12362,-100,4,2,1,45,0,0
18643,-100,4,2,1,20,0,0
19300,-100,4,2,1,45,0,0
22487,-100,4,2,1,20,0,0
22862,-100,4,2,1,25,0,0
23331,-100,4,2,1,35,0,0
23800,-100,4,2,1,45,0,0
30737,-200,4,2,1,35,0,0
31300,-100,4,2,1,35,0,0
58300,-100,4,2,1,60,0,1
63925,-100,4,2,1,40,0,1
64300,-100,4,2,1,60,0,1
68612,-100,4,2,1,25,0,1
69175,-100,4,2,1,35,0,1
69550,-133.333333333333,4,2,1,45,0,1
70206,-100,4,2,1,60,0,1
75456,-100,4,2,1,40,0,1
75925,-100,4,2,1,60,0,1
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332,164,78925,2,0,P|323:121|316:68,1,75,12|0,0:0|0:0,0:0:0:0:
216,32,79300,5,4,0:0:0:0:
152,92,79487,1,4,0:0:0:0:
152,92,79581,1,4,0:0:0:0:
152,92,79675,2,0,P|128:88|104:88,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,104,80050,2,0,P|65:127|56:140,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,180,80425,2,0,P|37:204|44:228,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,244,80800,5,12,0:0:0:0:
248,176,81550,5,10,0:0:0:0:
180,276,81737,1,10,0:0:0:0:
208,144,82300,6,0,P|287:149|360:152,1,150,4|8,0:0|0:3,0:0:0:0:
432,204,82862,1,2,0:0:0:0:
432,204,82956,1,2,0:0:0:0:
432,204,83050,2,0,P|445:163|456:124,1,75,10|8,0:0|0:0,0:0:0:0:
464,116,83612,6,0,P|432:76|328:76,1,150,4|0,0:0|0:0,0:0:0:0:
292,148,84175,2,0,L|216:144,1,75,8|2,0:3|0:0,0:0:0:0:
180,120,84456,1,2,0:0:0:0:
180,120,84550,1,10,0:0:0:0:
136,232,84737,1,8,0:0:0:0:
136,232,85112,6,0,P|192:220|272:276,1,150,4|0,0:0|0:0,0:0:0:0:
320,196,85675,2,0,P|357:192|396:188,1,75,10|0,0:0|0:0,0:0:0:0:
464,132,86050,2,0,P|466:94|455:59,1,75,10|0,0:0|0:0,0:0:0:0:
444,56,86612,5,12,0:0:0:0:
272,104,86987,1,12,0:0:0:0:
412,216,87362,1,12,0:0:0:0:
235,175,87737,6,0,P|304:180|352:128,1,140.625005364418,4|0,0:0|0:0,0:0:0:0:
352,88,88300,1,4,0:0:0:0:
256,192,88393,12,0,89425,0:0:0:0:
pieguyn
sorry for delay, plz no riot

[Easy]
00:47:050 (2) - whistle on start for bell?
01:07:300 (1) - finish on start? there's a cymbal here if u listen hard enough

[SoGa's Normal]
hitsounds here are imo really quiet o.o i'd recommend making them louder.

[Kibbleru's Hard]
00:11:050 (2) - was whistle on end intentional? seems most whistles are on 1/1 but this one isn't. prob fine as is, just noticing
00:53:800 (1) - imo softclap+whistle is better to emphasize here. seems you're emphasizing drums, so imo doesn't make sense to break here.
00:56:800 (1,1) - soft:C1 + 45%? there's a lot of emphasis here in the song, so i think hitsounds at this point are way too quiet.
01:26:050 (3) - clap on end? since it's the same rhythm, imo better to keep consistency with others. (u could also do drum-clap at 01:25:675 (2) - to further keep consistency)
don't see anything wrong here

[Tt's Insane]
00:05:050 (4) - imo u might as well copy/paste 00:04:675 (3) - here
00:07:300 - remove clap, add clap on 00:07:675 (3) - , remove clap on 00:08:050 (5) - ? don't get why different claps here o.o since background rhythm is the same, imo makes more sense to have hitsounds the same too. might just be me
00:10:300 (1) - whistle on start? seems to fit with other whistles.
00:10:675 (2) - copy/paste 00:10:300 (1) - ?
00:11:800 (7) - imo move green line here; drum starts here if u listen closely enough
01:14:050 (5,6,7,8) - arrange them like this? http://puu.sh/dtH9B/fe6f874d0f.jpg since these are following rhythm instead of vocal, feels kind of cramped to make (8) close to (7).
337,123,74050,1,0,0:0:0:0:
480,264,74237,1,0,0:0:0:0:
440,120,74425,1,8,0:0:0:0:
396,312,74612,1,0,0:0:0:0:
01:27:737 (3) - try this rhythm instead? http://puu.sh/dtGKS/9356fd94e0.jpg there should be a "hit" at 01:28:300 - imo

[Sins]
00:11:425 (4) - try 1.2x instead? i get it's for gradual increase from the previous sliders, but imo 1.1x to 1.5x is kind of a big gap, and u use 1.2x for the other speed increases.
00:21:175 (3,4) - i'd rotate it a bit so that the flow is more consistent. http://puu.sh/dtN1W/f3a298079a.jpg
308,136,21175,1,8,0:0:0:0:
337,252,21362,1,0,0:0:0:0:
00:22:300 (1,2) - imo u might as well make these not touching for more neat pattern. also more consistent bc u use not-touching 1/4s elsewhere
00:25:112 (4,1) - make a jump here? since u emphasize beat at 00:24:550 (1,2) - , imo it flows better to fit jump here to the rhythm instead of the vocal.
00:41:050 (3,4) - imo spacing here should be a bit more large; it's currently a huge break from the increase in pace of 00:40:300 (1,2,3) - . (alternatively u could make 00:40:300 (1,2) - use 1.3x spacing to keep the spacing more consistent.)
00:57:362 (2,1) - make it not touching?
01:02:425 (5,6) - make the angle same as 01:01:675 (2,3) - ? u use repeating pattern, so imo it'd have better effect if you also made this the same. (if you accept, move 01:03:175 (3,4) - closer so the distance is the same)
01:06:925 (6,7,1) - make distance here consistent? flows better imo
01:07:675 (2,3) - how about making a slider here? seems u emphasize drums here, so making it same as 01:07:300 (1,4,5) - would have a nice effect. it'd also be more consistent with the pattern u use after it.
01:08:050 (4) - missing clap on start
01:09:550 (7,8) - make the angle same as 01:09:175 (4,5,6) - ? neater look imo. http://puu.sh/dtG6V/17adc09abd.jpg
108,244,69550,2,0,L|84:348|84:348,1,98,8|0,0:0|0:0,0:0:0:0:
264,236,69925,2,0,L|240:340|240:340,1,98,8|0,0:0|0:0,0:0:0:0:
01:16:487 (2,3,4) - how about making triangle pattern here? imo current one flows weird bc spacing is very inconsistent. http://puu.sh/dtNqi/164bf2f0b7.jpg
460,160,76487,1,0,0:0:0:0:
244,100,76675,1,0,0:0:0:0:
260,268,76862,1,8,0:0:0:0:
01:22:112 (4,1) - jump? same idea as 00:25:112 (4,1) -
nice SV changes.

