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Jin ft. MARiA from GARNiDELiA - daze (short ver.) [OsuMania]

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Jinjin
Hello from queue~
Looks like this map has already been thoroughly modded by many other people and checked by arcwin, so the mapset is overall in a finalized state.
I will still try to give some suggestions :)

Columns: |1|2|3|4|

[EZ]
Everything is good here!

[NM]
01:07:103 - Add note to 2 for pattern consistency with 00:57:406 (I realize that you switched from using doubles to emphasize the drum beats to single notes from 01:04:982 , but I still think that part should be emphasized.

[HD]
Everything is good! Nothing to change here ^^

[MX]
01:21:043 (81043|3,81043|1,81043|2) - Consider making these three chords as long notes (or one of them, either is fine)

[Shiki's SC]
00:54:224 (54224|3,54224|2,54224|1,54376|0,54376|2,54376|1) - Ctrl + H for pitch relevancy (vocal part raises in pitch here)
01:18:012 - Add note at 4 for that strong drum beat

[Overall thoughts]
Okay, I've playtested each map and everything is good (patterning, sense of rhythm, etc.). I see not much to fix here now. Sorry if the mod quality was less than you expected, but everything is good! Good luck ^^
Topic Starter
Takane6

iJinjin wrote:

Hello from queue~
Looks like this map has already been thoroughly modded by many other people and checked by arcwin, so the mapset is overall in a finalized state.
I will still try to give some suggestions :)

Columns: |1|2|3|4|

[EZ]
Everything is good here!

[NM]
01:07:103 - Add note to 2 for pattern consistency with 00:57:406 (I realize that you switched from using doubles to emphasize the drum beats to single notes from 01:04:982 , but I still think that part should be emphasized.

[HD]
Everything is good! Nothing to change here ^^

[MX]
01:21:043 (81043|3,81043|1,81043|2) - Consider making these three chords as long notes (or one of them, either is fine)

[Shiki's SC]
00:54:224 (54224|3,54224|2,54224|1,54376|0,54376|2,54376|1) - Ctrl + H for pitch relevancy (vocal part raises in pitch here)
01:18:012 - Add note at 4 for that strong drum beat

[Overall thoughts]
Okay, I've playtested each map and everything is good (patterning, sense of rhythm, etc.). I see not much to fix here now. Sorry if the mod quality was less than you expected, but everything is good! Good luck ^^

Thanks for mod :D :D
All fixed
arcwinolivirus
Rechecked notes and AiMod. Before I bubble...

Here's what I recommend:
• It seems that we have some 1ms unsnapped notes in your difficulties (The New AiMod Cutting-edge version detects unsnapped notes even in 1ms). Change to cutting-edge then fix those unsnapped notes.
• Those SVs are feels awkward and surprising (testplayed). You might want to adjust the speed until it's comfortable to players. It is best to ask our BAT SV expert Rumia hhhhh :v
Topic Starter
Takane6

arcwinolivirus wrote:

Rechecked notes and AiMod. Before I bubble...

Here's what I recommend:
• It seems that we have some 1ms unsnapped notes in your difficulties (The New AiMod Cutting-edge version detects unsnapped notes even in 1ms). Change to cutting-edge then fix those unsnapped notes.
• Those SVs are feels awkward and surprising (testplayed). You might want to adjust the speed until it's comfortable to players. It is best to ask our BAT SV expert Rumia hhhhh :v
roger..! on modding it..
Topic Starter
Takane6

arcwinolivirus wrote:

Rechecked notes and AiMod. Before I bubble...

Here's what I recommend:
• It seems that we have some 1ms unsnapped notes in your difficulties (The New AiMod Cutting-edge version detects unsnapped notes even in 1ms). Change to cutting-edge then fix those unsnapped notes.
• Those SVs are feels awkward and surprising (testplayed). You might want to adjust the speed until it's comfortable to players. It is best to ask our BAT SV expert Rumia hhhhh :v
i've checked it with AiMod Cutting-edge version and its shocking me :v ,anyway...
All Fixed ^^
wew 1ms unsnapped notes huh ? :v
Aphrodena
OH SNAAAP - It's time to get this thing bubbled~~~
Topic Starter
Takane6

Aphrodena wrote:

OH SNAAAP - It's time to get this thing bubbled~~~
maybe arcwin still busy :?: but i dont'want get this map dead
arcwinolivirus
One last thing to fix.
Just to be sure: change title to "daze" only. Yes, small "d".