all suggestions
hope it helps, gl :)
TtmnZk
pieguy1372
[Tt's Insane]
00:05:050 (4) - imo u might as well copy/paste 00:04:675 (3) - here
00:07:300 - remove clap, add clap on 00:07:675 (3) - , remove clap on 00:08:050 (5) - ? don't get why different claps here o.o since background rhythm is the same, imo makes more sense to have hitsounds the same too. might just be me
00:10:300 (1) - whistle on start? seems to fit with other whistles.
00:10:675 (2) - copy/paste 00:10:300 (1) - ?
00:11:800 (7) - imo move green line here; drum starts here if u listen closely enough
01:14:050 (5,6,7,8) - arrange them like this? http://puu.sh/dtH9B/fe6f874d0f.jpg since these are following rhythm instead of vocal, feels kind of cramped to make (8) close to (7).
337,123,74050,1,0,0:0:0:0:
480,264,74237,1,0,0:0:0:0:
440,120,74425,1,8,0:0:0:0:
396,312,74612,1,0,0:0:0:0:
01:27:737 (3) - try this rhythm instead? http://puu.sh/dtGKS/9356fd94e0.jpg there should be a "hit" at 01:28:300 - imo i think rhythm more suitable for flute, i try your advice but not feel very well ,sorry;w;

others fixed

@LexiaLovesU Fixed


mod thxs! :D

Tt's Insane
Topic Starter
xxdeathx

pieguy1372 wrote:

sorry for delay, plz no riot

[Easy]
00:47:050 (2) - whistle on start for bell? done
01:07:300 (1) - finish on start? there's a cymbal here if u listen hard enough not in the other diffs though so i'll keep it consistent


[Sins]
00:11:425 (4) - try 1.2x instead? i get it's for gradual increase from the previous sliders, but imo 1.1x to 1.5x is kind of a big gap, and u use 1.2x for the other speed increases. done
00:21:175 (3,4) - i'd rotate it a bit so that the flow is more consistent. http://puu.sh/dtN1W/f3a298079a.jpg done
308,136,21175,1,8,0:0:0:0:
337,252,21362,1,0,0:0:0:0:
00:22:300 (1,2) - imo u might as well make these not touching for more neat pattern. also more consistent bc u use not-touching 1/4s elsewhere done
00:25:112 (4,1) - make a jump here? since u emphasize beat at 00:24:550 (1,2) - , imo it flows better to fit jump here to the rhythm instead of the vocal. i prefer to emphasize vocal
00:41:050 (3,4) - imo spacing here should be a bit more large; it's currently a huge break from the increase in pace of 00:40:300 (1,2,3) - . (alternatively u could make 00:40:300 (1,2) - use 1.3x spacing to keep the spacing more consistent.) those aren't strong beats though
00:57:362 (2,1) - make it not touching? rather touch since it's slider into stream
01:02:425 (5,6) - make the angle same as 01:01:675 (2,3) - ? u use repeating pattern, so imo it'd have better effect if you also made this the same. (if you accept, move 01:03:175 (3,4) - closer so the distance is the same) i want the flow from the objects after to be good
01:06:925 (6,7,1) - make distance here consistent? flows better imo want jump before the downbeat
01:07:675 (2,3) - how about making a slider here? seems u emphasize drums here, so making it same as 01:07:300 (1,4,5) - would have a nice effect. it'd also be more consistent with the pattern u use after it. 01:07:300 (1,2,3,4,5) - this is a favorite pattern of mine, which is supposed to be 4 sliders but the 2nd one is replaced with circles
01:08:050 (4) - missing clap on start added
01:09:550 (7,8) - make the angle same as 01:09:175 (4,5,6) - ? neater look imo. http://puu.sh/dtG6V/17adc09abd.jpg done
108,244,69550,2,0,L|84:348|84:348,1,98,8|0,0:0|0:0,0:0:0:0:
264,236,69925,2,0,L|240:340|240:340,1,98,8|0,0:0|0:0,0:0:0:0:
01:16:487 (2,3,4) - how about making triangle pattern here? imo current one flows weird bc spacing is very inconsistent. http://puu.sh/dtNqi/164bf2f0b7.jpg done
460,160,76487,1,0,0:0:0:0:
244,100,76675,1,0,0:0:0:0:
260,268,76862,1,8,0:0:0:0:
01:22:112 (4,1) - jump? same idea as 00:25:112 (4,1) - emphasize vocal
nice SV changes.

all suggestions
hope it helps, gl :)
thanks pieguy!!
SoGa

LexiaLovesU wrote:

Soga's Normal

  • Im gonna IRC mod with Soga because this difficulty needs more work and it would be easier to do it in irc
    Long IRC
    16:41 LexiaLovesU: ready to mod ?
    16:45 SoGa: sure
    16:45 SoGa: sry , i was eating >>
    16:45 SoGa: it's now 3:14 , wake up > <
    16:45 SoGa: i mean , not 3:14 lel
    16:49 LexiaLovesU: lol
    16:50 *LexiaLovesU is editing [http://osu.ppy.sh/b/540797 Ikimono Gakari - Netsujou no Spectrum [SoGa's Normal]]
    16:50 LexiaLovesU: First we are going to go over the hitsounds
    16:51 SoGa: ok
    16:53 LexiaLovesU: 00:11:800 - Make the Inhertied Point go here instead of 00:11:893 since i think this whole section is way too quite you can barely hear it i suggest you do waht the other diffs did and make the volume 45 instead of 35
    16:53 LexiaLovesU: what*
    16:54 SoGa: ok
    16:54 SoGa: move the greenline back righjt
    16:55 LexiaLovesU: yes and then add a bit more volume to it make it go to 45 instead
    16:55 LexiaLovesU: sounds better
    16:55 SoGa: no , i better delete it
    16:55 SoGa: it is not necessary ?
    16:55 SoGa: ya , fix to 45
    16:56 LexiaLovesU: it is necessary since you changed it to sc1
    16:56 SoGa: fixed !
    16:57 LexiaLovesU: 00:15:925 (6) - Same as above make this louder aswell
    16:58 SoGa: 55%
    16:59 LexiaLovesU: 00:22:675 - Raise the volume a bit here the hitsound is basically inaudible >.<
    17:00 SoGa: i delete those unnecessary lines
    17:01 LexiaLovesU: take a screenshot of the volumes
    17:01 SoGa: http://puu.sh/dv2G0/7d0e9277e5.png
    17:03 LexiaLovesU: 00:15:925 - where did this come from?
    17:03 SoGa: eh ?
    17:03 LexiaLovesU: oh lol
    17:03 LexiaLovesU: made a mistake XD
    17:03 SoGa: u mentioned it
    17:03 LexiaLovesU: 00:19:300 - i meant this lol
    17:04 LexiaLovesU: sorry >.<
    17:04 LexiaLovesU: not 00:15:925
    17:05 SoGa: ok
    17:05 SoGa: raise to 55%
    17:07 LexiaLovesU: show me whayt it look like now
    17:07 LexiaLovesU: what*
    17:08 SoGa: http://puu.sh/dv37h/747de39e74.png
    17:14 LexiaLovesU: good
    17:14 LexiaLovesU: ugggg
    17:15 LexiaLovesU: good
    17:15 LexiaLovesU: its right so far owo
    17:18 LexiaLovesU: 00:23:800 (4) - make this a Finish instead of a whistle it fits better and empasizes the emotion in her voice properly
    17:19 SoGa: fixed
    17:22 LexiaLovesU: 00:31:300 - make the volume here around 45%
    17:22 LexiaLovesU: 50 seems a bit too loud
    17:22 SoGa: fixed
    17:23 LexiaLovesU: 00:36:925 (6) - Missed a clap
    17:23 SoGa: added
    17:24 LexiaLovesU: 00:39:175 - Missed a clap
    17:24 LexiaLovesU: 00:39:550 - Missed a whistle
    17:24 SoGa: added
    17:25 LexiaLovesU: 00:42:737 - Maybe add a drum clap here since it seems to be a sound here that sounds similar to it?
    17:26 SoGa: hm , better keep it like this
    17:26 LexiaLovesU: okie
    17:26 SoGa: oh no
    17:27 SoGa: i added it
    17:27 SoGa: ok nvm ~~
    17:27 LexiaLovesU: did you add it? XD
    17:27 SoGa: yes i did ._.
    17:28 LexiaLovesU: `00:43:112 (6) - since you added it then make this a drum clap as well since it also has a similar sound
    17:28 LexiaLovesU: 00:46:300 (1) - Missed a Whistle
    17:29 LexiaLovesU: 00:46:675 (2) - Missed a clap
    17:29 SoGa: added
    17:32 LexiaLovesU: 00:49:300 - Add a finish here it fits alot better then a whistle
    17:36 LexiaLovesU: 00:52:675 (2) - Missing a clap
    17:37 LexiaLovesU: 00:53:050 - Why is there a whistle here i think you meant to put a clap here instead since in the music it indicates a clap every 1/1
    17:44 SoGa: ok
    17:44 LexiaLovesU: 00:54:550 (5) - Same as above
    17:45 LexiaLovesU: 00:54:925 (6) - Same as above
    17:45 LexiaLovesU: 00:55:300 - You forgot a Finish here
    17:46 LexiaLovesU: 00:55:862 - Add a clap here to hit the clap-like sound properly
    17:46 LexiaLovesU: 00:56:425 - Same as above
    18:11 LexiaLovesU: tell me your online again
    19:17 SoGa: fixed all
    19:20 LexiaLovesU: back
    19:20 LexiaLovesU: 00:56:800 (2,3) - These should have hitsounds aswell
    19:21 LexiaLovesU: i think either finish or clap sound good there
    19:22 SoGa: should i clap + drum lol
    19:24 LexiaLovesU: i dont think the drum really fits it sounds rougher so i think the Soft clap works better
    19:25 SoGa: oks
    19:25 LexiaLovesU: 00:58:300 - Makes this a bit louder like 55
    19:26 SoGa: changed it to 60%
    19:26 LexiaLovesU: okay
    19:27 LexiaLovesU: 01:03:925 - raise this a bit i think around 30
    19:27 LexiaLovesU: 30-35
    19:28 SoGa: 40%
    19:28 SoGa: then i del this one
    19:28 SoGa: 01:04:300 (1) -
    19:28 LexiaLovesU: 01:04:300 - makes this into 60
    19:29 LexiaLovesU: it goes back into a higher volume dont make the rest go into 40% it will just sound weird
    19:29 SoGa: nvm
    19:29 SoGa: ok
    19:29 SoGa: fixed
    19:31 LexiaLovesU: 01:05:800 - Make this a finish possibly it will hit the cymbol sound in the bgm
    19:31 SoGa: ok
    19:32 SoGa: i delete this one
    19:32 SoGa: 01:08:612
    19:32 SoGa: also 01:09:175
    19:32 SoGa: 01:10:206
    19:32 SoGa: delete 2
    19:32 SoGa: 01:09:550 delete
    19:33 SoGa: 01:15:925
    19:33 SoGa: delete
    19:34 LexiaLovesU: 01:06:175 - Add a finish since there is a cymbol
    19:34 SoGa: this is now my timing point look like
    19:34 SoGa: http://puu.sh/dvctf/437cd105c6.png
    19:34 SoGa: added
    19:34 SoGa: 01:12:550 (6,7) - added hitsound
    19:35 LexiaLovesU: 01:06:175 - add a inhertied point here and make it have 55 volume to show the difference in the volumes of each finish
    19:35 SoGa: 01:22:300 (1,2,3,4,5,6) - added
    19:36 SoGa: added
    19:36 LexiaLovesU: 01:06:550 - Add a finish here and add a inhertied point here and make it 50 volume again to show the difference in volume of each finish
    19:37 LexiaLovesU: 01:06:925 - Add a inhertied point here and make the volume go back to 60
    19:38 SoGa: ok
    19:38 LexiaLovesU: 01:04:300 - i think i forgot to mention this add a finish here aswell
    19:39 SoGa: added
    19:39 LexiaLovesU: 01:07:300 - Is there suppose to be a hitsound here?
    19:40 SoGa: added clap tho ,,
    19:41 LexiaLovesU: 01:16:300 (1) - Forgot the Finish here
    19:42 SoGa: added
    19:43 LexiaLovesU: 01:17:800 (4,5) - Make this the same hitsounds and volume as 01:05:800 (1,2,3) - since they are the same
    19:45 SoGa: ok
    19:47 LexiaLovesU: 01:21:175 - remove the clap here it isnt hitting anything >w<
    19:48 SoGa: im baka
    19:48 SoGa: just follow 2/4 claps >>
    19:49 LexiaLovesU: 01:22:300 - make the volume here a bit louder
    19:50 LexiaLovesU: 50-55% should be good
    19:50 SoGa: ok 55%
    19:51 LexiaLovesU: 01:25:675 (2) - Missing a clap
    19:52 SoGa: added
    19:52 LexiaLovesU: and OMG We are done with the hitsounds xD
    19:52 LexiaLovesU: k now it time for me mod the rest now owo
    19:53 SoGa: ._.
    19:53 LexiaLovesU: that was only the hitsounds xD
    19:53 SoGa: k
    19:53 SoGa: lets go
    19:55 LexiaLovesU: 00:27:550 (5) - Make this flow into 1 better for more natural flow
    19:57 SoGa: ok
    19:59 LexiaLovesU: 00:33:550 (5) - fix the distance on this your using .9 DS so make sure it doesnt go over .95
    19:59 LexiaLovesU: 00:33:925 (6) - Fix the DS here as well
    20:01 SoGa: ok
    20:04 LexiaLovesU: 00:44:050 (2) - i think you should remove on of the repeat and push 3 back to 00:44:800 - since right here 00:44:800 - its pretty strong and i feel like it should be clicked on instead of letting something end on it
    20:05 LexiaLovesU: 00:45:175 - add a note here and let it stack onto 00:45:550 (5) - it shouldnt be hard to read
    20:05 SoGa: hmm, no fix tho
    20:05 LexiaLovesU: kk
    20:05 LexiaLovesU: forget those 2 suggestion then owo
    20:05 SoGa: owo
    20:08 LexiaLovesU: 00:49:675 (2) - make it curve like this instead so that the flow is more natural between 2 and 3 since right now you have 2 flowing in the opposite direction of 3 placement which causes a conflict in flow so this pattern awkward to hit for noobs http://puu.sh/dveu9/afeca8fc74.jpg
    20:15 SoGa: ok
    20:17 LexiaLovesU: 00:54:550 (5,6,1) - Placement is somewhat weird for these 3 maybe try this so it looks better
    20:17 LexiaLovesU: http://puu.sh/dvfbB/25de50d8de.jpg
    20:18 LexiaLovesU: 01:01:675 (2,3) - make these 2 sliders identical right now they look weird since the pattern looks like it should be symertical it affects to look of your map >.<
    20:18 LexiaLovesU: the*
    20:19 SoGa: eh?
    20:19 SoGa: i dont understand
    20:20 LexiaLovesU: they arent symertical
    20:20 LexiaLovesU: it look a weird
    20:22 SoGa: ._
    20:22 SoGa: ._. ?
    20:22 SoGa: im baka
    20:26 LexiaLovesU: http://puu.sh/dvfJR/243f03d5ab.jpg they arent the same
    20:26 SoGa: oh , copy paste
    20:26 LexiaLovesU: yeah
    20:27 SoGa: oooooook
    20:29 SoGa: http://puu.sh/dvfWi/8b1fb8562d.jpg
    20:29 SoGa: this ?
    20:29 LexiaLovesU: 01:04:675 (2) - Make this straight since the placement looks better http://puu.sh/dvfXF/77d7581582.jpg
    20:29 LexiaLovesU: and yes that better owo
    20:30 SoGa: fixed
    20:30 LexiaLovesU: 01:06:175 (2) - Same as above
    20:31 SoGa: ok
    20:32 LexiaLovesU: 01:13:300 (1) - make the slider curve like this instead so that the flow is more natural and i think it look better this way http://puu.sh/dvg7Z/6fb33d11d8.jpg
    20:33 SoGa: ok
    20:34 LexiaLovesU: 01:15:550 (4) - why dont you just make this go straight since the current placement just looks a bit odd i think the straight slider makes add more variety to your slider shapes giving a more proffesional look
    20:34 LexiaLovesU: http://puu.sh/dvgfH/c84fd8ee1a.jpg
    20:36 LexiaLovesU: 01:16:675 (2) - Make this curve towards the next note so the flow is more natura;
    20:36 LexiaLovesU: natural*
    20:37 LexiaLovesU: 01:17:425 (3,4,5) - Make the placement for this more like this so that it looks better as of now it looks too cluttered http://puu.sh/dvgmR/2855a1f543.jpg
    20:39 LexiaLovesU: 01:28:300 (1) - make this into a spinner instead since the slider shape looks really odd
    20:40 LexiaLovesU: i think just be like the other diffs and make that a spinner
    20:41 LexiaLovesU: and then that should be it xD
    20:42 LexiaLovesU: okay ill get xinely to look at this map now owo
    20:52 LexiaLovesU: give xxdeathx the latest copy oeo
    20:52 LexiaLovesU: owo*