Just like other ranked daze maps: https://osu.ppy.sh/p/beatmaplist?q=daze

because even single space had conflicts on some-other-map :v

Pm me after update and will do that stuff :3/
Topic Starter
Takane6
wow :v its that really a problem???? Well i understand... anyway.
ALL FIXED ^^
arcwinolivirus
I think its a good mapset and ready to go~ Bubbled~!
Ichigaki
Wow, finally your mapset is bubbled. Congratz on your first bubbled ><)
Kyousuke-
grats takane! >w<
Shinzo-
Finally -,- ...... Grats takane ^0^
Topic Starter
Takane6

arcwinolivirus wrote:

I think its a good mapset and ready to go~ Bubbled~!
Thanks for bubble it Arcwin :D
im really happy with that :D

ichia7x wrote:

Wow, finally your mapset is bubbled. Congratz on your first bubbled ><)

Kyousuke- wrote:

grats takane! >w<

Shinzo- wrote:

Finally -,- ...... Grats takane ^0^
Thanks everyone :D
Harbyter
nice one :)
Ginshu
cie yang dibubble mapnya :3 ,
btw gratz takane ~
Arzenvald
ugh, sorry to interrupt the bubble, but there's somethings that should be fixed first...

[General]
  1. Title is : daze (short ver.)
  2. Move メカクシティアクターズ from Source to Tag, and replace it with Mekakucity Actors (dituker, source pake alphabet, tag yg pake huruf katakana)
  3. add "TV Size" word in tag (supplemental)
  4. hitsound is ugh..
all of them was taken from previously ranked daze map https://osu.ppy.sh/p/beatmaplist?q=daze ..
in my thought, the pattern is neat... but, some mistake on hitsounding & wrong metadata should be checked too before rank process.. o__o welp...
LordRaika
Missing hitsound check....
Sorry to be detailed.... but ... here we go.......

its up to you, wnt to add it or not.... but this is the missing hitsound list .... :

Mod
[EZ]
00:11:497 (11497|3) -
00:20:740 (20740|1) -

[NM]
00:08:012 (8012|0) -
00:09:224 (9224|1) -
00:10:436 (10436|0) -
00:12:861 (12861|1,13770|2,14073|3,14527|0) -
00:20:588 (20588|3,20740|2,20891|0) -
00:21:952 (21952|0,22406|3,23164|0,23618|2,23921|0,24376|0,24830|2,25133|1,25436|3,25588|2,25740|1) -
00:26:043 (26043|2,26800|0,27255|3,29376|1) -
00:29:982 (29982|1,30285|3,30588|1,30739|0,31194|2,31346|3,31497|2,31649|1) -
00:32:406 (32406|1,32709|1,33012|2,33618|2,34224|1) -
00:35:436 (35436|3,35588|2,35739|1) -
00:36:800 (36800|2,38921|3,39073|1,39376|3,39376|2,39679|1,39982|0,39982|3) -
omg, and lots of it....
in editor... click "VIEW > Show Sample Name" will help u fix this

[HD]
00:01:800 (1800|2) -
00:06:194 (6194|2,6346|3) -
00:06:952 (6952|1) -
00:08:921 (8921|3,8921|0) -
00:11:649 (11649|1,11800|3) -
00:16:800 (16800|0) -
00:17:103 (17103|1,17255|0,17709|2,17861|0,18012|2) -
00:18:164 (18164|0,18315|1,18467|2,18618|3,18921|2,19073|1,19224|0) -
00:19:376 (19376|2,19527|1,19679|2) -
00:20:133 (20133|1,20285|2,20436|3,20588|2,20740|0,20891|1,21194|0) -
and so on, this can be easily spot with "Show sample name"

[MX]
00:03:012 (3012|3) -
00:03:846 (3846|1) -
00:04:149 (4149|2) -
00:05:361 (5361|1) -
00:06:952 (6952|1) -
00:11:194 (11194|3) -
00:11:800 (11800|2) -
00:14:679 (14679|0) -
00:16:346 (16346|0,16346|1) -
00:16:952 (16952|0,17103|1,17255|0) -

00:17:558 - lots of it from this part......