    We fixed a lot of the hitsounds and volumes also some placement of notes aswell :>
Im so Sry ,Lexia ._. pls slap me as mcuh as u want .


SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
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TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
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All Fixed!
Xinely
Update后我就看看
Topic Starter
xxdeathx
update好了
Kibbleru
basically fix all

SPOILER
osu file format v13

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TitleUnicode:热情のスペクトラム
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ArtistUnicode:生物股長
Creator:xxdeathx
Version:Kibbleru's Hard
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224,156,73112,1,0,0:0:0:0:
160,92,73300,6,0,P|123:82|86:74,1,75,2|0,0:0|0:0,0:0:0:0:
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216,32,79300,5,4,0:0:0:0:
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Topic Starter
xxdeathx
Xinely
okay im here as lexia's request




  • General
  1. 00:00:175 - for Easy and Insane, you can remove this greenline and arrange the volume like greenline has to red line here. basically i could say useless greenline
  2. AiMod says tag conflict with Soga's Normal but i cant find what the different, maybe just copy paste your source from other diff to Normal diff


  • Easy
  1. 00:00:550 (1) - the flow looks a little bit rigid for me here, how about make it more natural http://puu.sh/dClGj.jpg ?
  2. 00:16:300 (1,2) - hmm the design looks can improved here, hmm try something symmetrical here?
  3. 00:29:612 (3) - hmm the flow looks a little bit unnatural for me coz the tail suddenly go to upside with quite sharp here, hmm how about try http://puu.sh/dCm59.jpg ?
  4. 00:34:300 (1) - personally i feel 3/2 slider doesnt fit here, coz vocal of 00:35:050 - is stronger than red tick one. i would say 2/1 slider repeat and tweak rest rhythm
  5. 00:44:800 (3) - hmm i dont like the flow if the slider's tail go to upside with quite sharp, try smoother it with move to repeat's node to 40,44?
  6. 00:48:550 (5) - hmm i feel drum clap more fit for the background music here, try it? also giving variation w
  7. 00:49:300 (1) - finish at head, i hear something like cymbal here
  8. 00:53:800 (3) - well it just based taste but i only hear drum here so i feel clap only is fine, finish somehow hear quite loud for me
  9. 01:27:362 (5,6) - im sure you still can improve the blanket
  10. for kiai time : hmm i feel you have to add whistle for every 3rd whiteticks here, somehow they feel so empty especially violin sound at 01:03:550 -


  • Normal
  1. OD HP too low here. try use them 3,5 or 4
  2. 00:04:300 (1) - the curve of this slider looks different from previous and next slider which makes different flow that i feel a little bit bad here, you can improve by smoother the slider, maybe as http://puu.sh/dCIB4.jpg
  3. 00:01:300 (1,4) - nazi but if you see clearly, these slider didnt symmetris at all. i dont know if you do for intentional but i would say symmetrical for neater design
  4. 00:11:800 - we need S:C1 clap for this because the drums are strong :C
  5. 00:13:300 - increase the volume please, around 65%
  6. 00:26:050 (2) - add whistle on slider's tail to emphasize the violin :C
  7. 00:26:987 (4,1) - please avoid the overlap please. we still can see the overlap in play altho just for short time :C
  8. 00:27:550 (5) - clap on head because the strong drum sound
  9. 00:30:737 (7) - whistle at head coz emphasize the guitar?
  10. 00:31:300 - from here clap for S:C2 fits a lot with the drums, you can get back with S:C1 from 00:43:300 - here
  11. 00:34:862 (2) - both 0,78x and 0,74x spacing here are intentional? i dont see the reason since on previous you used 0,9x for 1/2 gap like 00:19:675 (2) - , better to keep consistent imo
  12. 00:48:550 (6,1) - the slider's tail to the circle a little bit close here, hmm i think if you move the tail to 168,356 it would give more natural flow for both previous circle and next slider
  13. 01:02:800 (3) - replace clap on tail and whistle on head for consistency, also the drum at 2nd whitetick while violin at stanza www
  14. 01:01:300 (1,3) - design would be look neater when you stack them :3
  15. 01:06:925 (4) - missing clap on head
  16. 01:11:050 (3,5) - im sure you can make a better blanket here ww http://puu.sh/dCP7L.jpg
  17. 01:14:050 (2) - you still can improve the blanket here, http://puu.sh/dCPIc.jpg
  18. 01:21:550 (5) - clap for both head and tail coz the drums are strong here
  19. 01:24:550 (6) - consider to move to 200,124. basically 0,95x still consistent but some of BATs usually dont agree to use the max spacing when we still can use balance spacing such as (0,90x)
  20. 01:28:300 (1) - the spinner is too short for Normal diff, i hope you can change with rhythms like Easy diff did


  • Hard
  1. 00:29:425 (5) - hmm after 1/4 circle at 00:28:956 - , imo the player's hands arent ready for jump again at this circle at next slider, how about move the circle to 268,208? so it would be normal spacing at circle and mini jump at next slider
  2. 00:33:550 (3) - since the music is relax, i think normal spacing would be work nicely for Hard diff. hmm ctrl+G it? just my two cents o-o
  3. 00:54:550 (4,5) - hmm the flow imo still can improve since the curve of (4)'s slider so curvy go to leftward, imo the (5)'s slider should be on leftward for the flow here, maybe like http://puu.sh/dCSaG.jpg ?
  4. 00:57:362 (1) - actually no need NC for this one, the spacing is consistent and no stanza beat www
  5. Nice :3~