00:37:861 (37861|0) -
00:38:012 (38012|0) -
00:38:770 (38770|2) -
00:39:376 (39376|3,39376|1) -
00:39:679 (39679|1) -
00:39:982 (39982|1) -
00:40:133 (40133|0) -
00:41:194 (41194|2,41346|1) -
00:41:800 (41800|1,41800|0) -
and so on

00:48:921 (48921|0) -
00:49:224 (49224|2) -
00:50:739 (50739|3) -
00:54:982 (54982|3) -
00:57:709 (57709|0) -
01:00:133 (60133|0) -
01:01:194 (61194|3) -
01:02:558 (62558|3) -

01:06:800 (66800|3) -
01:06:800 (66800|3,67255|2) -
01:07:558 (67558|2,67861|0) -
01:08:164 (68164|1,68467|1,69224|1) -
01:09:679 (69679|3,69982|2) -
and again lots of it.... ;w;

[Shiki's SC]
00:03:315 (3315|2) -
00:03:846 (3846|1,3997|1,4224|2) -
00:06:194 (6194|3,6346|3) -
00:06:194 (6194|3,6346|3) -
00:07:709 (7709|0) -
00:08:164 (8164|3) -
00:08:315 (8315|3,8467|0) -
and so on....


00:16:952 (16952|1,17103|0,17406|0,17406|3,17558|2) -
00:17:861 (17861|0,18012|3,18012|0,18164|1,18315|0) -
00:18:618 (18618|3,18618|0,18770|3) -
00:19:073 (19073|1,19224|3,19224|2) -
and so on....

00:51:346 (51346|0) -
00:51:952 (51952|0,52709|0) -
00:55:285 (55285|1) -
00:55:436 (55436|0) -
and lots of it from this part too

Final Resort : if u hate hitsounding.... then do a perfect hitsound on SC , and copy it to all other dif...
i never use hitsound copier so i dont knw how to use it... so dont ask me about it XD


Good luck, sry , too lazy to design post....
Note : jst some info ^^
i dont use "view > Show sample name" its laggy for me, so i hear it using my sensitive ear in 50% playrate.

Hope this will be useful if u guys aim for Perfect hitsound.
Ichigaki

LordRaika wrote:

i dont use "view > Show sample name" its laggy for me, so i hear it using my sensitive ear in 50% playrate.

Hope this will be useful if u guys aim for Perfect hitsound.
How can you ;-;)
Arzenvald

LordRaika wrote:

Final Resort : if u hate hitsounding.... then do a perfect hitsound on SC , and copy it to all other dif...
i never use hitsound copier so i dont knw how to use it... so dont ask me about it XD
this copying means, you can open SC as reference, and then start hitsounding in other diffs.. right raika?
also if you don't like hitsounding via 'custom sample', just simply use 'soft-hitnormal.wav' 'soft-hitclap.wav' 'soft-hitwhistle.wav' and 'soft-hitfinish.wav' instead, you can safe your time faster..

Ichigaki wrote:

LordRaika wrote:

i dont use "view > Show sample name" its laggy for me, so i hear it using my sensitive ear in 50% playrate.

Hope this will be useful if u guys aim for Perfect hitsound.
How can you ;-;)
because we can.. \>:D/
LordRaika

ExUsagi wrote:

this copying means, you can open SC as reference, and then start hitsounding in other diffs.. right raika?
also if you don't like hitsounding via 'custom sample', just simply use 'soft-hitnormal.wav' 'soft-hitclap.wav' 'soft-hitwhistle.wav' and 'soft-hitfinish.wav' instead, you can safe your time faster..
no no, easier way.... hitsound SC completely...
then COPY hitsound from SC to all other dif... ^^
why? because SC have more notes than any other dif, if it's getting copied, there will be more likely no missing hitsound.


ExUsagi wrote:

Ichigaki wrote:

How can you ;-;)
because we can.. \>:D/
Too sensitive XD especially hearing "default soft-hitnormal" sound..... then automatically respond, oh... its not hitsounded yet XD
Arzenvald
o_o no more copying hitsound.. pls..
Topic Starter
Takane6

ExUsagi wrote:

ugh, sorry to interrupt the bubble, but there's somethings that should be fixed first...