  • Insane
  1. 00:01:300 - until 00:10:300 - from here, i think claps dont fit with this part, no drum sound or music there so i think whistle for every 1st and 3rd whiteticks would be nicely
  2. 00:13:300 - until 00:17:050 - i think you need to add whistle for every 1st and 3rd whiteticks here.. feels too empty for me
  3. 00:13:112 (3) - hmm the music is only a snare guitar, both me and lexia agree that clap sounds too loud there. remove clap or change whistle
  4. 00:00:550 (1,2,3,4,5,6,7,8) - could you change this with 2 slider repeats (normal spacing) instead? having stream at first is quite hard for me, especially this diff is Insane, should keep the spread with hard diff too
  5. 00:21:550 (5) - the flow feels suddenly changed here, coz you want to make the stack with 00:20:612 (6) - , the flow feels too rigid for me, i think you can change with https://osu.ppy.sh/ss/2368630 coz tbh that stack didnt give any effect in game
  6. 00:18:737 (6,7,8,9,10,11) - hmm try to change with slider's repeat? basically your Insane diff has quite huge gap with hard diff when Hard diff only 2,88 star here
  7. 00:31:675 (2) - aw the jump please. the part is relax now so i strongly recommended to use some normal spacing (from this time until 00:32:050 (3) - )
  8. 00:42:925 (5) - i think you missplace the drum clap here, since you added drum clap at 00:42:737 - , the other drum appears at 00:43:112 - so it should be placed on slider's tail
  9. 00:23:050 (8,9,10) - http://puu.sh/dDkLm.jpg
  10. 00:55:487 (2) - nothing loud music here. the jump feels so harsh. i would say keep normal spacing example move this circle around 184,232
  11. 00:57:362 (2) - just my two cents, try ctrl+G this slider? it would give better transtition from previous slider
  12. 01:05:050 (4) - the jump a little bit high imo, try ctrl+G? (just two cents)
  13. 01:07:487 (2) - i hope you can use normal spacing here, you did lot of jumps before so please give a little break for mapper
  14. 01:19:300 (1,2,3,4,5,6,7,8) - try change with 2 slider repeats, spread with hard diff orz
  15. unless 2 of "just my two cents" are strongly suggested here. btw the diff rating too high here. i and lexia strongly suggest to make the star rating around 3,8-3,9 for better spread. her suggestion again btw http://puu.sh/dDl1Z.jpg


  • Sins
  1. 00:12:175 (2) - death please, the drum is very weak, i prefer to remove it for a little break actually, if you insist to map at least give normal spacing please
  2. 00:11:800 (1,1) - hmm can you replace the NC colour here? i want to laugh when see faster slider use normal colour and slower one use red, we know usually red for faster slider right? i know the red one is normal colour here but we usually know red has mean like that so just do intentional for this one would be nice
  3. 00:13:675 (2,3) - hmm actually i feel the flow still can improved here. not really better way but i prefer do something like http://puu.sh/dDllz.jpg
  4. 00:15:925 (3,4,1) - omg the flow suddenly move total to rightward feels quite weird imo, since you did straight flow before, try http://puu.sh/dDlx7.jpg
  5. 00:25:112 (4) - hmm try place this circle with normal spacing and give mini jump for next slider to emphasize the cymbal, basically just a vocal for this circle so it doesnt need a jump imo
  6. 00:27:175 (2) - just my two cents, for the flow actually i prefer to ctrl+G? somehow the jump feels a little bit harsh for me
  7. 00:45:550 (3) - give claps S:C2 for both head and tail? they have drums
  8. 00:48:175 (2) - hmm ctrl+G? just my two cents again lol, i just dont like the sharp jump
  9. 00:49:300 (1) - add finish on head, i hear something like cymbal here
  10. 00:50:237 (4,5) - aa flow from 00:50:050 (3,4) - feels quite rigid here coz it suddenly straight. how about ctrl+G these circles? i mean (4) and (5)
  11. 00:57:362 (2,1) - lol try consistent the spacing by use 0,4? imo a little bit make trap here w
  12. 01:05:987 (2,4) - try use smaller spacing for these circles? actually only vocals there so i cant feel the jump for the loud drum.. totally weird for me orz
  13. 01:09:175 (4) - NC please? for warning as 1/4 jump
  14. 01:17:987 (2,4) - same as 01:05:987 (2,4) -
  15. 01:20:050 (5) - NC? so we can know the pattern changed into stream here (also 13 combos are long lol)
  16. 01:24:737 (6) - finish on head? consistency with 01:23:237 (6) -
  17. 00:27:737 (4) - add clap on head for emphasize the drum here, feels empty
  18. for kiai time : try add whistle for 3rd whiteticks too here. feel empty as usual

okay, literally i just did quick mod here coz lexia modded already, my quick mod usually pointed some that need to be fixed (for me) but red ones are strongly suggested. when the spread from Hard to Insane become better, i will recheck i guess
Kibbleru
fixed everything except for 3rd one cuz of personal preference >_>

Dont do anything untill this timing shit gets fixed

otherwise, spread is fine imo. my hard diff is as hard as it could be without going overboard. and tt's insane is just any generic insane nothing too complicated. it's normal that the star rating gap between hard and insane would be higher than the others. just like how gap form easy to normal is lower.