[General]
  1. Title is : daze (short ver.)
  2. Move メカクシティアクターズ from Source to Tag, and replace it with Mekakucity Actors (dituker, source pake alphabet, tag yg pake huruf katakana)
  3. add "TV Size" word in tag (supplemental)
  4. hitsound is ugh..
all of them was taken from previously ranked daze map https://osu.ppy.sh/p/beatmaplist?q=daze ..
in my thought, the pattern is neat... but, some mistake on hitsounding & wrong metadata should be checked too before rank process.. o__o welp...
OKE!!! Im on it !!!




LordRaika wrote:

Missing hitsound check....
Sorry to be detailed.... but ... here we go.......

its up to you, wnt to add it or not.... but this is the missing hitsound list .... :

Mod
[EZ]
00:11:497 (11497|3) -
00:20:740 (20740|1) -

[NM]
00:08:012 (8012|0) -
00:09:224 (9224|1) -
00:10:436 (10436|0) -
00:12:861 (12861|1,13770|2,14073|3,14527|0) -
00:20:588 (20588|3,20740|2,20891|0) -
00:21:952 (21952|0,22406|3,23164|0,23618|2,23921|0,24376|0,24830|2,25133|1,25436|3,25588|2,25740|1) -
00:26:043 (26043|2,26800|0,27255|3,29376|1) -
00:29:982 (29982|1,30285|3,30588|1,30739|0,31194|2,31346|3,31497|2,31649|1) -
00:32:406 (32406|1,32709|1,33012|2,33618|2,34224|1) -
00:35:436 (35436|3,35588|2,35739|1) -
00:36:800 (36800|2,38921|3,39073|1,39376|3,39376|2,39679|1,39982|0,39982|3) -
omg, and lots of it....
in editor... click "VIEW > Show Sample Name" will help u fix this

[HD]
00:01:800 (1800|2) -
00:06:194 (6194|2,6346|3) -
00:06:952 (6952|1) -
00:08:921 (8921|3,8921|0) -
00:11:649 (11649|1,11800|3) -
00:16:800 (16800|0) -
00:17:103 (17103|1,17255|0,17709|2,17861|0,18012|2) -
00:18:164 (18164|0,18315|1,18467|2,18618|3,18921|2,19073|1,19224|0) -
00:19:376 (19376|2,19527|1,19679|2) -
00:20:133 (20133|1,20285|2,20436|3,20588|2,20740|0,20891|1,21194|0) -
and so on, this can be easily spot with "Show sample name"

[MX]
00:03:012 (3012|3) -
00:03:846 (3846|1) -
00:04:149 (4149|2) -
00:05:361 (5361|1) -
00:06:952 (6952|1) -
00:11:194 (11194|3) -
00:11:800 (11800|2) -
00:14:679 (14679|0) -
00:16:346 (16346|0,16346|1) -
00:16:952 (16952|0,17103|1,17255|0) -

00:17:558 - lots of it from this part......

00:37:861 (37861|0) -
00:38:012 (38012|0) -
00:38:770 (38770|2) -
00:39:376 (39376|3,39376|1) -
00:39:679 (39679|1) -
00:39:982 (39982|1) -
00:40:133 (40133|0) -
00:41:194 (41194|2,41346|1) -
00:41:800 (41800|1,41800|0) -
and so on

00:48:921 (48921|0) -
00:49:224 (49224|2) -
00:50:739 (50739|3) -
00:54:982 (54982|3) -
00:57:709 (57709|0) -
01:00:133 (60133|0) -
01:01:194 (61194|3) -
01:02:558 (62558|3) -

01:06:800 (66800|3) -
01:06:800 (66800|3,67255|2) -
01:07:558 (67558|2,67861|0) -
01:08:164 (68164|1,68467|1,69224|1) -
01:09:679 (69679|3,69982|2) -
and again lots of it.... ;w;

[Shiki's SC]
00:03:315 (3315|2) -
00:03:846 (3846|1,3997|1,4224|2) -
00:06:194 (6194|3,6346|3) -
00:06:194 (6194|3,6346|3) -
00:07:709 (7709|0) -
00:08:164 (8164|3) -
00:08:315 (8315|3,8467|0) -
and so on....


00:16:952 (16952|1,17103|0,17406|0,17406|3,17558|2) -
00:17:861 (17861|0,18012|3,18012|0,18164|1,18315|0) -
00:18:618 (18618|3,18618|0,18770|3) -
00:19:073 (19073|1,19224|3,19224|2) -
and so on....