SPOILER
osu file format v13

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Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:いきものがかり
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Nanatsu no Taizai
Tags:opening tv_size 七つの大罪 the seven deadly sins kibbleru soga tt_mouse
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136,260,38800,6,0,P|137:219|140:184,1,75,0|0,0:0|0:0,0:0:0:0:
224,216,39175,2,0,P|264:211|312:204,1,75,2|0,0:0|0:0,0:0:0:0:
336,288,39550,1,0,0:0:0:0:
336,288,39737,1,0,0:0:0:0:
414,150,39925,2,0,L|407:187|400:224,1,75,2|0,0:0|0:0,0:0:0:0:
328,116,40300,6,0,P|402:121|477:130,1,150,2|8,0:0|0:0,0:0:0:0:
500,44,40862,1,0,0:0:0:0:
416,8,41050,2,0,P|384:27|347:34,1,75,2|0,0:0|0:0,0:0:0:0:
248,88,41425,2,0,P|197:77|160:72,1,75,10|0,0:0|0:0,0:0:0:0:
228,212,41800,6,0,B|252:180|284:164|284:164|320:164|357:176,1,150,2|8,0:0|0:0,0:0:0:0:
416,248,42362,1,0,0:0:0:0:
288,360,42550,2,0,L|304:276,1,75,8|8,0:0|0:3,0:0:0:0:
316,276,43112,1,8,0:3:0:0:
208,216,43300,6,0,P|133:227|60:236,1,150,4|10,0:0|0:0,0:0:0:0:
0,172,43862,1,2,0:0:0:0:
40,91,44050,2,0,P|76:94|106:117,1,75,2|0,0:0|0:0,0:0:0:0:
196,132,44425,2,0,P|245:123|288:116,1,75,10|0,0:0|0:0,0:0:0:0:
388,204,44800,6,0,P|324:192|256:240,2,150,2|10|0,0:0|0:0|0:0,0:0:0:0:
432,280,45737,1,0,0:0:0:0:
372,348,45925,2,0,P|316:324|296:312,1,75,10|0,0:0|0:0,0:0:0:0:
216,304,46300,6,0,P|148:326|68:344,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
272,236,47237,1,8,0:0:0:0:
208,172,47425,1,10,0:0:0:0:
124,208,47612,1,8,0:0:0:0:
76,88,47800,6,0,P|120:112|152:112,1,75,12|0,0:0|0:0,0:0:0:0:
204,48,48175,2,0,P|241:43|288:36,1,75,12|0,0:0|0:0,0:0:0:0:
348,92,48550,2,0,P|352:136|340:172,1,75,12|0,0:3|0:0,0:0:0:0:
260,200,48925,1,4,0:3:0:0:
260,200,49300,6,0,P|266:274|271:349,1,150,6|8,0:0|0:0,0:0:0:0:
360,364,49862,1,2,0:0:0:0:
432,312,50050,2,0,P|416:276|384:252,1,75,2|0,0:0|0:0,0:0:0:0:
352,172,50425,2,0,P|389:168|426:165,1,75,10|0,0:0|0:0,0:0:0:0:
300,244,50800,6,0,B|256:256|256:256|152:240,2,150,2|10|0,0:0|0:0|0:0,0:0:0:0:
352,172,51737,1,0,0:0:0:0:
225,106,51925,2,0,L|262:103|299:100,1,75,10|2,0:0|0:0,0:0:0:0:
448,164,52300,6,0,P|412:192|360:184,1,75,10|0,0:0|0:0,0:0:0:0:
332,268,52675,2,0,P|293:260|248:256,1,75,10|0,0:0|0:0,0:0:0:0:
167,158,53050,2,0,P|163:195|172:232,1,75,10|0,0:0|0:0,0:0:0:0:
96,280,53425,2,0,P|89:326|84:360,1,75,10|8,0:0|0:3,0:0:0:0:
184,240,53800,6,0,P|221:237|264:232,1,75,8|8,0:0|0:3,0:0:0:0:
320,168,54175,1,10,0:0:0:0:
320,168,54362,1,0,0:0:0:0:
367,297,54550,2,0,P|386:265|387:227,1,75,12|0,0:0|0:0,0:0:0:0:
472,192,54925,2,0,P|471:154|472:112,1,75,10|2,0:0|0:0,0:0:0:0:
320,168,55300,6,0,P|256:140|172:148,1,150,8|8,0:0|0:0,0:0:0:0:
116,212,55862,1,8,0:0:0:0:
172,56,56050,2,0,P|79:50|4:44,1,150,8|8,0:0|0:0,0:0:0:0:
32,224,56800,6,0,L|40:172,1,37.5,10|2,0:0|0:0,0:0:0:0:
224,316,57362,2,0,L|218:353,1,37.5,10|2,0:0|0:0,0:0:0:0:
248,128,58300,6,0,P|321:134|400:140,1,150,4|10,0:0|0:0,0:0:0:0:
456,208,58862,1,0,0:0:0:0:
364,288,59050,2,0,P|329:273|306:244,1,75,2|0,0:0|0:0,0:0:0:0:
220,212,59425,2,0,P|164:220|128:228,1,75,10|0,0:0|0:0,0:0:0:0:
100,300,59800,6,0,P|97:225|96:150,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
168,356,60737,1,0,0:0:0:0:
228,228,60925,2,0,P|241:262|239:300,1,75,10|0,0:0|0:0,0:0:0:0:
300,176,61300,6,0,P|336:180|380:184,1,75,2|0,0:0|0:0,0:0:0:0:
460,156,61675,2,0,P|474:121|477:84,1,75,10|0,0:0|0:0,0:0:0:0:
356,40,62050,2,0,P|324:54|276:72,1,75,2|0,0:0|0:0,0:0:0:0:
195,75,62425,2,0,P|178:43|175:6,1,75,10|0,0:0|0:0,0:0:0:0:
248,144,62800,6,0,B|256:192|256:192|224:296,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
172,96,63737,1,0,0:0:0:0:
108,160,63925,2,0,L|68:156,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
32,180,64300,6,0,P|20:216|36:268,1,75,12|2,0:0|0:0,0:0:0:0:
108,292,64675,2,0,P|149:281|184:272,1,75,10|0,0:0|0:0,0:0:0:0:
208,188,65050,2,0,P|279:211|351:231,1,150,10|10,0:0|0:0,0:0:0:0:
432,188,65612,1,8,0:0:0:0:
432,188,65706,1,0,0:0:0:0:
432,188,65800,6,0,P|435:147|440:104,1,75,4|8,0:0|0:0,0:0:0:0:
352,132,66175,2,0,P|355:91|360:48,1,75,12|0,0:0|0:0,0:0:0:0:
272,80,66550,1,4,0:0:0:0:
272,80,66925,2,0,P|237:65|200:63,1,75,12|0,0:0|0:0,0:0:0:0:
78,162,67300,6,0,P|147:186|212:152,1,150,2|10,0:0|0:0,0:0:0:0:
280,212,67862,2,0,P|269:256|260:300,1,75,2|4,0:0|0:0,0:0:0:0:
364,200,68237,2,0,P|377:236|396:280,1,75,2|12,0:0|0:0,0:0:0:0:
436,144,68612,1,8,0:0:0:0:
436,144,68706,1,8,0:0:0:0:
436,144,68800,6,0,L|424:100,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
392,80,69175,2,0,L|344:80,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
319,103,69550,6,0,P|267:85|211:90,1,112.500004291535,12|4,0:0|0:0,0:0:0:0:
196,100,70300,6,0,L|202:174,1,75,4|0,0:0|0:0,0:0:0:0:
140,240,70675,1,10,0:0:0:0:
140,240,70862,1,0,0:0:0:0:
240,344,71050,2,0,P|248:304|236:260,1,75,2|0,0:0|0:0,0:0:0:0:
300,200,71425,2,0,P|340:200|384:216,1,75,10|0,0:0|0:0,0:0:0:0:
440,116,71800,6,0,P|452:189|459:264,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
360,72,72737,2,0,P|323:79|286:89,1,75,0|10,0:0|0:0,0:0:0:0:
224,156,73112,1,0,0:0:0:0:
160,92,73300,6,0,P|123:82|86:74,1,75,2|0,0:0|0:0,0:0:0:0:
24,140,73675,2,0,P|12:184|24:228,1,75,10|0,0:0|0:0,0:0:0:0:
132,196,74050,2,0,P|122:235|112:272,1,75,2|0,0:0|0:0,0:0:0:0:
176,332,74425,2,0,P|224:336|260:320,1,75,10|0,0:0|0:0,0:0:0:0:
272,228,74800,6,0,P|336:264|409:255,1,150,2|10,0:0|0:0,0:0:0:0:
460,180,75362,1,0,0:0:0:0:
396,116,75550,2,0,L|356:124,3,37.5,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
324,96,75925,2,0,P|280:88|236:84,1,75,8|0,0:0|0:0,0:0:0:0:
212,108,76206,1,0,0:0:0:0:
212,108,76300,6,0,P|214:189|220:264,1,150,4|10,0:0|0:0,0:0:0:0:
300,220,76862,1,10,0:0:0:0:
136,204,77050,2,0,P|120:264|160:340,1,150,2|10,0:0|0:0,0:0:0:0:
160,352,77800,6,0,P|201:346|244:340,1,75,12|0,0:0|0:0,0:0:0:0:
392,308,78175,2,0,L|346:298|300:288,1,75,12|0,0:0|0:0,0:0:0:0:
212,251,78550,2,0,P|230:219|242:184,1,75,12|0,0:0|0:0,0:0:0:0:
332,164,78925,2,0,P|323:121|316:68,1,75,12|0,0:0|0:0,0:0:0:0:
216,32,79300,5,4,0:0:0:0:
152,92,79487,1,4,0:0:0:0:
152,92,79581,1,4,0:0:0:0:
152,92,79675,2,0,P|128:88|104:88,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,104,80050,2,0,P|65:127|56:140,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,180,80425,2,0,P|37:204|44:228,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,244,80800,5,12,0:0:0:0:
248,176,81550,5,10,0:0:0:0:
180,276,81737,1,10,0:0:0:0:
208,144,82300,6,0,P|287:149|360:152,1,150,4|8,0:0|0:3,0:0:0:0:
432,204,82862,1,2,0:0:0:0:
432,204,82956,1,2,0:0:0:0:
432,204,83050,2,0,P|445:163|456:124,1,75,10|8,0:0|0:0,0:0:0:0:
464,116,83612,6,0,P|432:76|328:76,1,150,4|0,0:0|0:0,0:0:0:0:
292,148,84175,2,0,L|216:144,1,75,8|2,0:3|0:0,0:0:0:0:
180,120,84456,1,2,0:0:0:0:
180,120,84550,1,10,0:0:0:0:
136,232,84737,1,8,0:0:0:0:
136,232,85112,6,0,P|192:220|272:276,1,150,4|0,0:0|0:0,0:0:0:0:
320,196,85675,2,0,P|357:192|396:188,1,75,10|0,0:0|0:3,0:0:0:0:
464,132,86050,2,0,P|466:94|455:59,1,75,10|8,0:0|0:3,0:0:0:0:
444,56,86612,5,12,0:0:0:0:
272,104,86987,1,12,0:0:0:0:
412,216,87362,1,12,0:0:0:0:
235,175,87737,6,0,P|304:180|352:128,1,140.625005364418,4|0,0:0|0:0,0:0:0:0:
352,88,88300,1,4,0:0:0:0:
256,192,88393,12,0,89425,0:0:0:0:
Topic Starter
xxdeathx