00:51:346 (51346|0) -
00:51:952 (51952|0,52709|0) -
00:55:285 (55285|1) -
00:55:436 (55436|0) -
and lots of it from this part too

Final Resort : if u hate hitsounding.... then do a perfect hitsound on SC , and copy it to all other dif...
i never use hitsound copier so i dont knw how to use it... so dont ask me about it XD


Good luck, sry , too lazy to design post....
Note : jst some info ^^
i dont use "view > Show sample name" its laggy for me, so i hear it using my sensitive ear in 50% playrate.

Hope this will be useful if u guys aim for Perfect hitsound.
Okay... I'll Update it soon!!! because my life getting busier!! its killing me
Topic Starter
Takane6

ExUsagi wrote:

ugh, sorry to interrupt the bubble, but there's somethings that should be fixed first...

[General]
  1. Title is : daze (short ver.)
  2. Move メカクシティアクターズ from Source to Tag, and replace it with Mekakucity Actors (dituker, source pake alphabet, tag yg pake huruf katakana)
  3. add "TV Size" word in tag (supplemental)
  4. hitsound is ugh..
all of them was taken from previously ranked daze map https://osu.ppy.sh/p/beatmaplist?q=daze ..
in my thought, the pattern is neat... but, some mistake on hitsounding & wrong metadata should be checked too before rank process.. o__o welp...

LordRaika wrote:

Missing hitsound check....
Sorry to be detailed.... but ... here we go.......

its up to you, wnt to add it or not.... but this is the missing hitsound list .... :

Mod
[EZ]
00:11:497 (11497|3) -
00:20:740 (20740|1) -

[NM]
00:08:012 (8012|0) -
00:09:224 (9224|1) -
00:10:436 (10436|0) -
00:12:861 (12861|1,13770|2,14073|3,14527|0) -
00:20:588 (20588|3,20740|2,20891|0) -
00:21:952 (21952|0,22406|3,23164|0,23618|2,23921|0,24376|0,24830|2,25133|1,25436|3,25588|2,25740|1) -
00:26:043 (26043|2,26800|0,27255|3,29376|1) -
00:29:982 (29982|1,30285|3,30588|1,30739|0,31194|2,31346|3,31497|2,31649|1) -
00:32:406 (32406|1,32709|1,33012|2,33618|2,34224|1) -
00:35:436 (35436|3,35588|2,35739|1) -
00:36:800 (36800|2,38921|3,39073|1,39376|3,39376|2,39679|1,39982|0,39982|3) -
omg, and lots of it....
in editor... click "VIEW > Show Sample Name" will help u fix this

[HD]
00:01:800 (1800|2) -
00:06:194 (6194|2,6346|3) -
00:06:952 (6952|1) -
00:08:921 (8921|3,8921|0) -
00:11:649 (11649|1,11800|3) -
00:16:800 (16800|0) -
00:17:103 (17103|1,17255|0,17709|2,17861|0,18012|2) -
00:18:164 (18164|0,18315|1,18467|2,18618|3,18921|2,19073|1,19224|0) -
00:19:376 (19376|2,19527|1,19679|2) -
00:20:133 (20133|1,20285|2,20436|3,20588|2,20740|0,20891|1,21194|0) -
and so on, this can be easily spot with "Show sample name"

[MX]
00:03:012 (3012|3) -
00:03:846 (3846|1) -
00:04:149 (4149|2) -
00:05:361 (5361|1) -
00:06:952 (6952|1) -
00:11:194 (11194|3) -
00:11:800 (11800|2) -
00:14:679 (14679|0) -
00:16:346 (16346|0,16346|1) -
00:16:952 (16952|0,17103|1,17255|0) -

00:17:558 - lots of it from this part......