Xinely wrote:

okay im here as lexia's request




  • General
  1. 00:00:175 - for Easy and Insane, you can remove this greenline and arrange the volume like greenline has to red line here. basically i could say useless greenline done
  2. AiMod says tag conflict with Soga's Normal but i cant find what the different, maybe just copy paste your source from other diff to Normal diff


  • Easy
  1. 00:00:550 (1) - the flow looks a little bit rigid for me here, how about make it more natural http://puu.sh/dClGj.jpg ? changed different way so it doesn't overlap with (3)
  2. 00:16:300 (1,2) - hmm the design looks can improved here, hmm try something symmetrical here? already tried several things here and symmetrical design doesn't work
  3. 00:29:612 (3) - hmm the flow looks a little bit unnatural for me coz the tail suddenly go to upside with quite sharp here, hmm how about try http://puu.sh/dCm59.jpg ? done
  4. 00:34:300 (1) - personally i feel 3/2 slider doesnt fit here, coz vocal of 00:35:050 - is stronger than red tick one. i would say 2/1 slider repeat and tweak rest rhythm done
  5. 00:44:800 (3) - hmm i dont like the flow if the slider's tail go to upside with quite sharp, try smoother it with move to repeat's node to 40,44? done
  6. 00:48:550 (5) - hmm i feel drum clap more fit for the background music here, try it? also giving variation w staying consistent with my other diff. drum clap should be on 00:48:925 but i ignore those in easy
  7. 00:49:300 (1) - finish at head, i hear something like cymbal here done
  8. 00:53:800 (3) - well it just based taste but i only hear drum here so i feel clap only is fine, finish somehow hear quite loud for me removed finish
  9. 01:27:362 (5,6) - im sure you still can improve the blanket nazinely >.<
  10. for kiai time : hmm i feel you have to add whistle for every 3rd whiteticks here, somehow they feel so empty especially violin sound at 01:03:550 - added


  • Sins
  1. 00:12:175 (2) - death please, the drum is very weak, i prefer to remove it for a little break actually, if you insist to map at least give normal spacing please it follows vocal and spacing is hard to fix, i think current one should work
  2. 00:11:800 (1,1) - hmm can you replace the NC colour here? i want to laugh when see faster slider use normal colour and slower one use red, we know usually red for faster slider right? i know the red one is normal colour here but we usually know red has mean like that so just do intentional for this one would be nice ok
  3. 00:13:675 (2,3) - hmm actually i feel the flow still can improved here. not really better way but i prefer do something like http://puu.sh/dDllz.jpg 00:13:675 (2,3,4,1) - all use the type of flow whose direction goes back a little on the slider path
  4. 00:15:925 (3,4,1) - omg the flow suddenly move total to rightward feels quite weird imo, since you did straight flow before, try http://puu.sh/dDlx7.jpg okay
  5. 00:25:112 (4) - hmm try place this circle with normal spacing and give mini jump for next slider to emphasize the cymbal, basically just a vocal for this circle so it doesnt need a jump imo i want this part to emphasize vocal
  6. 00:27:175 (2) - just my two cents, for the flow actually i prefer to ctrl+G? somehow the jump feels a little bit harsh for me i really like how it looks and plays here
  7. 00:45:550 (3) - give claps S:C2 for both head and tail? they have drums okay
  8. 00:48:175 (2) - hmm ctrl+G? just my two cents again lol, i just dont like the sharp jump i intended for all 3 sliders to be in the same direction because the sounds in this part are equivalent
  9. 00:49:300 (1) - add finish on head, i hear something like cymbal here okay
  10. 00:50:237 (4,5) - aa flow from 00:50:050 (3,4) - feels quite rigid here coz it suddenly straight. how about ctrl+G these circles? i mean (4) and (5) flow is fine and 00:50:425 (5,6,1) - need to be bigger jumps to fit the vocals
  11. 00:57:362 (2,1) - lol try consistent the spacing by use 0,4? imo a little bit make trap here w little bigger spacing to separate the combos and stream from 1/4 slider
  12. 01:05:987 (2,4) - try use smaller spacing for these circles? actually only vocals there so i cant feel the jump for the loud drum.. totally weird for me orz but big spacing for those circles means big spacing for 01:05:800 (1,3,5) - which do have loud drum
  13. 01:09:175 (4) - NC please? for warning as 1/4 jump done
  14. 01:17:987 (2,4) - same as 01:05:987 (2,4) - this would ruin the pattern
  15. 01:20:050 (5) - NC? so we can know the pattern changed into stream here (also 13 combos are long lol) done
  16. 01:24:737 (6) - finish on head? consistency with 01:23:237 (6) - done
  17. 00:27:737 (4) - add clap on head for emphasize the drum here, feels empty done
  18. for kiai time : try add whistle for 3rd whiteticks too here. feel empty as usual done

okay, literally i just did quick mod here coz lexia modded already, my quick mod usually pointed some that need to be fixed (for me) but red ones are strongly suggested. when the spread from Hard to Insane become better, i will recheck i guess
thanks xinely. idk what to do about diff spread since those are kibb and tt's diffs so i'll see what the want to do with it
TtmnZk

  • Insane
  1. 00:01:300 - until 00:10:300 - from here, i think claps dont fit with this part, no drum sound or music there so i think whistle for every 1st and 3rd whiteticks would be nicely change
  2. 00:13:300 - until 00:17:050 - i think you need to add whistle for every 1st and 3rd whiteticks here.. feels too empty for me ok
  3. 00:13:112 (3) - hmm the music is only a snare guitar, both me and lexia agree that clap sounds too loud there. remove clap or change whistle ok
    00:00:550 (1,2,3,4,5,6,7,8) - could you change this with 2 slider repeats (normal spacing) instead? having stream at first is quite hard for me, especially this diff is Insane, should keep the spread with hard diff too
  4. 00:21:550 (5) - the flow feels suddenly changed here, coz you want to make the stack with 00:20:612 (6) - , the flow feels too rigid for me, i think you can change with https://osu.ppy.sh/ss/2368630 coz tbh that stack didnt give any effect in game change
    00:18:737 (6,7,8,9,10,11) - hmm try to change with slider's repeat? basically your Insane diff has quite huge gap with hard diff when Hard diff only 2,88 star here
  5. 00:31:675 (2) - aw the jump please. the part is relax now so i strongly recommended to use some normal spacing (from this time until 00:32:050 (3) - ) maybe ctrl+G btter?
  6. 00:42:925 (5) - i think you missplace the drum clap here, since you added drum clap at 00:42:737 - , the other drum appears at 00:43:112 - so it should be placed on slider's tail ok
  7. 00:23:050 (8,9,10) - http://puu.sh/dDkLm.jpg change
  8. 00:55:487 (2) - nothing loud music here. the jump feels so harsh. i would say keep normal spacing example move this circle around184,232 but it can give player more enjoyable and i really like geometrical pattern so very sorry :(
  9. 00:57:362 (2) - just my two cents, try ctrl+G this slider? it would give better transtition from previous slider good!
  10. 01:05:050 (4) - the jump a little bit high imo, try ctrl+G? (just two cents) keep coz i think not good for flow, sorry :(
  11. 01:07:487 (2) - i hope you can use normal spacing here, you did lot of jumps before so please give a little break for mapper change to slider
    01:19:300 (1,2,3,4,5,6,7,8) - try change with 2 slider repeats, spread with hard diff orz
  12. unless 2 of "just my two cents" are strongly suggested here. btw the diff rating too high here. i and lexia strongly suggest to make the star rating around 3,8-3,9 for better spread. her suggestion again btw http://puu.sh/dDl1Z.jpg

about spread i cant make a decision. if Kibbleru and death all agree your suggestions , i will quickly finish it (,,•́ . •̀,,)


Tt's Insane
Kibbleru
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Topic Starter
xxdeathx

Kibbleru wrote:

Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing Timing
SPOILER
12:09 xxdeathx: pishi i need a map's timing checked before it gets bubbled
12:10 pishifat: k
12:10 *xxdeathx is listening to [http://osu.ppy.sh/b/540796 Ikimono Gakari - Netsujou no Spectrum]
12:10 xxdeathx: it sounds off especially near the end
12:10 pishifat: timestamp
12:13 xxdeathx: hmm i rmeember it was posted somewhere
12:13 xxdeathx: you can hear it off at 01:26:987 (2) -
12:31 xxdeathx: how does it seem
12:32 pishifat: is kibbleru the only one complaining about timing
12:32 pishifat: or were there more people
12:32 xxdeathx: a few people noticed the timing was off at the end while modding
12:34 pishifat: lag in the editor
12:34 pishifat: makes timing so hard -.-
12:34 pishifat: have to actually use the timing tab instead of compose
12:34 xxdeathx: orz so i'm not the only one experiencing editor lag
12:37 pishifat: well if people are complaining about teh end now
12:37 pishifat: they'll be even more skeptical with the timing point i put there
12:37 pishifat: it sounds fine but it just seems so weird
12:37 xxdeathx: eh?
12:37 pishifat: 01:23:800 - 160.5bpm
12:37 xxdeathx: let's see
12:38 pishifat: will make all those early sounds on time
12:38 pishifat: but people are scared of decimals
12:38 pishifat: also if people complain about the beginning all being late
12:38 pishifat: tell them that's how string instruments work
12:39 xxdeathx: hmm nobody's done so yet
12:39 xxdeathx: lol decimals
12:39 pishifat: now that you've got a new timing point tho
12:39 pishifat: people will think "hey timing i should look at that"
12:39 pishifat: and if they start at the beginning they will notice for sure
12:41 pishifat: you could also go with
12:41 xxdeathx: i see
12:41 pishifat: an offset reset at 01:25:284 -
12:41 pishifat: so 160bpm
12:41 pishifat: would probably be better to do that thinking about it now
12:42 xxdeathx: the bpm goes back to 160 there?
12:42 pishifat: this is without the 160.5 point
12:42 pishifat: no matter what you do
12:42 pishifat: it's gonna look stupid
12:43 xxdeathx: oh i see
12:43 xxdeathx: so it is an offset change then
12:44 pishifat: i guess
12:44 pishifat: it shouldn't exist at all
12:44 pishifat: whatever it is
12:45 xxdeathx: lol
12:45 xxdeathx: sounds a lot better now
12:46 pishifat: gud
12:46 xxdeathx: aight thanks
12:46 xxdeathx: what to do about unsnapped slider?
12:47 pishifat: you know how to fix it right
12:47 pishifat: the thing in the .osu
12:47 xxdeathx: oh right
12:50 xxdeathx: make sure to post log on map's thread :D
12:50 pishifat: for wut
12:50 pishifat: i dont want kudosu for that lol
12:51 xxdeathx: okay then o.o
SoGa
Xinely

Xinely wrote:


  • Normal
  1. OD HP too low here. try use them 3,5 or 4
  2. 00:04:300 (1) - the curve of this slider looks different from previous and next slider which makes different flow that i feel a little bit bad here, you can improve by smoother the slider, maybe as http://puu.sh/dCIB4.jpg
  3. 00:01:300 (1,4) - nazi but if you see clearly, these slider didnt symmetris at all. i dont know if you do for intentional but i would say symmetrical for neater designNo , i did it intentional .
  4. 00:11:800 - we need S:C1 clap for this because the drums are strong :C
  5. 00:13:300 - increase the volume please, around 65%
  6. 00:26:050 (2) - add whistle on slider's tail to emphasize the violin :C
  7. 00:26:987 (4,1) - please avoid the overlap please. we still can see the overlap in play altho just for short time :C
  8. 00:27:550 (5) - clap on head because the strong drum sound
  9. 00:30:737 (7) - whistle at head coz emphasize the guitar?
  10. 00:31:300 - from here clap for S:C2 fits a lot with the drums, you can get back with S:C1 from 00:43:300 - here
  11. 00:34:862 (2) - both 0,78x and 0,74x spacing here are intentional? i dont see the reason since on previous you used 0,9x for 1/2 gap like 00:19:675 (2) - , better to keep consistent imo
  12. 00:48:550 (6,1) - the slider's tail to the circle a little bit close here, hmm i think if you move the tail to 168,356 it would give more natural flow for both previous circle and next slider
  13. 01:02:800 (3) - replace clap on tail and whistle on head for consistency, also the drum at 2nd whitetick while violin at stanza www
  14. 01:01:300 (1,3) - design would be look neater when you stack them :3no ,it was stack but someone mention to do it like that so keep
  15. 01:06:925 (4) - missing clap on head
  16. 01:11:050 (3,5) - im sure you can make a better blanket here ww http://puu.sh/dCP7L.jpg
  17. 01:14:050 (2) - you still can improve the blanket here, http://puu.sh/dCPIc.jpg
  18. 01:21:550 (5) - clap for both head and tail coz the drums are strong here
  19. 01:24:550 (6) - consider to move to 200,124. basically 0,95x still consistent but some of BATs usually dont agree to use the max spacing when we still can use balance spacing such as (0,90x)
  20. 01:28:300 (1) - the spinner is too short for Normal diff, i hope you can change with rhythms like Easy diff didwell ,that spinner was a Slider ,but someone said it's shape of shit so they tell me change it to a spinner instead , now i fix it as u say like ez diff
All Fixed except 2 things i mentioned.
Thanks for modding ! .
SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 1000
PreviewTime: 58206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:いきものがかり
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening tv_size 七つの大罪 the seven deadly sins kibbleru soga tt_mouse
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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11800,-100,4,2,2,45,0,0
13300,-100,4,2,2,65,0,0
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TtmnZk
Tt's Insane

finished 3.94
Xinely
recheck来了


  • Easy
  1. 00:13:300 - until 00:24:925 - how about add whistle on every 3rd whitetick for consistency with kiai time?


  • Normal
  1. 01:27:721 (7) - slider's head and tail feel quite empty here. try add drum whistle at head and finish on tail (ofc tail has cymbal sound there)
  2. 01:29:409 - unnecessary greenline lol
  3. 00:11:800 - try use S:C1 here. when the drums are strong and your custom clap2 is just a weak sound, it doesnt emphasize anything imo


  • Insane
  1. consider to use AR 8,6 here. when Hard diff only use 7,5 as AR i guess the spread of AR a little bit has huge gap between Hard and Insane, personally i feel AR 9 too fast for your diff too
  2. 00:10:675 - , 00:11:425 - claps for these times heard a little bit weird for me, personally i prefer use whistle
  3. 01:19:300 (6,7) - how about use drum sound instead here? i guess it would fits a lot with background musics
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