00:37:861 (37861|0) -
00:38:012 (38012|0) -
00:38:770 (38770|2) -
00:39:376 (39376|3,39376|1) -
00:39:679 (39679|1) -
00:39:982 (39982|1) -
00:40:133 (40133|0) -
00:41:194 (41194|2,41346|1) -
00:41:800 (41800|1,41800|0) -
and so on

00:48:921 (48921|0) -
00:49:224 (49224|2) -
00:50:739 (50739|3) -
00:54:982 (54982|3) -
00:57:709 (57709|0) -
01:00:133 (60133|0) -
01:01:194 (61194|3) -
01:02:558 (62558|3) -

01:06:800 (66800|3) -
01:06:800 (66800|3,67255|2) -
01:07:558 (67558|2,67861|0) -
01:08:164 (68164|1,68467|1,69224|1) -
01:09:679 (69679|3,69982|2) -
and again lots of it.... ;w;

[Shiki's SC]
00:03:315 (3315|2) -
00:03:846 (3846|1,3997|1,4224|2) -
00:06:194 (6194|3,6346|3) -
00:06:194 (6194|3,6346|3) -
00:07:709 (7709|0) -
00:08:164 (8164|3) -
00:08:315 (8315|3,8467|0) -
and so on....


00:16:952 (16952|1,17103|0,17406|0,17406|3,17558|2) -
00:17:861 (17861|0,18012|3,18012|0,18164|1,18315|0) -
00:18:618 (18618|3,18618|0,18770|3) -
00:19:073 (19073|1,19224|3,19224|2) -
and so on....

00:51:346 (51346|0) -
00:51:952 (51952|0,52709|0) -
00:55:285 (55285|1) -
00:55:436 (55436|0) -
and lots of it from this part too

Final Resort : if u hate hitsounding.... then do a perfect hitsound on SC , and copy it to all other dif...
i never use hitsound copier so i dont knw how to use it... so dont ask me about it XD


Good luck, sry , too lazy to design post....
Note : jst some info ^^
i dont use "view > Show sample name" its laggy for me, so i hear it using my sensitive ear in 50% playrate.

Hope this will be useful if u guys aim for Perfect hitsound.
its okay if its be detailed :D
After noticing this problem...

HS and Metadata problem fixed :D
SReisen
im waiting here :3
ExPew
get bubble fix
arcwinolivirus
Fiiixxxed~! Congrats :3/
ExPew
no kud

[General]

change メカクシティアクターズ to source ( prefer use original language ) and Mekakucity Actors move to the tags

suggestion add more tags : じん and メイリア (for artist name if needed)

[NM]

00:22:406 (22406|3) - missing hitsounds?

[SC]

00:26:497 (26497|3) - inappropriate hitsound
Topic Starter
Takane6

ExPew wrote:

no kud

[General]

change メカクシティアクターズ to source ( prefer use original language ) and Mekakucity Actors move to the tags

suggestion add more tags : じん and メイリア (for artist name if needed)

[NM]

00:22:406 (22406|3) - missing hitsounds?

[SC]

00:26:497 (26497|3) - inappropriate hitsound
All problem FIXED !!
ExPew
there you go


my 2nd Qualified on J-songs
Deep Sea

ExPew wrote:

there you go


my 2nd Qualified on J-songs
Gratz ExPew \ :D /

Gratz Takanenyan, first beatmap ranked :3
Shinzo-
Grats ene :p
First Mod Qualify >w<
Kyouren
Gratzz for your first Ranked map~
Topic Starter
Takane6

Shinzo- wrote:

Grats ene :p
First Mod Qualify >w<

gokugohan12468 wrote:

Gratzz for your first Ranked map~


[Shana Lesus] wrote:

ExPew wrote:

there you go


my 2nd Qualified on J-songs
Gratz ExPew \ :D /

Gratz Takanenyan, first beatmap ranked :3

ExPew wrote:

there you go
Thanks All :D
aspecially for Arcwinolivirus,ExPew and all who support this map always :D :D :D
my 1st ranked song
Niji_old_1
Gratz! keep ur best performance! :)
Sky_Demon
Cool
Rumia-
congratz
Topic Starter
Takane6

Sky_Demon wrote:

Cool
No... Its hot :lol:

Rumia- wrote:

congratz
thnx :D

Niji wrote:

Gratz! keep ur best performance! :)
thanks kak niji :3
flaming
Is it just me or are the hit timings slightly later than the actual beats in the audio? I was constantly getting 200s because of hitting notes too early (I mostly play by audio cues).
Topic Starter
Takane6

flaming wrote:

Is it just me or are the hit timings slightly later than the actual beats in the audio? I was constantly getting 200s because of hitting notes too early (I mostly play by audio cues).
then try to listen it more carefully dude...
its ranked... that simple problem must be fixed already... orz...
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